OU Medicham


[OVERVIEW]

Pure Power doubles Mega Medicham's Attack stat, making it one of the most powerful wallbreakers in the OU tier. Powerful STAB attacks in High Jump Kick and Zen Headbutt in conjunction with solid coverage moves such as Thunder Punch and Ice Punch make Mega Medicham even more challenging to switch into. Mega Medicham's base 100 Speed stat allows it to outpace Heatran, Rotom-W, Tapu Lele, and Landorus-T, among other threatening Pokemon. Mega Medicham also has access to priority moves such as Fake Out and Bullet Punch, which help patch up its only decent Speed stat and allow it to pick off faster offensive Pokemon such as Greninja, Tapu Koko, and Gengar. Mega Medicham's relatively low Speed stat alongside very poor bulk makes it rather easy to revenge kill.


[SET]
name: All-out Attacker
move 1: Fake Out
move 2: High Jump Kick
move 3: Ice Punch
move 4: Zen Headbutt / Thunder Punch
item: Medichamite
ability: Pure Power
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Fake Out deals chip damage and allows Mega Medicham to revenge kill weakened offensive threats such as Ash-Greninja, Tapu Koko, and Mega Alakazam. High Jump Kick is an incredibly hard-hitting Fighting-type STAB move, dealing immense damage to any Pokemon that does not resist it and even some that do. Ice Punch provides solid coverage alongside High Jump Kick, nailing Flying-types such as Landorus-T, Zapdos, and Tornadus-T for super effective damage. Zen Headbutt completes Mega Medicham's dual STAB and allows it to break through Poison-types such as Toxapex, Amoongus, and Mega Venusaur. Thunder Punch can also be used in this slot in order to hit bulky Water-types such as Tapu Fini, Slowbro, and Gyarados for super effective damage while still nailing Toxapex. Thunder Punch is best used in tandem with Tapu Koko, as Electric Terrain boosts its power, allowing Mega Medicham to do huge damage to traditional counters such as Mega Sableye. Lastly, Bullet Punch is an alternative option to further alleviate Mega Medicham's rather poor Speed stat, and it works particularly well with Fake Out for revenge killing weakened faster threats.

Set Details
========

Maximum Attack and Speed investment allow Mega Medicham to hit as hard and as fast as possible. A Jolly nature is preferred in order to outspeed Pokemon such as Tapu Lele, Landorus-T, and Zygarde. An Adamant nature can be used for more power and if the aforementioned Pokemon are not particularly threatening to Mega Medicham's teammates. An Adamant nature also allows Mega Medicham to usually OHKO defensive Landorus-T after Stealth Rock damage with Ice Punch as well as 2HKO defensive variants of Tapu Fini with Zen Headbutt. Pure Power doubles Mega Medicham's Attack stat and allows it to properly wallbreak.

Usage Tips
========

Beware of using High Jump Kick when the opponent has a Ghost-type Pokemon, as they are immune to the move, and Mega Medicham will lose 50% of its health if it misses. Mega Medicham has very poor defensive stats, and as such, should not be switched into attacks, since even powerful resisted attacks will do significant damage. Use Mega Medicham's teammates to generate as much momentum as possible for it. Slow U-turns and Volt Switches as well as aggressive double switches can be very beneficial in order to get Mega Medicham as many free switch ins as possible.

Team Options
========

U-turn and Volt Switch users such as Landorus-T, Tapu Koko, and Rotom-W are excellent partners alongside Mega Medicham, as they generate momentum and provide Mega Medicham with free switch ins to wreak havoc. Entry hazard support from the likes of Greninja, Ferrothorn, and Skarmory also work well with Mega Medicham, as it forces a large amount of switches, so entry hazard damage racks up quickly. Pursuit users such as Weavile and Tyranitar can trap opposing Ghost-type Pokemon like Gengar that are immune to Mega Medicham's High Jump Kick, as well as Psychic-types such as Tapu Lele and Latios that resist Mega Medicham's dual STAB. Mega Medicham is an incredible early- and mid-game wallbreaker, so naturally late-game cleaners such as Choice Scarf Tapu Lele, Tapu Koko, and Autotomize Celesteela make for solid partners, as they appreciate Mega Medicham's ability to break through even the bulkiest of walls. Tapu Koko and Tapu Lele work well alongside Mega Medicham, as they set up Electric and Psychic Terrain respectively, boosting the power of Thunder Punch and Zen Headbutt. When pairing Mega Medicham with Tapu Lele, however, it is important to note that it cannot use Fake Out versus grounded opponents while Psychic Terrain is active.

