Mesprit (UU Update)

SilentVerse

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Mesprit


This is really just a small update to rewrite some stuff, but there were two big changes that were made as well:

- Removed Choice sets. I really doubt that Mesprit is a particularly good user of Specs or Band besides Trick and U-turn.
- Removed Support and dumped it into AC of Lead. A pure support is outclassed by Uxie and it's very similar to the lead set (the only difference is a different coverage move and T-wave > U-turn). Simply saying that the lead set can be used outside of that position with a few tweaks would probably suffice, unless it's actually that much different from the lead set.

Of course, QC can add those sets back in if they feel that they should be included however.

[Overview]

<p>With its middling stats in comparison to UU's other Psychic types, it may appear as if Mesprit has issues standing out from its competitors. Its fellow pixie, Uxie, boasts significantly superior bulk, making it far more resilient in a supporting role, whereas Alakzam is significantly stronger and faster, making it appear to be the superior offensive threat. However, it would be foolish to simply write off Mesprit as outclassed, as it has several key perks that differentiate it from these two competitors. Mesprit's higher Special Attack in comparison to Uxie allows it to pressure the opposing team while also providing some of the same support that Uxie would bring, making Mesprit much more suited for teams that want to be aggressive. This is further complemented by moves such as Healing Wish, which allows Mesprit to faciliate aggression more easily than Uxie, which seeks to pivot out of dangerous attacks much of the time. Additionally, though Alakazam is stronger and faster, it lacks key coverage moves such as Ice Beam and Thunderbolt and its lack of bulk means that it can only be used aggressively, whereas Mesprit can pivot into many common Fighting- and Ground-type attacks providing some much needed defensive synergy for some teams. Overall, these traits make Mesprit a versatile Pokemon that can fill a variety of roles distinct from its competitors and allow it to fit easily on many teams.</p>

[SET]
name: Lead
move 1: Stealth Rock
move 2: Psychic
move 3: Ice Beam / Grass Knot
move 4: Thunderbolt / U-turn
item: Expert Belt / Leftovers
nature: Modest
ability: Levitate
evs: 120 HP / 252 SpA / 136 Spe

[SET COMMENTS]

<p>Even though Uxie's higher Speed and significantly better bulk may make it seem as if Uxie outclasses Mesprit when it comes to setting up Stealth Rock, it would be a mistake to simply discount Mesprit's ability to set up Stealth Rock. Uxie may possess better defenses and Speed, but it also lacks any form of offensive presence due to its pitiful base 75 Special Attack stat. Mesprit, on the other hand, boasts a very respectable base 105 Special Attack stat, which, in tandem with Mesprit's arguably better offensive movepool, allow it to immediately pressure most of the Pokemon commonly used in the lead position, such as Omastar, Qwilfish, Rhyperior, Hippopotas, Cloyster, Kabutops, and other such Pokemon who are weak to Mesprit's incredible coverage. Important to note is that most of these Pokemon are capable of setting up Stealth Rock or other hazards; thus, Mesprit can, thanks its offensive presence, double as a sort of anti-lead that is capable of preventing the opponent's Stealth Rock or Spikes from being set up, while also setting up those valuable rocks for its own team.</p>

