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Meditite

Discussion in 'Locked / Outdated Analyses' started by Rowan, Dec 28, 2013.

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  1. Rowan

    Rowan not a professor
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    Overview
    ########

    Thanks to its ability, Pure Power, which doubles its otherwise average Attack stat, Meditite is one of the most powerful physical attackers in Little Cup. To complement this, Meditite has a large physical movepool, giving it good coverage in the elemental punches, and priority in Fake Out and Bullet Punch. Although Meditite is powerful, it does have some downsides. Its Speed leaves it prone to being revenge killed by faster Pokemon such as Misdreavus, and Murkrow, and there are many bulky walls that resist Fighting-type moves such as Spritzee and Slowpoke.

    Eviolite
    ########
    name: Eviolite
    move 1: Drain Punch
    move 2: Zen Headbutt / Psycho Cut
    move 3: Thunder Punch / Poison Jab
    move 4: Fake Out
    ability: Pure Power
    item: Eviolite
    evs: 196 Atk / 156 Def / 156 SDef
    nature: Adamant

    Moves
    ========

    With an Eviolite, Meditite can be a good bulky attacker that can easily dent holes in the opposing team. Drain Punch should be used the most, as it is not only a reliable STAB, but also Meditite's only way of staying healthy throughout the match. A Psychic-type STAB is used to prevent Poison-types walling you, whilst also giving you an option to hit Ghost- and Fairy-types with. Zen Headbutt is slightly more powerful, but Psycho Cut has 100 accuracy and is a non-contact move, which allows it to avoid burns from Flame Body Larvesta and Ponyta. Thunder Punch allows Meditite to hit Slowpoke, who would otherwise wall Meditite, and also allows it to hit Flying-type switch-ins. Poison Jab is another option which allows Meditite to 2HKO Spritzee and hit other Fairy-types such as Cottonee hard. Finally, Fake Out is used to break Sturdy from Magnemite, Tirtouga and Dwebble, allowing it to function as a good counter to these Pokemon. It can also provide some extra chip damage on weakened sweepers.

    Set Details
    ========

    The EVs max out Meditite's Attack stat in order to make sure it hits as hard as possible, with the rest placed in its defenses. With an Eviolite, Meditite has 21 in each defensive stat, allowing it to take hits such as +2 Waterfall from Tirtouga and Misdreavus's Shadow Ball. Alternatively, a faster EV spread can be used, as maximizing Speed allows it to speed tie with Jolly Pawniard. However, the use of Eviolite means that this set is better off focusing on taking hits.

    Usage Tips
    ========

    Meditite's primary purpose is to be used as a bulky pivot that can punch holes in many common threats. With its unique typing, it can switch into most Normal-, Fighting-, Rock-, Poison-, and Steel-types and can hit them with super effective moves, or predict incoming switch-ins to hit with a coverage move. It must be wary of switching into Pokemon such as Porygon and Munchlax that can paralyze it as it switches in, or Koffing, which often carries Will-O-Wisp. Meditite's reasonable bulk and high Attack allow it to check many of the tier's most threatening set-up sweepers, such as Carvanha, Tirtouga and Dwebble.

    Team Options
    ========

    Meditite really appreciates something that can switch into faster Flying-types, such as Murkrow and Fletchling. Archen and Magnemite are great for this, and they can also provide Meditite with opportunities to switch in with U-turn or Volt Switch. Fairy-types such as Spritzee and Snubbull also give Meditite some trouble, so Steel- and Poison-types make good partners. Pawniard is good at fulfilling this role and supporting Meditite with Knock Off, and it likes Meditite's ability to switch into Fighting-types. Pokemon that can switch into Ghost-type moves from Misdreavus and Gastly make for good teammates; Porygon and Munchlax are prime examples and can support Meditite with Thunder Wave and Body Slam, respectively. Fairy-types such as Spritzee like the fact that Meditite can remove Poison-types for them, which can open up the opportunity for a late-game sweep. Finally an interesting partner is Torchic, which can Baton Pass boosts from Swords Dance and Speed Boost, turning Meditite into a formidable sweeper.

    Life Orb
    ########
    name: Life Orb
    move 1: Drain Punch / High Jump Kick
    move 2: Zen Headbutt / Psycho Cut
    move 3: Thunder Punch / Poison Jab
    move 4: Fake Out / Bullet Punch / High Jump Kick
    ability: Pure Power
    item: Life Orb
    evs: 196 Atk / 76 Def / 196 Spe
    nature: Adamant

    Moves
    ========

    This set aims to hit as hard as possible with its Life Orb-boosted attacks. Drain Punch is the STAB move of choice, hitting hard and recovering health. High Jump Kick is a risky alternative, but is one of the most powerful moves in the tier, dealing massive damage to anything that doesn't resist it. Meditite's Psychic STAB gives it a less risky STAB to use if you're using High Jump Kick. Zen Headbutt is capable of 2HKOing Spritzee, whilst Psycho Cut avoids Flame Body from Larvesta due to its non-contact properties. Thunder Punch allows Meditite to deal large damage to Slowpoke, whilst Poison Jab 2HKOs Spritzee, which is useful if you're not running Zen Headbutt, and also OHKOs Cottonee on the switch-in. For the final slot, priority is useful, providing chip damage, and allowing it to revenge kill weakened sweepers. Fake Out is more useful overall, but Bullet Punch allows Meditite to hit weakened Ghost-types, as well as faster Rock-types such as +2 Dwebble and Choice Scarf Amaura. Alternatively, you can forgo priority, for High Jump Kick, allowing you to run both a reliable and a powerful Fighting-type STAB in one set.

    Set Details
    ========

    The EV spread for this set is very simple, investing in Speed and Attack, with an extra point put into Defense. An Adamant nature is used as it lets Meditite 2HKO Spritzee with Zen Headbutt, while a Jolly nature doesn't let Meditite outspeed anything too notable. It is an option, however, if you want to speed tie with Jolly Pawniard, and max Speed neutral-natured Mienfoo and Chinchou. As the item used is a Life Orb, no extra EVs should go into Meditite's HP, as Meditite hits the crucial 19 HP stat, meaning that it only loses 1 HP to recoil instead of 2.

