feen
control
Alright, first ever RMT. I decided to post this team I made today by building a Volt-Turn team based around Mega Beedrill. So here's a look at the team:
Aight nice and ez. Here's the teambuilding process:
So I started with Mega Beedrill, arguably the best glass cannon in the tier right now. Hits so fuckin' hard to anything that doesnt resist it so started with this.
Now I added a reliable U-turn partner who's also a defogger since Mega Beedrill appreciates hazard removals.
Then I added a rocker to myself which is also a great defensive wall which means it can tank psyshocks all day and have good special bulk as well. Another U-Turner to the team.
Then I realised I'm really weak to ice spam, Mega Aerodactyl and Entei. Also I realised the tier I was playing is UU. So CroCune is added :]
Now I realised I have 0 switchins against Hydreigon and Scarf Porygon Z, as well as Mega Ampharos. So here comes Florges.
Then I realised a CroCune can 6-0 me and I added another great offensive pressure to the opposing team in the form of Heliolisk.
Ok so here's the team :]
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect
- U-turn
- Poison Jab
- Knock Off
ORAS has gained this beast. Although shit defenses, this thing literally hits like a fucking truck, 2hkoing about 70% of the UU metagame. Also, even though it has shit defenses, it has insane sanic speed to outspeed base 80 scarfs and U-turn to a wall. U-Turn is mandatory alongside Poison Jab. Protect is there to get the speed boost while mega-evolving and scouting for scarf mons moves. Also, having protect puts your opponent to think you'll protect while they set up, so you can nuke them that turn. That obviously depends on the type of players you face. Knock off is for Crobat, Gligar and other resists that value their items.
Gligar @ Eviolite
Ability: Immunity
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Roost
- Earthquake
- Stealth Rock
- U-turn
Gligar, originally RU, has moved up to UU by usage as it can wall almost every physical hits and neutral special moves. Roost is mandatory here since you want it to be alive for long. Earthquake is earthquake, Stealth Rock supports the team and is arguable the best move in all of Pokemon and U-Turn is to use on a pokemon that you tank and they're going to switch out and you can keep up the momentum.
Crobat
Ability: Infiltrator
EVs: 248 HP / 48 Def / 212 Spe
Jolly Nature
- Acrobatics
- Defog
- Roost
- U-turn/Taunt
This thing is so good in the tier right now, being the most used UU mon in the meta. With incredible speed and decent bulk, and the 4x resist to fighting spam and decent attack, it has become the Obligatory Bat. No item because fuck knock offs. Acrobatics for STAB attacks, Defog because Drill doesnt like them. Roost because I like healing myself and U-turn is for momentum control.
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 240 HP / 228 Def / 32 SpD / 8 Spe
Calm Nature
- Moonblast
- Wish
- Protect
- Aromatherapy
This thing completely walls Hydreigon, one of the threats to this team, and stops Dragon spam. Got incredible Special Bulk and decent physical bulk, and access to Wish pass, something which is really helpful for Mr. Drill. Wish Protect for longevity. Moonblast for obligatory STAB while Aromatherapy because fuck yo status.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Grass Knot
- Hyper Voice
- Thunderbolt
Rip Raikou ;~; This thing is really good and with the addition of Hyper Voice, it's got irresistible coverage, meaning it can do a number on almost everything. With a base speed of 109 it can outspeed base 108's and with Orb it hits quite hard. Also, it can love to come in on scalds and get that health up. yumE. Volt Switch because I like momentum. Grass Knot kills Swampert and 2hkos Donphan and Krookodile. Hyper Voice hits Mega Ampharos and Mega Abomasnow (Not regular one cuz Soundproof rip ;_;) and doing good damage to anything neutral
Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Scald
- Rest
- Sleep Talk
- Calm Mind
Ah the obligatory dog. Really innovative set guys. It's totally ungeneric I promise! 16 speed EVs to speedcreep other Crocunes and Gligars.
So yeah guys that's my RMT like/comment on how to make it better thanks :]
Aight nice and ez. Here's the teambuilding process:
So I started with Mega Beedrill, arguably the best glass cannon in the tier right now. Hits so fuckin' hard to anything that doesnt resist it so started with this.
Now I added a reliable U-turn partner who's also a defogger since Mega Beedrill appreciates hazard removals.
Then I added a rocker to myself which is also a great defensive wall which means it can tank psyshocks all day and have good special bulk as well. Another U-Turner to the team.
