This is my first RMT. I'd never used Mega Alakazam before, so I decided to create a team based around him to discover his true potential. Apparently, he must have quite a large amount of potential though, because it managed to get someone with as little talent as me into the high 1500s. My team has stopped rising though. So I need some help to improve this team and rise even further.
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
-Psychic
-Focus Blast
-Shadow Ball
-Substitute
Mega Alakazam's role in my team is to simply switch in safely and attack. Its speed and power makes it very difficult to switch in to. I chose to run Psychic over Psyshock because it hits physically defensive threats such as Gliscor, one of MegaZam's prime targets harder than Psyshock would. It also has the added bonus of a damage increase after tracing Landorus' Sheer Force. Focus Blast has great coverage with Psychic, being able to OHKO threats such as Tyranitar with the added bonus of KOing Ferrothorn after prior damage. Shadow Ball has the benefit of dismantling the Latis as well as providing additional coverage against Psychic-Types. The final moveslot was difficult though. I originally tried Taunt, but the only time I used it was against Thundurus after tracing Prankster. Protect allowed me to Mega Evolve safely without being outsped by Keldeo and Greninja. However, Substitute allowed MegaZam to avoid being instantly revenge killed; it also allowed him to avoid Sucker Punch and create mind games with Bisharp. Alakazam's roles are a Wallbreaker and a Late Game Cleaner.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
-Stealth Rock
-Taunt
-Lava Plume
-Toxic
A physically defensive EV spread allows Heatran to tank many priority moves which could easily OHKO Alakazam; Scizor's Bullet Punch, Talonflame's Brave Bird and Extremespeeds from Dragonite (need to make sure it's choice-locked). Taunt + Toxic destroys common stall pokemon such as Sylveon which can tank Alakazam's moves with ease. He also provides Stealth Rock support which is important for some of Alakazam's KOs, such as the OHKO on physically defensive Ferrothorn with Focus Blast. Lava Plume ensures he doesn't become Taunt bait and has a chance of burning switch-ins such as Azumarill.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
-Aqua Jet
-Play Rough
-Knock Off
-Waterfall
I needed a check to offensive water Pokemon such as Greninja and Keldeo and Assault Vest Azumarill fills that role surprisingly well. It can tank hits and OHKO back in the process with Play Rough. Switch-Ins can be crippled with Knock Off and weakened targets can be dismantled with Aqua Jet. And with the Knock Offs and Toxics parading around my team, that isn't too difficult. I often lead with Azumarill because it often has good matchups against opposing leads and the ability to cripple switch ins with Knock Off
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
-Bulk Up
-Brave Bird
-Roost
-Taunt
Bulk Up Talonflame can sweep stall with ease. When I send Talonflame out, the person I'm facing sends out their physical wall expecting to tank a Choice Banded Brave Bird; but instead, I use Bulk Up. Then they attempt to stall it out with toxic so I Taunt them. The Other player then attempts to attack Talonflame; doing less and less damage which can be Roosted away easily. Eventually, once enough boosts have been accumulated, Talonflame unleashes its Brave Bird and sweeps the opposition. Talonflame needs to be wary of Tyranitar though, as well as most offense. With this EV spread, Pinsir's Quick Attack outspeeds Talonflame's Brave Bird, so it needs to be wary of it, especially if boosted.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
-Draco Meteor
-Earthquake
-Thunderbolt
-Defog
Latios is my primary Defogger with a good speed tier and and shares good type synergy with the rest of my team. The reason I didn't run Psyshock is because its primary targets are destroyed by my team anyway Venusaur is handled by Alakazam, Talonflame and Heatran can check it whilst Alakazam, Talonflame and Azumarill can take care of Fighting-Types. Draco Meteor acts as my nuke, OHKOing many threats. Earthquake is for Heatran, who can be quite annoying for my team to face. Thunderbolt is to hit Water types who think they can KO me with Ice Beam and Play Rough.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
-Stealth Rock
-Earthquake
-Knock Off
-U Turn
Lando-T usually serves as my lead. 0 EVs in speed usually guarantee a slower U Turn against opposing Landorus-Therians. Earthquake is a reliable STAB, Knock Off cripples switch ins and U Turn can help keep momentum and bring Alakazam in safely. Intimidate helps in the process and can aid an upcoming sweep. It has amazing synergy with Heatran, however, both can be defeated by Mamoswine and strong Water-Types. Azumarill can safely dispose of these threats.
