MEGA MON GO




PREPARE FOLKS AND FOLKSETTES FOR THIS BATTLE OF EPIC PROPORTIONS


That's right! Today will be battling for you Pokemon with Mega Evolutions and incredible power!


WITHOUT FURTHER ADO, ON THE RED SIDE, ZHEEEEEEEEEEENGTAAAAAAAAAAAAAAAANN!
Lucario(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.


Nature: Mild (+1 SpAtk, -1 Def)

Type:

Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.

Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
BRT: 20

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
BRT: 24

EC: 6/6
MC: 2
AC: 5/5

Attacks (102/102 maxxed):
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Bonemerang
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide (*)
Rock Smash
Rock Tomb
Role Play
Round
Screech (*)
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute (*)
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Salamence - Happy (M)

What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.

With Zheng's retreat, Happy decided that he can't just rely on Natsu to protect him - he wants to be Natsu's comrade in battle. And to do that, he has to train evolve. He started by facing cooked fishes and refused to eat them, then eating only the bones and the scales. All those calcium and minerals actually helped him to grow that rigid exterior around his body, going so far as to cover his mouth so that he can barely eat. Still, he trained......

..... Until one day he broke out of the shell in another evolution. Then ate so much fish because he's hungry. And he still was - until Tanner bough a Salamencite to sate his energy hunger. Turns out, evolving while being hungry is not a good thing for Pokemon's, because that deprivation will haunt the rest of the evolution.

Nature: Mild (+1 Spa, -1 Def)

Type:
Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Thunderbolt against Salamence.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Intimidate
Type: Trigger
When Happy initially goes out into the battlefield, his intimidating appearance shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Ability 2: Moxie (Unlocked)
Type: Passive
Happy gets excited after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Ability 3: Aerilate
By default, Happy's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, Happy's Normal-type attacks have been energized to increase BAP by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100

Base Ranks Total: 22
Size Class: 4
Weight Class: 5

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120

Base Ranks Total: 27
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Air Cutter
Aqua Tail
Bite
Body Slam
Brick Break
Bulldoze
Crunch
Cut
Defog
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Focus Energy
Frustration
Giga Impact
Headbutt
Heat Wave
Hydro Pump
Hyper Beam
Hyper Voice
Incinerate
Iron Defense
Iron Tail
Leer
Outrage
Protect
Rage
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Scary Face
Shadow Claw
Sleep Talk
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Swift
Tailwind
Thrash
Thunder Fang
Toxic
Twister
Zen Headbutt



Wow, Zt brought some mons with a lot of coverage and power! Watch out for Mega Salamence, with unparalleled offenses!


AND ON THE BLUE SIDE, YOSHIIIIIIIIIIBLAAAAAAAAAAAAAAAZE


STOP SHOUTING!

Blaziken [Female] [Pollyanna]
Types: Fire/Fighting
Abilities:: Blaze / Speed Boost (Unlocked)
Nature: Naive (+15% Speed, +10% Accuracy, -1 SpD)
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4
SpD: 2 (-1)
Spe: 92 (80 * 1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Mega Blaziken [Female] [Pollyanna]
Types: Fire/Fighting
Abilities:: Blaze / Speed Boost (Unlocked)
Nature: Naive (+15% Speed, +15% Accuracy, -1 SpD)
Stats:
HP: 100
Atk: 7
Def: 3
SpA: 5
SpD: 2 (-1)
Spe: 115 (100 * 1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9 MC: 0 AC: 5/5
Attacks:
Level Up
Scratch
Focus Energy
Growl
Ember
Peck
Sand Attack
Fire Spin
Quick Attack
Double Kick
Flame Charge
Sky Uppercut
Blaze Kick
Fire Punch
High Jump Kick
Flare Blitz

Egg
Low Kick
Feather Dance
Baton Pass
Agility
Night Slash
Endure
Reversal
Counter

