Ubers Mega Lucario

QC Checks: 3/3
GP Checks: 1/1



[OVERVIEW]

• Mega Lucario has a nice in being able to handle commons Dark- and Fairy-types such as Arceus-Dark, Arceus-Fairy and Xerneas easily thanks to his very good offensive type.
• It has a favorable matchup against stall because it can always find setup opportunities easily on almost Stall staples.
• It has a pretty good Attack stat, which coupled with his ability and setup move allows it him OHKO most defensives threats in the metagame (Giratina-O, Support Arceus, and Primal Groudon) after a Swords Dance.
• Its above average base 112 Speed stat allows it to run an Adamant nature and outspeed base 97 Speed Pokemon such as Lunala and Solgaleo by one point, because base 100s and 110s Pokemon aren't used a lot in the metagame.
• Its access to Adaptability, Swords Dance, Close Combat, Iron Tail (only Steel-type STAB, but it has shaky accuracy) and Bullet Punch as priority makes it very hard to handle for the opposing team.
• Althought it has good typing, its 70 / 88 / 70 bulk doesn't allow it to switch into offensive threats' attacks and makes it hard to set up compared to many other sweepers in Ubers.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: Bullet Punch
move 4: Iron Tail / Stone Edge
item: Lucarionite
ability: Justified
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

• Swords Dance is the setup move and allows Lucario to sweep.
• Close Combat is Mega Lucario's primary STAB move; it hits hard anything that doesn't resist it and can OKHO most neutral walls at +2, such as support Arceus variants and Primal Groudon.
• Bullet Punch is a priority move that allows Mega Lucario to handle faster Pokemon and clean offensive teams.
• The last move depends on what coverage you want Mega Lucario to have: Iron Tail is a secondary STAB move that hits Fairy-types and anything that resists or is immune to Close Combat, such as Arceus-Fairy, Xerneas, and Giratina-O, while Stone Edge can be used to OHKO Ho-Oh, which Mega Lucario cannot hit otherwise.


Set Details
========

• Maximum Speed and Attack EVs allow Mega Lucario to hit fast and hard.
• An Adamant nature makes Mega Lucario able to OKHO threats such as Giratina-O at +2; a Jolly nature is only useful if you want to outspeed Adamant Arceus and Timid Yveltal.
• Adamant Mega Lucario at +2 can OKHO Mega Gengar, all support versions of Arceus, Primal Groudon, Giratina-O, not 100% Zygarde can't tank +2 Close Combat.
• Justified is the most useful of Lucario's abilities before Mega Evolving, as it can give Lucario an Attack boost if switching into Dark-type move.


Usage Tips
========

• Switch Lucario on passive Dark- or Steel-types, either with double switches or just bringing it in after a teammate has been KOed.
• You can also switch it in on a predicted non-damaging attack, such like Recover or Toxic.
• Try to catch a +1 Attack boost by switching in on Dark moves, such as Arceus-Dark's Judgement
• Set up a Swords Dance against passives Pokemon, such as a support Arceus, or a wall like Ferrothorn, or on a switch-out.
• Keep Lucario safe for the late-game against balanced teams, but use it to pressure offense teams.
• Avoid status, as burn and paralysis make Mega Lucario useless.

Team Options
========

• Primal Groudon can absorb burn and paralysis and setup Stealth Rock, which helps Mega Lucario's sweeping. Primal Groudon's defensive version also checks most of Mega Lucario's revenge killers.
• Dark-types such as Yveltal or Arceus-Dark check Ghost-types that are immune to Close Combat.
• Arceus-Rock and Arceus-Water are useful to check Flying-types such as Mega Salamence, Ho-Oh and Lugia
• Mega Lucario appreciates entry hazard; Ferrothorn makes for a good partner, since it is able to set up Spikes while also checking Primal Kyogre
• Ho-Oh's Thunder Wave support cripples faster threats and makes Mega Lucario's average Speed less of a problem.
• Giratina-O also fits well with Mega Lucario, being able to come in on attacks that are super effective against Mega-Lucario and it can also phaze and paralyze foes with Thunder Wave.
• Mega Lucario can weaken Primal Groudon and beat most Steel-types, which benefits and allows Geomancy Xerneas to sweep more easily.