<p>Thanks to its respectable bulk and decent Speed, in addition to the fact that Mesprit's offensive presence can often force the opponent to switch plenty of times, Mesprit makes a perfectly viable user of Stealth Rock, and is able to capitalize on the opponent's switches by setting it up. The rest of Mesprit's movepool is designed to hit as many Pokemon in the lead position as hard as possible. Psychic is Mesprit strongest STAB move, and is great for doing solid damage to Pokemon who are neutral or resistant to Ice Beam and Thunderbolt. Ice Beam and Thunderbolt form the fabled BoltBeam coverage, and in tandem, hit most of UU for super effective damage. Alternatively, you may use Grass Knot and U-turn over Ice Beam and Thunderbolt if you want Mesprit to act as more of a scout; after all, Grass Knot still hits most of those hazard-setting leads for heavy damage, and has the added bonus of cleanly OHKOing Rhyperior and Omastar, which Ice Beam and Thunderbolt cannot do. However, Grass Knot does not have the incredible combined coverage of Ice Beam and Thunderbolt, and its overall coverage is rather poor, which means that outside of the lead position, should you opt to use Grass Knot, Mesprit will not have as much mid-game or late-game use. For example, with Ice Beam, Mesprit is able to make a handy check to Rock Polish Torterra, as it is able to take a Life Orb-boosted Wood Hammer after Stealth Rock, and can retaliate with Ice Beam for an OHKO, which Grass Knot cannot do. Furthermore, with Grass Knot, Mesprit is completely helpless against Drapion and Houndoom, who can easily use the free opportunity to set up.</p>

[ADDITIONAL COMMENTS]

<p>With the given Speed EVs, Mesprit outspeeds max Speed Omastar, who would otherwise be able to set up both Stealth Rock and a layer of Spikes. The remaining EVs are first used to maximize Mesprit's Special Attack stat to make it an offensive threat, before being dumped into HP to help buff Mesprit's respectable bulk. Expert Belt is also the item of choice, as it provides the best compromise between power and bulk, and, due to Mesprit's exemplary coverage, it will boost Mesprit's attacks much of the time. However, Leftovers are certainly an option over Expert Belt should you want Mesprit to have increased longevity, but without Expert Belt, Mesprit often misses out on crucial KOs, which generally makes Leftovers the inferior option.</p>

<p>Should you consider putting Mesprit on your team, it's imperative that you take into account Mesprit's unique advantages over Uxie. Mesprit's key advantages over its fellow pixie is naturally its significantly higher offenses, which in particular, allow it to prevent entry hazard-laying leads such as Omastar and Cloyster from setting up their cumbersome hazards. Uxie, on the other hand, is significantly higher defenses and better Speed, making it the better choice if you need a reliable user of Stealth Rock throughout the match. Thus, Mesprit generally should be used on more offensively minded teams, as its ability to prevent entry hazards from setting up ensures that offensive teams will not have to worry about Spikes, and its ability to set up Stealth Rock is also generally appreciated by most teams.</p>

<p>Therefore, as Mesprit should generally be used on offensive teams, Mesprit appreciates offensive partners to take advantage of the immediate offensive that Mesprit inflicts upon the opponent right from the get-go. Mesprit also needs teammates to make the leads that it loses to, such as Ambipom, Spiritomb, and Registeel, as well as Dark- and Steel-types in general, as well as bulky Psychic-types effectively non-issues. Because of this, Fighting-types like Blaziken and Hariyama make good partners, as their powerful Fighting-type STAB moves OHKO the likes of Ambipom and Registeel, and these two Fighting-types do not care about Will-O-Wisp from Spiritomb, due to Blaziken's Fire typing and Hariyama's Guts ability. Dark-types are also great partners, as they form a fantastic Fighting-Psychic-Dark core with Mesprit and its Fighting-type partner, and these Dark-types are able to beat the bulky Psychic-types who are able to wall Mesprit with startling ease.</p>

[SET]
name: Weather Support
move 1: Rain Dance / Sunny Day
move 2: Psychic / Zen Headbutt
move 3: Stealth Rock / Grass Knot / U-turn
move 4: Healing Wish
item: Damp Rock / Heat Rock
nature: Timid / Jolly
ability: Levitate
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With access to both Rain Dance and Sunny Day as well as utility moves such as Healing Wish and Stealth Rock, Mesprit can be an excellent choice for setting up weather conditions for your team. While Mesprit lacks the sheer bulk of Uxie and is nowhere near as fast as its bulkier competitor, Mesprit separates itself from Uxie through its access to Healing Wish, which allows Mesprit to sacrifice itself after setting up its chosen weather condition to bring a fatally low sweeper to life. Furthermore, even without investment, Mesprit can dole out surprisingly respectable amounts of damage with its STAB moves due to its higher base Attack and Special Attack, while Uxie's damage is pitiful in comparison. The combination of these characteristics means that even though Mesprit may not be as reliable at setting up weather conditions as Uxie, Mesprit can do a lot more than simply set up its desired weather condition through hard hitting attacks or Healing Wish, giving it a distinct niche and separating it from its arguably more reliable cousin.</p>

