Megas For All: V4! (Voting - Lickilicky, Togekiss, Dusknoir)

Would you guys be interested if I had MFA include Gen 8 mons when it comes out?


  • Total voters
    51
Electivire-Mega
Ability: Motor Drive ----> Contrary
Typing: Electric / Fighting

Stats:

HP: 75 ----> 75
Attack: 123 ----> 153
Defense: 67 ----> 67
Special Attack: 95 ----> 125
Special Defense: 85 ----> 115
Speed: 95 ----> 105
Base Stat Total: 540 ----> 640
Movepool Additions: None
Description: However Contrary is higher than Electivire's ability restriction, I think you'll find it is balanced given that the only stat Electivire can boost independently is its speed, via it's new STAB, Hammer Arm. Also however 153/125 offences may appear scary, you'll actually find that without Life Orb Mega Electivire is actually weaker both physically and specially. Though STAB Hammer Arm from Electivire-Mega hits exactly as hard as LO Electivire's Wild Charge. What makes Mega Electivire really strong is its ability to clean upon acquiring a Speed Boost from Contrary Hammer Arm, being far more efficient then Motor Drive and quickly boosting out of control to unmatched pace. Also having vastly superior coverage thanks to its new Fighting STAB is greatly appreciated. Do also note Contrary's ability to ward away intimidate users, allowing Electivire to punish threats like Landorus-T, killing it with Ice Punch and proceeding to clean. What's also cool is that the unique Electric / Fighting typing gives a great match up vs other prominent threats like Bisharp. What holds Electivire back the most is its still extremely flimsy Defence, meaning you are wiped out by any stray Earthquake coverage from pokemon you can't OHKO, and it's dual STAB and 105 means that Scarf Latios has no problem coming in and OHKOing you with Psyshock even after a Speed Boost from Hammer Arm. Strong priority can also be a problem, especially if you're forced to use Wild Charge a couple times as the recoil stacks up pretty hard. Status ruins you too. But overall still an extremely reliable cleaner that has the potential to be extremely threatening.



Magmortar-Mega
Ability: Flame Body ----> Mega Launcher
Typing: Fire / Steel

Stats:

HP: 75 ----> 75
Attack: 95 ----> 95
Defense: 67 ----> 117
Special Attack: 125 ----> 175
Special Defense: 95 ----> 115
Speed: 83 ----> 63
Base Stat Total: 540 ----> 640
Movepool Additions: Aura Sphere, Flash Cannon
Description: Again, 175 SpA, seems like a lot. 125 + Life Orb actually hits harder. What Mega Magmortar has going for it is unresisted coverage between STAB Fire Blast & Flash Cannon, Pseudo-STAB Aura Sphere, and Thunderbolt, coupled with the typing and bulk to allow you to use it effectively. Mega Magmortar is capable of utilising its plethora of 4x resists to invalidate certain attackers, and then absolutely punish the hell out of possible switch ins. Taking on many top threats such as Latios, Clefable, and Mega Scizor etc. Mega Magmortar also has some useful utility options such as Clear Smog and Will-O-Wisp, coupled with its ability to absorb opposing Will-O-Wisp and Toxic. Magmortar does run the risk of getting worn down though with no recovery or Leftovers, and an SR weakness pre-mega. Mega Magmortar could also be a notable mon to have around on a Trick Room team, with its particularly handy ability to tank Talonflame's Brave Bird with ease and remove the bird with Thunderbolt.



Tangrowth-Mega
Ability: Regenerator ----> Heat Proof
Typing: Grass

Stats:

HP: 100 ----> 100
Attack: 100 ----> 110
Defense: 125 ----> 135
Special Attack: 110 ----> 140
Special Defense: 50 ----> 100
Speed: 50 ----> 50
Base Stat Total: 535 ----> 535
Movepool Additions: Clear Smog
Description: With Tangrowth's new found 100/100 Special Defence, the mon no longer finds itself reliant on AV and Regenerator to take on special attackers. This means that now all of Tangrowth's sets are able to run different means of recovery such as Synthesis, Leech Seed, and Giga Drain now off of a respectable 140 SpA. This gives Tangrowth a much more prominent field presence as it it isn't forced out so easily, which is pushed even further by the addition of Clear Smog, crushing the ability for the opposition to try set up and boost past your bulk. Mega Tangrowth's new Heat Proof ability is extremely useful now allowing you to take Fire types moves neutrally, avoiding the 2HKO from Mixtini's V-Create. Heat Proof also halves Burn damage, so you can out heal burns with Leech Seed. Over all this makes Tangrowth an extremely versatile tank and pivot capable of checking a plethora of threats, and having solid offences with great coverage to pick and choose what you can remove in order to best support your team.
 