[STRATEGY COMMENTS]
Other Options
=============

• Ice Punch can be used to hit for Salamence and Rayquaza.
• Earthquake is an option for Toxapex and Aegislash.
• Crunch is an alternative to deal with Lunala, OHKOing it at +2.
• Agility can be used in place of the coverage move to make up for Mega Lucario's not-excellent Speed.
• A special set consisting of Nasty Plot, Flash Cannon, Vacuum Wave, and a coverage move is viable and the surprise factor can be takend advantage of, though it's not as effective overall.

Checks and Counters
===================

**Ghost-types**: Ghost-types are immune to Close Combat, and most of them outspeed Mega Lucario or are bulky enough to tank its coverage moves. Arceus-Ghost outspeeds and can OHKOes Mega Lucario with Focus Blast, while Mega Gengar traps and OHKOes it with Focus Blast, but Mega Gengar can be OHKOed by an Adamant +2 Bullet Punch even without Stealth Rock damage. Lunala tanks a +2 Iron Tail if Shadow Shield is intact and OHKOes back with Focus Blast or Choice Specs-boosted Moongeist Blast, but it gets OHKOed by a +2 Crunch. Giratina-O also tanks Jolly Mega Lucario's +2 Iron Tail and can phaze it out with Dragon Tail, but Giratina-O can be OHKOed by an Adamant +2 Iron Tail. Aegislash walls Mega Lucario and can lower its Attack with King's Shield, but it can't do anything back without Shadow Ball.

**Zygarde-C**: Thanks to his great bulk, Zygarde-C can tank a +2 Close Combat and OKHO Mega Lucario back with Thousand Arrows.

**Psychic Terrain**: Psychic Terrain nullifies priority moves, making Mega Lucario useless against fast threats like Mega Gengar, Pheromosa or Deoxys-A.

**Ho-Oh**: Ho-Oh resists both Mega Lucario's STAB moves STABs and can OKHO it back, Lucario still have a chance to kill Ho-Oh after Stealth Rock damage, Adamant version can OKHO offensive Ho-Oh with Close Combat though.

**Toxapex**: Toxapex resists both of Mega Lucario's STAB moves; it tanks a +2 Close Combat and can eliminate its attack boosts with a Scald burn.

**Mega Salamence**: Mega Salamence is a decent check to ,Mega Lucario, being able to lower its Attack thanks to Intimidate before Mega Evolving and tank a +1 Iron Tail thanks to its good physical bulk, it can OKHO back with Double-Edge, or set up a Dragon Dance if Mega Lucario's Attack isn't boosted.

**Fast Revenge Killers**: Mewtwo, Offensive Arceus, and Choice Scarf users bar Xerneas can tank a +2 Bullet Punch, outspeed, and KO Mega Lucario.
 
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imo you should explain why fight/steel is a good typing in the current meta in the overview. ho-oh shouldn't be an example of a mon that walls lucario, since +2 adamant cc does 80 min and stone edge just ohkos. I think crunch should also be slashed on the main set and not in oo, crunch gets more reliable coverage on ghosts such as lunala, gira-o, and aegislash; being able to ohko lunala at +2 is pretty important. under moves it's also important to mention stone edge hits mega salamence so it can't set up on you. eq/ice punch should be in oo, the former hitting toxapex and aegislash while the latter secures better coverage vs mence and also hits gira-o. you should expand that section anyway by putting it in bullet form and specifying what set nasty plot would run. in set details mention gira-o is only ohkoed by +2 iron tail after sr. i think usage tips should be tightened up a bit, luke should not be switching arbitrarily into judgments that do 36 min unboosted, nor can it let darkceus get too many calm minds up so it needs to come in on a predicted cm or recovery move. under team options you say it beats weakened pdon--+2 xern does that too, i think it should be changed to 'weakens pdon for xern to sweep.' mention crunch as ohkoing lunala at +2 in c&c and also remove tapu lele (but keep psychic terrain). iron tail ohkos outright, +2 adamant cc does 70 min, while any non resisted coverage move is a guaranteed ohko at +2 after sr. mention toxapex has to watch out for earthquake and under fast revenge killers explicity exclude scarf xerneas.
 

