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Meowth (LC Analysis)

Discussion in 'Uploaded Analyses' started by macle, Jan 10, 2010.

  1. macle

    macle ribbit
    is a member of the Site Staffis a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogonis a Battle Server Moderator Alumnus
    Moderator

    Joined:
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    Messages:
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    DONE BY FRANKY


    Status:
    Finished / Waiting for critiques and comments

    Meowth is my second favorite behind Gible, so I knew which sets to post. If any of you have any other sets just post here

    GPS 2/2

    www.smogon.com/dp/pokemon/meowth

    [​IMG][​IMG][​IMG]

    _________________________________________________________________________

    [OVERVIEW]

    <p>Meowth is often regarded as the best lead in the LC
    metagame, and with good reason. With its convenient ability to boost its moves' power, which is particularly notable on moves such as Fake Out, Meowth will usually have the upper hand against its opponent. Meowth also hits 19 Speed, allowing it to outpace a majority of the metagame. Even with the advent of leads running Protect to deal with Meowth, it is still extremely effective inside and outside the lead slot since priority moves are ever-so-important in LC. Meowth is usually left untouched until the end of the match since it can spam Fake Out and U-turn to escape from the opponent, causing widespread damage. Overall, Meowth is an extremely valuable asset and should be considered as a lead to set the tempo for the match.</p>

    [SET]
    name: Lead
    move 1: Fake Out
    move 2: Return / Seed Bomb
    move 3: Bite / U-turn
    move 4: Hypnosis / Taunt
    item: Focus Sash / Life Orb / Silk Scarf
    ability: Technician
    evs: 236 Atk / 76 Def / 196 Spe
    nature: Jolly

    [SET COMMENTS]

    <p>Meowth is one of the few leads
    that will almost always give your team an instant advantage. Thanks to its ability, Technician, Meowth can deal respectable amounts of damage to the opponent with its low Base Power moves. Fake Out makes an excellent opening move as it breaks the opponent's Focus Sash while flinching them in the process, which usually allows Meowth to finish the opponent with a STAB Return. Seed Bomb surprises Kabuto leads by 2HKOing with the combination of Fake Out and Seed Bomb. Bite hits Ghost-types, U-turn makes a great scouting move, Hypnosis puts Machop to sleep (thanks to No Guard), and Taunt deals with set up leads.</p>

    [ADDITIONAL COMMENTS]

    <p>Fake Out is a powerful STAB move, allowing Meowth to inflict damage at any stage of the match. Seed Bomb could replace Return if you want to catch Kabuto off-guard, since it will usually stay in expecting Meowth to escape with U-turn. As an added bonus, Seed Bomb will strike Phanpy harder than Return, and has a slight chance of
    2HKOing after Fake Out (with Life Orb equipped). Bite allows Meowth to combat Ghost-types who would otherwise wall its STAB moves. Bite always OHKOes Gastly and has a chance to OHKO Duskull. U-turn allows Meowth to scout the opponent's next switch-in; with the combination of Fake Out and U-turn, Meowth essentially scores free hits on the opponent. This allows Meowth to stick around for the entire match to periodically inflict damage upon the opponent. U-turn also allows Meowth to escape from a possible Aron set up.</p>

    <p>The final slot depends on what you want to do. Despite its low
    accuracy, Hypnosis receives 100% accuracy against Machop due to its ability, No Guard. It also neutralizes slower leads like Bronzor, allowing Meowth to use U-turn to something that might appreciate a free set up. With 19 Speed, Meowth can use Taunt over Hypnosis on slower set up leads such as Phanpy, Kabuto, and Bronzor, preventing them from using support moves like Stealth Rock. All in all, if Hypnosis's accuracy is making you nervous, Taunt should be a safer alternative.</p>

    <p>Focus Sash helps Meowth survive for a long time in the match since due to Fake Out and U-turn, it is usually left untouched, while Taunt shuts down Stealth Rock users, preventing them from setting up entry hazards and stripping
    Meowth's item off that way. Both Life Orb and Silk Scarf add power to Meowth's physical attacks. Life Orb lets Meowth grab a possible 2HKO on Gligar and Phanpy with the combination of Fake Out and Return. Silk Scarf adds power to Fake Out and Return while bluffing a Focus Sash as an added bonus.</p>

