Medicham

cbrevan

spin, spin, spin
is a CAP Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
QC 2/3: (sparktrain, HeaLnDeaL, sparktrain)
GP 2/2: (kt3+P Squared, Snobalt)
[OVERVIEW]

Mega Medicham has near-exclusive access to one of the most coveted abilities in the game, Pure Power, which raises its subpar base 100 Attack to the highest in the entire metagame. This bloated Attack stat, in combination with Mega Medicham's wide movepool and powerful STAB moves, makes it a very effective wallbreaker. Furthermore, Mega Medicham's decent base 100 Speed allows it to outspeed almost every relevant defensive Pokemon in the metagame, and its access to priority moves such as Fake Out and Bullet Punch gives it utility against offensive threats as a revenge killer.

Despite these great strengths, Mega Medicham is held back by its frailty, which limits what it can safely switch into and allows it to be revenge killed by faster threats. Mega Medicham's Speed, while useful against defensive threats, can't hold a candle to the fast-paced offensive threats populating the metagame, which causes an overreliance on priority to deal with them. Mega Medicham also has difficulty getting past some common defensive staples such as Mega Sableye and bulky Psychic-types, and it is forced to compete with other Fighting-types, such as Mega Gallade and Mega Lopunny, both of which boast great Speed tiers.

[SET]
name: All-Out Attacker
move 1: High Jump Kick
move 2: Zen Headbutt
move 3: Fake Out
move 4: Bullet Punch / Ice Punch
item: Medichamite
ability: Pure Power
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Mega Medicham's High Jump Kick is one of the most powerful attacks in the metagame, dealing massive damage to any Pokemon that doesn't resist it. Zen Headbutt functions as Mega Medicham's secondary STAB move, blowing past other Fighting-types and providing crucial coverage against Ghost-, Flying-, and Poison-types, though it can't touch Mega Sableye. Fake Out allows Medicham to Mega Evolve safely as well as deal chip damage the first turn after it switches in. It also allows Mega Medicham to revenge kill frailer threats, such as Syclant and Talonflame, and can act as an emergency check to setup sweepers in conjunction with Bullet Punch. Bullet Punch is the preferred option in the last moveslot, as it gives Mega Medicham access to powerful dual priority and helps against offensive threats. Furthermore, it allows Mega Medicham to OHKO Mega Diancie. Alternatively, Ice Punch can be used to get past bulky Ground-types, such as Hippowdon, Landorus-T, Garchomp, and Gliscor, OHKOing all but the first. Ice Punch also allows Mega Medicham to heavily damage Latias, Latios, and Mega Altaria.

Set Details
========

Pure Power doubles Mega Medicham's Attack, making it a fearsome attacker. The given EV spread and an Adamant nature maximize Attack and Speed to help Mega Medicham in its role as a wallbreaker. A Jolly nature can be used to capitalize on Mega Medicham's base 100 Speed and, at the very least, Speed tie with other base 100 Speed Pokemon, such as Charizard, Manaphy, Jirachi, and Mega Gardevoir.

Usage Tips
========

Be careful when using High Jump Kick if there is a Ghost-type on the opposing team or the foe is a potential Protect user, such as Heatran, Ferrothorn, Jirachi, or Chansey. If Mega Medicham outspeeds the opposing Pokemon, it's generally better to use one of its STAB moves over Fake Out, especially if there is a Rough Skin or Iron Barbs user on the opposing team. Use Mega Medicham to soften up walls early- and mid-game, and then clean up weakened Pokemon with Fake Out and Bullet Punch.

