How's it Going Smogon forums Im ImperialGaming Bringing You my very first post on these forum and also my very first competitive team Jus to give a little backstory into myself i haven't played this gane competitively since early 2006-2007 era but i have spent a couple of months researching and watching youutube videos about the game to get up to date with the current metagame and i feel like ive learned enough to atleast get my foot in the door so with that said on to the Team:
Metajet (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Bullet Punch
The base of my team i chose to build my team around mega metagross because it has massive wallbreaking capabilities and a really good coverage movepool meteor mash almost 2Hko's Everything in the current meta that doesn't resist it and gives me a small added chance to boost my attack which just makes it even more of a deadly sweeper. Zen Headbutt is the next choice to hit everything that resist meteor mash Mainly Rotom-W who otherwise walls Metagross and is also a very powerful stab move in itself. I chose to go with EQ over hammer arm because i wanted to be able to possibly lure in Heatran or Zard-X~ and other steel types either KO'ing or do massive damage to the them without having to decrease my stats also its a great lure for Jirachi who thinks it can come in safely then gets unexpectedly Recked! For my Final moveslot i Decided to go with Bullet Punch because i feel like its not a completely terrible move in the current meta also i was getting Pwned by gengar and BP really helped me out with it also i can pick alot of weaken pokes off late game with the boost from Tough Claws.
Volca (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
I picked Heatran for my next pick because it synergies really well with Mega Metagross being able to check all the steel types, Mega-Sableye and Talonflame who are common switch-ins to it and gives me the oppurtunity to setup my entry hazards. Lava plume is my main stab for hitting azumarill,Landorus-T on predicted switch-Ins and also giving me the chance to get offf a burn on something as well Taunt/Toxic is there to help break stall nd where down walls and also latias/latios so my other members can come in and finished the job after enough damage has been done.
NumbDumb (Slowbro) (M) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock
This thing is a Freaking Tank! Slowbro was chose because it complements M-Gross and Heatran quite well and is also a really good check to Lando-T/Garchomp who could run through my team at this point and also other bulky ground types its also one of the best Keldeo counters in the teir who also posed a huge threat to my team The moveset is pretty standard Scald for stab and the 30% chance of burn Slack Off for added recovery along with The Regenerator ability Making Slowbro a very difficult poke to take out quickly it very rarely comes in at low health Psyshock is for weaken sp.walls keldeo, roserade and a predicted gengar switch-in T-wave was chosen for para-Hax and slowing down faster sweepers and boosting mons that counter Mega-Metagross Like Zard-X.
Golden Child (Latias) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Introducing the Golden Child! Latias was basically chosen because i needed a way to get rid of entry hazards and a ground immunity Latias IMO is the best defogger in OU But it also is a good status absorber as well as countering raikou, Keldeo and most importantly mega-Manetric Who could Blow through my whole team with little to no effort I went with Life orb for more power as for moves Draco Meteor is it's main stab of choice and while it doesn't have the nuking power of its counter-part Latios still does hefty damage to anything that doesn't resist or is immune to it. Psyshock is there for basiccally the same thing as slowbro's psyshock and is another relativity powerful stab choice now on to the best move in Latias's arsenal Healing Wish this move has helped me out so much if i have to bring in mega Metagross earlier than i want to take something out and it gets paralyzed, burned, poisoned, ETC i dont have to worry about it becoming useless because i can just bring Latias in when given the chance defog if i need to then healing wish and Boom! Mega Metagross is back to full health and and its status problem is no more and i can proceed to Recked my opponent who thought the game was over!
IceBreaka (Kyurem-Black) @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 252 HP / 232 Def / 24 SpD
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
The Ice-Cold Serial Killer Kyrem-B is without a doubt one of the most scariest and underused wallbreakers in the OU teir it can hit a multiple threats in the tier for alot of damage and is a great Manaphy counter which was what i desperately needed bacause TL Manaphy was a huge threat to my current team Especially after a plus then i can OHKO my whole team. Ice Beam is its main stabb and ohko's or 2hko's alot of the meta earth power is for Heatran, Zard-X, M-Manetric and any other electric or fire types who wanna switch-in. fusion Bolt is for the bulky water types, Talonflame, manaphy and Rotom-W which get Ohko'd or 2Hko'd if predicted correctly. finally, roost is there for recovery from life orb recoil as it add a little longer sweeping potential to the magnificent Killing Machine.
SmugLeaf (Serperior) (M) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Rock]
- Giga Drain
For the last slot i really didnt know what to put here i tried a few different options but i eventually settled with Serperior after a few battles because i thought it had awesome wallbreaking potential with Contrary+Leaf Storm as as after a plus it hits like a monster truck and it gave me another out to bulky waters, Phy. Walls, and Rotom-W. dragon pulse was there to hit the dragon types that switch-in on Serperior nd other mons that resist it's stab atk. HP Rock was chosen to lure in TalonFlame and Volcorona who usually wall serperior completely and after a plus i can OHKo both if i get a predicted switch right . Giga Drain is in the final slot basically for a sencond stab option with recovery to slow the life orb recoil down.
Alright Smogon thats the team i think its a fairly solid team Overall but i do think there are a few holes that need to be patched up that i myself am having trouble with so feel free to give me criticism and suggest possible changes for the team as they are more thank welcomed!
Here Is The Importable Feel Free To Give It A Go!
