cbrevan
spin, spin, spin
QC 2/3: (sparktrain, HeaLnDeaL, sparktrain)
GP 2/2: (kt3+P Squared, Snobalt)
[OVERVIEW]
Mega Medicham has near-exclusive access to one of the most coveted abilities in the game, Pure Power, which raises its subpar base 100 Attack to the highest in the entire metagame. This bloated Attack stat, in combination with Mega Medicham's wide movepool and powerful STAB moves, makes it a very effective wallbreaker. Furthermore, Mega Medicham's decent base 100 Speed allows it to outspeed almost every relevant defensive Pokemon in the metagame, and its access to priority moves such as Fake Out and Bullet Punch gives it utility against offensive threats as a revenge killer.
Despite these great strengths, Mega Medicham is held back by its frailty, which limits what it can safely switch into and allows it to be revenge killed by faster threats. Mega Medicham's Speed, while useful against defensive threats, can't hold a candle to the fast-paced offensive threats populating the metagame, which causes an overreliance on priority to deal with them. Mega Medicham also has difficulty getting past some common defensive staples such as Mega Sableye and bulky Psychic-types, and it is forced to compete with other Fighting-types, such as Mega Gallade and Mega Lopunny, both of which boast great Speed tiers.
[SET]
name: All-Out Attacker
move 1: High Jump Kick
move 2: Zen Headbutt
move 3: Fake Out
move 4: Bullet Punch / Ice Punch
item: Medichamite
ability: Pure Power
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Mega Medicham's High Jump Kick is one of the most powerful attacks in the metagame, dealing massive damage to any Pokemon that doesn't resist it. Zen Headbutt functions as Mega Medicham's secondary STAB move, blowing past other Fighting-types and providing crucial coverage against Ghost-, Flying-, and Poison-types, though it can't touch Mega Sableye. Fake Out allows Medicham to Mega Evolve safely as well as deal chip damage the first turn after it switches in. It also allows Mega Medicham to revenge kill frailer threats, such as Syclant and Talonflame, and can act as an emergency check to setup sweepers in conjunction with Bullet Punch. Bullet Punch is the preferred option in the last moveslot, as it gives Mega Medicham access to powerful dual priority and helps against offensive threats. Furthermore, it allows Mega Medicham to OHKO Mega Diancie. Alternatively, Ice Punch can be used to get past bulky Ground-types, such as Hippowdon, Landorus-T, Garchomp, and Gliscor, OHKOing all but the first. Ice Punch also allows Mega Medicham to heavily damage Latias, Latios, and Mega Altaria.
Set Details
========
Pure Power doubles Mega Medicham's Attack, making it a fearsome attacker. The given EV spread and an Adamant nature maximize Attack and Speed to help Mega Medicham in its role as a wallbreaker. A Jolly nature can be used to capitalize on Mega Medicham's base 100 Speed and, at the very least, Speed tie with other base 100 Speed Pokemon, such as Charizard, Manaphy, Jirachi, and Mega Gardevoir.
Usage Tips
========
Be careful when using High Jump Kick if there is a Ghost-type on the opposing team or the foe is a potential Protect user, such as Heatran, Ferrothorn, Jirachi, or Chansey. If Mega Medicham outspeeds the opposing Pokemon, it's generally better to use one of its STAB moves over Fake Out, especially if there is a Rough Skin or Iron Barbs user on the opposing team. Use Mega Medicham to soften up walls early- and mid-game, and then clean up weakened Pokemon with Fake Out and Bullet Punch.
