Metagame Workshop (check post #1293)

aftermoveth

all moves when successfully executed trigger an additional secondary effect,
chosen here in the order of: weather/terrain -> other full field effects -> hazards -> others that affect only one side -> status or boosting

grass: grassy terrain
fire: sun
water: rain
rock: sand
electric: electric terrain
ice: hail
ground: spikes
steel: king shield
poison: toxic spikes
flying: tailwind
bug: sticky web
dragon: dragon dance
fighting: mat block
psychic: psychic terrain
ghost: destiny bond
dark: embargo
fairy: misty terrain
normal: lucky chant/safeguard/perish song
I like the idea, but maybe thee are better options for some types
 
Multibility
Premise: Pokémon can have 2 abilities (any in the game) if they give up their held item. (This means that Pokémon cannot hold a Mega Stone and have 2 abilities.) These can be any abilities (apart from banned ones). Pokemon can have an illegal ability even if they do hold an item. Basically, a mixture of Dual Wielding + Almost Any Ability.



Banned Abilities:

  • Arena Trap

  • Comatose

  • Contrary

  • Drought/Desolate Land + Chlorophyll

  • Drizzle/Primordial Sea + Swift Swim

  • Fluffy

  • Fur Coat

  • Huge Power

  • Illusion

  • Imposter

  • Innards Out

  • Moody

  • Parental Bond

  • Protean

  • Pure Power

  • Sand Stream + Sand Rush

  • Simple

  • Snow Warning + Slush Rush

  • Speed Boost

  • Stakeout

  • Water Bubble

  • Wonder Guard

Possibly Broken:

  • Beast Boost + Moxie (can give a +2 attack or a +1 attack/+1 speed boost, which could make cleanup Pokémon spiral out of hand and make you think twice about sacrificing a Pokémon)

  • Normalize Ghosts with Skill Swap may be too centralizing.

  • Any Pokémon can get Guts.
Questions for the community:
Should this be Ubers-based or OU-based?
Any suggestions and/or things you think might be OP.
Any better names.
 

YuguY

formerly Kanga
Guess what i’m bringing back...
Megamons
Ya y’all know (and probably love) this metagame. Basically it’s an Uber’s base metagame where mons can mega evolve without their stones. This means mega salamence can hold an sky plate and mega camerupt can hold a life orb etc. Here’s some threats that i’m Quickbanning.

Groudon-Primal @ Groundium Z
Ability: Desolate Land
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Swords Dance
- Stone Edge
- Precipice Blades

Kinda obvious this was gonna be a QB. There’s a million other sets tho this is my favourite

Kyogre-Primal @ Choice Scarf
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Thunder
- Hidden Power [Grass]

Again, a million other sets but this is my favourite. QB or else we’d have gen V all over again.

Gengar-Mega @ Life Orb
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Destiny Bond
- Sludge Wave
- Thunderbolt

This mon’s a little more 1dimensional. It’s shadow tag tho.

Mewtwo-Mega-Y @ Choice Specs
Ability: Insomnia
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Flamethrower
- Ice Beam
- Focus Blast

Not as sure about MMX or Ultra Necrozma (not as fast or as powerful). This is broken, however. 100 other sets again, but i like choice.
Other things I’d like a look at is blaziken and mmx. Other than that I thing this is goodtogo and I would love your opinion
 
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Guess what i’m bringing back...
Megamons
Ya y’all know (and probably love) this metagame. Basically it’s an Uber’s base metagame where mons can mega evolve without their stones. This means mega salamence can hold an sky plate and mega camerupt can hold a life orb etc. Here’s some threats that i’m Quickbanning.

Groudon-Primal @ Groundium Z
Ability: Desolate Land
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Swords Dance
- Stone Edge
- Precipice Blades

Kinda obvious this was gonna be a QB. There’s a million other sets tho this is my favourite

Kyogre-Primal @ Choice Scarf
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Thunder
- Hidden Power [Grass]

Again, a million other sets but this is my favourite. QB or else we’d have gen V all over again.

Gengar-Mega @ Life Orb
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Destiny Bond
- Sludge Wave
- Thunderbolt

This mon’s a little more 1dimensional. It’s shadow tag tho.

Mewtwo-Mega-Y @ Choice Specs
Ability: Insomnia
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Flamethrower
- Ice Beam
- Focus Blast

Not as sure about MMX (not as fast or as powerful). This is broken, however. 100 other sets again, but i like choice.
Other things I’d like a look at is blaziken and mmx. Other than that I thing this is goodtogo and I would love your opinion
primals aren't megas
 
Mach Punch will activate priority Mat Block. Same for Bullet Punch with Kings Shield. These are pretty broken right now.
How about changing Ground to Gravity and giving Spikes to Steel? Then giving Fighting Odor Sleuth? Maybe switch Ghos to Trick-or-Treat?
good ideas for ground and steel, also an oversight from me defog should have taken precedence over tailwind since it affects both sides
fighting doesnt really get any more options, does mat block fail every other turn?
 