Tangrowth




GrassGrass


HP: 100 → 100 (0)

Atk: 100 → 110 (+10)

Def: 125 → 155 (+30)

SpA: 110 → 160 (+50)

SpD: 50 → 60 (+10)

Spe: 50 → 50 (0)


Chlorophyll/Leaf Guard/RegeneratorRegenerator


  • Great physical bulk and special attack.

  • Regenerator is a fantastic ability to keep for Tangrowth, allowing it to pivot out of bad matchups and regain some health by doing so.

  • Though it has a good HP stat, Tangrowth still has poor special defense which isn't helped by grass being a bad defensive typing. In addition, it's still quite slow in a game that has a ton of fast special attackers.

  • Is barely stronger (like literally its does .1% more minimum damage to Chansey) than its base form with a life orb. Especially notable since Tangrowth's access to Regenerator in its regular form helps negates life orb's drawback by a lot.

Electivire



ElectricElectric


HP: 75 → 75 (0)

Atk: 123 → 155 (+32)

Def: 67 → 85 (+18)

SpA: 95 → 115 (+20)

SpD: 85 → 100 (+15)

Spe: 95 → 110 (+15)


Motor Drive/Vital SpiritMotor Drive


New Moves: Swords Dance


  • Good overall stats. High attack, useful special attack and speed tier allow Electivire to function as a solid mixed wallbreaker.

  • Motor Drive is the best of the electric absorbing abilities for Electivire, giving it a crucial speed boost if hit by an electric attack.

  • Swords Dance allows Electivire to attempt to sweep by boost its attack to massive levels.

  • Like other physical electric types, Electivire struggles due to its troublesome movepool. Wild Charge is still a mediocre STAB move and most of its physical coverage is too weak or not useful enough to use.

  • While its speed is good, it now sits at the crowded 110 speed tier, forcing Electivire to rely on good ol' RNG to win some important speed ties against some of the top threats in OU.

  • Finally, Electivire's bulk is certainly not amazing, meaning it's rather easy to take out by offensive teams.

 
Tangrowth-Mega
Ability: Clorophyll/Leaf Guard/Regenerator ----> Marvel Scale
Typing: Grass/Ground

Stats:

HP: 100 ----> 100
Attack: 100 ----> 130
Defense: 125 ----> 140
Special Attack: 110 ----> 130
Special Defense: 50 ----> 115
Speed: 50 ----> 20
Base Stat Total: 535 ----> 635
Movepool Additions: Earth Power
Description: As Tangrowth grows, it uses the ground to grow and it now has a ground typing, along with the move earth power. It is a very bulky pokemon who you should NOT status, I repeat don't status it. It gets bulkier when you that. The typing has not improved yet, as it it now more vulnerable to ice moves.

Electivire-Mega
Ability: Motor Drive/Vital Spirit ----> Moxie
Typing: Electric/Fighting

Stats:

HP: 75 ----> 75
Attack: 123 ----> 153
Defense: 67 ----> 97
Special Attack: 95 ----> 85
Special Defense: 85 ----> 105
Speed: 95 ----> 125
Base Stat Total: 540 ----> 640
Movepool Additions: Swords Dance
Description: Electivire gets a new 153 attack to punch holes through teams and a big 125 speed to outspeed many things. It has some decent bulk to use swords dance with and moxie helps Electivire sweep when it picks up a KO. It also has good coverage in ice punch, fire punch, earthquake, and rock slide, and fighting STAB in cross chop.

Magmotar-Mega
Ability: Flame Body/Vital Spirit ----> Tecnician
Typing: Fire/Poison

Stats:

HP: 75 ----> 75
Attack: 95 ----> 85
Defense: 67 ----> 117
Special Attack: 125 ----> 155
Special Defense: 95 ----> 125
Speed: 83 ----> 83
Base Stat Total: 540 ----> 640
Movepool Additions: Ancient Power, Dragon Breath
Description: Tecnician gives Magmortar more coverage, and you use clear smog as your poison STAB if you are wondering, wich now has 75 power thanks to Tecnician. It has other coverage too like ancient power, psychic, focus blast, thunderbolt, and dragon breath and some decent bulk to go with it. Fire Poison typing is not so hot defensively as Magmortar now has a double weakness to ground.
 

Type
: Grass/Poison
Stats-
HP: 100
Atk: 100 -> 120 (+20)
Def: 125 -> 165 (+40)
SpAtk: 110 -> 130 (+20)
SpDef: 50 -> 70 (+20)
Speed: 50
Ability: Regenerator
Move Additions: Toxic Spikes
Description: Upon Mega Evolution, Tangrowth becomes a big ball of wrapped up Poison, giving it a new Grass/Poison-typing, an upgrade from pure Grass indeed. Thanks to having newly reinforced vines keeping its poison in until usage, Tangrowth gets a ton of Defense, while also getting a nice boost to it's offenses and Special Defense. By using the stored up Poison it has, Tangrowth can turn loose vines into spikes, giving Tangrowth access to Toxic Spikes.


