Megas For All: V4! (Submissions - Carracosta, Torkoal and Torterra)

Mega Gorebyss

Ability:
Vampire (Iron Fist clone. Boosts draining moves)

Typing:
Water/Dark

HP:
55 (+0)

Attack:
104 (+20)

Defense:
135 (+30)

Special Attack:
114

Special Defense:
115 (+30)

Speed:
72 (+20)

New Moves:
Leech Life and Knock Off

Description:
Gorebyss becomes even better at sucking the life out of its opponent, stabing them with a huge proboscis and decent Attack and draining with its ability. Its speed and defences improve as well to help compliment that.


Mega Huntail


Ability:
Strong Jaw

Typing:
Water/Dragon

HP:
55 (+0)

Attack:
144 (+40)

Defense:
110 (+5)

Special Attack:
94 (+0)

Special Defense:
80 (+5)

Speed:
102 (+50)

New Move:
Dragon Tail and Dragon Rush

Description:
Huntail ‘s jaws become even more vicious and it becomes a draconic sea serpent. Its huge Atack with do damage and it can hunt you down with its massively improved speed. It also gains some sight defensive boosts.


Mega Eelektros


Ability:
Vampire (Iron Fist clone. Boosts draining moves)

Typing:
Electric/Water

HP:
85 (+0)

Attack:
145 (+30)

Defense:
110 (+30)

Special Attack:
115 (+10)

Special Defense:
110 (+30)

Speed:
50 (+0)

New Moves:
Hydro Pump and Parabolic Charge

Description:
Eelektros gains the water type as it is amphibious and based on an aquatic animal.Its new STAB will help fight off the Ground types it now fears. However, it can now drain very well, like the lamprey it is based on. It has a massive attack, great defences and its special attack is pretty good too.
 

KirbyRider1337

formerly UltraSigilyph

MEGA EELEKTROSS
Type:
Electric
Stats: 85/145/90/115/110/80 (±0/+30/+10/+10/+30/+20) [BST: 615] [HEIGHT: 2.3m/7'07"] [WEIGHT: 83.5kg/184.1lb]
Ability: Levitate
Added Moves: Leech Life, Thunder Punch, Thunder Fang
Description: While it can dish out major dents with its Special Attack stat, its sky-high Attack and good Special bulk also allow it to use Coil quite well.
Example Moveset:
Eelektross @ Eelektrossite
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Thunder Punch
- Crunch
- Coil
- Leech Life
Set up tons of Coils, then cause major damage.


MEGA HUNTAIL
Type:
Water/Dark
Stats: 55/134/135/84/95/82 (±0/+30/+30/-10/+20/+30) [BST: 585] [HEIGHT: 1.9m/6'03"] [WEIGHT: 30.0kg/66.1lb]
Ability: Guts
Added Moves: N/A
Description: Base 82 Speed is actually usable with Swift Swim. It also is difficult to revenge-kill on the physical side, and has a lethal 134 Attack. It can abuse Guts if it gets burned or if it switches in on Toxic Spikes.
Example Moveset:
Huntail @ Huntailite
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature
- Shell Smash
- Waterfall
- Sucker Punch
- Ice Fang
Shell Smash works even better with Rain and Guts, Waterfall and Sucker Punch are STABs, and Ice Fang is coverage.


MEGA GOREBYSS
Type:
Water
Stats: 55/74/135/144/95/82 (±0/-10/+30/+30/+20/+30) [BST: 585] [HEIGHT: 2.0m/6'07"] [WEIGHT: 24.2kg/53.4lb]
Ability: Dazzling
Added Moves: Giga Drain
Description: Gorebyss can Shell Smash in peace knowing that priority can't scratch it. And utilize a Special Attack stat around the same levels as Chandleure.
Example Moveset:
Gorebyss @ Gorebyssite
Ability: Hydration
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shell Smash
- Surf
- Ice Beam
- Giga Drain
Set up a bunch of Shell Smashes. Use your moves. Bam. RIP Everything.
 
