I've noticed that there IS in fact another topic just a few down, but I also realized reading through it that it has stupid Pokes listed that are generally banned from the Metagame such as Houndoom and Jynx and what not. And with SF starting soon, I'd figure this could help... P.S. Obi2 feel free to fix any and all EVs, kthnx. If you’re reading this, chances are you don’t even know what UU stands for. It’s underused. Now, since you ARE reading this, you probably have no idea what the heck “Underused” means. It’s basically Pokemon that don’t get used in the metagame due to lackluster stats or usability or usage rates. A list of “Underused” Pokemon in regards to the Official Smogon Tiers list: Absol Aggron Altaria Ampharos Arbok Azumarill Banette Bellossom Blastoise Butterfree Camerupt Cacturne Clefable Cradily Dunsparce Electabuzz Electrode Exploud Fearow Feraligatr Flareon Gligar Golduck Golem Gorebyss Granbull Grumpig Hitmonchan Hitmonlee Hitmontop Hypno Kabutops Kangaskhan Kingler Lanturn Linoone Lunatone Magmar Manectric Mantine Meganium Misdreavus Mr. Mime Muk Nidoking Nidoqueen Ninetales Octillery Omastar Persian Pinsir Politoed Poliwrath Primeape Quagsire Qwilfish Raichu Rapidash Sableye Sandslash Scyther Seviper Sharpedo Shedinja Shiftry Slowking Sneasel Solrock Stantler Tangela Tentacruel Victreebel Vileplume Walrein Xatu Yanma When building an UU team, there are some things you should ALWAYS keep in mind to have. One of the first and foremost important thing is Gligar. This Pokemon runs rampage and is probably on 98% of all underused teams, the other 2% being people who despise it because it’s on 98% of all team. What makes Gligar so great? Read it’s Smogon Pokedex entry. It’s immune to Earthquake and Electric, two of the most common types of moves. It has great defense and resists fighters, keeping Reversalers and pure Physical attacking Belly Drumming Poliwrath from sweeping your team, not to mention stopping HP Grass electrics. Gligar (M) @ Leftovers Trait: Hyper Cutter EVs: 132 HP / 252 Atk / 68 Def / 56 Spd Impish Nature (+Def, -SAtk) - Earthquake - Hidden Power [Flying] - Rock Slide - Swords Dance If your team is weakened, this thing will cause havoc offensively combined with it’s supreme annoying defensive abilities. I mean look at it, with no Def EVs and a +Def nature, it’s already at 270. How do you stop this mother? Well, same rule applies in UU as it does in OU (Overused), bulky waters will always stop a physical sweeper. And a few more friends will too… Blastoise (F) @ Leftovers Trait: Torrent EVs: 212 HP / 184 Def / 96 SAtk / 16 SDef Bold Nature (+Def, -Atk) - Ice Beam - Rest - Sleep Talk - Surf Probably the best bet for Gligar, as it can take multiple damage from Gligar’s poor unboosted attack, and scares the bejesus out of it with IB or Surf. Toxic can also go over Sleep Talk if wanted, or even Haze, but this set makes it more durable for Gligar and helps with CB’ers. Quagsire (M) @ Leftovers Trait: Water Absorb EVs: 212 HP / 64 Atk / 96 Def / 136 SDef Brave Nature (+Atk, -Spd) - Curse - Earthquake - Hidden Power [Ghost/Rock] - Ice Beam This is a useful monster. It has decent Def but excellent HP to hang with Gligar, as well as being a potential sweeper itself. Also makes a great counter to HP Ice Electrics as well as Tentacruel. Solrock @ Choice Band Trait: Levitate EVs: 156 HP / 80 Atk / 252 Def / 20 Spd Adamant Nature (+Atk, -SAtk) - Earthquake - Explosion - Rock Slide - Shadow Ball Excellent typing to defend against Gligar and many other Phsyical attackers. Even though it is a Choice Bander, it can still take plenty of punishment, although be careful for Steel Wing/Iron Tail Gligars. This is also usable to get into those annoying CB Birds. Clefable (F) @ Leftovers Trait: Cute Charm EVs: 212 HP / 144 Def / 16 Spd / 136 SAtk Bold Nature (+Def, -Atk) - Calm Mind - Ice Beam - Softboiled - Thunderbolt Although it’s not a defensive powerhouse, it has the ability to scare away Gligars and easily recover the damage it takes in, and can also sweep when given the opportunity. After Gligars, something you can always expect on underused teams will be Choice Banders. Since there is a lack of defensive stoppers, you can find CB’ers everywhere and the only way to really not get swept by one is to play your advantage with resistances and of course, prediction. Fearow (M) @ Choice Band Trait: Keen Eye EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Double-Edge - Drill Peck - Hidden Power [Fighting] - Quick Attack This is a common starter and if you don’t have your necessary Normal/Flying