Type
: Electric
Stats-
HP: 75
Atk: 123 -> 168 (+45)
Def: 67 -> 72 (+5)
SpAtk: 95 -> 125 (+30)
SpDef: 85 -> 90 (+5)
Speed: 95 -> 110 (+15)
Ability: Iron Fist
Move Additions: Mach Punch
Description: Get Amped Up with the new and improved Mega Electivire! If you aren't amped up, Electivire certainly is, rocking HUGE boosts to both Attack and Special Attack, with a nice boost to Speed. Electivire will break holes through your team if you can't keep up, made a little easier with access to priority Mach Punch. Magmortar decided to share its access to Mach Punch with Electivire. How cute. But what Mega Electivire might do to your team isn't cute. Speaking of punching, Electivire now gains the ability Iron Fist, to put those huge fists of it to good use.


Type
: Fire/Psychic
Stats-
HP: 75
Atk: 95 -> 105 (+10)
Def: 67 -> 97 (+30)
SpAtk: 125 -> 165 (+40)
SpDef: 95
Speed: 83 -> 103 (+20)
Ability: Analytic
Move Additions: Recover, Psyshock
Description:The psycho sniper, Magmortar shows the power of both brains and brawn upon Mega Evolution. When Mega Evolution, Magmortar connects its right arm cannon to its mind, allowing it to shoot Psychic energy from that cannon, while also shooting Fire, Regular Energy, Smog, and Electricity from it's left arm cannon. Thanks to this, Magmortar gets a huge boost to Special Attack, while also getting boosts to Defense and Speed to keep up with the competition. Thanks to its newfound mind power, Magmortar gains access to Recover, to help keep itself in the game, and Psyshock, to literally blow your mind. On top of this, Magmortar gains Analytic as an ability, letting it hit like a truck against anything that dares to move before it or switch out.
 

Cookie Butter

formerly the someone
Tangrowth-Mega
Ability: Chlorophyll/Leaf Guard/Regenerator ----> Flower Gift
Typing: Grass

Stats:
HP: 100 ----> 100
Attack: 100 ----> 120 (+20)
Defense: 125 ----> 175 (+50)
Special Attack: 110 ----> 120 (+10)
Special Defense: 50 ----> 90 (+40)
Speed: 50 ----> 30 (-20)
Base Stat Total: 535 ----> 635 (+100)
Movepool Additions: Weather Ball
Description: If any Mega's going to be good with Flower Gift, it's going to be Tangrowth. At 100/175/90 bulk and a 50% boost to SpD in Sun, Tangrowth can take hits like crazy. 252+ SpD Flower Gift gives it the equivalent of 252+ SpD base 160 SpD Flower Gift-less. Coupled with 120/120 offenses, new additions in Weather Ball to give it coverage, and 50% boost to Attack, it has versatility to whittle down foes. The low speed is a problem against other walls, but against offensive threats, it would already get outsped. A funny note that might come in handy, if base Tangrowth with Chlorophyll is under Sun, the Mega will use its 50 x 2 speed as it mega evolves (much like how first turn MegaAmpharos is faster than MegaAmpharos, but this is extreme lol).
MegaTangrowth's biggest problem is 4MSS, since it either needs Sun support or Sunny Day. After that, it needs recovery, so Synthesis, Giga Drain or Leech Seed. As for utility, Knock Off, Sleep Powder and again Leech Seed are options. If you're running a more tanky set, Giga Drain, sun-boosted Weather Ball, Solar Beam, Earthquake and Power Whip work.
 
Because a suggestion post with no likes supersedes one with two.

Electivire-Mega
Ability: Air Lock
Typing: Electric

Stats:

HP: 75
Attack: 123 -> 143 (+20)
Defense: 67 -> 87 (+20)
Special Attack: 95
Special Defense: 85
Speed: 95 ----> 155 (+60)
Base Stat Total: 540 ----> 540
Movepool Additions: Fire Blast
Description: It can check Mega Charizard Y if you squint really hard.
 

Mega Tangrowth
Ability:
Regenerator
Typing: Grass/Water
HP: 100
Attack: 130 (+30)
Defense: 155 (+30)
Special Attack: 130 (+20)
Special Defense: 70 (+20)
Speed: 50
New Moves: Surf
Description: Let's face it, you really can't top Regenerator. That being said, Mega Tangrowth draws parallels to Mega Venusaur, both being bulky Grass-types with answers to Fire. On the one hand, Tangrowth's new Water-typing and Surf do more to Fires than what Venusaur can muster, and it even has Rock Slide as an alt. Furthermore, its attacking stats are better than Venusaur's, its Defense is much higher and it doesn't have to run Synthesis. But on the other hand, Venusaur's defensive typing covers Grass's weaknesses and makes use of its resistances better (+Bug/+Poison/-Ground neutrality vs -Electric/-Grass neutrality). It also has much better Special Defense than Tangrowth and is immune to poison. Tangrowth is probably better but it doesn't completely displace Venusaur.


