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Completed Megatraining at the most diverse arena ever. akela vs. DFrog!

Discussion in 'ASB' started by LockDown, Mar 17, 2013.

  1. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Not often do we get a match of this size, or a ref so eager to take it! But I really need to be more active in ASB, so here we go.

    Akela's assortment of miscellaneousness: (apparently that's a word...)
    Dahlia the Lilligant (open)

    Lilligant [Dahlia] [F]
    [​IMG]
    Mild Nature (+1 SpA, -1 Def)
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Egg Group: Grass
    Abilities:
    Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Leaf Guard (Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical
    Bide
    Special
    Absorb
    Energy Ball
    Giga Drain
    Leaf Storm
    Magical Leaf
    Mega Drain
    Petal Dance
    Other
    After You
    Aromatherapy
    Entrainment
    Growth
    Healing Wish
    Helping Hand
    Ingrain
    Leech Seed
    Protect
    Quiver Dance
    Sleep Powder
    Stun Spore
    Substitute
    Sunny Day
    Synthesis
    Teeter Dance

    Bagheera the Liepard (open)

    Liepard [Bagheera] [M]
    [​IMG]
    Naughty Nature (+1 Atk, -1 SpD)
    Type: Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Egg Group: Field
    Abilities:
    Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
    Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 106
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical
    Assurance
    Cut
    Fake Out
    Faint Attack
    Fury Swipes
    Foul Play
    Gunk Shot
    Night Slash
    Pay Day
    Pursuit
    Scratch
    Seed Bomb
    Shadow Claw
    Slash
    Sucker Punch
    Special
    Snarl
    Other
    Assist
    Captivate
    Growl
    Hone Claws
    Nasty Plot
    Protect
    Role Play
    Sand-Attack
    Snatch
    Taunt
    Thunder Wave
    Torment
    Yawn

    Mor the Archeops (open)

    Archeops [Mor] [F]
    [​IMG]
    Lonely Nature (+1 ATK, -1 Def)
    Types: Rock/Flying
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Flying/Water 3
    Ability:
    Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0

    Attacks:
    Physical
    Acrobatics
    Crunch
    Dragon Claw
    Earthquake
    Endeavor
    Head Smash
    Knock Off
    Pluck
    Quick Attack
    Rock Slide
    Rock Throw
    Thrash
    U-Turn
    Wing Attack
    Special
    AncientPower
    Dragon Pulse
    Other
    Agility
    Double Team
    Leer
    Quick Guard
    Roost
    Sandstorm
    Scary Face
    Taunt

    Cthylla the Omanyte (open)

    Omanyte [Cthylla] [F]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Types: Rock/Water
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Egg Group: Water 1/Water 3
    Abilities:
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Shell Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
    Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:
    Physical
    Bide
    Bite
    Constrict
    Horn Attack
    Rollout
    Special
    AncientPower
    Blizzard
    Hydro Pump
    Mud Shot
    Scald
    Surf
    Water Gun
    Water Pulse
    Wring Out
    Other
    Hail
    Leer
    Withdraw

    Ikki the Cyndaquil (open)

    Cyndaquil [Ikki] [F]
    [​IMG]
    Modest Nature (+1 SPA, -1 ATK)
    Type: Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Egg Group: Field
    Abilities:
    Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 5/5

    Attacks:
    Physical
    Double Kick
    Flame Wheel
    Quick Attack
    Tackle
    Special
    Ember
    Eruption
    Extrasensory
    Fire Blast
    Flame Burst
    Flamethrower
    Inferno
    Hidden Power (BAP: 7; Type: Grass)
    Other
    Defense Curl
    Leer
    SmokeScreen
    Sunny Day

    Titanus the Exploud (open)

    Exploud [Titanus] [M]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Egg Group: Monster/Field
    Abilities:
    Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Scrappy (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 59 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Physical
    Astonish
    Bite
    Circle Throw
    Crunch
    Fire Fang
    Ice Fang
    Pound
    SmellingSalt
    Stomp
    Thunder Fang
    Special
    Extrasensory
    Flamethrower
    Hyper Beam
    Hyper Voice
    Ice Beam
    Icy Wind
    Round
    Surf
    Uproar
    Other
    Howl
    Rest
    Screech
    Sleep Talk
    Supersonic
    Toxic


    DFrog's collection of near-uniformity:

    Faust - Infernape (open)

    [​IMG]
    Infernape [Faust] M[​IMG]
    Nature: Naive
    -1SpDef, +15% Spe, +18% Accuracy
    Type: Fire/Fight
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 125 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16


    Abilities:

    Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    EC: 9/9
    MC: 0
    DW: 5/5

    Moves: (23)
    #Level Up#
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Mach Punch
    Flamethrower
    Facade
    Feint
    Close Combat
    Acrobatics
    Flare Blitz
    Slack Off
    Fire Spin

    #Egg#
    Fake Out
    Thunder Punch
    Double Kick
    Focus Punch

    #TM/HM#
    Fire Blast
    Grass Knot
    Hidden Power Ice (7)

    #Tutor#
    Stealth Rock
    Bosco - Shroomish (open)

    [​IMG]
    Shroomish [Bosco] M[​IMG]
    Nature: Jolly
    -1SpAtk, +15% Spe, +5 Accuracy
    Type:Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12


    Abilities:

    Effect Spore (Can be Disabled): This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Poison Heal (Innate): Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Quick Feet (Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    EC: 4/6
    MC: 0
    DW: 2/5

    Moves: (17)
    #Level Up#
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    PoisonPowder
    Spore
    Giga Drain