Fireburn

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Crunch is not worth having Bullet Punch as your only move to hit Xerneas. It also actually does less damage to Giratina-O - +2 Adamant Crunch needs to roll absolute max damage to OHKO Giratina-O after Stealth Rock while +2 Iron Tail is a guaranteed kill after SR and ~57% chance to KO without SR. If Mega Lucario is having that much trouble with Lunala you would be better off having a more reliable method to maintain Stealth Rock so Shadow Shield isn't a problem. Dropping Iron Tail also means you get walled by Mega Sableye and have significantly more trouble getting past Mega Salamence.

Earthquake probably is not worth OO. Toxapex takes 71-84 from +2 CC and can't survive a second one after using Haze nor KO -1 SDef Mega Lucario with Scald.
 
My gripe with Iron Tail is its accuracy. +2 Iron Tail is only a guaranteed ko after sr if it hits, so in practice the chance to KO is 75%. In this meta you can't really afford to miss since you either get statusd or set up on, which isn't worth it imo since Crunch + BP kills ghosts anyway at +2 and mence is slightly easier to deal with following the nerf.

+2 252+ Atk Adaptability Lucario-Mega Bullet Punch vs. 184 HP / 28 Def Xerneas: 424-500 (96.5 - 113.8%) -- 81.3% chance to OHKO

+2 Bullet Punch has a higher chance to OHKO than Iron Tail has to hit, so the situation vs Xerneas is only applicable if you haven't set up yet, which either means Xerneas is coming in after your opponent sacks something (in which case it's probably scarf) or you're bringing Lucario in on it, which gives your opponent a relatively free switch. Stall is much less viable now with resttalk z geoxern, zygarde, and cm arceus formes on the rise, so it just becomes a battle of attrition via hoping your opponent misplays. Earthquake is not the best option but I think it's worth OO since it allows you to KO Toxapex, Aegislash, and slightly weakened pdon without the drop in defenses, which can help Lucario avoid the OHKO in some scenarios.
 
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Aberforth

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Completely agree with Fireburn on this one. Crunch isn't as powerful and has a lower chance to kill important defensive targets, Iron Tail hitting Mence is nice because even with the nerf Mence is still an issue and having your best move to hit it with be a move it resists is not ideal, Ray also doesn't care about Close Combat much, Xern can be forced into setting up vs you in a lastmon situation and if it's geomancy and the set with higher physical bulk (200 defense), it can live two BPs and proceed to sweep you. Also Iron Tail hits Lugia harder and can hurt Arceus formes that resist Fighting much more than crunch than.

PS: +2 252+ Atk Adaptability Lucario-Mega Bullet Punch vs. 0 HP / 200 Def Xerneas: 356-420 (90.5 - 106.8%) -- 37.5% chance to OHKO, Iron Tail is better.
 
that's a best case example, chances are xern will be weakened somewhat if it's a lastmon scenario, either by prior damage or entry hazards. bp only misses out on the 2hko if xern is at full, and i only really see that being the case early game where you should definitely still have other checks for it. i'm fine with crunch not being on the main set--i just think it hits enough targets to be considered while iron tail is relatively unreliable if lucario is attempting a sweep.
 
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if anything, i'd slash stone edge with sd as opposed to iron tail. 4 atks can be legit on certain teams and the ability to threaten the ohko on unboosted xern and hit shit like gira-o is too important to pass up.

agility should be mentioned since it's a decent tech esp on wobb teams

• outclassed by the other megas, specially Salamence

no.

approved 1/3
 
The coverage moves mentioned in the Overview should go into OO as well with elaboration as to what to use it for + what to drop for them.

Jolly is also good for Timid Yveltal but Adamant's power vs stuff like Gira-O and Xerneas are too good to pass on imo.

Crunch is ass as you take your best matchups (stall/balance fulla slow 90s) and throw it outta the window without +2 Iron Tails to throw around. +2 Crunch is also a roll vs Arceus-Ghost but its faster anyway so that might not be an issue. Keep it in OO regardless.

Mention Iron Tail targets such as what dice mentioned above. Arceus-Fairy is also a target.