I believe this team is solid but it isn't without its flaws. It would really help if people could post suggestions on how to improve this team.
This team obviously starts with Mega Alakazam; my primary special sweeper.
Due to Alakazam's frailty, I needed a pokemon which could tank priority. So I decided to use a physically defensive Heatran set. A 4x resistance to bullet punch was too good to pass up.
Water-type Pokemon such as Greninja and Keldeo and many special attackers were still giving my team trouble, so I decided to use Assault Vest Azumarill to tank hits and retaliate back.
To help deal with priority users (primarily Mach Punch users) and aid Alakazam with sweeping, I decided to use Talonflame, which, with its priority Brave Bird, excels in cleaning up weakened teams. Talonflame is usually my win condition.
Ouch; a 4x weakness to Stealth Rock. I had no other Choice, I needed to bring in a Defogger. I chose Latios because it shares good type synergy with my team. I chose it over Latias because I wanted more offensive presence and to pull my team towards the offensive metagame.
Whilst Heatran can tank lots of physical hits, many Pokemon run coverage to defeat it, usually in the form of Earthquake. I wanted another defensive Pokemon to switch into them. I chose Landorus-T. It actually has very good synergy with Heatran. Heatran can tank HP Ices whilst Lando-T can tank Earthquakes and Fighting-Type moves.
Due to Alakazam's frailty, I needed a pokemon which could tank priority. So I decided to use a physically defensive Heatran set. A 4x resistance to bullet punch was too good to pass up.
Water-type Pokemon such as Greninja and Keldeo and many special attackers were still giving my team trouble, so I decided to use Assault Vest Azumarill to tank hits and retaliate back.
To help deal with priority users (primarily Mach Punch users) and aid Alakazam with sweeping, I decided to use Talonflame, which, with its priority Brave Bird, excels in cleaning up weakened teams. Talonflame is usually my win condition.
Ouch; a 4x weakness to Stealth Rock. I had no other Choice, I needed to bring in a Defogger. I chose Latios because it shares good type synergy with my team. I chose it over Latias because I wanted more offensive presence and to pull my team towards the offensive metagame.
Whilst Heatran can tank lots of physical hits, many Pokemon run coverage to defeat it, usually in the form of Earthquake. I wanted another defensive Pokemon to switch into them. I chose Landorus-T. It actually has very good synergy with Heatran. Heatran can tank HP Ices whilst Lando-T can tank Earthquakes and Fighting-Type moves.
