Mega Manectric (Revamp) (QC 3/3) (GP 2/2)

bludz

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QC: AM, p2, celticpride

GP: The Dutch Plumberjack, Snobalt

[OVERVIEW]

Manectric possesses a fantastic Speed tier after Mega Evolution, which makes it very threatening to offensive playstyles. Because of the offensive pressure it applies thanks to its great Electric / Ice / Fire coverage, it is an excellent momentum grabber with Volt Switch. It also has a decent defensive typing in mono-Electric, which, in tandem with Intimidate, allows it to tank priority moves such as Bullet Punch and Brave Bird. Unfortunately, its Speed tier isn't the best prior to Mega Evolution, preventing it from safely Mega Evolving against Keldeo, which it would normally check. It's also walled by Ground-types such as Hippowdon, which also prevent it from using Volt Switch freely, and it only has one set, so it is rather predictable. While Mega Manectric has decent power, it relies on super effective hits to defeat most walls, meaning that it will often be forced to bail out of them with Volt Switch. Overall, Mega Manectric's niche in the OU tier is a solid one, primarily as a threat to offense with a worse matchup against bulkier playstyles.


[SET]
name: Special Attacker
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flamethrower / Overheat
move 4: Hidden Power Ice
item: Manectite
ability: Lightning Rod
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

Moves
========
Volt Switch allows Mega Manectric to pivot out of unfavorable matchups and ease prediction when the foe also switches out. Thunderbolt is the preferred STAB move when going for maximum power and KOs. A Fire-type coverage move is used to hit bulky Steel-types as well as hit Grass-types harder than Hidden Power Ice; Flamethrower is more consistent than Overheat because it does not miss and does not induce a Special Attack drop, but Overheat is more powerful, netting the OHKO on Mega Metagross and Excadrill, as well as guaranteeing the OHKO on Ferrothorn. Hidden Power Ice completes the BoltBeam coverage, providing a way to hit Ground- and Dragon-types.


Set Details
========
Maximum Speed EVs with a Timid nature make Mega Manectric as fast as possible, outspeeding threats such as Tornadus-T and Weavile while Speed tying Jolly Mega Lopunny. Maximum Special Attack is used to hit as hard as possible. Lightning Rod allows Manectric to get a Special Attack boost in its pre-Mega forme if it is hit by an Electric-type move.


Usage Tips
========
It is generally advisable to Mega Evolve Manectric early in the match so that it can utilize its excellent Speed and apply pressure from the get-go. Volt Switch is the move of choice early- and mid-game to soften up the opponent's team and provide yourself with the switch advantage. One should try to identify potential Choice Scarf users on the opposing team and consider hard switching Manectric if faced with one such as Landorus-T. If the opposing team is carrying a significant number of priority moves, limit the number of times Mega Manectric switches into entry hazards so that it can survive these moves late-game.


Team Options
========
Mega Manectric really appreciates entry hazard support, so Pokemon like Garchomp, Heatran, and Landorus-T all make for fine partners to set up Stealth Rock and tank attacks directed towards it. In a similar vein, Klefki, Skarmory, and Ferrothorn can stack Spikes, which can be deadly in tandem with Volt Switch. Water-, Grass-, and Ice-types are very beneficial to Mega Manectric for their ability to defeat Ground-types that wall it. Keldeo in particular is also able to pressure blanket special walls such as Chansey thanks to Secret Sword, and it also checks Bisharp, which gets a Defiant boost from Mega Manectric's Intimidate. Azumarill is also a great partner because it checks Mega Charizard X, which takes very little damage from Mega Manectric's attacks, while also being an answer to weather-based offense, which Mega Manectric struggles against. Breloom also checks weather-based offense and can use Mach Punch to clean up teams that Mega Manectric has weakened. Many bulky Psychic-types such as Celebi, Latias, and Mew can wall Mega Manectric, so it really enjoys Pursuit support from the likes of Tyranitar, Weavile, Bisharp, and Assault Vest Metagross. Hoopa-U works great with Mega Manectric by taking advantage of walls, checking bulky Psychic-types, and, most notably, defeating Mega Alakazam, which outspeeds and checks Mega Manectric. Weavile especially synergizes well with Mega Manectric for also defeating Ground- and Grass-types that wall it, while Mega Manectric defeats some of Weavile's best checks in bulky Steel-types such as Mega Scizor. Gengar is also a nice partner for generally pressuring defensive Pokemon that can take hits from Mega Manectric, and Mega Manectric can check Tornadus-T, which is a major annoyance to Gengar. Crawdaunt is a solid partner for many of the same reasons as Azumarill and Weavile. Talonflame can work well with Mega Manectric by overloading similar checks such as Hippowdon and hard checking Clefable, and Mega Manectric can threaten bulky Water-types such as Slowbro in return. Mega Manectric can fit onto rain offense with a powerful Thunder and the ability to pivot to reset weather and threaten bulky Water-types, which are typically annoying for rain. Tornadus-T is also a solid partner, as it forms a VoltTurn core with Mega Manectric and threatens Grass-types, which check or wall Mega Manectric.


[STRATEGY COMMENTS]

Other Options
===========
Hidden Power Grass can be used to hit Water / Ground types such as Gastrodon, Quagsire, and Mega Swampert, but it provides generally inferior coverage to Hidden Power Ice. Toxic can be run to cripple bulky Ground-types, but Mega Manectric has to sacrifice Thunderbolt or Volt Switch to do this.


Checks and Counters
===============
**Ground-types**: Ground-types are the most annoying Pokemon to Mega Manectric because they prevent it from spamming Volt Switch. Hippowdon is a notorious Mega Manectric counter that avoids the 2HKO from Hidden Power Ice with a mixed spread. Gastrodon, Quagsire, and Seismitoad all wall Mega Manectric thanks to their typing giving them a neutrality to Hidden Power Ice. Rhyperior is also a hard check, as it also avoids the 2HKO from Hidden Power Ice, but its lack of reliable recovery can let Mega Manectric break past it if it is worn down as the match goes on.


**Grass-types**: Some Grass-types such as Celebi and Tangrowth are bulky enough to wall Mega Manectric despite its super effective coverage against them. Amoonguss is a check but cannot switch in against Flamethrower very well and has to beware of Overheat. Mega Venusaur is the truest counter of all of these because of Thick Fat.


