Metagame Workshop

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Mach Punch will activate priority Mat Block. Same for Bullet Punch with Kings Shield. These are pretty broken right now.
How about changing Ground to Gravity and giving Spikes to Steel? Then giving Fighting Odor Sleuth? Maybe switch Ghos to Trick-or-Treat?
good ideas for ground and steel, also an oversight from me defog should have taken precedence over tailwind since it affects both sides
fighting doesnt really get any more options, does mat block fail every other turn?
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
good ideas for ground and steel, also an oversight from me defog should have taken precedence over tailwind since it affects both sides
fighting doesnt really get any more options, does mat block fail every other turn?
You could use Focus Energy or Laser Focus
 
aftermoveth

all moves when successfully executed trigger an additional secondary effect,
chosen here in the order of: weather/terrain -> other full field effects -> hazards -> others that affect only one side -> status or boosting

grass: grassy terrain
fire: sun
water: rain
rock: sand
electric: electric terrain
ice: hail
ground: spikes
steel: king shield
poison: toxic spikes
flying: tailwind
bug: sticky web
dragon: dragon dance
fighting: mat block
psychic: psychic terrain
ghost: destiny bond
dark: embargo
fairy: misty terrain
normal: lucky chant/safeguard/perish song
I like this idea quite a bit, but like others I would change some of the secondary effects. How about some of those field effects that you really don't see too often?

grass: Grassy terrain
fire: Sunny Day
water: Rain Dance
rock: Sandstorm
electric: Electric terrain
ice: Hail
ground: Gravity
steel: Magnet Rise
poison: Trick Room
flying: Tailwind
bug: Wonder Room
dragon: Magic Room
fighting: Safeguard
psychic: Psychic terrain
ghost: Perish Song
dark: Embargo
fairy: Misty terrain
normal: Lucky Chant

Just throwing out ideas. There are almost enough field-effect moves for each type to have their own in something like this. It's just difficult to assign them when a lot of them are psychic or normal type moves lol.
 
I like this idea quite a bit, but like others I would change some of the secondary effects. How about some of those field effects that you really don't see too often?

grass: Grassy terrain
fire: Sunny Day
water: Rain Dance
rock: Sandstorm
electric: Electric terrain
ice: Hail
ground: Gravity
steel: Magnet Rise
poison: Trick Room
flying: Tailwind
bug: Wonder Room
dragon: Magic Room
fighting: Safeguard
psychic: Psychic terrain
ghost: Perish Song
dark: Embargo
fairy: Misty terrain
normal: Lucky Chant

Just throwing out ideas. There are almost enough field-effect moves for each type to have their own in something like this. It's just difficult to assign them when a lot of them are psychic or normal type moves lol.
Why Poison doesn't just uses Toxic or Toxic Spikes? Also, i think Sticky webs fit better for bug.
 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
Multibility
Premise: Pokémon can have 2 abilities (any in the game) if they give up their held item. (This means that Pokémon cannot hold a Mega Stone and have 2 abilities.) These can be any abilities (apart from banned ones). Pokemon can have an illegal ability even if they do hold an item. Basically, a mixture of Dual Wielding + Almost Any Ability.



Banned Abilities:

  • Arena Trap

  • Comatose

  • Contrary

  • Drought/Desolate Land + Chlorophyll

  • Drizzle/Primordial Sea + Swift Swim

  • Fluffy

  • Fur Coat

  • Huge Power

  • Illusion

  • Imposter

  • Innards Out

  • Moody

  • Parental Bond

  • Protean

  • Pure Power

  • Sand Stream + Sand Rush

  • Simple

  • Snow Warning + Slush Rush

  • Speed Boost

  • Stakeout

  • Water Bubble

  • Wonder Guard

Possibly Broken:

  • Beast Boost + Moxie (can give a +2 attack or a +1 attack/+1 speed boost, which could make cleanup Pokémon spiral out of hand and make you think twice about sacrificing a Pokémon)

  • Normalize Ghosts with Skill Swap may be too centralizing.

  • Any Pokémon can get Guts.
Questions for the community:
Should this be Ubers-based or OU-based?
Any suggestions and/or things you think might be OP.
Any better names.
http://www.smogon.com/forums/threads/metagame-workshop-check-post-1293.3598275/page-56#post-7581563
Hi! I posted this the page before you did.

