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Mebukijika

Discussion in 'Locked / Outdated Analyses' started by Bluewind, Oct 3, 2010.

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  1. Bluewind

    Bluewind My appearance, ability, and awesomeness strike fea
    is a Contributor Alumnus

    Joined:
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    Messages:
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    Status: Done; comments would be appreciated.

    [​IMG]
    [​IMG] [​IMG]

    http://www.serebii.net/pokedex-bw/586.shtml

    Go Bambi! This is a very cool Pokémon, but will be relegated to forgetfulness for the time being, as its stats are more adequate for UU play. Anyways, it still has its fair share of uses. It also has the most amazing alternate forms ever.


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    [Overview]

    • It’s pretty much in the “wrong tier” right now, as its stats and typing are way more adequate for UU play.
    • Respectable Attack and Speed paired with Swords Dance and its Herbivore ability turn Mebukijika into a good sweeper.
    • Has access to Baton Pass among many other good support moves.
    • It’s the only Pokemon in the game that gets Wood Horn.
    [SET]
    name: Boosting Sweeper
    move 1: Swords Dance
    move 2: Wood Horn
    move 3: Return / Double-Edge
    move 4: Jump Kick / Baton Pass
    item: Life Orb
    ability: Herbivore
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe

    Set Comments:

    • If it manages to get Swords Dance and a boost from Herbivore in, Mebukijika becomes a surprisingly effective sweeper.
    • Although it has reasonable 80 / 70 / 70 defenses, its exclusive attack, Wood Horn, does a decent job keeping it healthy.
    • One of the few Grass-types that have an effective way of hitting Steel-types without having to rely on Hidden Power.
    Additional Comments:

    • Getting a Swords Dance is a must if one desires to sweep with this set, as Wood Horn’s base power is rather disappointing and a base 100 Attack receiving no boost from nature isn’t very high to start with.
    • Return, its other STAB, is important to hit Grass-, Dragon- and Fire-types.
    • Jump Kick is a solid coverage move and deals with Steel-types that would otherwise wall this set.
    • Double-Edge can be used over Return, but Wood Horn is not enough to keep Mebukijika healthy with all the recoil piling up.
    • Because Mebukijika is countered by a fair share of slower Pokemon such as Skarmory and Shandera, using Baton Pass over Jump Kick is a reasonable option and allows more apt partners to attain sweeps of their own.
    • EVs are straightforward and boost Mebukijika’s sweeping prowess to the maximum. Jolly is chosen over Adamant because outspeeding Lucario, Doryuuzu outside of sand and at worst tying with other base 95 Pokemon like Kyurem is too important to pass up.
    Teammates & Counters:

    • Although it has Jump Kick to hit Steel-types, the likes of Scizor, Jirachi, Bronzong and Skarmory take neutral damage from it, are bulky and have moves to deal with Mebukijika accordingly, making Magnezone a good partner.
    • Shandera, Gengar, Giratina and Drifblim are notable counters. Because of that, Pursuit support is appreciated to deal with them.
    • If you’re using Baton Pass, having a receiver that resists some of Mebukijika’s weaknesses is recommended. Tyranitar and Rhyperior are good options.
    • Pokemons that attract Grass-type attacks to get Herbivore boost.
    [SET]
    name: Choice Band
    move 1: Wood Horn
    move 2: Double-Edge
    move 3: Jump Kick
    move 4: Baton Pass / Megahorn
    item: Choice Band
    ability: Herbivore
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe

    Set Comments:

    • Gives up Swords Dance in order to hit harder right off the bat.
    • Herbivore gives it a few more opportunities to come in.
    Additional Comments:

    • Double-Edge is used over Return because a choiced Wood Horn and lack of Life Orb recoil will make Mebukijika more durable.
    • Again, straightforward EVs.
    • Baton Pass is good for scouting purposes, but Megahorn can be used to hit Psychic-, Dark- and Grass-types harder and without having to deal with Double-Edge’s recoil.
    • Return can be used over Double-Edge.
    Teammates & Counters:

    • Same counters and teammates than the Boosting Sweeper set, but counters should be more careful about switching in and baiting Grass-type attacks is more important.
    [SET]
    name: Baton Pass
    move 1: Swords Dance / Cheer Up
    move 2: Agility
    move 3: Wood Horn
    move 4: Baton Pass
    item: Life Orb
    ability: Herbivore
    nature: Jolly
    evs: 252 HP / 4 Atk / 252 Spe

    Set Comments:

    • Access to a plethora of setup moves and decent Speed make Mebukijika a great Baton Passer.
    • Because of its average defenses, it should be brought in resisted attacks.
    • Passing more than a boost is not easy to do, but carrying two different stat boosting moves allows Mebukijika to be more flexible.
    Additional Comments:

    • The EV spread is focused on boosting Mebukijika’s bulk and Speed, allowing it to take more hits and to pass any boosts before the opponent has a chance to attack it.
    • Wood Horn allows Mebukijika not to be completely shut down by Taunt users and to deal with common phazers such as Swampert, Vaporeon and Groudon; but won’t come close of OHKOing the latter two, even after a Swords Dance boost.
    • Grasswhistle can be used over any attack other than Baton Pass, but its low accuracy makes it an unreliable option.
    • Alternative bulky EV spread.
    Teammates & Counters:

    • Receivers should be able to deal with Mebukijika’s main counters and switch in on good part of its weaknesses. Tyranitar, Rhyperior, Emboar, Infernape are some good options, as they also tend to attract Water-types, which give Mebukijika many opportunities to setup.
    • Any phazer that isn’t weak to Wood Horn owns this set. Skarmory, Giratina, Latias and Leafeon will easily shrug off a boosted hit and Roar / Whirlwind it away.
    [Team Options]
    • Pursuit support.
    • Magnezone to deal with bulky Steel-types.
    • Entry hazards are always important, and in this case help to rectify Mebukijika’s Attack.
    • Baton Pass receivers that can deal with its counters.
    • Pokemons that attracts Grass-type attacks.
    [Optional Changes]
    • It has a lot of interesting support moves such as Aromatherapy, Leech Seed, Light Screen, Thunder Wave and Synthesis; but average defenses added to a large number of weaknesses do not encourage the use of defensive sets.
    • Chlorophyll can be used on offensive sets, but sandstorm is everywhere to support Doryuuzu and Mebukijika doesn't benefit a whole lot from having its Speed boosted.
    • Mebukijika gets Wild Bolt, but outside of hitting a small amount of Pokemon like Skarmory and Ghost-types you'll be better of using either its STABs or Jump Kick.
    [Counters]
    • Skarmory is all-around the best counter to every single set, unless Mebukijika runs the counterproductive Wild Bold.
    • Ghost-types with a secondary typing that grants resistance to Grass, namely Giratina, Drifblim and Shandera.
    • Lugia simply destroys it.
    • Jirachi and Scizor, when carrying recovery moves, are awesome counters.
    • Most bulky Pokemons that aren’t weak to Mebukijika’s most common attacks and are faster than it can work as checks.
    [Dream World]
    • Serene Grace is a great ability, but Mebukijika has no effective way of abusing it.
  2. Rising_Dusk

    Rising_Dusk
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    Fixed a spacing problem, but otherwise looks good. Marked as done.
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