TM/HM
Will-O-Wisp
Dig
Protect
Flamethrower
Substitute
Sunny Day
Shadow Claw

Tutor
Thunder Punch
Vacuum Wave
Knock Off

Gardevoir [Female] [Elizabeth aka Lizzie]
Types: Psychic/Fairy
Abilities:: Synchronize / Trace / Telepathy (Unlocked)
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Stats:
HP: 100
Atk: 2 (-1)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (80 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Mega Gardevoir [Female] [Elizabeth aka Lizzie]
Types: Psychic/Fairy
Abilities:: Synchronize / Trace / Telepathy (Unlocked) / Pixilate (M)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
Stats:
HP: 100
Atk: 2 (-1)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (100 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9 MC: 0 AC: 5/5
Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Future Sight
Imprison
Healing Wish
Stored Power
Wish
Moonblast


Egg
Misty Terrain
Destiny Bond
Disable
Shadow Sneak
Mean Look
Skill Swap
Encore

TM/HM
Psyshock
Thunderbolt
Will-O-Wisp
Substitute
Dazzling Gleam
Protect
Torment
Shadow Ball
Focus Blast

Tutor
Icy Wind
Hyper Voice

Shuppet [Female] [Dolly]
Types: Ghost
Abilities:: Insomnia / Frisk / Cursed Body (Unlocked)
Nature: Brave (+1 Atk, Spe / 1.15, -10% Evasion)
Stats:
HP: 100
Atk: 5 (+1)
Def: 3
SpA: 3
SpD: 3
Spe: 56 (65 / 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Mega Banette [Female] [Dolly]
Types: Ghost
Abilities: Insomnia / Frisk / Cursed Body (Unlocked) / Prankster (M)
Nature: Brave (+1 Atk, Spe / 1.15, -10% Evasion)
Stats:
HP: 100
Atk: 8 (+1)
Def: 3
SpA: 3
SpD: 3
Spe: 65 (65 / 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 22

EC: 6/6 MC: 0 AC: 5/5
Attacks:
Level Up
Knock Off
Screech
Night Shade
Spite
Shadow Sneak
Will-O-Wisp
Feint Attack
Hex
Curse
Sucker Punch

Egg
Destiny Bond
Confuse Ray
Disable
Phantom Force
Imprison
Gunk Shot

TM/HM
Protect
Substitute
Dazzling Gleam
Payback
Torment
Hidden Power (Fighting)
Infestation
Shadow Claw


It seems that to compensate, Yoshi brought more Pokemon than his opponent, even the incredibly obnoxious powerful Gardevoir!


LET THIS MEGA BRAWL COMMENCE!

Coinflip:
Head: Zt
Tails: Yoshi

You flipped 1 coin of type Australian $1:

Timestamp: 2017-01-22 03:39:19 UTC

Rules:
2v2 Singles
48-hour DQ
3 Substitutions
2/5 Recoveries/Chills
2 Mega-Evolutions
Switch = OK


ZhengTann Sends and equips
Yoshiblaze sends, equips and orders
ZhengTann retaliates
Toon corrects my reffing
I post!​
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Can we do Switch = OK please? :(

"Help! Natsu is gone!"

"Wait, what? He left you?"

*sob*

"Natsu you son-of-a...... Come on Happy, let's try out the river."
Happy (Salamence w/ Salamencite): [Activate Intimidate] [Mega-Evolve]
 
"Oh I'm so excited to experience Mega Evolution for the first time!"
"But I already di-"
"Shh, that doesn't happen until Toon approved my reffing, shhh"
"Okay..."
"Alright, looking at the lead, I guess my first taste of Mega Evolution will be with Lizzie!"
Elizabeth the Gardevoir @ Gardevoirite [Trace: Intimidate]
[Mega-Evolve] Hyper Voice | Mean Look | Hyper Voice

IF Salamence is under the effect of D/E, THEN Double Team (2 clones) on the first instance, Future Sight on the second instance, and Hyper Voice + Hyper Voice on the third, pushing back actions each time.
IF Salamence is under the effect of P/E, THEN Imprison (Protect, Substitute, Hyper Voice) on the first instance only
IF Salamence uses Iron Tail, THEN Icy Wind on the first instance only
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
You didn't say if Switch = OK is OK :(
Hopefully this will at least chip away at Mega-Gardevoir.

"Oh come on, we're not even with Zheng or Tanner here!"

"M-maybe he thinks we're wild Pokemon?"