<p>The choice of whether you wish to use a rain or a sun team will dictate whether you pick Rain Dance or Sunny Day, along with their respective items, Damp Rock and Heat Rock. Either team archetype is a fine place for Mesprit to fit into, as it has many valuable attributes that allow it to serve key roles in either type of team. On Rain teams, Mesprit's Psychic typing allows it to act as a Rain Dance user that isn't as vulnerable to Electric- and Grass-type attacks, letting it come in and set up Rain Dance more easily against these types of Pokemon, and using Healing Wish on one of Ludicolo, Kabutops, or Omastar can present a massive problem that opponents will oftentimes have issues dealing with. On the other hand, on Sun teams, Mesprit's immunity to Ground-type attacks lets it defensively compliment the Fire-type Pokemon that it will often be paired with. Healing Wish is also especially powerful on these types of teams, as not only are sweepers like Exeggutor and Victreebel extremely difficult to handle when restored back to full health, Healing Wish will activate before Stealth Rock damage applies, which can often give the Stealth Rock-weak Pokemon that are often present in this archetype to come in one more time to dish out absurd damage with Sunny Day-boosted Fire-type attacks.</p>

<p>Outside of Mesprit's weather condition-inducing move and Healing Wish, there are a variety of options that can be used in its remaining two slots. Psychic is generally the best option for Mesprit's STAB move due to its higher base power, but should you want a physical attack instead of a special attack, Zen Headbutt is a perfectly acceptable option as well. In its last slot, Mesprit can use the ever-necessary Stealth Rock, as setting up both a weather condition and Stealth Rock in one Pokemon can free up valuable teamslots for Pokemon that can capitalize on the weather condition Mesprit will set up. However, if you feel that it is too difficult to set up both Stealth Rock and a weather condition reliably, or if you have a different Pokemon in mind that can set up Stealth Rock, Mesprit can either use Grass Knot to discourage most hazard setters from setting up their hazards early in the game, or use U-turn to let Mesprit gain some momentum for its team without having to use Healing Wish.</p>

[ADDITIONAL COMMENTS]

<p>Max HP and Speed investment is the most optimal EV spread in most scenarios, as the ability to sponge hits more easily and outspeed more threats is often crucial in allowing Mesprit to successfully set up its desired weather condition. A more defensive spread can be formed by shifting those Speed EVs into Mesprit's Defense or Special Defense, and slapping on a Calm or a Bold nature. This can be used if you want Mesprit to act as more of a pivot, as this will allow it to sponge attacks more easily and potentially be able to come in more often to set up its desired weather condition. However, the loss of speed is often too much of a drawback to make the extra defensive stats worth it, as Mesprit's key benefit over Uxie is its access to Healing Wish. Max Speed investment allows Mesprit to get off a quick Healing Wish while Mesprit is low before an opponent can finish it off far more often than it would be able to without Speed investment, and this play is usually far too strong to pass up. Furthermore, by taking away part of Mesprit strength in Healing Wish, you are giving yourself far less of a reason to use it over Uxie, as Uxie will always be the superior defensive pivot no matter how much you invest in defensive EVs.</p>