Team Options
========

Fairy-types, such as Mega Altaria, Clefable, and Sylveon, make for excellent teammates, as they can check Mega Sableye, which counters Mega Medicham. In return, Mega Medicham can remove Poison- and Steel-types for them. Clefable in particular can heal Mega Medicham with Wish, set up Stealth Rock, and paralyze foes to aid Mega Medicham's sweep. Volt Switch and U-turn users can help bring Medicham in safely to launch its STAB moves or get chip damage and safely Mega Evolve with Fake Out. Rotom-W, Colossoil, and Scizor work well in this role; Rotom-W handles Talonflame, Colossoil can Pursuit trap bulky Psychic- and Ghost-types, and Scizor can remove Fairy- and Psychic-types. Speed control from Sticky Web, Tailwind, and paralysis spreaders allows Mega Medicham to handle faster Pokemon such as Keldeo, Mega Manectric, Mega Metagross, Mega Lopunny, Tornadus-T, and Serperior, all of which Mega Medicham has a chance to OHKO after a single round of Stealth Rock damage. Necturna is the most prominent setter of Sticky Web and can spread burns to help soften up the opposing team. Fidgit is the best setter of Tailwind due to Persistent and can support Mega Medicham with its valuable support moves, such as Spikes, Stealth Rock, Toxic Spikes, Wish, Encore, and Rapid Spin. Talonflame can also set up Tailwind and can clean up teams that Mega Medicham has weakened. Both Thundurus and Klefki can spread paralysis with Prankster Thunder Wave. Thundurus also checks Flying-types that may threaten Mega Medicham, and Klefki can check Fairy-types that Mega Medicham attracts. Other paralysis spreaders such as Clefable, Serperior, and Slowbro also make for capable teammates. Pokemon that can punish Talonflame, such as Garchomp and Cyclohm, are greatly appreciated, as it can revenge kill Mega Medicham easily. Pokemon such as Stratagem and Cawdomore can capitalize on Mega Medicham's ability to remove walls such as Chansey and Tomohawk. Lastly, fast attackers such as Talonflame and Syclant can clean up teams that have been weakened by Mega Medicham. Talonflame can also set up on Mega Sableye.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Punch allows Medicham to get past bulky Water-types, such as Slowbro and Suicuine. Fire Punch can be used to hit Aurumoth, Kitsunoh, and Doublade, but it provides redundant coverage with High Jump Kick otherwise. A Bulk Up set can be used to boost Medicham's Attack and Defense, which allows it to 2HKO the entire metagame save for Mega Sableye. Drain Punch can be used in conjunction with Bulk Up to take advantage of the Defense boosts and increase Mega Medicham's longevity. Poison Jab is an option to better handle Fairy-types, but most Fairies are 2HKOed by Zen Headbutt or Bullet Punch anyway.

Checks and Counters
===================

**Mega Sableye**: Mega Sableye is immune to both of Mega Medicham's STAB moves and is only 3HKOed by Ice Punch or Thunder Punch. Furthermore, it can cripple Mega Medicham with Will-O-Wisp and forces it to use High Jump Kick sparingly.

**Psychic-types**: Psychic-types such as Slowbro, Mew, and Latias can switch into Mega Medicham's STAB moves safely and proceed to wear it down. Offensive variants of Aurumoth can take a hit and proceed to set up or hit Mega Medicham hard, and bulkier Will-O-Wisp sets can act as a hard counter unless Mega Medicham is running Fire Punch. Slowbro and Latias will have to be wary of Thunder Punch and Ice Punch, respectively. Mega Slowbro has enough physical bulk to shrug off Thunder Punch and can either burn Mega Medicham with Scald or set up on it with Calm Mind.

**Ghost-types**: Ghost-types such as Kitsunoh and Necturna can switch into High Jump Kick and force Mega Medicham to lose half its health, and then they can either cripple it with Will-O-Wisp or hit it hard with their Ghost-type STAB moves. In particular, Kitsunoh is immune to or resists every move Mega Medicham commonly runs save for Thunder Punch and can OHKO it with Shadow Strike.

**Fairy-types**: Although they can't switch in reliably, bulkier Fairy-types such as Mega Altaria and Clefable can take a hit from Medicham and KO it with their respective STAB moves.

**Flying-types**: Flying-types, notably Talonflame, Tornadus-T, and Mega Pinsir, can easily threaten Mega Medicham with their STAB moves. They can't switch into Mega Medicham reliably, though.
 
Last edited:

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
where is my kit, oh where have you gone

quick notes:
-kit pls
-with dishcarge + static cyclohm creates more of a 50/50 with Medicham, so this should be at least mentioned if you're going to claim that Medicham beats "walls like Chansey and Cyclohm."

spark's coming in with more stuff and I gotta jet for school, so gl
 
cbrevan

Overview
- Mention somewhere that it faces competition with Mega Lopunny for a teamslot, which has considerably higher Speed and Scrappy to hit Ghosts, but still sets itself apart with its raw power.

Set
- Change "Spd" to "Spe", Spd gets interpreted as Special Defense.

Moves
- Zen still misses coverage on Sableye, so I'd be careful with the wording in this section.
- I'd make the fourth slot just Bullet Punch / Ice Punch, Thunder Punch isn't too great. Suicune is hit harder by HJK anyway. It is Medicham's best option vs regular Gyara / regular Bro, but Bullet Punch has much better utility overall and Ice Punch provides much more relevant and useful coverage. OO is fine for Thunder Punch.

Set Details
- Jolly can get a slash behind Adamant. Takes better advantage of its Speed tier, ties with 100s, outspeeds 95s instead of being outsped by them, etc.

Usage Tips
- I'd broaden the mention of Wish users to Protect users in general, since that's what Medicham fears when using HJK. Makes it think twice against foes like Heatran.