    #Egg#
    Drain Punch
    Seed Bomb
    Bullet Seed

    #TM/HM#
    Toxic
    Facade
    Protect

    #tutor#
    Helping Hand
    Snatch
    Pharaon - Revenanhk (open)

    [​IMG]
    Revenanhk [Pharaon] M[​IMG]
    Nature: Brave
    +1Atk, -15% Spe, -10% Evasion
    Type: Ghost/Fight
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20


    Abilities:

    Shed Skin (Innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Air Lock (Innate): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    Infiltrator (Innate)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    DW: 5/5
    MC: 1

    Moves: (20)
    #Level Up#
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Power Whip
    Hammer Arm
    Moonlight

    #Egg#
    Wide Guard
    Force Palm
    Shadow Sneak

    #TM/HM#
    Toxic
    Rock Slide
    Earthquake
    Brick Break

    #Tutor#
    Ice Punch
    Tirtouga – Genbu (open)

    [​IMG]
    Tirtouga [Genbu] M[​IMG]
    Nature: Quiet
    +SpAtk, -15% Spe, -10% Evasion
    Type: Water/Rock
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 19 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    Abilities:

    Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    EC: 0/6
    MC: 0
    DW: 0/5


    Moves: (16)
    #Level Up#
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    Ancient Power
    Crunch
    Wide Guard

    #Egg#
    Body Slam
    Knock Off
    Water Pulse

    #TM/HM#
    Ice Beam
    Dive
    Bulldoze​
    Tombstone - Conkeldurr (open)

    [​IMG]
    Conkeldurr [Tombstone] M[​IMG]
    Nature: Adamant
    +1Atk, -1SpAtk
    Type: Fight
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
    Stats
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    Abilities

    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    EC: 9/9
    MC: 0
    DW: 5/5

    Moves: (26)
    #Level Up#
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake Up Slap
    Chip Away
    Hammer Arm
    Superpower

    #Egg#
    Drain Punch
    Mach Punch
    Wide Guard
    Foresight

    #TM/HM#
    Taunt
    Brick Break
    Dig
    Payback
    Rock Slide
    Earthquake
    Bulldoze

    #Tutor#
    Ice Punch
    Thunder Punch
    Fire Punch
    Helping Hand
    Sleep Talk
    Daddy - Voodoom (open)
    [​IMG]
    Voodoom [Daddy] M[​IMG]
    Nature: Naughty
    +1Atk, -1SpDef
    Type: Fighting/Dark
    Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Stats
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 110
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20


    Abilities

    Volt Absorb (Innate): TThis Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.

    Lightning Rod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round

    Motor Drive (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.


    EC: 6/6
    MC: 0
    DC: 5/5


    Moves (25)
    #Level Up#
    Wrap
    Revenge
    Night Slash
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Shock Wave
    Aura Sphere
    Close Combat
    Substitute

    #Egg#
    Mach Punch
    Counter
    Focus Punch

    #TM/HM#
    Taunt
    Toxic
    Torment
    Hidden Power Rock (7)

    #Tutor#
    Ice Punch
    Dark Pulse​


    One last thing before we begin: the rules as stated were 2 chills/5 recoveries, but as this is so unorthodox, I would like confirmation when akela posts his mons.

    Now without further ado, the turn order:
    Akela sends out and equips items.
    DFrog sends out, equips items, and orders.
    Akela orders.
    I ref this mofo.
  2. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    If you think a different number of chills/recoveries would be appropriate, I have no problem with it changing.

    [​IMG]
    Good luck, dear sir.

    [​IMG] @ Amulet Coin
    [​IMG] @ Rare Candy
    [​IMG] @ EXP Share
  3. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Nope, the standard is just the other way around, so I wondered if you just accidentally switched it.

    The chills/recoveries shall stay 2 chills/5 recoveries
  4. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    [​IMG]
    "The odds may be stacked in my favour but I will not go easy on you!"
    [​IMG]@Black Belt
    Sheer Force: ENABLED
    <Weak>
    [​IMG]@Expert Belt
    <*muffled grunts*>
    [​IMG]@Exp Share
    <I might be weak but watch out for my secret techniques!>

    Conk: Hammer Arm (Liepard) ~ Super Power (Liepard)
    If Liepard uses a Protective/Evasive move redirect that action to Exploud
    Voodoom: Taunt (Liepard) ~ Aura Sphere (Omanyte)
    If Liepard uses Taunt (Voodoom) then use Close Combat (Liepard) that action [do once]
    If Conk is unable to act A2 AND the above sub has NOT activated use Aura Sphere (Liepard) A2

    Shroomish: Seed Bomb (Omanyte) ~ Helping Hand (Conk)
    If Taunted use Bullet Seed (Omanyte) A2
    If Conk is unable to act A2 AND you are not Taunted use Helping Hand (Voodoom) A2


    Note: If the phrase 'unable to act' is not acceptable wording for the substitutions in which it appears the replace 'unable to act' with 'flinched'. The sub should read 'If Conk is flinched...'
  5. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    [​IMG]
    {This will be an interesting series of events, I gather}
    Fake Out (Voodoom) > Yawn (Conkeldurr)
    [​IMG]
    {fhtagn}
    Bide > Hold
    [​IMG]
    *Sings Cher hits*
    Icy Wind > Toxic (Voodoom)
  6. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Totally not pushing DQ here. Next round will be faster, I promise.