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MEGA EELEKTROSS
Type:
Electric
Stats: 85/145/90/115/110/80 (±0/+30/+10/+10/+30/+20) [BST: 615] [HEIGHT: 2.3m/7'07"] [WEIGHT: 83.5kg/184.1lb]
Ability: Levitate
Added Moves: Leech Life, Thunder Punch, Thunder Fang
Description: While it can dish out major dents with its Special Attack stat, its sky-high Attack and good Special bulk also allow it to use Coil quite well.
Example Moveset:
Eelektross @ Eelektrossite
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Thunder Punch
- Crunch
- Coil
- Leech Life
Set up tons of Coils, then cause major damage.


MEGA HUNTAIL
Type:
Water/Dark
Stats: 55/134/135/84/95/82 (±0/+30/+30/-10/+20/+30) [BST: 585] [HEIGHT: 1.9m/6'03"] [WEIGHT: 10.0kg/22.0lb]
Ability: Guts
Added Moves: N/A
Description: Base 82 Speed is actually usable with Swift Swim. It also is difficult to revenge-kill on the physical side, and has a lethal 134 Attack. It can abuse Guts if it gets burned or if it switches in on Toxic Spikes.
Example Moveset:
Huntail @ Huntailite
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature
- Shell Smash
- Waterfall
- Sucker Punch
- Ice Fang
Shell Smash works even better with Rain and Guts, Waterfall and Sucker Punch are STABs, and Ice Fang is coverage.


MEGA GOREBYSS
Type:
Water
Stats: 55/74/135/144/95/82 (±0/-10/+30/+30/+20/+30) [BST: 585] [HEIGHT: 2.0m/6'07"] [WEIGHT: 11.7kg/25.6lb]
Ability: Dazzling
Added Moves: Giga Drain
Description: Gorebyss can Shell Smash in peace knowing that priority can't scratch it. And utilize a Special Attack stat around the same levels as Chandleure.
Example Moveset:
Gorebyss @ Gorebyssite
Ability: Hydration
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shell Smash
- Surf
- Ice Beam
- Giga Drain
Set up a bunch of Shell Smashes. Use your moves. Bam. RIP Everything.
I don't think Swift Swim lasts to the Mega-Evolved Pokemon.
 
Huntail

WaterWater/Dark

HP: 55 → 55 (0)
Atk: 104 → 155 (+51)
Def: 105 → 135 (+30)
SpA: 94 → 105 (+11)
SpD: 75 → 75 (0)
Spe: 52 → 60 (+8)
Swift Swim/Water VeilDefiant

New Moves: Icicle Crash

  • High attack with access to Shell Smash makes Huntail a scary Pokemon to face.
  • Huntail's decent physical bulk allows it to try and setup against weaker physical attackers
  • Dark typing is given since Huntail is kind of evil looking. It also learns four dark type moves by level up.
  • Defiant grants Huntail a massive power boost, makes the use of Defog much more risky and prevents it from being forced out by Intimidate.
  • Icicle Crash gives Huntail a moderately powerful ice type coverage move, meaning it doesn't have to rely on the weak Ice Fang.
  • Though it has access to Sucker Punch, Huntail is still slow without a boost. It also has poor special bulk meaning Huntail struggles against offensive teams.

Possible Sets:

Shell Smash

Huntail @ Huntailite

Water Veil

252 Atk/4 Def/252 Spe

Adamant/Jolly

Shell Smash
Waterfall
Icicle Crash
Sucker Punch


Gorebyss

WaterWater/Psychic

HP: 55 → 55 (0)
Atk: 74 → 85 (+11)
Def: 105 → 135 (+30)
SpA: 114 → 165 (+51)
SpD: 75 → 75 (0)
Spe: 52 → 60 (+8)

Hydration/Swift SwimMultiscale

New Moves: Psyshock

  • Extremely high special attack with the option to boost it via Shell Smash.
  • A secondary psychic type is given to contrast Huntail. Gorebyss also learns four psychic type moves from leveling up.
  • Multiscale comes from one of Gorebyss' Pokedex entries: “Its body is built to withstand the enormous pressure of water at incredible depths. Because of this, this Pokémon’s body is unharmed by ordinary attacks.” Having Multiscale increases Gorebyss' ability to setup.
  • Psyshock allows Gorebyss to hit specially dedicated walls. Most notably, it allows Gorebyss to 2HKO Chansey after a boost.
  • Slow without a boost and lacks priority unlike Huntail. Its poor special bulk makes this even more of a problem as Gorebyss is easily revenge killed.

