Completed Megatraining at the most diverse arena ever. akela vs. DFrog!

#1
Not often do we get a match of this size, or a ref so eager to take it! But I really need to be more active in ASB, so here we go.

rules said:
6 v 6 Triples
Items= All
Abilities = All
Subs = 2
Chills/Recoveries = 2/5
Switch = OK
1 Day DQ; 3 Days for Referee
Arena: ASB Arena
Akela's assortment of miscellaneousness: (apparently that's a word...)
Lilligant [Dahlia] [F]

Mild Nature (+1 SpA, -1 Def)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Grass
Abilities:
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical
Bide
Special
Absorb
Energy Ball
Giga Drain
Leaf Storm
Magical Leaf
Mega Drain
Petal Dance
Other
After You
Aromatherapy
Entrainment
Growth
Healing Wish
Helping Hand
Ingrain
Leech Seed
Protect
Quiver Dance
Sleep Powder
Stun Spore
Substitute
Sunny Day
Synthesis
Teeter Dance

Liepard [Bagheera] [M]

Naughty Nature (+1 Atk, -1 SpD)
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Egg Group: Field
Abilities:
Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical
Assurance
Cut
Fake Out
Faint Attack
Fury Swipes
Foul Play
Gunk Shot
Night Slash
Pay Day
Pursuit
Scratch
Seed Bomb
Shadow Claw
Slash
Sucker Punch
Special
Snarl
Other
Assist
Captivate
Growl
Hone Claws
Nasty Plot
Protect
Role Play
Sand-Attack
Snatch
Taunt
Thunder Wave
Torment
Yawn

Archeops [Mor] [F]

Lonely Nature (+1 ATK, -1 Def)
Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying/Water 3
Ability:
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0

Attacks:
Physical
Acrobatics
Crunch
Dragon Claw
Earthquake
Endeavor
Head Smash
Knock Off
Pluck
Quick Attack
Rock Slide
Rock Throw
Thrash
U-Turn
Wing Attack
Special
AncientPower
Dragon Pulse
Other
Agility
Double Team
Leer
Quick Guard
Roost
Sandstorm
Scary Face
Taunt

Omanyte [Cthylla] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Physical
Bide
Bite
Constrict
Horn Attack
Rollout
Special
AncientPower
Blizzard
Hydro Pump
Mud Shot
Scald
Surf
Water Gun
Water Pulse
Wring Out
Other
Hail
Leer
Withdraw

Cyndaquil [Ikki] [F]

Modest Nature (+1 SPA, -1 ATK)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Egg Group: Field
Abilities:
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 5/5

Attacks:
Physical
Double Kick
Flame Wheel
Quick Attack
Tackle
Special
Ember
Eruption
Extrasensory
Fire Blast
Flame Burst
Flamethrower
Inferno
Hidden Power (BAP: 7; Type: Grass)
Other
Defense Curl
Leer
SmokeScreen
Sunny Day

Exploud [Titanus] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Monster/Field
Abilities:
Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Scrappy (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Physical
Astonish
Bite
Circle Throw
Crunch
Fire Fang
Ice Fang
Pound
SmellingSalt
Stomp
Thunder Fang
Special
Extrasensory
Flamethrower
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Round
Surf
Uproar
Other
Howl
Rest
Screech
Sleep Talk
Supersonic
Toxic


DFrog's collection of near-uniformity:


Infernape [Faust] M

Nature: Naive
-1SpDef, +15% Spe, +18% Accuracy
Type: Fire/Fight
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 125 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 16


Abilities:

Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

EC: 9/9
MC: 0
DW: 5/5

Moves: (23)
#Level Up#
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Mach Punch
Flamethrower
Facade
Feint
Close Combat
Acrobatics
Flare Blitz
Slack Off
Fire Spin

#Egg#
Fake Out
Thunder Punch
Double Kick
Focus Punch

#TM/HM#
Fire Blast
Grass Knot
Hidden Power Ice (7)

#Tutor#
Stealth Rock

Shroomish [Bosco] M

Nature: Jolly
-1SpAtk, +15% Spe, +5 Accuracy
Type:Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12


Abilities:

Effect Spore (Can be Disabled): This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Poison Heal (Innate): Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Quick Feet (Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

EC: 4/6
MC: 0
DW: 2/5

Moves: (17)
#Level Up#
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Spore
Giga Drain

#Egg#
Drain Punch
Seed Bomb
Bullet Seed

#TM/HM#
Toxic
Facade
Protect

#tutor#
Helping Hand
Snatch

Revenanhk [Pharaon] M

Nature: Brave
+1Atk, -15% Spe, -10% Evasion
Type: Ghost/Fight
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20


Abilities:

Shed Skin (Innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock (Innate): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (Innate)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

