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Completed Merry Christmas, CAP ASB!

Discussion in 'ASB' started by jayjinde, Nov 29, 2011.

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  1. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    The dolly for Sue:
    Huggable the Voodoll (Ullar) (open)
    [​IMG]
    <Voodoll> [Huggable] (Female)
    Nature: Naive (+Speed, -Sp. Def.)
    Type: Normal/Dark
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Insomnia (Type: Innate)
    This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Normalize (Type: Can be disabled)
    This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.

    Cursed Body (Type: Innate) [DW, Locked]
    When this Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 81 (+, 23% accuracy boost)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14
    Total Moves: 16

    EC: 2/6
    MC: 2
    DC: 2/5

    Attacks:
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Frustration
    Dark Pulse

    Screech
    Psycho Cut
    Mach Punch

    Substitute
    Work Up
    Thunder Wave
    Psychic

    The Parakeet mommy bought you
    Combusken (Galladiator) (open)
    [​IMG]

    Combusken [Kyle] (M) (OT: SevenDeadlySins)

    Nature: Hasty (+Spe, +7% accuracy, -Def)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 63 (55*1.15) (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 4/9
    MC: 0
    DC: 2/5

    Moves:
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Sand-Attack
    Fire Spin
    Quick Attack
    Mirror Move

    Flame Burst
    Low Kick
    Rock Slide

    Fire Blast
    Aerial Ace
    Flame Charge
    Brick Break

    A new Helmet
    Streem the Kabuto (open)

    [​IMG]
    Kabuto (Streem[M])
    Nature: Quiet (Special Attack rasied one stage; Speed divided by 1.15; +5% accuracy on opponent's attacks)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Battle Armor: (Innate)This Pokemon’s thick armor prevents it from taking critical hits.
    Weak Armor(DW LOCKED): (Can Be Enabled)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SAtk: Rank 3(+)
    SDef: Rank 2
    Spd: 47(-; 55/1.15=47.8=47)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Harden
    Absorb
    Leer
    Mud Shot
    Sand-Attack

    Giga Drain
    Screech
    Icy Wind

    Rock Slide
    Scald
    Sandstorm

    The Elf
    Clowncrete the Gurdurr (open)

    [​IMG]
    Gurdurr [Clowncrete] (M)
    Nature: Adamant (+* Atk, -* SpA)

    Type:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist: (Innate) (DW) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 7/9
    MC: 2
    DC: 4/5

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-up Slap
    Chip Away
    Rock Slide
    Hammer Arm
    Focus Punch

    Drain Punch
    Mach Punch
    Wide Guard
    Foresight

    Bulk Up
    Stone Edge
    Payback
    Double Team
    Focus Punch

    1v1v1v1 NFE doubles
    36 hour DQ
    0 recoveries/2 chills per pokemon
    Switch=NO
    Items=NO
    Abilities=ONE

    Arena: Christmas Countdown (open)


    Everyone loves Christmas, right? The joy? The suspense? The anxiety of counting the days, the hours, the minutes, the seconds until this fantastic holiday's arrival? Well, now there's an arena for that! In Christmas Countdown, each pokemon starts at level one. At the end of every action, your level increases by one, increasing until 25(Christmas). Once level 25 is reached, the pokemon recieve 50% of their health back, status cured, and 30 energy. However, you don't have to wait forever, you can spend 15 energy on anticipating, increasing their level by 5.

    -30x30 colored platform
    -each pokemon starts at level 1, and at the end of every action, it increases by 1 at the end of each action
    -once lv 25 is reached, the pokemon who reahed it gets 50% of their health back, 30 energy, and their status cured
    -each pokemon cannot advance above lv 25
    -each pokemon can spend an action and 15 energy anticipating, increasing their levels by 5
    -all moves allowed

    Signups:
    Albinoloon
    Limewire
    Galladiator
    UllarWarlord

    I hope I explained this clearly- please let me know if any of you are interested!


    I'm making a ref's addendum to the stadium guidelines:
    Anyone who uses a Christmas song reference gets +1 Level, with a max of +3 this way per round.

    OK, going down the sign-up list Albinoloon starts off by choosing ability, then Limewire, then Galladiator, then Ullar. After that, you go in reverse order for actions, and then it switches each round.

    So, gimme the actions!
  2. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    Bumping to point out that it is now December 1st, and that you guys can post actions now
  3. Albinoloon

    Albinoloon

    Joined:
    Apr 27, 2010
    Messages:
    1,408
    "Streem, we are obviously not the strongest, but hopefully we can pull this through!"
    [​IMG]
    Ability: BATTLE ARMOR
  4. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
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    Messages:
    751
    "Don't be so grumpy Clowncrete. It's the holiday season! Stop showing your Guts and lighten up."
  5. Galladiator

    Galladiator

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    "Don't let what Jay says dishearten you, Kyle. Let your shock turn to anger, and Blaze a trail to victory!"
  6. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,657
    [​IMG]
    I know you're so excited over Santa coming soon, Huggable, but don't let your Insomnia get too heavy!

