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Meditite (Analysis)

Discussion in 'Locked / Outdated Analyses' started by Heysup, Oct 3, 2010.

  1. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
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    [​IMG]
    http://veekun.com/dex/pokemon/meditite
    [Overview]


    • Pure Power boosts Meditite's attack to a whopping 28. That's the highest in the tier bar none.
    • This massive attack stat is backed by Fake Out, Bullet Punch, Hi Jump Kick (at 130 Base Power), and coverage moves.
    • Kind of slow-ish, but priority and Choice Scarf can remedy that.

    [SET]
    name: Priority Sweeper
    move 1: Fake Out
    move 2: Bullet Punch
    move 3: Brick Break / Hi Jump Kick
    move 4: Ice Punch / Zen Headbutt
    item: Life Orb
    ability: Pure Power
    nature: Adamant
    evs: 196 Atk / 76 Def / 196 Spe

    Set Description:
    • Meditite has an Attack stat of 28, 36 after Life Orb.
    • Fake Out + Bullet Punch OHKO a very large portion of the metagame. The Pokemon that survive this are generally KOed with Stealth Rock or are slower.
    • Brick Break hits hard enough and is very reliable. Hi Jump Kick is tempting, and even though it's very viable, it's quite risky since Meditite will undoubtedly OHKO itself if a Ghost-type switches in.
    • Ice Punch hits Flying-types that switch in.
    Additional Comments:
    • Hi Jump Kick hits harder but is risky.
    • Zen Headbutt can be used over Ice Punch to get rid of Ghosts that resist Ice Punch and Bullet Punch.
    Teammates and Counters:
    • Without Stealth Rock in play, Scyther survives Fake Out + Bullet Punch, especially if it comes in on the revenge kill and Meditite can't use Fake Out.
    • Slowpoke walls you to hell and back.
    • Fire/Ghosts and Water/Ghosts resist all of Meditite's Attacks and will likely let Meditite OHKO itself if it uses Hi Jump Kick
    • Duskull and Misdreavus survive Bullet Punch as well, but need to beware of Zen Headbutt when switching in.
    • A Pursuiter like Komatana or Stunky works well, as they can easily switch in and Pursuit-trap the Ghost- and Psychic-types.
    • Stealth Rock stops Scyther from switching in. A Spin blocker would be helpful to ensure that Stealth Rock is up.

    [SET]
    name: Choice Scarf
    move 1: Hi Jump Kick / Brick Break
    move 2: Psycho Cut / Zen Headbutt
    move 3: Ice Punch
    move 4: ThunderPunch
    item: Choice Scarf
    ability: Pure Power
    nature: Adamant / Jolly
    evs: 196 Atk / 76 Def / 196 Spe

    Set Description:
    • Excellent power, Speed, and coverage while holding a Choice Scarf.
    • Not much can switch in.
    • Hi Jump Kick is for STAB.
    • Psycho Cut / Zen Headbutt is for secondary STAB and good neutral coverage, it also is more reliable than Hi Jump Kick.
    • Ice Punch hits Flying-types including Gligar.
    • ThunderPunch hits Slowpoke, who otherwise walls you.
    Additional Comments:
    • Once again, Brick Break is more reliable and is a viable option. However, without the power from Life Orb, Brick Break is far less impressive.
    • Zen Headbutt has flinch and more power. Psycho Cut is more accurate and a higher Crit chance.
    Teammates Counters:
    • Without Stealth Rock in play, Scyther survives most of Meditite's attacks.
    • Slowpoke walls you to hell and back, but needs to beware of ThunderPunch.
    • Ghost-, Fire/Ghost-, and Water/Ghost-types resist most of Meditite's Attacks and will likely let Meditite OHKO itself if it uses Hi Jump Kick.
    • A Pursuiter like Komatana or Stunky works well, as they can easily switch in and Pursuit-trap the Ghost- and Psychic-types.
    • Stealth Rock stops Scyther from switching in. A Spin blocker would be helpful to ensure that Stealth Rock is up.