    Pre-Round 1
    Akela
    [​IMG]@Amulet Coin
    HP: 110 | EN: 100
    Stats: 3/3/4/3/59
    Size: 3 | Weight: 4
    Other:
    [​IMG]@Rare Candy
    HP: 100 | EN: 100
    Stats: 6/2/5/1/106
    Size: 2 | Weight: 3
    Other:
    [​IMG]@Exp. Share
    HP: 90 | EN: 100
    Stats: 2/4/4/2/30
    Size: 1 | Weight: 1
    Other:
    vs.
    DFrog
    [​IMG]@Black Belt
    HP: 110 | EN: 100
    Stats: 6/3/1/3/45
    Size: 3 | Weight: 4
    Other:
    [​IMG]@Expert Belt
    HP: 100 | EN: 100
    Stats: 4/3/4/2/110
    Size: 4 | Weight: 4
    Other:
    [​IMG]@Exp. Share
    HP: 90 | EN: 100
    Stats: 2/2/1/2/40
    Size: 1 | Weight: 1
    Other:
    Arena notes:​


    Liepard sets the round in motion by dashing quickly at Voodoom, Fakeing him Out! Looks like it won't be able to move the rest of this action. Omanyte doesn't seem to be doing much, just Bideing her time. Exploud exhales an Icy Wind that seems to freeze DFrog's team's joints, slowing them down. It seems to have had quite the effect on Conkeldurr, who's Hammer Arm comes down too late and misses Liepard! Shroomish launches Bomb Seeds at Omanyte, who seems more that content to just take it, and then dashes over to Conkeldurr to console his miss and lend a Helping Hand for his next attack. Akela's team seems very lazy, as Omanyte continues to store energy, Liepard just lets out a huge Yawn at Conkeldurr, and Exploud spits Toxic sludge at Voodoom while it sends a burst of Aura in Sphereical form at Omanyte. Finally, Conkeldurr lets off his monster of a Superpower which takes over half of Liepard's health! DFrog has taken the lead in health, but his team has many non-damage afflictions and Omanyte looks unable to take any more...

    calculations (d10000) (open)
    Speed Order: Voodoom, Liepard, Exploud, Conkeldurr, Shroomish, Omanyte

    Action 1

    Liepard used Fake Out! -4 EN
    crit<=625: 7745=no
    4+8.5-4.5=8 damage to Voodoom

    Omanyte used Bide!
    Omanyte is storing energy!

    Voodoom flinched!

    Exploud used Icy Wind! -5 EN
    hit<=9500: 1706, 5272, 4532=yes, yes, yes
    crit<=625: 1041, 8830, 3374=no, no, no
    6*.75+6-4.5=6 damage to Conkeldurr
    6*.75+6-3=7.5 damage to Voodoom
    (6*.75+6-3)*1.5=11.25 damage to Shroomish
    DFrog's team's Speed fell!

    Conkeldurr used Hammer Arm -6 EN
    hit<=9000: 9301=no

    Shroomish used Seed Bomb -5 EN
    crit<=625: 7086=no
    (8+3+3-6)*2.25=18 damage to Omanyte


    Action 2

    Shroomish used Helping Hand! -16 EN
    Shroomish is ready to help Conkeldurr!

    Omanyte is storing energy!

    Liepard used Yawn -7 EN
    Conkeldurr became drowsy!

    Voodoom used Aura Sphere -6 EN
    crit<=625: 2966=no
    (11+3+6-3)*1.5=25.5 damage to Omanyte

    Exploud used Toxic -7 EN
    Voodoom was badly poisoned!

    Conkeldurr used Superpower -7 EN
    crit<=625: 1524=no
    (24+3+8.5-3)*1.5+4=52.75 damage to Liepard
    Conkeldurr's Attack and Defense fell!


    Voodoom: -1 HP

    Summary:
    Liepard: -53 HP, -11 EN
    Omanyte: -44 HP, -0 EN
    Exploud: -0 HP, -12 EN

    Conkeldurr: -6 HP, -13 EN
    Voodoom: -9 HP, -6 EN
    Shroomish: -11 HP, -21 EN



    Post-Round 1
    Akela
    [​IMG]@Amulet Coin
    HP: 110 | EN: 88
    Stats: 3/3/4/3/59
    Size: 3 | Weight: 4
    Other:
    [​IMG]@Rare Candy
    HP: 47 | EN: 89
    Stats: 6/2/5/1/106
    Size: 2 | Weight: 3
    Other:
    [​IMG]@Exp. Share
    HP: 46 | EN: 100
    Stats: 2/4/4/2/30
    Size: 1 | Weight: 1
    Other:
    vs.
    DFrog
    [​IMG]@Black Belt
    HP: 104 | EN: 87
    Stats: 6/3/1/3/45
    Size: 3 | Weight: 4
    Other: -1 Atk, Def, Spe, Drowsy
    [​IMG]@Expert Belt
    HP: 91 | EN: 94
    Stats: 4/3/4/2/110
    Size: 4 | Weight: 4
    Other: -1 Spe, BPSN (2DPA)
    [​IMG]@Exp. Share
    HP: 79 | EN: 79
    Stats: 2/2/1/2/40
    Size: 1 | Weight: 1
    Other: -1 Spe
    Arena notes:​

    Turn Order:
    Akela orders.
    DFrog orders.
    I ref.
  7. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    [​IMG]
    Assist (Archeops(Pluck, Wing Attack, Knock Off)) (Conkeldurr) > Yawn (Voodoom)

    [​IMG]
    Flamethrower (Shroomish) > Icy Wind

    [​IMG]
    Release Bide > Scald (Voodoom)
  8. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Black Belt adds a flat +4 to any fighting type attack so the damage on Liepard is increased to 53 (52.75 rounded up)