**Dragon-types**: Dragon-types resist Mega Manectric's STAB and Fire-type coverage moves, so they are only susceptible to the weak Hidden Power Ice. Latios and Latias are very common checks to Mega Manectric, and both avoid the 2HKO from Hidden Power Ice and can then retaliate or heal up. By virtue of their typing, Mega Charizard X and Kyurem-B are hit neutrally by Hidden Power Ice and can heal off any damage easily with Roost. Mega Altaria is capable of running enough bulk to tank Hidden Power Ice as well, and defensive Dragon Dance sets can use Manectric as setup fodder. Other bulky Dragons like Dragalge, Goodra, and Mega Ampharos can take Hidden Power Ice without much problem and retaliate with powerful STAB moves.


**Electric-types**: Raikou is a very prominent check to Mega Manectric, especially if it holding an Assault Vest. It has a solid Special Defense stat and is hit neutrally at worst by any attack, while it can also use a slower Volt Switch to give the opponent a switch advantage. Rotom-H resists every move Manectric runs, but like Raikou, it is susceptible to being worn down by entry hazard damage throughout the match, making it only a check.


**Faster Pokemon**: Mega Manectric is very fast, but there are several threats that can outspeed it. Weather sweepers like Excadrill, Mega Swampert, and Kingdra outspeed it under their respective weathers, while Mega Swampert also walls it completely. Mega Alakazam, Mega Sceptile, Mega Beedrill, and Mega Aerodactyl can hit Mega Manectric first with frighteningly strong STAB moves. Relevant Choice Scarf users such as Landorus-T, Garchomp, Latios, Kyurem-B, and Keldeo can also outspeed Mega Manectric, and most can OHKO it, although Keldeo may need a bit of prior damage.


**Bulky Pokemon**: There are many bulky Pokemon capable of switching into Mega Manectric without taking too much damage. Chansey in particular takes basically no damage from Manectric, while Clefable, Mega Sableye, Mew, and Sylveon are also capable of switching in and healing up. Heatran and Tyranitar can tank any move from Manectric fairly easily and retaliate. Tyranitar in particular can be annoying for its ability to hit Manectric with Pursuit if it chooses to bail out with Volt Switch.
 
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Albacore

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I'd put Protect in OO to MEvo vs Keldeo/Talon/Weavile/Latis/Starmie etc, you miss TBolt in a lot of scenarios but it's still an acceptable option, since it makes MMan noticeably better vs offense which it can struggle to MEvo against otherwise.
 

antemortem

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why not slash HP Grass with HP Ice instead of in OO? i wouldn't deign to say its coverage is "inferior" to HP Ice, it's just a heavily team dependent choice.
 

bludz

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When something is that heavily team dependent I'd prefer to relegate it to OO

It is pretty inferior since Manectric then lacks a way to touch Dragon-types which are some of its most common checks. Being hard checked / walled by Tank Garchomp, defensive Landorus-T and spdef Gliscor is kind of a big deal where HP Grass really only hits the Water/Ground types which aren't nearly as common
 

AM

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Please don't put protect in OO. If you have to use Protect chances are your team has a million more problems that should be addressed. HP Grass is OO, it's pretty matchup dependent and the only time you're gonna pull it off or appreciate it is when you face a guy that's dedicated to using Quagsire as their electric check, which is lol. HP Ice is also why M-Manectric is a pain to offense and HP Grass just nurtures it a lot more than actually help it.

Skarmory should be included in Spikes partners. Hoopa-U as a wall-breaker and something to slow down M-Kazam, to an extent obviously, which M-Manectric kind of doesn't enjoy going up against.

Once you elaborate more on the generalizations you have in checks and counters and other areas you can consider it QC 1/3.
 
Mega Manectric is not a special sweeper; yes, it can be used to clean, but by no means is it a sweeper. Its purpose is as an offensive pivot meant to blanket check offense with its combination of speed, coverage, and Intimidate. Its set title should be changed to reflect that.

Celebi's days are long gone with Torn-T and Weavile running around, but Mega Man is still one of the more difficult Pokemon to deal with as a Baton Pass receiver (specifically Calm Mind or Nasty Plot), and Celebi can break through Heatran with Earth Power if needed. As a result, specifically mention Celebi when mentioning Grass-types.

Most generic offense mons fit with Mega Man but mention Talonflame specifically because Mega Man possesses a lot of qualities that makes it pair well with Talon, specifically Intimidate + Volt Switch for opportunities to come in safely and ability to pressure Slowbro.
 

p2

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this looks good, change the set name to something else because i dont really see manectric as a sweeper, just go with special attacker tbh

change weather to faster mons and include stuff such as scarfers, mega zam/aero, and weather

2/3
 

bludz

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Implemented both your checks, ready for the third one
 

busyguy

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Hey, what about M-Manes ability to help weather teams ?
Manectric can be run on Sand teams, to break Excadrill's checks or to gain momentum because they switch out: Skamory, defensive Landorus-T, Garchomp and fat waters like Slowbro, Manaphy and Rotom are pressured, aiming for the Excadrill sweep. In return Air Baloon Excadrill in combination with SD can break through Hippowdon, while also checking Charizard X and M-Altaria, which can set up on Manec.Manectric and Exca both get walled by unaware Quagsire though.
On Rain Thunder gets 100% accuracy. Ferrothorn gets weakened with Overheat despite the rain, leaving it in 2hko range of Kingdra's or Kabutops water attacks. It is immune to paralysis from Thunder Wave, and is also resists many common forms of priority, like Brave Bird from Talonflame. It can also pivot into threats to rain like Thundurus (especally with Volt Absorb pre mega) and Tornadus-T.
 
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Just a little nitpick: unless you meant "4 SpD" in MegaMan's EV spread, shouldn't its EVs be put in order (4 Def / 252 SpA / 252 Spe instead of 252 SpA / 4 Def / 252 Spe)?
 

bludz

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Fixed the EV thing and added weather stuff in team options. Personally have never seen a Manectric on sand that I can remember so third check can give their verdict on that if they want me to remove it.
 

busyguy

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There are already many team options but still Tornadus is a pretty good partner too. It forms a VoltTurn core and Manectric appreciates Torn-T's ability to shut down defensive teams with Taunt. Knock Off removes Chansey's Eviolite or Superpower does over half. Clefable can't take LO Hurricanes, Grass Knot gets rid of Ground types.
 