"Wild Pokemon aren't even supposed to Mega-Evolve!"
[Mega-Evolve in case it was missed the first time] Protect > Roar > Fly
 
Switch=OK is good and I ordered as such

ediZt: Oh thank goodness I looked back on my orders and realised I ordered assuming that too. It'd be super-embarrassing on my part if Switch = KO with those orders.
 
Last edited by a moderator:
ZhengTann

#Salamencite
Intimidate/Moxie
100/100
5/2/5/3/100


Yoshiblaze

#Gardevoirite
Synchronize/Trace/Telepathy
100/100
2/3/5/4/92​


LADIES AND GENTS BRACE YOURSELF FOR THIS EPIC BATTLE!


Let's see what demonstrations of power our combatants will show!
battle calcs said:
ROUND 1

Order:
Salamence > Gardevoir

Salamence activates Intimidate!
Gardevoir's attack was lowered!

Salamence Mega Evolves!

Gardevoir Traces Intimidate! (-6en)
Gardevoir activated Intimidate!
Salamence's attack was lowered!

Gardevoir Mega Evolves!

==================
Action 1

Salamence used Protect!
-6en

Gardevoir used Imprison!
-7en
Protect, Substitute and Hyper Voice were Imprisoned!

--------------------
Action 2

Gardevoir used Mean Look!
-5en
Salamence was trapped!

Salamence used Roar!
-6en
RNG:
=< 5000 --> Blaziken
> 5000 --> Banette
Roll: 5788 (Banette)

----------------
Action 3
Salamence used Fly!
-5en

Gardevoir used Double Team!
-7en (2 clones)

Salamence used Fly (attack)!
-5en
Hit (9500): 6292 yes
Crit (625): 8365 no
Clone? (Roll 3, Real target = 1): 1 yes
Damage: (9[BAP] + 3[STAB] + 9[Atk] - 4.5[Def]) - 2[Atk Drop] = 14.5 HP


Banette was sent out!
Round 1 summary!
Salamence: -0HP, -22en
Gardevoir: -15HP, -20en


BOO BORING, I WANT A DAMAGE RACE


Hush! This round was highly strategic!


I DON'T WANT STRATEGY, I WANT A BRAWL!


Salamence first protected against Gardevoir's potential damage, though Lizzie instead chose to use her mental powers to seal her opponent's protective capacities!


THAT MEANS MORE SLUGFEST WOOO


Elizabeth then chose to trap her opponent! But Happy is a wise little dragon: if he can't switch, he can switch his opponent out!


YEAH, SHE DOESN'T WANT TO FIGHT ANYWAY, BOOOOO!


He emits a Roar that makes Gardevoir cower in fear! He then takes flight and prepares an attack!


BOOO, GARDEVOIR MAKES CLONES! COWARD!


Unfortunately for her, Happy is able to find the real Gardevoir! This is too much for her, so she returns to her Pokeball! Banette is sent out!

This round has been highly strategic, with battlers evading more damage than dealing it. Will this remain a psychological warfare, or will it come to a brawl?


SLUGFEST OR I RIOT​



ZhengTann

#Salamencite
Intimidate/Moxie/Aerilate
100/78
6/4/6/3/120
Status: -1 Atk

Yoshiblaze

#???
100/100
5/3/3/3/56
Insomnia/Frisk/Cursed Body
Status: OK!
#Gardevoirite, 85/80


Yoshiblaze equips Banette
ZhengTann orders
Yoshiblaze orders
I ref!​
 
"Aw man, I wanted to use Pollyanna as my second Pokemon, but eh, better matchup."
"How rude! If you didn't give me a place to live, I WOULD BURN YOU INTO EDIBLE BITS.... :3"
"No, Dolly, not like that. Pollyanna was my starter, so it would've been fitting, but eh..."
"Aw.... I like how you were unfazed by Dolly's last comment..."
"I'm getting used to it, kinda.
Dolly the Banette @ Banettite
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Huh, Mega-Banette's Speed stat is wonky.

"Why are there little dots flying around the Mega-Banette?"