DW: 5/5
MC: 1

Moves: (20)
#Level Up#
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight

#Egg#
Wide Guard
Force Palm
Shadow Sneak

#TM/HM#
Toxic
Rock Slide
Earthquake
Brick Break

#Tutor#
Ice Punch

Tirtouga [Genbu] M

Nature: Quiet
+SpAtk, -15% Spe, -10% Evasion
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


Stats
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Abilities:

Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

EC: 0/6
MC: 0
DW: 0/5


Moves: (16)
#Level Up#
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard

#Egg#
Body Slam
Knock Off
Water Pulse

#TM/HM#
Ice Beam
Dive
Bulldoze​

Conkeldurr [Tombstone] M

Nature: Adamant
+1Atk, -1SpAtk
Type: Fight
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Stats
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19


Abilities

Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

EC: 9/9
MC: 0
DW: 5/5

Moves: (26)
#Level Up#
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake Up Slap
Chip Away
Hammer Arm
Superpower

#Egg#
Drain Punch
Mach Punch
Wide Guard
Foresight

#TM/HM#
Taunt
Brick Break
Dig
Payback
Rock Slide
Earthquake
Bulldoze

#Tutor#
Ice Punch
Thunder Punch
Fire Punch
Helping Hand
Sleep Talk

Voodoom [Daddy] M

Nature: Naughty
+1Atk, -1SpDef
Type: Fighting/Dark
Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20


Abilities

Volt Absorb (Innate): TThis Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.

Lightning Rod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round

Motor Drive (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.


EC: 6/6
MC: 0
DC: 5/5


Moves (25)
#Level Up#
Wrap
Revenge
Night Slash
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Shock Wave
Aura Sphere
Close Combat
Substitute

#Egg#
Mach Punch
Counter
Focus Punch

#TM/HM#
Taunt
Toxic
Torment
Hidden Power Rock (7)

#Tutor#
Ice Punch
Dark Pulse​

One last thing before we begin: the rules as stated were 2 chills/5 recoveries, but as this is so unorthodox, I would like confirmation when akela posts his mons.

Now without further ado, the turn order:
Akela sends out and equips items.
DFrog sends out, equips items, and orders.
Akela orders.
I ref this mofo.
 
#2
If you think a different number of chills/recoveries would be appropriate, I have no problem with it changing.


Good luck, dear sir.

@ Amulet Coin
@ Rare Candy
@ EXP Share
 
#3
Nope, the standard is just the other way around, so I wondered if you just accidentally switched it.

The chills/recoveries shall stay 2 chills/5 recoveries
 
#4

"The odds may be stacked in my favour but I will not go easy on you!"
@Black Belt
Sheer Force: ENABLED
<Weak>
@Expert Belt
<*muffled grunts*>
@Exp Share
<I might be weak but watch out for my secret techniques!>

Conk: Hammer Arm (Liepard) ~ Super Power (Liepard)
If Liepard uses a Protective/Evasive move redirect that action to Exploud
Voodoom: Taunt (Liepard) ~ Aura Sphere (Omanyte)
If Liepard uses Taunt (Voodoom) then use Close Combat (Liepard) that action [do once]
If Conk is unable to act A2 AND the above sub has NOT activated use Aura Sphere (Liepard) A2

Shroomish: Seed Bomb (Omanyte) ~ Helping Hand (Conk)
If Taunted use Bullet Seed (Omanyte) A2
If Conk is unable to act A2 AND you are not Taunted use Helping Hand (Voodoom) A2


Note: If the phrase 'unable to act' is not acceptable wording for the substitutions in which it appears the replace 'unable to act' with 'flinched'. The sub should read 'If Conk is flinched...'
 
#5

{This will be an interesting series of events, I gather}
Fake Out (Voodoom) > Yawn (Conkeldurr)

{fhtagn}
Bide > Hold

*Sings Cher hits*
Icy Wind > Toxic (Voodoom)
 
#6
Totally not pushing DQ here. Next round will be faster, I promise.

Pre-Round 1
Akela
@Amulet Coin
HP: 110 | EN: 100
Stats: 3/3/4/3/59
Size: 3 | Weight: 4
Other:
@Rare Candy
HP: 100 | EN: 100
Stats: 6/2/5/1/106
Size: 2 | Weight: 3
Other:
@Exp. Share
HP: 90 | EN: 100
Stats: 2/4/4/2/30
Size: 1 | Weight: 1
Other:
vs.
DFrog
@Black Belt
HP: 110 | EN: 100
Stats: 6/3/1/3/45
Size: 3 | Weight: 4
Other:
@Expert Belt
HP: 100 | EN: 100
Stats: 4/3/4/2/110
Size: 4 | Weight: 4
Other:
@Exp. Share
HP: 90 | EN: 100
Stats: 2/2/1/2/40
Size: 1 | Weight: 1
Other:
Arena notes:​