Man huge Team Options section 0_0

Anyways, this sentence jumped out to me as backwards:
Overheat is more powerful than Flamethrower, netting the KO on Mega Metagross and Excadrill but can be baited leading to a Special Attack drop.
Sounds like Overheat is the first slash, when Flamethrower is first. Not really partial to either option but it should sync up better.

After that QC 3/3
 

MANNAT

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This is a really solid write up, but you should mention that Overheat gets the guaranteed OHKO on ferrothorn as well as the other threats that you mentioned. Also, scarf Excadrill/sand rush exca should also be mentioned under ground types since it can outspeed and OHKO mane, although it can't switch into overheat.
 

bludz

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K all 3 checks have been implemented. This is ready for GP
 

Lumari

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GP 1/2
[OVERVIEW]
Manectric possesses a fantastic Speed tier after Mega Evolution, which makes it very threatening to offensive playstyles. (remove double spaces... throughout :T) Because of the offensive pressure it applies thanks to great Electric / Ice / Fire coverage, it is an excellent momentum grabber with Volt Switch. It also has a decent defensive typing in mono-Electric (add hyphen) typing, which in tandem with Intimidate, allows it to tank priority moves such as Bullet Punch and Brave Bird. Unfortunately, its Speed tier isn't the best prior to Mega Evolution, as it can't safely Mega Evolve preventing it from safely Mega Evolving against something it would normally check in Keldeo. It's also walled by Ground-types such as Hippowdon, (AC) which also prevent it from using Volt Switch freely, (AC) and it only has one set, (AC) so it is rather predictable. While Mega Manectric has decent power, (AC) but it needs to rely on super effective hits to defeat most walls, meaning that it will often be forced to Volt Switch out of them. Overall, (AC) Mega Manectric's niche in the OU tier is a solid one, primarily as a threat to offense with a worse matchup against bulkier playstyles.

[SET]
name: Special Attacker
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flamethrower / Overheat
move 4: Hidden Power [Ice] Ice
item: Manectite
ability: Lightning Rod Lightningrod(old spelling cause the spelling in the CMS is incorrect)
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

Moves
========
Volt Switch allows Mega Manectric to pivot out of unfavorable matchups and ease prediction when the opponent also switches out. Thunderbolt is the preferred primary STAB move when going for maximum power and KOs. Flamethrower hits A Fire-type coverage move is used to hit bulky Steel-types as well as hit Grass-types harder than Hidden Power [Ice] Ice; (SC) Flamethrower is more consistent than Overheat because it does not miss and does not incur a Special Attack drop, but Overheat is more powerful, (comma) netting the KO on Mega Metagross and Excadrill, as well as guaranteeing the OHKO on Ferrothorn. Hidden Power [Ice] Ice completes the Bolt / Beam BoltBeam coverage providing a way to hit Ground- and Dragon-types. (AP)

Set Details
========
Maximum Speed EVs with a Timid Nature make Mega Manectric as fast as possible, outspeeding threats such as Tornadus-Therian and Weavile while Speed tying Jolly Mega Lopunny. Maximum Special Attack is used to hit as hard as possible. Lightning Rod Lightningrod is the ability of choice, which allows allowing Manectric to get a Special Attack boost in its pre-Mega forme if it is hit by an Electric-type move. (AP)

Usage Tips
========
It is generally advisable to Mega Evolve Manectric early in the match so it can utilize its excellent Speed and apply pressure from the get-go. Volt Switch is the primary move of choice early- (add hyphen) and mid-game to soften up the opponent's team and provide yourself with the switch advantage. One should try to identify potential Choice Scarf users on the opposing team and consider hard switching Manectric if faced with one such as Landorus-Therian. If the opponent is carrying a significant number of priority moves, limit the number of times Mega Manectric's switch-ins to switches into entry hazards so it can survive these moves late-game. (add hyphen)

Team Options
========
Mega Manectric really appreciates entry hazard support, (AC) so Pokemon like Garchomp, Heatran, (AC) and Landorus-T all make fine partners to set up Stealth Rocks Rock and tank attacks directed towards it. In a similar vein, Klefki, Skarmory, (AC) and Ferrothorn can stack Spikes, (AC) which are deadly in tandem with Volt Switch. Water-, Grass-, (AC) and Ice-types are very beneficial to Manectric for their ability to defeat Ground-types that wall it. Keldeo in particular is also able to pressure blanket special walls such as Chansey with the move Secret Sword, and it also checks Bisharp, (AC) which gets a Defiant boost from Mega Manectric's Intimidate. Azumarill is also a great partner because it checks Mega Charizard X, (AC) which takes very little damage from Mega Manectric's attacks, while also being an answer to weather-based offense, (AC) which Mega Manectric struggles against. Breloom also checks weather-based offense and can use priority Mach Punch to clean up teams that Mega Manectric has weakened. Many bulky Psychic-types such as Celebi, Latias, and Mew can wall Mega Manectric, so it really enjoys Pursuit support from the likes of Tyranitar, Weavile, Bisharp, (AC) and Assault Vest Metagross. Hoopa-U works great with Manectric by abusing taking advantage of walls, checking bulky Psychic-types, (AC) and in particular slowing down Mega Alakazam, (AC) which outspeeds and checks Mega Manectric. Weavile especially synergizes well with Mega Manectric for also defeating Ground- and Grass-types that wall it, (AC) while Manectric defeats some of Weavile's best checks in bulky Steel-types such as Mega Scizor. Gengar is also a nice pokemon partner for generally pressuring defensive Pokemon that can take hits from Manectric, and Mega Manectric can check Tornadus-Therian, (AC) which is a major annoyance to Gengar. Crawdaunt is a solid partner for many of the same reasons as Azumarill and Weavile. Talonflame can work well with Mega Manectric by overloading similar checks such as Hippowdon, while it hard checks and hard checking Clefable, (AC) and Manectric can threaten bulky Water-types such as Slowbro in return. Manectric can fit onto rain offense with a powerful Thunder (RC) and the ability to pivot to reset weather and threaten bulky waters Water-types, (AC) which are typically annoying for rain. Tornadus-T is also a solid partner, (AC) which as it forms a VoltTurn (remove hyphen) core with Mega Manectric and threatens Grass-types, (AC) which check or wall Manectric.