[SET]
name: Choice Scarf Lead
move 1: Stealth Rock
move 2: Trick
move 3: U-turn
move 4: Zen Headbutt
item: Choice Scarf
nature: Jolly
ability: Levitate
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>While it might seem strange to use a Pokemon for the sheer purpose of Tricking away its Choice Scarf, doing so is a strong strategy when you put said Pokemon in the lead position. Due to the how valued setting up Stealth Rock early in the game is, a good chunk of UU's leads are slow, bulky Pokemon such as Rhyperior who are heavily crippled by being locked into a single move, especially if said move is Stealth Rock. As these Pokemon are typically slow, they are unable to get much mileage out of the attached Choice Scarf and the loss of their Leftovers makes them significantly easier to wear down. Additionally, by wielding a Choice Scarf, Mesprit can outpace typically faster leads to ensure that Stealth Rock is set up early. Though this set does face some heavy competition from Uxie, who can run almost the exact same set, is significantly bulkier and can be used later in the match to pivot out of attacks with U-turn, Mesprit's stronger U-turns and Zen Headbutts allow it to actually do damage after it has Tricked away its Choice Scarf. Furthermore, in scenarios where Tricking its Choice Scarf away is suboptimal, Mesprit can use its U-turn and Zen Headbutt to revenge kill certain threats, whereas Uxie cannot due to its lack of power.</p>

<p>Stealth Rock is a large draw of this set, as Mesprit's ability to set up Stealth Rock before it can be Taunted by Mismagius or Ambipom guarantees that it will be successfully set up. Against slower leads, using Trick on the first turn followed by Stealth Rock </p>

- Same set as the one on-site.
- Mention of using this outside of the lead position, replacing Stealth Rock with an extra coverage move to attempt a sweep.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Thunderbolt
move 3: Ice Beam
move 4: Psychic / U-turn
item: Expert Belt / Leftovers
nature: Quiet
ability: Levitate
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>While Trick Room is sometimes a difficult strategy to pull off effectively, Mesprit is an excellent user of the move due to its ability to set up the field condition consistently while also being a respectable attacker on its on. This means that while it is recommended that this set be used on a team with slow attackers that can take advantage of Trick Room, it may also situationally be used on teams that are not specifically built around the field condition, unlike something like Uxie. The goal of this set is simple: set up Trick Room, and proceed to smack the opponent around with Mesprit's strong coverage and STAB Psychic. The combination of Ice Beam and Thunderbolt provides excellent coverage and is Mesprit's best option for hitting as much of the tier for super effective damage as possible, while Psychic lets Mesprit hit the Pokemon that are neutral to its coverage moves for more damage. If Mesprit is being used on a pure Trick Room team, U-turn is a respectable option over Psychic to let Mesprit bring in a sweeper safely, but it significantly limits Mesprit's own offensive capabilities. In a similar vein, Healing Wish can be an extremely powerful utility option on Trick Room teams, but it relegates Mesprit to a much more supportive role as it will not hit nearly as hard.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature make Mesprit as slow as possible while maximizing its Special Attack and bulk. With a Quiet nature and 0 Spe IVs, Mesprit hits a Speed stat of 148. While this may appear to be quite slow at first glance, this Speed stat is actually not really that low. Mesprit will actually speed tie with minimum Speed Torterra, and thus outspeed minimum Speed base 55s and below such as Registeel and Chansey. This is beneficial if U-turn is used in some ways, as it means that once Trick Room is active, Mesprit will take the status move or attack from these defensive Pokemon, thus keeping its fellow sweeper unscathed. However, this does mean that if Mesprit is is low on health, these Pokemon may be able to KO Mesprit before it can attck if Trick Room is active, which can be important to keep in mind. While a max Speed spread or a more defensive spread can be used to take advantage of Mesprit's ability to tank hits for its sweepers while switching them in unscathed with U-turn, these spreads are generally outclassed by Uxie unless Healing Wish is used, as Mesprit's strength lies in its ability to dish out damage while setting up Trick Room.</p>

<p></p>

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Thunderbolt
move 4: Hidden Power Ground / Ice Beam / Substitute
item: Life Orb / Leftovers
nature: Timid
ability: Levitate
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p></p>

- Same as on-site set.
- Mesprit gets good coverage between Psychic and Ice Beam. Hidden Power Ground is useful to hit Registeel, but Substitute protects against status.