Liepard sets the round in motion by dashing quickly at Voodoom, Fakeing him Out! Looks like it won't be able to move the rest of this action. Omanyte doesn't seem to be doing much, just Bideing her time. Exploud exhales an Icy Wind that seems to freeze DFrog's team's joints, slowing them down. It seems to have had quite the effect on Conkeldurr, who's Hammer Arm comes down too late and misses Liepard! Shroomish launches Bomb Seeds at Omanyte, who seems more that content to just take it, and then dashes over to Conkeldurr to console his miss and lend a Helping Hand for his next attack. Akela's team seems very lazy, as Omanyte continues to store energy, Liepard just lets out a huge Yawn at Conkeldurr, and Exploud spits Toxic sludge at Voodoom while it sends a burst of Aura in Sphereical form at Omanyte. Finally, Conkeldurr lets off his monster of a Superpower which takes over half of Liepard's health! DFrog has taken the lead in health, but his team has many non-damage afflictions and Omanyte looks unable to take any more...

Speed Order: Voodoom, Liepard, Exploud, Conkeldurr, Shroomish, Omanyte

Action 1

Liepard used Fake Out! -4 EN
crit<=625: 7745=no
4+8.5-4.5=8 damage to Voodoom

Omanyte used Bide!
Omanyte is storing energy!

Voodoom flinched!

Exploud used Icy Wind! -5 EN
hit<=9500: 1706, 5272, 4532=yes, yes, yes
crit<=625: 1041, 8830, 3374=no, no, no
6*.75+6-4.5=6 damage to Conkeldurr
6*.75+6-3=7.5 damage to Voodoom
(6*.75+6-3)*1.5=11.25 damage to Shroomish
DFrog's team's Speed fell!

Conkeldurr used Hammer Arm -6 EN
hit<=9000: 9301=no

Shroomish used Seed Bomb -5 EN
crit<=625: 7086=no
(8+3+3-6)*2.25=18 damage to Omanyte


Action 2

Shroomish used Helping Hand! -16 EN
Shroomish is ready to help Conkeldurr!

Omanyte is storing energy!

Liepard used Yawn -7 EN
Conkeldurr became drowsy!

Voodoom used Aura Sphere -6 EN
crit<=625: 2966=no
(11+3+6-3)*1.5=25.5 damage to Omanyte

Exploud used Toxic -7 EN
Voodoom was badly poisoned!

Conkeldurr used Superpower -7 EN
crit<=625: 1524=no
(24+3+8.5-3)*1.5+4=52.75 damage to Liepard
Conkeldurr's Attack and Defense fell!


Voodoom: -1 HP

Summary:
Liepard: -53 HP, -11 EN
Omanyte: -44 HP, -0 EN
Exploud: -0 HP, -12 EN

Conkeldurr: -6 HP, -13 EN
Voodoom: -9 HP, -6 EN
Shroomish: -11 HP, -21 EN



Post-Round 1
Akela
@Amulet Coin
HP: 110 | EN: 88
Stats: 3/3/4/3/59
Size: 3 | Weight: 4
Other:
@Rare Candy
HP: 47 | EN: 89
Stats: 6/2/5/1/106
Size: 2 | Weight: 3
Other:
@Exp. Share
HP: 46 | EN: 100
Stats: 2/4/4/2/30
Size: 1 | Weight: 1
Other:
vs.
DFrog
@Black Belt
HP: 104 | EN: 87
Stats: 6/3/1/3/45
Size: 3 | Weight: 4
Other: -1 Atk, Def, Spe, Drowsy
@Expert Belt
HP: 91 | EN: 94
Stats: 4/3/4/2/110
Size: 4 | Weight: 4
Other: -1 Spe, BPSN (2DPA)
@Exp. Share
HP: 79 | EN: 79
Stats: 2/2/1/2/40
Size: 1 | Weight: 1
Other: -1 Spe
Arena notes:​

Turn Order:
Akela orders.
DFrog orders.
I ref.
 