    Conkeldurr: Hammer Arm (Liepard) ~ Sleep Talk [Hammer Arm, Mach Punch, Super Power, Brick Break] (Liepard)
    If Liepard faints redirect to Omanyte
    Voodoom: Follow Me ~ Aura Sphere (Liepard)
    If Liepard faints redirect to Omantye
    Shroomish: Helping Hand (Conkeldurr) ~ Seed Bomb (Omanyte)
  9. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Pre-Round 2
    Akela
    [​IMG]@Amulet Coin
    HP: 110 | EN: 88
    Stats: 3/3/4/3/59
    Size: 3 | Weight: 4
    Other:
    [​IMG]@Rare Candy
    HP: 47 | EN: 89
    Stats: 6/2/5/1/106
    Size: 2 | Weight: 3
    Other:
    [​IMG]@Exp. Share
    HP: 46 | EN: 100
    Stats: 2/4/4/2/30
    Size: 1 | Weight: 1
    Other:
    vs.
    DFrog
    [​IMG]@Black Belt
    HP: 104 | EN: 87
    Stats: 6/3/1/3/45
    Size: 3 | Weight: 4
    Other: -1 Atk, Def, Spe, Drowsy
    [​IMG]@Expert Belt
    HP: 91 | EN: 94
    Stats: 4/3/4/2/110
    Size: 4 | Weight: 4
    Other: -1 Spe, BPSN (2DPA)
    [​IMG]@Exp. Share
    HP: 79 | EN: 79
    Stats: 2/2/1/2/40
    Size: 1 | Weight: 1
    Other: -1 Spe
    Arena notes:​


    Shroomish decides again that he can aid his team more by giving a Helping Hand to Conkeldurr again while Voodoom spends his time just doing a silly dance. Unfortunately for Voodoom, this enrages Akela's whole team into attacking it and in a combined effort they bring the doll down. However, Conkeldurr is out for revenge from missing last round and makes sure his Hammer Arm lands squarely on Liepard, scoring a critical hit that just barely knocks it out! He appears tired from all this heavy hitting and falls asleep for a short nap. Saddened by the fall of his partner, Exploud lets off another Icy Wind, but doesn't aim very carefully and misses Shroomish. Furthermore, Akela's lack of a KO sub causes Omanyte to just spit Scalding water on Voodoom's inanimate figure as Shroomish shoots more Explosive Seeds and Conkeldurr Sleep Talks/Walks a Superpower to leave Omanyte unconscious as well.

    calculations (d10000) (open)
    Speed Order: Voodoom, Liepard, Exploud, Conkeldurr, Shroomish, Omanyte

    Action 1

    Shoomish used Helping Hand! -18 EN
    Shroomish is ready to help Conkeldurr!

    Voodoom used Follow Me! -9 EN
    Voodoom became the center of attention!

    Omanyte unleashed energy! -45 EN
    44*1.75=77 damage to Voodoom

    Liepard used Assist!
    move: 1=Pluck
    Liepard used Pluck! -8 EN
    crit<=625: 5235=no
    (3+8.5-4.5)*1.5=10.5 damage to Voodoom

    Exploud used Flamethrower! -7 EN
    crit<=625: 162=yes
    burn=irrelevant
    10+3+6-3=16 damage to Voodoom
    Voodoom fainted!

    Conkeldurr used Hammer Arm! -6 EN
    hit<=9000: 3553=yes
    crit<=625: 40=yes
    (20+3+3+8.5-3)*1.5+4-1.75=49.5 damage to Liepard
    Conkeldurr's Speed fell!
    Liepard fainted!


    Conkeldurr fell asleep!
    length: 1=1a


    Action 2

    Exploud used Icy Wind! -5 EN
    hit<=9500: 8552, 9662=yes, no
    crit<=625: 1041, 8830, 3374=no, no, no
    6*.75+6-4.5=6 damage to Conkeldurr
    Conkeldurr's Speed fell!

    Omanyte used Scald! -5 EN
    But there was no target...

    Shroomish used Seed Bomb -5 EN
    crit<=625: 4640=no
    (8+3+3-6)*2.25=18 damage to Omanyte

    Conkeldurr used Sleep Talk!
    move: 3=Superpower
    Conkeldurr used Superpower -10 EN
    crit<=625: 3426=no
    (12+3+8.5-6)*1.5+4-1.75=28.5 damage to Omanyte
    Conkeldurr's Attack and Defense fell!
    Omanyte fainted!


    Summary:
    Liepard: -50 HP, -8 EN
    Omanyte: -47 HP, -50 EN
    Exploud: -0 HP, -12 EN

    Conkeldurr: -6 HP, -16 EN
    Voodoom: -104 HP, -9 EN
    Shroomish: -0 HP, -23 EN



    Post-Round 2
    Akela
    [​IMG]@Amulet Coin
    HP: 110 | EN: 76
    Stats: 3/3/4/3/59
    Size: 3 | Weight: 4
    Other:
    [​IMG]@Rare Candy
    HP: -3 | EN: 81
    Stats: 6/2/5/1/106
    Size: 2 | Weight: 3
    Other: fainted
    [​IMG]@Exp. Share
    HP: -1 | EN: 50
    Stats: 2/4/4/2/30
    Size: 1 | Weight: 1
    Other: fainted
    vs.
    DFrog
    [​IMG]@Black Belt
    HP: 98 | EN: 71
    Stats: 6/3/1/3/45
    Size: 3 | Weight: 4
    Other: -2 Atk, Def, -3 Spe, Asleep (0a)
    [​IMG]@Expert Belt
    HP: -13 | EN: 85
    Stats: 4/3/4/2/110
    Size: 4 | Weight: 4
    Other: fainted
    [​IMG]@Exp. Share
    HP: 79 | EN: 56
    Stats: 2/2/1/2/40
    Size: 1 | Weight: 1
    Other: -1 Spe
    Arena notes:​

    Turn Order:
    Akela sends out 2 mons and attaches items.
    DFrog sends out 1 mon, attaches an item, and orders.
    Akela orders.
    I ref.[/QUOTE]
  10. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    I appear to need Mor Ikki!