QC 2/3
 
gonna edit soon

if anything, i'd slash stone edge with sd as opposed to iron tail. 4 atks can be legit on certain teams and the ability to threaten the ohko on unboosted xern and hit shit like gira-o is too important to pass up.

agility should be mentioned since it's a decent tech esp on wobb teams

• outclassed by the other megas, specially Salamence

no.

approved 1/3
Agility? lmao, new strats? Also, gonna put Stone Edge on Swords Dance in OO, it doesn't worth a slash on set
 
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Minority

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In overview remove "also one of the few Mega Evolutions that are actually allowed". Also remove the mention of Adaptability in this first bullet point. Instead of saying "breaking stall teams that are present in the metagame" say something more along the lines of "has a strong matchup against stall because of X, Y, and Z". I wouldn't call 112 an average speed stat (more like above average), but the information that follows it is good. In the 4th bullet point, Iron Tail lacks accuracy not precision. Ice Punch is OO at best, so it shouldn't even be mentioned in the intro, same applies to Crunch. Overview should touch on that Mega Lucario's lack of bulk makes it more challenging to setup than many other sweepers in the tier.

In moves list out every single target of Stone Edge. If Ho-Oh really is the only target, then say something along the lines of "Stone Edge is to OHKO Ho-Oh, which Mega Lucario cannot hit otherwise". In usage tips this line should be removed because it simply isn't true:

After a Swords Dance, nothing in the meta can switch on mluke STABs
In OO List out each coverage individually in order of Ice Punch, Earthquake, and Crunch. After these bullets mention Agility, and then Nasty Plot set last. In C&C add Mega Salamence somewhere low on the list due to Intimidate, solid physical bulk, and ability to OHKO Mega Luke.

Make these changes and I will stamp.
 
In overview remove "also one of the few Mega Evolutions that are actually allowed". Also remove the mention of Adaptability in this first bullet point. Instead of saying "breaking stall teams that are present in the metagame" say something more along the lines of "has a strong matchup against stall because of X, Y, and Z". I wouldn't call 112 an average speed stat (more like above average), but the information that follows it is good. In the 4th bullet point, Iron Tail lacks accuracy not precision. Ice Punch is OO at best, so it shouldn't even be mentioned in the intro, same applies to Crunch. Overview should touch on that Mega Lucario's lack of bulk makes it more challenging to setup than many other sweepers in the tier.

In moves list out every single target of Stone Edge. If Ho-Oh really is the only target, then say something along the lines of "Stone Edge is to OHKO Ho-Oh, which Mega Lucario cannot hit otherwise". In usage tips this line should be removed because it simply isn't true:



In OO List out each coverage individually in order of Ice Punch, Earthquake, and Crunch. After these bullets mention Agility, and then Nasty Plot set last. In C&C add Mega Salamence somewhere low on the list due to Intimidate, solid physical bulk, and ability to OHKO Mega Luke.

Make these changes and I will stamp.
added stuff
 
add remove comments
[OVERVIEW]

With SuMo actual metagame, Mega-Lucario Mega Lucario has a better niche, nice in being able to handle commons Dark Dark- and Fairy-types such as Arceus-Dark, Arceus-Fairy, and Xerneas (Arceus-Dark, Arceus-Fairy and Xerneas) easily thanks to his very good offensive type (Fighting/Steel), and has a strong matchup against stall because it can always find setup opportunities easily on almost Stall staples. • It has a favorable matchup against stall because it can always find easy setup opportunities against most stall teams staples.
It has a pretty Pretty good base 145 Attack stat stat, which (145) coupled to with his ability and setup move makes allows it him OHKO most defensives threats in the metagame (Giratina-O, Support Arceus Arceus, and and Primal Groudon) after a Swords Dance.
Its above Above average base 112 Speed stat (112), allows him it to run an Adamant nature and outspeed base 97 Speed Pokemon such as Lunala and Solgaleo 97's bs mons (Lunala and Solgaleo) by one point, because base 100/110 100s and 110s Pokemon aren't used a lot in the metagame. pokemons aren't used anymore.
Its access Access to Adaptability, Swords Dance, Close Combat, Iron Tail (only Steel-type STAB, but it has shaky lacks accuracy) accuracy), and Bullet Punch as priority makes him it very hard to handle for the opposing team.
• Althought it has good typing, his its defensive stats 70 / 88 / 70 bulk (if you want to keep "defensive stats" dont include the hp stat) (70/88/70) doesn't allow him it to switch into offensive threats' attacks and makes it hard to setup set up compared to many other sweepers in Ubers.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: Bullet Punch
move 4: Iron Tail/Stone Edge Iron Tail / Stone Edge
item: Lucarionite
ability: Justified
nature: Adamant/Jolly Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