Team Options
========
Fairy-types, such as Mega Altaria, Clefable, and Sylveon, make for excellent teammates, as they can check Mega Sableye, which counters Mega Medicham. In return, Mega Medicham can remove Poison- and Steel-types for them. Clefable in particular can heal Mega Medicham with Wish, set up Stealth Rock, and paralyze foes to aid Mega Medicham's sweep. Volt Switch and U-turn users can help bring Medicham in safely to launch its STAB moves or get chip damage and safely Mega Evolve with Fake Out. Rotom-W, Colossoil, and Scizor work well in this role; Rotom-W handles Talonflame, Colossoil can Pursuit trap bulky Psychic- and Ghost-types, and Scizor can remove Fairy- and Psychic-types. Speed control from Sticky Web, Tailwind, and paralysis spreaders allows Mega Medicham to handle faster Pokemon such as Keldeo, Mega Manectric, Mega Metagross, Mega Lopunny, Tornadus-T, and Serperior, all of which Mega Medicham has a chance to OHKO after a single round of Stealth Rock damage. Necturna is the most prominent setter of Sticky Web and can spread burns to help soften up the opposing team. Fidgit is the best setter of Tailwind due to Persistent and can support Mega Medicham with its valuable support moves, such as Spikes, Stealth Rock, Toxic Spikes, Wish, Encore, and Rapid Spin. Talonflame can also set up Tailwind and can clean up teams that Mega Medicham has weakened. Both Thundurus and Klefki can spread paralysis with Prankster Thunder Wave. Thundurus also checks Flying-types that may threaten Mega Medicham, and Klefki can check Fairy-types that Mega Medicham attracts. Other paralysis spreaders such as Clefable, Serperior, and Slowbro also make for capable teammates. Pokemon that can punish Talonflame, such as Garchomp and Cyclohm, are greatly appreciated, as it can revenge kill Mega Medicham easily. Pokemon such as Stratagem and Cawdomore can capitalize on Mega Medicham's ability to remove walls such as Chansey and Tomohawk. Lastly, fast attackers such as Talonflame and Syclant can clean up teams that have been weakened by Mega Medicham. Talonflame can also set up on Mega Sableye.
[STRATEGY COMMENTS]
Other Options
=============
Thunder Punch allows Medicham to get past bulky Water-types, such as Slowbro and Suicuine. Fire Punch can be used to hit Aurumoth, Kitsunoh, and Doublade, but it provides redundant coverage with High Jump Kick otherwise. A Bulk Up set can be used to boost Medicham's Attack and Defense, which allows it to 2HKO the entire metagame save for Mega Sableye. Drain Punch can be used in conjunction with Bulk Up to take advantage of the Defense boosts and increase Mega Medicham's longevity. Poison Jab is an option to better handle Fairy-types, but most Fairies are 2HKOed by Zen Headbutt or Bullet Punch anyway.
Checks and Counters
===================
**Mega Sableye**: Mega Sableye is immune to both of Mega Medicham's STAB moves and is only 3HKOed by Ice Punch or Thunder Punch. Furthermore, it can cripple Mega Medicham with Will-O-Wisp and forces it to use High Jump Kick sparingly.
**Psychic-types**: Psychic-types such as Slowbro, Mew, and Latias can switch into Mega Medicham's STAB moves safely and proceed to wear it down. Offensive variants of Aurumoth can take a hit and proceed to set up or hit Mega Medicham hard, and bulkier Will-O-Wisp sets can act as a hard counter unless Mega Medicham is running Fire Punch. Slowbro and Latias will have to be wary of Thunder Punch and Ice Punch, respectively. Mega Slowbro has enough physical bulk to shrug off Thunder Punch and can either burn Mega Medicham with Scald or set up on it with Calm Mind.
**Ghost-types**: Ghost-types such as Kitsunoh and Necturna can switch into High Jump Kick and force Mega Medicham to lose half its health, and then they can either cripple it with Will-O-Wisp or hit it hard with their Ghost-type STAB moves. In particular, Kitsunoh is immune to or resists every move Mega Medicham commonly runs save for Thunder Punch and can OHKO it with Shadow Strike.
**Fairy-types**: Although they can't switch in reliably, bulkier Fairy-types such as Mega Altaria and Clefable can take a hit from Medicham and KO it with their respective STAB moves.
**Flying-types**: Flying-types, notably Talonflame, Tornadus-T, and Mega Pinsir, can easily threaten Mega Medicham with their STAB moves. They can't switch into Mega Medicham reliably, though.