Team Options
- Add examples of VoltTurn mons, Colossoil is a good one since it can Pursuit trap Ghosts, Lando-T / Rotom-W can check stuff like Talon, etc.
- Talon is also useful for setting up all over Mega Sableye.
- What HeaL said about clohm. Might be worth mentioning somewhere that Mega Medicham does prey on teams that are over-reliant on Cyclohm to check physical attackers, since clohm can't switch in safely and is somewhat reliant on HJK misses or parahax to win 1v1.

Other Options
- Fire Punch could be used to hit Kitsunoh, which can otherwise switch in pretty easily. Kinda useless outside of that though (unless like, Doublade or something).

Checks and Counters
- Mega Slowbro mentioned in Psychic-types as well, it can even shrug off Thunder Punch!
- Why is Cofagrigus in here lol, put Kitsunoh instead.

This is kinda quick, but this is already pretty solid for the most part. Implement stuff and QC 1/3
 

cbrevan

spin, spin, spin
is a CAP Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
Made the changes proposed by HeaL and spark. Cofag was in their since I figured it was pretty much a hard counter due to Mummy but its Cofag so I removed that mention and replaced it with Kitsunoh.
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
I don't have time for a long post so I'll keep it short.

So at first I was skeptical why Ice Punch was the secondary slash over Bullet Punch, but after testing I definitely agree Bullet Punch is more often the useful pick, as Fake Out + Bullet Punch can really wear down frailer foes.

Speed control (sticky web or tailwind) probably should be added to team options. Giving Medicham a psuedo-scarf with speed control makes it so much more viable.
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
+ Medicham is one of the best wallbreakers in the metagame
Idk, I think this can be removed since it kinda falls under selling the mon too much. Your bullet directly underneath says the same information without trying to sell Medicham as much, anyway.
 
cbrevan

Moves
- Ice Punch straight OHKOes Tank Chomp, which I think is cool and could get a mention.

Usage Tips
- "Protect user, such as Wish users" sounds kinda weird, plus there are Wish users that Medicham shouldn't be trying to HJK anyway (Clef, Sylvie, etc), so I'd just limit it to the relevant Protect users that Medicham would actually want to HJK (so Heatran, Ferrothorn, Jirachi, Chansey).

Team Options
- Colossoil can Pursuit trap bulky Psychic-types and Ghost-types

Checks and Counters
- Add Aurumoth to Psychic-types, pretty much all offensive variants check it very nicely since it resists Medicham's STAB (4x HJK resist!), and the (admittedly rare) bulky wisp set can straight up hard counter Medicham (barring the unseen Fire Punch) and burn it with Will-O-Wisp.

That's all I have. I'll let other QC take a look at this because I've been repeat stamping a lot lately. Great stuff though.
 
amcheck

ADD
REMOVE
(COMMENTS)

[OVERVIEW]

Mega Medicham has near -exclusive(AH) access to one of the most coveted abilities in Pokemon, Pure Power, which raises its sub (remove space)par 100 base aAttack to the highest in the entire metagame. This bloated Attack stat, in combination with Mega Medicham's wide movepool and powerful STAB moves, has made Medichamit a very effective wallbreaker. Furthermore,Mega Medicham's decent 100 base sSpeed allows it to outspeed almost every relevant defensive Pokemon in the tier, and its access to priority moves such as Fake Out and Bullet Punch gives it utility against offensive threats as a revenge killer.

Despite these great strengths,Mega Medicham is limited by its frailty, which limits what it can safely switch into and allows Mega Medicham to be revenge killed by faster threats.Mega Medicham's speed, while useful against defensive threats, can't hold a candle to the fast -paced(AH) offensive threats populating the metagame, which causes an over(no space) reliance on priority.Mega Medicham also has difficulty getting past some common defensive staples such as Mega Sableye and bulky Psychic-types, and it is forced to compete with other Fighting-types, such as Mega Gallade and Mega Lopunny, but of which boast fast Speed tiers.


[SET]
name: All-Out Attacker
move 1: High Jump Kick
move 2: Zen Headbutt
move 3: Fake Out
move 4: Bullet Punch / Ice Punch
item: Medichamite
ability: Pure Power
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Mega Medicham's High Jump Kick is one of the most powerful attacks in the metagame, allowing it to deal massive damage to anything Pokemon that doesn't resist it. Zen Headbutt functions as Mega Medicham's secondary STAB move and allows to blow past other Fighting-types, and it provides necessary coverage against Ghost-, Flying-, and Poison-types. I,(replace with comma to join the two sentences)though it can't touch Mega Sableye though. Fake Out allows Medicham to mega eMega Evolve safely as well as get chip damage after it switches in. It also allows Mega Medicham to revenge kill frailer threats, such as Syclant or Talonflame, and can act as an emergency check to set (nospace)up sweepers in conjunction with Bullet Punch. Bullet Punch is the preferred option in the last moveslot,(AC) as it gives Mega Medicham access to powerful dual priority and helps against offensive offensive threats. Furthermore, it allows Mega Medicham to OHKO Mega Diancie. Alternatively, Ice Punch can be used to get past bulky Ground-types, such as Hippowdon, Landorus-T, Garchomp, and Gliscor. It also nabs the OHKO on Landorus-T, Gliscor, and Tankchomp. Ice Punch also allows Mega Medicham to heavily damage Latias, Latios, and Mega Altaria.