    <p>With its fantastic typing and high Defense stat, Bronzor can take a hit from Meowth and counteract with Flash Cannon for the possible 2HKO. Fire-types like Magby and Ponyta work well with Meowth since they can keep Bronzor away for the entire match. Duskull also troubles Meowth since it can check it with Will-O-Wisp or damage it with Blizzard. Ponyta is usually your best bet against Duskull since it can switch in on Blizzard or eat Will-O-Wisp to boost Flare Blit
    z's power. Aron is another problem since it could possibly use Rock Polish on the switch out. Be sure to utilize a defensive Gligar or Phanpy to deal with Aron; otherwise, it will be extremely hard to deal with Aron's Head Smash. As for offensive partners, Elekid also works well since Meowth can cause considerable damage with the combination of Fake Out and U-turn, and Elekid sweeps at its best when everything is significantly weakened. Gastly and Gligar also work well since they both provide a much needed Fighting-type switch-in for Meowth, while they could use a free turn to set up.</p>

    [SET]
    name: Nasty Plot
    move 1: Nasty Plot
    move 2: Swift
    move 3: Water Pulse
    move 4: Hidden Power Fire / Hidden Power Dark
    item: Life Orb
    ability: Technician
    evs: 76 Def / 196 SpA / 36 SpD / 196 Spe
    nature: Timid

    [SET COMMENTS]

    <p>A Nasty Plot set adds nice surprise value for Meowth since most
    players expect a physical set. Furthermore, Meowth's ability, Technician, helps it inflict respectable amounts of damage upon the opponent despite having a low Special Attack stat. This particular set could be inserted inside or outside the lead slot. As a lead, Meowth can take advantage of a free Nasty Plot turn on a predicted Protect from Pokemon like Snover and Machop. On the other hand, Meowth can be an effective late-game sweeper if used correctly, but it will usually have a difficult time getting a Nasty Plot down.</p>

    [ADDITIONAL COMMENTS]

    <p>Swift is Meowt
    h's primary move, and may catch many physical walls off guard. Water Pulse allows Meowth to hit Rock-types like Aron, Rhyhorn, and Shieldon for super effective damage, as well as having a convenient chance to confuse the opposing Pokemon. The final slot ultimately comes down to which Hidden Power you prefer. Hidden Power Fire allows Meowth to hit its number one counter, Bronzor, while Hidden Power Dark allows it to OHKO Duskull and Gastly almost all of the time. Hypnosis could be used in order to buy Meowth a turn to grab a Nasty Plot boost, but an untimely miss from an unreliable sleep move could spell its doom.</p>

    <p>If you opt to use Hidden Power Fire, you'll want
    Meowth's IVs to be 1 HP / 28 Atk / 29 Def / 30 SpA / 28 Spe to get a 60 Base Power. With the drop of some important IVs, Meowth's EVs should be 4 Def / 200 SpA / 36 SpD / 208 Spe. For Hidden Power Dark, you'll want Meowth's IVs to be 1 HP / 31 Atk / 31 Def / 29 SpA / 31 SpD / 31 Spe to get a 59 Base Power, and EVs to be 204 SpA / 36 SpD / 196 Spe.</p>

    <p>Munchlax is the most effective counter to this set since it is
    n't hit super effectively by Meowth. With high Attack and Special Defense stats, Munchlax can survive a boosted Swift and OHKO back with Return. Gligar works well with Meowth since it can scare away Munchlax, which could help Gligar set up Swords Dance or Rock Polish. Outside of Munchlax, the list of counters depends entirely on what Hidden Power you decide to use. Without Hidden Power Dark, Meowth will have a tough time with Gastly and Duskull. Stunky can effectively trap Gastly, but it can have some difficulty taking down Duskull. If Duskull might be too much to handle, Ponyta would make an excellent partner since it can come in on a predicted Blizzard and proceed to hurt the opponent with its STAB Flare Blitz. If Meowth lacks Hidden Power Fire, Bronzor can come in with relative ease and take Meowth down with two consecutive Flash Cannons. Since this set lacks Taunt, Bronzor could buy a couple of turns to set up Light Screen, Reflect, or Stealth Rock. As previously mentioned, Fire-types are your best bet against Bronzor if you want to keep it at bay.</p>

    [Team Options]