[STRATEGY COMMENTS]
Other Options
===========
Hidden Power [Grass] Grass can be used to hit Water(space)/(space)Ground types such as Gastrodon, Quagisre and Mega Swampert, but is it provides generally inferior coverage to HP [Ice] Hidden Power Ice. Toxic can be run to lure cripple bulky Ground-types, (add hyphen) but Mega Manectric has to sacrifice either Thunderbolt or Volt Switch to do this. (AP)

Checks and Counters
===============

**Ground-types**: (add hyphen, add colon, do so throughout) Ground-types are the most annoying Pokemon to Mega Manectric because they prevent it from spamming Volt Switch. Hippowdon is a notorious Mega Manectric counter which that can take 2 HP two Hidden Power Ices with a mixed spread. Gastrodon, Quagsire, (AC) and Seismitoad all wall Mega Manectric thanks to their typing giving them a neutrality to Hidden Power Ice. Rhyperior is also a hard check, (AC) as it can take 2 HP two Hidden Power Ices, (AC) but it does lack its lack of reliable recovery so if it is worn down as the match goes on, can let Manectric can break past it if it is worn down as the match goes on.

**Grass-types**: Some Grass-types such as Celebi and Tangrowth are bulky enough wall Mega Manectric despite its super effective coverage against them. Amoonguss is a check but cannot switch in against Flamethrower very well and has to beware of Overheat. Mega Venusaur is the truest counter of all of these because of the ability Thick Fat.

**Dragon-types**: Dragon-types resist Mega Manectric's STAB and Fire-type coverage moves, so they are only susceptible to the weak Hidden Power Ice which has low base power. Latios and Latias are very common checks to mega Manectric, (AC) and both can take 2 HP two Hidden Power Ices and retaliate or heal up. By virtue of their typing, Mega Charizard X and Kyurem-Black are hit neutrally by Hidden Power Ice and can Roost off any damage easily. Mega Altaria is capable of running enough bulk to tank Hidden Power Ices as well, (AC) and DDD defensive Dragon Dance (I think?) sets can use Manectric as setup fodder. Other bulky Dragons like Dragalge, Goodra, (AC) and Mega Ampharos can take Hidden Power Ices without much problem and retaliate with powerful STAB moves.

**Electric-types**: Raikou is a very prominent check to Mega Manectric, especially if it holding an Assault Vest. It has a solid Special Defense stat and is hit neutrally at worst by any attack, while it can also pivot out after Manectric does which gives use a slower Volt Switch to give the opponent a switch advantage. Rotom-Heat resists every move Manectric runs, but like Raikou, it is susceptible to being worn down by entry hazard damage throughout the match, (AC) making it only a check.

**Faster Mons Pokemon**: Mega Manectric is very fast, (AC) but there are several things threats that can outspeed it. Weather sweepers like Excadrill, Mega Swampert, (AC) and Kingdra outspeed it under their respective weathers, while Mega Swampert also walls it completely. Mega Alakazam, Mega Sceptile, Mega Beedrill, and Mega Aerodactyl are faster Mega Evolutions that can hit Manectric first with frighteningly strong STAB moves. Relevant Choice Scarf users such as Landorus-T, Garchomp, Latios, Kyurem-Black, and Keldeo can also outspeed Manectric, (AC) and most can OHKO it, (AC) although Keldeo may need a bit of prior damage.

**Bulky Mons Pokemon**: There are many bulky Pokemon capable of switching into Mega Manectric without being taking too much damage. Chansey in particular takes basically no damage from Manectric, while Clefable, Mega Sableye, Mew, and Sylveon are also capable of switching in and healing up. Heatran and Tyranitar can tank any move from Manectric fairly easily and retaliate. Tyranitar in particular can be annoying for its ability to hit Manectric with Pursuit if it chooses to Volt Switch out.
 
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bludz

a waffle is like a pancake with a syrup trap
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though i probs shouldn't be doing these at this hour, sorry for inaccuracies v.v

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Manectric possesses a fantastic Speed tier after Mega Evolution, which makes it very threatening to offensive playstyles. (remove double spaces... throughout :T) Because of the offensive pressure it applies thanks to great Electric / Ice / Fire coverage, it is an excellent momentum grabber with Volt Switch. It also has a decent defensive typing in mono-Electric (add hyphen) typing, which in tandem with Intimidate, allows it to tank priority moves such as Bullet Punch and Brave Bird. Unfortunately, its Speed tier isn't the best prior to Mega Evolution, as it can't safely Mega Evolve preventing it from safely Mega Evolving against something it would normally check in Keldeo. It's also walled by Ground-types such as Hippowdon, (AC) which also prevent it from using Volt Switch freely, (AC) and it only has one set, (AC) so it is rather predictable. While Mega Manectric has decent power, (AC) but it needs to rely on super effective hits to defeat most walls, meaning that it will often be forced to Volt Switch out of them. Overall, (AC) Mega Manectric's niche in the OU tier is a solid one, primarily as a threat to offense with a worse matchup against bulkier playstyles.