[STRATEGY COMMENTS]
Other Options
=============

A Substitute + 3 Attacks set utilizing Drain Punch, Zen Headbutt, and Ice Punch has more longevity than its All-out Attacking set, eases prediction with Substitute, and also is not forced to rely on the rather unreliable High Jump Kick. This set lacks priority, however, making it unable to revenge kill weakened offensive threats.

Checks and Counters
===================

**Ghost-types**: Ghost-type Pokemon such as Gengar, Mimikyu, and Mega Sableye are immune to Mega Medicham's High Jump Kick, and can also hit it for super effective damage with their Ghost-type STAB moves. Mega Sableye is particularly bothersome for Mega Medicham, as it is immune to both of its STAB moves and can burn Mega Medicham with Will-O-Wisp. Similarly, although slower than Mega Medicham, Mimikyu has access to STAB super effective priority Shadow Sneak which can heavily damage Mega Medicham.


**Bulky Psychic-types**: Bulky Psychic-type Pokemon such as Mew, Slowbro, and Reuniclus resist Mega Medicham's dual STAB and can threaten it with crippling status.

**Faster Offensive Pokemon**: Faster Offensive Pokemon such as Mega Metagross, Ash-Greninja, and Tornadus-T all outspeed Mega Medicham and can target it for huge damage with their powerful STAB attacks.
 
Last edited:

Colonel M

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I know it's still a WIP but I wanted to counter-argue one of your statements:
* omnipresence of tapu lele is annoying for medicham
Actually the only thing that makes it annoying for Medicham is that it can't freely use Fake Out to chip at something, but in return Mega Medicham becomes even harder to switch in properly because Zen Headbutt literally does a fuckton in Psychic Terrain. I don't think the presence of Tapu Lele really harms Mega Medicham that badly - it's annoying sure when trying to revenge kill some faster threats that are weakened or trying to get free chip or KO ranges with Fake Out, but against slower Pokemon Psychic Terrain can potentially make the difference in damage if the Pokemon doesn't resist or isn't immune to Zen Headbutt.
 
I like the set but personally I use Bullet Punch, it's much better at revenge killing (as there are types it is strong against i.e Rock and Fairy) and can be used multiple times whereas fake out only hits once. I guess it is personal preference, Fake Out is better at chip damage.
 
I think you may want to remove the mention of mega scizor under team option mentions since we arecommend already using a mega. Would be cool to suggest mons that help it to wear down or switch into mega-sableye, such as fairies
 
First thing I'm seeing is that you don't mention Tapu Koko or Lele at all as teammates to boost Thunder Punch and Zen Headbutt, respectively. Give them mentions, Thunder Punch is only run when you pair it Koko and Zen Headbutt pretty much whenever else. These are really important because running these moves allows you to break stall which is really important at the moment. You probably also need to mention that if you have Tapu Lele, using Fake Out can be a little awkward for Medicham to hit Grounded opponents.

Good job. 1/3

 
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Not QC, but I think that Alolan Marowak deserves a quote for a check (if Medicham carries Thunder Punch, so Lightning Rod is a complete counter).
 
Last edited:

Halcyon.

@Choice Specs
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Just mention that Medicham's Thunder Punch should really only be used with Tapu Koko, and that its the only option it has to break through Mega Sableye. That's pretty much the main reason to run that core. You could also mention that it faces competition from Mawile, but that its base 100 speed is a great reason to use it, since it lets you outspeed and beat things like Heatran, Rotom-W, and Venusaur.

QC 2/3
 
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did that and writing now. In the overview i mention how medicham's speed stat is only decent and makes it easy to rk, but next bullet point I sort of contradict that and mention how medichams speed stat is a huge reason to use it over maw. Both of these points are important and should be in the overview so if anyone has an idea of how to make that less confusing for newer readers that would be great *_*

e: written
 
Last edited:

Gary

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[OVERVIEW]

Pure Power doubles Medicham's Attack stat, making it one of the most powerful wallbreakers in the OU tier. Powerful STAB attacks in High Jump Kick and Zen Headbutt, in conjunction with solid coverage moves such as Thunder Punch and Ice Punch make Mega Medicham even more challenging to switch into. Medicham also has access to priority moves such as Fake Out and Bullet Punch which help patch up its only decent Speed stat and allows it to pick off faster offensive Pokemon such as Greninja, Tapu Koko, and Gengar Mega Diancie (unreleased lol). This relatively low Speed stat alongside very poor bulk make Mega Medicham rather easy to revenge kill. Medicham faces significant slight competition as a wallbreaker from Mega Mawile who sports superior bulk and defensive typing, however Medicham's base 100 Speed stat allows it to outpace Heatran, Rotom-W, and Mega Venusaur Landorus-T (more significant Pokemon that it outspeeds) among other threatening Pokemon.