Set Details
========

Pure Power is required to give Mega Medicham any sort of offensive presence. The given EV spread and an Adamant nature maximizes Attack and Speed to help Mega Medicham in its role as a wallbreaker. Jolly nature can be used to capitalize on Mega Medicham's 100 base Speed and at the very least s,(AC) Speed tie with other base 100 sSpeed Pokemon, such as Charizard, Manaphy, Jirachi, and Gardevoir.

Usage Tips
========

Be careful when using High Jump Kick if theire is a Ghost-type on the enemy team or your opponentfoe(foe is the Pokemon; opponent is the player) is a Protect user, such as Heatran, Ferrothorn, Jirachi, and Chansey. If you outspeed the opponent itssing Pokemon,(AC) it's(apostrophe) generally better to use one of Medicham's STAB moves over Fake Out, especially if theire is a Rough Skin or Iron Barbs user on the opposing team. Use Mega Medicham to soften up walls early- and mid-game, then clean up weakened Pokemon with Fake Out and Bullet Punch.

Team Options
========

Fairy-types, such as Mega Altaria, Clefable, and Sylveon, make excellent teammates,(AC) as they can check Mega Sableye. Medicham can also remove Poison- and Steel-types for them. Clefable in particular can heal Mega Medicham, set up Stealth Rocks, or, and paralyze Pokemon to support Mega Medicham. VoltTurn users can help bring Medicham in safely to fire off its STAB moves or get in chip damage with Fake Out. Rotom-W, Colossoil, and Scizor work well; Rotom-W handles Talonflame,while Colossoil can Pursuit bulky Psychic- and Ghost-types, and Scizor can remove Fairy- and Psychic-types. Speed control from Sticky Web, Tailwind, and paralysis support allows Medicham to handle faster Pokemon such as Keldeo, Mega Manectric, Mega Metagross, Mega Lopunny, Tornadus-T, and Serperior, all of whomich Mega Medicham has a chance to OHKO after a single round of Stealth Rock damage. Necturna is the most prominent setter of Sticky Web and it can spread burns to help soften up the opposing team. Fidgit is the best setter of Tailwind due to Persistencet and can support Mega Medicham through its valuable support moves, such as Spikes, Stealth Rock, Toxic Spikes, Wish, Encore, and Rapid Spin. Talonflame can also utilize Tailwind and can clean up teams that Mega Medicham has weakened.Both Thundurus and Klefki can both spread paralysis through Prankster Thunder Wave. Thundurus also checks Flying-types that may threaten Medicham, and Klefki can check Fairy-types that Medicham attracts. Other paralysis spreaders such as Clefable, Serperior, and Slowbro also make capable teammates. Pokemon that can punish Talonflame, such as Garchomp and Cyclohm, are greatly appreciated,(AC) asince it can revenge kill Medicham easily. Pokemon that can capitalize on Medicham's ability to remove walls such as Chansey and Tomohawk such as Stratagem and Cawmodore, work well with Medicham(I prefer something like "Pokemon such as Stratagem and Cawdomore can capitalize on Mega Medicham's ability to remove walls such as Chansey and Tomohawk). Lastly, Ffast attackers such as Talonflame and Syclant can clean up teams that have been weakened by Mega Medicham. Talonflame can also set up on Mega Sableye.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Punch allows Medicham to get past bulky Water-types, such as Slowbro and Suicuine. Fire Punch can be used to hit Aurumoth, Kitsunoh, and Doublade,(AC) but it provides redundant coverage with High Jump Kick otherwise. A Bulk Up set can be used to boost Medicham's Attack and Defense, which allows it to 2HKO the entire tier save Mega Sableye. Drain Punch can be used in conjunction with Bulk Up to take advantage of the Defense boosts. Poison Jab is an option to better handle Fairy-types, but most Fairies are 2HKOed by Zen Headbutt or Bullet Punch anyways.

Checks and Counters
===================

**Mega Sableye**:Mega Sableye is immune to both of Medicham's STAB moves and is only 3HKOed by Ice Punch or Thunder Punch. Furthermore, it can cripple Mega Medicham with Will-o-Wisp and forces Mega Medicham to use High Jump Kick sparingly.