[SET]
name: Special Attacker
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flamethrower / Overheat
move 4: Hidden Power [Ice] Ice
item: Manectite
ability: Lightning Rod Lightningrod(old spelling cause the spelling in the CMS is incorrect)
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

Moves
========
Volt Switch allows Mega Manectric to pivot out of unfavorable matchups and ease prediction when the opponent also switches out. Thunderbolt is the preferred primary STAB move when going for maximum power and KOs. Flamethrower hits A Fire-type coverage move is used to hit bulky Steel-types as well as hit Grass-types harder than Hidden Power [Ice] Ice; (SC) Flamethrower is more consistent than Overheat because it does not miss and does not incur a Special Attack drop, but Overheat is more powerful, (comma) netting the KO on Mega Metagross and Excadrill, as well as guaranteeing the OHKO on Ferrothorn. Hidden Power [Ice] Ice completes the Bolt / Beam BoltBeam coverage providing a way to hit Ground- and Dragon-types. (AP)

Set Details
========
Maximum Speed EVs with a Timid Nature make Mega Manectric as fast as possible, outspeeding threats such as Tornadus-Therian and Weavile while Speed tying Jolly Mega Lopunny. Maximum Special Attack is used to hit as hard as possible. Lightning Rod Lightningrod is the ability of choice, which allows allowing Manectric to get a Special Attack boost in its pre-Mega forme if it is hit by an Electric-type move. (AP)

Usage Tips
========
It is generally advisable to Mega Evolve Manectric early in the match so it can utilize its excellent Speed and apply pressure from the get-go. Volt Switch is the primary move of choice early- (add hyphen) and mid-game to soften up the opponent's team and provide yourself with the switch advantage. One should try to identify potential Choice Scarf users on the opposing team and consider hard switching Manectric if faced with one such as Landorus-Therian. If the opponent is carrying a significant number of priority moves, limit the number of times Mega Manectric's switch-ins to switches into entry hazards so it can survive these moves late-game. (add hyphen)

Team Options
========
Mega Manectric really appreciates entry hazard support, (AC) so Pokemon like Garchomp, Heatran, (AC) and Landorus-T all make fine partners to set up Stealth Rocks Rock and tank attacks directed towards it. In a similar vein, Klefki, Skarmory, (AC) and Ferrothorn can stack Spikes, (AC) which are deadly in tandem with Volt Switch. Water-, Grass-, (AC) and Ice-types are very beneficial to Manectric for their ability to defeat Ground-types that wall it. Keldeo in particular is also able to pressure blanket special walls such as Chansey with the move Secret Sword, and it also checks Bisharp, (AC) which gets a Defiant boost from Mega Manectric's Intimidate. Azumarill is also a great partner because it checks Mega Charizard X, (AC) which takes very little damage from Mega Manectric's attacks, while also being an answer to weather-based offense, (AC) which Mega Manectric struggles against. Breloom also checks weather-based offense and can use priority Mach Punch to clean up teams that Mega Manectric has weakened. Many bulky Psychic-types such as Celebi, Latias, and Mew can wall Mega Manectric, so it really enjoys Pursuit support from the likes of Tyranitar, Weavile, Bisharp, (AC) and Assault Vest Metagross. Hoopa-U works great with Manectric by abusing taking advantage of walls, checking bulky Psychic-types, (AC) and in particular slowing down Mega Alakazam, (AC) which outspeeds and checks Mega Manectric. Weavile especially synergizes well with Mega Manectric for also defeating Ground- and Grass-types that wall it, (AC) while Manectric defeats some of Weavile's best checks in bulky Steel-types such as Mega Scizor. Gengar is also a nice pokemon partner for generally pressuring defensive Pokemon that can take hits from Manectric, and Mega Manectric can check Tornadus-Therian, (AC) which is a major annoyance to Gengar. Crawdaunt is a solid partner for many of the same reasons as Azumarill and Weavile. Talonflame can work well with Mega Manectric by overloading similar checks such as Hippowdon, while it hard checks and hard checking Clefable, (AC) and Manectric can threaten bulky Water-types such as Slowbro in return. Manectric can fit onto rain offense with a powerful Thunder (RC) and the ability to pivot to reset weather and threaten bulky waters Water-types, (AC) which are typically annoying for rain. Tornadus-T is also a solid partner, (AC) which as it forms a VoltTurn (remove hyphen) core with Mega Manectric and threatens Grass-types, (AC) which check or wall Manectric.


[STRATEGY COMMENTS]
Other Options
===========
Hidden Power [Grass] Grass can be used to hit Water(space)/(space)Ground types such as Gastrodon, Quagisre and Mega Swampert, but is it provides generally inferior coverage to HP [Ice] Hidden Power Ice. Toxic can be run to lure cripple bulky Ground-types, (add hyphen) but Mega Manectric has to sacrifice either Thunderbolt or Volt Switch to do this. (AP)

Checks and Counters
===============

**Ground-types**: (add hyphen, add colon, do so throughout) Ground-types are the most annoying Pokemon to Mega Manectric because they prevent it from spamming Volt Switch. Hippowdon is a notorious Mega Manectric counter which that can take 2 HP two Hidden Power Ices with a mixed spread. Gastrodon, Quagsire, (AC) and Seismitoad all wall Mega Manectric thanks to their typing giving them a neutrality to Hidden Power Ice. Rhyperior is also a hard check, (AC) as it can take 2 HP two Hidden Power Ices, (AC) but it does lack its lack of reliable recovery so if it is worn down as the match goes on, can let Manectric can break past it if it is worn down as the match goes on.

**Grass-types**: Some Grass-types such as Celebi and Tangrowth are bulky enough wall Mega Manectric despite its super effective coverage against them. Amoonguss is a check but cannot switch in against Flamethrower very well and has to beware of Overheat. Mega Venusaur is the truest counter of all of these because of the ability Thick Fat.

**Dragon-types**: Dragon-types resist Mega Manectric's STAB and Fire-type coverage moves, so they are only susceptible to the weak Hidden Power Ice which has low base power. Latios and Latias are very common checks to mega Manectric, (AC) and both can take 2 HP two Hidden Power Ices and retaliate or heal up. By virtue of their typing, Mega Charizard X and Kyurem-Black are hit neutrally by Hidden Power Ice and can Roost off any damage easily. Mega Altaria is capable of running enough bulk to tank Hidden Power Ices as well, (AC) and DDD defensive Dragon Dance (I think?) sets can use Manectric as setup fodder. Other bulky Dragons like Dragalge, Goodra, (AC) and Mega Ampharos can take Hidden Power Ices without much problem and retaliate with powerful STAB moves.

**Electric-types**: Raikou is a very prominent check to Mega Manectric, especially if it holding an Assault Vest. It has a solid Special Defense stat and is hit neutrally at worst by any attack, while it can also pivot out after Manectric does which gives use a slower Volt Switch to give the opponent a switch advantage. Rotom-Heat resists every move Manectric runs, but like Raikou, it is susceptible to being worn down by entry hazard damage throughout the match, (AC) making it only a check.