[SET]
name: Choice Scarf
move 1: Psychic
move 2: Ice Beam
move 3: Thunderbolt
move 4: Trick / U-turn
item: Choice Scarf
nature: Timid
ability: Levitate
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Access to a wide range of coverage moves, a solid speed tier and a respectable Special Attack stat make Mesprit a very solid choice if your team is in need of a revenge killer. By slapping a Choice Scarf onto this pink pixie, Mesprit gains the speed that it needs to successfully revenge kill many dangerous threats in the UU metagame, including the likes of Rock Polish Torterra, Dragon Dance Feraligatr, and Dragon Dance Altaria, who may otherwise be difficult to cover in a single teamslot, and once certain conditions are met, Mesprit can easily mop up the opposing team with its strong STAB Psychic and blistering Speed with a Choice Scarf attached. Additionally, Mesprit's access to strong utility moves in Trick and U-turn give Mesprit enough utility to make itself useful once it has successfully revenge-killed the threats that it has been designated to deal with, or if it is being used against a more defensive team that lacks threats that can be easily revenge-killed. To top it all off, Mesprit's immunity to Spikes means that it isn't hampered by entry hazards as much of its fellow revenge-killers, and can easily weave in an out of the match to force out dangerous sweepers.</p>

<p>Psychic is Mesprit's strongest attack, and it is Mesprit's best shot at revenge-killing Pokemon that are neutral to Ice Beam and Thunderbolt, as well as generally its best shot at occasionally pulling off a successful sweep. Ice Beam provides strong coverage and hits crucial threats such as the aforementioend Rock Polish Torterra and Dragon Dance Altaria, as well as threats such as Sceptile, Exeggutor and Leafeon. Similarly Thunderbolt allows Mesprit to slay Dragon Dance Feraligatr, as well as Moltres and Azumarill. It is also Mesprit's best shot at dealing damage to Houndoom. The choice of Trick or U-turn depends on whether or not your team needs the ability to cripple defensive Pokemon such as Registeel and Chansey thus making Trick superior, or if your team has Pokemon that can take advantage of the Pokemon that will commonly switch into Mesprit such as Spiritomb, Houndoom and Drapion, thus making U-turn an excellent choice for gaining momentum.</p>

[ADDITIONAL COMMENTS]

<p>With a Timid nature and maximum Speed EVs along with its Choice Scarf, Mesprit will hit a Speed stat of 426, which outpaces a large portion of UU, including Rock Polish Torterra, Dragon Dance Feraligatr, Alakazam, Moltres, Dragon Dance Altaria, and Rock Polish Aggron. However, be careful to note that Mesprit's ability to outspeed Rock Polish Torterra, Dragon Dance Altaria, and Rock Polish Aggron depends on the opponent's use of a neutral nature on these Pokemon rather than a Speed-boosting nature. The rest of the EVs are placed into Special Attack, as with a Timid nature and no item such as Life Orb or Expert Belt, Mesprit is actually not that strong, which means it needs all the help it can get.</p>

<p>This set is fairly splashable, and in general it can be fit onto most teams quite easily. If U-turn is used, pairing Mesprit with Dugtrio or Houndoom can be an excellent option to take advantage of the Spiritombs and Registeels that may attempt to switch into Mesprit. </p>

[SET]
name: Choice Band
move 1: Zen Headbutt
move 2: U-turn
move 3: Trick
move 4: Fire Punch
item: Choice Band
nature: Jolly
ability: Levitate
evs: 252 Atk / 4 SpD / 252 Spe

<p>While Mesprit is mostly seen as a specially offensive threat or a supportive Pokemon for the most part, Mesprit can actually be a surprisingly solid physical attacker when equpped with a Choice Band. The combination of surprise value and the utility of a powerful U-turn and Trick make this set a reasonable option for certain teams, especially ones that are looking to bait typical responses to Mesprit, such as Spiritomb and Registeel. </p>

- Not amazing for the most part, but can be an okay way to cripple stuff like Registeel.
- CB U-turn + Trick is kinda cool
- Ok at scouting.

