Actually, Sturdy Shell Smash Shuckle sounds fine
First off, I feel like this is just a clone of several other pet mods, not really something that is interesting on its own. With no general goal other than 'changing' things, you end up with a meta that's clunky, and has no real direction as far as actual play of the thing goes. What stops this from happening?(Pet Mod)
Changemons
A pet mod in which people can suggest small changes to happen to things, Whether it be give a Pokémon a new move, changing the effects of a move (must be real effects. You can't make up effects like "Sky Terrain"), changing a Pokémon types stats abilities etc, changing ability effects, and even make a mega for a mon. An entirely new meta gets made from the changes. Here are the exact details:
Changing Pokémon:
Changing Megas:
- You may buff the stats up to a BST of 570. If the BST is between 570 and 599, the limit becomes 600 (examples include Articuno and Guzzlord). If the BST is 600 or more, then you can only move the stat points around (you must lower a stat to raise another. Examples include Kommo-o and Necrozma).
- Types may be changed, but they must have at least one of the original typings (Yanmega can be either Bug/Dragon or Flying/Dragon but it can't be Psychic/Dragon)
- A max of five moves can be given to the Pokémon.
- Abilities can be changed, but the same amount of abilities it had must be conserved.
- You can also nerf Pokémon (ie: you can nerf Blazikenite and Aegislash) to make them stable. If the Pokémon being nerfed has more than 600 BST, it must be lowered to that as a maximum.
Changing Moves:
- Existing megas can be changed, but if Pokémon stats are changed, they should update in the mega as well.
- Up to 27 new megas can be made. Each one will have it's Mega stone tied to a Pokeball variant and the one used can also be picked
- The BST must be boosted up by 100 points
- It may change one typing, but it can't change both
- You can't add more than 100-(Base Stat Total/10 (rounded down)) to a single stat
- You can not lower more than 30 in total to add to other stats
Changing Abilities:
- Mostly anything can be changed about moves
- The only exeption is that you can't make new effects (ie: Sky Terrain)
EDIT: Changing Items:
- Mostly the same as moves, but don't overpower the abilities.
Other:
- Same as abilities
- Pokeballs can't be changed, as they are reserved to act as Mega stones.
Did I forget anything? Did I over-complicate things?
- Your post must have at least 6 likes (is subject to be lowered to 5) to have acceptance.
- You may post a new idea once a week, regardless of whether or not the previous one was accepted or not.
- When submiting, you do not have to do all of the above
- Responding to posts and providing feedback to the idea is fine
- Battle system and type chart can't be changed
- You can bring up as many subjects as you wish, but try to keep the amount around 10
- There are no slates.
- If something is already changed, you can't change it without the original changer's permission
Honestly, I thought using an existing item was easier than making a new one. Guess I was wrong. Guess I was also wrong about a week being enough time. Yeah 3 days sounds better.First off, I feel like this is just a clone of several other pet mods, not really something that is interesting on its own. With no general goal other than 'changing' things, you end up with a meta that's clunky, and has no real direction as far as actual play of the thing goes. What stops this from happening?
Secondly, you don't need to save Pokeballs to be MegaStones, if someone decides to code your meta it'd probably be easier to make a custom item for a new mega than use an existing one anyways.
Third, by limiting submissions to 1 week per person, I could see that rule making this Pet Mod pretty dead pretty quickly, as everyone with interest tires out after the week it takes to get in a new submission because nothing in the form of 'voting' is happening as every post is just waiting to hit an arbitrary limit of likes. After your submission, very little engagement is really required. I'd personally change it to something like 3-4 days to avoid this while having the same effect you're looking for.
It is obviously a problem. One can simply trap a wall, then Encore, Disable, or Taunt it. Then it will simply Struggle itself to death.Are trapping moves/abilities more of a problem in this environment than in standard, possibly even banworthy, with the additional effects you can force on a trapped, docile opponent?
shed shell wooIt is obviously a problem. One can simply trap a wall, then Encore, Disable, or Taunt it. Then it will simply Struggle itself to death.
The question that was asked is if trapping abilities are "more of a problem in this environment than in standard, possibly even banworthy". Forcing walls to run Shed Shell, I would call banworthy as it is very centralizing.shed shell woo
I mean, the meta is gunna revolve around the new changes you put into place because otherwise its probably not a particularly exciting or different metagame- so yes, it is gunna force a huge centralization around these changed moves. is that a bad thing? not necessarily. im not sure whether i like the whole idea or not, because i think the OM guys will immediately throw it into the pet mod category due to seemingly "arbitrary" changes, and im also not 100% that the wide range of moves you mentioned would ever be utilized. it would be more likely to just see weather and screenwars. almost never does a taunted, encored, magnet rise, disabled etc pokemon stay in for the full duration of the effect so that is an incredibly miniscule buff, and i dont believe magic room or wonder room will still see any play whatsoeverIs the prospect of permanent triple screens with immunity to criticals enough to force an overreliance on the screen-breaking moves to prevent someone from setting up absurd unbreakable walls, or should it invite players to outdo them at the stall game?