**Faster Mons Pokemon**: Mega Manectric is very fast, (AC) but there are several things threats that can outspeed it. Weather sweepers like Excadrill, Mega Swampert, (AC) and Kingdra outspeed it under their respective weathers, while Mega Swampert also walls it completely. Mega Alakazam, Mega Sceptile, Mega Beedrill, and Mega Aerodactyl are faster Mega Evolutions that can hit Manectric first with frighteningly strong STAB moves. Relevant Choice Scarf users such as Landorus-T, Garchomp, Latios, Kyurem-Black, and Keldeo can also outspeed Manectric, (AC) and most can OHKO it, (AC) although Keldeo may need a bit of prior damage.

**Bulky Mons Pokemon**: There are many bulky Pokemon capable of switching into Mega Manectric without being taking too much damage. Chansey in particular takes basically no damage from Manectric, while Clefable, Mega Sableye, Mew, and Sylveon are also capable of switching in and healing up. Heatran and Tyranitar can tank any move from Manectric fairly easily and retaliate. Tyranitar in particular can be annoying for its ability to hit Manectric with Pursuit if it chooses to Volt Switch out.
Implemented these changes, thanks.
 

Empress

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[OVERVIEW]

Manectric possesses a fantastic Speed tier after Mega Evolution, which makes it very threatening to offensive playstyles. Because of the offensive pressure it applies thanks to its great Electric / Ice / Fire coverage, it is an excellent momentum grabber with Volt Switch. It also has a decent defensive typing in mono-Electric, which, (AC) in tandem with Intimidate, allows it to tank priority moves such as Bullet Punch and Brave Bird. Unfortunately, its Speed tier isn't the best prior to Mega Evolution, preventing it from safely Mega Evolving against something it would normally check in Keldeo, which it would normally check. It's also walled by Ground-types such as Hippowdon, which also prevent it from using Volt Switch freely, and it only has one set, so it is rather predictable. While Mega Manectric has decent power, it needs to rely relies on super effective hits to defeat most walls, meaning that it will often be forced to Volt Switch bail out of them with Volt Switch. Overall, Mega Manectric's niche in the OU tier is a solid one, primarily as a threat to offense with a worse matchup against bulkier playstyles.


[SET]
name: Special Attacker
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flamethrower / Overheat
move 4: Hidden Power Ice
item: Manectite
ability: Lightningrod
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

Moves
========
Volt Switch allows Mega Manectric to pivot out of unfavorable matchups and ease prediction when the opponent foe also switches out. Thunderbolt is the preferred STAB move when going for maximum power and KOs. A Fire-type coverage move is used to hit bulky Steel-types as well as hit Grass-types harder than Hidden Power Ice; Flamethrower is more consistent than Overheat because it does not miss and does not incur induce a Special Attack drop, but Overheat is more powerful, netting the OHKO on Mega Metagross and Excadrill, as well as guaranteeing the OHKO on Ferrothorn. Hidden Power Ice completes the BoltBeam coverage, (AC) providing a way to hit Ground- and Dragon-types.


Set Details
========
Maximum Speed EVs with a Timid Nature nature make Mega Manectric as fast as possible, outspeeding threats such as Tornadus-T and Weavile while Speed tying Jolly Mega Lopunny. Maximum Special Attack is used to hit as hard as possible. Lightningrod is the ability of choice, allowing allows Manectric to get a Special Attack boost in its pre-Mega forme if it is hit by an Electric-type move.


Usage Tips
========
It is generally advisable to Mega Evolve Manectric early in the match so that it can utilize its excellent Speed and apply pressure from the get-go. Volt Switch is the move of choice early- and mid-game to soften up the opponent's team and provide yourself with the switch advantage. One should try to identify potential Choice Scarf users on the opposing team and consider hard switching Manectric if faced with one such as Landorus-T. If the opponent opposing team is carrying a significant number of priority moves, limit the number of times Mega Manectric switches into entry hazards so that it can survive these moves late-game.


Team Options
========
Mega Manectric really appreciates entry hazard support, so Pokemon like Garchomp, Heatran, and Landorus-T all make for fine partners to set up Stealth Rock and tank attacks directed towards it. In a similar vein, Klefki, Skarmory, and Ferrothorn can stack Spikes, which are can be (I still have no idea whether Spikes is singular or plural in this situation, so I'd go with this just to be safe) deadly in tandem with Volt Switch. Water-, Grass-, and Ice-types are very beneficial to Mega Manectric for their ability to defeat Ground-types that wall it. Keldeo in particular is also able to pressure blanket special walls such as Chansey with the move thanks to Secret Sword, and it also checks Bisharp, which gets a Defiant boost from Mega Manectric's Intimidate. Azumarill is also a great partner because it checks Mega Charizard X, which takes very little damage from Mega Manectric's attacks, while also being an answer to weather-based offense, which Mega Manectric struggles against. Breloom also checks weather-based offense and can use Mach Punch to clean up teams that Mega Manectric has weakened. Many bulky Psychic-types such as Celebi, Latias, and Mew can wall Mega Manectric, so it really enjoys Pursuit support from the likes of Tyranitar, Weavile, Bisharp, and Assault Vest Metagross. Hoopa-U works great with Mega Manectric by taking advantage of walls, checking bulky Psychic-types, and, most notably, defeating in particular slowing down Mega Alakazam, which outspeeds and checks Mega Manectric. Weavile especially synergizes well with Mega Manectric for also defeating Ground- and Grass-types that wall it, while Mega Manectric defeats some of Weavile's best checks in bulky Steel-types such as Mega Scizor. Gengar is also a nice partner for generally pressuring defensive Pokemon that can take hits from Mega Manectric, and Mega Manectric can check Tornadus-T, which is a major annoyance to Gengar. Crawdaunt is a solid partner for many of the same reasons as Azumarill and Weavile. Talonflame can work well with Mega Manectric by overloading similar checks such as Hippowdon and hard checking Clefable, and Mega Manectric can threaten bulky Water-types such as Slowbro in return. Mega Manectric can fit onto rain offense with a powerful Thunder and the ability to pivot to reset weather and threaten bulky Water-types, (AC) which are typically annoying for rain. Tornadus-T is also a solid partner, as it forms a VoltTurn core with Mega Manectric and threatens Grass-types, which check or wall Mega Manectric.