Possible Sets:

Shell Smash

Gorebyss @ Gorebyssite

Hydration

4 Def/252 SpA/252 Spe

Modest/Timid

Shell Smash
Hydro Pump
Ice Beam
Psyshock/Psychic


Eelektross

ElectricElectric/Poison

HP: 85 → 85 (0)
Atk: 115 → 140 (+25)
Def: 80 → 100 (+20)
SpA: 105 → 160 (+55)
SpD: 80 → 100 (+20)
Spe: 50 → 30 (-20)

LevitateLevitate

New Moves: Sludge Bomb, Gunk Shot

  • Excellent mixed attacking stats and wide movepool allows Eelektross to run a dedicated special attacking set a physical setup set or a mixed attacking set.
  • Eelektross is very, erm, poisonous looking and some species of lampreys are toxic to eat so viola, poison type.
  • Levitate is an amazing ability. With it, Eelektross has eight resistances and an immunity compared to a solitary weakness to psychic. Add in good bulk, an immunity to Toxic and Eelektross is quite difficult to wear down.
  • Very slow. Even with its good bulk, Eelektross doesn't like having to tank a hit every time it wants to attack.
Possible Sets:

All Out Attacker

Eelektross @ Eelektrossite

Levitate

252 HP/4 Def/252 SpA

Modest

Volt Switch
Sludge Bomb
Flamethrower
Grass Knot/Thunderbolt

Hone Claws

Eelektross @ Eelektrossite

Levitate

252 HP/252 Atk/4 Def

Adamant

Hone Claws
Wild Charge
Gunk Shot
Fire Punch/Knock Off/U-Turn
 
Uhhh...Ok i'm really sad because i couldn't give EEEEElektross-mega stakeout or a trapping ability since they make sense, but here's my submission:

Mega
-Eelektross
New Typing: Electric/Water
New Ability: Sheer Force
Hp: 85 (+0)
Attack: 150 (+35)
Defense: 100 (+20)
SpA: 150 (+45)
SpD: 100 (+20)
Speed: 30 (-20)
New Movepool Aditions: Scald, Liquidation, Nasty Plot, Gunk Shot
Description: I just don't know why the hell this thing wasn't a water 'mon already, but well, you all know the reasoning of the typing. When it mega evolves it becomes a giant sea monster that can't control all its power, the reason why it has sheer force.
Competitive: It's such a very powerful mixed wallbreaker, with an useful Electric-Water typing offensibly and defensibly letting it to hit hard common annoying 'mons such as Toxapex, Celesteela and Lando-T. Also, it has an incredibly wide movepool with great coverage options with two great set up moves (Coil and Nasty Plot) and a cool offensive ability on Sheer Force. But it also gives it two extremely weaknesses on Grass and Ground, and it speed just sucks, so it should be used at Volt-Turn Teams or Trick Room Teams. Probably not OU, but it would be a great anti-meta 'mon.


Gorebiss-Mega
New Typing: Water/Psychic

New Ability: Dazzling
HP: 55 (+0)

Attack: 84 (+0)
Defense: 86 (-19)
Sp. Atk: 170 (+56)
Sp. Def: 90 (+15)
Speed:
100 (+48)
New Movepool Aditions: Psyshock, Giga Drain
Description: When it mega evolves, Gorebyss improves its psychic abiliies to make the job of catching its prey easier, gaining the Psychic type and gaining Dazzling to prevent surprise attacks from its preys trying to defend.
Competitive: Both defenses are average at best, its speed it's, well, decent, but...HOLLY CRAP WHAT THE HELL WITH THAT 170 SPATK?!?! And with Dazzling, after a shell smash is almost impossible to revenge kill.