I don't think it would be a pet mod - it can be summed up as "temporary effects are now permanent". Changing Brick Break might be a step too far, though; from a lore perspective, breaking screens makes sense but breaking something like mist does not (and either way, you get to the stage where it is no longer objective ie into Pet Mod territory).I mean, the meta is gunna revolve around the new changes you put into place because otherwise its probably not a particularly exciting or different metagame- so yes, it is gunna force a huge centralization around these changed moves. is that a bad thing? not necessarily. im not sure whether i like the whole idea or not, because i think the OM guys will immediately throw it into the pet mod category due to seemingly "arbitrary" changes, and im also not 100% that the wide range of moves you mentioned would ever be utilized. it would be more likely to just see weather and screenwars. almost never does a taunted, encored, magnet rise, disabled etc pokemon stay in for the full duration of the effect so that is an incredibly miniscule buff, and i dont believe magic room or wonder room will still see any play whatsoever
I love how Ninjask has 2 base speedHere's a wacky idea for an OM; Mirror Image.
The basis: A Pokemon's stat is mirrored around the mean of its stats (excluding HP).
This means that if a Pokemon had a base 120 attack stat, and ignoring HP an average stat of 100, it would be left with a base 80 attack stat.
The equation to calculate a new stat would be ((BST-HP)/5)-Stat. Any negative stat is then made positive, and stats of value 0 are changed to 1.
I made a spreadsheet for all the stats here: https://docs.google.com/spreadsheets/d/1qWxxVn7GzlRUkjCjU4yOoojFR4_OHLBkQSvbg9J5tos/edit?usp=sharing
What this does overall is change the roles of Pokemon heavily. Physical Pokemon become special, fast Pokemon become slow. However, this is not always the case, as it depends on the average. Pokemon with all equal stats are entirely unaffected.
Possible threats: Pokemon with low stats despite their high BST, maybe due to standout stats. Shuckle is a noteable one, with 184 offenses and 189 speed, as well as sturdy shell smash. Mega Steelix is also scary.
Possible unbans: Aegislash, as this completely messes it up. Shield has high offenses and low bulk, Blade has high bulk and low offenses.
This OM would most likely use the OU banlist.
So, what do you guys think?
A few more interesting ones to note:I love how Ninjask has 2 base speed
Shuckle should be banned btw, those offenses with sturdy shell smash is too dumb imo
anyway Kyurem-Black is monstrous with 125/60/130/110/140/135 stats. It has good special attack, is bulkier than Cresselia and faster than Ash-Greninja (in the normal game)
Hoopa-Unbound is the world's fastest physical wall, with 80/180/110 bulk and 160 speed.
Mega Gyarados has 148 base special attack and 137 base speed with a great special movepool (Dark Pulse and Hydro Pump for STABs, Thunderbolt, Ice Beam and Fire Blast for coverage), making it a great special sweeper.
Dusknoir has base 127 spatk and 147 speed, fairly good ghost attacker
Diancie has 120 in both attacking stats and 170 base speed :o
Guzzlord gained around 40 in each defense while losing no more HP, making it a much better wall. Lost its offenses, gained a base 96 Speed stat.
I feel like it's a bit too similar to shiny shift.Here's a wacky idea for an OM; Mirror Image.
The basis: A Pokemon's stat is mirrored around the mean of its stats (excluding HP).
This means that if a Pokemon had a base 120 attack stat, and ignoring HP an average stat of 100, it would be left with a base 80 attack stat.
The equation to calculate a new stat would be ((BST-HP)/5)-Stat. Any negative stat is then made positive, and stats of value 0 are changed to 1.
I made a spreadsheet for all the stats here: https://docs.google.com/spreadsheets/d/1qWxxVn7GzlRUkjCjU4yOoojFR4_OHLBkQSvbg9J5tos/edit?usp=sharing
What this does overall is change the roles of Pokemon heavily. Physical Pokemon become special, fast Pokemon become slow. However, this is not always the case, as it depends on the average. Pokemon with all equal stats are entirely unaffected.
Possible threats: Pokemon with low stats despite their high BST, maybe due to standout stats. Shuckle is a noteable one, with 184 offenses and 189 speed, as well as sturdy shell smash. Mega Steelix is also scary.
Possible unbans: Aegislash, as this completely messes it up. Shield has high offenses and low bulk, Blade has high bulk and low offenses.
This OM would most likely use the OU banlist.
So, what do you guys think?
yeah, they are pretty similar now I think about it. If I were to note a few differences, they would be the inversion calculations, and the fact that Shiny Shift still allows regular Pokemon. I honestly feel like not including the original Pokemon would make for a more diverse meta, as a lot of common OU threats would do exactly the same things here otherwise. Not to bash Shiny Shift, it sounds super cool!I feel like it's a bit too similar to shiny shift.
For Tinted Lens, the move is still resisted so it should still not activateThis is a pretty cool idea!! I really like it, but I have a question... Will Super Effective multi hit moves hit 4-10 times? And how Skill Link interacts with that? Will a Super Effective Pin Missile from Mega Heracross hit 5 or 10 times?