    [​IMG] @ Nothing

    [​IMG] @ Nothing
  11. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Not that it matters but Conkeldurr has Iron Fist meaning that Hammer Arm gets an extra 2BAP added to it
    [​IMG] @ Exp Share
    Conkeldurr: Drain Punch (Archeops) ~ Ice Punch (Archeops)
    IF Archeops uses a Protective/Evasive move THEN start this action que: Drain Punch (Exploud) ~ Brick Break (Exploud) and push down
    IF Archeops uses Double Team THEN use Rock Slide that action and push down

    Shroomish: Stun Spore (Archeops) ~ Seed Bomb (Archeops)
    If Taunted THEN Seed Bomb (Archeops) A1
    Tirtouga: Dive (Archeops) ~ Dive (Archeops)
    IF the weather changes to sunny THEN use Aqua Jet (Archeops) that action then Ancient Power (Archeops) on any remaining actions
  12. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    [​IMG]
    Acrobatics (Shroomish) > Acrobatics (Conkeldurr)
    [​IMG]
    Extrasensory (Conkeldurr) > Hidden Power (Tirtouga)
    [​IMG]
    Extrasensory (Conkeldurr) > Icy Wind
  13. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    What happened to Bagheera? :O

    Pre-Round 3
    Akela
    [​IMG]@Amulet Coin
    HP: 110 | EN: 76
    Stats: 3/3/4/3/59
    Size: 3 | Weight: 4
    Other:
    [​IMG]@Nothing
    HP: 100 | EN: 100
    Stats: 6/2/4/3/110
    Size: 3 | Weight: 3
    Other:
    [​IMG]@Nothing
    HP: 90 | EN: 100
    Stats: 1/2/3/2/65
    Size: 1 | Weight: 1
    Other:
    vs.
    DFrog
    [​IMG]@Black Belt
    HP: 98 | EN: 71
    Stats: 6/3/1/3/45
    Size: 3 | Weight: 4
    Other: -2 Atk, Def, -3 Spe, Asleep (0a)
    [​IMG]@Exp. Share
    HP: 90 | EN: 100
    Stats: 3/4/3/2/19
    Size: 1 | Weight: 2
    Other:
    [​IMG]@Exp. Share
    HP: 79 | EN: 56
    Stats: 2/2/1/2/40
    Size: 1 | Weight: 1
    Other: -1 Spe
    Arena notes:​


    Icy Wind missed Shroomish again, Tirtouga can't reach Archeops, and I got a lot of high rolls this round.

    calculations (d10000) (open)
    Speed Order: Archeops, Cyndaquil, Exploud, Shroomish, Tirtouga, Conkeldurr

    Action 1

    Archeops used Acrobatics! -6 EN
    crit<=625: 9199=no
    (11+3+8.5-3)*1.5=29.25 damage to Shroomish

    Cyndaquil used Extrasensory! -6 EN
    crit<=625: 4237=no
    flinch<=1000: 7616=no
    (8+4.5-4.5)*1.5=12 damage to Conkeldurr

    Exploud used Extrasensory! -6 EN
    crit<=625: 8180=no
    flinch<=1000: 5760=no
    (8+6-4.5)*1.5=14.25 damage to Conkeldurr

    Shoomish used Stun Spore! -6 EN
    hit<=7500: 8550=no

    Tirtouga used Dive! -9 EN
    But Tirtouga is too small...

    Conkeldurr used Drain Punch! -11 EN
    crit<=625: 2586=no
    10+3+8.5-3+4-3.5=19 damage to Archeops
    19/2=+9.5 HP to Conkeldurr


    Action 2

    Archeops used Acrobatics! -10 EN
    crit<=625: 4283=no
    (11+3+8.5-4.5)*1.5=27 damage to Conkeldurr

    Cyndaquil used Hidden Power! -5 EN
    crit<=625: 9978=no
    (7+4.5-3)*2.25=19.125 damage to Tirtouga

    Exploud used Icy Wind! -5 EN
    hit<=9500: 759, 7061, 9949=yes, yes, no
    crit<=625: 3275, 3466=no, no
    6*.75+6-4.5=6 damage to Conkeldurr
    (6*.75+6-3)*.67=5.025 damage to Tirtouga
    Conkeldurr's & Tirtouga's Speed fell!

    Shroomish used Seed Bomb -5 EN
    crit<=625: 8561=no
    (8+3+3-3)=11 damage to Archeops

    Tirtouga used Dive! -13 EN
    But Tirtouga is too small...