**Psychic-Types**: Psychic-types such as Slowbro, Mew, and Latias can switch into Medicham's STAB moves safely and procedeed(it's proceed and precede) to wear Medicham down. Offensive variants of Aurumoth can check Medicham,(AC) as it can take a hit and proceed to set(Add space)up or hit Medicham hard, and bulkier Will-o-Wisp sets can act as a hard counter,(AC) unless Medicham is running Fire Punch. Slowbro and Latias will have to be wary of Thunder Punch and Ice Punch, respectively. Mega Slowbro has enough physical bulk to shrug off Thunder Punch and either burn Medicham with Scald or set up Calm Minds.

**Ghost-types**: Ghost-types such as Kitsunoh and Necturna can switch into High Jump Kick and force Mega Medicham to lose half its health, and either cripple Medicham with Will-o-Wisp or hit it hard with their Ghost-type STAB moves. Kitsunoh is immune to or resists every move Medicham commonly runs save Thunder Punch and can OHKO Medicham with Shadows(space)Strike.

**Fairy-types**: Although they can't switch in reliably, bulkier Fairy-types such as Mega Altaria and Clefable can take a hit from Medicham and KO it with their respective STAB moves.

**Flying-Types**: Flying-types, notably Talonflame, Tornadus-T, and Mega Pinsir,(AC) can easily threaten Medicham with their STAB moves. They can't switch into Medicham reliably though.(AP)
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 1/2
add remove comment


hey kt3, I was pretty impressed by some of your changes! Left some comments in the check about those.
Some extra things to note: make sure to keep stats formatted as "base # [stat name]". also, regarding commas --

I walked to the apartment and waited outside. (good; concise and doesn't break flow with a comma)
I walked to the apartment, and I waited outside. (it has a comma + a subject ("I") somewhere after the comma, so it works)
I walked to the apartment, and waited outside. (not great. it has a comma, but there's no subject afterwards, so it's kind of awkward.)

Try to maintain/write sentences that are the first or the second type!
[OVERVIEW]

Mega Medicham has near-exclusive(AH) access to one of the most coveted abilities in the game Pokemon, Pure Power, which raises its sub(remove space)par 100 base 100 aAttack to the highest in the entire metagame. This bloated Attack stat, in combination with Mega Medicham's wide movepool and powerful STAB moves, makes has made Medichamit a very effective wallbreaker. Furthermore, Mega Medicham's decent 100 base 100 sSpeed allows it to outspeed almost every relevant defensive Pokemon in the tier metagame, and its access to priority moves such as Fake Out and Bullet Punch gives it utility against offensive threats as a revenge killer.

Despite these great strengths, Mega Medicham is limited held back by its frailty, which limits what it can safely switch into and allows it Medicham to be revenge killed by faster threats. Mega Medicham's Speed, while useful against defensive threats, can't hold a candle to the fast-paced(AH) offensive threats populating the metagame, which causes an over(no space)reliance on priority to deal with them. Mega Medicham also has difficulty getting past some common defensive staples such as Mega Sableye and bulky Psychic-types, and it is forced to compete with other Fighting-types, such as Mega Gallade and Mega Lopunny, both but of which boast fast great Speed tiers.

[SET]
name: All-Out Attacker
move 1: High Jump Kick
move 2: Zen Headbutt
move 3: Fake Out
move 4: Bullet Punch / Ice Punch
item: Medichamite
ability: Pure Power
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Mega Medicham's High Jump Kick is one of the most powerful attacks in the metagame, allowing it to deal massive damage to anything Pokemon (nice! good to replace casual/informal wording) that doesn't resist it. Zen Headbutt functions as Mega Medicham's secondary STAB move and allows it to blow past other Fighting-types, and it provides necessary coverage against Ghost-, Flying-, and Poison-types. I,(replace with comma to join the two sentences)though it can't touch Mega Sableye though. Fake Out allows Medicham to mega eMega Evolve safely as well as get chip damage the first turn after it switches in. It also allows Mega Medicham to revenge kill frailer threats, such as Syclant or and Talonflame, and can act as an emergency check to set(nospace)up sweepers in conjunction with Bullet Punch. Bullet Punch is the preferred option in the last moveslot,(AC) as it gives Mega Medicham access to powerful dual priority and helps against offensive offensive threats. Furthermore, it allows Mega Medicham to OHKO Mega Diancie. Alternatively, Ice Punch can be used to get past bulky Ground-types, such as Hippowdon, Landorus-T, Garchomp, and Gliscor, OHKOing all but the first. It also nabs the OHKO on Landorus-T, Gliscor, and Tankchomp. (these guys were mentioned in the previous sentence, so an "it also" sentence doesn't really make sense. i added what i thought was the main point of that sentence to the previous sentence; hope that works) Ice Punch also allows Mega Medicham to heavily damage Latias, Latios, and Mega Altaria.