[Other Options]

<p>Mesprit's movepool is exceptionally diverse, and while many sets have been covered in this analysis, there are still a few different sets that Mesprit can use. Notably, Mesprit has access to both Light Screen and Reflect, which means that it can feasibly use a Dual Screens set to facilitate a deadly set-up sweeper's sweep. Mesprit's access to Healing Wish also means that if said sweeper is unable to fully tear through the opposing team, Mesprit can simply set up both screens once more and Healing Wish that set up sweeper back to full health, almost guaranteeing a sweep if managed to pull off. However, this set in general suffers too much competition from Uxie, as Memento is extremely valuable for safely bringing in a set up sweeper of choice without taking significant prior damage. While Healing Wish is strong, Mesprit must switch out and let its desired sweeper tank damage on the switch in most cases, leaving it much more vulnerable to being KO'd from stray priority moves. A Calm Mind RestTalk set could also be used in certain scenarios, but the prevalence of Dark- and Steel-type Pokemon in the tier makes such an option generally poor, as even after accruing multiple boosts, Mesprit would still be unable to break through common Pokemon such as Registeel and Spiritomb.</p>

<p>Mesprit also has a few different moves you can run on the provided sets, but they typically are inferior options. Energy Ball is a usable move if you're scared of facing lighter opponents that Grass Knot cannot touch, such as Lanturn, but the prominence of heavier Pokemon (notably, Grass Knot has 100 base power against Milotic) makes Grass Knot typically the better choice. Signal Beam is neat at times to do solid damage to Psychic- or Dark-type Pokemon who may attempt to switch into Mesprit's Psychic, but its low BP hinders it. Knock off is an interesting utility option, as removing Leftovers, Life Orb, or Choice items from certain Pokemon can severely hinder their effectiveness, but its difficult to fit it on most of Mesprit's sets due to its lack of power. Finally, while a bit gimmicky, Charm has some niche applications in weakening the damage that Mesprit will take from Pursuit, forcing some switches, and helping certain sweepers set up more easily.</p>

[Checks and Counters]

<p>Due to Mesprit's versatility, it can be somewhat difficult to deal with it as it can be difficult to know which set it is running. However, there are a few Pokemon that are generally very solid answers to it regardless of its set. Dark-type Pokemon such as Drapion, Houndoom, Absol, and Spiritomb are immune to Mesprit's main attack, can threaten Mesprit with super effective STAB attacks and threaten Mesprit with Pursuit if it wishes to switch to safety. The presence of these Pokemon on an opponent's team is troubling for Mesprit, as they will force Mesprit's trainer to make some tough predictions to ensure that Mesprit does not get knocked out. While they are unable to switch in as easily as Dark-types, in general Pokemon that can hit Mesprit extremely hard while possessing Pursuit, such as Scyther, Tauros, and Swellow are also solid options. Mesprit's vulnerability to Pursuit is perhaps its biggest weakness, and is easily the best way to ensure that it does not remain a pest throughout the match. By threatening Mesprit with these Pokemon, it can be tricky for Mesprit to successfully set up what it wants to set up without being KO'd</p>

<p>Defensively, strong specially defensive Pokemon such as Registeel, Chansey, Clefable, and Milotic are all reasonably strong answers to Mesprit. While they are hit harder by Trick than offensive Dark-types and Pokemon with Pursuit, they are also able to switch into Mesprit's attacks with impunity and whittle it down with Seismic Toss in the case of the first three, and Surf in the case of Milotic. However, they are unable to deter Mesprit from utilizing its supportive capabilities. To stop Mesprit from using moves such as Stealth Rock, faster Pokemon with Taunt are natural answers. However, Taunt is only particularly useful if it is used to counter a Mesprit lead, as by the time a Pokemon with Taunt is switched into Mesprit, Mesprit will already have taken the free turn to set up whatever it wishes and switch out for free. This being said, an excellent option to deal with pesky Mesprit leads is Taunt Mismagius, as it outspeeds Mesprit and can threaten with it a super effective STAB Shadow Ball while also detering it from setting up.</p>
 