Mega Electivire
Ability:
Power Surge (Hustle clone)
Typing: Electric/Fighting
HP: 75
Attack: 153 (+30)
Defense: 87 (+20)
Special Attack: 125 (+30)
Special Defense: 95 (+10)
Speed: 105 (+10)
New Moves: Grass Knot

Power Surge- Increases the Pokemon's Special Attack by 50%, but all special moves take a 20% accuracy penalty.

Description: With Power Surge raising its high Special Attack to astonomical levels, and with STAB physical Fighting moves to break common special walls, Mega Electivire is a high risk, high reward beatstick. Hustle isn't one of the EZBake clone abilities, but it shouldn't be too hard to produce and it solves Electivire's biggest problem (strong usable STAB) without Volt Tackle or Bolt Strike. Thunderbolt, Flamethrower and Grass Knot are going to hurt off that Special Attack, and its high Attack stat lets it effectively use Cross Chop and Ice Punch (or HP Ice) to fill in the holes. The Speed may be lacking, but it's enough to beat walls and if you get a Motor Drive proc your opponent is in trouble. Then again they can get lucky, since most of Mega Electivire's attacks will have Stone Edge accuracy...


Mega Magmortar
Ability:
Turboblaze
Typing: Fire/Electric
HP: 75
Attack: 105 (+10)
Defense: 77 (+10)
Special Attack: 175 (+50)
Special Defense: 115 (+20)
Speed: 93 (+10)
New Moves: Thunder, Charge Beam
Description: What's a Mega Venusaur?

While Mega Electivire uses both attacking stats, Mega Magmortar only needs one. Dual Electric-typing lets it destroy the Water-types that would normally stop Fires, and Turboblaze means its attacks go straight through immunity abilities. Its movepool is already solid, so I added two simple Electric moves (it already gets Thunderbolt and it has hand cannons).
 
Mamoswine
Ability: Thick Fat / Oblivius / Snowcloak ---> Refrigerate
Typing: Ice/Ground
Stats:
HP 110 ---> 130
Atk 130 ---> 145
Def 80 ---> 110
SpA 70 ---> 80
SpD 60 ---> 75
Spe 80 ---> 80
New Move: Head Smash


Donphan
Ability: sturdy, sand Veil ---> Filter
Typing: Ground/Fighting
Stats:
HP 90 ---> 105
Atk 120---> 130
Def 120---> 150
SpA 60 ---> 80
SpD 60 ---> 85
Spe 50 --->75

New Moves: Extreme speed, Bulk up

 
Mamoswine
Ability: Thick Fat / Oblivius / Snowcloak ---> Refrigerate
Typing: Ice/Ground
Stats:
HP 110 ---> 130
Atk 130 ---> 145
Def 80 ---> 110
SpA 70 ---> 80
SpD 60 ---> 75
Spe 80 ---> 80
New Move: Head Smash

Donphan
Ability: sturdy, sand Veil ---> Filter
Typing: Ground/Fighting
Stats:
HP 90 ---> 105
Atk 120---> 130
Def 120---> 150
SpA 60 ---> 80
SpD 60 ---> 85
Spe 50 --->75

New Moves: Extreme speed, Bulk up

Hey, welcome to Smogon! Right now we are on a slate involving Tangrowth, Magmortar and Electrivire so you can only post megas about them. You should also read through the OP on the first page so that you can see the rules for posting.
 

Nalei

strong, wild garbage
is a Tiering Contributor Alumnus

Mega Electivire
Ability:
Magnet Pull
Typing: Electric
HP: 75 (+0)
Attack: 163 (+40)
Defense: 87 (+20)
Special Attack: 120 (+25)
Special Defense: 100 (+15)
Speed: 95 (+0)
New Move: Overheat
Description: A scary mixed trapper who has the coverage and power to make it work.
Ability Justification: While Magnet Pull allows Mega Electivire to take out steel types, it's not particularly exceptional in any matter but that. It's average bulk and poor speed make it very easy to revenge kill and it can't even hit as hard as a LO Electivire.
Electivire @ Electivirite
Ability: Motor Drive/Vital Spirit
EVs: 220 Atk / 56 SpA / 232 Spe
Naive Nature
- Low Kick
- Wild Charge
- Overheat
- Ice Punch


