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Meowth (Analysis)

Discussion in 'Uploaded Analyses' started by Zephyr, Apr 10, 2011.

  1. Zephyr

    Zephyr Life Stream
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    [​IMG]

    Meowth

    QC 2/2 [Skynet, Macle]
    GP 1/2 [Aeron Ee1, RayJay]

    [Overview]

    <p>Meowth is a Pokemon that has remained both an effective and reliable Pokemon, even in BW since it is one of the favorite offensive leads for many teams thanks to its Speed, easily stopping other leads from setting up entry hazards, or rain and sun with Taunt. However, Meowth now faces stiff competition from Mienfoo and Meditite, who both perform roles similar to Meowth's, but are slightly bulkier. In order for Meowth to conserve his spot as the Fake Out and Taunt abuser of choice, it will have to turn to its superior Speed and STAB attacks. Do not let this discourage you from using Meowth though, as it is by no means a bad Pokemon, and still retains its effectiveness from Generation IV.</p>

    [SET]
    name: Physical Attacker
    move 1: Fake Out
    move 2: U-Turn
    move 3: Bite / Taunt
    move 4: Return
    item: Focus Sash / Life Orb
    ability: Technician
    nature: Jolly
    EVs: 236 Atk / 76 Def / 196 Spe
    IVs: HP 0

    [SET COMMENTS]

    <p>This is what Meowth does best, the one set that has remained a reliable standard over time as other Pokemon are tried and all wanting to match Meowth's efficacy. Fake Out is the crux of this set, providing a good hit on anything that doesn't resist it, or packing major bulk through boosts attained from Technician, STAB, and Life Orb if it is chosen as the item. U-turn, coming from Meowth's high Speed allows a quick change to another of Meowth's teammates, giving it great tactical value early in the battle. Taunt is a move that separates Meowth from other popular fast attackers, allowing Meowth to stop fellow the setup of entry hazards such as Stealth Rocks and Spikes, as well as Rain Dance from Pokemon such as Bronzor, Mantyke, or Chinchou. The final move is a free choice between various options. Return grants Meowth a powerful and reliable STAB attack to abuse with its excellent Speed to score hits on slower Pokemon before Meowth falls, whereas Bite allows Meowth to take on the various Ghost Pokemon seen throughout the metagame, like Gastly, who resist or are immune to Meowth's other attacks. A 0 HP IV allows Meowth to hit a 19 in its HP stat, meaning it only loses 1 HP per Life Orb recoil.</p>

    [ADDITIONAL COMMENTS]

    <p>It is worth noting that while Meowth's Fake Out is powerful, it is still vulnerable to Pokemon who posses the ability Inner Focus, such as Pawniard. The item choice must be considered carefully; Focus Sash allows Meowth another turn to perform a late Taunt, or U-Turn, whereas Life Orb adds even more sting to Meowth's moves, particularly its signature Fake Out, at the cost of health. However, Meowth is fragile, and won't be taking hits well, so the health cost might be something worth paying in exchange for a higher damage output. The EV spread recommended allows Meowth to maximize both its Speed and increase its damage output, reaching 19 Speed and 14 Attack. Rock- and Steel-type Pokemon are the greatest threats to Meowth, but with U-turn and a reliable Fighting- or Water-type partner, they can be easily dealt with.</p>

    [Other Options]

    <p>Meowth does not have too many options aside from those mentioned. Hypnosis provides sleep, however, it lacks accuracy, which may prove fatal given Meowth's frailty. Meowth can also use Fury Swipes to take advantage of Technician, however, the damage output is often outweighed by Return's sheer power. Meowth can also run Silk Scarf over Life Orb should one find the health toll a large price to pay, as it provides a boost to Fake Out and Return; however, U-Turn and Bite would miss the extra power. Meowth can also find itself running a Nasty Plot sweeper set with Swift, Shock Wave, Hidden Power with 60 BP, Water Pulse, Icy Wind, or Shadow Ball, and a spread of 76 Def / 196 SpA / 36 SpD / 196 Spe. This set, which runs on a blistering 19 Speed by running Timid, achieves several Technician boosts, yet, it is easily stopped by Pokemon such as Munchlax, Bronzor, or Fighting-type Pokemon. Given the abundance of Fighting-Type priority, and Meowth's frailty, this set could be considered a gimmick at best. Still, given adequate support, this set could easily achieve a sweep against unprepared teams. Feint is also a gimmicky option, but it gets STAB and can pierce through Protect. Hone Claws and Work Up are also quite viable. Hypnosis can receive an accuracy boost from Hone Claws as well.</p>

