Does Fury Cutter actually work like that? If so, that's not a bad idea.And how about this - give it Fury Cutter to be the first competitively viable user of the move. Leavanny would just have to use it one turn to get it up to its full strength of 160 BP.
Then the sprite of Mega Leavanny would have to be Leavanny and Swadloon in the battlefield just like Mega Kangaskhan's sprite. Use Struggle Bug and watch your opponent's special attack drop by two stages.I'm jumping onto Parental Bond Leavany. Less coverage, no PvP, and poor defensive typing, but let it set up and it could do very well in OU.
Yeah that was a mistake, I'm just going to add 5 to Attack, Defense, Special Defense, and speed, shouldn't make to much of a differenceAlso, Pizza, why is your own Gigalith submission's SpD 115? That'd make it only a 80 point boost in BST.
You accidentally put bug/poison as Leavanny's typeMega Leavanny
Typing: Bug/Grass -> Bug/Grass
Abilities: Chlorophyll/Swarm/Overcoat ----> Parental Bond
BST: 75/103/80/70/80/92 ----> 75/123(+20)/100(+20)/85(+15)/100(+20)/117(+25)
New Moves: Fury Cutter
Can't you just see Mega Leavanny carrying a Swadloon around in one of those baby bjorn things made out of leaves? As has been discussed, Mega Leavanny doesn't pack quite the whallop that Mega Kangaskhan does and has worse typing/coverage, but it's fast and gets to try some different moves with Parental Bond. When factoring in Parental Bond and the two chances to crit, Leaf Blade's essentially a 143 BP STAB move. Fury Cutter's sort of an alternative version of PuP on Mega Kanga that doesn't provide coverage and requires you use it consecutively, but the reward can be immense if you get it up to 160 BP (whether that takes one or two turns with Parental Bond, I'm unsure, but Kangaskhan can learn Fury Cutter in Emerald so it should be easy enough to test).
Mega Throh
Typing: Fighting -> Fighting
Abilities: Guts/Inner Focus/Mold Breaker -> Leverage (1.5x damage bonus against foes hit by 100 BP Low Kick/Grass Knot and 2x bonus against foes hit for 120 BP)
BST: 120/100/85/30/85/45 -> 120/120(+20)/120(+35)/30/110(+25)/65(+20)
New Moves: N/A
As a judo Pokemon, Throh uses the opponent's size against it; its Pokedex entry states that Throh relishes the chance to throw larger enemies around. Here's an idea of the power it can reach against the heaviest of the heavy:
252+ Atk Throh Circle Throw vs. 252 HP / 0 Def Heatran: 388-460 (100.5 - 119.1%) -- guaranteed OHKO
Dumped some points into speed partially so Throh could beat some phazers to the punch with Circle Throw and also because it might be a little out of hand with more Attack or higher defenses than Arceus-Fighting.
Mega Sawk
Typing: Fighting -> Fighting
Abilities: Sturdy/Inner Focus/Mold Breaker -> Combo Artist (Moves do 1.5x damage against foes with lowered Speed
BST: 75/125/75/30/75/85 -> 75/160(+35)/95(+20)/30/95(+20)/110(+25)
New Moves: N/A
Sawk's boosts parallel Throh's while keeping it the more offensive of the two. Its ability gives it reason to run Low Sweep/Rock Tomb or to make it a primary sweeper on a Sticky Web team. Flavorwise, bringing the opponent to the ground (such as with a Low Sweep) is one way to score points in full-contact karate, and doing so pumps Mega Sawk up. For an idea of Mega Sawk's raw power, if a 252 HP Gyarados switches into SR and is hit on the switch with Rock Tomb, Sawk has a chance at taking it out the next turn with Close Combat. Yes, this is all at -1 Attack: pack a Ghost against Mega Sawk.
You have 5 too many points in Throh :PEh why not give this a shot. Someone let me know if I do something wrong.
