Berks
has a Calm Mind
Just to be clear, this would essentially just ban SashBra, correct? Because I feel like other Abra sets like LO (the only one, really) contribute very well to team synergy as wincons or stallbreakers (TauntBra4lyfe). I'm all for that kind of complex ban, but don't ban Abra.Cheek Pouch bby that's pretty much just me, if anyone else wants to join the campaign i'd welcome them though. Here's why i hate Abra so much: like trapping, it makes pokemon a fundamentally different game, but unlike trapping, there are no positives that can be taken from it. I hate to dichotomize but it makes the argument simpler, so here goes: there are two uses for Abra, the "bad player" way and the "good player" way.
The bad player way focuses on using Abra as a way to not have to play well; he can allow anything to happen and be like "hurr durr abra hurr" and the player setting up has no way of combatting that, a fact that can be said about surprisingly little in the metagame. Checks and counters to setup mons can be worn down and eliminated; however, the nature of Abra means that doesn't happen. The only thing that can beat Abra in terms of setup mons (im discounting the rare few which naturally get by, such as shellder) is setting with two mons. Sturdy can be beaten with hazards, which creates an interesting subgame which can decide battles. Both the weakening of checks and hazard wars are examples of higher-level play while Abra is not.
Good players who use Abra say they use it for a different reason. I remember in an old Ray Jay thread Hawkstar talking about how he uses Abra to leverage battle situations; the example he used (i think) was bulk up wars between timburrs where he won if his timburr prevailed and didn't lose if it failed because he had abra on his team. I've always assumed an inherent part of pokemon decisions was risk / reward, and the use of Abra seems to remove that, turning specific situations into: 50% win vs. little risk. Idk it just seems shitty to me to turn the game into "imma flip this coin twice / three times and if i get heads once i'll win" where in this case setup mons are the coin and heads is winning a specific 50/50 situation where you're saved by Abra if you lose.
In terms of the metagame as a whole, pretty much nothing would change, I feel "safe" balance v-turns would go down slightly because setup mons would be more viable but people already love that shit, i mean maybe there would be less Stunky but it's still a fantastic way to murk Gastly so it'd see similar usage. Really Abra is sort of an anomaly: it doesn't contribute to team synergy at all, it's only used as a panic button or way to leverage other teams.
Before I have my post ripped up by opportunistic users looking for a meaningful contribution (dudes this was me very recently) note i did not: 1) Claim Abra was overpowered or 2) Claim Abra restricts teambuilding. If you're going to address flaws in this post, of which there is likely a great number, please try and stick to the confines of my argument. I understand Abra does not meet the standard criteria for "broken" and that banning it is a ridiculous proposition for which there is no precedent; however, i feel we'd have a better, more fun metagame without it for little cost to our current balanced tier.
Additionally, I would be against banning SturdyJuice, as they cannot function as this sort of panic button if hazards are up. Thus, they can only be beaten or utilized by smart play (hazards/removal) and aren't on the same level as SashBra.