    Psychic Kyle -> Work Up -> Psychic Kyle
  7. Galladiator

    Galladiator

    Joined:
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    "This won't be a silent night!"

    Brick Break Voodoll, Aerial Ace Voodoll, Brick Break Voodoll
  8. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Don't be a mean ol' Grinch, Clowncrete. Then again, there's no need to get involved too deeply in this fight. Let Galladiator do all the dirty work while you kick back and relax.

    Double Team (3 clones) ~ Drain Punch (Kabuto) ~ Mach Punch (Kabuto)

    If the real Clowncrete is hit and his DT clones dissapear, use Double Team (2 clones) on the third action instead.
  9. Albinoloon

    Albinoloon

    Joined:
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    Messages:
    1,408
    [​IMG]
    "Hmm... Christmas will certainly be fun, this year!"
    Sandstorm ~ Scald(Kyle) ~ Giga Drain(Huggable)
  10. jayjinde

    jayjinde

    Joined:
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    Messages:
    694
    Sorry reffing has taken so long, been setting up the tree and all.

    Anyways, after Huggable found out it was going to be given to a little girl, he jumped for joy and accidentally threw Kyle with Psychic. Kyle, not fond of having Psychic used on him, hit Huggable back with a powerful Brick Break. Streem, who for some reason didn't want a white Christmas, used Sandstorm to cover all the snow. Clowncrete suddenly split into four after making three clones with Substitute.

    Huggable got worked up about how soon Christmas will be! Kyle, not liking Huggable's abundance of Christmas spirit, used Aerial Ace to knock him down a notch. Streem melted some of the dirt-layered snow and brought it to a boil, then threw it at Kyle. Clowncrete decides to steal a bit of HP from Streem, and uses Drain Punch.

    Clowncrete wastes no time in causing more damage amidst the sandstorm, and fires off a Mach Punch at Streem. Huggable throws Kyle once again with Psychic. Kyle gets another big hit on Huggable with Brick Break. Streem decides to join in on the HP stealing game with a Giga Drain.
    Calcs (open)

    Huggable used Psychic on Kyle.
    3689 (Crit, no)
    (8 + 1.5) * 1.5 = 14.25 = 14 DMG
    5070 (-SpD, no)
    -7 EN

    Kyle used Brick Break on Huggable
    389 (Crit, yes)
    (8 + 3 + 3 + 1.5) * 2.25 = 34.875 = 35 DMG
    -5 EN

    Streem used Sandstorm
    -9 EN

    Clowncrete used Double Team (3)
    -12 EN

    -2 HP Huggable, Kyle, Clowncrete


    Huggable used Work Up
    +1 Atk, +1 SpA
    -6 EN

    Kyle used Aerial Ace on Huggable
    1748 (Crit, no)
    (6 + 1.5) = 7.5 = 8 DMG
    -4 EN

    Streem used Scald on Kyle
    9882 (Crit, no)
    (8 + 3 + 1.5) * 1.5 = 18.75 = 19 DMG
    -5 EN

    Clowncrete used Drain Punch on Streem
    2372 (Crit, no)
    (8 + 3 + 3) * 1.5 = 21 DMG
    +10 HP Clowncrete
    -11 EN

    -2 HP Huggable, Kyle, Clowncrete


    Clowncrete used Mach Punch on Streem
    3871 (Crit, no)
    (4 + 3 + 3) * 1.5 = 15 DMG
    -2 EN

    Huggable used Psychic on Kyle
    171 (Crit, yes)
    (8 + 1.5 + 3) * 1.5 + 1.75 = 20.5 = 21 DMG
    9721 (-SpD, no)
    -7 EN

    Kyle used Brick Break on Huggable
    3167 (Crit, no)
    (8 + 3 + 1.5) * 2.25 = 28.125 = 28 DMG
    -5 EN

    Streem used Giga Drain on Huggable
    (8 + 3) = 11 DMG
    +5 HP Streem
    -12 EN

    -2 HP Huggable, Kyle, Clowncrete

    [​IMG][​IMG][​IMG][​IMG]
    HP:....2.................36................59................96
    EN:...80................86................73.................75
    Stat:+1Atk, SpA.....NA...............NA.................NA

    Level:.3.................3..................3..................2

    Sandstorm (3 Rounds)
  11. Albinoloon

    Albinoloon

    Joined:
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    [​IMG]
    "Streem, go on the offensive now!"