Mega Tangrowth
Ability:
Wonder Skin
Typing: Grass/Bug
HP: 100 (+0)
Attack: 130 (+30)
Defense: 115 (-10)
Special Attack: 115 (+5)
Special Defense: 70 (+20)
Speed: 105 (+55)
New Move: Pin Needle
Description: Tangrowth's vines form several "legs" making it resemble a spider. Tangrowth is still very bulky, but also becomes pretty speedy. Wonder Skin makes status an unreliable way of dealing with it. Typically used as an SD sweeper.
Tangrowth @ Tangrowthite
Ability: Regenerator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Power Whip
- Pin Missile
- Earthquake



Mega Magmortar
Ability:
Competitive
Typing: Fire
HP: 75 (+0)
Attack: 100 (+5)
Defense: 82 (+15)
Special Attack: 175 (+50)
Special Defense: 100 (+5)
Speed: 108 (+25)
Description: A special attacker that fits particularly well on hazard stacking teams due to it's ability to discourage Defog with Competitive.
Magmortar @ Magmortarite
Ability: Vital Spirit
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Mega Tangrowth
Mega Stone:
Tangrowthite
Type: Grass/Rock
HP: 100
Atk: 100 -> 100 (+0)
Def: 125 -> 185 (+60)
SpAtk: 110 -> 130 (+20)
SpDef: 50 -> 90 (+40)
Speed: 50 -> 30 (-20)
Ability: Solid Rock
Move Additions: Stealth Rocks
Description: Tangrowth becomes a much better Cradily. with 100/185/90 defences, this thing can tank almost any neutral physical hit, and even some special. Also, with it's new typing, it gets only 4 weaknesses. A weakness to Fighting is a small price to pay, compared to the fact that Fire and Flying are now neutral. It's strange how 2 of the worst defensive types can make such a good combination.

Mega Magmortar
Mega Stone:
Magmortite
Type: Fire/Steel
HP: 75
Atk: 95 -> 95 (+0)
Def: 67 -> 107 (+40)
SpAtk: 125 -> 185 (+60)
SpDef: 95 -> 115 (+20)
Speed: 83 -> 63 (-20)
Ability: Destructive Cannons (Mega Launcher Clone: Cannon and Blast moves deal 50% more damage)
Move Additions: Flash Cannon
Description: I based my Mega Magmortar of the MAHEM. This mega will be sure to leave a hole in the opponent, with respectable bulk and a terrifying 185 Special Attack. Just to add even more of a kick, this pokemon's Cannon and Blast moves do more damage.
  • Flash Cannon
  • Fire Blast
  • Focus Blast
  • Hydro Cannon
  • Techno Blast
  • Blast Burn
  • Aeroblast
  • Zap Cannon
  • Spike Cannon
  • Moonblast
  • Rock Blast


Mega Electavire
Mega Stone:
Electavirite
Type: Electric/Dark
HP: 75
Atk: 123 -> 173 (+50)
Def: 67 -> 87 (+20)
SpAtk: 95 -> 75 (-20)
SpDef: 85 -> 105 (+20)
Speed: 95 -> 125 (+30)
Ability: Technician+ (Technician, but with moves up to 80 BP) (If Dissalowed, Tough Claws)
Move Additions: Sucker Punch, Knock Off
Description: I'm seeing a lot of Fighting Type Electavires on here, but I didn't want to make Electavire better than Magmortar, or vice versa. For that reason, I made Electavire Electric/Dark. Now I understand Luxray would be better suited to this typing, But Electavire can make good use of Sucker Punch and Knock Off. With It's Technician+, it can get 120 BP Sucker Punch, and a boosted Thunder Punch. More to be added
 
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Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Mamoswine
Ability: Thick Fat / Oblivius / Snowcloak ---> Refrigerate
Typing: Ice/Ground
Stats:
HP 110 ---> 130
Atk 130 ---> 145
Def 80 ---> 110
SpA 70 ---> 80
SpD 60 ---> 75
Spe 80 ---> 80
New Move: Head Smash

Donphan
Ability: sturdy, sand Veil ---> Filter
Typing: Ground/Fighting
Stats:
HP 90 ---> 105
Atk 120---> 130
Def 120---> 150
SpA 60 ---> 80
SpD 60 ---> 85
Spe 50 --->75

New Moves: Extreme speed, Bulk up

Hey, welcome to Smogon! Right now we are on a slate involving Tangrowth, Magmortar and Electrivire so you can only post megas about them. You should also read through the OP on the first page so that you can see the rules for posting.
Don't worry, I made the same mistake on my first post here :P
 
Mega Magmortar
Type
: Fire
HP: 75
Atk: 95 -> 120 (+25)
Def: 67 -> 77 (+10)
SpAtk: 125 -> 160 (+35)
SpDef: 95 -> 70 (-25)
Speed: 83 -> 113 (+30)
Ability: Artillery (Non-Contact Tough Claws Clone) OR if too strong Steam Engine (Water version of Motor Drive)
Move Additions: Mooblast, Scald
Description: If hitting hard is your game, Mega Magmortar is your mon. Hopefully its reduced SpDef is enough to balance out its tier justification. If not, then the speed mixed with the water boost can let you hit HARD! You have Physical Coverage in Earthquake and some Rock moves.


