The dolly for Sue: Huggable the Voodoll (Ullar) (Move your mouse to reveal the content) Huggable the Voodoll (Ullar) (open) Huggable the Voodoll (Ullar) (close) <Voodoll> [Huggable] (Female) Nature: Naive (+Speed, -Sp. Def.) Type: Normal/Dark Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Insomnia (Type: Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Normalize (Type: Can be disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power. Cursed Body (Type: Innate) [DW, Locked] When this Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 81 (+, 23% accuracy boost) Size Class: 2 Weight Class: 2 Base Rank Total: 14 Total Moves: 16 EC: 2/6 MC: 2 DC: 2/5 Attacks: Astonish Copycat Mimic Pain Split Spite Grudge Charge Follow Me Pin Missile Frustration Dark Pulse Screech Psycho Cut Mach Punch Substitute Work Up Thunder Wave Psychic The Parakeet mommy bought you Combusken (Galladiator) (Move your mouse to reveal the content) Combusken (Galladiator) (open) Combusken (Galladiator) (close) Combusken [Kyle] (M) (OT: SevenDeadlySins) Nature: Hasty (+Spe, +7% accuracy, -Def) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 63 (55*1.15) (+) Size Class: 2 Weight Class: 2 Base Rank Total: 14 EC: 4/9 MC: 0 DC: 2/5 Moves: Scratch Growl Focus Energy Ember Peck Sand-Attack Fire Spin Quick Attack Mirror Move Flame Burst Low Kick Rock Slide Fire Blast Aerial Ace Flame Charge Brick Break A new Helmet Streem the Kabuto (Move your mouse to reveal the content) Streem the Kabuto (open) Streem the Kabuto (close) Kabuto (Streem[M]) Nature: Quiet (Special Attack rasied one stage; Speed divided by 1.15; +5% accuracy on opponent's attacks) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Battle Armor: (Innate)This Pokemon’s thick armor prevents it from taking critical hits. Weak Armor(DW LOCKED): (Can Be Enabled)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 90 Atk: Rank 3 Def: Rank 3 SAtk: Rank 3(+) SDef: Rank 2 Spd: 47(-; 55/1.15=47.8=47) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Attacks: Scratch Harden Absorb Leer Mud Shot Sand-Attack Giga Drain Screech Icy Wind Rock Slide Scald Sandstorm The Elf Clowncrete the Gurdurr (Move your mouse to reveal the content) Clowncrete the Gurdurr (open) Clowncrete the Gurdurr (close) Gurdurr [Clowncrete] (M) Nature: Adamant (+* Atk, -* SpA) Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Iron Fist: (Innate) (DW) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 40 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 7/9 MC: 2 DC: 4/5 Pound Leer Focus Energy Bide Low Kick Rock Throw Wake-up Slap Chip Away Rock Slide Hammer Arm Focus Punch Drain Punch Mach Punch Wide Guard Foresight Bulk Up Stone Edge Payback Double Team Focus Punch 1v1v1v1 NFE doubles 36 hour DQ 0 recoveries/2 chills per pokemon Switch=NO Items=NO Abilities=ONE Arena: Christmas Countdown (Move your mouse to reveal the content) Arena: Christmas Countdown (open) Arena: Christmas Countdown (close) Everyone loves Christmas, right? The joy? The suspense? The anxiety of counting the days, the hours, the minutes, the seconds until this fantastic holiday's arrival? Well, now there's an arena for that! In Christmas Countdown, each pokemon starts at level one. At the end of every action, your level increases by one, increasing until 25(Christmas). Once level 25 is reached, the pokemon recieve 50% of their health back, status cured, and 30 energy. However, you don't have to wait forever, you can spend 15 energy on anticipating, increasing their level by 5. -30x30 colored platform -each pokemon starts at level 1, and at the end of every action, it increases by 1 at the end of each action -once lv 25 is reached, the pokemon who reahed it gets 50% of their health back, 30 energy, and their status cured -each pokemon cannot advance above lv 25 -each pokemon can spend an action and 15 energy anticipating, increasing their levels by 5 -all moves allowed Signups: Albinoloon Limewire Galladiator UllarWarlord I hope I explained this clearly- please let me know if any of you are interested! I'm making a ref's addendum to the stadium guidelines: Anyone who uses a Christmas song reference gets +1 Level, with a max of +3 this way per round. OK, going down the sign-up list Albinoloon starts off by choosing ability, then Limewire, then Galladiator, then Ullar. After that, you go in reverse order for actions, and then it switches each round. So, gimme the actions!