A couple things:
1) There is a minimum post count (20) in the OM forum before you can submit a meta that you, at the time of me posting this, have not reached. You might wanna check out this post.
2) Given that this meta both existed last gen and has been rejected this generation you should probably talk to the previous owner(s) and be able to make a good case for why it should be brought back if you want to be taken seriously.
3) I am trying very seriously to bring this meta back as well, and while I don't believe there is such a thing as 'reserving' a meta unless you previously owned it, it would make me very happy if you allowed me to do my thing :) It does make me happy to see enthusiasm for Multibility though, as it was one of my favorite ever metagames and I very much want it back.
 
I like this idea quite a bit, but like others I would change some of the secondary effects. How about some of those field effects that you really don't see too often?
Just throwing out ideas. There are almost enough field-effect moves for each type to have their own in something like this. It's just difficult to assign them when a lot of them are psychic or normal type moves lol.
Why Poison doesn't just uses Toxic or Toxic Spikes? Also, i think Sticky webs fit better for bug.
You could use Focus Energy or Laser Focus
grass: Grassy Terrain
fire: Sunny Day
water: Rain Dance
rock: Sandstorm
electric: Electric Terrain
ice: Hail
ground: Gravity
steel: Spikes
poison: Toxic Spikes
flying: Tailwind
bug: Sticky Web
dragon: Defog
fighting: Laser Focus (after Focus Energy)
psychic: Psychic Terrain
ghost: Destiny Bond
dark: Magic Room (after Embargo)
fairy: Misty Terrain
normal: Safeguard
 
pet mod idea:

Ultra Burst!
give pokemon a z crystal they can ultra burst with changing stats around to have an additional 74 bst as well as changing typing and ability along with a signature they need to burst and the z move equivalent

how does it sound? I think it is the most logical thing for a pet mod

opinions thoughts?
 
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nice moves

Let me preface this by saying I've skimmed every page of this thread. If I missed something very similar then I apologize.

Metagame premise: Pokemon can designate two move slots to one additional (any) ability and one additional (any) item.

ex:
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Primordial Sea
- Choice Band
- Return
- Quick Attack

Potential bans and threats:
-Certain abilities like Wonder Guard and Parental Bond as additional abilities probably wouldn't be allowed. Perhaps some more of the AAA banlist, depending on how it would play out?
-Double choice items probably shouldn't be allowed. Choice items in general make for some really threatening wallbreakers.

Questions for the community:
-Can it be coded?
-Should this be based in ubers with only non-ubers having access to the new mechanic?
-This concept can be seen as a mix of AAA, Dual Wielding and Multiability. Is this a problem? Would it play out similarly to any of these metagames?
-Would certain two-move attackers ie Desolate Land Scarf+Orb Victini be too powerful? Would these kinds of mons have enough counterplay to create an interesting meta?
 
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RNGIsFatal

Banned deucer.
nice moves

Let me preface this by saying I've skimmed every page of this thread. If I missed something very similar then I apologize.

Metagame premise: Pokemon can designate two move slots to one additional (any) ability and one additional (any) item.

ex:
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Primordial Sea
- Choice Band
- Return
- Quick Attack

Potential bans and threats:
-Certain abilities like Wonder Guard and Parental Bond as additional abilities probably wouldn't be allowed. Perhaps some more of the AAA banlist, depending on how it would play out?
-Double choice items probably shouldn't be allowed. Choice items in general make for some really threatening wallbreakers.

Questions for the community:
-Can it be coded?
-Should this be based in ubers with only non-ubers having access to the new mechanic?
-This concept can be seen as a mix of AAA, Dual Wielding and Multiability. Is this a problem? Would it play out similarly to any of these metagames?
-Would certain two-move attackers ie Desolate Land Scarf+Orb Victini be too powerful? Would these kinds of mons have enough counterplay to create an interesting meta?
I like your creativity, but unfortunately something similar exists:
http://www.smogon.com/forums/threads/statattack.3613153/

Statattack uses the same concept except you can sacrifice a move for a stat boost, and I don't think what you have suggested will differentiate nice moves too much from what I linked.
 
I like your creativity, but unfortunately something similar exists:
http://www.smogon.com/forums/threads/statattack.3613153/

Statattack uses the same concept except you can sacrifice a move for a stat boost, and I don't think what you have suggested will differentiate nice moves too much from what I linked.
Sacrificing a moveslot for a stat boost is not the same as sacrificing a moveslot for an Ability or an item.

If all, the latter has the potential to be more creative, as if can allow stuff like Toxapex with both Black Sludge and Leftovers who also keeps Regenerator, or a Waterium Z Keldeo with Water Bubble Primordial Sea.