[STRATEGY COMMENTS]

Other Options
===========
Hidden Power Grass can be used to hit Water / Ground types such as Gastrodon, Quagisre Quagsire, and Mega Swampert, but it provides generally inferior coverage to Hidden Power Ice. Toxic can be run to cripple bulky Ground-types, but Mega Manectric has to sacrifice Thunderbolt or Volt Switch to do this.


Checks and Counters
===============
**Ground-types**: Ground-types are the most annoying Pokemon to Mega Manectric because they prevent it from spamming Volt Switch. Hippowdon is a notorious Mega Manectric counter that can take two avoids the 2HKO from Hidden Power Ices with a mixed spread. Gastrodon, Quagsire, and Seismitoad all wall Mega Manectric thanks to their typing giving them a neutrality to Hidden Power Ice. Rhyperior is also a hard check, as it can take two also avoids the 2HKO from Hidden Power Ices, but its lack of reliable recovery can let Mega Manectric break past it if it is worn down as the match goes on.

**Grass-types**: Some Grass-types such as Celebi and Tangrowth are bulky enough to wall Mega Manectric despite its super effective coverage against them. Amoonguss is a check but cannot switch in against Flamethrower very well and has to beware of Overheat. Mega Venusaur is the truest counter of all of these because of Thick Fat.

**Dragon-types**: Dragon-types resist Mega Manectric's STAB and Fire-type coverage moves, so they are only susceptible to the weak Hidden Power Ice. Latios and Latias are very common checks to mega Mega Manectric, and both can take two avoid the 2HKO from Hidden Power Ices and can then retaliate or heal up. By virtue of their typing, Mega Charizard X and Kyurem-B are hit neutrally by Hidden Power Ice and can Roost heal off any damage easily with Roost. Mega Altaria is capable of running enough bulk to tank Hidden Power Ices as well, and defensive Dragon Dance sets can use Manectric as setup fodder. Other bulky Dragons like Dragalge, Goodra, and Mega Ampharos can take Hidden Power Ices without much problem and retaliate with powerful STAB moves.

**Electric-types**: Raikou is a very prominent check to Mega Manectric, especially if it holding an Assault Vest. It has a solid Special Defense stat and is hit neutrally at worst by any attack, while it can also use a slower Volt Switch to give the opponent a switch advantage. Rotom-H resists every move Manectric runs, but like Raikou, it is susceptible to being worn down by entry hazard damage throughout the match, making it only a check.

**Faster Pokemon**: Mega Manectric is very fast, but there are several threats that can outspeed it. Weather sweepers like Excadrill, Mega Swampert, and Kingdra outspeed it under their respective weathers, while Mega Swampert also walls it completely. Mega Alakazam, Mega Sceptile, Mega Beedrill, and Mega Aerodactyl can hit Mega Manectric first with frighteningly strong STAB moves. Relevant Choice Scarf users such as Landorus-T, Garchomp, Latios, Kyurem-B, and Keldeo can also outspeed Mega Manectric, and most can OHKO it, although Keldeo may need a bit of prior damage.

**Bulky Pokemon**: There are many bulky Pokemon capable of switching into Mega Manectric without taking too much damage. Chansey in particular takes basically no damage from Manectric, while Clefable, Mega Sableye, Mew, and Sylveon are also capable of switching in and healing up. Heatran and Tyranitar can tank any move from Manectric fairly easily and retaliate. Tyranitar in particular can be annoying for its ability to hit Manectric with Pursuit if it chooses to bail out with Volt Switch out.
GP 1/2
 
Last edited:

bludz

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[OVERVIEW]

Manectric possesses a fantastic Speed tier after Mega Evolution, which makes it very threatening to offensive playstyles. Because of the offensive pressure it applies thanks to its great Electric / Ice / Fire coverage, it is an excellent momentum grabber with Volt Switch. It also has a decent defensive typing in mono-Electric, which, (AC) in tandem with Intimidate, allows it to tank priority moves such as Bullet Punch and Brave Bird. Unfortunately, its Speed tier isn't the best prior to Mega Evolution, preventing it from safely Mega Evolving against something it would normally check in Keldeo, which it would normally check. It's also walled by Ground-types such as Hippowdon, which also prevent it from using Volt Switch freely, and it only has one set, so it is rather predictable. While Mega Manectric has decent power, it needs to rely relies on super effective hits to defeat most walls, meaning that it will often be forced to Volt Switch bail out of them with Volt Switch. Overall, Mega Manectric's niche in the OU tier is a solid one, primarily as a threat to offense with a worse matchup against bulkier playstyles.


[SET]
name: Special Attacker
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flamethrower / Overheat
move 4: Hidden Power Ice
item: Manectite
ability: Lightningrod
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

Moves
========
Volt Switch allows Mega Manectric to pivot out of unfavorable matchups and ease prediction when the opponent foe also switches out. Thunderbolt is the preferred STAB move when going for maximum power and KOs. A Fire-type coverage move is used to hit bulky Steel-types as well as hit Grass-types harder than Hidden Power Ice; Flamethrower is more consistent than Overheat because it does not miss and does not incur induce a Special Attack drop, but Overheat is more powerful, netting the OHKO on Mega Metagross and Excadrill, as well as guaranteeing the OHKO on Ferrothorn. Hidden Power Ice completes the BoltBeam coverage, (AC) providing a way to hit Ground- and Dragon-types.


Set Details
========
Maximum Speed EVs with a Timid Nature nature make Mega Manectric as fast as possible, outspeeding threats such as Tornadus-T and Weavile while Speed tying Jolly Mega Lopunny. Maximum Special Attack is used to hit as hard as possible. Lightningrod is the ability of choice, allowing allows Manectric to get a Special Attack boost in its pre-Mega forme if it is hit by an Electric-type move.