    <p>For the first set, you will want something to check Steel-
    types, since they usually give Meowth a tough time. For the most part, you will run into Bronzor leads, so be sure to check them immediately before they start to set up. Ponyta and Magby are two of the best Fire-types in LC, and they can both scare away Bronzor with their high-powered STAB moves. Aron could be problematic if you don't prepare for it since it can deal enormous amounts of damage with Head Smash, but Phanpy or a defensive Gligar can check Aron for the entire match with their STAB Earthquake. Another noteworthy defensive Pokemon that could give Meowth trouble is Duskull. Ponyta is usually your best bet against it since it can absorb Will-O-Wisp and can switch in on Blizzard. Offensively, Elekid can clean up late-game after Meowth has caused some damage with the combination of Fake Out and U-turn. Misdreavus and Gligar also deserve a special mention since they add a Fighting-type switch-in for Meowth, and they can usually set up on Choiced Fighting-types.</p>

    <p>The Nasty Plot set will normally lure in Munchlax. Packing Gligar can check Munchlax for the most part because it can scare it away with a STAB Earthquake, and it can take Return from Munchlax thanks to its high Defense stat. Outside of
    Meowth's tried-and-true counter, Munchlax, the list of counters will depend on which Hidden Power you decide to run. Without Hidden Power Dark, bulky Ghost-types like Duskull will trouble Meowth. Stunky can trap these and other Ghost-types nicely. However, if Duskull proves to be problematic for Stunky, Ponyta can work well since it can come in on Blizzard and can deal damage with Flare Blitz. Without Hidden Power Fire, Bronzor will be a pain, since it can shrug off any attack while striking back with Flash Cannon to bring Meowth down. The lack of Taunt will give Bronzor free turns to set up whatever it wants. The aforementioned Magby and Ponyta can combat Bronzor and generally limit the number of set up turns for it.</p>

    [Optional Changes]

    <p>In the lead slot, Meowth can run a Feint set to break through typical Protect leads, and can follow up with Return for the 2HKO most of the time. Meowth can also run Substitute to block Duskul
    l's Will-O-Wisp. With a number of Protect leads in the tier, getting Substitute down shouldn't be too difficult. A Protect set in conjunction with Focus Sash and Fake Out could help kill time for Meowth, which allows it to break down sweepers who value their time on field, such as Rain Dance teams, Taillow, and Teddiursa. Lastly, Meowth can run a Rain Dance set with Fake Out / Rain Dance / Hypnosis / U-turn. Unlike Voltorb, Meowth has Fake Out to remove Focus Sash from the opponent, along with Hypnosis to put the opponent to sleep while Meowth sets up Rain Dance. U-turn also allows Meowth to successfully bring in your Rain Dance sweepers safely.</p>

    <p>Attack-wise, Meowth can run a lot of things. A Last Resort set could work with its high Speed stat and decent Attack stat. The set is almost guaranteed to lure in the omnipresent Ghost-types in the tier, turning Meowth into nice bait for
    Ghosts and allowing Stunky to trap them. For the most part though, Aipom can do it better since it has a higher Attack stat. The Nasty Plot set can add Fake Out into the mix to bluff and lure the opponent's physical walls in. However, Meowth doesn't have the respectable mixed offensive stats to pull this off successfully. Meowth can run a Choice Band set, but Aipom usually outclasses it since it has a higher Attack stat. Along with a Technician boost, Fury Swipes could also break a Substitute.</p>

    [Counters]

    <p>For the physical set, Steel-types are troublesome, since Meowth lacks a Fighting-type move to hurt them. Bronzor, Aron, and Shieldon can come in on any hits and hit back with their respective moves. Rock-types like Geodude, Rhyhorn, and Omanyte can check it as well. For the
    Nasty Plot set, Munchlax is your best thanks to its high Special Defense stat; it can also swiftly KO Meowth with Return. Without Hidden Power Dark, bulky Ghost-types like Duskull can deal with Meowth. Duskull can take any attack save Hidden Power Dark and hit back with Blizzard. If Meowth lacks Hidden Power Fire, Bronzor is your best against it (outside of Munchlax).</p>
  2. franky

    franky
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    Meowth (Analysis)'

    Original OP:

    Show Hide
    Status: Finished / Waiting for critiques and comments

    Meowth is my second favorite behind Gible, so I knew which sets to post. If any of you have any other sets just post here

    www.smogon.com/dp/pokemon/meowth

    [​IMG][​IMG][​IMG]