Mega Electavire
Type
: Electric/Ground
HP: 75
Atk: 123 -> 163 (+40)
Def: 67 -> 97 (+30)
SpAtk: 95 -> 65 (-30)
SpDef: 85 -> 115 (+30)
Speed: 95 -> 125 (+30)
Ability: Enervate (Ground & Electric counterpart to Scrappy. Lets them hit immunities, fair because Scrappy allows 2 types to ignore an immunity, even if shared)
Move Additions: Bolt Strike
Description: I decided to go in a WAY completely different direction. Is the ability good? Not too sure, truthfully. After all, Ice Punch does more to Ground types and Electric SEs most Fliers. Take it as you will, but the STAB combo's pretty nice.
 
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Mega Magmortar
Ability: Volcanic Haze (Intimidate clone, lowers Speed one stage)
Type: Fire

Stats:
HP: 75—>75
ATK: 95—>120
DEF: 67—>77
SPA: 125—>175
SPD: 95—>130
SPE: 83—>63

Description: Upon Mega Evolving, Magmortar truly embraces the volcano, drawing upon its fiery strength to attack from longer range, demolishing its foes. The heat it generates from its body is so intense that other Pokémon find it difficult to move. But because of its greater bulk, Mega Magmortar has a harder time moving itself.

The basic idea behind this Mega is that MMag hits ridiculously hard from the special side. Originally I had considered the Intimidate clone lowering Sp.D, but figured that was too powerful.

While it hits hard, it still doesn't have recovery, which would improve Magmortar with its new special bulk. It also doesn't improve much on the physical side, meaning strong Earthquakes are usually enough to drop it. And it's speed drops, meaning that revenge killing it is even easier, if you have a physical mon.

Energy Ball and Earth Power give it more coverage options, but that just increases the amount of moves it wants to run at one time, though it does appreciate the more accurate Earth Power over Focus Blast.
 

Type: Fire/Poison
Ability: Mold Breaker
Stats:
HP
75
ATK 95(+10)=>105
DEF 67(+20)=>87
SPA 125(+40)=>165
SPD 95(+20)=>115
SPE 83(+10)=>93
Movepool Additions: Sludge Bomb, Nasty Plot
Description: Magmortar has always been linked to Poison type through smog and smoke and it can also learn some Poison-type moves naturally. Now it becomes a counter for all the Grass, but mainly Fairy types, being able to hit STAB super-effectively all of them. Sludge Bomb is to give it a very strong Poison-type STAB and fits with its cannon-like arms (since it is a bomb of sludge), while Nasty Plot is to let it wallbreak some bulky Mons.



Type: Electric/Fighting
Ability: Mold Breaker
Stats:
HP
75
ATK 123(+40)=>163
DEF 67(+10)=>77
SPA 95(+30)=>125
SPD 85(+10)=>95
SPE 95(+10)=>105
Movepool Additions: Mach Punch, Bulk Up
Description: Electivire has always deserved the Fighting type, since it's inspired to a Gorilla and has an overall bulky appearance. Mach Punch is a strong priority and Bulk Up can help it boost its Attack before attacking. Now it can be a good answer for all the Steel-types (except maybe Excadrill).



Type: Grass/Rock
Ability: Shield Dust
Stats:
HP
100
ATK 100(+45)=>145
DEF 125(+25)=>150
SPA 110(+20)=>130
SPD 50(+30)=>80
SPE 50(-20)=>30
Movepool Additions: Stone Edge, Stealth Rock
Description: Since Tangela evolves through learning a Rock-type move, the Rock type seems like the best additional type to give to Tangrowth. It also already learns some Rock-type moves. With a more physically oriented stat spread, now it can work as a strong offensive tank, thanks to its new resistances. It can also go mixed or special, tanking advantage of Giga Drain maybe. Shield Dust helps it to avoid some burn by Scald and various other annoying secondary effects.
 
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Type: Electric/Fighting
Ability: Reckless

HP: 75
Atk: 153 (+30)
Def: 77 (+10)
SpA: 115 (+20)
SpD: 105 (+20)
Spe: 115 (+20)
Move Additions: Close Combat
Description: Not much to say. Electivire obviously looks like a fighting type. I decided that outspeeding base 100s was important, and figured I may as well beat out Serperior too. Reckless boosts Wild Charge to acceptable levels, and gives M. E-Vire a unique STAB combination. It's strong, but frankly isn't amazing - its frail, and its coverage moves are really weak. A one trick pony, but it isnt a bad one trick pony by any means.