    Usage Tips
    ========

    Because Life Orb Meditite is much frailer than Eviolite Meditite, it cannot switch in nearly as well. Due to this, it should be used as more of a hit-and-run Pokemon, as many things will be able to revenge kill it. Once Meditite is in safely, it can threaten most of the tier with its powerful moves. It often relies on prediction in order to hit Pokemon switching in, such as using Thunder Punch on a predicted Slowpoke switch-in or Poison Jab on an predicted Spritzee or Cottonee switch-in. For this reason, don't overuse Fake Out, as this will give the opponent a much easier time switching in.

    Team Options
    ========

    Meditite works well on balanced teams that need something to hit hard and break down defensive cores. Late-game sweepers, such as Scraggy and Tirtouga, love Meditite's ability to soften up the opposing team. In particular, Tirtouga appreciates Slowpoke being lured out and KOed with Thunder Punch, while Scraggy appreciates the same being done with Spritzee. Meditite also likes entry hazard support, as Stealth Rock can help Meditite get more OHKOs, such as on Vullaby with High Jump Kick and on Berry Juice Chinchou with Drain Punch. Sticky Web is another entry hazard that Meditite likes, as it can turn Meditite into a threatening sweeper, since it can outpace most -1 Speed opponents.

    Choice Scarf
    ########
    name: Choice Scarf
    move 1: High Jump Kick
    move 2: Zen Headbutt / Psycho Cut
    move 3: Drain Punch
    move 4: Trick
    ability: Pure Power
    item: Choice Scarf
    evs: 36 HP / 196 Atk / 76 Def / 196 Spe
    nature: Adamant / Jolly

    Moves
    ========

    High Jump Kick is the primary move on the Choice Scarf set, as alongside the boosted Speed, Meditite can often pull off late-game sweeps with its power. Zen Headbutt or Psycho Cut are more reliable STAB moves and should be used more frequently than High Jump Kick if the opposing team has a Ghost-type. Drain Punch gives Meditite a more reliable Fighting STAB to use when the power from High Jump Kick isn't necessary. In the final slot, Trick is a great option that can make Slowpoke and Spritzee easier to handle. Thunder Punch or Poison Jab could be used in the final slot, but Trick already cripples Slowpoke and Fairy-types. Baton Pass is another option which can be used to keep momentum if you predict the opponent to switch.

    Set Details
    ========

    The EV spread is very simple here. Speed and Attack are fully invested in, with the remaining EVs giving Meditite an extra point in HP and Defense. Adamant is the primary nature as a Choice Scarf already remedies its Speed problems, but Jolly lets it outspeed +1 Jolly Scraggy and speed tie with Scarf Chinchou and Mienfoo.

    Usage Tips
    ========

    This set is quite simple to use; it can come in mid-game to revenge kill threats and damage the opposing team, and late-game to sweep with High Jump Kick once all Fighting resists have been removed. With a Choice Scarf, Meditite can outspeed and revenge kill many threats that the other sets struggle against such as Murkrow, Misdreavus, and +1 Scraggy. This gives Meditite a large surprise factor, as it is not expected to outspeed these Pokemon.

    Team Options
    ========

    Meditite really appreciates the support of anything that can counter Ghost-types so it can freely use High Jump Kick. Pawniard and Stunky are fantastic options that can use Pursuit to trap Ghost-types. Meditite also likes the support of Knock Off users to weaken bulky walls that could give it trouble. Dwebble, Pawniard, and Tirtouga are all choices that can Knock Off Eviolites from physical walls. Other Fighting-types such as Mienfoo, Timburr, Scraggy, and Croagunk can also help by using Knock Off on Fairy-type counters such as Spritzee.

    Other Options
    ########

    In terms of coverage moves, Meditite's best option is Fire Punch to hit Honedge, which otherwise completely walls it. Recover is an option to boost Meditite's longevity more reliably than Drain Punch, but Meditite's main purpose is to hit hard and it needs as much coverage as it can get. Meditite has access to Bulk Up, Calm Mind, and Baton Pass, which can be used to pass boosts to teammates. It can even run Baton Pass without any boosting moves in order to be part of a Baton Pass chain, which works well with Pokemon such as Torchic. Meditite can attempt to sweep using a Bulk Up set, but its chances of sweeping are quite low with many faster threats roaming around. Berry Juice is another useful option, especially if you don't want to use Drain Punch. Finally, Substitute eases prediction and allows Meditite to avoid status. A Berry Juice set consisting of Substitute, High Jump Kick, Psychic STAB, and either Thunder Punch or Poison Jab is very usable.

    Checks & Counters
    ########

    **Ghost-types**: Due to their immunity to Meditite's primary STAB, forcing Meditite to take recoil damage from High Jump Kick, Ghost-types make excellent counters to it. Honedge, in particular, resists every move that Meditite commonly carries, and can hit back with a super effective Shadow Sneak. Misdreavus doesn't like switching into Zen Headbutt, especially without an Eviolite, but it can outspeed Meditite and hit it hard with Shadow Ball. Gastly is very frail so it cannot switch in too well, but it outspeeds Meditite and has super effective STAB moves.

    **Psychic-types**: Psychic-types resists both of Meditite's STAB moves so they often have no trouble switching in. Slowpoke fears only Thunder Punch and can use Scald or Thunder Wave to cripple Meditite. Elgyem and Mime Jr. are slightly less common Psychic-types that can take anything Meditite throws at them and hit back. Finally, Wynaut rarely fails to remove Meditite from the game thanks to Shadow Tag and Counter.

    **Fairy-types**: Fairy is another type that resists Fighting, and even hits Meditite super effectively, so Fairy-types also make good counters. Spritzee walls sets without Life Orb and only fears the occasional Poison Jab. Snubbull has access to Intimidate, which can force Meditite out.