resistance, this thing will annoy the shit out of you with its decent base 90 attack. Hitmonlee (M) @ Choice Band Trait: Limber EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Hi Jump Kick - Hidden Power [Ghost] - Mach Punch - Rock Slide Oh my goodness, this is just a monster. A choice banded base 120 attacker? This is scary. In fact, the only way to beat this is to use immunities and resistances. There’s simply no other way to switch into it. Kangaskhan (F) @ Choice Band Trait: Early Bird EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Earthquake - Fake Out - Return - Shadow Ball Solid Choice Bander with more speed than Hitmonlee and more attack than Fearow. Great movepool too. You *could* add Rest along in there somewhere, but that’s up to you. Granbull (M) @ Choice Band Trait: Intimidate EVs: 252 HP / 252 Atk / 4 Spd Adamant Nature (+Atk, -SAtk) - Earthquake - Focus Punch - Return - Shadow Ball Ridiculously slow, but it has by the highest attack of any of the other common CB’ers. Not to mention with Intimidate it’s not as hard to get in. Persian (M) @ Choice Band Trait: Limber EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Hidden Power [Ground] - Hypnosis - Return - Shadow Ball A ridiculously great starter, with probably the second highest speed in UU as well with the ability so sleeps something and switch out and abuse the attacking later. Choice Banders will always do major damage to your team regardless of how you prepare for it. However, the following can also cause major damage, but at least they’re ways to counter them. Yes, HP Electrics. Oh, and some of their special attacking friends too since there is a lacking of special tanking in the UU metagame. Manectric (M) @ Petaya Berry Trait: Static EVs: 252 Spd / 252 SAtk / 4 SDef Timid Nature (+Spd, -Atk) - Hidden Power [Grass/Ice] - Substitute - Thunder Wave - Thunderbolt Yeah, this shit can seriously hinder you if you can’t switch into it. It’s basically a mini Jolteon anyways. Electabuzz (M) @ Leftovers Trait: Static EVs: 252 Spd / 252 SAtk / 4 SDef Timid Nature (+Spd, -Atk) - Hidden Power [Grass] - Ice Punch - Thunder Wave - Thunderbolt This will just all around do special attacking damage to your whole team. And unlike the other Electrics who can only carry one HP, leaving them be able to be countered by either Lanturn or Gligar, or what not, Electabuzz can hit ALL of them with a super effective. Electrode @ Leftovers Trait: Soundproof EVs: 68 Atk / 188 Spd / 252 SAtk Mild Nature (+SAtk, -Def) - Explosion - Hidden Power [Grass/Ice] - Thunder Wave - Thunderbolt Nothing outspeeds this monster in UU. It only needs 363 speed since the fastest Pokemons used should be at 362(Perisan) seeing as how Crobat IS a Borderline. Now, those are just the pure electric special attackers. The next group of pals will be Stat-uppers and pure special attacking threats that you probably won’t think of countering while building your team. Sharpedo (F) @ Leftovers Trait: Rough Skin EVs: 4 HP / 252 Spd / 252 SAtk Hasty Nature (+Spd, -Def) - Crunch - Earthquake - Hydro Pump - Ice Beam I personally think nothing can safely switch into this without suffering. It’s just such a ridiculous monster. Omastar (M) @ Leftovers Trait: Swift Swim EVs: 92 HP / 164 Spd / 252 SAtk Modest Nature (+SAtk, -Atk) - Hidden Power [Grass] - Ice Beam - Rain Dance - Surf Omastar used Rain Dance. Good game. (Unless you have a Surfing/Hydro Pumping Tentacruel.) Misdreavus (M) @ Leftovers Trait: Levitate EVs: 4 HP / 252 Spd / 252 SAtk Timid Nature (+Spd, -Atk) - Calm Mind - Psychic - Thunderbolt - Substitute/Pain Split Misdreavus can easily get into CB normals and then with a Sub up, your special attacking ways of killing Misdreavus is usually dead. You’d have to rely on a ghost move to break it’s sub, chances are that the ghost move user is CB’d, that’s a free switch for later rinse and reuse. Gorebyss (M) @ Leftovers Trait: Swift Swim EVs: 88 HP / 168 Spd / 252 SAtk Modest Nature (+SAtk, -Atk) - Hidden Power [Grass] - Hydro Pump - Ice Beam - Rain Dance Basically a cuter Omastar for all you ladies out there. Vileplume (M) @ Leftovers Trait: Chlorophyll EVs: 52 HP / 188 Spd / 252 SAtk / 16 SDef Modest Nature (+SAtk, -Atk) - Hidden Power [Fire/Ice] - Sleep Powder - Solar Beam - Sunny Day The Sunny Day equal of the Rain Dancers. Seriously, more people should use Fire types before this thing kinds of um, sweep them. Still a work in progress since it's like 1 AM but there WILL BE EDITING to come, since I need to add in some tanks, potential threats, and what to expect. Bare with me here.