  • In set details, mention some potential OHKOs or 2HKOs you are missing by not running Adamant, otherwise people might never see a reason not to run Jolly 100% of the time.
  • In team options, you mention Pursuit users as good teammates, but fail to point out any specific targets. Gengar and Latios are examples you could mention, as well as Scarf Lele because it can at least switch into any move once and revenge it, which can be annoying
  • You mention Gengar twice in C&C. Leave it in the Ghost section, but mention something else in the Faster Offensive Pokemon, such as Ash Greninja.
I think you worded the Speed point fine. You mention how its only average in the grand scheme of things, but when compared to Mawile as a breaker, it's significant, which is important to note, as they give each other some competition overall.

Other than that, looks great man. Nice job on this.

QC 3/3
 
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Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Pure Power doubles Mega Medicham's Attack stat, making it one of the most powerful wallbreakers in the OU tier. Powerful STAB attacks in High Jump Kick and Zen Headbutt,(RC) in conjunction with solid coverage moves such as Thunder Punch and Ice Punch make Mega Medicham even more challenging to switch into. Mega Medicham's base 100 Speed stat allows it to outpace Heatran, Rotom-W, and Landorus-T, among other threatening Pokemon.(period) Mega Medicham also has access to priority moves such as Fake Out and Bullet Punch,(AC) which help patch up its only decent Speed stat and allows allow it to pick off faster offensive Pokemon such as Greninja, Tapu Koko, and Gengar. This relatively low Speed stat alongside very poor bulk makes Mega Medicham rather easy to revenge kill. Mega Medicham faces slight competition as a wallbreaker from Mega Mawile,(AC) which who sports superior bulk and defensive typing.(period),(RC) however Medicham's base 100 Speed stat allows it to outpace Heatran, Rotom-W, and Landorus-T among other threatening Pokemon. (moved this part to where you talk about its Speed)


[SET]
name: All-out Attacker
move 1: Fake Out
move 2: High Jump Kick
move 3: Ice Punch
move 4: Zen Headbutt / Thunder Punch
item: Medichamite
ability: Pure Power
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Fake Out deals chip damage and also allows Mega Medicham to revenge kill weakened offensive threats such as Greninja-Ash Ash-(AH)Greninja, Tapu Koko, and Mega Alakazam. High Jump Kick is an incredibly hard-(AH)hitting Fighting-type STAB move, dealing immense damage to any Pokemon that does not resist it and some that do. Ice Punch provides solid coverage alongside High Jump Kick, nailing Flying-types such as Landorus-T, Zapdos, and Tornadus-T for super effective damage. Zen Headbutt completes Mega Medicham's dual STAB and allows it to break through Poison-types such as Toxapex, Amoongus, and Mega Venusaur. Thunder Punch can also be used in this slot in order to hit bulky Water-types such as Tapu Fini, Slowbro, and Gyarados for super effective damage,(RC) while still nailing Toxapex. Thunder Punch is best used in tandem with Tapu Koko, as Electric Terrain boosts its power, allowing Mega Medicham to do huge damage to traditional counters such as Mega Sableye. Lastly, Bullet Punch is an alternative option to further alleviate Mega Medicham's rather poor Speed stat, and it works particularly well with Fake Out in for revenge killing weakened faster threats.

Set Details
========

Maximum Attack and Speed investment allows allow Mega Medicham to hit as hard and as fast as possible. A Jolly nature is preferred in order to outspeed Pokemon such as Tapu Lele, Landorus-T, and Zygarde. An Adamant nature can be used for more power and if the aforementioned Pokemon are not particularly threatening to Mega Medicham's teammates. An Adamant nature also allows Mega Medicham to usually OHKO defensive Landorus-T after Stealth Rock damage with Ice Punch,(RC) as well as 2HKO Tapu Fini (which variant(s)?) with Zen Headbutt. Pure Power doubles Mega Medicham's Attack stat to tremendous levels and allows it to properly wallbreak.

Usage Tips
========

Beware of using High Jump Kick when the opponent has a Ghost-type Pokemon, as they are immune to the move, and Mega Medicham will lose 50% of its health if it misses High Jump Kick. Mega Medicham has very poor defensive stats, and as such, should not be switched into attacks,(AC) as even powerful resisted attacks will do significant damage. Use Mega Medicham's teammates to generate as much momentum as possible for Medicham it. Slow U-turns and Volt Switches,(RC) as well as aggressive double switches can be very beneficial in order to get Mega Medicham as many free switch ins as possible.