• Swords Dance is setuping the setup move and allows Mega Lucario to sweep.
• Close Combat is Mega Lucario's primary stab, STAB move; it hits hard anything that doesn't resist it and can without resist or immunity, OKHO most neutral walls at +2 +2, such as support Arceus (which forme? i doubt standard arceus is used defensively ) and Primal Groudon. (Support Arceus and Primal Groudon).
• Bullet Punch is a priority move that allows Mega Lucario as priority to handle faster mons Pokemon and clean offensive teams teams.
Last move depends of what you want to coverage with Mega-Lucario:
The last move depends on what coverage you want Mega Lucario to have: Iron Tail is a secondary STAB move that hits Fairy-types and anything that resists or is immune to Close Combat, such as Arceus-Fairy, Xerneas, and Giratina-O, while Stone Edge can be used to OHKO Ho-Oh, which Mega Lucario cannot hit otherwise. here as second stab if you want to hit Fairy-types and everything that resist or are immune to Close Combat, such as Arceus-Fairy, Giratina-O or Xerneas.
• Stone Edge is to OHKO Ho-Oh, which Mega Lucario cannot hit otherwise.



Set Details
========

Maximized Maximum Speed and Attack EVs allow Mega Lucario Stats to hit faster fast and harder. hard.
An Adamant nature makes Mega-Lucario Mega Lucario able to OKHO threats such like as Giratina-O at +2, +2; a Jolly nature is only useful if you want to outspeed Adamant Arceus and Timid Yveltal.
• Adamant Mega Lucario at +2 can OKHO Mega-Gengar, Mega Gengar, all support versions of Arceus, Primal Groudon, Giratina-O, non evolued (you mean not 100% or...? i dont get this one ) Zygarde can't tank +2 Close Combat.
• Justified is the most useful of Lucario's abilities before Mega Evolve, Evolving, as it can gain give Lucario an Attack boost by if switching into Dark-type move.


Usage Tips
========

• Switch Lucario on passive Dark Dark- or Steel-types, either with double switches or just bringing it in after a teammate has been KOed. with doubles, or just bring it up after a kill.
• You can also switch it in on a predicted non-damaging attack, such like as Recover or Toxic.
• Try to catch an a +1 Attack boost by switching in on Dark moves, such as Arceus-Dark's Judgement
• Set up a Swords Dance against passives Pokemons, Pokemon, such as a Support support Arceus Arceus, a wall like Ferrothorn, or on a switch out. or a staller (Ferrothorn for example) or on a switch-out.
• Keep Lucario safe for the late-game against balanced teams, but use it to pressure Offense offense teams.
• Avoid as possible status, as burn and para paralysis make Mega-Lucario Mega Lucario useless.

Team Options
========

• Primal Groudon can absorb burn and paralysis and setup Stealth Rock Rock, which helps Mega-Lucario's Mega Lucario's sweeping, sweeping. the Primal Groudon's defensive version also checks most of Mega Lucario revenge killers. Mega-Lucario's Revenge Killers.
• Dark-types such as Yveltal or Arceus-Dark check Ghost-types that are immune to Close Combat.
• Arceus-Rock and Arceus-Water are useful to check Flying-types: Flying-types such as Mega Salamente, Ho-Oh, and Lugia. Salamence-Mega, Ho-Oh and Lugia.
Mega-Lucario Mega Lucario appreciates entry hazards; Ferrothorn makes for a good partner, since it is able to set up Spikes while also checking Primal Kyogre. Hazard Stack, Ferrothorn's ability to set up Spikes and check Primal Kyogre makes him a great pair.
• Ho-Oh's Thunder Wave support cripples fast faster threats and make makes Mega Lucario's average Speed less of a problem.
• Giratina-O also fits well with Mega-Lucario, Mega Lucario, being able to come in on attacks that are super-effective super effective against Mega Lucario, and it against Mega-Lucario, can also phaze and paralyze foes with Thunder Wave. Thunder-Wave opponants.
Mega-Lucario Mega Lucario can weakens weaken Primal Groudon and beat most Steel-types, which benefits and makes allows GeoXern Geomancy Xerneas sweeping to sweep more easily.