#7

Assist (Archeops(Pluck, Wing Attack, Knock Off)) (Conkeldurr) > Yawn (Voodoom)


Flamethrower (Shroomish) > Icy Wind


Release Bide > Scald (Voodoom)
 
#8
Black Belt adds a flat +4 to any fighting type attack so the damage on Liepard is increased to 53 (52.75 rounded up)

Conkeldurr: Hammer Arm (Liepard) ~ Sleep Talk [Hammer Arm, Mach Punch, Super Power, Brick Break] (Liepard)
If Liepard faints redirect to Omanyte
Voodoom: Follow Me ~ Aura Sphere (Liepard)
If Liepard faints redirect to Omantye
Shroomish: Helping Hand (Conkeldurr) ~ Seed Bomb (Omanyte)
 
#9
Pre-Round 2
Akela
@Amulet Coin
HP: 110 | EN: 88
Stats: 3/3/4/3/59
Size: 3 | Weight: 4
Other:
@Rare Candy
HP: 47 | EN: 89
Stats: 6/2/5/1/106
Size: 2 | Weight: 3
Other:
@Exp. Share
HP: 46 | EN: 100
Stats: 2/4/4/2/30
Size: 1 | Weight: 1
Other:
vs.
DFrog
@Black Belt
HP: 104 | EN: 87
Stats: 6/3/1/3/45
Size: 3 | Weight: 4
Other: -1 Atk, Def, Spe, Drowsy
@Expert Belt
HP: 91 | EN: 94
Stats: 4/3/4/2/110
Size: 4 | Weight: 4
Other: -1 Spe, BPSN (2DPA)
@Exp. Share
HP: 79 | EN: 79
Stats: 2/2/1/2/40
Size: 1 | Weight: 1
Other: -1 Spe
Arena notes:​


Shroomish decides again that he can aid his team more by giving a Helping Hand to Conkeldurr again while Voodoom spends his time just doing a silly dance. Unfortunately for Voodoom, this enrages Akela's whole team into attacking it and in a combined effort they bring the doll down. However, Conkeldurr is out for revenge from missing last round and makes sure his Hammer Arm lands squarely on Liepard, scoring a critical hit that just barely knocks it out! He appears tired from all this heavy hitting and falls asleep for a short nap. Saddened by the fall of his partner, Exploud lets off another Icy Wind, but doesn't aim very carefully and misses Shroomish. Furthermore, Akela's lack of a KO sub causes Omanyte to just spit Scalding water on Voodoom's inanimate figure as Shroomish shoots more Explosive Seeds and Conkeldurr Sleep Talks/Walks a Superpower to leave Omanyte unconscious as well.

Speed Order: Voodoom, Liepard, Exploud, Conkeldurr, Shroomish, Omanyte

Action 1

Shoomish used Helping Hand! -18 EN
Shroomish is ready to help Conkeldurr!

Voodoom used Follow Me! -9 EN
Voodoom became the center of attention!

Omanyte unleashed energy! -45 EN
44*1.75=77 damage to Voodoom

Liepard used Assist!
move: 1=Pluck
Liepard used Pluck! -8 EN
crit<=625: 5235=no
(3+8.5-4.5)*1.5=10.5 damage to Voodoom

Exploud used Flamethrower! -7 EN
crit<=625: 162=yes
burn=irrelevant
10+3+6-3=16 damage to Voodoom
Voodoom fainted!

Conkeldurr used Hammer Arm! -6 EN
hit<=9000: 3553=yes
crit<=625: 40=yes
(20+3+3+8.5-3)*1.5+4-1.75=49.5 damage to Liepard
Conkeldurr's Speed fell!
Liepard fainted!


Conkeldurr fell asleep!
length: 1=1a


Action 2

Exploud used Icy Wind! -5 EN
hit<=9500: 8552, 9662=yes, no
crit<=625: 1041, 8830, 3374=no, no, no
6*.75+6-4.5=6 damage to Conkeldurr
Conkeldurr's Speed fell!

Omanyte used Scald! -5 EN
But there was no target...

Shroomish used Seed Bomb -5 EN
crit<=625: 4640=no
(8+3+3-6)*2.25=18 damage to Omanyte

Conkeldurr used Sleep Talk!
move: 3=Superpower
Conkeldurr used Superpower -10 EN
crit<=625: 3426=no
(12+3+8.5-6)*1.5+4-1.75=28.5 damage to Omanyte
Conkeldurr's Attack and Defense fell!
Omanyte fainted!


Summary:
Liepard: -50 HP, -8 EN
Omanyte: -47 HP, -50 EN
Exploud: -0 HP, -12 EN

Conkeldurr: -6 HP, -16 EN
Voodoom: -104 HP, -9 EN
Shroomish: -0 HP, -23 EN



Post-Round 2
Akela
@Amulet Coin
HP: 110 | EN: 76
Stats: 3/3/4/3/59
Size: 3 | Weight: 4
Other:
@Rare Candy
HP: -3 | EN: 81
Stats: 6/2/5/1/106
Size: 2 | Weight: 3
Other: fainted
@Exp. Share
HP: -1 | EN: 50
Stats: 2/4/4/2/30
Size: 1 | Weight: 1
Other: fainted
vs.
DFrog
@Black Belt
HP: 98 | EN: 71
Stats: 6/3/1/3/45
Size: 3 | Weight: 4
Other: -2 Atk, Def, -3 Spe, Asleep (0a)
@Expert Belt
HP: -13 | EN: 85
Stats: 4/3/4/2/110
Size: 4 | Weight: 4
Other: fainted
@Exp. Share
HP: 79 | EN: 56
Stats: 2/2/1/2/40
Size: 1 | Weight: 1
Other: -1 Spe
Arena notes:​