Metajet (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Bullet Punch
Volca (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
NumbDumb (Slowbro) (M) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock
Golden Child (Latias) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
IceBreaka (Kyurem-Black) @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 252 HP / 232 Def / 24 SpD
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
SmugLeaf (Serperior) (M) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Rock]
- Giga Drain
Metajet (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Bullet Punch
The base of my team i chose to build my team around mega metagross because it has massive wallbreaking capabilities and a really good coverage movepool meteor mash almost 2Hko's Everything in the current meta that doesn't resist it and gives me a small added chance to boost my attack which just makes it even more of a deadly sweeper. Zen Headbutt is the next choice to hit everything that resist meteor mash Mainly Rotom-W who otherwise walls Metagross and is also a very powerful stab move in itself. I chose to go with EQ over hammer arm because i wanted to be able to possibly lure in Heatran or Zard-X~ and other steel types either KO'ing or do massive damage to the them without having to decrease my stats also its a great lure for Jirachi who thinks it can come in safely then gets unexpectedly Recked! For my Final moveslot i Decided to go with Bullet Punch because i feel like its not a completely terrible move in the current meta also i was getting Pwned by gengar and BP really helped me out with it also i can pick alot of weaken pokes off late game with the boost from Tough Claws.
Volca (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
I picked Heatran for my next pick because it synergies really well with Mega Metagross being able to check all the steel types, Mega-Sableye and Talonflame who are common switch-ins to it and gives me the oppurtunity to setup my entry hazards. Lava plume is my main stab for hitting azumarill,Landorus-T on predicted switch-Ins and also giving me the chance to get offf a burn on something as well Taunt/Toxic is there to help break stall nd where down walls and also latias/latios so my other members can come in and finished the job after enough damage has been done.
NumbDumb (Slowbro) (M) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock
This thing is a Freaking Tank! Slowbro was chose because it complements M-Gross and Heatran quite well and is also a really good check to Lando-T/Garchomp who could run through my team at this point and also other bulky ground types its also one of the best Keldeo counters in the teir who also posed a huge threat to my team The moveset is pretty standard Scald for stab and the 30% chance of burn Slack Off for added recovery along with The Regenerator ability Making Slowbro a very difficult poke to take out quickly it very rarely comes in at low health Psyshock is for weaken sp.walls keldeo, roserade and a predicted gengar switch-in T-wave was chosen for para-Hax and slowing down faster sweepers and boosting mons that counter Mega-Metagross Like Zard-X.
Golden Child (Latias) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Introducing the Golden Child! Latias was basically chosen because i needed a way to get rid of entry hazards and a ground immunity Latias IMO is the best defogger in OU But it also is a good status absorber as well as countering raikou, Keldeo and most importantly mega-Manetric Who could Blow through my whole team with little to no effort I went with Life orb for more power as for moves Draco Meteor is it's main stab of choice and while it doesn't have the nuking power of its counter-part Latios still does hefty damage to anything that doesn't resist or is immune to it. Psyshock is there for basiccally the same thing as slowbro's psyshock and is another relativity powerful stab choice now on to the best move in Latias's arsenal Healing Wish this move has helped me out so much if i have to bring in mega Metagross earlier than i want to take something out and it gets paralyzed, burned, poisoned, ETC i dont have to worry about it becoming useless because i can just bring Latias in when given the chance defog if i need to then healing wish and Boom! Mega Metagross is back to full health and and its status problem is no more and i can proceed to Recked my opponent who thought the game was over!
IceBreaka (Kyurem-Black) @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 252 HP / 232 Def / 24 SpD
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
The Ice-Cold Serial Killer Kyrem-B is without a doubt one of the most scariest and underused wallbreakers in the OU teir it can hit a multiple threats in the tier for alot of damage and is a great Manaphy counter which was what i desperately needed bacause TL Manaphy was a huge threat to my current team Especially after a plus then i can OHKO my whole team. Ice Beam is its main stabb and ohko's or 2hko's alot of the meta earth power is for Heatran, Zard-X, M-Manetric and any other electric or fire types who wanna switch-in. fusion Bolt is for the bulky water types, Talonflame, manaphy and Rotom-W which get Ohko'd or 2Hko'd if predicted correctly. finally, roost is there for recovery from life orb recoil as it add a little longer sweeping potential to the magnificent Killing Machine.
SmugLeaf (Serperior) (M) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Rock]
- Giga Drain
For the last slot i really didnt know what to put here i tried a few different options but i eventually settled with Serperior after a few battles because i thought it had awesome wallbreaking potential with Contrary+Leaf Storm as as after a plus it hits like a monster truck and it gave me another out to bulky waters, Phy. Walls, and Rotom-W. dragon pulse was there to hit the dragon types that switch-in on Serperior nd other mons that resist it's stab atk. HP Rock was chosen to lure in TalonFlame and Volcorona who usually wall serperior completely and after a plus i can OHKo both if i get a predicted switch right . Giga Drain is in the final slot basically for a sencond stab option with recovery to slow the life orb recoil down.
Alright Smogon thats the team i think its a fairly solid team Overall but i do think there are a few holes that need to be patched up that i myself am having trouble with so feel free to give me criticism and suggest possible changes for the team as they are more thank welcomed!
Here Is The Importable Feel Free To Give It A Go!
Metajet (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Bullet Punch
Volca (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
NumbDumb (Slowbro) (M) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock
Golden Child (Latias) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
IceBreaka (Kyurem-Black) @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 252 HP / 232 Def / 24 SpD
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost
SmugLeaf (Serperior) (M) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Rock]
- Giga Drain