    **Flying-types**: Murkrow and Fletchling hate switching in, but are both able to revenge kill Meditite with their super-effective STAB.

    **Bulky Fire-types**: Growlithe is another Intimidate user that can force Meditite out, threatening it with a burn. Thanks to its Bug typing, Larvesta resists Fighting and has Flame Body to discourage Meditite from attacking it. Ponyta risks being 2HKOed by Drain Punch, but it can be sent in to try and activate Flame Body as a last-ditch attempt to stop Meditite.

    **Status**: Being burnt or paralyzed severely cripples Meditite so it must be wary around certain Pokemon. Cottonee and Slowpoke can paralyze it with Stun Spore and Thunder Wave, respectively. Scald burns from bulky Water-types like Chinchou can also stop Meditite from functioning well. Although confusion is rare, Meditite is very vulnerable to it due to its high Attack stat.
    Last edited: Mar 13, 2014
    Chat likes this.
  2. Hollywood

    Hollywood she's thin, she's blonde, she says "wow" a lot
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    Thoughts on Trick on the Choice Scarf set? I haven't run Scarf because I think there are a lot of better Scarfers most of the time, but if I was going to use it, I feel like I'd want Trick to give it something to separate itself from other generally strong/fast stuff. You don't really need to worry about locking into non-STAB Thunder Punch for Slowpoke when Tricking it a Scarf does more to it in the long-run anyways. Also helps a bit for Misdreavus. Obviously Scarf Misdreavus isn't useless, but it does make it a lot easier to handle (opens up lots of free switches, especially to stuff like Pawniard if they lock into Shadow Ball or any Fire-type/special attacker/already status'd mon if they lock into Will-O-Wisp, etc).

    Also, does Scarf need Jolly? Jolly Scarf hits 24 Speed, while Adamant Scarf hits 22. The only really notable stuff I can think of that you no longer outspeed are +2 Tirtouga and Scarf Gothita, both of which you still tie with. You can still mention them in Set Details saying that Jolly outspeeds them if you need to, but I'd think Adamant is generally superior.

    Oh, also, it's probably worth mentioning somewhere that Life Orb Fake Out + Bullet Punch is the ultimate nail-in-the-coffin for Swirlix.
  3. Rowan

    Rowan not a professor
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    Didn't realise it got Trick, edited in. I know Jolly doesn't outspeed much, but Adamant doesn't really help you in that many situations either, I kinda think both should just be slashed.
  4. Darkamber8828

    Darkamber8828

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    Mention that Meditite gets Baton Pass too, which allows it to preserve TorchPass boosts when switching out of things it can't kill.
  5. Rowan

    Rowan not a professor
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    GOOD POINT MPON AMIGO!!!!! ♥
  6. DTC

    DTC ˢᵉʳᶦᵒᵘˢ
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    In the overview I'd mention that while Meditite is really powerful, it has issues right now because of all of the good Fighting-type resists (Gligar, Yanma, Misdreavus, Spritzee, Swirlix, Slowpoke... you get the deal)

    All 3 of the sets' usage tips should be expanded. For Eviolite you could talk about common Pokemon that Meditite can switch into (e.g most Fighting-types); Life Orb you could go indepth with specific scenarios where you have to predict; Scarf you could list some Pokemon Meditite is particularly good at revenge-killing.
  7. Rowan

    Rowan not a professor
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    edits made, maybe scarf usage tips could be expanded still, i'm not sure what else to put...
  8. macle

    macle ribbit
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    remove tangela / yanma mentions and its good 1/3
  9. Goddess Briyella

    Goddess Briyella Unbreakable Heart
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    • Emphasize how the choice between Ice Punch and Thunder Punch on the first set directly affects how it fares against notable enemies. Without Ice Punch, Gligar walks all over the set and can switch in without fear. Without Thunder Punch, Slowpoke walls it incredibly well throughout battles.
    • Add Recover to Other Options. This may sound redundant when there's Pure Power-boosted STAB Drain Punch for recovery, but there are a ton of top tier things that shrug off Fighting-type attacks in the current metagame and are thus common switch-ins to Meditite, and Drain Punching an incoming Honedge or Slowpoke won't be doing much for Meditite's longevity. You can double switch if you predict a wall coming in, but sometimes you need recovery that you won't be able to get without using Recover on this turn. Of course the 4MMS that Meditite already struggles with makes it really hard to justify this on a moveset, as Meditite's primary purpose is attacking, which is why it should only get a mention in Other Options.
    • Add Wynaut to Checks & Counters, as it walls both of Meditite's STABs and beat it 100% of the time unless it's using Baton Pass. Also give a mention to Mime Jr as a check, as it also walls both of Meditite's STABs and 2HKOs back with Psychic or Shadow Ball, while Bullet Punch fails to 2HKO.


    Very well done. Make these changes and that's QC 2/3
  10. Rowan

    Rowan not a professor
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  11. dcae

    dcae naughty list

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    idk about other people but I love Baton Pass on Scarf Tits due to the momrntum it gives. Surprisingly unexpected, but can turn Honedge or Slowpoke switch ins into a free turn for example for Pawniard without having nearly the same risk as a double switch. Imo it is worth a slash.
  12. Rowan

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    added a mention of baton pass dcae but generally I think the other moves are more useful and it doesn't really deserve a slash.

    :toast:
  13. Electrolyte

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    This is nicely done, great work Corkscrew. Just a few things:

    Usage Tips needs a mention of how it's very powerful but also kind of slow and weak to many other top tier threats, so LO should be used more as a hit and run wallbreaker as opposed to a heavy sweeper, as Meditite doesn't have the bulk to take too many powerful unresisted attacks. For LO, also mention how its powerful priority makes it a great revenge killer in general, not just for Pokemon slower than it.

    Usage Tips in scarf set needs a mention of how its attack stat is high but its coverage attacks themselves are quite weak in base power so it's best to use Meditite conservatively, especially since it has a slight surprise factor (few people expect scarf sets.)