Then I realised I'm really weak to ice spam, Mega Aerodactyl and Entei. Also I realised the tier I was playing is UU. So CroCune is added :]
Now I realised I have 0 switchins against Hydreigon and Scarf Porygon Z, as well as Mega Ampharos. So here comes Florges.
Then I realised a CroCune can 6-0 me and I added another great offensive pressure to the opposing team in the form of Heliolisk.
Ok so here's the team :]
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect
- U-turn
- Poison Jab
- Knock Off
ORAS has gained this beast. Although shit defenses, this thing literally hits like a fucking truck, 2hkoing about 70% of the UU metagame. Also, even though it has shit defenses, it has insane sanic speed to outspeed base 80 scarfs and U-turn to a wall. U-Turn is mandatory alongside Poison Jab. Protect is there to get the speed boost while mega-evolving and scouting for scarf mons moves. Also, having protect puts your opponent to think you'll protect while they set up, so you can nuke them that turn. That obviously depends on the type of players you face. Knock off is for Crobat, Gligar and other resists that value their items.
Gligar @ Eviolite
Ability: Immunity
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Roost
- Earthquake
- Stealth Rock
- U-turn
Gligar, originally RU, has moved up to UU by usage as it can wall almost every physical hits and neutral special moves. Roost is mandatory here since you want it to be alive for long. Earthquake is earthquake, Stealth Rock supports the team and is arguable the best move in all of Pokemon and U-Turn is to use on a pokemon that you tank and they're going to switch out and you can keep up the momentum.
Crobat
Ability: Infiltrator
EVs: 248 HP / 48 Def / 212 Spe
Jolly Nature
- Acrobatics
- Defog
- Roost
- U-turn/Taunt
This thing is so good in the tier right now, being the most used UU mon in the meta. With incredible speed and decent bulk, and the 4x resist to fighting spam and decent attack, it has become the Obligatory Bat. No item because fuck knock offs. Acrobatics for STAB attacks, Defog because Drill doesnt like them. Roost because I like healing myself and U-turn is for momentum control.
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 240 HP / 228 Def / 32 SpD / 8 Spe
Calm Nature
- Moonblast
- Wish
- Protect
- Aromatherapy
This thing completely walls Hydreigon, one of the threats to this team, and stops Dragon spam. Got incredible Special Bulk and decent physical bulk, and access to Wish pass, something which is really helpful for Mr. Drill. Wish Protect for longevity. Moonblast for obligatory STAB while Aromatherapy because fuck yo status.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Grass Knot
- Hyper Voice
- Thunderbolt
Rip Raikou ;~; This thing is really good and with the addition of Hyper Voice, it's got irresistible coverage, meaning it can do a number on almost everything. With a base speed of 109 it can outspeed base 108's and with Orb it hits quite hard. Also, it can love to come in on scalds and get that health up. yumE. Volt Switch because I like momentum. Grass Knot kills Swampert and 2hkos Donphan and Krookodile. Hyper Voice hits Mega Ampharos and Mega Abomasnow (Not regular one cuz Soundproof rip ;_;) and doing good damage to anything neutral
Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Scald
- Rest
- Sleep Talk
- Calm Mind
Ah the obligatory dog. Really innovative set guys. It's totally ungeneric I promise! 16 speed EVs to speedcreep other Crocunes and Gligars.
Offensive Nidoqueen: 0 switchins :\\\. Also can tank a hit from about everything unlike Nidoking
Dragon Dancers: Gatrs, Mence and Haxorus might be a problem if they get 2 DDs up. Gatr, you gotta switch to Beedrill asap and jab it. Crobat EVs outspeed it at +1 if adamant so that's that. Mence and Haxorus, Florges+Crocune is your best bet. I like switching between Crobat and Florges to tank both Poison Jab and Outrages respectively.
Mega Aerodactyl: Don't lose CroCune. If you do, rip.
CroCune: Don't lose Helio, or else it's over if you're unlucky.
Dragon Dancers: Gatrs, Mence and Haxorus might be a problem if they get 2 DDs up. Gatr, you gotta switch to Beedrill asap and jab it. Crobat EVs outspeed it at +1 if adamant so that's that. Mence and Haxorus, Florges+Crocune is your best bet. I like switching between Crobat and Florges to tank both Poison Jab and Outrages respectively.
Mega Aerodactyl: Don't lose CroCune. If you do, rip.
CroCune: Don't lose Helio, or else it's over if you're unlucky.
So yeah guys that's my RMT like/comment on how to make it better thanks :]
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