"I don't know, maybe she forgot to take a bath for weeks?"
Happy (Mega-Salamence): [Activate: Intimidate] Hyper Voice > Facade > Hyper Voice
IF Dolly-Banette would use Infestation, THEN replace the first instance with Protect, the second with Roar specifically to just scare away the little Infesting buggers, and the third with Protect instead, pushing remaining queue back each time.
IF Happy-Salamence's Hyper Voice is disabled, THEN replace Hyper Voice with Dragon Pulse instead.
IF Dolly-Banette is under the effects of Protective/Evasive moves, THEN replace that action with Chill instead, pushing remaining queue back.
 
"Alright, let's do this, Dolly!"
"Some wimpy Dragon doesn't scare me, heh"
"It scares me..."
"Don't worry, I'LL BURN IT TO THE GROUND FOR YOU, HEHEHE"
"Well, you see, about that..."

[Mega Evolve] Phantom Force | Shadow Claw | Phantom Force
 
TorterraX Toon Friendly reminder form your friendly neighborhood Yoshi who really shouldn't be talking cuz he takes just as long on his reffings

ediZt: I'm taking as long on my orderings :(
 
Last edited by a moderator:
My deepest apologies for johning this so much, life has been spinning pretty fast lately.
Please tag me if there is any mistakes, and see you all in two weeks!

ZhengTann

#Salamencite
Intimidate/Moxie/Aerilate
100/78
6/4/6/3/120
Status: -1 Atk

Yoshiblaze

#Banettite
100/100
5/3/3/3/56
Insomnia/Frisk/Cursed Body
Status: OK!
#Gardevoirite, 85/80







ROUND 2!

Banette Mega Evolved!


---------------------------------------
Action 1

Salamence activated Intimidate!
-5en ~5
Banette's attack was lowered!

Cursed Body (3000): 9621 no

Banette used Phantom Force!
-11en ~11
Crit (625): 2989 no
Dmg: (9+3+11-6)-2 = 15
~15

---------------------------------------
Action 2

Salamence used Facade!
-4en ~9
Crit (625): 8691 no
Dmg: (7+2+3+9-4.5)-2 = 14.5
~14.5

Cursed Body (3000) 3407 no

Banette used Shadow Claw!
-4en ~15
Crit (1250): 5824 no
Dmg: (7+3+11-6)-2 = 13
~28

---------------------------------------
Action 3

Salamence used Hyper Voice!
-6en ~15
Crit (625): 7643 no
Dmg: (9+2+3+9-4.5) = 18.5
~33

Cursed Body (3000): 7736 no

Banette used Phantom Force!
-11en ~26
Crit (625): 1962 no
Dmg: (9+3+11-6)-2 = 15
~43
TL;DR
Salamence: -43HP, -15EN
Banette: -33HP, -26EN
ZhengTann

#Salamencite
Intimidate/Moxie/Aerilate
57/63
6/4/6/3/120
Status: OK!

Yoshiblaze

#Banettite
67/74
8/3/3/3/65
Insomnia/Frisk/Cursed Body/Prankster
Status: -1 Atk
#Gardevoirite, 85/80
Yoshiblaze orders
ZhengTann orders
I ref!​
 
"Hmm... Could've gone better, I suppose..."
"Oh, I love having actual legs, hehe!"

Torment | Phantom Force | Shadow Claw
IF Salamence is under the effect of P/E, THEN Imprison (Protect, Substitute, Shadow Claw) and push back actions
IF Salamence uses Fly when you are to use Shadow Claw, THEN Sucker Punch
IF Salamence uses a damaging Flying-type combo, THEN Protect and push back actions
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"Uuwaaaa!! There are eyes in her sleeves!!"
Happy (Mega-Salamence): Thrash (3a) > Thrash > Thrash
IF Happy-Salamence is unable to use Thrash A2, THEN replace A2 with Hyper Beam instead.
IF Happy Salamence is unable to use Thrash A3, THEN replace A3 with Swift instead.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
http://replay.pokemonshowdown.com/gen7customgame-542625428 basing reffing off this. If this there's a problem sue me

ZhengTann

#Salamencite
Intimidate/Moxie/Aerilate
57/63
6/4/6/3/120
Status: OK!