    [Checks and Counters]

    <p>Given its nature, Meowth has few true counters, but it has many enemies. Counters to Meowth are Pokemon who posses the ability Inner Focus to negate Fake Out's advantage, such as Mienfoo, and can retaliate right away. In fact, Mienfoo is a great Meowth counter, as it possesses Inner Focus and can OHKO back with High Jump Kick, or use U-Turn to break Meowth's Focus Sash and allow a priority user to come in unscathed. Pokemon such as Timburr, who take little damage from Meowth's attacks, and possesses super effective priority could also be considered counters to Meowth, as they can hit it before it can U-turn to safety. Still, a smart opponent could switch, rather than U-Turn, taking advantage of the telegraphed Mach Punch. Other Pokemon, such as Croagunk and Chimchar who pack super effective priority in Vacuum Wave can efficiently deal with Meowth, but they'll still suffer from Meowth's Fake Out. As said before, Meowth has few true counters, yet, priority appears as the one foil to Meowth, almost always forcing a switch or a U-Turn on the Scratch Cat Pokemon's side.</p>

    [Dream World]

    <p>Meowth gets the ability Unnerve, which forbids Pokemon from being able to consume their berries. Unfortunately, Technician will almost always prevail as the the superior ability.</p>
  2. Zephyr

    Zephyr Life Stream
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    Made a shitload of updates and Japanese > English translations. Will go over it again tomorrow, but you (whoever is reading this) may comment if you see fit.

    ( Cues' in user AlphaJolt)
  3. Tobes

    Tobes Woo-hoo, woo-hoo, woo-hoo-hoo!
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    Maybe mention STAB Feint in AC or OO to hit through Protects used to block Fake Out?

    Hone Claws and Work Up might be worth mentioning too. HC + Hypnosis seems cool.
  4. AlphaJolt

    AlphaJolt

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    I'll give you a GP check when its passed through QC.
  5. macle

    macle ribbit
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    no team options section. remove it. Also idk if meowth's been released from dw so you might need a section for that.

    other than that it looks good.
  6. SkyNet

    SkyNet MediEvil!

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    Follow Macle's changes and i'll stamp it bro.
  7. Moo

    Moo Professor
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    Zeph is a pussy (get it? get it?)

    Is there really any point of calling it an anti lead in this gen? I know I say it all the time but.......
  8. Zephyr

    Zephyr Life Stream
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    Okay I think I got everything, feel free to point out if I did not.
  9. SkyNet

    SkyNet MediEvil!

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    Looks good, Stamp'd
  10. Zephyr

    Zephyr Life Stream
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    Thank you.

    I didn't find anything regarding Meowth having a released ability, but if he has one someone please speak up. That is my only concern.
  11. ParaChomp

    ParaChomp

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    Meowth has not been released in the Dream World yet. It has the Unnerve ability which prevents the consumption of Berries which is an amazing ability for the Little Cup. Meowth doesn't really benefit from it greatly because of its frailty and how well it uses Technician. I can however be used on the special set you mentioned in optional changes.
  12. Zephyr

    Zephyr Life Stream
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    Okay thank you.
  13. ParaChomp

    ParaChomp

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    No problem.
  14. Moo

    Moo Professor
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    It was amazing for last gen, but hardly anything uses an oran berry now.
  15. macle

    macle ribbit
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    Moderator

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  16. Zephyr

    Zephyr Life Stream
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    Thank you. Updated and completed. Ready for GP.
  17. Aeron Ee1

    Aeron Ee1 Nom nom nom
    is a Contributor Alumnus

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    Proofread (open)


    Changes in bold
    Removals in red
    comments in bold red

    [Overview]