GP 2/2: (kt3+P Squared, Snobalt)
[OVERVIEW]
Mega Medicham has near-exclusive access to one of the most coveted abilities in the game, Pure Power, which raises its subpar base 100 Attack to the highest in the entire metagame. This bloated Attack stat, in combination with Mega Medicham's wide movepool and powerful STAB moves, makes it a very effective wallbreaker. Furthermore, Mega Medicham's decent base 100 Speed allows it to outspeed almost every relevant defensive Pokemon in the metagame, and its access to priority moves such as Fake Out and Bullet Punch gives it utility against offensive threats as a revenge killer.
Despite these great strengths, Mega Medicham is held back by its frailty, which limits what it can safely switch into and allows it to be revenge killed by faster threats. Mega Medicham's Speed, while useful against defensive threats, can't hold a candle to the fast-paced offensive threats populating the metagame, which causes an overreliance on priority to deal with them. Mega Medicham also has difficulty getting past some common defensive staples such as Mega Sableye and bulky Psychic-types, and it is forced to compete with other Fighting-types, such as Mega Gallade and Mega Lopunny, both of which boast great Speed tiers.
[SET]
name: All-Out Attacker
move 1: High Jump Kick
move 2: Zen Headbutt
move 3: Fake Out
move 4: Bullet Punch / Ice Punch
item: Medichamite
ability: Pure Power
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Mega Medicham's High Jump Kick is one of the most powerful attacks in the metagame, dealing massive damage to any Pokemon that doesn't resist it. Zen Headbutt functions as Mega Medicham's secondary STAB move, blowing past other Fighting-types and providing crucial coverage against Ghost-, Flying-, and Poison-types, though it can't touch Mega Sableye. Fake Out allows Medicham to Mega Evolve safely as well as deal chip damage the first turn after it switches in. It also allows Mega Medicham to revenge kill frailer threats, such as Syclant and Talonflame, and can act as an emergency check to setup sweepers in conjunction with Bullet Punch. Bullet Punch is the preferred option in the last moveslot, as it gives Mega Medicham access to powerful dual priority and helps against offensive threats. Furthermore, it allows Mega Medicham to OHKO Mega Diancie. Alternatively, Ice Punch can be used to get past bulky Ground-types, such as Hippowdon, Landorus-T, Garchomp, and Gliscor, OHKOing all but the first. Ice Punch also allows Mega Medicham to heavily damage Latias, Latios, and Mega Altaria.
Set Details
========
Pure Power doubles Mega Medicham's Attack, making it a fearsome attacker. The given EV spread and an Adamant nature maximize Attack and Speed to help Mega Medicham in its role as a wallbreaker. A Jolly nature can be used to capitalize on Mega Medicham's base 100 Speed and, at the very least, Speed tie with other base 100 Speed Pokemon, such as Charizard, Manaphy, Jirachi, and Mega Gardevoir.
Usage Tips
========
Be careful when using High Jump Kick if there is a Ghost-type on the opposing team or the foe is a potential Protect user, such as Heatran, Ferrothorn, Jirachi, or Chansey. If Mega Medicham outspeeds the opposing Pokemon, it's generally better to use one of its STAB moves over Fake Out, especially if there is a Rough Skin or Iron Barbs user on the opposing team. Use Mega Medicham to soften up walls early- and mid-game, and then clean up weakened Pokemon with Fake Out and Bullet Punch.