    Conkeldurr used Ice Punch! -6 EN
    crit<=625: 7598=no
    (12+8.5-3)*1.5-3.5=22.75 damage to Archeops


    Summary:
    Archeops: -53 HP, -16 EN
    Cyndaquil: -0 HP, -11 EN
    Exploud: -0 HP, -11 EN

    Conkeldurr: -50 HP, -17 EN
    Tirtouga: -24 HP, -22 EN
    Shroomish: -29 HP, -11 EN



    Post-Round 3
    Akela
    [​IMG]@Amulet Coin
    HP: 110 | EN: 65
    Stats: 3/3/4/3/59
    Size: 3 | Weight: 4
    Other:
    [​IMG]@Nothing
    HP: 47 | EN: 84
    Stats: 6/2/4/3/110
    Size: 3 | Weight: 3
    Other: Defeatist active
    [​IMG]@Nothing
    HP: 90 | EN: 89
    Stats: 1/2/3/2/65
    Size: 1 | Weight: 1
    Other:
    vs.
    DFrog
    [​IMG]@Black Belt
    HP: 48 | EN: 54
    Stats: 6/3/1/3/45
    Size: 3 | Weight: 4
    Other: -1 Atk, Def, -3 Spe
    [​IMG]@Exp. Share
    HP: 66 | EN: 78
    Stats: 3/4/3/2/19
    Size: 1 | Weight: 2
    Other:
    [​IMG]@Exp. Share
    HP: 50 | EN: 45
    Stats: 2/2/1/2/40
    Size: 1 | Weight: 1
    Other:
    Arena notes:​

    Turn Order:
    Akela orders.
    DFrog orders.
    I ref.
  14. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    Cyndaquil's EN should be 89.
    Exploud's EN should be 65.

    I also need bigger and more varied movesets on these guys to make adequate use of subs.

    [​IMG]
    Extrasensory (Conkeldurr) > Extrasensory (Conkeldurr)
    IF Conkeldurr Faints, THEN Ice Beam (Shroomish)


    [​IMG]
    Roost > Acrobatics (Conkeldurr)
    IF Conkeldurr Faints, THEN Acrobatics (Shroomish)

    [​IMG]
    Extrasensory (Conkeldurr) > Eruption
  15. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Conk: Superpower (Archeops) ~ Chill
    Shroomish: Helping Hand (Conk) ~ Spore (Exploud)
    Tirtouga: Dive (Cyndaquil) ~ Aqua Jet + Aqua Jet (Archeops)
    If conkeldurr is flinched by extrasensory be pissed off
  16. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Pre-Round 4
    Akela
    [​IMG]@Amulet Coin
    HP: 110 | EN: 65
    Stats: 3/3/4/3/59
    Size: 3 | Weight: 4
    Other:
    [​IMG]@Nothing
    HP: 47 | EN: 84
    Stats: 6/2/4/3/110
    Size: 3 | Weight: 3
    Other: Defeatist active
    [​IMG]@Nothing
    HP: 90 | EN: 89
    Stats: 1/2/3/2/65
    Size: 1 | Weight: 1
    Other:
    vs.
    DFrog
    [​IMG]@Black Belt
    HP: 48 | EN: 54
    Stats: 6/3/1/3/45
    Size: 3 | Weight: 4
    Other: -1 Atk, Def, -3 Spe
    [​IMG]@Exp. Share
    HP: 66 | EN: 78
    Stats: 3/4/3/2/19
    Size: 1 | Weight: 2
    Other:
    [​IMG]@Exp. Share
    HP: 50 | EN: 45
    Stats: 2/2/1/2/40
    Size: 1 | Weight: 1
    Other:
    Arena notes:​


    Through clever play DFrog fells Archeops before it can attack, but the mighty Conkeldurr also goes down in the process. DFrog still has a significant HP advantage, but two of his mons are quickly becoming exhausted.

    calculations (d10000) (open)
    Speed Order: Archeops, Cyndaquil, Exploud, Shroomish, Tirtouga, Conkeldurr

    Action 1

    Shroomish used Helping Hand! -16 EN
    Shroomish is ready to help Conkeldurr!

    Archeops used Roost! -11 EN
    +20 HP to Archeops

    Cyndaquil used Extrasensory! -6 EN
    crit<=625: 8997=no
    flinch<=1000: 5912=no
    (8+4.5-4.5)*1.5=12 damage to Conkeldurr

    Exploud used Extrasensory! -6 EN
    crit<=625: 4481=no
    flinch<=1000: 4842=no
    (8+6-4.5)*1.5=14.25 damage to Conkeldurr

    Tirtouga used Dive! -17 EN
    crit<=625: 5558=no
    (8+3+4.5-3)*1.5=18.75 damage to Cyndaquil

    Conkeldurr used Superpower -7 EN
    crit<=625: 8105=no
    (24+3+8.5-3)*1.5+4-1.75=51 damage to Archeops
    Conkeldurr's Attack and Defense fell!


    Action 2

    Tirtouga used Aqua Rush! -21 EN
    (9+3+4.5-3)*1.5=20.25 damage to Archeops
    Archeops fainted!

    Cyndaquil used Eruption! -7 EN
    crit<=625: 7865=no
    11.875*.75+3+4.5-4.5=11.90625 damage to Conkeldurr
    (11.875*.75+3+4.5-3)*.44=5.89875 damage to Tirtouga
    (11.875*.75+3+4.5-3)*1.5=20.109375 damage to Shroomish

    Exploud used Extrasensory! -10 EN
    crit<=625: 3503=no
    flinch=irrelevant
    (8+6-4.5)*1.5=14.25 damage to Conkeldurr
    Conkeldurr fainted!

    Shroomish used Spore! -7 EN
    length: 1=1a
    Exploud fell asleep.