Mega Throh
Type: Fighting -> Fighting
Abilities: Guts/Inner Focus/Mold Breaker -> Technician
BST: 120/100/85/30/85/45 (465) -> 120/130(+30)/110(+25)/50(+20)/100(+15)/60(+15) (565)
New Moves: Mach Punch, Feint
Yeah so basically a bulkier, harder hitting Throh. Thought Technician would be nice since a good amount of Throh's moves that it learns naturally would be activated by technician, like Storm Throw for example. Yeah the special attack boost is for the realistic nature of how some of these boosts are given to mons, where they generally would get a boost in a useless stat. Added some much needed priority but other than that though not much else to say.
Mega Sawk
Type: Fighting -> Fighting
Abilities: Sturdy/Inner Focus/Mold Breaker -> Competitive
BST: 75/125/75/30/75/85 (465) -> 75/130(+5)/75/100(70+)/85(+10)/100(+15) (565)
New Moves: Vacuum Wave, Aura Sphere
Somewhat of a different take on Sawk where now it can pull off a mixed set with some of the move additions. Chose Competitive as the ability to allow M-Sawk a chance to gain a +2 Special attack boost and or to be used as a check to defog. A bit of speed added, slight special defense and attack boost, and the big special attack boost to show that M-Sawk is used much differently than regular Sawk.
Edit: Took out the Psyshock since after taking a second glance it didn't make sense on how it would learn it initially. Kept it to pure fighting type as well.
Mega Leavanny
Type: Grass/Bug -> Grass/Bug
Abilities: Swarm/Chlorophyll/ Overcoat -> Wonder Skin
BST: 75/103/80/70/80/92 (500) -> 75/110(+7)/95(+15)/110(+40)/95(+15)/115(+23) (600)
New Moves: N/A
Generic mixed sweeper basically. Wonder Skin cause it's the only logical ability I can think of without making it something ridiculous or something that is practically useless. Left the typing as it is to compensate for the increases.
Mega Scolipede
Type: Bug/Poison -> Bug/Poison
Abilities: Swarm/Poison Point/Speed Boost -> Clean Slate (Stat increases or decreases on the user are set back to normal at the end of the turn)
BST: 60/100/89/55/69/112 (485) -> 60/135(+35)/120(+31)/60(+5)/80(+11)/130(+18) (585)
New Moves: N/A
Physical sweeper. Gets a buff on the physical side, negligible special attack increases, light special defense buff, and speed increase. The ability would generally be to keep it under control as the stat increases are quite significant, while also bringing the decreases back to neutral to maintain itself as a threat.
So yeah that's basically it.
Yeah I suppose but I don't see arm thrust as a competitive move on Heracross and as such I don't find a reason to acknowledge it as part of its new movepool as it's more for flavor. 3 moves keeps it simple as this meta is already confusing even without new moves.A quick question: why is the limit for new moves a Pokemon can receive with their Mega only 3? If we want to be accurate to the games, this limit should be 4, as Heracross gained Pin Missile, Arm Thrust, Bullet Seed, and Rock Blast in the transition to generation 6 solely for the purpose of its Mega. I know we're trying to prevent them from becoming too ridiculous, but I figure it is important to at least note this.
Yeah I suppose but I don't see arm thrust as a competitive move on Heracross and as such I don't find a reason to acknowledge it as part of its new movepool as it's more for flavor. 3 moves keeps it simple as this meta is already confusing even without new moves.
this meta is already confusing
What are you talking about, Megawile is S-Rank and I think the next suspect as well.Good stuff AM145. One thing I'd suggest is since the goal's to make every Mega Evolution something that would be on equal footing with a good OU Pokemon, don't be afraid to give something that's currently far from competitive a ridiculous improvement over its base form. Think of how Mega Mawile got the best possible secondary typing for it, one of the 5-10 best abilities in the game, and a nearly optimal distribution in terms of adding 0 points to base stats it wouldn't use (everything can use more speed, but Mawile was so slow that making it decently fast would have left it sorely lacking in at least one of the other three stats). All that makes it a very good Pokemon, but it's still nowhere close to being overpowered in OU.