Turn Order:
Akela sends out 2 mons and attaches items.
DFrog sends out 1 mon, attaches an item, and orders.
Akela orders.
I ref.[/QUOTE]
 
#11
Not that it matters but Conkeldurr has Iron Fist meaning that Hammer Arm gets an extra 2BAP added to it
@ Exp Share
Conkeldurr: Drain Punch (Archeops) ~ Ice Punch (Archeops)
IF Archeops uses a Protective/Evasive move THEN start this action que: Drain Punch (Exploud) ~ Brick Break (Exploud) and push down
IF Archeops uses Double Team THEN use Rock Slide that action and push down

Shroomish: Stun Spore (Archeops) ~ Seed Bomb (Archeops)
If Taunted THEN Seed Bomb (Archeops) A1
Tirtouga: Dive (Archeops) ~ Dive (Archeops)
IF the weather changes to sunny THEN use Aqua Jet (Archeops) that action then Ancient Power (Archeops) on any remaining actions
 
#12

Acrobatics (Shroomish) > Acrobatics (Conkeldurr)

Extrasensory (Conkeldurr) > Hidden Power (Tirtouga)

Extrasensory (Conkeldurr) > Icy Wind
 
#13
What happened to Bagheera? :O

Pre-Round 3
Akela
@Amulet Coin
HP: 110 | EN: 76
Stats: 3/3/4/3/59
Size: 3 | Weight: 4
Other:
@Nothing
HP: 100 | EN: 100
Stats: 6/2/4/3/110
Size: 3 | Weight: 3
Other:
@Nothing
HP: 90 | EN: 100
Stats: 1/2/3/2/65
Size: 1 | Weight: 1
Other:
vs.
DFrog
@Black Belt
HP: 98 | EN: 71
Stats: 6/3/1/3/45
Size: 3 | Weight: 4
Other: -2 Atk, Def, -3 Spe, Asleep (0a)
@Exp. Share
HP: 90 | EN: 100
Stats: 3/4/3/2/19
Size: 1 | Weight: 2
Other:
@Exp. Share
HP: 79 | EN: 56
Stats: 2/2/1/2/40
Size: 1 | Weight: 1
Other: -1 Spe
Arena notes:​


Icy Wind missed Shroomish again, Tirtouga can't reach Archeops, and I got a lot of high rolls this round.

Speed Order: Archeops, Cyndaquil, Exploud, Shroomish, Tirtouga, Conkeldurr

Action 1

Archeops used Acrobatics! -6 EN
crit<=625: 9199=no
(11+3+8.5-3)*1.5=29.25 damage to Shroomish

Cyndaquil used Extrasensory! -6 EN
crit<=625: 4237=no
flinch<=1000: 7616=no
(8+4.5-4.5)*1.5=12 damage to Conkeldurr

Exploud used Extrasensory! -6 EN
crit<=625: 8180=no
flinch<=1000: 5760=no
(8+6-4.5)*1.5=14.25 damage to Conkeldurr

Shoomish used Stun Spore! -6 EN
hit<=7500: 8550=no

Tirtouga used Dive! -9 EN
But Tirtouga is too small...

Conkeldurr used Drain Punch! -11 EN
crit<=625: 2586=no
10+3+8.5-3+4-3.5=19 damage to Archeops
19/2=+9.5 HP to Conkeldurr


Action 2

Archeops used Acrobatics! -10 EN
crit<=625: 4283=no
(11+3+8.5-4.5)*1.5=27 damage to Conkeldurr

Cyndaquil used Hidden Power! -5 EN
crit<=625: 9978=no
(7+4.5-3)*2.25=19.125 damage to Tirtouga

Exploud used Icy Wind! -5 EN
hit<=9500: 759, 7061, 9949=yes, yes, no
crit<=625: 3275, 3466=no, no
6*.75+6-4.5=6 damage to Conkeldurr
(6*.75+6-3)*.67=5.025 damage to Tirtouga
Conkeldurr's & Tirtouga's Speed fell!

Shroomish used Seed Bomb -5 EN
crit<=625: 8561=no
(8+3+3-3)=11 damage to Archeops

Tirtouga used Dive! -13 EN
But Tirtouga is too small...