    _________________________________________________________________________

    [OVERVIEW]

    <p>Meowth is often regarded as the best lead in the LC metagame and for a good reason. With its convenient ability to boost its moves' power, especially Fake Out, Meowth will usually have the upper hand against its opponent. Meowth also hits 19 Speed, allowing it to outpace a portion of the metagame. Even with the advent of leads running more Protect to deal with Meowth, it is still extremely effective outside the lead slot since priority moves are ever-so-important in LC. Meowth is usually left untouched until the end of the match since it usually spams Fake Out and U-turn to escape from the opponent. Overall, Meowth is definitely a valuable asset and should be something to consider as a lead to set the tempo for the match.</p>



    [SET]
    name: Lead
    move 1: Fake Out
    move 2: Return / Seed Bomb
    move 3: Bite / U-turn
    move 4: Hypnosis / Taunt
    item: Focus Sash / Life Orb / Silk Scarf
    ability: Technician
    evs: 236 Atk / 76 Def / 196 Spe
    nature: Jolly

    [SET COMMENTS]

    <p>Meowth is one of the few leads who will start your team with an instant advantage. Thanks to its convenient ability Technician, Meowth can deal respectable amounts of damage to the opponent with its low base moves. Fake Out makes an excellent opening move as it strips the opponent’s Focus Sash while flinching them in the process, which usually allows Meowth to finish the opponent with a STAB Return. Seed Bomb surprises Kabuto leads with a swift 2HKO with the combination of Fake Out and Seed Bomb. Bite hits Ghost-types, U-turn makes a great scouting move, Hypnosis puts Machop to sleep (thanks to Guts), and Taunt deals with set up users.</p>

    [ADDITIONAL COMMENTS]

    <p>Fake Out is a powerful STAB move, allowing Meowth to inflict damage at any stage of the match. Seed Bomb could replace Return if you want to catch Kabuto off-guard, since it will usually stay in expecting Meowth to escape with U-turn. As an added bonus, Seed Bomb will strike Phanpy harder than Return, and has a slight chance of 2HKOing Phanpy after Fake Out (with Life Orb equipped). Bite allows Meowth to combat Ghost-types who would otherwise wall your STAB moves. Bite will always OHKO Gastly and has a chance to OHKO Misdreavus. U-turn allows Meowth to scout the next switch
    -in for the opponent. Meowth essentially gets free hits on the opponent with the combination of Fake Out and U-turn. This allows Meowth to stick around for the entire match to slowly inflict damage upon the opponent. U-turn also gives allows Meowth to escape from a possible Aron set up.</p>

    <p>The final slot depends on what you want to do. Despite its low accuracy Hypnosis receives 100% accuracy against Machop to its ability No Guard. It also neutralizes slower leads like Bronzor, allowing Meowth to use U-turn to something that might appreciate a free setup. With 19 Speed, Meowth can use Taunt over Hypnosis on slower set up leads such as Phanpy, Kabuto, and Bronzor, preventing them from setting up things like Stealth Rock. All in all, if Hypnosis' accuracy is making you nervous, Taunt should be a safer alternative.</p>

    <p>Focus Sash helps Meowth survive for a long time in the match since Fake Out and U-turn usually leave it untouched, while Taunt shuts down Stealth Rock users from stripping its item off. Both Life Orb and Silk Scarf add power to Meowth's physical attacks. Life Orb would add more power to grab a possible 2HKO on Gligar and Phanpy with the combination of Fake Out and Return. Silk Scarf adds power to Fake Out and Return while bluffing a Focus Sash as an added bonus.</p>

    <p>With its fantastic typing and high Defense stat, Bronzor could take a hit from Meowth and counteract with Flash Cannon for the possible 2HKO. Fire-types like Magby and Ponyta would work well with Meowth since they can keep Bronzor away for the entire match. Duskull also troubles Meowth since it can check it with Will-O-Wisp or hurt it with Blizzard. Ponyta is usually your best bet against Duskull since it can switch in on Blizzard or eat Will-O-Wisp to boost Flare Blitz’s power. Aron is another problem since it could possibly use Rock Polish on the switch out. Be sure to bring a defensive Gligar or Phanpy to deal with Aron, otherwise it will be extremely hard to deal with Aron’s non-recoiled Head Smash. As for offensive partners, Elekid also works well alongside Meowth since it usually dents Pokemon with the combination of Fake Out and U-turn. Elekid sweeps at its best when everything is significantly weakened. Misdreavus and Gligar also work well since they both provide a much needed Fighting-type switch
    -in for Meowth, while they could use a free turn to set up their respective stat-up moves.</p>