    [SET]
    name: Bulk Up
    move 1: Bulk Up
    move 2: Bullet Punch
    move 3:
    Brick Break / Hi Jump Kick
    move 4: Return / Zen headbutt
    item: Life Orb / Berry Juice
    ability: Pure Power
    nature: Adamant / Jolly
    evs: 196 Atk / 76 Def / 196 Spe

    Set Description:
    • If given a chance to set up, reaches a whopping attack stat of 42 (54 with Life Orb).
    • Bullet Punch OHKOes most faster Pokemon with Stealth Rock in play.
    • Usual Brick Break / Hi Jump Kick for STAB.
    • Return hits everything that isn't already taken care of, besides Hitomoshi and Pururiru.
    Additional Comments:
    • Once again, Brick Break is more reliable and is a viable option. However, without the power from Life Orb, Brick Break is far less impressive. Still, with a Bulk Up or two, it generally suffices.
    • Berry Juice offers more opportunity to set up at the expense of Life Orb's power.
    Teammates Counters:
    • Without Stealth Rock in play, Scyther survives most of Meditite's attacks.
    • Fire/Ghost- and Water/Ghost-types resist most of Meditite's Attacks and will likely let Meditite OHKO itself if it uses Hi Jump Kick.
    • A Pursuiter like Komatana or Stunky works well, as they can easily switch in and Pursuit-trap the Ghost- and Psychic-types.
    • Stealth Rock stops Scyther from switching in. A Spin blocker would be helpful to ensure that Stealth Rock is up.

    [Team Options]

    • Pursuiters are very crucial to success with Meditite, since once Ghosts are gone, Meditite can sweep.
    • Meditite breaks walls down quite easily, giving faster Pokemon an easy time sweeping.
    [Optional Changes]

    • Drain Punch is a very viable alternative Fighting-type STAB attack.
    • A Choice Band set would work, but most of the time it would end up with Meditite OHKOing itself or allowing something to set up. It's also too slow.
    • Special movepool is ok, but its Special Attack is not.
    [Counters]
    • Without Stealth Rock in play, Scyther survives most of Meditite's attacks.
    • Slowpoke walls you to hell and back, but needs to beware of ThunderPunch.
    • Ghost-, Fire/Ghost-, and Water/Ghost-types resist most of Meditite's Attacks and will likely let Meditite OHKO itself if it uses Hi Jump Kick.

  2. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
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  3. Kannon

    Kannon

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    The bulk up set is fairly underwhelming, and I feel meditite doesn't have the speed or defenses to concern itself with setup moves. Your attack is so high you should juet be hitting things straight away.

    I feel the choice scarf set should be the first set, since it meditite's best set by far, to be honest.
  4. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
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    Slowpoke. You have no counters with this set, and you do with the others. What happens when Medidite comes in on your Rock-type/Bronzor? You're not going to sit there and attack it, you're going to go to your check/counter. This removes all of them. Speed is also irrelevant. What survives a +1 Life Orb boosted Bullet Punch (with Stealth Rock) that is faster than Meditite?

    In Gen 4 the priority set was the best but there's no point arguing about set order at this point; these are just theorymon analyses. In my limited testing, however, I still would disagree with you.
  5. Jibaku

    Jibaku Not taking FS requests atm.
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    Unless I'm missing, shouldn't Drain Punch be at least mentioned somewhere now that it has 75 BP and 16 PP? Given Meditite's power I bet it can heal quite a bit and make him stick around longer.
  6. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
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    Hmm, yea I'll mention it. Breaking screens is far more important in the Berry Juice metagame, but I'll definitely mention it.
  7. Charmander

    Charmander mfw i have a mane and am actually the sun
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    Well Berry Juice is gone so I think Drain Punch should be the 100% better choice.
  8. Elevator Music

    Elevator Music
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    mentions of BJ/Scyther should be removed when you get around to this.

    Also I think Evolution Stone should be slashed into the first set (it makes Meditite a very solid Zuruggu switchin (at least compared to most Zuruggu switchins)), and should replace BJ in the Bulk Up set, especially now that Drain Punch is used over BB
  9. Paradoxus

    Paradoxus

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    This needs to be updated with the ban of Scyther and, and I think that Yamask and Elgyem should be exagurated more.
  10. Aerrow

    Aerrow hunter
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    Tobes is taking this over. Moving.

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