Medicham

feen

control
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[OVERVIEW]

  • Pure Power makes Medicham extremely strong
  • Offensive typing is pretty anti-meta, as usual Poison-types lose to Zen Headbutt.
  • Can act as a sweeper and a wall breaker simultaneously, or be a complete wall breaker.
  • Coverage moves allow it to get past most checks.
  • Puts a lot of strain on building for it.
  • Pitiful bulk, can't switch into most bulky Pokemon.
  • STABs aren't very spammable, if Ghost-types or Dark-types are on the field then mindgames occur whether to High Jump Kick or Zen Headbutt respectively.

[SET]
name: Choice Scarf
move 1: High Jump Kick
move 2: Zen Headbutt
move 3: Thunder Punch / Trick
move 4: Baton Pass
item: Choice Scarf
ability: Pure Power
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • High Jump Kick allows Medicham to break through a plethora of offensive and defensive threats in RU
  • Zen Headbutt is the secondary STAB move which lets Medicham hit Poison- and Fairy-types, which resist High Jump Kick
  • Thunder Punch allows Medicham to hit checks such as Sigilyph and Slowking for more damage, while Trick can also be used to cripple walls and pressure bulky teams whose main check for Medicham is hoping it is holding a choice item.
  • Baton Pass is important for Medicham in order to gain momentum, which it grabs quite easily due to its high offensive presence.

Set Details
========

  • Choice Scarf allows Medicham to be a revenge killer and a wallbreaker, making it beat fast Pokemon such as Virizion, Sneasel, Flygon, and Aerodactyl, while still pressuring bulky Pokemon such as Bronzong and Blastoise.
  • The EVs maximizes Attack and Speed with Jolly Nature in order to allow Medicham to hit hard as possible while being the fastest it can be.

Usage Tips
========

  • Do not switch Medicham in recklessly, it is frail and would probably be 2HKOed, try to switch it in after one of its teammates is taken down in order to revenge kill.
  • The best method to use this set is learning how to predict appropriately, High Jump Kick is a very strong move, but having a Ghost-type in the opposing team means Medicham can't freely spam it. Keep that in mind and Baton Pass when necessary.
  • Reserve Medicham until late game, where the opponent's team is weakened so Medicham can clean the rest of the team.

Team Options
========

Describe some teammates that would be a good idea to pair with this Pokemon.


[SET]
name: Wall breaker
move 1: High Jump Kick
move 2: Zen Headbutt
move 3: Thunder Punch
move 4: Bullet Punch
item: Life Orb
ability: Pure Power
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Describe what the moves on the set do.

Set Details
========

Describe the other aspects of the set such as what the EVs do and nature/item.

Usage Tips
========

Describe how to use the Pokemon in question.

Team Options
========

Describe some teammates that would be a good idea to pair with this Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

List some options for the Pokemon user that are plausible but not always recommended due to being either not consistent enough or too outclassed by other Pokemon in the metagame.

Checks and Counters
===================

**Insert Threat Here**: Describe why the Pokemon is a threat.
 
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