Yoshiblaze

#Banettite
67/74
8/3/3/3/65
Insomnia/Frisk/Cursed Body/Prankster
Status: -1 Atk
#Gardevoirite, 85/80






Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

BANETTE uses Torment
-10en

SALAMENCE uses Thrash
Crit: 3834 (625)
Damage: (12+3+2+9-4.5)=21.5
CB: 7296 (3000)
-7en

2ND ACTION

SALAMENCE uses Thrash
Crit: 2228 (625)
Damage: (12+3+2+9-4.5)=21.5
CB: 8379 (3000)
-7en

BANETTE uses Phantom Force
Crit: 8291 (625)
Damage: (9+3+11-6)+(-2)=15
-11en

3RD ACTION

SALAMENCE uses Thrash
Crit: 204 (625) CRITICAL HIT!!
Damage: (12+3+3+2+9-4.5)=24.5 KO'd
CB: 1478 (3000) YES
-7en

TL;DR
-68HP -21EN
-15HP -21EN
=======
ZhengTann

#Salamencite
Intimidate/Moxie/Aerilate
42/42
6/4/6/3/120
Status: Torment (3a), Disable (5a), +1 Atk

Yoshiblaze

#Banettite
KO/53
8/3/3/3/65
Insomnia/Frisk/Cursed Body/Prankster
Status: -1 Atk
#Gardevoirite, 85/80

Yoshiblaze Traces w/ Gardevoir or not
ZhengTann Orders
Yoshiblaze Orders
I Toon!​
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
That sprite is a Mega-Gardevoir, right there. It should count as a Mega-Evolution.

"Uhh, please don't tell me there's something weird under her skirt-"

"- Just, don't go there, Happy."
Happy (Mega-Salamence): Giga Impact > Swift > Iron Tail
IF Elizabeth-Gardevoir is under the effects of Protective/Evasive moves AND Happy-Salamence is NOT sluggish, THEN replace that action with Roost instead, pushing remaining queue back.
IF Elizabeth-Gardevoir is ordered to use Encore that action, THEN replace the first instance with Protect (self) and the second with Dodge instead, pushing remaining queue back.
 
Gardevoir did Mega Evolve, but you Roar'd it, so Endless never showed the sprite

"Well, that didn't work out. How am I supposed to beat Lucario now?"
"You don't"
"Oh come on, Polly, don't be like tha-"
"I have a low chance of victory"
"...Oh..."

Icy Wind | Hyper Voice | Wish
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
TorterraX*

ZhengTann

#Salamencite
Intimidate/Moxie/Aerilate
42/42
6/4/6/3/120
Status: Torment (3a), Disable (5a), +1 Atk

Yoshiblaze

#Gardevoirite
85/80
2/3/7/5/115
Synchronize/Trace/Telepathy/Pixilate
Status: OK!​

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

GARDEVOIR Trace -6en
GARDEVOIR dates SALAMENCE

1ST ACTION

SALAMENCE uses Giga Impact
Hit: 3503 (9000)
Crit: 4559 (625)
Damage: (16+3+2+9-4.5)=25.5
-10en

GARDEVOIR uses Icy Wind
Crit: 4632 (625)
Damage: (6+10-4.5)*2.25=25.875
-5en

2ND ACTION

GARDEVOIR uses Hyper Voice
Crit: 6130 (625)
Damage: (9+3+2+10-4.5)*1.5=29.25 KO'd
-6en

TL;DR
-26HP -17EN
-55HP -10EN
=======
ZhengTann

#Salamencite
Intimidate/Moxie/Aerilate
KO/32
6/4/6/3/120
Status: Torment (3a), Disable (5a), +1 Atk

Yoshiblaze

#Gardevoirite
59/63
2/3/7/5/115
Synchronize/Intimidate/Telepathy/Pixilate
Status: Trace (4a)
ZhengTann equips Lucario
Yoshiblaze Orders
ZhengTann Orders
I Toon!
 
"This won't end well"
"No, I do not forsee a pleasant conclusion to this battle..."

[Activate: Intimidate] Focus Blast | Hyper Voice | Focus Blast
IF Lucario uses a damaging Steel-type combo, THEN Protect and push back actions
IF you are at >10 HP when you are to attack, THEN Destiny Bond and push actions
 

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