PD: Huntail-Mega is comming soon, and it's obvious that i really love EEEEEEEEEElektross <3
 
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Mega Eelektross
Ability:
Levitate
Type: Electric/Fire
HP: 85
Atk: 115 > 130 (+15)
Def: 80 > 95 (+15)
SpA: 105 > 150 (+45)
SpD: 80 > 100 (+20)
Spe: 50 > 55 (+5)


New Movepool Additions: Fire Lash, Quiver Dance, Burn Up

This fiery electric worm gains a niche as a slow defensive Phys Attacker with Coil and Fire Lash, but it can go Special with Quiver Dance (because it needs the speed to try and sweep.) It doesn't get Fire Blast, but Flamethrower/TBolt is great coverage and STAB, and if it isn't enough, Super Fang can make dragons regret switching in. You could of course become electric/normal by burning up.


Mega Gorebyss
Ability:
Adaptability
Typing: Water/Ghost
HP: 55
Attack: 84 > 60 (-24)
Defense: 105 > 115 (+10)
Special Attack: 114 > 150 (+36)
Special Defense: 85 > 115 (+30)
Speed: 52 > 100 (+48)

New Movepool Addition: Moonblast, Clear Smog, Sludge Wave

Water/Ghost is a hard combo to resist. Still, there are 18 mons that resist it. Of those, only 4 of them are not part Dark, so Fairy will round your coverage nicely. Incidentally, you could try poison if you want to prevent another mon setting up on you, or if you just like Poison coverage instead.

Example Moveset:
Gorebyss @ Gorebyssite
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Shell Smash
- Surf/Scald
- Shadow Ball
- Moonblast/Clear Smog/Sludge Wave

Are you using a different moveset? Why?!



Mega Huntail
Ability:
Intimidate
Typing: Water/Poison
HP: 55
Attack: 104 > 140 (+36)
Defense: 105 > 110 (+5)
Special Attack: 94 > 65 (-29)
Special Defense: 75 > 110 (+35)
Speed: 52 > 105 (+52)
New Move: Gunk Shot, Psychic Fangs, Earthquake

Water/Poison tends to be a defensive type, but here, it isn't, although Intimidate can get you a free turn of setup. Water/Poison is good coverage, I'd suppose. Psychic Fang can catch enemy poison types, but Dark pretty much ensures nothing resists you. Choose Sucker Punch if used on a Coil set, or Crunch if you've got a Smash (or 2 somehow) for more consistent power. Earthquake also works, but be wary of Levitators that might resist your STABs which is currently only Giratina (and Shedinja but why care). Priority comes most often as Water, Steel, Ice or Fight, and Mega Huntail resists them all!
 
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Mega Huntail
Ability: Swift Swim/Water Veil > Adaptability
Type: Water

HP: 55
Atk: 164 (+60)
Def: 75 (-30)
Sp. Atk: 118 (+13)
Sp. Def: 75
Speed: 109 (+57)
BST: 585 (+100)

New Moves: Iron Tail, U-turn, Psychic Fangs, Liguidation
Description: Its body length doubles, and it takes a lighter, more snakelike appearance. Liquidation can make the opponent more susceptible to Huntail's other Physical attacks, which would help against a switch-in. Its Attack is among the likes of Mega Gallade, Mega Banette, and Mega Garchomp.
Mega Eelektross
Ability: Levitate > Storm Drain
Type: Electric

HP: 85
Atk: 135 (+20)
Def: 115 (+35)
Sp. Atk: 125 (+20)
Sp. Def: 105 (+25)
Speed: 50
BST: 615 (+100)

New Moves: Parabolic Charge, Leech Life, Scald
Description: Eelektross has a bigger mouth with more teeth. Lightning patterns streak down its body. Its stats have catered to a specific draining playstyle it uses. It can have a full moveset of draining attacks. It is uniquely annoying, tanking the attacks you throw at it and gaining back the health it lost.

Mega Gorebyss
Ability: Swift Swim/Hydration > Adaptability
Type: Water

HP: 55
Atk: 74 (-10)
Def: 131 (+26)
Sp. Atk: 134 (+20)
Sp. Def: 121 (+46)
Speed: 70 (+18)
BST: 585 (+100)

New Moves: Dazzling Gleam, Iron Tail
Description: Its body length doubles, and it takes a darker, more snakelike appearance. It has an almighty Hydro Pump (which can be aimed better using a Coil first), among other good Special attacks. It only has two weaknesses, which it can better take hits from.