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
-Psychic
-Focus Blast
-Shadow Ball
-Substitute
Mega Alakazam's role in my team is to simply switch in safely and attack. Its speed and power makes it very difficult to switch in to. I chose to run Psychic over Psyshock because it hits physically defensive threats such as Gliscor, one of MegaZam's prime targets harder than Psyshock would. It also has the added bonus of a damage increase after tracing Landorus' Sheer Force. Focus Blast has great coverage with Psychic, being able to OHKO threats such as Tyranitar with the added bonus of KOing Ferrothorn after prior damage. Shadow Ball has the benefit of dismantling the Latis as well as providing additional coverage against Psychic-Types. The final moveslot was difficult though. I originally tried Taunt, but the only time I used it was against Thundurus after tracing Prankster. Protect allowed me to Mega Evolve safely without being outsped by Keldeo and Greninja. However, Substitute allowed MegaZam to avoid being instantly revenge killed; it also allowed him to avoid Sucker Punch and create mind games with Bisharp. Alakazam's roles are a Wallbreaker and a Late Game Cleaner.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
-Stealth Rock
-Taunt
-Lava Plume
-Toxic
A physically defensive EV spread allows Heatran to tank many priority moves which could easily OHKO Alakazam; Scizor's Bullet Punch, Talonflame's Brave Bird and Extremespeeds from Dragonite (need to make sure it's choice-locked). Taunt + Toxic destroys common stall pokemon such as Sylveon which can tank Alakazam's moves with ease. He also provides Stealth Rock support which is important for some of Alakazam's KOs, such as the OHKO on physically defensive Ferrothorn with Focus Blast. Lava Plume ensures he doesn't become Taunt bait and has a chance of burning switch-ins such as Azumarill.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
-Aqua Jet
-Play Rough
-Knock Off
-Waterfall
I needed a check to offensive water Pokemon such as Greninja and Keldeo and Assault Vest Azumarill fills that role surprisingly well. It can tank hits and OHKO back in the process with Play Rough. Switch-Ins can be crippled with Knock Off and weakened targets can be dismantled with Aqua Jet. And with the Knock Offs and Toxics parading around my team, that isn't too difficult. I often lead with Azumarill because it often has good matchups against opposing leads and the ability to cripple switch ins with Knock Off
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
-Bulk Up
-Brave Bird
-Roost
-Taunt
Bulk Up Talonflame can sweep stall with ease. When I send Talonflame out, the person I'm facing sends out their physical wall expecting to tank a Choice Banded Brave Bird; but instead, I use Bulk Up. Then they attempt to stall it out with toxic so I Taunt them. The Other player then attempts to attack Talonflame; doing less and less damage which can be Roosted away easily. Eventually, once enough boosts have been accumulated, Talonflame unleashes its Brave Bird and sweeps the opposition. Talonflame needs to be wary of Tyranitar though, as well as most offense. With this EV spread, Pinsir's Quick Attack outspeeds Talonflame's Brave Bird, so it needs to be wary of it, especially if boosted.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
-Draco Meteor
-Earthquake
-Thunderbolt
-Defog
Latios is my primary Defogger with a good speed tier and and shares good type synergy with the rest of my team. The reason I didn't run Psyshock is because its primary targets are destroyed by my team anyway Venusaur is handled by Alakazam, Talonflame and Heatran can check it whilst Alakazam, Talonflame and Azumarill can take care of Fighting-Types. Draco Meteor acts as my nuke, OHKOing many threats. Earthquake is for Heatran, who can be quite annoying for my team to face. Thunderbolt is to hit Water types who think they can KO me with Ice Beam and Play Rough.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
-Stealth Rock
-Earthquake
-Knock Off
-U Turn
Lando-T usually serves as my lead. 0 EVs in speed usually guarantee a slower U Turn against opposing Landorus-Therians. Earthquake is a reliable STAB, Knock Off cripples switch ins and U Turn can help keep momentum and bring Alakazam in safely. Intimidate helps in the process and can aid an upcoming sweep. It has amazing synergy with Heatran, however, both can be defeated by Mamoswine and strong Water-Types. Azumarill can safely dispose of these threats.
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Substitute
- Focus Blast
- Shadow Ball
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 60 HP / 252 SpD / 8 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Taunt
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Lava Plume
- Toxic
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Latios @ Life Orb
Ability: Levitate
EVs: 248 SpA / 8 SpD / 252 Spe
Hasty Nature
- Draco Meteor
- Earthquake
- Thunderbolt
- Defog
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Substitute
- Focus Blast
- Shadow Ball
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 60 HP / 252 SpD / 8 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Taunt
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Lava Plume
- Toxic
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Latios @ Life Orb
Ability: Levitate
EVs: 248 SpA / 8 SpD / 252 Spe
Hasty Nature
- Draco Meteor
- Earthquake
- Thunderbolt
- Defog
I believe this team is solid but it isn't without its flaws. It would really help if people could post suggestions on how to improve this team.