Conkeldurr used Ice Punch! -6 EN
crit<=625: 7598=no
(12+8.5-3)*1.5-3.5=22.75 damage to Archeops


Summary:
Archeops: -53 HP, -16 EN
Cyndaquil: -0 HP, -11 EN
Exploud: -0 HP, -11 EN

Conkeldurr: -50 HP, -17 EN
Tirtouga: -24 HP, -22 EN
Shroomish: -29 HP, -11 EN



Post-Round 3
Akela
@Amulet Coin
HP: 110 | EN: 65
Stats: 3/3/4/3/59
Size: 3 | Weight: 4
Other:
@Nothing
HP: 47 | EN: 84
Stats: 6/2/4/3/110
Size: 3 | Weight: 3
Other: Defeatist active
@Nothing
HP: 90 | EN: 89
Stats: 1/2/3/2/65
Size: 1 | Weight: 1
Other:
vs.
DFrog
@Black Belt
HP: 48 | EN: 54
Stats: 6/3/1/3/45
Size: 3 | Weight: 4
Other: -1 Atk, Def, -3 Spe
@Exp. Share
HP: 66 | EN: 78
Stats: 3/4/3/2/19
Size: 1 | Weight: 2
Other:
@Exp. Share
HP: 50 | EN: 45
Stats: 2/2/1/2/40
Size: 1 | Weight: 1
Other:
Arena notes:​

Turn Order:
Akela orders.
DFrog orders.
I ref.
 
#14
Cyndaquil's EN should be 89.
Exploud's EN should be 65.

I also need bigger and more varied movesets on these guys to make adequate use of subs.


Extrasensory (Conkeldurr) > Extrasensory (Conkeldurr)
IF Conkeldurr Faints, THEN Ice Beam (Shroomish)



Roost > Acrobatics (Conkeldurr)
IF Conkeldurr Faints, THEN Acrobatics (Shroomish)


Extrasensory (Conkeldurr) > Eruption
 
#15
Conk: Superpower (Archeops) ~ Chill
Shroomish: Helping Hand (Conk) ~ Spore (Exploud)
Tirtouga: Dive (Cyndaquil) ~ Aqua Jet + Aqua Jet (Archeops)
If conkeldurr is flinched by extrasensory be pissed off
 
#16
Pre-Round 4
Akela
@Amulet Coin
HP: 110 | EN: 65
Stats: 3/3/4/3/59
Size: 3 | Weight: 4
Other:
@Nothing
HP: 47 | EN: 84
Stats: 6/2/4/3/110
Size: 3 | Weight: 3
Other: Defeatist active
@Nothing
HP: 90 | EN: 89
Stats: 1/2/3/2/65
Size: 1 | Weight: 1
Other:
vs.
DFrog
@Black Belt
HP: 48 | EN: 54
Stats: 6/3/1/3/45
Size: 3 | Weight: 4
Other: -1 Atk, Def, -3 Spe
@Exp. Share
HP: 66 | EN: 78
Stats: 3/4/3/2/19
Size: 1 | Weight: 2
Other:
@Exp. Share
HP: 50 | EN: 45
Stats: 2/2/1/2/40
Size: 1 | Weight: 1
Other:
Arena notes:​


Through clever play DFrog fells Archeops before it can attack, but the mighty Conkeldurr also goes down in the process. DFrog still has a significant HP advantage, but two of his mons are quickly becoming exhausted.

Speed Order: Archeops, Cyndaquil, Exploud, Shroomish, Tirtouga, Conkeldurr

Action 1

Shroomish used Helping Hand! -16 EN
Shroomish is ready to help Conkeldurr!

Archeops used Roost! -11 EN
+20 HP to Archeops

Cyndaquil used Extrasensory! -6 EN
crit<=625: 8997=no
flinch<=1000: 5912=no
(8+4.5-4.5)*1.5=12 damage to Conkeldurr

Exploud used Extrasensory! -6 EN
crit<=625: 4481=no
flinch<=1000: 4842=no
(8+6-4.5)*1.5=14.25 damage to Conkeldurr

Tirtouga used Dive! -17 EN
crit<=625: 5558=no
(8+3+4.5-3)*1.5=18.75 damage to Cyndaquil

Conkeldurr used Superpower -7 EN
crit<=625: 8105=no
(24+3+8.5-3)*1.5+4-1.75=51 damage to Archeops
Conkeldurr's Attack and Defense fell!


Action 2

Tirtouga used Aqua Rush! -21 EN
(9+3+4.5-3)*1.5=20.25 damage to Archeops
Archeops fainted!

Cyndaquil used Eruption! -7 EN
crit<=625: 7865=no
11.875*.75+3+4.5-4.5=11.90625 damage to Conkeldurr
(11.875*.75+3+4.5-3)*.44=5.89875 damage to Tirtouga
(11.875*.75+3+4.5-3)*1.5=20.109375 damage to Shroomish

Exploud used Extrasensory! -10 EN
crit<=625: 3503=no
flinch=irrelevant
(8+6-4.5)*1.5=14.25 damage to Conkeldurr
Conkeldurr fainted!