    <p>Meowth is a Pokemon that has remained in it's role ever since Generation IV, performing the role of both an effective and reliable lead, even in BW with both, efficiency and reliability. Ever since being introduced into Little Cup play, Meowth has becoming one of a spot as the favorite offensive leads for many offensive teams thanks to its Speed, fast paced nature as an Anti - Lead which could easily stopping other leads from setting up entry hazards, or rain and sun with Taunt in Generation IV. In Generation V, Meowth retains all the tools it needs in order to fulfill it's role, having changed very little since Gen IV, still possessing STAB Technician Fake Out, U-Turn, Taunt, and the effective, yet unreliable Hypnosis, to name a few of Meowth's many options. The metagame around Meowth, however, has changed a lot ever since Generation IV, and However, Meowth now faces stiff competition from popular Leads such as Mienfoo and Meditite, who both perform roles similar to Meowth's, but are slightly bulkier. (period) thanks to Mienshao's Regeneration and Meditite's Eviolite and natural defenses, in comparison to Meowth's frail defenses, and In order for Meowth to conserve his spot as the Fake Out and Taunt abuser of choice, it will have to turn to its superior Speed and STAB attacks. Do not let this discourage you from using Meowth though, as it is by no means a bad Pokemon, and still retains its effectiveness from Generation IV.</p>

    [SET]
    name: Fake Out
    move 1: Fake Out
    move 2: U-Turn
    move 3: Bite / Taunt
    move 4: Return
    item: Focus Sash / Life Orb
    ability: Technician
    nature: Jolly
    EVs: 236 Atk / 76 Def / 196 Spe
    IVs: HP 0

    [SET COMMENTS]

    <p>This is what Meowth does best, the one Anti Lead set that has remained a reliable standard over time as other Pokemon are tried and kept waiting, all wanting to match Meowth's efficacy. Fake Out is the crux of this set, providing a good hit on anything that doesn't resist it, or packing major bulk through boosts attained from Technician, STAB, and Life Orb if it is chosen as the prime item. U-turn, coming from Meowth score a nice hit on many Pokemon who do not resist it, however, it may turn out weak against many of the popular Fighting Types in the Metagame. However, using Meowth's high Speed, it allows a quick change to another of Meowth's teammates, giving it great tactical value early in the battle. Taunt is a move that separates Meowth from other popular fast attackers, allowing Meowth to stop fellow Leads from the setup of entry hazards such as Stealth Rocks and Spikes, as well as Rain Dance from Pokemon such as Bronzor, Mantyke, (comma) or Chinchou. The final move is a free choice between various options. (period) Return grants Meowth a powerful and reliable STAB attack to abuse with its excellent Speed to score hits on slower Pokemon before Meowth falls, taking advantage of STAB, and allowing Meowth to cause damage reliable, not having to depend on Fake Out and U-Turn, whereas Bite allows Meowth to take on the various Ghost Pokemon seen throughout the metagame, (comma) like Gastly, (comma) who resist or are immune to Meowth's other attacks. A 0 in your HP IV allows Meowth to hit a 19 in its HP stat, meaning it only loses 1 HP per Life Orb recoil.</p>

    [ADDITIONAL COMMENTS]

    <p>It is worth noting that while Meowth's Fake Out is powerful may attain several boosts in it's Fake Out making it a powerful first turn Move, it is still vulnerable to Pokemon who posses the ability Inner Focus, (comma) such as Lead Pawniard. Meowth also depends solely on it's niche of a very powerful Fake Out, Taunt and U-Turn in order to be effective, however, this niche is very useful, despite being Meowth's only option at a viable set. (wow, that's a pointless sentence..) The item choice must also be considered carefully; (semicolon) Focus Sash allows Meowth another turn to perform a late Taunt, or U-Turn, whereas Life Orb adds even more sting to Meowth's moves, particularly its signature Fake Out, at the cost of health. However, Meowth is fragile, and won't be taking hits well, so the health cost might be something worth paying in exchange for a higher damage output. The EV spread recommended allows Meowth to maximize both, (remove comma) its Speed and increase its damage output, reaching 19 Speed and 14 Attack with this spread and nature. Rock- and Steel-type Pokemon are the greatest threats to Meowth, but with U-turn and a reliable Fighting- or Water-type partner, they can be easily dealt with you can deal damage that will quickly pick up onto Meowth's checks and counters along with bringing in a check or counter of your own.</p>
    (backspace x2)