Another question I have, is how Tinted Lens works? Does it make 1/2 resisted moves actually hit once or is the damage still zero? And what about abilities like Thick Fat and Heatproof? Does a Weavile hit a Snorlax with a halved damage Icicle Crash or does the move fail? Also, what about Filter and Solid Rock? How do they even work?
I'd also like to add that Metronome might be an interesting item now, as hitting multiple times means it'll give boosts faster, Rocky Helmet is also a lot better. Also idk if Regen is that good, because you still gotta remember that while Synthesis may fail against a Fire-type, it'll fully heal the user against a Water-type.
I think the pin missile would hit 10 times.This is a pretty cool idea!! I really like it, but I have a question... Will Super Effective multi hit moves hit 4-10 times? And how Skill Link interacts with that? Will a Super Effective Pin Missile from Mega Heracross hit 5 or 10 times?
Another question I have, is how Tinted Lens works? Does it make 1/2 resisted moves actually hit once or is the damage still zero? And what about abilities like Thick Fat and Heatproof? Does a Weavile hit a Snorlax with a halved damage Icicle Crash or does the move fail? Also, what about Filter and Solid Rock? How do they even work?
I'd also like to add that Metronome might be an interesting item now, as hitting multiple times means it'll give boosts faster, Rocky Helmet is also a lot better. Also idk if Regen is that good, because you still gotta remember that while Synthesis may fail against a Fire-type, it'll fully heal the user against a Water-type.
Volt Tackle: +Golem-Alola +Luxray +Electivire +Zebstrika +Emolga
Phantom Force: one turn move
+Dusknoir +Dhelmise +Drifblim
Heat Crash: Burns the user
+Drifblim +Ursaring +Hariyama +Luxray +Cresselia +Mudsdale
First Impression: Has priority on first turn, has neutral priority afterward.
+Escavalier +Armaldo +Crustle +Parasect +Wormadam
Type effectiveness of Blaze Kick, Muddy Water and Leaf Tornado afaik:Moving Out
Premise: A pet mod that only changes how moves work and what Pokemon can learn them.
Examples:
Hurricane: gets 100% accuracy in all weather.
+Aurorus +Lunatone +Archeops +Masquerain +Minior +Flygon +Ludicolo
Meditate: boosts special attack, speed and accuracy by 1.
+Golduck +Xatu +Articuno +Claydol +Grumpig +Lapras
Smelling Salts:75bp powers double if foe is paralyzed and cures it.
+Ambipom +Druddigon +Arbok +Regirock +Raichu
Snore: Can be used awake or asleep, power doubles when asleep, wakes up after use unless user has Comatose.
+Komala
Horn Attack:Always crits.
+Ariados +Beedrill +Drapion +Toxicroak +Gogoat
High Horsepower: 120BP has 33% recoil. 10% chance to paralyze.
+Rapidash +Zebstrika +Emboar +Tauros +Gogoat +Rhydon +Rhyperior +Bouffalant
Blaze Kick: Combines fighting in it's type effectiveness. 100bp 95% Accuracy
+Hitmontop +Simisear +Rapidash +Golurk +Primeape
Muddy Water: Combines ground in it's type effectiveness. 100bp 95% Accuracy. No longer has a 30% chance to lower accuracy but has 20% chance to lower speed.
+Palossand +Claydol +Lunatone +Cradily +Nidoking +Nidoqueen
Leaf Tornado: Combines flying in it's type effectiveness. 100bp 95% Accuracy. No longer has a 50% chance to lower accuracy but has 20% chance to lower speed.
+Lilligant +Jumpluff +Exeggutor +Exeggutor-Alola +Shiftry +Shaymin
But Memories changing type is part of Silvally's ability, not the memory, so why does it change type?This was a meta back in Gen 6, but I feel it's still got lets and I made a few changes.
Metagame: Signature Items
Premise: Signature items are no longer locked to their original users.
See full list here: https://docs.google.com/spreadsheet...gSylfJxwDxRz366OHCtiD0/edit?ts=597f154b#gid=0
Banlist: OU Banlist, OU Clauses, Signature Item clause (no more than one of the above items may be used on your team).
Possible Bans: Toxapex - with Eviolite it's nigh unbreakable
Q&A
Why don't the plates also change typing?
Because they provide boosts to other Pokemon besides Arceus. The Memory items do nothing for anything except Silvally.
Why hasn't Kyurem-B been banned?
It doesn't gain any new moves, and the Memory items can only change its primary typing. Therefore, it doesn't get the physical Ice STAB it always wanted.
What about mega stones?
They still only work for their inteded users - we already have Mix and Mega for that.
Buffed Pokemon
Electric types - they now get much stronger Z moves with Catastropika and 10,000,000 Volt Thunderbolt, or a 175 BP STAB Thunder Wave in Stoked Sparksurfer.
Tangrowth - Deep Sea Scale patches up its low Special Defence and lets it use status moves to boot.
Nerfed Pokemon
Chansey - why would you bother when Blissey can get the exact same boosts?