Huntail @ Huntailite
Ability: Water Veil > Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation / Aqua Tail
- Crunch / Psychic Fangs
- Ice Fang
- U-turn

Eelektross @ Eelektrossite
Ability: Levitate > Storm Drain
EVs: 252 HP / 4 Atk / 252 Def
Brave or Quiet Nature
- Drain Punch
- Parabolic Charge
- Leech Life
- Giga Drain

Eelektross @ Eelektrossite
Ability: Levitate > Storm Drain
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Thunderbolt
- Giga Drain
- Flamethrower
- Scald / Acid Spray

Eelektross @ Eelektrossite
Ability: Levitate > Storm Drain
EVs: 252 HP / 36 Def / 216 Atk
Adamant Nature
- Thunder Punch
- Drain Punch
- Fire Punch
- Coil

Gorebyss @ Gorebysite
Ability: Hydration > Adaptability
EVs: 252 HP / 252 Def / 4 SpD
Calm or Bold Nature
- Scald
- Protect
- Ice Beam / Signal Beam
- Iron Defense / Amnesia

Gorebyss @ Gorebysite
Ability: Hydration / Adaptability
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hydro Pump
- Coil
- Ice Beam / Signal Beam
- Psychic / Shadow Ball / Dazzling Gleam
 
eeeeeeeeeeeeeeeeeelllllllllllllllllllllllllllllllllllllllllllllls
this one was super fun, maybe coulda done better with Eelektross though.
Mega!
Type: Electric / Poison
Stats: 85/145/100/135/100/50
Ability: Corrosion
New Moves: Gunk Shot, Venoshock

Description: Eelektross develops a sac full of potent toxins below its mouth, which it can use to attack its opponents in battle. However the weight of this sac pulls Eelektross to the ground, removing its levitating capabilities and therefore making it more vulnerable to certain attacks.
Competitive: Very viable. This Pokémon would function very well with Toxic Spikes support. Has Magnet Rise as an option to help cover its new Ground Weakness.

Mega!
Type: Water/Electric
Stats: 55/154/125/84/95/72
Ability: Storm Force (This Pokémon's attacks deal 1.5x damage in Rain, but the Pokémon also takes 12.5% damage every turn while Rain is active)
New Moves: Power Trip, Thunder Fang
Description:
Mega Huntail is a huge, terrifying, frenzied eel that swims at the surface. Its tail widens, starting at the same width as its head and decreasing as it goes along, and it switches from a light to navy blue. The fin on top of its head becomes a conductor of electricity from lightning, which it uses to boost its damage output to ridiculous levels. However, Huntail's body is not at all designed to deal with such exposure to high voltage, meaning enough strikes may actually kill it.
Competitive: A fun mega. Has middling speed for a Shell Smasher, but what it lacks in agility it more than makes up for in offensive presence. Even without a Shell Smash, switching into a rain boosted 1.5x damage STAB Waterfall from base 154 attack is a very difficult ordeal. The main drawback is that it is easily whittled without even being attacked, and will faint without even needing to be touched after 8 turns in the rain. After a Shell Smash, it has access to a 140 base power Dark move in Power Trip alongside its Waterfalls and Thunder Fangs. Definitely OU, but not broken.

Mega!
Type: Water/Psychic
Stats: 55/104/95/134/105/92
Ability: Storm Surge (This Pokémon's moves have +1 priority in Rain, but the Pokémon also takes 12.5% damage every turn while Rain is active)
New Moves: Psyshock, Stored Power