Team Options
========

U-turn and Volt Switch users such as Landorus-T, Tapu Koko, and Rotom-W are excellent partners alongside Mega Medicham, as they generate momentum and provide Mega Medicham with free switch ins to wreck havoc. Entry hazard support from the likes of Greninja, Ferrothorn, and Skarmory also work well with Mega Medicham, as Medicham it forces a large amount of switches,(AC) and as such, hazard damage racks up quickly. Pursuit users such as Weavile and Tyranitar can trap opposing Ghost-type Pokemon like Gengar that are immune to Mega Medicham's High Jump Kick, as well as Psychic-types such as Tapu Lele and Latios that resist Mega Medicham's dual STAB. Mega Medicham is an increadible incredible early- and mid-game wall breaker wallbreaker, so naturally late-game cleaners such as Choice Scarf Tapu Lele, Tapu Koko, and Autotomize Celesteela make for solid partners,(AC) as they appreciate Mega Medicham's ability to break through even the bulkiest of walls. Tapu Koko and Tapu Lele work well alongside Mega Medicham, as they set up Electric and Psychic Terrain respectively, boosting the power Thunder Punch and Zen Headbutt. When pairing Mega Medicham with Tapu Lele, however, it is important to note that it cannot use Fake Out versus grounded opponents.

[STRATEGY COMMENTS]
Other Options
=============

A Substitute + 3 Attacks set utilizing Drain Punch, Zen Headbutt, and Ice Punch has more longevity than its All-out Attacking set, eases prediction with Substitute, and also is not forced to rely on the rather unreliable High Jump Kick. This set lacks priority, however, and as such is making unable to revenge kill weakened offensive threats.

Checks and Counters
===================

**Ghost-types**: Ghost-type Pokemon such as Gengar, Mimikyu, and Mega Sableye are immune to Mega Medicham's High Jump Kick,(RC) and can also hit Medicham it for super effective damage with their Ghost-type STAB moves. Mega Sableye is particularly bothersome for Mega Medicham, as it is immune to both of its STAB moves and can burn Mega Medicham with Will-O-Wisp.

**Bulky Psychic-types**: Bulky Psychic-type Pokemon such as Mew, Slowbro, and Reuniclus resist Mega Medicham's dual STAB and can threaten Medicham it with crippling status.

**Faster Offensive Pokemon**: Faster Offensive Pokemon such as Mega Metagross, Greninja-Ash Ash-(AH)Greninja, and Tornadus-T all outspeed Mega Medicham and can target it for huge damage with their powerful STAB attacks.
GP 1/2
 
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[OVERVIEW]

Pure Power doubles Mega Medicham's Attack stat, making it one of the most powerful wallbreakers in the OU tier. Powerful STAB attacks in High Jump Kick and Zen Headbutt in conjunction with solid coverage moves such as Thunder Punch and Ice Punch make Mega Medicham even more challenging to switch into. Mega Medicham's base 100 Speed stat allows it to outpace Heatran, Rotom-W, Tapu Lele, (added this very relevant example) and Landorus-T, among other threatening Pokemon. Mega Medicham also has access to priority moves such as Fake Out and Bullet Punch, which help patch up its only decent Speed stat and allow it to pick off faster offensive Pokemon such as Greninja, Tapu Koko, and Gengar. Mega Medicham's relatively low Speed stat alongside very poor bulk makes it rather easy to revenge kill. Mega Medicham also faces slight competition as a wallbreaker from Mega Mawile, which sports superior bulk and defensive typing. (This paragraph is a little strange towards the end because you make it seem like Medicham's Speed is good, and then average, and then bad. Try to stick to a more uniform description so as not to confuse the reader.)

[SET]
name: All-out Attacker
move 1: Fake Out
move 2: High Jump Kick
move 3: Ice Punch
move 4: Zen Headbutt / Thunder Punch
item: Medichamite
ability: Pure Power
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Fake Out deals chip damage and allows Mega Medicham to revenge kill weakened offensive threats such as Ash-Greninja, Tapu Koko, and Mega Alakazam. High Jump Kick is an incredibly hard-hitting Fighting-type STAB move, dealing immense damage to any Pokemon that does not resist it and
even some that do. Ice Punch provides solid coverage alongside High Jump Kick, nailing Flying-types such as Landorus-T, Zapdos, and Tornadus-T for super effective damage. Zen Headbutt completes Mega Medicham's dual STAB and allows it to break through Poison-types such as Toxapex, Amoongus, and Mega Venusaur. Thunder Punch can also be used in this slot in order to hit bulky Water-types such as Tapu Fini, Slowbro, and Gyarados for super effective damage while still nailing Toxapex. Thunder Punch is best used in tandem with Tapu Koko, as Electric Terrain boosts its power, allowing Mega Medicham to do huge damage to traditional counters such as Mega Sableye. Lastly, Bullet Punch is an alternative option to further alleviate Mega Medicham's rather poor Speed stat, and it works particularly well with Fake Out for revenge killing weakened faster threats.