    [SET]
    name: Nasty Plot
    move 1: Nasty Plot
    move 2: Swift
    move 3: Water Pulse
    move 4: Hidden Power Fire / Hidden Power Dark
    item: Life Orb
    ability: Technician
    evs: 76 Def / 196 SpA / 36 SpD / 196 Spe
    nature: Timid

    [SET COMMENTS]

    <p>A Nasty Plot set adds nice surprise value for Meowth since most players would expect a physical set. Furthermore, Meowth’s ability, Technician, helps it inflict respectable amounts of damage upon the opponent despite having a low Special Attack stat. This particular set could be inserted in the lead slot or outside the lead slot. In the lead slot, Meowth can take advantage of a free Nasty Plot turn on a predicted Protect from Pokemon like Snover and Machop. On the other hand, Meowth can be an effective lategame sweeper if used correctly, but it will usually have a difficult time getting a Nasty Plot down.</p>

    [ADDITIONAL COMMENTS]

    <p>Swift is Meowth’s primary move, and may catch many physical walls off guard. Water Pulse allows Meowth to hit Rock-types like Aron, Rhyhorn, and Shieldon for super effective damage, as well as having a convenient chance of confusion. The final slot ultimately comes down to which Hidden Power you plan you choose. Hidden Power Fire allows Meowth to hit its number one counter, Bronzor, while Hidden Power Dark allows it to OHKO Duskull, Misdreavus, and Gastly almost all of the time. Hypnosis could be used in order to buy Meowth a turn to grab a Nasty Plot boost, but a crucial miss from an unreliable sleep move could spell doom for Meowth.</p>

    <p>If you opt to use Hidden Power Fire, you'll want your IVs to be 1 HP / 28 Atk / 29 Def / 30 SpA / 28 Spe to get a 60 base power. With the drop of some important IVs, Meowth’s EVs should be 4 Def / 200 SpA
    /36 SpD / 208 Spe. For Hidden Power Dark, you’ll want your IVs to be 1 HP / 31 Atk / 31 Def / 29 SpA / 31 SpD / 31 Spe to get a 59 base power, and EVs to be 204 SpA / 36 SpD / 196 Spe.</p>

    <p>Munchlax is the most effective counter to this set since it isn’t hurt super effectively by Meowth. With a high Attack and Special Defense stat, Munchlax can OHKO back with Return while surviving a boosted Swift. Gligar works well with Meowth since it can scare away Munchlax, which could help Gligar set up Swords Dance or Rock Polish. Outside of Munchlax, the list of counters depends entirely on what Hidden Power you decide to use. Without Hidden Power Dark, Meowth will have a tough time with Misdreavus and Duskull. Stunky can effectively trap Misdreavus, while it has a little difficulty taking down Duskull. If Duskull might be too much to handle, Ponyta would make an excellent partner since it can come in on a predicted Blizzard and proceed to hurt the opponent with its STAB Flare Blitz. If Meowth lacks Hidden Power Fire, Bronzor can come in with relative ease and can take Meowth down most of the time with two consecutive Flash Cannons. Since this set lacks Taunt, Bronzor could buy a couple of turns to set up Light Screen, Reflect, or Stealth Rock. As previously mentioned, Fire-types are your best bet against Bronzor if you want to keep it at bay.</p>

    [Team Options]

    <p>For the first set, you want something to check Steel-types since they usually give Meowth a tough time. For the most part, you will run into Bronzor leads, so be sure to check them
    immediately before they start to set up anything. Ponyta and Magby are two of the best Fire-types in LC, and they can both scare away Bronzor with their high-powered STAB moves. Aron could be problematic if you don’t prepare for it, since it can deal enormous amounts of damage with a non-recoiled Head Smash, but Phanpy or a defensive Gligar could check Aron the entire match with their STAB Earthquakes. Another noteworthy defensive Pokemon that could give Meowth trouble is Duskull. Ponyta is usually your best bet against it since it can absorb Will-O-Wisp and can switch in on Blizzard. Offensively, Elekid can clean up for Meowth lategame after denting many Pokemon with the combination of Fake Out and U-turn. Misdreavus and Gligar also deserve a special mention since they add a Fighting-type switch-in for Meowth, and they can usually set up on Choiced Fighting-types.</p>