    Summary:
    Archeops: -51 HP, -11 EN
    Cyndaquil: -19 HP, -13 EN
    Exploud: -0 HP, -16 EN

    Conkeldurr: -52 HP, -7 EN
    Tirtouga: -6 HP, -38 EN
    Shroomish: -20 HP, -23 EN



    Post-Round 4
    Akela
    [​IMG]@Amulet Coin
    HP: 110 | EN: 49
    Stats: 3/3/4/3/59
    Size: 3 | Weight: 4
    Other: sleep (1a)
    [​IMG]@Nothing
    HP: -4 | EN: 73
    Stats: 6/2/4/3/110
    Size: 3 | Weight: 3
    Other: fainted
    [​IMG]@Nothing
    HP: 71 | EN: 76
    Stats: 1/2/3/2/65
    Size: 1 | Weight: 1
    Other:
    vs.
    DFrog
    [​IMG]@Black Belt
    HP: -2 | EN: 47
    Stats: 6/3/1/3/45
    Size: 3 | Weight: 4
    Other: fainted
    [​IMG]@Exp. Share
    HP: 60 | EN: 40
    Stats: 3/4/3/2/19
    Size: 1 | Weight: 2
    Other: cooldown (1a)
    [​IMG]@Exp. Share
    HP: 30 | EN: 22
    Stats: 2/2/1/2/40
    Size: 1 | Weight: 1
    Other:
    Arena notes:​

    Turn Order:
    Akela attaches item to Lilligant.
    DFrog sends out 1 mon, attaches item, and orders.
    Akela orders.
    I ref.
  17. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    "Dahlia, take the Sun Stone. Let them see the light!"

    [​IMG] @ Sun Stone
  18. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    "Faust finish it!"
    [​IMG]@ Rare Candy
    Infernape: Flare Blitz (Liligant) ~ Fire Blast (Liligant)
    If Sleep Powder (Infernape) is used then Fake Out (Liligant) [do once] and push down
    Shroomish: Helping Hand (Infernape) ~ Poison Power (Liligant)
    If Sleep Powder (Infernape) is used then Spore (Liligant) [do once] and push down
    Tirtouga: Cool Down ~ Dive (Cyndaquil)
  19. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    [​IMG]
    Toxic (Infernape) > Chill
    [​IMG]
    Flamethrower (Shroomish) > Flamethrower (Shroomish)
    [​IMG]
    Giga Drain (Tirtouga) > Giga Drain (Tirtouga)
  20. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Pre-Round 5
    Akela
    [​IMG]@Amulet Coin
    HP: 110 | EN: 49
    Stats: 3/3/4/3/59
    Size: 3 | Weight: 4
    Other: sleep (1a)
    [​IMG]@Sun Stone
    HP: 100 | EN: 100
    Stats: 2/2/6/3/90 (180)
    Size: 2 | Weight: 2
    Other:
    [​IMG]@Nothing
    HP: 71 | EN: 76
    Stats: 1/2/3/2/65
    Size: 1 | Weight: 1
    Other:
    vs.
    DFrog
    [​IMG]@Rare Candy
    HP: 100 | EN: 100
    Stats: 5/3/5/2/125
    Size: 3 | Weight: 4
    Other:
    [​IMG]@Exp. Share
    HP: 60 | EN: 40
    Stats: 3/4/3/2/19
    Size: 1 | Weight: 2
    Other: cooldown (1a)
    [​IMG]@Exp. Share
    HP: 30 | EN: 22
    Stats: 2/2/1/2/40
    Size: 1 | Weight: 1
    Other:
    Arena notes:​


    I might add flavor here later.

    calculations (d10000) (open)
    Speed Order: Lilligant, Infernape, Cyndaquil, Exploud, Shroomish, Tirtouga

    Action 1

    Shroomish used Helping Hand! -18 EN
    Shroomish is ready to help Infernape!

    Lilligant used Giga Drain! -11 EN
    crit<=625: 7587=no
    (5+3+8.5-3)*2.25=30.375 damage to Tirtouga
    Lilligant's HP is full!

    Infernape used Flare Blitz! -8 EN
    crit<=625: 5248=no
    burn<=1000: Leaf Guard
    (29+3+7.5-3)*1.5=54.75 damage to Lilligant
    54.75/3=18.25 recoil to Infernape

    Cyndaquil used Flamethrower! -6 EN
    crit<=625: 2342=no
    burn<=1000: 7718=no
    (10+3+4.5-3)*1.5=21.75 damage to Shroomish

    Exploud is fast asleep.

    Tirtouga cooled down.


    Action 2

    Lilligant used Giga Drain! -15 EN
    crit<=625: 7476=no
    (5+3+8.5-3)*2.25=30.375 damage to Tirtouga
    29.625/2=+14.8125 HP to Lilligant
    Tirtouga fainted!

    Infernape used Fire Blast! -7 EN
    crit<=625: 8593=no
    burn<=1000: Leaf Guard
    (13+3+7.5-4.5)*1.5=28.5 damage to Lilligant

    Cyndaquil used Flamethrower! -10 EN
    crit<=625: 9277=no
    burn=irrelevant
    (10+3+4.5-3)*1.5=21.75 damage to Shroomish
    Shroomish fainted!