    Scald(Huggable) ~ Scald(Kyle) ~ Scald(Clowncrete)
    if Huggable is deceased by your move on action 1, replace that action with Scald(Kyle), and move your actions down the queue.
  12. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
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    Messages:
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    Excellent work Clowncrete! Not only do you have a substantial amount of HP left, your DT clones are untouched!

    Bulk Up ~ Drain Punch (Stream) ~ Hammer Arm (Stream)

    If Kyle attacks you with Fire Blast, then on action 2, use Drain Punch on Kyle instead.
  13. Galladiator

    Galladiator

    Joined:
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    Messages:
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    "Deck the halls? Nah, more like deck the Voodoll!"

    Quick Attack Voodoll, Brick Break Kabuto x2

    IF Streem is dead before A3 AND you are still alive, Aerial Ace Gurdurr
  14. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,657
    [​IMG]
    WHY DO YOU PEOPLE HATE ME. MISER BROTHERS, THAT'S WHAT YOU ALL ARE.

    Psychic Kyle until you die, Huggable. </3
  15. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,657
    It's past DQ, jay. No offense, just bumping to let you know.
  16. jayjinde

    jayjinde

    Joined:
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    694
    Kyle wastes no time and immediately decks Huggable's Hall, fainting it with Quick Attack. Streem, disappointed because it wanted the kill on Huggable, Scalds Kyle. Clowncrete decides to go work out with its clones until it Bulks up.

    Kyle then goes in and Brick Breaks Streem, leaving it in a mildly critical condition. Streem, for some odd reason, Scalds what's left of Huggable. Clowncrete uses a strong Drain Punch on Streem, fainting it.

    Kyle fires off a fast Aerial Ace, hitting Clowncrete hard and causing the subs to dissipate. Clowncrete for some reason likes beating the dead horse (shellfish), and uses Hammer Arm on Streem.
    Calcs (open)

    Kyle uses Quick Attack on Huggable
    4501 (crit, no)
    (4 + 1.5) = 5.5 = 6 DMG
    Huggable fainted
    +1 KOC Kyle
    -3 EN

    Streem used Scald on Kyle
    4666 (Crit, no)
    (8 + 3 + 1.5) * 1.5 = 18.75 = 19 DMG
    -5 EN

    Clowncrete used Bulk Up
    +1 Atk
    +1 Def
    -6 EN

    -2 HP Kyle, Clowncrete (Sand)

    Kyle used Brick Break on Streem
    2861 (Crit, no)
    (8 + 3) * 1.5 = 16.5 = 17 DMG
    -5 EN

    Streem used Scald on Huggable
    -9 EN

    Clowncrete used Drain Punch on Streem
    9817 (Crit, no)
    (8 + 3 + 3) * 1.5 + 1.75 = 23 DMG
    +12 HP Clowncrete
    Streem Fainted
    +1 KOC Clowncrete
    -10 EN

    Kyle used Aerial Ace on Clowncrete
    4920 (Crit, no)
    (6) * 1.5 - 1.75 = 7.25 = 7 DMG
    The clones dissipated
    -4 EN

    Clowncrete used Hammer Arm on Streem
    -6 EN

    -2 HP Clowncrete, Kyle (sand)

    [​IMG][​IMG][​IMG][​IMG]
    HP:....KO................13...............KO..... ...........96
    EN:....KO................74...............KO..... ...........53
    Stat:..KO................NA..............KO.........+1 Atk, +1 Def

    Level:.3.................5..................3..... .............3

    Sand (2 Round)

    Let's finish this up
  17. Galladiator

    Galladiator

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    Well, it was fun. Happy holiday to you, Limewire.

    Aerial Ace Gurdurr x3
  18. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

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    Damn, I was hoping this would last longer. It would have been more fun that way :(

    Mach Punch (Kyle) ~ Drain Punch (Kyle) ~ Mach Punch (Kyle)

    anyways, GG everyone, and happy holidays!
  19. jayjinde

    jayjinde

    Joined:
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    One Pokemon brawls never do last more than like 5 rounds.

    Anyway, after a quick exchange of a punch, Clowncrete comes out victorious.

    Calcs (open)

    Clowncrete used Mach Punch
    8197 (Crit, no)
    (4 + 3 + 6) + 1.75 = 14.75 = 15 DMG
    Kyle fainted
    +1 KOC Clowncrete


    Rewards:
    UllarWarlord: 4CC
    Huggable: 1EC, 2MC, 1DC

    Galladiator: 4CC
    Kyle: 1EC, 2MC, 1DC, 1KOC

    Albinoloon: 4CC
    Streem: 1EC, 2MC, 1DC

    Limewire: 4CC
    Clowncrete: 1EC, 2MC, 1DC, 2KOC

    Me: 7 UC
    '
    Great match, and happy holidays
  20. Albinoloon

    Albinoloon

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    gg guys
    that match was a little short, but that's kinda my fault
    happy holidays!
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