    <p>The Nasty Plot set will normally lure in Munchlax. Packing Gligar can check Munchlax for the most part because it can scare it away with a STAB Earthquake, and it can take Return from Munchlax thanks to its high Defense stat. Outside of its tied-and-true counter Munchlax, the list of counters will depend on which Hidden Power you decide to run. Without Hidden Power Dark, bulky Ghost-types like Misdreavus and Duskull with trouble Meowth. Misdreavus can set up Calm Mind to shrug off Water Pulse and can OHKO back with Hidden Power Fighting. Stunky can trap these Ghost-types nicely. However, if Duskull proves to be problematic for Stunky, Ponyta can work well since it can come in on Blizzard and can deal damage with Flare Blitz. Without Hidden Power Fire, Bronzor will be a pain, since it can shrug off any attack while striking back with Flash Cannon to bring it down. The lack of Taunt will give Bronzor a couple of turns to set up whatever it wants. The aforementioned Magby and Ponyta can combat with Bronzor and they can generally limit the amount of set-up turns for Bronzor.</p>

    [Optional Changes]

    <p>In the lead slot, Meowth can run a Feint set to break through typical Protect leads, and can follow up with Return for the 2HKO most of the time. Meowth can run Substitute to block Duskull’s Will-O-Wisp, while dishing out damage behind a Substitute. With a number of Protect leads in the tier, getting Substitute down shouldn’t be too difficult. A Protect set in conjunction with Focus Sash and Fake Out could help kill time for Meowth. Sweepers who value their time on field include Rain Dance teams, Taillow, and Teddiursa. Lastly, Meowth can run a Rain Dance set with Fake Out / Rain Dance / Hypnosis / U-turn. Unlike Electrode, Meowth has Fake Out to remove Focus Sash from the opponent along with the move Hypnosis to place the opponent to sleep while Meowth sets up Rain Dance. U-turn also allows Meowth to successfully bring in its fellow Rain Dance sweepers safely.</p>

    <p>Attack-wise, Meowth can run a lot of things. A Last Resort set could work with its high Speed stat and decent Attack stat. The set is almost guaranteed to lure in the omnipresent Ghost-types in the tier, turning Meowth into nice bait for Stunky to trap them. For the most part though, Aipom can do it better since it has a higher Attack stat. The Nasty Plot set can add Fake Out into the mix to bluff and lure the opponent’s physical walls in. However, Meowth doesn’t have the respectable mix offensive stats to pull this off successfully. Meowth can run a Choice Band set, but Aipom usually outclasses it since it has a higher Attack stat. Along with a Technician boost, Furry Swipes could also break a Substitute.</p>

    [Counters]

    <p>For the physical set, Steel-types are troublesome, since Meowth lacks a Fighting-type move to hurt them. Bronzor, Aron, and Shieldon can come in on any hits and hit back with their respective moves. Rock-types like Geodude, Rhyhorn, and Omanyte can check it as well. For the specially inclined set, Munchlax is your best thanks to its high Special Defense stat. It can use Return to deal with Meowth. Without Hidden Power Dark, bulky Ghost-types like Misdreavus and Duskull can deal with Meowth. Misdreavus OHKO back with Hidden Power Fighting, while Duskull can hit back with Blizzard. If Meowth lacks Hidden Power Fire, Bronzor is your best against it outside of Munchlax.</p>
  3. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
    is a Tiering Contributoris a Contributor to Smogonis a Forum Moderator Alumnus

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    I know this seems pedantic, but i really think the first set has some inaccurate slashes. I would make the first set look like this:

    [SET]
    name: Lead
    move 1: Fake Out
    move 2: Return (remove Seed Bomb imo)
    move 3: Bite / U-turn
    move 4: Hypnosis / Taunt
    item: Life Orb / Silk Scarf / Focus Sash
    ability: Technician
    evs: 236 Atk / 76 Def / 196 Spe
    nature: Jolly


    Also, there is a really effective "gimmick" lead set.