Set Details
========

Pure Power is required to give Mega Medicham any sort of offensive presence. The given EV spread and an Adamant nature maximizes Attack and Speed to help Mega Medicham in its role as a wallbreaker. A Jolly nature can be used to capitalize on Mega Medicham's 100 base 100 Speed and at the very least s,(AC) (if you want to add a comma here, you also have to add one before "at the very least". it's also fine without the two commas though) Speed tie with other base 100 sSpeed Pokemon, such as Charizard, Manaphy, Jirachi, and Gardevoir.

Usage Tips
========

Be careful when using High Jump Kick if theire is a Ghost-type on the enemy team or your the opponentfoe(foe is the Pokemon; opponent is the player) is a Protect user, such as Heatran, Ferrothorn, Jirachi, and or Chansey. If you (similarly, "you" are the player, not the Pokemon) Mega Medicham outspeeds the opponent itssing Pokemon,(AC) it's(apostrophe) generally better to use one of its Medicham's STAB moves over Fake Out, especially if theire is a Rough Skin or Iron Barbs user on the opposing team. Use Mega Medicham to soften up walls early- and mid-game, and then clean up weakened Pokemon with Fake Out and Bullet Punch.

Team Options
========

Fairy-types, such as Mega Altaria, Clefable, and Sylveon, make for excellent teammates,(AC) as they can check Mega Sableye. Medicham can also remove Poison- and Steel-types for them. Clefable in particular can heal Mega Medicham, set up Stealth Rocks, or, and paralyze Pokemon to support Mega Medicham. VoltTurn users can help bring Medicham in safely to fire off its STAB moves or get in chip damage with Fake Out. Rotom-W, Colossoil, and Scizor work well; Rotom-W handles Talonflame, while Colossoil can Pursuit bulky Psychic- and Ghost-types, and Scizor can remove Fairy- and Psychic-types. Speed control from Sticky Web, Tailwind, and paralysis support allows Medicham to handle faster Pokemon such as Keldeo, Mega Manectric, Mega Metagross, Mega Lopunny, Tornadus-T, and Serperior, all of whomich (good) Mega Medicham has a chance to OHKO after a single round of Stealth Rock damage. Necturna is the most prominent setter of Sticky Web and it (hmm, no, if you want to add that you should also add a comma before "and". so either do that or just don't add "it" at all) can spread burns to help soften up the opposing team. Fidgit is the best setter of Tailwind due to Persistencet (good catch) and can support Mega Medicham through its valuable support moves, such as Spikes, Stealth Rock, Toxic Spikes, Wish, Encore, and Rapid Spin. Talonflame can also utilize Tailwind and can clean up teams that Mega Medicham has weakened. Both Thundurus and Klefki can both spread paralysis through Prankster Thunder Wave. Thundurus also checks Flying-types that may threaten Medicham, and Klefki can check Fairy-types that Medicham attracts. Other paralysis spreaders such as Clefable, Serperior, and Slowbro also make for capable teammates. Pokemon that can punish Talonflame, such as Garchomp and Cyclohm, are greatly appreciated,(AC) asince (excellent) it can revenge kill Medicham easily. Pokemon that can capitalize on Medicham's ability to remove walls such as Chansey and Tomohawk, (AC) such as Stratagem and Cawmodore, work well with Medicham(I prefer something like "Pokemon such as Stratagem and Cawdomore can capitalize on Mega Medicham's ability to remove walls such as Chansey and Tomohawk) (that also works). Lastly, Ffast attackers such as Talonflame and Syclant can clean up teams that have been weakened by Mega Medicham. Talonflame can also set up on Mega Sableye.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Punch allows Medicham to get past bulky Water-types, such as Slowbro and Suicuine. Fire Punch can be used to hit Aurumoth, Kitsunoh, and Doublade,(AC) but it (this change wasn't necessary, but it's equally fine! so, up to you OP) provides redundant coverage with High Jump Kick otherwise. A Bulk Up set can be used to boost Medicham's Attack and Defense, which allows it to 2HKO the entire tier metagame save for Mega Sableye. Drain Punch can be used in conjunction with Bulk Up to take advantage of the Defense boosts. Poison Jab is an option to better handle Fairy-types, but most Fairies are 2HKOed by Zen Headbutt or Bullet Punch anyways. (hey, good; I forget to fix that one a lot)

Checks and Counters
===================

**Mega Sableye**: Mega Sableye is immune to both of Medicham's STAB moves and is only 3HKOed by Ice Punch or Thunder Punch. Furthermore, it can cripple Mega Medicham with Will-O-Wisp and forces Mega Medicham to use High Jump Kick sparingly.