    Add in a mention of Jolly on all of the sets that don't have it already (Eviolite, LO) because hitting 16 is pretty awesome, bringing you into the range of things like Chinchou, Drilbur, Pawniard, and Mienfoo.

    Teammates- Fairies! Meditite baits in and squashes Poison-types easily, while also beating Steel-types. Bulky Fairies like Spritzee can also be used to take care of other Fairy-types and Swirlix can take care of powerful Knock Off using Pokemon.

    Checks & Counters needs status Pokemon- burn, paralysis, confusion all hurt Meditite a lot more since its weaknesses are quite common and it doesn't have too much bulk. Once it gets statused, it's pretty much useless (unless toxic)



    Add those in and this is QC approved 3/3

    :)
  14. Rowan

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    done, will write up once I have more time
  15. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
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    I'm pretty surprised Fake Out isn't a main move on the Eviolite set, I've rarely seen any Meditite not carry that. It's really useful for Shell Smashers, bypassing Berry Juice, revenge killing, and general utility.
  16. T-Bolt

    T-Bolt

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    Just a minor nitpick, the 40 leftover EVs on the life orb and scarf sets can be used to increase Hp by one point.
    Last edited: Jan 14, 2014
  17. Kavatika

    Kavatika is wary

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    The Life Orb set should stay the same, since that hits the magic life orb number- 19. The scarf set however, has no real reason to not run extra bulk, (HJK recoil maybe?) so put 36 HP EVs there Corkscrew
  18. Rowan

    Rowan not a professor
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    yeah, the scarf was just a mistake, must have just C+P'd from LO. and yeah, no HP EVs in LO for recoil purposes.
  19. Rowan

    Rowan not a professor
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    final QC plz
  20. Electrolyte

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    Really nicely done.

    QC APPROVED
    Be sure to fix those slanted apostrophes for GP !_!
  21. Rowan

    Rowan not a professor
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    oh crap, fuck apostrophes on word :'(

    ready GP now
    Last edited: Jan 23, 2014
  22. Legitimate Username

    Legitimate Username YAY I'M HELPING!
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    Additions
    Removals
    (Comments)
    Changes (open)
    Overview
    ########

    Thanks to its ability, Pure Power, which doubles its otherwise average Attack stat, Meditite is one of the most powerful physical attackers in Little Cup, doubling its otherwise average attack stat. To complement this, Meditite has a large physical movepool, giving it good coverage in the form of the elemental punches, and priority in the form of Fake Out and Bullet Punch. Although Meditite is powerful, it does have some downsides. Its speed leaves it prone to being revenged revenge killed by faster Pokemon such as Gligar, Misdreavus, and Murkrow, and there are many bulky walls which that resist Fighting Fighting-type moves such as Spritzee and Slowpoke.


    Eviolite
    ########
    name: Eviolite
    move 1: Drain Punch
    move 2: Fake Out
    move 3: Bullet Punch
    move 4: Zen Headbutt / Ice Punch / Thunder Punch
    ability: Pure Power
    item: Eviolite
    evs: 196 Atk / 156 Def / 156 SDef
    nature: Adamant

    Moves
    ========

    With an Eviolite, Meditite can be a good bulky attacker that has the ability to can easily dent holes in the opposing team. Drain Punch is the move that should be used the most, as it is not only is a reliable STAB move, but it is also is Meditite's only way of staying healthy throughout the match. Fake Out allows Meditite to function as a revenge killer, removing Dwebble and Tirtouga's sturdy Sturdy and providing chip damage against faster threats such as Swirlix. Bullet Punch gives Meditite another is Meditite's other priority move, and with the help of Fake Out, it can revenge kill many weakened sweepers. The last slot comes down to a choice between Zen Headbutt, Ice Punch and Thunder Punch, the choice of which usually depends on what the rest of your team can handle. If you're not running Zen Headbutt, Poison-types and Misdreavus will be able to wall you. Ice Punch is used to hit Gligar switch-ins, whilst Thunder Punch has a 64% chance of 2HKOing Slowpoke. Alternatively, you can forgo one, or even both priority moves for the extra coverage.

    Set Details
    ========

    The EVs max out Meditite's attack Attack stat in order to make sure it hits as hard as possible, and then with the rest are placed in its defenses. With an eviolite Eviolite, Meditite has 21 in each defense defensive stat, allowing which allows it to take hits such as Gligar's Acrobatics before its Berry Juice is consumed and Misdreavus's Shadow Ball. Alternatively, a A faster alternative EV spread can be used, as maximising speed maximizing Speed allows it to speed tie with Jolly Pawniard, but this set is designed to take hits better. However, the use of Eviolite means that this set is better off focusing on taking hits. (I'm not entirely happy with this sentence, it could potentially be removed as it's not all that necessary.)

    Usage Tips
    ========

    Meditite's primary purpose is to be used as a bulky pivot which that can dent punch holes (I don't see how a hole can be dented) in many things in the metagame of the metagame's threats. With its unique typing, it can switch into most Normal-, Fighting-, Rock-, Poison-, and Steel-types and can hit them with super-effective moves, or predict incoming switch-ins to hit with a coverage moves move. It must be wary of switching into certain Pokemon though, such as Porygon and Munchlax who that can paralyze it as it switches in, or Koffing, who often carries Will-o-Wisp. Meditite's reasonable bulk and attack high Attack allow it to check many of the tiers tier's most threatening set-up sweepers, including such as Carvanha, Tirtouga, Dwebble and Swirlix.

    Team Options
    ========

    Meditite really appreciates something that can switch into faster Flying-types such as Gligar, Murkrow and Fletchling. Archen and Magnemite are great for this role, and they can also provide Meditite with opportunites to switch in, thanks to with U-Turn or Volt Switch. Fairy-types like Spritzee and Snubbull also give Meditite some trouble, so Steel- and, Poison-types make good partners. Pawniard is good at fulfilling this role, supports and supporting Meditite with Knock Off, and it likes Meditite's ability to switch into Fighting-types. Pokemon that can switch into Ghost-type moves from Misdreavus and Gastly make for good teammates; Porygon and Munchlax are prime examples and can support Meditite with Thunder Wave and Body Slam, respectively. Fairy-types, such as Swirlix, like the fact that Meditite can remove Poison-types for them, which could can open up the opportunity for a late-game sweep. Finally an interesting partner is Torchic, who can Baton Pass boosts from Swords Dance and Speed Boost, to turn turning Meditite into a formidable sweeper.