    It would look like this:

    [SET]
    name: Anti-Standard Lead
    move 1: Fake Out
    move 2: Feint / Return
    move 3: Water Pulse
    move 4: Hypnosis
    item: Life Orb
    ability: Technician
    evs: 236 Atk / 36 SpA / 36 SpD / 196 Spe
    nature: Hasty

    Lastly, I believe you should completely re-do the last moveslot of the NP set. It should look like this: Hypnosis / Thunderbolt / Hidden Power Dark.

    Hypnosis is obvious, and Thunderbolt is needed for Mantyke.

    Hidden Power Dark is a big "maybe"; Meowth isn't going to be outpacing Missy or Gastly (I guess it ties with Misdreavus). Hypnosis and Thunderbolt helps too much.
  4. jumpluff

    jumpluff you stare right through me
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    Moderator

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  5. eric the espeon

    eric the espeon maybe I just misunderstood
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    from the latest stats:
    | Meowth | Item | Focus Sash | 48.6 |
    | Meowth | Item | Silk Scarf | 25.0 |
    | Meowth | Item | Life Orb | 24.3 |
    Going by that, I'd make sash the first option.

    Protect could get an OO mention, with it, an intact sash, and FO you can stall for 4 turns against the strongest sweepers. Big help against major threats on a timer, like Raintyke (or any other weather sweeper) and Taillow.

    otherwise generally agreeing with heysup's changes.

    yay jumpluff's back!
  6. franky

    franky
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    Thanks Heysup. I'm going to change everything else outside of Seed Bomb. It defenitely deserves a slash to beat Kabuto. Although I didn't exactly know where to slash it, I used it over Return on my testing time. The feint set is something I tested as well a while back and I feel like it deserves to be in the other options section simply because Meowth turns into a standing duck like mid-game / late game. The Lead set is probably better than that.

    Thanks for the check jump, Ill add them sooner or later. and ete, imma incorporate heysups slash changes.
  7. Namso

    Namso
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    You don't make a mention of Choice Band anywhere throughout the analysis, not even in OO. I'm not exactly sure if it deserves its own set (probably not), but it has to at least be mentioned. I mean, you could run a set with Return/Bite/Seed Bomb/U-turn, that's probably what you should say in OO. You could also mention how Aipom kind of pulls off a Choice Band set better. It has higher Attack and more offensive moves in its movepool.

    Another thing worth mentioning is Meowth as a Rain Dance lead. You should mention that Meowth is really good at setting up Rain Dance and using Hypnosis + U-turn to bring in a sweeper unharmed.

    Just my two cents. Good job otherwise.
  8. v

    v I'm on your six
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    I'll do a more thorough checkthrough on the competitive things later, but on a quick look through I noticed you have Mismagius mentioned a few times, which I assume should be Misdreavus.
  9. franky

    franky
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    Thanks fuzz. Alright, for now I will put Rain Dance set even though you think its Other Options material, I'm going to test it because it looks very promising on paper. I might add it as a set.

    @ Vader

    Damnit, I counted 9 in total. I have to watch out for those.. <.< thanks.
  10. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
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    Feint is 75 BP (Technician), Return is 102 BP. 22 BP vs hitting Pokemon through Protect. They are pretty close in usefulness.

    Also, if you consider Feint as something that makes Meowth a "standing duck" late game, why are you keeping Seed Bomb?

    Keeping Seed bomb is fine (I guess), but it doesn't make much sense to not include Feint if you plan on keeping Seed bomb.

    edit: messed up base power of feint
  11. bugmaniacbob

    bugmaniacbob Floats like a Butterfree, stings like a Metapod
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    GP Check 1/2 + Necro Post

    Oh, and I also removed MissyD.

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  12. macle

    macle ribbit
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    updated with bmb's grammar check
  13. Snorlaxe

    Snorlaxe 2 kawaii 4 u
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    GP CHECK 2/2

    pink is grammar edits
    blue is prose edits

    nice job overall!

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  14. comatthew6

    comatthew6 Uther's Noble [Ball]Sack
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    Meowth is awesome. Can't wait to see it on site
  15. macle

    macle ribbit
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    ok updated and ready to go
  16. iss

    iss happily ever after
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    Title needs to be fixed. (Mowth lol)

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