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je suis d'ailleurs
JACKIE MEDICHAM
[OVERVIEW]
+ Pure makes Medicham one of the best wall breakers in the metagame
+ Strong STAB combination
+ Means of momentum for more offensively inclined teams
+ Provides many roles for offensive teams
+ Can revenge kill certain yhreats
- Extremely frail
- Somewhat slow for metagame standards
- While STABs are strong, both have immunities so Medicham can be checked if predicted correctly.
- weak to common priority
[SET]
name: Choice Scarf
move 1: High Jump Kick
move 2: Zen Headbutt
move 3: Thunder Punch
move 4: Trick
Item: Choice Scarf
Ability: Pure Power
Nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
- High Jump Kick is Medicham' s most powerful STAB, dealing tons of damage to anything that doesn't resisit it.
- Zen Headbutt is a great secondary STAB, hitting all fighting resists neutrally, save Spiritomb.
- Thunderpunch nails Slowking / Sigi
- Baton Pass
- Trick cripples walls on defensive teams.
========
- Choice Scarf allows Medicham to revenge almost all non-scarfers in the metagame
- Picked off, or severely damages by common priority in the metagame
========
- Use Medicham early-midgame to gain momentum versus teams via baton pass
- Medicham may also be used as a late game cleaner
========
- Pursuit Options such as Houndoom
- Solid Flying resist
- Hazard setter
- VoltTurn core
name: Life Orb Attacker
move 1: High Jump Kick
move 2: Zen Headbutt
move 3: Thunder Punch
move 4: Bullet Punch
Item: Life Orb
Ability: Pure Power
Nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
- High Jump Kick is Medicham' s most powerful STAB, dealing tons of damage to anything that doesn't resisit it sturdily
- Zen Headbutt is a great secondary STAB, hitting all fighting resists neutrally, save Spiritomb.
- Tpunch nails King and sigi
- fake out is prio
- Bullet Punch
========
- Life Orb, and max attack EVs give Medicham the most wall breaking power
- Picked off, or severely damages by common priority in the metagame
- Fairly slow
========
- Use Medicham early-midgame to wall break
- Bring Medicham in on free switches and try to abuse these free turns either utilizing its strong attacks or baton pass
========
- Pursuit Options such as Houndoom
- Solid Flying resist
- Hazard setter
- VoltTurn core
Other Options
========
- Substitute in last slot on LO set
- Baton Pass to circumvent checks
- Fake Out
- drain punch
========
- Ghost Types
- Spiritomb
- Cofragrigus
- Flying Types
- Fletchinder
- Psychic Types
- Sigilyph
- Slowking
- Fairy Types
- Granbull
- Aromatisse
- Togetic
I don't think I missed anything but feel free to rip me apart n_n
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