Description: Mega Gorebyss is larger and more elegant than it was before. Several feeler-like tendrils appear from the bottom of the shells on its sides, and all seem to glow with some sort of psychic energy. It swims with its tail out directly behind it, rather than curled below, and a ring of shells orbits around it as it does so. During a storm, Gorebyss amplifies its powers to such a degree that it can teleport while executing other moves, allowing it to move before its opponent. Each time this occurs, however, Gorebyss seems to lose a tendril.
Competitive: Another fun mega. Its ability essentially acts as a better Swift Swim at the expense of taking damage, meaning it can set up a Shell Smash and fire off Hydro Pumps and Stored Powers without fearing being revenge killed by a surprise fast scarfer or most priority. The main drawback with it, similarly to Huntail, is how quickly it loses its health. On the turn it Shell Smashes if in rain, it loses an extra 12% on top of the opponent's attack. It will then probably faint after a few rain turns. Definitely OU, but not broken.
 
eeeeeeeeeeeeeeeeeelllllllllllllllllllllllllllllllllllllllllllllls
this one was super fun, maybe coulda done better with Eelektross though.
Mega!
Type:
Electric / Poison
Stats: 85/145/100/135/100/50
Ability: Corrosion
New Moves: Gunk Shot, Venoshock

Description: Eelektross develops a sac full of potent toxins below its mouth, which it can use to attack its opponents in battle. However the weight of this sac pulls Eelektross to the ground, removing its levitating capabilities and therefore making it more vulnerable to certain attacks.
Competitive: Very viable. This Pokémon would function very well with Toxic Spikes support. Has Magnet Rise as an option to help cover its new Ground Weakness.

Mega!
Type: Water/Electric
Stats: 55/154/125/84/95/72
Ability: Storm Force (This Pokémon's attacks deal 1.5x damage in Rain, but the Pokémon also takes 12.5% damage every turn while Rain is active)
New Moves: Power Trip, Thunder Fang
Description:
Mega Huntail is a huge, terrifying, frenzied eel that swims at the surface. Its tail widens, starting at the same width as its head and decreasing as it goes along, and it switches from a light to navy blue. The fin on top of its head becomes a conductor of electricity from lightning, which it uses to boost its damage output to ridiculous levels. However, Huntail's body is not at all designed to deal with such exposure to high voltage, meaning enough strikes may actually kill it.
Competitive: A fun mega. Has middling speed for a Shell Smasher, but what it lacks in agility it more than makes up for in offensive presence. Even without a Shell Smash, switching into a rain boosted 1.5x damage STAB Waterfall from base 154 attack is a very difficult ordeal. The main drawback is that it is easily whittled without even being attacked, and will faint without even needing to be touched after 8 turns in the rain. After a Shell Smash, it has access to a 140 base power Dark move in Power Trip alongside its Waterfalls and Thunder Fangs. Definitely OU, but not broken.

Mega!
Type: Water/Psychic
Stats: 55/104/95/134/105/92
Ability: Storm Surge (This Pokémon's moves have +1 priority in Rain, but the Pokémon also takes 12.5% damage every turn while Rain is active)
New Moves: Psyshock, Stored Power

Description: Mega Gorebyss is larger and more elegant than it was before. Several feeler-like tendrils appear from the bottom of the shells on its sides, and all seem to glow with some sort of psychic energy. It swims with its tail out directly behind it, rather than curled below, and a ring of shells orbits around it as it does so. During a storm, Gorebyss amplifies its powers to such a degree that it can teleport while executing other moves, allowing it to move before its opponent. Each time this occurs, however, Gorebyss seems to lose a tendril.
Competitive: Another fun mega. Its ability essentially acts as a better Swift Swim at the expense of taking damage, meaning it can set up a Shell Smash and fire off Hydro Pumps and Stored Powers without fearing being revenge killed by a surprise fast scarfer or most priority. The main drawback with it, similarly to Huntail, is how quickly it loses its health. On the turn it Shell Smashes if in rain, it loses an extra 12% on top of the opponent's attack. It will then probably faint after a few rain turns. Definitely OU, but not broken.
don't you have to give code for abilities or something?
 
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEL


Mega Gorebyss
New Typing: Water ---> Water/Psychic
New Ability: Hydration/Swift Swim ---> Multiscale
New Stats:
HP: 55
Attack: 84 ---> 95 (+11)
Defense: 105
Sp. Attack: 114 ---> 135 (+21)
Sp. Defense: 75 ---> 125 (+50)
Speed: 52 ---> 70 (+18)
New Moves: Giga Drain (Fits dex entries perfectly), Psyshock (Most psychic types get it)
Description: Special Shell Smash cleaner. Speed and Special Attack are enough to sweep at +2, but all faster mons and priority users need to be removed. Its niche is taking one hit at full with Multiscale to set up.