Shroomish used Spore! -7 EN
length: 1=1a
Exploud fell asleep.


Summary:
Archeops: -51 HP, -11 EN
Cyndaquil: -19 HP, -13 EN
Exploud: -0 HP, -16 EN

Conkeldurr: -52 HP, -7 EN
Tirtouga: -6 HP, -38 EN
Shroomish: -20 HP, -23 EN



Post-Round 4
Akela
@Amulet Coin
HP: 110 | EN: 49
Stats: 3/3/4/3/59
Size: 3 | Weight: 4
Other: sleep (1a)
@Nothing
HP: -4 | EN: 73
Stats: 6/2/4/3/110
Size: 3 | Weight: 3
Other: fainted
@Nothing
HP: 71 | EN: 76
Stats: 1/2/3/2/65
Size: 1 | Weight: 1
Other:
vs.
DFrog
@Black Belt
HP: -2 | EN: 47
Stats: 6/3/1/3/45
Size: 3 | Weight: 4
Other: fainted
@Exp. Share
HP: 60 | EN: 40
Stats: 3/4/3/2/19
Size: 1 | Weight: 2
Other: cooldown (1a)
@Exp. Share
HP: 30 | EN: 22
Stats: 2/2/1/2/40
Size: 1 | Weight: 1
Other:
Arena notes:​

Turn Order:
Akela attaches item to Lilligant.
DFrog sends out 1 mon, attaches item, and orders.
Akela orders.
I ref.
 
#18
"Faust finish it!"
@ Rare Candy
Infernape: Flare Blitz (Liligant) ~ Fire Blast (Liligant)
If Sleep Powder (Infernape) is used then Fake Out (Liligant) [do once] and push down
Shroomish: Helping Hand (Infernape) ~ Poison Power (Liligant)
If Sleep Powder (Infernape) is used then Spore (Liligant) [do once] and push down
Tirtouga: Cool Down ~ Dive (Cyndaquil)
 
#20
Pre-Round 5
Akela
@Amulet Coin
HP: 110 | EN: 49
Stats: 3/3/4/3/59
Size: 3 | Weight: 4
Other: sleep (1a)
@Sun Stone
HP: 100 | EN: 100
Stats: 2/2/6/3/90 (180)
Size: 2 | Weight: 2
Other:
@Nothing
HP: 71 | EN: 76
Stats: 1/2/3/2/65
Size: 1 | Weight: 1
Other:
vs.
DFrog
@Rare Candy
HP: 100 | EN: 100
Stats: 5/3/5/2/125
Size: 3 | Weight: 4
Other:
@Exp. Share
HP: 60 | EN: 40
Stats: 3/4/3/2/19
Size: 1 | Weight: 2
Other: cooldown (1a)
@Exp. Share
HP: 30 | EN: 22
Stats: 2/2/1/2/40
Size: 1 | Weight: 1
Other:
Arena notes:​


I might add flavor here later.

Speed Order: Lilligant, Infernape, Cyndaquil, Exploud, Shroomish, Tirtouga

Action 1

Shroomish used Helping Hand! -18 EN
Shroomish is ready to help Infernape!

Lilligant used Giga Drain! -11 EN
crit<=625: 7587=no
(5+3+8.5-3)*2.25=30.375 damage to Tirtouga
Lilligant's HP is full!

Infernape used Flare Blitz! -8 EN
crit<=625: 5248=no
burn<=1000: Leaf Guard
(29+3+7.5-3)*1.5=54.75 damage to Lilligant
54.75/3=18.25 recoil to Infernape

Cyndaquil used Flamethrower! -6 EN
crit<=625: 2342=no
burn<=1000: 7718=no
(10+3+4.5-3)*1.5=21.75 damage to Shroomish

Exploud is fast asleep.

Tirtouga cooled down.


Action 2

Lilligant used Giga Drain! -15 EN
crit<=625: 7476=no
(5+3+8.5-3)*2.25=30.375 damage to Tirtouga
29.625/2=+14.8125 HP to Lilligant
Tirtouga fainted!

Infernape used Fire Blast! -7 EN
crit<=625: 8593=no
burn<=1000: Leaf Guard
(13+3+7.5-4.5)*1.5=28.5 damage to Lilligant

Cyndaquil used Flamethrower! -10 EN
crit<=625: 9277=no
burn=irrelevant
(10+3+4.5-3)*1.5=21.75 damage to Shroomish
Shroomish fainted!