**Psychic-types**: Psychic-types such as Slowbro, Mew, and Latias can switch into Medicham's STAB moves safely and procedeed(it's proceed and precede) to wear Medicham down. Offensive variants of Aurumoth can check Medicham,(AC) as it can take a hit and proceed to set(Add space)up or hit Medicham hard, and bulkier Will-O-Wisp sets can act as a hard counter,(AC) (eh, comma's not critical here imo) unless Medicham is running Fire Punch. Slowbro and Latias will have to be wary of Thunder Punch and Ice Punch, respectively. Mega Slowbro has enough physical bulk to shrug off Thunder Punch and either burn Medicham with Scald or set up Calm Minds.

**Ghost-types**: Ghost-types such as Kitsunoh and Necturna can switch into High Jump Kick and force Mega Medicham to lose half its health, and then they can either cripple Medicham with Will-O-Wisp or hit it hard with their Ghost-type STAB moves. In particular, Kitsunoh is immune to or resists every move Medicham commonly runs save for Thunder Punch and can OHKO Medicham with Shadows(space)Strike.

**Fairy-types**: Although they can't switch in reliably, bulkier Fairy-types such as Mega Altaria and Clefable can take a hit from Medicham and KO it with their respective STAB moves.

**Flying-types**: Flying-types, notably Talonflame, Tornadus-T, and Mega Pinsir,(AC) can easily threaten Medicham with their STAB moves. They can't switch into Medicham reliably, (AC) though.(AP)
 
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Empress

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[OVERVIEW]

Mega Medicham has near-exclusive access to one of the most coveted abilities in the game, Pure Power, which raises its subpar base 100 Attack to the highest in the entire metagame. This bloated Attack stat, in combination with Mega Medicham's wide movepool and powerful STAB moves, makes it a very effective wallbreaker. Furthermore, Mega Medicham's decent base 100 Speed allows it to outspeed almost every relevant defensive Pokemon in the metagame, and its access to priority moves such as Fake Out and Bullet Punch gives it utility against offensive threats as a revenge killer.

Despite these great strengths, Mega Medicham is held back by its frailty, which limits what it can safely switch into and allows it to be revenge killed by faster threats. Mega Medicham's Speed, while useful against defensive threats, can't hold a candle to the fast-paced offensive threats populating the metagame, which causes an overreliance on priority to deal with them. Mega Medicham also has difficulty getting past some common defensive staples such as Mega Sableye and bulky Psychic-types, and it is forced to compete with other Fighting-types, such as Mega Gallade and Mega Lopunny, both of which boast great Speed tiers.

[SET]
name: All-Out Attacker
move 1: High Jump Kick
move 2: Zen Headbutt
move 3: Fake Out
move 4: Bullet Punch / Ice Punch
item: Medichamite
ability: Pure Power
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Mega Medicham's High Jump Kick is one of the most powerful attacks in the metagame, allowing it to dealing massive damage to any Pokemon that doesn't resist it. Zen Headbutt functions as Mega Medicham's secondary STAB move, (AC) and allows it to blowing past other Fighting-types, (RC) and it provides necessary providing crucial (most of this is pretty subjective; only implement this if you want to) coverage against Ghost-, Flying-, and Poison-types, though it can't touch Mega Sableye. Fake Out allows Medicham to Mega Evolve safely as well as get deal chip damage the first turn after it switches in. It also allows Mega Medicham to revenge kill frailer threats, such as Syclant and Talonflame, and can act as an emergency check to setup sweepers in conjunction with Bullet Punch. Bullet Punch is the preferred option in the last moveslot, as it gives Mega Medicham access to powerful dual priority and helps against offensive threats. Furthermore, it allows Mega Medicham to OHKO Mega Diancie. Alternatively, Ice Punch can be used to get past bulky Ground-types, such as Hippowdon, Landorus-T, Garchomp, and Gliscor, OHKOing all but the first. Ice Punch also allows Mega Medicham to heavily damage Latias, Latios, and Mega Altaria.

Set Details
========

Pure Power is required to give Mega Medicham any sort of offensive presence doubles Mega Medicham's Attack, making it a fearsome attacker. (The way you phrased it initially would be more appropriate if talking about base Medicham, not the mega. Moreover, it's M-Cham's only ability.) The given EV spread and an Adamant nature maximize Attack and Speed to help Mega Medicham in its role as a wallbreaker. A Jolly nature can be used to capitalize on Mega Medicham's base 100 Speed and, (AC) at the very least, Speed tie with other base 100 Speed Pokemon, such as Charizard (which one?), Manaphy, Jirachi, and Mega Gardevoir.

Usage Tips
========

Be careful when using High Jump Kick if there is a Ghost-type on the enemy opposing team or the foe is a potential Protect user, such as Heatran, Ferrothorn, Jirachi, or Chansey. If Mega Medicham outspeeds the opposing Pokemon, it's generally better to use one of its STAB moves over Fake Out, especially if there is a Rough Skin or Iron Barbs user on the opposing team. Use Mega Medicham to soften up walls early- and mid-game, and then clean up weakened Pokemon with Fake Out and Bullet Punch.