Mega Huntail
New Typing: Water ---> Water/Dark
New Ability: Swift Swim/Water Veil ---> Sheer Force
New Stats:
HP: 55
Attack: 104 ---> 145 (+41)
Defense: 105 ---> 110 (+5)
Sp. Attack: 94 ---> 95 (+1)
Sp. Defense: 75 ---> 105 (+30)
Speed: 52 ---> 75 (+23)
New Moves: Iron Tail (Pretty flavorful), Thunder Fang (Electric + Ice coverage is nice)
Description: Physical Shell Smash cleaner with Sheer-Force boosted STABs and coverage. Trades ease of setting up for more power.


Mega Eelektross
New Typing: Electric ---> Electric/Water
New Ability: Levitate ---> Tough Claws
New Stats:
HP: 85
Attack: 115 ---> 125 (+10)
Defense: 80 ---> 85 (+5)
Sp: Attack: 105 ---> 145 (+40)
Sp. Defense: 80 ---> 85 (+5)
Speed: 50 ---> 90 (+40)
New Moves: Surf, Hydro Pump, Ice Punch
Description: Seeing how I made Gorebyss special and Huntail physical, I decided to make Eelektross mixed. Surf, and Hydro Pump are for Water STAB, and Ice Punch is for consistency, because seeing as it has the other two elemental punches, it should have the third one. Tough Claws is because I imagine the mega having sharper claws and teeth. The Special Attack is high enough that you can run a physical, special, or mixed set.
 
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Finally!! I have been praying for this slate for ages!! Thanks Evil Dictator Mace :)
Mega Huntail


Ability - Swift Swim; Water Veil
Kooky (always crits its foe if user is confused - Merciless clone)
HP - 55
55
Atk - 104
144 (+40)
Def - 105
124 (+19)
SpA - 94
72 (-22)
SpD - 75
96 (+21)
Spe - 30
94 (+42)
BST - 485
585 (+100)

Mega Stone
Huntailite
Movepool Additions
Outrage, Dragon Dance
Competitive Analysis
Mega Huntail is a very powerful Shell Smash sweeper with strong offensive presence thanks to its ability and high base Attack stat. Using Outrage means Huntail can get confused and therefore gain the boost that its ability provides and with a great Speed Tier it is pretty much bound to sweep.
Rationale
If Exeggutor is a Dragon, so is this. It has scales and everything and overall I think giving it a kooky dragon feel is just awesome tbh!

Mega Gorebyss


Ability - Swift Swim; Hydration
Merciless
HP -
55
55
Atk - 84
72 (-12)
Def - 105
86 (-19)
SpA - 114
144 (+30)
SpD - 75
114 (+39)
Spe - 52
114 (+62)
BST - 485
585 (+100)

Mega Stone
Gorebyssite
Movepool Additions
Sludge Bomb, Venoshock
Competitive Analysis
Mega Gorebyss is also a Shell Smash sweeper that can overcome most defensive threats by poisoning them and wearing them down with critical hits and Poison damage, and thanks to its blistering Speed after Shell Smash, it is really tough to stop one on its tracks!
Rationale
I know I just won with another Merciles 'mon but hear me out... Gorebyss is even more merciless than Roserade, many Pokedéx entries claim that Gorebyss is cruel and preys its foe by draining its body fluids and what not, if that isn't Toxic and Merciless, then I don't know what is.

Sample Sets and Mega Eelektross coming later :D
I think that Huntail's base speed is 52 and not 30.
 
Well, it's been a while since I've done one of these, so let's get started!


Mega Eelektross
Type: Electric/Bug
Ability:
Levitate
Base Stats: 85/145/90/105/110/80 (±0/+30/+10/±0/+30/+30)
Movepool Additions: Leech Life

With a more leech-like design, Mega Eelektross becomes part Bug-type and all Coil Sweeper! Its surprisingly good defensive typing leaves it with only two weaknesses (Rock and Fire), which it can threaten with Aqua Tail. Throw in Leech Life for reliable recovery, and it's going to suck fighting this thing!