Type: Fire/Fighting
Ability: No Guard

HP: 75
Atk: 115 (+20)
Def: 77 (+10)
SpA: 155 (+30)
SpD: 120 (+25)
Spe: 98 (+15)
Move Additions: Inferno, Magma Storm
Description: This guy is amazing. No Guard gives his STABs perfect accuracy, and all his STABs have high base power. Both Magma Storm and Inferno are good options: One burns the target 100% of the time, and the other traps targets to prevent double switching. Outside of this, Magmortar can run T-bolt to help vs Mega Zard Y and M-Gyara, and even HP Ice to OHKO grounds in one shot. It's a really good wallbreaker; but it does have several flaws: its Defense is laughable, and its Speed is downright disappointing, forever barring it from even attempting a sweep.
Also, its absolutely murders Stall not carrying Dugtrio.
 
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Mega Magmortar
Mega Stone:
Magmortite
Type: Fire/Steel
HP: 75
Atk: 95 -> 95 (+0)
Def: 67 -> 107 (+40)
SpAtk: 125 -> 185 (+60)
SpDef: 95 -> 115 (+20)
Speed: 83 -> 63 (-20)
Ability: Destructive Cannons (Mega Launcher Clone: Cannon and Blast moves deal 50% more damage)
Move Additions: Flash Cannon
Description: I based my Mega Magmortar of the MAHEM. This mega will be sure to leave a hole in the opponent, with respectable bulk and a terrifying 185 Special Attack. Just to add even more of a kick, this pokemon's Cannon and Blast moves do more damage.
  • Flash Cannon
  • Fire Blast
  • Focus Blast
  • Hydro Cannon
  • (Please notify me of any more)
Zap Cannon, Spike Cannon, Moonblast, Rock Blast, and Tecno Blast
 
Also Aeroblast and Blast Burn(?)
Mega Magmortar
Mega Stone:
Magmortite
Type: Fire/Steel
HP: 75
Atk: 95 -> 95 (+0)
Def: 67 -> 107 (+40)
SpAtk: 125 -> 185 (+60)
SpDef: 95 -> 115 (+20)
Speed: 83 -> 63 (-20)
Ability: Destructive Cannons (Mega Launcher Clone: Cannon and Blast moves deal 50% more damage)
Move Additions: Flash Cannon
Description: I based my Mega Magmortar of the MAHEM. This mega will be sure to leave a hole in the opponent, with respectable bulk and a terrifying 185 Special Attack. Just to add even more of a kick, this pokemon's Cannon and Blast moves do more damage.
  • Flash Cannon
  • Fire Blast
  • Focus Blast
  • Hydro Cannon
  • (Please notify me of any more)
 
Mega Magmortar


New Type: Fire --> Fire/Poison
New Ability: Flame Body/Vital Spirit --> Competitive
New Moves: Sludge Bomb, Blue Flare
New Stats:
HP: 75
Attack: 95 --> 120 (+25)
Defense: 67 --> 70 (+3)
Special Attack: 125 --> 190 (+65)
Special Defense: 95
Speed: 83 --> 90 (+7)
Role Desc: Special Wallbreaker that can deter Defog. If it gets the +2 from switching in to Defog, you can watch and weep. I don't think it's broken, as Rhydon is its best counter because it can take one hit and kill with Earthquake. Same goes for Regirock. If it hits, something will take a lot damage.

Mega Electivire


New Type: Electric --> Electric/Fighting
New Ability: Motor Drive/Vital Spirit --> Defiant
New Stats:
HP: 75
Attack: 123 --> 190 (+72)
Defense: 67 --> 70 (+3)
Special Attack: 95 --> 130 (+35)
Special Defense: 85 --> 80 (-5)
Speed: 95 --> 90 (-5)
New Move: Close Combat
Role Desc: Whereas Mega Magmortar is a special wallbreaker, Mega Electivire is a physical one, that deters Defog as well. It has a solid counter in Rhydon, which will take one good hit and kill with Earthquake.

Mega Tangrowth


New Type: Grass --> Grass/Rock
New Ability: Chlorophyll/Leaf Guard/Regenerator --> Regenerator
New Stats:
HP: 100
Attack: 100 --> 115 (+15)
Defense: 125
Special Attack: 110 --> 120 (+10)
Special Defense: 50 --> 125 (+75)
Speed: 50
New Move: Foul Play
Role Desc: Mixed wall. I tried to patch up its low Special Defense and make it into a full-blown mixed defensive pivot. Regenerator is allowed because it has it in the base form, so it'll just carry over. The Rock typing is how it evolves from Tangela that knows Ancient Power. It also has some more utility in checking physical sweepers with Foul Play.
 