    Life Orb
    ########
    name: Life Orb
    move 1: Drain Punch / High Jump Kick
    move 2: Bullet Punch
    move 3: Fake Out
    move 4: Zen Headbutt / Ice Punch / Thunder Punch
    ability: Pure Power
    item: Life Orb
    evs: 196 Atk / 76 Def / 196 Spe
    nature: Adamant

    Moves
    ========

    This set aims to hit as hard as possible with its Life Orb-boosted moves attacks. Drain Punch is the main STAB move of choice, hitting hard, and recovering any damage health to keep Meditite healthy. However On the other hand, High Jump Kick is a risky alternative, but is one of the most powerful moves in the tier, dealing massive damage to anything that doesn't resist it. Bullet Punch and Fake Out offer the set priority which that Meditite needs to revenge kill weakened threats. The combination of the two give it gives Meditite the ability to revenge kill some of the most threatening set-up sweepers in the tier, such as Dwebble and Swirlix, along with as well as many other weakened Pokemon opponents. Zen Headbutt is an option on for the final slot, and it gives Meditite a more reliable STAB move if you're it's running High Jump Kick. Ice Punch and Thunder Punch can also be used instead for extra coverage, hitting Flying-type switch-ins. Ice Punch is used best if you can predict a Gligar switch-in switching in, but Thunder Punch is also a good option which as it gives Meditite the ability to 2HKO Slowpoke.

    Set Details
    ========

    The EV spread for this set is very simple, investing in Speed and Attack, with an extra point being put into Defense. An Adamant is chosen over Jolly used as this means it lets Meditite can 2HKO Spritzee, and while a Jolly nature doesn't help let Meditite outspeed anything too notable. It is an option, however, if you want to speed tie with Jolly Pawniard, and max, Speed neutral natured Mienfoo and Chinchou. As the item used if is a Life Orb, no extra EVs should go into Meditite's HP, as Meditite hits the crucial 19 HP stat, which means only meaning that it only loses 1 HP of to recoil, instead of 2.

    Usage Tips
    ========

    Because Life Orb Meditite is much frailer than Eviolite Meditite, it cannot switch in anywhere near nearly as well. For this reason Because of this, it should be used as more of a hit-and-run Pokemon as many things will be able to revenge kill it. Once Meditite is in safely, it can threaten the majority most of the tier with its powerful moves. Often it It often relies on prediction in order to hit Pokemon switching in, but this which allows it to 2HKO Spritzee with Zen Headbutt, 2HKO Slowpoke with Thunder Punch, and OHKO Gligar with Ice Punch. For this reason it should be noted that Meditite should not overuse Fake Out as this will give the opponent a much easier time switching in. Meditite is a great revenge killer as it can deal serious damage to anything slower than it and it can take down faster threats with its priority.

    Team Options
    ========

    Meditite works well on balanced teams which that need something to hit hard and break down defensive cores. Late-game sweepers, such as Scraggy, Tirtouga, and Gligar love Meditite’s ability to soften the opposing team. In particular, Gligar and Tirtouga appreciate Slowpoke being lured out and KOed with Thunder Punch, while and Scraggy appreciates Spritzee being lured out with Zen Headbutt the same with Spritzee and Zen Headbutt. Scraggy also likes the fac that Meditite can ability to check Swirlix. Meditite also appreciates entry hazards. Stealth Rock can help Meditite get more OHKOs, such as on Vullaby with High Jump Kick and on Berry Juice Chinchou with Drain Punch. Sticky Web is also an another entry hazard which that Meditite likes, turning it as it can turn Meditite into a threatening sweeper than can outspeed the majority of the tier at -1 outpace most -1 Speed opponents.

    Choice Scarf
    ########
    name: Choice Scarf
    move 1: High Jump Kick
    move 2: Zen Headbutt
    move 3: Ice Punch
    move 4: Trick / Drain Punch
    ability: Pure Power
    item: Choice Scarf
    evs: 36 HP /196 Atk / 76 Def / 196 Spe
    nature: Adamant / Jolly

    Moves
    ========

    High Jump Kick is the primary option move on the Choice Scarf set, as with alongside the boosted speed Speed, Meditite can often pull off late game sweeps with its power. Zen Headbutt is the more reliable STAB move and should be used more frequently than High Jump Kick if the opposing team have a Ghost-type. Ice Punch allows Meditite to revenge kill Murkrow and Gligar, who are often caught off-guard if they don't suspect Meditite is wearing a Choice Scarf. In the final slot, Trick is a great option which that can makes make Slowpoke and Spritzee easier to handle. Alternatively, Drain Punch is a more reliable Fighting-type STAB attack if you don't want to risk missing. Thunder Punch could be used in the final slot, but Trick already cripples Slowpoke. Baton Pass is another option which can be used to keep momentum if you predict the opponent to switch.

    Set Details
    ========

    The EV spread is very simple here. Speed and Attack and are fully invested in fully, with the remaining EVs giving Meditite an extra point in HP and Defense. Adamant is the primary slash nature as a Choice Scarf already remedies its speed Speed (I guess "speed" here doesn't necessarily refer to the stat, but better to be more specific) problems, but Jolly means lets it can outspeed +1 Jolly Scraggy and speed tie with Scarfed Choice Scarf-wielding Chinchou and Scarfed Mienfoo.