Thug Leech Lyfe (Coil Sweeper)
Eelektross @ Eelektrossite
Ability: Levitate
EVs: 252 Atk/4 SpD/252 Spe
Jolly Nature
- Coil
- Leech Life
- Thunder Punch
- Aqua Tail



Mega Gorebyss
Type: Water/Psychic
Ability: Bloodlust
(Moxie Clone; when this Pokemon knocks out another Pokemon, its Speed increases by one stage)
Base Stats: 55/84/125/144/105/62 (±0/±0/+20/+40/+30/+10)
Movepool Additions: Psyshock

The gut-sucker returns to sucker-punch your guts! Its Water/Psychic-typing and improved bulk give it more opportunities to set up Shell Smash, and its ability makes it harder and harder to stop it as its sweep continues. It's very susceptible to Shadow Sneak and Sucker Punch, though.

Mermaider (Shell Smash Sweeper)
Gorebyss @ Gorebyssite
Ability: Hydration
EVs: 252 SpA/4 SpD/252 Spe
Modest Nature
- Shell Smash
- Hydro Pump / Surf
- Psyshock
- Ice Beam



Mega Huntail
Type: Water/Dark
Ability:
Strong Jaw
Base Stats: 55/134/105/94/115/82 (±0/+30/±0/±0/+40/+30)
Movepool Additions: Psychic Fangs, Liquidation

The gut-sucker's homely brother comes back for another bite! While its typing and ability may make it seem like a weaker Mega Sharpedo, it separates itself from its Selachimorphian competitor with access to two great boosting moves in Coil and Shell Smash. Coil turns it into a bulky setup sweeper, while Shell Smash transforms it into a speedy weapon of mass destruction.

The Abyss (Coil Sweeper)
Huntail @ Huntailite
Ability: Water Veil
EVs: 252 HP/4 Atk/252 Spe
Jolly Nature
- Coil
- Liquidation
- Crunch
- Psychic Fangs / Ice Fang

Jaws 4: The Revenge (Shell Smash Sweeper)
Huntail @ Huntailite
Ability: Water Veil
EVs: 252 Atk/4 Def/252 Spe
Jolly/Adamant Nature
- Shell Smash
- Liquidation
- Crunch
- Psychic Fangs / Ice Fang
 
Name: Gorebyss
Ability: Lighting Rod
Typing: Water/Electric
Stats:
Hp: 55
Atk: 84 – 94 (+10)
Def: 105 – 95 (-10)
SpA: 114 – 164 (+50)
SpD: 75 – 75 (0)
Spe: 52 – 102 (+50)
New Moves: Thunderbolt, Volt Switch, Parabolic Charge
Description: Gorebyss get a major boost to its special attack and being an electric typing. With this new typing, it will be able to hit other things for super effective damage.


Name: Huntail
Ability: No Guard
Typing: Water/Steel
Stats:
Hp: 55
Atk: 104 – 154 (+50)
Def: 105 – 95 (-10)
SpA: 94 - 94 (0)
SpD: 75 – 85 (+10)
Spe: 52 – 102 (+50)
New Moves: Iron Tail, Metal Burst, Iron Head
Description: Huntail gained armor to help it out with it hunting. Huntail became longer and its jaw much larger. Huntail Can hit hard even without a boost but after one shell smash, it will be feared. It can run iron tail for more power and a chance to lower the target defense or iron head to flinch the target.
 
Huntail: Heavyweapons Mann, LordChespin, Ezaphs


Gorebyss: Heavyweapons Mann, LordChespin, Ezaphs

Eelektros: Ezaphs, Heavyweapons Mann, Ninetails Dragons
 
Hunteel: KirbyRider1337, Ezaphs, LordChespin
Gorebeelys: Heavyweapons Mann, Ezaphs, Ninetales Dragons
Eeeeeeeeelektross: Gojiratar, Ezaphs, LordChespin
It's eel over now :^)