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I think it deserves a mention, but a main slash ... it might fit Uxie better, who has the bulk to take hits and retaliate with paralysis. That said, for the lead set you might want to re-evaluate the nature or just go flat out with 0 speed IVs (for the slow U-turn etc).

- Dual Screens is an option but Uxie is better, unless you really, really want to abuse Healing Wish.
Gardevoir gets dual screens + Healing Wish, too. Might be worth a comparison here (Mesprit has much better balanced bulk, Gardevoir hits a lot harder if she has to attack with Psychic).

- Mention a bunch of physical and special moves here (Elemental Punches, Energy Ball, Extrasensory, Shadow Ball, Signal Beam)
What's with Extrasensory when Mesprit has Psychic? If it's for the flinch chance, Psychic has a 10% SpD fall, too.
 

SilentVerse

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Thunder Wave will just get a mention in the AC of the Lead set. Psychic + Grass Knot is really important to beat a bunch of leads, Stealth Rock is Stealth Rock, and U-turn is useful for scouting. Thunder Wave could probably have a use, but the set doesn't really have room for it. Also, the Brave nature is to break some Substitutes, though I don't really know which, and it's mainly there just to preserve Mesprit's bulk and power. I don't really think 0 Speed IVs is necessary since then Mesprit loses to a few things (now Mesprit can be outsped and Encored by Clefable, and some other silly things like that) so I'd rather just keep it as 31 for simplicity. I'll probably give a mention of 0 speed IVs or something in AC.

I'll be sure to make that comparison between Gardevoir and Mesprit as Dual Screeners when I write this up, and I removed Extrasensory. I actually thought that more Mesprit sets used Thunder Wave, so I thought it might be an interesting option over Psychic, but since none of the main sets have Thunder Wave listed, it's kinda pointless.
 

Bluewind

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Mesprit's lead set should probably be changed to something like this (and also moved to top):

Mesprit @ Expert Belt / Leftovers
Trait: Levitate
EVs: 120 HP / 252 SAtk / 136 Spd
Modest Nature (+SAtk, -Atk)
- Psychic
- Stealth Rock
- Ice Beam / Grass Knot
- Thunderbolt / U-turn

Speed is enough for Timid Omastar leads, BoltBeam abuses Expert Belt to the maximum and hits pretty much all leads Grass Knot do, while retaining the ability of dealing with things like Moltres, Grass-types, opposing Mesprit and whatnot. I left Knot and U-turn slashed in case you want to use Mesprit as a scouter, as Grass Knot suffices to check things like Cloyster and Omastar (which are the mostly concerning leads anyways, as they can spike on you). Leftovers can be used with U-turn and Grass Knot since you OHKO Omastar and only max SpD Cloyster has a chance of surviving (and even then it's probably just switching out).

Gonna take a second look later (kinda in a hurry right now), so for now that's what I could think of (perhaps put back the CB set, doesn't sound too bad in theory but I don't know).
 

SilentVerse

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Changes made. I'm not really too sure about CB though, since Zen Headbutt is kinda weak and CB U-turn isn't that great when U-turn is unSTABed. I didn't see it that much when Gen IV UU was still active either, so eh, I'm kinda reluctant to re-add it.
 

Bluewind

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I'm not a huge fan of it either, but I'm reluctant to dismiss it simply because in theory that's something Mesprit can do, even if not too amazingly (also having Trick and U-turn really helps). A standart 4 HP / 252 Atk / 252 Spe Jolly with Fire Punch / U-turn / Trick / Zen Headbutt should do; even if its just shoved on the very bottom of the analysis as a decent way of crippling things like Registeel and Chansey and for overall scouting.