[STRATEGY COMMENTS]
Other Options
=============
Run Ice Punch can be used to hit for Salamence and Rayquaza.
Run Earthquake is an option for Toxapex and Aegislash.
Run Crunch is an alternative to deal with Lunala, OHKOing it at +2. to OKHO Lunala at +2.
Run Agility. Agility can be used to make up for Mega Lucario's not-excellent Speed.
Nasty Plot set with Focus Blast, Flash Cannon and Vacuum Wave. A special set consisting of Nasty Plot, Flash Cannon, Vacuum Wave, and a coverage move is viable and the surprise factor can be takend advantage of, though it's not as effective overall.

Checks and Counters
===================

**Ghost-types**: Ghost-types are immune to Close Combat, and most of them outspeed Mega-Lucario, Mega Lucario or are bulky enough to tank any its coverage moves. Arceus-Ghost outspeeds and can OKHO OHKOes Mega Lucario with Focus Blast. Blast, while Mega-Gengar Mega Gengar traps Mega-Lucario and OKHO OHKOes it with Focus Blast, but Mega Gengar can be OKHO'd OHKOed by an Adamant +2 Bullet Punch even without Stealth Rocks. Rock damage. Lunaala Lunala tanks a +2 Iron Tail if Shadow Shield aren't broke is intact and OKHO OHKOes back with Focus Blast or Choice Specs Specs-boosted Moongeist Blast, but Lunala it gets OKHO'd OHKOed by a +2 Crunch. Giratina-O also tanks Jolly's Jolly Mega Lucario's +2 Iron Tail and can phaze it out with Dragon Tail, but Adamant. (this is incomplete? i assume giratina doesnt tank a +2 iron tail from adamant lucario but it does from jolly lucario. please complete the sentence ) Aegislash walls Mega-Lucario Mega Lucario and can lower his its Attack with King King's Shield, but it can't do nothing anything back without Shadow Ball.

**Zygarde-C**: Thanks to his great bulk bulk, Zygarde-C can tanks tank a +2 Close Combat and OKHO Mega Lucario back with Thousand Arrows.

**Psychic Terrain**: Psychic Terrain nullifies piorities, priority moves, making Mega-Lucario Mega Lucario useless against fast threats like Mega-Gengar, Mega Gengar, Pheromosa, and Deoxys-A. Pheromosa or Deoxys-A.

**Ho-Oh**: Resists Ho-Oh resists both of Mega-Lucario's Mega Lucario's STAB moves STABs and can OKHO it back, Lucario still have a chance to kill Ho-Oh after Stealth Rock damage, Adamant version can OKHO offensive Ho-Oh with Close Combat though.

**Toxapex**: Toxapex resists both of Mega Lucario's STABs, STAB moves; it tanks a +2 Close Combat and can eliminate its Mega Lucario's Attack attack boosts with a Scald burn. and burn back with Scald.

**Salamence-Mega**: Mega Salamence is a decent check to Mega-Lucario, Mega Lucario, being able to lower its attack Attack thanks to Intimidate before Mega Evolving and tank a +1 Iron Tail with thanks to its good its physical bulk; it can then OKHO back, (with what? ) or set up a Dragon Dance if Mega Lucario's Attack isn't boosted.

**Fast Revenge Killers**: Mewtwo, Offensive Arceus, and Choice Scarf users bar Xerneas (except Xerneas), all those can tank a +2 Bullet Punch, outspeed outspeed, and KO Mega Lucario.

the other options section is really scarce, please write something more than just "run x to hit y". This applies particularly to drastic set changes like having Agility or running an all special set. In the former case, which move do you drop? Do you still want priority or the Speed boost makes up for that? (so which moveslot do you drop?) In the special set case, are there partiular situations in which such a set is particularly useful, for example a pokemon that walls the physical set but cannot handle the special one? i understand it's just an "other option", so you don't have to write an essay on it, but some additional information would be really nice

also be sure to address the comments
1/1
 
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