Usage Tips
========
It is generally advisable to Mega Evolve Manectric early in the match so that it can utilize its excellent Speed and apply pressure from the get-go. Volt Switch is the move of choice early- and mid-game to soften up the opponent's team and provide yourself with the switch advantage. One should try to identify potential Choice Scarf users on the opposing team and consider hard switching Manectric if faced with one such as Landorus-T. If the opponent opposing team is carrying a significant number of priority moves, limit the number of times Mega Manectric switches into entry hazards so that it can survive these moves late-game.


Team Options
========
Mega Manectric really appreciates entry hazard support, so Pokemon like Garchomp, Heatran, and Landorus-T all make for fine partners to set up Stealth Rock and tank attacks directed towards it. In a similar vein, Klefki, Skarmory, and Ferrothorn can stack Spikes, which are can be (I still have no idea whether Spikes is singular or plural in this situation, so I'd go with this just to be safe) deadly in tandem with Volt Switch. Water-, Grass-, and Ice-types are very beneficial to Mega Manectric for their ability to defeat Ground-types that wall it. Keldeo in particular is also able to pressure blanket special walls such as Chansey with the move thanks to Secret Sword, and it also checks Bisharp, which gets a Defiant boost from Mega Manectric's Intimidate. Azumarill is also a great partner because it checks Mega Charizard X, which takes very little damage from Mega Manectric's attacks, while also being an answer to weather-based offense, which Mega Manectric struggles against. Breloom also checks weather-based offense and can use Mach Punch to clean up teams that Mega Manectric has weakened. Many bulky Psychic-types such as Celebi, Latias, and Mew can wall Mega Manectric, so it really enjoys Pursuit support from the likes of Tyranitar, Weavile, Bisharp, and Assault Vest Metagross. Hoopa-U works great with Mega Manectric by taking advantage of walls, checking bulky Psychic-types, and, most notably, defeating in particular slowing down Mega Alakazam, which outspeeds and checks Mega Manectric. Weavile especially synergizes well with Mega Manectric for also defeating Ground- and Grass-types that wall it, while Mega Manectric defeats some of Weavile's best checks in bulky Steel-types such as Mega Scizor. Gengar is also a nice partner for generally pressuring defensive Pokemon that can take hits from Mega Manectric, and Mega Manectric can check Tornadus-T, which is a major annoyance to Gengar. Crawdaunt is a solid partner for many of the same reasons as Azumarill and Weavile. Talonflame can work well with Mega Manectric by overloading similar checks such as Hippowdon and hard checking Clefable, and Mega Manectric can threaten bulky Water-types such as Slowbro in return. Mega Manectric can fit onto rain offense with a powerful Thunder and the ability to pivot to reset weather and threaten bulky Water-types, (AC) which are typically annoying for rain. Tornadus-T is also a solid partner, as it forms a VoltTurn core with Mega Manectric and threatens Grass-types, which check or wall Mega Manectric.


[STRATEGY COMMENTS]

Other Options
===========
Hidden Power Grass can be used to hit Water / Ground types such as Gastrodon, Quagisre Quagsire, and Mega Swampert, but it provides generally inferior coverage to Hidden Power Ice. Toxic can be run to cripple bulky Ground-types, but Mega Manectric has to sacrifice Thunderbolt or Volt Switch to do this.


Checks and Counters
===============
**Ground-types**: Ground-types are the most annoying Pokemon to Mega Manectric because they prevent it from spamming Volt Switch. Hippowdon is a notorious Mega Manectric counter that can take two avoids the 2HKO from Hidden Power Ices with a mixed spread. Gastrodon, Quagsire, and Seismitoad all wall Mega Manectric thanks to their typing giving them a neutrality to Hidden Power Ice. Rhyperior is also a hard check, as it can take two also avoids the 2HKO from Hidden Power Ices, but its lack of reliable recovery can let Mega Manectric break past it if it is worn down as the match goes on.

**Grass-types**: Some Grass-types such as Celebi and Tangrowth are bulky enough to wall Mega Manectric despite its super effective coverage against them. Amoonguss is a check but cannot switch in against Flamethrower very well and has to beware of Overheat. Mega Venusaur is the truest counter of all of these because of Thick Fat.

**Dragon-types**: Dragon-types resist Mega Manectric's STAB and Fire-type coverage moves, so they are only susceptible to the weak Hidden Power Ice. Latios and Latias are very common checks to mega Mega Manectric, and both can take two avoid the 2HKO from Hidden Power Ices and can then retaliate or heal up. By virtue of their typing, Mega Charizard X and Kyurem-B are hit neutrally by Hidden Power Ice and can Roost heal off any damage easily with Roost. Mega Altaria is capable of running enough bulk to tank Hidden Power Ices as well, and defensive Dragon Dance sets can use Manectric as setup fodder. Other bulky Dragons like Dragalge, Goodra, and Mega Ampharos can take Hidden Power Ices without much problem and retaliate with powerful STAB moves.

**Electric-types**: Raikou is a very prominent check to Mega Manectric, especially if it holding an Assault Vest. It has a solid Special Defense stat and is hit neutrally at worst by any attack, while it can also use a slower Volt Switch to give the opponent a switch advantage. Rotom-H resists every move Manectric runs, but like Raikou, it is susceptible to being worn down by entry hazard damage throughout the match, making it only a check.

**Faster Pokemon**: Mega Manectric is very fast, but there are several threats that can outspeed it. Weather sweepers like Excadrill, Mega Swampert, and Kingdra outspeed it under their respective weathers, while Mega Swampert also walls it completely. Mega Alakazam, Mega Sceptile, Mega Beedrill, and Mega Aerodactyl can hit Mega Manectric first with frighteningly strong STAB moves. Relevant Choice Scarf users such as Landorus-T, Garchomp, Latios, Kyurem-B, and Keldeo can also outspeed Mega Manectric, and most can OHKO it, although Keldeo may need a bit of prior damage.

**Bulky Pokemon**: There are many bulky Pokemon capable of switching into Mega Manectric without taking too much damage. Chansey in particular takes basically no damage from Manectric, while Clefable, Mega Sableye, Mew, and Sylveon are also capable of switching in and healing up. Heatran and Tyranitar can tank any move from Manectric fairly easily and retaliate. Tyranitar in particular can be annoying for its ability to hit Manectric with Pursuit if it chooses to bail out with Volt Switch out.
GP 1/2
Ok implemented these. Looks all done thanks guys.
 

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