On the Scarf lead set, I'd just max Attack. IIRC that amount was needed to break Raikou's subs, who is obviously no longer a concern; and when compared to Uxie, this thing (with the current spread) gets 50 more Attack in exchange for 50 Def, 50 SpD, 7 HP and Speed for base 80s (using a max Attack spread, just for the sake of comparision); so I really think the only thing in which he's better than Uxie should be pumped to the maximum.

Weather Support feels slashity... but I guess it's ok. I'd swap Grass Knot and Stealth Rock, mostly because I find SR + weather pretty cool. And Mesprit's main objective is supporting after all. Perhaps make it the second set over Scarf Lead mostly because I saw this one a bit more.

Don't forget to slash EBelt before Leftovers on the TR set.

I'll post something about the CM set (and maybe Scarf revenge killer set) later because I gotta run some calcs and got little time (really sorry for this btw x.x)
 

SilentVerse

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Okay, changes made. After playing around with it for a bit (it's so hard to find matches for Gen IV UU now T_T), I think CB Mesprit is okay, so I'm fine with it being at the bottom of the analysis.

@Banedon: Eh, I really just don't think that the Scarf Lead set has enough room for Thunder Wave. It really needs every move on that set, since it's main job is to set up Stealth Rock and cripple stuff via Trick and scout stuff with U-turn, with Zen Headbutt being the obligatory STAB move. An AC mention should suffice imo.
 
Maybe mention a bulkier ev spread on the calm mind set? I use 252hp / 168spa / 88spe modest with hidden power ground over ice beam with leaftovers. the 88spe evs are to outspeed 252spe adament aggron and ko with hp ground, 252hp for bulk and 168spa and modest for power.
 

uragg

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i like tbolt somewhere slashed on the CM LO set. other than that, this looks good to go.

QC APPROVED 1/2
 

Bluewind

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Change order of Sub and HP Ground on CM set, it's a bit counterproductive to have Sub and LO together as main option on a Pokemon that is rather bulky. Also I'd consider Thunderbolt over Ice Beam. Tbolt hits Blastoise, Azumarill, Milotic, Feraligatr, Moltres, Omastar, Kabutops, Cloyster, Slowbro (...); whereas Ice Beam hits Altaria, Claydol, Exeggutor, Ground-types (Rhyperior has Solid Rock, Dugtrio is lol, Donphan only touches you with Head Smash and has bad SpDef) and Grass-types (out of which only Torterra can actually take a +1 hit IIRC). So yeah, IMO make Thunderbolt the third move choice and slash Ice Beam on move 4 as in HP Ground / Ice Beam / Substitute.

I also tried out a Scarf set and it can be surprisingly useful. Ice Beam/Tbolt/Psychic/Trick or U-turn with max SAtk and Speed and Timid nature is a pretty interesting revenge killer; outspeeds RP Torterra, DD Gatr, Alakazam etc. I think it's worth a set of its own to be honest.

Sorry for taking so long btw, approved ._.
 

SilentVerse

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Yeah, I'll add the Scarf set then, since I guess it's not really a bad set and has some interesting things to set it apart. Anyway, the other changes were also done, so time to write this, though this'll probably be less of a priority than my 5th gen stuff.
 

Oglemi

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Never, the flinch chance is not worth the power drop. Unless Extrasensory is your only Psychic-type coverage and you absolutely need it (not likely), then it would be worth using.
 

Conflict

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I wish we could remove the Trickscarf-Lead set.

Just because it is pretty bad (same goes for Uxie's trickscarfleadset). They both lose to almost any lead out there because they cant prevent hazards and dont accomplish much after theyve tricked their scarf.

Has anyone here ever seen Trickscarf used effectively? Was it a better option than any other lead you might come up with? If not id like it removed.
 

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