Team Options
========
Fairy-types, such as Mega Altaria, Clefable, and Sylveon, make for excellent teammates, as they can check Mega Sableye, which counters Mega Medicham. In return, Mega Medicham can remove Poison- and Steel-types for them. Clefable in particular can heal Mega Medicham with Wish, set up Stealth Rock, and paralyze foes to aid Mega Medicham's sweep. Volt Switch and U-turn users can help bring Medicham in safely to launch its STAB moves or get chip damage and safely Mega Evolve with Fake Out. Rotom-W, Colossoil, and Scizor work well in this role; Rotom-W handles Talonflame, Colossoil can Pursuit trap bulky Psychic- and Ghost-types, and Scizor can remove Fairy- and Psychic-types. Speed control from Sticky Web, Tailwind, and paralysis spreaders allows Mega Medicham to handle faster Pokemon such as Keldeo, Mega Manectric, Mega Metagross, Mega Lopunny, Tornadus-T, and Serperior, all of which Mega Medicham has a chance to OHKO after a single round of Stealth Rock damage. Necturna is the most prominent setter of Sticky Web and can spread burns to help soften up the opposing team. Fidgit is the best setter of Tailwind due to Persistent and can support Mega Medicham with its valuable support moves, such as Spikes, Stealth Rock, Toxic Spikes, Wish, Encore, and Rapid Spin. Talonflame can also set up Tailwind and can clean up teams that Mega Medicham has weakened. Both Thundurus and Klefki can spread paralysis with Prankster Thunder Wave. Thundurus also checks Flying-types that may threaten Mega Medicham, and Klefki can check Fairy-types that Mega Medicham attracts. Other paralysis spreaders such as Clefable, Serperior, and Slowbro also make for capable teammates. Pokemon that can punish Talonflame, such as Garchomp and Cyclohm, are greatly appreciated, as it can revenge kill Mega Medicham easily. Pokemon such as Stratagem and Cawdomore can capitalize on Mega Medicham's ability to remove walls such as Chansey and Tomohawk. Lastly, fast attackers such as Talonflame and Syclant can clean up teams that have been weakened by Mega Medicham. Talonflame can also set up on Mega Sableye.
[STRATEGY COMMENTS]
Other Options
=============
Thunder Punch allows Medicham to get past bulky Water-types, such as Slowbro and Suicuine. Fire Punch can be used to hit Aurumoth, Kitsunoh, and Doublade, but it provides redundant coverage with High Jump Kick otherwise. A Bulk Up set can be used to boost Medicham's Attack and Defense, which allows it to 2HKO the entire metagame save for Mega Sableye. Drain Punch can be used in conjunction with Bulk Up to take advantage of the Defense boosts and increase Mega Medicham's longevity. Poison Jab is an option to better handle Fairy-types, but most Fairies are 2HKOed by Zen Headbutt or Bullet Punch anyway.
Checks and Counters
===================
**Mega Sableye**: Mega Sableye is immune to both of Mega Medicham's STAB moves and is only 3HKOed by Ice Punch or Thunder Punch. Furthermore, it can cripple Mega Medicham with Will-O-Wisp and forces it to use High Jump Kick sparingly.
**Psychic-types**: Psychic-types such as Slowbro, Mew, and Latias can switch into Mega Medicham's STAB moves safely and proceed to wear it down. Offensive variants of Aurumoth can take a hit and proceed to set up or hit Mega Medicham hard, and bulkier Will-O-Wisp sets can act as a hard counter unless Mega Medicham is running Fire Punch. Slowbro and Latias will have to be wary of Thunder Punch and Ice Punch, respectively. Mega Slowbro has enough physical bulk to shrug off Thunder Punch and can either burn Mega Medicham with Scald or set up on it with Calm Mind.
**Ghost-types**: Ghost-types such as Kitsunoh and Necturna can switch into High Jump Kick and force Mega Medicham to lose half its health, and then they can either cripple it with Will-O-Wisp or hit it hard with their Ghost-type STAB moves. In particular, Kitsunoh is immune to or resists every move Mega Medicham commonly runs save for Thunder Punch and can OHKO it with Shadow Strike.
**Fairy-types**: Although they can't switch in reliably, bulkier Fairy-types such as Mega Altaria and Clefable can take a hit from Medicham and KO it with their respective STAB moves.
**Flying-types**: Flying-types, notably Talonflame, Tornadus-T, and Mega Pinsir, can easily threaten Mega Medicham with their STAB moves. They can't switch into Mega Medicham reliably, though.
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