I can see Pokémon who usually run filler moves really liking this metagame.
 
Other Meta Idea:

Auto Correction
The premise of this meta is Pokémon learn moves that share a word to the moves they already learn.




Klinklang

Ally Switch:
- Volt Switch
-Switcheroo

Charge:
-Flame Charge
-Head Charge
-Parabolic Charge

Double Team:
-Double Edge
-Double Hit
-Double Kick
-Double Slap

Flash Cannon:
-Flash
--------------
-Fleur Cannon
-Hydro Cannon
-Spike Cannon

Gear Up:
-Beat Up
-Bulk Up
-Burn Up
-Psych Up
-Shore Up
-Spit Up
-Work Up
-(Sky Uppercut)?(should this kind of thing be considered or should it need ether a space or a hyphen?)
-Power-Up Punch
-Wake-Up-Slap

Giga Impact:
-Giga Drain

Hidden Power:
-Power Gem
-Power Split
-Power Swap
-Power Trick
-Power Trip
-Power-Up Punch
-Power Whip
-Ancient Power
-Cosmic Power
-Earth Power
-Nature Power
-Stored Power
-Super Power
-Super Power

Hyper Beam:
-Hyper Fang
-(Hyperspace Fury)?
-(Hyperspace Hole)?
-Hyper Voice
-----------------------
-Aurora Beam
-Bubble Beam
-Ice Beam
-Moongeist Beam
-Simple Beam
-Solar Beam

Iron Defense:
-Iron Head
-Iron Tail
-----------------
-Defense Curl

Lock-On:
Fairy Lock

Magic Coat:
-(Magical Leaf)?
-Magic Room
--------------
-Mirror Coat

Magnet Rise:
-Magnet Bomb

Metal sound:
-Metal Burst
-Metal Claw

Mirror Shot:
-Mirror Move

Rock Polish:
-Rock Blast
-Rock Climb
-Rock Slide
-Rock Throw
-Rock Wrecker
-Stealth Rock

Rock Smash:
-Head Smash
-Shell Smash

Secret Power:
-Secret Sword

Shift Gear:
-Psycho Shift

Shock Wave:
-Freeze Shock
-(Psyshock)?
-(Venoshock)?
------------------
-Heat Wave
-Paleo Wave
-(Psywave)?
-Sludge Wave
-Vacuum Wave
-Thousand Wave(s)?

Sleep Talk:
-Sleep Power

Thunder:
-Thunder Fang
-Thunder Punch

Toxic:
-Toxic Spikes
-Toxic Thread

Trick Room:
-Trick
-Trick-or-Treat
------------
-Wonder Room

Vice Grip:
-Grip Crush

Volt Switch:
-Volt Tackle

Zap Cannon:
Zing Zap

Keep in mind this was just an example list also I don't believe it would actually look like this in the code
Note: banned moves only effect non native users, native users may still use the moves.
Bans: Shell Smash, Sleep Powder
Possible Bans: Toxic Spikes, Tail Glow, Kyurem-B, Spectral Theif
Thoughts?
Anything that is down right broken that would need banning right away?
Is this to close to another meta? If so how can I change it

*The type at the end of hidden power does not count as in the cartridge its just hidden power
*found out this cant be coded, without a ton of effort
 
Last edited:
Other Meta Idea:

Auto Correction
The premise of this meta is Pokémon learn moves that share a word to the moves they already learn.




Klinklang

Ally Switch:
- Volt Switch
-Switcheroo

Charge:
-Flame Charge
-Head Charge
-Parabolic Charge

Double Team:
-Double Edge
-Double Hit
-Double Kick
-Double Slap

Flash Cannon:
-Flash
--------------
-Fleur Cannon
-Hydro Cannon
-Spike Cannon

Gear Up:
-Beat Up
-Bulk Up
-Burn Up
-Psych Up
-Shore Up
-Spit Up
-Work Up
-(Sky Uppercut)?(should this kind of thing be considered or should it need ether a space or a hyphen?)
-Power-Up Punch
-Wake-Up-Slap

Giga Impact:
-Giga Drain

Hidden Power:
-Power Gem
-Power Split
-Power Swap
-Power Trick
-Power Trip
-Power-Up Punch
-Power Whip
-Ancient Power
-Cosmic Power
-Earth Power
-Nature Power
-Stored Power
-Super Power
-Super Power

