Mega Tyranitar Ability: Sand Stream Type: Rock / Dark Stats: 100 HP / 164 Atk / 150 Def / 95 SpA / 120 SpD / 71 Spe The King of Gen 5 Doubles is back this Generation, and meaner than ever before. With an increase to everything but base HP and Special Attack, TTar got bigger, harder, faster, and stronger, (now sporting a whopping 700 BST) while keeping its signature sand-starting ability, as well as its vast movepool. However, not everything is rosy for our friendly dinosaur. With the addition of Fairy types this gen, TTar gained yet another weakness, making a whopping total of SEVEN, not to mention it still retains its 4x weakness to Fighting types. In spite of all of this, TTar is posed to remain a threat of the highest tier purely on the basis of Sand Support. However, with new Weather mechanics, it could mean a bit less usage for our big, green friend. Even so, Tyranitar's Mega Evolution grants it superior base stats, with an attack stat comparable to the almighty KyuB, better Defense than even Groudon, and with Sand up, almost nothing can OHKO it outside of the dreaded Fighting types it has always feared. It also completely eclipses Hippowdon now, making the viability of using it almost pathetic. TTar's role as a Weather setter/abuser is already fairly cemented even at the beginning of this new Generation. What else could it be used for? I'll be reserving this spot for sets, as seems to be the norm. I'll start with my own personal "Standard" set. Tyranitar @ Tyranitarite Ability: Sand Stream EVs: 252 HP / 252 Atk / 4 SpD Brave Nature IVs: 0 Spe - Crunch - Rock Slide / Stone Edge - Fire Blast / Ice Beam - Protect This TTar is set up to keep sand around, but not be offensive deadweight. Crunch and Rock Slide are standard, as is Protect. Stone edge can be used to nuke Volcarona (as of yet pretty unpopular) and Talonflame, even if paired with Wide Guard protection. Fire Blast is my tried and true 4th move, nailing Scizor and Ferrothorn (and later Genesect) for 4x damage, without worrying about Intimidate drops (Fire Punch sucks after an Intimidate drop and it's also illegal in 6th Gen until Pokebank). Ice Beam can also be run to nuke Mega Garchomp, one of the newer threats this Gen.