    Usage Tips
    ========

    This set is quite simple to use, it can come in mid-game to revenge kill threats and damage the opposing team, and late-game it can to sweep with High Jump Kick, once all Fighting resists have been removed. With a Choice Scarf, Meditite can outspeed and revenge kill many threats that the other sets struggle against such as Gligar and Misdreavus. This gives Meditite a large surprise factor, as it is not expected to outspeed these Pokemon.

    Team Options
    ========

    Meditite really appreciates the support of anything that can counter Ghost-types so Meditite is free to it can freely use High Jump Kick. Pawniard and Stunky are fantastic options with that can use Pursuit to trap Ghosts Ghost-types. Meditite also likes the support of Knock Off users to weaken bulky walls which that could give it trouble. Gligar, Pawniard and Tirtouga are all examples who choices that can Knock Off eviolites Eviolites from physical walls. Other Fighting-types such as Mienfoo, Timburr, Scraggy and Croagunk can also help to by using Knock Off Fighting-type on Fairy-type (I assume you meant Fairy here?) counters like such as Spritzee.

    Other Options
    ########

    In terms of coverage moves, Meditite has access to Fire Punch which primarily hits can hit Honedge, who otherwise completely walls it. Poison Jab is another option which that hits Fairy-types hard. Recover is an option which gives Meditite to boost Meditite's longevity outside of more reliably than Drain Punch, but Meditite's main purpose is to hit hard and it needs as much coverage as it can get. Meditite has access to Bulk Up, Calm Mind and Baton pass Pass, which can be used to pass boosts on to teammates. It can even run Baton Pass without any boosting moves as in order to be part of a Baton Pass chain, which works well with Pokemon such as Torchic and Gligar. Meditite can attempt to sweep using a Bulk Up set, but its chances of sweeping are quite low with the many faster threats in the Metagame metagame. Berry Juice is another useful option which is useful, especially if you don't want to use Drain Punch. Finally, Substitute eases Meditite's prediction and allows it to avoid status. A Berry Juice set consisting of Substitute, High Jump Kick, Ice Punch and either Thunder Punch or Zen Headbutt with Berry Juice is very usable.

    Checks & Counters
    ########

    **Ghost-types**: Due to their immunity to Meditite's primary STAB, Ghost-types make excellent counters to Meditite. Honedge, in particular, resists every move that Meditite commonly carries, and can hit back with a super-effective super effective Shadow Sneak. Misdreavus doesn't like switching into Zen Headbutt too much, especially without an Eviolite, but it can outspeed Meditite and hit back it hard with Shadow Ball. Gastly is very frail so it cannot switch in too well, but can also outspeed it outspeeds Meditite and use its has super effective STAB moves.

    **Psychic-types**: Psychic-types resists both Fighting and Psychic of Meditite's STAB moves so they often have no trouble switching into Meditite in. Slowpoke fears only fears Thunder Punch and can use Scald or Thunder Wave to potentially cripple Meditite. Elgyem and Mime Jr. are slightly less common Psychic-types which that can take anything Meditite throws at them and hit back. Finally, Wynaut rarely fails to remove Meditite from the game all of the time, thanks to Shadow Tag and Counter.

    **Fairy-types**: Fairy is another type that resists Fighting, so they also make good counters. Spritzee walls non sets without Life Orb sets, and only really fears the occasional Poison Jab. Snubbull has access to Intimidate which can force Meditite out.

    **Flying types Flying-types**: Although, it's weak to Ice Punch, Gligar is faster and OHKOes can OHKO with Acrobatics once after Berry Juice has been consumed. Murkrow and Fletchling hate switching in, but are both able to revenge kill Meditite.

    **Certain bulky fire-types Bulky Fire-types**: Growlithe is another Intimidate user who that can force Meditite out, threatening it with a burn. Thanks to its Bug-typing, Larvesta resists Fighting and has Flame Body to discourage Meditite from attacking it. Ponyta risks being 2HKOed by Drain Punch, but it can be sent in to try and activate Flame Body as a last-ditch attempt to stop Meditite.

    **Poison-types**: Although weak to Psychic Psychic-type moves, if Meditite doesn't carry Zen Headbutt, Koffing and Grimer can both wall it, the former also being able to threaten it with a burn.

    **Status**: Being burnt or paralyzed severely cripples Meditite so it must be wary around certain Pokemon. Foongus and Slowpoke can paralyze it with Stun Spore and Thunder Wave, respectively. Scald burns from bulky Water-types like Chinchou can also stop Meditite from functioning well. Although confusion is rare, Meditite is very vulnerable to it due to its high Attack stat.
    Copypaste (open)
    Overview
    ########

    Thanks to its ability, Pure Power, which doubles its otherwise average Attack stat, Meditite is one of the most powerful physical attackers in Little Cup. To complement this, Meditite has a large physical movepool, giving it good coverage in the elemental punches, and priority in Fake Out and Bullet Punch. Although Meditite is powerful, it does have some downsides. Its speed leaves it prone to being revenge killed by faster Pokemon such as Gligar, Misdreavus, and Murkrow, and there are many bulky walls that resist Fighting-type moves such as Spritzee and Slowpoke.


    Eviolite
    ########
    name: Eviolite
    move 1: Drain Punch
    move 2: Fake Out
    move 3: Bullet Punch
    move 4: Zen Headbutt / Ice Punch / Thunder Punch
    ability: Pure Power
    item: Eviolite
    evs: 196 Atk / 156 Def / 156 SDef
    nature: Adamant

    Moves
    ========

    With an Eviolite, Meditite can be a good bulky attacker that can easily dent holes in the opposing team. Drain Punch should be used the most, as it is not only a reliable STAB, but it is also Meditite's only way of staying healthy throughout the match. Fake Out allows Meditite to function as a revenge killer, removing Dwebble and Tirtouga's Sturdy and providing chip damage against faster threats such as Swirlix. Bullet Punch is Meditite's other priority move, and with the help of Fake Out, it can revenge kill many weakened sweepers. The last slot comes down to a choice between Zen Headbutt, Ice Punch and Thunder Punch, the choice of which usually depends on what the rest of your team can handle. If you're not running Zen Headbutt, Poison-types and Misdreavus will be able to wall you. Ice Punch is used to hit Gligar switch-ins, whilst Thunder Punch has a 64% chance of 2HKOing Slowpoke. Alternatively, you can forgo one, or even both priority moves for extra coverage.