Hyper Beam:
-Hyper Fang
-(Hyperspace Fury)?
-(Hyperspace Hole)?
-Hyper Voice
-----------------------
-Aurora Beam
-Bubble Beam
-Ice Beam
-Moongeist Beam
-Simple Beam
-Solar Beam

Iron Defense:
-Iron Head
-Iron Tail
-----------------
-Defense Curl

Lock-On:
Fairy Lock

Magic Coat:
-(Magical Leaf)?
-Magic Room
--------------
-Mirror Coat

Magnet Rise:
-Magnet Bomb

Metal sound:
-Metal Burst
-Metal Claw

Mirror Shot:
-Mirror Move

Rock Polish:
-Rock Blast
-Rock Climb
-Rock Slide
-Rock Throw
-Rock Wrecker
-Stealth Rock

Rock Smash:
-Head Smash
-Shell Smash

Secret Power:
-Secret Sword

Shift Gear:
-Psycho Shift

Shock Wave:
-Freeze Shock
-(Psyshock)?
-(Venoshock)?
------------------
-Heat Wave
-Paleo Wave
-(Psywave)?
-Sludge Wave
-Vacuum Wave
-Thousand Wave(s)?

Sleep Talk:
-Sleep Power

Thunder:
-Thunder Fang
-Thunder Punch

Toxic:
-Toxic Spikes
-Toxic Thread

Trick Room:
-Trick
-Trick-or-Treat
------------
-Wonder Room

Vice Grip:
-Grip Crush

Volt Switch:
-Volt Tackle

Zap Cannon:
Zing Zap


Bans: Shell Smash, Sleep Powder
Possible Bans: None currently
Thoughts?
Anything that is down right broken that would need banning right away?
In the same vein as the question about Sky Uppercut, Superpower is one word and so it might not be given by Hidden Power

Also, giving EVERYTHING toxic spikes is a bit much (near everything, anyway, sorry magearna)
 
I will say shift gear is not broken cause every decent to good pokemon except honchcrow is a special attacker if they get psycho shift

Edit: all gear moves are only learned by smeargle klingklang and magerna which all already have shift gear
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
I'll be the first to point out that everything that gets Water Pulse also gets Origin Pulse, incluiding Mega Blastoise.

Also Tail Glow with anything that has Tail Whip. Tail Glow should really be banned on non-native users tbh



Also now Unown has an actual movepool yay
 
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Ok fixed, and yes unown will actually have a move pool

Blacephalon: Moongeist Beam, Focus Blast
Dragonite: Dragon Accent/Drill Peck, Fire Lash
Kyurem-B: Ice Punch, Ice Hammer, Dragon Dance
Tapu Koko: Volt Tackle
...
More Incoming
 
Last edited:
Ok fixed, and yes unown will actually have a move pool

Blacephalon: Moongeist Beam, Focus Blast
Dragonite: Dragon Accent/Drill Peck
Kyurem-B: Ice Punch, Ice Hammer, Dragon Dance
Tapu Koko: Volt Tackle
...
More Incoming
Don't forget Dragonite gets Fire Lash to melt through Celesteela and Ferro more effectively now. In fact, quite a lot of things got Fire Lash, and it's a damn good move.

Also Kyu-B might be banworthy
 
How to play.
  1. Open Teambuilder, choose Little Cup and pick Add Pokemon
  2. Build the team, including the new moves for STABmons and the new abilities for AAA.
  3. Then in the box labelled Format, change it to either STABmons, AAA or Camomons and click Validate.
  4. After this, simply challenge your opponent to a STABmons, AAA or Camomons battle.
... or just select STABmons LC, AAA LC or Camomons LC on ROM...
primals aren't megas
They were counted as such last gen in megamons
What about Ultra Necrozma? Does it count as a mega?
Under the Gen 6 rules, Mega Gengar, both Mega Mewtwos and both Primals had to transform in the normal way. So, you could think of them as megas that were banned without their stones, or you do what the code did and disallow them without their stones because they're not megas.
Let me preface this by saying I've skimmed every page of this thread. If I missed something very similar then I apologize.
Somewhat similar to Traitmons on page 37?
 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
Other Meta Idea:

Auto Correction
The premise of this meta is Pokémon learn moves that share a word to the moves they already learn.