Exploud used Chill! +12 EN


Summary:
Lilligant: -68 HP, -26 EN
Cyndaquil: -0 HP, -16 EN
Exploud: -0 HP, +12 EN

Infernape: -18 HP, -15 EN
Tirtouga: -61 HP, -0 EN
Shroomish: -44 HP, -18 EN



Post-Round 5
Akela
@Amulet Coin
HP: 110 | EN: 61
Stats: 3/3/4/3/59
Size: 3 | Weight: 4
Other:
@Sun Stone
HP: 32 | EN: 74
Stats: 2/2/6/3/90 (180)
Size: 2 | Weight: 2
Other:
@Nothing
HP: 71 | EN: 60
Stats: 1/2/3/2/65
Size: 1 | Weight: 1
Other:
vs.
DFrog
@Rare Candy
HP: 82 | EN: 85
Stats: 5/3/5/2/125
Size: 3 | Weight: 4
Other:
@Exp. Share
HP: -1 | EN: 40
Stats: 3/4/3/2/19
Size: 1 | Weight: 2
Other: fainted
@Exp. Share
HP: -14 | EN: 4
Stats: 2/2/1/2/40
Size: 1 | Weight: 1
Other: fainted
Arena notes:​

Turn Order:
DFrog attaches item to Revenankh.
Akela orders.
DFrog orders.
I ref.
 
#22

Extrasensory (Infernape) > Extrasensory (Infernape)


Synthesis > Entrainment (Infernape)


Extrasensory (Infernape) > Extrasensory (Infernape)
 
#24
Pre-Round 6
Akela
@Amulet Coin
HP: 110 | EN: 61
Stats: 3/3/4/3/59
Size: 3 | Weight: 4
Other:
@Sun Stone
HP: 32 | EN: 74
Stats: 2/2/6/3/90 (180)
Size: 2 | Weight: 2
Other:
@Nothing
HP: 71 | EN: 60
Stats: 1/2/3/2/65
Size: 1 | Weight: 1
Other:
vs.
DFrog
@Rare Candy
HP: 82 | EN: 85
Stats: 5/3/5/2/125
Size: 3 | Weight: 4
Other:
@Everstone
HP: 100 | EN: 100
Stats: 5/3/3/5/56
Size: 3 | Weight: 3
Other:
Arena notes:​


DFrog prioritizes knocking Lilligant out, but an timely critical Extrasensory from Exploud ensures that he pays a price for evening the score.

Speed Order: Lilligant, Infernape, Cyndaquil, Exploud, Revenankh

Action 1

Infernape used Fake Out! -4 EN
crit<=625: 675=no
4+7.5-3=8.5 damage to Lilligant

Lilligant flinched!

Cyndaquil used Extrasensory! -6 EN
crit<=625: 2294=no
(8+4.5-3)*1.5=14.25 damage to Infernape

Exploud used Extrasensory! -6 EN
crit<=625: 199=yes
(8+3+6-3)*1.5=21 damage to Infernape

Revenankh used Brick Break! -5 EN
crit<=625: 759=no
9+3+7.5-3=16.5 damage to Lilligant


Action 2

Infernape used Fake Out! -8 EN
crit<=625: 8321=no
4+7.5-3=8.5 damage to Cyndaquil

Revenankh used Shadow Sneak! -3 EN
crit<=625: 826=no
5+3+7.5-3=12.5 damage to Lilligant
Lilligant fainted!

Cyndaquil flinched!

Exploud used Extrasensory! -10 EN
crit<=625: 6556=no
(8+6-3)*1.5=16.5 damage to Infernape


Summary:
Lilligant: -38 HP, -0 EN
Cyndaquil: -9 HP, -6 EN
Exploud: -0 HP, -16 EN

Infernape: -52 HP, -12 EN
Revenankh: -0 HP, -8 EN



Post-Round 6
Akela
@Amulet Coin
HP: 110 | EN: 45
Stats: 3/3/4/3/59
Size: 3 | Weight: 4
Other:
@Sun Stone
HP: -6 | EN: 74
Stats: 2/2/6/3/90 (180)
Size: 2 | Weight: 2
Other: fainted
@Nothing
HP: 62 | EN: 54
Stats: 1/2/3/2/65
Size: 1 | Weight: 1
Other:
vs.
DFrog
@Rare Candy
HP: 30 | EN: 73
Stats: 5/3/5/2/125
Size: 3 | Weight: 4
Other: Blaze active
@Everstone
HP: 100 | EN: 92
Stats: 5/3/3/5/56
Size: 3 | Weight: 3
Other:
Arena notes:​

Turn Order:
DFrog orders.
Akela orders.
I ref.
 
#25
Note to self get better moves on ape. Now that that's over with...
Infernape: Fake Out (Exploud) ~ Mach Punch+Close Combat (Exploud)
Revenanhk: Hammer Arm (Exploud) ~ Hammer Arm Combo (Exploud)
KO Sub (Both): If Exploud faints redirect to cydaquil
I should still be able to win this