    Set Details
    ========

    The EVs max out Meditite's Attack stat in order to make sure it hits as hard as possible, with the rest placed in its defenses. With an Eviolite, Meditite has 21 in each defensive stat, allowing it to take hits such as Gligar's Acrobatics before its Berry Juice is consumed and Misdreavus's Shadow Ball. Alternatively, a faster EV spread can be used, as maximizing Speed allows it to speed tie with Jolly Pawniard. However, the use of Eviolite means that this set is better off focusing on taking hits.

    Usage Tips
    ========

    Meditite's primary purpose is to be used as a bulky pivot that can punch holes in many of the metagame's threats. With its unique typing, it can switch into most Normal-, Fighting-, Rock-, Poison-, and Steel-types and can hit them with super-effective moves, or predict incoming switch-ins to hit with a coverage move. It must be wary of switching into Pokemon such as Porygon and Munchlax that can paralyze it as it switches in, or Koffing, who often carries Will-o-Wisp. Meditite's reasonable bulk and high Attack allow it to check many of the tier's most threatening set-up sweepers, such as Carvanha, Tirtouga, Dwebble and Swirlix.

    Team Options
    ========

    Meditite really appreciates something that can switch into faster Flying-types such as Gligar, Murkrow and Fletchling. Archen and Magnemite are great for this, and they can also provide Meditite with opportunites to switch in with U-Turn or Volt Switch. Fairy-types like Spritzee and Snubbull also give Meditite some trouble, so Steel- and, Poison-types make good partners. Pawniard is good at fulfilling this role and supporting Meditite with Knock Off, and it likes Meditite's ability to switch into Fighting-types. Pokemon that can switch into Ghost-type moves from Misdreavus and Gastly make for good teammates; Porygon and Munchlax are prime examples and can support Meditite with Thunder Wave and Body Slam, respectively. Fairy-types such as Swirlix like the fact that Meditite can remove Poison-types for them, which can open up the opportunity for a late-game sweep. Finally an interesting partner is Torchic, who can Baton Pass boosts from Swords Dance and Speed Boost, turning Meditite into a formidable sweeper.

    Life Orb
    ########
    name: Life Orb
    move 1: Drain Punch / High Jump Kick
    move 2: Bullet Punch
    move 3: Fake Out
    move 4: Zen Headbutt / Ice Punch / Thunder Punch
    ability: Pure Power
    item: Life Orb
    evs: 196 Atk / 76 Def / 196 Spe
    nature: Adamant

    Moves
    ========

    This set aims to hit as hard as possible with its Life Orb-boosted attacks. Drain Punch is the STAB move of choice, hitting hard and recovering health to keep Meditite healthy. On the other hand, High Jump Kick is a risky alternative, but is one of the most powerful moves in the tier, dealing massive damage to anything that doesn't resist it. Bullet Punch and Fake Out offer the priority that Meditite needs to revenge kill weakened threats. The combination of the two gives Meditite the ability to revenge kill some of the most threatening set-up sweepers in the tier, such as Dwebble and Swirlix, as well as many other weakened opponents. Zen Headbutt is an option for the final slot, and it gives Meditite a more reliable STAB move if it's running High Jump Kick. Ice Punch and Thunder Punch can be used instead for extra coverage, hitting Flying-type switch-ins. Ice Punch is best if you can predict a Gligar switching in, but Thunder Punch is also a good option as it gives Meditite the ability to 2HKO Slowpoke.

    Set Details
    ========

    The EV spread for this set is very simple, investing in Speed and Attack, with an extra point put into Defense. An Adamant is used as it lets Meditite 2HKO Spritzee, while a Jolly nature doesn't let Meditite outspeed anything too notable. It is an option, however, if you want to speed tie with Jolly Pawniard, and max Speed neutral natured Mienfoo and Chinchou. As the item used is a Life Orb, no extra EVs should go into Meditite's HP, as Meditite hits the crucial 19 HP stat, meaning that it only loses 1 HP to recoil instead of 2.

    Usage Tips
    ========

    Because Life Orb Meditite is much frailer than Eviolite Meditite, it cannot switch in nearly as well. Because of this, it should be used as more of a hit-and-run Pokemon as many things will be able to revenge kill it. Once Meditite is in safely, it can threaten most of the tier with its powerful moves. It often relies on prediction in order to hit Pokemon switching in, but this allows it to 2HKO Spritzee with Zen Headbutt, 2HKO Slowpoke with Thunder Punch, and OHKO Gligar with Ice Punch. For this reason it should be noted that Meditite should not overuse Fake Out as this will give the opponent a much easier time switching in. Meditite is a great revenge killer as it can deal serious damage to anything slower than it and it can take down faster threats with its priority.

    Team Options
    ========

    Meditite works well on balanced teams that need something to hit hard and break down defensive cores. Late-game sweepers, such as Scraggy, Tirtouga, and Gligar love Meditite’s ability to soften the opposing team. In particular, Gligar and Tirtouga appreciate Slowpoke being lured out and KOed with Thunder Punch, while Scraggy appreciates the same with Spritzee and Zen Headbutt. Scraggy also likes Meditite ability to check Swirlix. Meditite also appreciates entry hazards. Stealth Rock can help Meditite get more OHKOs, such as on Vullaby with High Jump Kick and on Berry Juice Chinchou with Drain Punch. Sticky Web is another entry hazard that Meditite likes, as it can turn Meditite into a threatening sweeper than can outpace most -1 Speed opponents.