Klinklang

Ally Switch:
- Volt Switch
-Switcheroo

Charge:
-Flame Charge
-Head Charge
-Parabolic Charge

Double Team:
-Double Edge
-Double Hit
-Double Kick
-Double Slap

Flash Cannon:
-Flash
--------------
-Fleur Cannon
-Hydro Cannon
-Spike Cannon

Gear Up:
-Beat Up
-Bulk Up
-Burn Up
-Psych Up
-Shore Up
-Spit Up
-Work Up
-(Sky Uppercut)?(should this kind of thing be considered or should it need ether a space or a hyphen?)
-Power-Up Punch
-Wake-Up-Slap

Giga Impact:
-Giga Drain

Hidden Power:
-Power Gem
-Power Split
-Power Swap
-Power Trick
-Power Trip
-Power-Up Punch
-Power Whip
-Ancient Power
-Cosmic Power
-Earth Power
-Nature Power
-Stored Power
-Super Power
-Super Power

Hyper Beam:
-Hyper Fang
-(Hyperspace Fury)?
-(Hyperspace Hole)?
-Hyper Voice
-----------------------
-Aurora Beam
-Bubble Beam
-Ice Beam
-Moongeist Beam
-Simple Beam
-Solar Beam

Iron Defense:
-Iron Head
-Iron Tail
-----------------
-Defense Curl

Lock-On:
Fairy Lock

Magic Coat:
-(Magical Leaf)?
-Magic Room
--------------
-Mirror Coat

Magnet Rise:
-Magnet Bomb

Metal sound:
-Metal Burst
-Metal Claw

Mirror Shot:
-Mirror Move

Rock Polish:
-Rock Blast
-Rock Climb
-Rock Slide
-Rock Throw
-Rock Wrecker
-Stealth Rock

Rock Smash:
-Head Smash
-Shell Smash

Secret Power:
-Secret Sword

Shift Gear:
-Psycho Shift

Shock Wave:
-Freeze Shock
-(Psyshock)?
-(Venoshock)?
------------------
-Heat Wave
-Paleo Wave
-(Psywave)?
-Sludge Wave
-Vacuum Wave
-Thousand Wave(s)?

Sleep Talk:
-Sleep Power

Thunder:
-Thunder Fang
-Thunder Punch

Toxic:
-Toxic Spikes
-Toxic Thread

Trick Room:
-Trick
-Trick-or-Treat
------------
-Wonder Room

Vice Grip:
-Grip Crush

Volt Switch:
-Volt Tackle

Zap Cannon:
Zing Zap

Keep in mind this was just an example list also I don't believe it would actually look like this in the code
Note: banned moves only effect non native users, native users may still use the moves.
Bans: Shell Smash, Sleep Powder
Possible Bans: Toxic Spikes, Tail Glow, Kyurem-B, Spectral Theif
Thoughts?
Anything that is down right broken that would need banning right away?
Is this to close to another meta? If so how can I change it

*The type at the end of hidden power does not count as in the cartridge its just hidden power
*found out this cant be coded, without a ton of effort
This metagame doesn't offer anything notable over STABmons or Sketchmons, its obvious competitors, in my opinion.
 
It offers more options to things that did not have those options, more so then stabmons and/or sketchmons do.
Sketchmons only allowed 1 move per pokemon with stabmons well things with already good stab but lacking in coverage could not shine, some pokemon need multiple moves in order to be great, though surprisingly most things actually work out fine without many things needing to be banned because of the fact most things just are not down right broken with there moves not quite sure why. Pokémon that were kept from being top teir for the reason that they just did not have the coverage and or stab typically have this problem resolved walls don't have to forgo there "sketch" for a healing move in order to be good some walls could become amazing, or some attackers need a little more then stab or one move.

Though I could be totally wrong and have no clue what I am talking about
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Totem Battles



Format: 2v2 Doubles

Metagame Premisse: The first slot of your party is a Totem Pokémon and the second is it's ally. Player may choose a mon that is RU or below to be a Totem, and a mon that is PU or below to be the ally. Totems will have all of their stats boosted by 1.3x and the stat which it's nature boosts will be raised by one stage upon switching in (Boosts nothing on neutral nature). The Ally Pokémon does not recieve any boosts, but it will be respawned one turn after it faints.

Bans: Choice items on the Totem, moves that faints the user on the Ally. Regigigas may also be banned as the totem.

Questions:
- Does this actually sound interesting?
- Is it way too complicated?
- Are there any mons who would be broken by being either a totem or an ally?
Bumping this because I still want to hear some thougts on it, and to see whod be interested
 
This sounds interesting but... Spot light+ destiny bond protect then spot light + destiny bond so on and so forth

That's the only thing I can think of that would be terrifying
 
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