Last edited:

Nalei

strong, wild garbage
is a Tiering Contributor Alumnus
Mega Magmortar


New Type: Fire --> Fire/Poison
New Ability: Flame Body/Vital Spirit --> Eternal Flame (Hyper cutter clone that prevents drops in Special Attack)
New Moves: Sludge Bomb, Aura Sphere
New Stats:
HP: 75
Attack: 95 --> 125 (+30)
Defense: 67 --> 70 (+3)
Special Attack: 125 --> 190 (+65)
Special Defense: 95 --> 80 (-15)
Speed: 83 --> 115 (+17)
Role Desc: Special Wallbreaker that isn't useless against offense with its newfound STAB Overheat. I don't think it's broken, as Rhydon is its best counter because it can take one hit and kill with Earthquake. Same goes for Regirock. If it hits, something will take a lot damage.

Mega Electivire


New Type: Electric --> Electric/Fighting
New Ability: Motor Drive/Vital Spirit --> Perpetual Energy (Hyper Cutter clone that prevents drops in Speed)
New Stats:
HP: 75
Attack: 123 --> 190 (+72)
Defense: 67 --> 70 (+3)
Special Attack: 95 --> 100 (+5)
Special Defense: 85 --> 80 (-5)
Speed: 95 --> 115 (+20)
New Move: Bolt Strike
Role Desc: Whereas Mega Magmortar is a special wallbreaker, Mega Electivire is a physical one, having a newfound STAB in Hammer Arm (Perpetual Energy prevents Speed drops), it too will break everything. To showcase its sheer power, it will 2HKO mixed defensive Mega Audino. It has a solid counter in Rhydon, which will take one good hit and kill with Earthquake.

Mega Tangrowth


New Type: Grass --> Grass/Rock
New Ability: Chlorophyll/Leaf Guard/Regenerator --> Regenerator
New Stats:
HP: 100
Attack: 100 --> 120 (+20)
Defense: 125
Special Attack: 110 --> 120 (+10)
Special Defense: 50 --> 110 (+60)
Speed: 50
New Move: Recover
Role Desc: Mixed wall. I tried to patch up its low Special Defense and make it into a full-blown mixed defensive pivot. Regenerator is allowed because it has it in the base form, so it'll just carry over. The Rock typing is how it evolves from Tangela that knows Ancient Power. It also has a better recovery move in Recover.
Hyper Cutter only works when the opponent lowers your stats lol
 

Sylveon.

Penny saved is still a fucking penny

Mega-Tangrowth
New Type: Grass --> Grass/Poison
New Ability: Chlorophyll/Leaf Guard/Regenerator --> Regenerator
New Stats:
HP: 100
Attack: 100
Defense: 125->155(+30)
Special Attack: 110 --> 140 (+30)
Special Defense: 50 --> 90(+40)
Speed: 50
New Move: Clear Smog
Role Description : Basically a much better amoongus, gains a considerable amount of bulk upon mega-evolution along with excellent poison typing, allowing it to counter fighting types even better. Though becomes neutral to ground but due to 155 defense stat, it doesn't mind a odd earthquake and clear smog counters most set-up waters in OU. Also regenarator is too good an ability to let go.

Mega-Electrivire

New Type: Electric --> Electric/Fighting
New Ability: Motor Drive/Vital Spirit --> Reckless
New Stats:
HP: 75
Attack: 123 --> 180 (+57)
Defense: 67 --> 87 (+20)
Special Attack: 95 --> 101(+6)
Special Defense: 85 --> 85
Speed: 95 --> 122 (+17)
New Move: High Jump Kick
Role Desc: Only job of this thing would be to sweep late game with insanely strong reckless boosted high jump kicks and wild charges, speed tier just outspeeds tornadus-t so that it can't get chip damage on you. Though its not broken as it can be stopped by most common mon in OU, lando-t and low bulk means it can be revenged.
252 Atk Reckless Electivire High Jump Kick vs. 252 HP / 144+ Def Hippowdon: 228-268 (54.2 - 63.8%) -- guaranteed 2HKO after Leftovers recovery

Mega-Magmortar

New Type: Fire --> Fire/Grass
New Ability: Flame Body/Vital Spirit --> Dry Skin
New Moves:Slack Off, Giga Drain
New Stats:
HP: 75
Attack: 95 --> 105 (+10)
Defense: 67 --> 107(+40)
Special Attack: 125 --> 145 (+20)
Special Defense: 95 --> 135 (+40)
Speed: 83 --> 73 (-10)
Role Desc: Magmortar takes a break from it's hard hitting role and becomes a fat wall who becomes a dedicated counter to rain teams as well as water types in general like suicune, volcanion etc. Really high special defense means it has a pretty good match-up against some fire types due to its pretty good natural move-pool and it still outspeed base 70s even after mega-evolution.

Note: Stole the format from PleaseDontBanMe, hope it's all good.
 

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