    [Other Options]
    <p>Meowth does not have too many options aside from those mentioned. (period) Hypnosis provides sleep, however, it lacks accuracy, which may prove fatal given Meowth's frailty. Meowth can also use Fury Swipes to take advantage of Technician, however, the damage output is often outweighed by Return's sheer power. Meowth can also run Silk Scarf over Life Orb should one find the health toll a large price to pay, as it provides a boost to Fake Out and Return; (semicolon) however, U-Turn and Bite would miss the extra power. Meowth can also find itself running a Nasty Plot sweeper set with Swift, Shock Wave, Hidden Power with 60 BP, along options such as Water Pulse, or Icy Wind, or Shadow Ball, and a spread of 76 Def / 196 SpA / 36 SpD / 196 Spe. This set, which runs on a blistering 19 Speed by running Timid, achieves several Technician boosts, yet, it is easily stopped by Pokemon such as Munchlax, Bronzor, or Fighting-type Pokemon who are not OHKOed. Given the abundance of Fighting-Type priority, and Meowth's frailty, this set could be considered a gimmick at best. Still, given the adequate support, such as Misdreavus eliminating Fighting Types, this set could easily achieve a sweep against unprepared teams, or Teams whose Pokemon able to stop Meowth are neutralized. Feint is also a gimmicky option, but it gets STAB on it and it can pierce through a Protect used predicting Meowth's Fake Out. Hone Claws and Work Up are also quite viable. Hypnosis can receive an accuracy boost from Hone Claws as well.</p>

    [Checks and Counters]

    <p>Given its nature, Meowth has few true counters, but it has many enemies. Counters to Meowth are Pokemon who posses the ability Inner Focus to negate Fake Out's advantage, such as Mienfoo, and can retaliate right away. In fact, Mienfoo is a great Meowth counter, as it possesses Inner Focus and can OHKO back with High Jump Kick, or use U-Turn to break Meowth's Focus Sash and allow a priority user to come in unscathed into Meowth. Pokemon such as Timburr, who take little damage from Meowth's attacks, and possesses super effective priority could also be considered counters to Meowth, as they can hit it before it can U-turn to safety. Yet, a smart opponent could switch, rather than U-Turn, taking advantage of the telegraphed Mach Punch that's incoming from Timburr. Other Pokemon, such as Croagunk and Chimchar who pack super effective priority in Vacuum Wave can efficiently deal with Meowth, but they'll still suffer from Meowth's Fake Out. As said before, Meowth has few true counters, yet, priority appears as the one foil to Meowth, almost always forcing a switch or a U-Turn on the Scratch Cat Pokemon's side.</p>


    [Dream World]
    <p>Meowth gets the ability Unnerve, which forbids Pokemon from being able to consume their berries, thanks to Dreamworld. Unfortunately, (comma) Technician will almost always prevail as the the superior ability.</p>


    it's = it is
    its = possessive

    [​IMG] (1/2)
  18. Zephyr

    Zephyr Life Stream
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    Thank you. Changes have been added.
  19. Ray Jay

    Ray Jay "The sky's the limit, okey-dokey!"
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    Mentor

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    GP CHECK 2/2
    [​IMG]
    Additions in Bold
    Deletions in Red

    Show Hide
    [Overview]
    <p>Meowth is a Pokemon that has remained[space]both an effective and reliable Pokemon lead, even in BW, since it is becoming one of the favorite offensive leads for many teams thanks to its Speed, easily stopping other leads from setting up entry hazards, or rain[space]and sun with Taunt. However, Meowth now faces stiff competition from Mienfoo and Meditite, who both perform roles similar to Meowth's, but are slightly bulkier. In order for Meowth to conserve his spot as the Fake Out and Taunt abuser of choice, it will have to turn to its superior Speed and STAB attacks. Do not let this discourage you from using Meowth though, as it is by no means a bad Pokemon, and still retains its effectiveness from Generation IV.</p>

    [SET]
    name: Fake Out
    move 1: Fake Out
    move 2: U-Turn
    move 3: Bite / Taunt
    move 4: Return
    item: Focus Sash / Life Orb
    ability: Technician
    nature: Jolly
    EVs: 236 Atk / 76 Def / 196 Spe
    IVs: HP 0