Team Options
========

Fairy-types, such as Mega Altaria, Clefable, and Sylveon, make for excellent teammates, as they can check Mega Sableye, which counters Mega Medicham. In return, Mega Medicham can also remove Poison- and Steel-types for them. Clefable in particular can heal Mega Medicham with Wish, set up Stealth Rock, and paralyze Pokemon foes to support aid Mega Medicham's sweep. VoltTurn Switch and U-turn users can help bring Medicham in safely to fire off launch its STAB moves or get chip damage and safely Mega Evolve with Fake Out. Rotom-W, Colossoil, and Scizor work well in this role; Rotom-W handles Talonflame, while Colossoil can Pursuit trap bulky Psychic- and Ghost-types, and Scizor can remove Fairy- and Psychic-types. Speed control from Sticky Web, Tailwind, and paralysis support spreaders allows Mega Medicham to handle faster Pokemon such as Keldeo, Mega Manectric, Mega Metagross, Mega Lopunny, Tornadus-T, and Serperior, all of which Mega Medicham has a chance to OHKO after a single round of Stealth Rock damage. Necturna is the most prominent setter of Sticky Web and it can spread burns to help soften up the opposing team. Fidgit is the best setter of Tailwind due to Persistent and can support Mega Medicham through with its valuable support moves, such as Spikes, Stealth Rock, Toxic Spikes, Wish, Encore, and Rapid Spin. Talonflame can also utilize set up Tailwind and can clean up teams that Mega Medicham has weakened. Both Thundurus and Klefki can spread paralysis through with Prankster Thunder Wave. Thundurus also checks Flying-types that may threaten Mega Medicham, and Klefki can check Fairy-types that Mega Medicham attracts. Other paralysis spreaders such as Clefable, Serperior, and Slowbro also make for capable teammates. Pokemon that can punish Talonflame, such as Garchomp and Cyclohm, are greatly appreciated, as it can revenge kill Mega Medicham easily. Pokemon such as Stratagem and Cawdomore can capitalize on Mega Medicham's ability to remove walls such as Chansey and Tomohawk. Lastly, fast attackers such as Talonflame and Syclant can clean up teams that have been weakened by Mega Medicham. Talonflame can also set up on Mega Sableye.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Punch allows Medicham to get past bulky Water-types, such as Slowbro and Suicuine. Fire Punch can be used to hit Aurumoth, Kitsunoh, and Doublade, but it provides redundant coverage with High Jump Kick otherwise. A Bulk Up set can be used to boost Medicham's Attack and Defense, which allows it to 2HKO the entire metagame save for Mega Sableye. Drain Punch can be used in conjunction with Bulk Up to take advantage of the Defense boosts and increase Mega Medicham's longevity. Poison Jab is an option to better handle Fairy-types, but most Fairies are 2HKOed by Zen Headbutt or Bullet Punch anyway.

Checks and Counters
===================

**Mega Sableye**: Mega Sableye is immune to both of Mega Medicham's STAB moves and is only 3HKOed by Ice Punch or Thunder Punch. Furthermore, it can cripple Mega Medicham with Will-O-Wisp and forces Mega Medicham it to use High Jump Kick sparingly.

**Psychic-types**: Psychic-types such as Slowbro, Mew, and Latias can switch into Mega Medicham's STAB moves safely and proceed to wear Medicham it down. Offensive variants of Aurumoth can check Medicham, as it can take a hit and proceed to set up or hit Mega Medicham hard, and bulkier Will-O-Wisp sets can act as a hard counter unless Mega Medicham is running Fire Punch. Slowbro and Latias will have to be wary of Thunder Punch and Ice Punch, respectively. Mega Slowbro has enough physical bulk to shrug off Thunder Punch and can either burn Mega Medicham with Scald or set up on it with Calm Minds.

**Ghost-types**: Ghost-types such as Kitsunoh and Necturna can switch into High Jump Kick and force Mega Medicham to lose half its health, and then they can either cripple Medicham it with Will-O-Wisp or hit it hard with their Ghost-type STAB moves. In particular, Kitsunoh is immune to or resists every move Mega Medicham commonly runs save for Thunder Punch and can OHKO Medicham it with Shadow Strike.

**Fairy-types**: Although they can't switch in reliably, bulkier Fairy-types such as Mega Altaria and Clefable can take a hit from Medicham and KO it with their respective STAB moves.

**Flying-types**: Flying-types, notably Talonflame, Tornadus-T, and Mega Pinsir, can easily threaten Mega Medicham with their STAB moves. They can't switch into Mega Medicham reliably, though.

Nice work! Your writing has gotten a lot better, leading to most of these changes being rather subjective.
GP 2/2
 
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