    Choice Scarf
    ########
    name: Choice Scarf
    move 1: High Jump Kick
    move 2: Zen Headbutt
    move 3: Ice Punch
    move 4: Trick / Drain Punch
    ability: Pure Power
    item: Choice Scarf
    evs: 36 HP /196 Atk / 76 Def / 196 Spe
    nature: Adamant / Jolly

    Moves
    ========

    High Jump Kick is the primary move on the Choice Scarf set, as alongside the boosted Speed, Meditite can often pull off late game sweeps with its power. Zen Headbutt is the more reliable STAB move and should be used more frequently than High Jump Kick if the opposing team have a Ghost-type. Ice Punch allows Meditite to revenge kill Murkrow and Gligar, who are often caught off-guard if they don't suspect Meditite is wearing a Choice Scarf. In the final slot, Trick is a great option that can make Slowpoke and Spritzee easier to handle. Alternatively, Drain Punch is a more reliable Fighting-type STAB attack if you don't want to risk missing. Thunder Punch could be used in the final slot, but Trick already cripples Slowpoke. Baton Pass is another option which can be used to keep momentum if you predict the opponent to switch.

    Set Details
    ========

    The EV spread is very simple here. Speed and Attack are fully invested in, with the remaining EVs giving Meditite an extra point in HP and Defense. Adamant is the primary nature as a Choice Scarf already remedies its Speed problems, but Jolly lets it outspeed +1 Jolly Scraggy and speed tie with Choice Scarf-wielding Chinchou and Mienfoo.

    Usage Tips
    ========

    This set is quite simple to use, it can come in mid-game to revenge kill threats and damage the opposing team, and late-game to sweep with High Jump Kick once all Fighting resists have been removed. With a Choice Scarf, Meditite can outspeed and revenge kill many threats that the other sets struggle against such as Gligar and Misdreavus. This gives Meditite a large surprise factor, as it is not expected to outspeed these Pokemon.

    Team Options
    ========

    Meditite really appreciates the support of anything that can counter Ghost-types so it can freely use High Jump Kick. Pawniard and Stunky are fantastic options that can use Pursuit to trap Ghost-types. Meditite also likes the support of Knock Off users to weaken bulky walls that could give it trouble. Gligar, Pawniard and Tirtouga are all choices that can Knock Off Eviolites from physical walls. Other Fighting-types such as Mienfoo, Timburr, Scraggy and Croagunk can also help by using Knock Off on Fairy-type counters such as Spritzee.

    Other Options
    ########

    In terms of coverage moves, Meditite has access to Fire Punch which can hit Honedge, who otherwise completely walls it. Poison Jab is another option that hits Fairy-types hard. Recover is an option to boost Meditite's longevity more reliably than Drain Punch, but Meditite's main purpose is to hit hard and it needs as much coverage as it can get. Meditite has access to Bulk Up, Calm Mind and Baton Pass, which can be used to pass boosts to teammates. It can even run Baton Pass without any boosting moves in order to be part of a Baton Pass chain, which works well with Pokemon such as Torchic and Gligar. Meditite can attempt to sweep using a Bulk Up set, but its chances of sweeping are quite low with the many faster threats in the metagame. Berry Juice is another useful option, especially if you don't want to use Drain Punch. Finally, Substitute eases Meditite's prediction and allows it to avoid status. A Berry Juice set consisting of Substitute, High Jump Kick, Ice Punch and either Thunder Punch or Zen Headbutt is very usable.

    Checks & Counters
    ########

    **Ghost-types**: Due to their immunity to Meditite's primary STAB, Ghost-types make excellent counters to Meditite. Honedge, in particular, resists every move that Meditite commonly carries, and can hit back with a super effective Shadow Sneak. Misdreavus doesn't like switching into Zen Headbutt, especially without an Eviolite, but it can outspeed Meditite and hit it hard with Shadow Ball. Gastly is very frail so it cannot switch in too well, but it outspeeds Meditite and has super effective STAB moves.

    **Psychic-types**: Psychic-types resists both of Meditite's STAB moves so they often have no trouble switching in. Slowpoke fears only Thunder Punch and can use Scald or Thunder Wave to cripple Meditite. Elgyem and Mime Jr. are slightly less common Psychic-types that can take anything Meditite throws at them and hit back. Finally, Wynaut rarely fails to remove Meditite from the game thanks to Shadow Tag and Counter.

    **Fairy-types**: Fairy is another type that resists Fighting, so they also make good counters. Spritzee walls non sets without Life Orb and only fears the occasional Poison Jab. Snubbull has access to Intimidate which can force Meditite out.

    **Flying-types**: Although it's weak to Ice Punch, Gligar is faster and can OHKO with Acrobatics after Berry Juice has been consumed. Murkrow and Fletchling hate switching in, but are both able to revenge kill Meditite.

    **Certain Bulky Fire-types**: Growlithe is another Intimidate user that can force Meditite out, threatening it with a burn. Thanks to its Bug-typing, Larvesta resists Fighting and has Flame Body to discourage Meditite from attacking it. Ponyta risks being 2HKOed by Drain Punch, but it can be sent in to try and activate Flame Body as a last-ditch attempt to stop Meditite.

    **Poison-types**: Although weak to Psychic-type moves, if Meditite doesn't carry Zen Headbutt, Koffing and Grimer can both wall it, the former also being able to threaten it with a burn.

    **Status**: Being burnt or paralyzed severely cripples Meditite so it must be wary around certain Pokemon. Foongus and Slowpoke can paralyze it with Stun Spore and Thunder Wave, respectively. Scald burns from bulky Water-types like Chinchou can also stop Meditite from functioning well. Although confusion is rare, Meditite is very vulnerable to it due to its high Attack stat.
    [​IMG]
    GP approved 1/2
    Last edited: Jan 24, 2014
  23. Rowan

    Rowan not a professor
    is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
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    Thanks Legitimate Username... One more check :)
  24. Rohail

    Rohail Vaporeon <3
    is a Contributor to Smogon
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    GP Check

    Great job Corkscrew

    GP Approved 2/2
    Rowan likes this.
  25. Rowan

    Rowan not a professor
    is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
    Moderator

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    thanks, this is now done. (until I have to change everything when if Swirlix and Gligar get banned).
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