    Exploud used Chill! +12 EN


    Summary:
    Lilligant: -68 HP, -26 EN
    Cyndaquil: -0 HP, -16 EN
    Exploud: -0 HP, +12 EN

    Infernape: -18 HP, -15 EN
    Tirtouga: -61 HP, -0 EN
    Shroomish: -44 HP, -18 EN



    Post-Round 5
    Akela
    [​IMG]@Amulet Coin
    HP: 110 | EN: 61
    Stats: 3/3/4/3/59
    Size: 3 | Weight: 4
    Other:
    [​IMG]@Sun Stone
    HP: 32 | EN: 74
    Stats: 2/2/6/3/90 (180)
    Size: 2 | Weight: 2
    Other:
    [​IMG]@Nothing
    HP: 71 | EN: 60
    Stats: 1/2/3/2/65
    Size: 1 | Weight: 1
    Other:
    vs.
    DFrog
    [​IMG]@Rare Candy
    HP: 82 | EN: 85
    Stats: 5/3/5/2/125
    Size: 3 | Weight: 4
    Other:
    [​IMG]@Exp. Share
    HP: -1 | EN: 40
    Stats: 3/4/3/2/19
    Size: 1 | Weight: 2
    Other: fainted
    [​IMG]@Exp. Share
    HP: -14 | EN: 4
    Stats: 2/2/1/2/40
    Size: 1 | Weight: 1
    Other: fainted
    Arena notes:​

    Turn Order:
    DFrog attaches item to Revenankh.
    Akela orders.
    DFrog orders.
    I ref.
  21. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Revenanhk@ Everstone
  22. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    [​IMG]
    Extrasensory (Infernape) > Extrasensory (Infernape)

    [​IMG]
    Synthesis > Entrainment (Infernape)

    [​IMG]
    Extrasensory (Infernape) > Extrasensory (Infernape)
  23. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Infernape: Fake Out (Liligant) ~ Fake Out (Cydaquil)
    Revenanhk: Brick Break (Liligant) ~ Shadow Sneak (Liligant)
  24. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Pre-Round 6
    Akela
    [​IMG]@Amulet Coin
    HP: 110 | EN: 61
    Stats: 3/3/4/3/59
    Size: 3 | Weight: 4
    Other:
    [​IMG]@Sun Stone
    HP: 32 | EN: 74
    Stats: 2/2/6/3/90 (180)
    Size: 2 | Weight: 2
    Other:
    [​IMG]@Nothing
    HP: 71 | EN: 60
    Stats: 1/2/3/2/65
    Size: 1 | Weight: 1
    Other:
    vs.
    DFrog
    [​IMG]@Rare Candy
    HP: 82 | EN: 85
    Stats: 5/3/5/2/125
    Size: 3 | Weight: 4
    Other:
    [​IMG]@Everstone
    HP: 100 | EN: 100
    Stats: 5/3/3/5/56
    Size: 3 | Weight: 3
    Other:
    Arena notes:​


    DFrog prioritizes knocking Lilligant out, but an timely critical Extrasensory from Exploud ensures that he pays a price for evening the score.

    calculations (d10000) (open)
    Speed Order: Lilligant, Infernape, Cyndaquil, Exploud, Revenankh

    Action 1

    Infernape used Fake Out! -4 EN
    crit<=625: 675=no
    4+7.5-3=8.5 damage to Lilligant

    Lilligant flinched!

    Cyndaquil used Extrasensory! -6 EN
    crit<=625: 2294=no
    (8+4.5-3)*1.5=14.25 damage to Infernape

    Exploud used Extrasensory! -6 EN
    crit<=625: 199=yes
    (8+3+6-3)*1.5=21 damage to Infernape

    Revenankh used Brick Break! -5 EN
    crit<=625: 759=no
    9+3+7.5-3=16.5 damage to Lilligant


    Action 2

    Infernape used Fake Out! -8 EN
    crit<=625: 8321=no
    4+7.5-3=8.5 damage to Cyndaquil

    Revenankh used Shadow Sneak! -3 EN
    crit<=625: 826=no
    5+3+7.5-3=12.5 damage to Lilligant
    Lilligant fainted!

    Cyndaquil flinched!

    Exploud used Extrasensory! -10 EN
    crit<=625: 6556=no
    (8+6-3)*1.5=16.5 damage to Infernape


    Summary:
    Lilligant: -38 HP, -0 EN
    Cyndaquil: -9 HP, -6 EN
    Exploud: -0 HP, -16 EN

    Infernape: -52 HP, -12 EN
    Revenankh: -0 HP, -8 EN



    Post-Round 6
    Akela
    [​IMG]@Amulet Coin
    HP: 110 | EN: 45
    Stats: 3/3/4/3/59
    Size: 3 | Weight: 4
    Other:
    [​IMG]@Sun Stone
    HP: -6 | EN: 74
    Stats: 2/2/6/3/90 (180)
    Size: 2 | Weight: 2
    Other: fainted
    [​IMG]@Nothing
    HP: 62 | EN: 54
    Stats: 1/2/3/2/65
    Size: 1 | Weight: 1
    Other:
    vs.
    DFrog
    [​IMG]@Rare Candy
    HP: 30 | EN: 73
    Stats: 5/3/5/2/125
    Size: 3 | Weight: 4
    Other: Blaze active
    [​IMG]@Everstone
    HP: 100 | EN: 92
    Stats: 5/3/3/5/56
    Size: 3 | Weight: 3
    Other:
    Arena notes:​

    Turn Order:
    DFrog orders.
    Akela orders.
    I ref.
  25. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Note to self get better moves on ape. Now that that's over with...
    Infernape: Fake Out (Exploud) ~ Mach Punch+Close Combat (Exploud)
    Revenanhk: Hammer Arm (Exploud) ~ Hammer Arm Combo (Exploud)
    KO Sub (Both): If Exploud faints redirect to cydaquil
    I should still be able to win this

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