    [SET COMMENTS]
    <p>This is what Meowth does best, the one set that has remained a reliable standard over time as other Pokemon are tried and all wanting to match Meowth's efficacy. Fake Out is the crux of this set, providing a good hit on anything that doesn't resist it, or packing major bulk through boosts attained from Technician, STAB, and Life Orb if it is chosen as the item. U-turn, coming from[space]Meowth's high Speed allows a quick change to another of Meowth's teammates, giving it great tactical value early in the battle. Taunt is a move that separates Meowth from other popular fast attackers, allowing Meowth to stop fellow the setup of entryhazards such as Stealth Rocks and Spikes, as well as Rain Dance from Pokemon such as Bronzor, Mantyke, or Chinchou. The final move is a free choice between various options. Return grants Meowth a powerful and reliable STAB attack to abuse with its excellent Speed to score hits on slower Pokemon before Meowth falls, whereas Bite allows Meowth to take on the various Ghost-type Pokemon seen throughout the metagame, like[space]Gastly, who resist or are immune to Meowth's other attacks. A 0 HP IV allows Meowth to hit a 19 in its HP stat, meaning it only loses 1 HP per Life Orb recoil.</p>

    [ADDITIONAL COMMENTS]
    <p>It is worth noting that while Meowth's Fake Out is powerful, it is still vulnerable to Pokemon who posses the ability Inner Focus, such as Pawniard. The item choice must be considered carefully; Focus Sash allows Meowth another turn to perform a late Taunt, or U-Turn, whereas Life Orb adds even more sting to Meowth's moves, particularly its signature Fake Out, at the cost of health. However, Meowth is fragile, and won't be taking hits well, so the health cost might be something worth paying in exchange for a higher damage output. The EV spread recommended allows Meowth to maximize both[space]its Speed and increase its damage output, reaching 19 Speed and 14 Attack. Rock- and Steel-type Pokemon are the greatest threats to Meowth, but with U-turn and a reliable Fighting- or Water-type partner, they can be easily dealt with.</p>


    [Other Options]
    <p>Meowth does not have too many options aside from those mentioned. Hypnosis provides sleep, however, it lacks accuracy, which may prove fatal given Meowth's frailty. Meowth can also use Fury Swipes to take advantage of Technician, however, the damage output is often outweighed by Return's sheer power. Meowth can also run Silk Scarf over Life Orb should one find the health toll a large price to pay, as it provides a boost to Fake Out and Return; however, U-Turn and Bite would miss the extra power. Meowth can also find itself running a Nasty Plot sweeper set with Swift, Shock Wave, Hidden Power with 60 BP, Water Pulse, Icy Wind, or Shadow Ball, and a spread of 76 Def / 196 SpA / 36 SpD / 196 Spe. This set, which runs on a blistering 19 Speed by running Timid, achieves several Technician boosts, yet, it is easily stopped by Pokemon such as Munchlax, Bronzor, or Fighting-type Pokemon. Given the abundance of Fighting-Type priority, and Meowth's frailty, this set could be considered a gimmick at best. Still, given adequate support, this set could easily achieve a sweep against unprepared teams. Feint is also a gimmicky option, but it gets STAB and can pierce through Protect. Hone Claws and Work Up are also quite viable. Hypnosis can receive an accuracy boost from Hone Claws as well.</p>

    [Checks and Counters]
    <p>Given its nature, Meowth has few true counters, but it has many enemies. Counters to Meowth are Pokemon who posses the ability Inner Focus to negate Fake Out's advantage, such as Mienfoo, and can retaliate right away. In fact, Mienfoo is a great Meowth counter, as it possesses Inner Focus and can OHKO back with High Jump Kick, or use U-Turn to break Meowth's Focus Sash and allow a priority user to come in unscathed. Pokemon such as Timburr, who take little damage from Meowth's attacks, and possesses super effective priority could also be considered counters to Meowth, as they can hit it before it can U-turn to safety. Still, Yet, a smart opponent could switch, rather than U-Turn, taking advantage of the telegraphed Mach Punch. Other Pokemon, such as Croagunk and Chimchar who pack super effective priority in Vacuum Wave can efficiently deal with Meowth, but they'll still suffer from Meowth's Fake Out. As said before, Meowth has few true counters, yet, priority appears as the one foil to Meowth, almost always forcing a switch or a U-Turn on the Scratch Cat Pokemon's side.</p>

    [Dreamworld]
    <p>Meowth gets the ability Unnerve, which forbids Pokemon from being able to consume their berries. Unfortunately, Technician will almost always prevail as the the superior ability.</p>
  20. Zephyr

    Zephyr Life Stream
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    Okay thank you. :)

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