Set Details
========

Maximum Attack and Speed investment allow Mega Medicham to hit as hard and as fast as possible. A Jolly nature is preferred in order to outspeed Pokemon such as Tapu Lele, Landorus-T, and Zygarde. An Adamant nature can be used for more power and if the aforementioned Pokemon are not particularly threatening to Mega Medicham's teammates. An Adamant nature also allows Mega Medicham to usually OHKO defensive Landorus-T after Stealth Rock damage with Ice Punch as well as 2HKO defensive variants of Tapu Fini with Zen Headbutt. Pure Power doubles Mega Medicham's Attack stat
to tremendous levels (unnecessary when you already said it doubles its Attack) and allows it to properly wallbreak.

Usage Tips
========

Beware of using High Jump Kick when the opponent has a Ghost-type Pokemon, as they are immune to the move, and Mega Medicham will lose 50% of its health if it misses
High Jump Kick. Mega Medicham has very poor defensive stats, and as such, should not be switched into attacks, since as (repetition) even powerful resisted attacks will do significant damage. Use Mega Medicham's teammates to generate as much momentum as possible for it. Slow U-turns and Volt Switches as well as aggressive double switches can be very beneficial in order to get Mega Medicham as many free switch ins as possible.

Team Options
========

U-turn and Volt Switch users such as Landorus-T, Tapu Koko, and Rotom-W are excellent partners alongside Mega Medicham, as they generate momentum and provide Mega Medicham with free switch ins to wreck havoc. Entry hazard support from the likes of Greninja, Ferrothorn, and Skarmory also work well with Mega Medicham, as it forces a large amount of switches,
so entry and as such, (RC, repetition) hazard damage racks up quickly. Pursuit users such as Weavile and Tyranitar can trap opposing Ghost-type Pokemon like Gengar that are immune to Mega Medicham's High Jump Kick, as well as Psychic-types such as Tapu Lele and Latios that resist Mega Medicham's dual STAB. Mega Medicham is an incredible early- and mid-game wallbreaker, so naturally late-game cleaners such as Choice Scarf Tapu Lele, Tapu Koko, and Autotomize Celesteela make for solid partners, as they appreciate Mega Medicham's ability to break through even the bulkiest of walls. Tapu Koko and Tapu Lele work well alongside Mega Medicham, as they set up Electric and Psychic Terrain respectively, boosting the power of Thunder Punch and Zen Headbutt. When pairing Mega Medicham with Tapu Lele, however, it is important to note that it cannot use Fake Out versus grounded opponents while Psychic Terrain is active.

[STRATEGY COMMENTS]
Other Options
=============

A Substitute + 3 Attacks set utilizing Drain Punch, Zen Headbutt, and Ice Punch has more longevity than its All-out Attacking set, eases prediction with Substitute, and also is not forced to rely on the rather unreliable High Jump Kick. This set lacks priority, however, making
it unable to revenge kill weakened offensive threats.

Checks and Counters
===================

**Ghost-types**: Ghost-type Pokemon such as Gengar, Mimikyu, and Mega Sableye are immune to Mega Medicham's High Jump Kick, and can also hit it for super effective damage with their Ghost-type STAB moves. Mega Sableye is particularly bothersome for Mega Medicham, as it is immune to both of its STAB moves and can burn Mega Medicham with Will-O-Wisp. (Maybe a brief mention of Mimikyu's access to Shadow Sneak to bypass its slower Speed here)

**Bulky Psychic-types**: Bulky Psychic-type Pokemon such as Mew, Slowbro, and Reuniclus resist Mega Medicham's dual STAB and can threaten it with crippling status.

**Faster Offensive Pokemon**: Faster Offensive Pokemon such as Mega Metagross, Ash-Greninja, and Tornadus-T all outspeed Mega Medicham and can target it for huge damage with their powerful STAB attacks.

2/2
 
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This is done, thanks to everyone who helped out. S/o to OU QC team, you guys work admirably fast and after writing 19 of these I have definitely dealt with some slow moving teams so thanks for rocking n_n
 
Small error I found:

"U-turn and Volt Switch users such as Landorus-T, Tapu Koko, and Rotom-W are excellent partners alongside Mega Medicham, as they generate momentum and provide Mega Medicham with free switch ins to wreck havoc."


Should be "wreak havoc."
 

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