branflakes

formerly Branflakes325
is a Tiering Contributor
aftermoveth

all moves when successfully executed trigger an additional secondary effect,
chosen here in the order of: weather/terrain -> other full field effects -> hazards -> others that affect only one side -> status or boosting

grass: grassy terrain
fire: sun
water: rain
rock: sand
electric: electric terrain
ice: hail
ground: spikes
steel: king shield
poison: toxic spikes
flying: tailwind
bug: sticky web
dragon: dragon dance
fighting: mat block
psychic: psychic terrain
ghost: destiny bond
dark: embargo
fairy: misty terrain
normal: lucky chant/safeguard/perish song
I like this idea quite a bit, but like others I would change some of the secondary effects. How about some of those field effects that you really don't see too often?

grass: Grassy terrain
fire: Sunny Day
water: Rain Dance
rock: Sandstorm
electric: Electric terrain
ice: Hail
ground: Gravity
steel: Magnet Rise
poison: Trick Room
flying: Tailwind
bug: Wonder Room
dragon: Magic Room
fighting: Safeguard
psychic: Psychic terrain
ghost: Perish Song
dark: Embargo
fairy: Misty terrain
normal: Lucky Chant

Just throwing out ideas. There are almost enough field-effect moves for each type to have their own in something like this. It's just difficult to assign them when a lot of them are psychic or normal type moves lol.
 
I like this idea quite a bit, but like others I would change some of the secondary effects. How about some of those field effects that you really don't see too often?

grass: Grassy terrain
fire: Sunny Day
water: Rain Dance
rock: Sandstorm
electric: Electric terrain
ice: Hail
ground: Gravity
steel: Magnet Rise
poison: Trick Room
flying: Tailwind
bug: Wonder Room
dragon: Magic Room
fighting: Safeguard
psychic: Psychic terrain
ghost: Perish Song
dark: Embargo
fairy: Misty terrain
normal: Lucky Chant

Just throwing out ideas. There are almost enough field-effect moves for each type to have their own in something like this. It's just difficult to assign them when a lot of them are psychic or normal type moves lol.
Why Poison doesn't just uses Toxic or Toxic Spikes? Also, i think Sticky webs fit better for bug.
 

drampa's grandpa

formerly The Ruins of Alpha
Multibility
Premise: Pokémon can have 2 abilities (any in the game) if they give up their held item. (This means that Pokémon cannot hold a Mega Stone and have 2 abilities.) These can be any abilities (apart from banned ones). Pokemon can have an illegal ability even if they do hold an item. Basically, a mixture of Dual Wielding + Almost Any Ability.



Banned Abilities:

  • Arena Trap

  • Comatose

  • Contrary

  • Drought/Desolate Land + Chlorophyll

  • Drizzle/Primordial Sea + Swift Swim

  • Fluffy

  • Fur Coat

  • Huge Power

  • Illusion

  • Imposter

  • Innards Out

  • Moody

  • Parental Bond

  • Protean

  • Pure Power

  • Sand Stream + Sand Rush

  • Simple

  • Snow Warning + Slush Rush

  • Speed Boost

  • Stakeout

  • Water Bubble

  • Wonder Guard

Possibly Broken:

  • Beast Boost + Moxie (can give a +2 attack or a +1 attack/+1 speed boost, which could make cleanup Pokémon spiral out of hand and make you think twice about sacrificing a Pokémon)

  • Normalize Ghosts with Skill Swap may be too centralizing.

  • Any Pokémon can get Guts.
Questions for the community:
Should this be Ubers-based or OU-based?
Any suggestions and/or things you think might be OP.
Any better names.
http://www.smogon.com/forums/threads/metagame-workshop-check-post-1293.3598275/page-56#post-7581563
Hi! I posted this the page before you did.

A couple things:
1) There is a minimum post count (20) in the OM forum before you can submit a meta that you, at the time of me posting this, have not reached. You might wanna check out this post.
2) Given that this meta both existed last gen and has been rejected this generation you should probably talk to the previous owner(s) and be able to make a good case for why it should be brought back if you want to be taken seriously.
3) I am trying very seriously to bring this meta back as well, and while I don't believe there is such a thing as 'reserving' a meta unless you previously owned it, it would make me very happy if you allowed me to do my thing :) It does make me happy to see enthusiasm for Multibility though, as it was one of my favorite ever metagames and I very much want it back.
 
I like this idea quite a bit, but like others I would change some of the secondary effects. How about some of those field effects that you really don't see too often?
Just throwing out ideas. There are almost enough field-effect moves for each type to have their own in something like this. It's just difficult to assign them when a lot of them are psychic or normal type moves lol.
Why Poison doesn't just uses Toxic or Toxic Spikes? Also, i think Sticky webs fit better for bug.
You could use Focus Energy or Laser Focus
grass: Grassy Terrain
fire: Sunny Day
water: Rain Dance
rock: Sandstorm
electric: Electric Terrain
ice: Hail
ground: Gravity
steel: Spikes
poison: Toxic Spikes
flying: Tailwind
bug: Sticky Web
dragon: Defog
fighting: Laser Focus (after Focus Energy)
psychic: Psychic Terrain
ghost: Destiny Bond
dark: Magic Room (after Embargo)
fairy: Misty Terrain
normal: Safeguard
 
pet mod idea:

Ultra Burst!
give pokemon a z crystal they can ultra burst with changing stats around to have an additional 74 bst as well as changing typing and ability along with a signature they need to burst and the z move equivalent

how does it sound? I think it is the most logical thing for a pet mod

opinions thoughts?
 
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branflakes

formerly Branflakes325
is a Tiering Contributor
nice moves

Let me preface this by saying I've skimmed every page of this thread. If I missed something very similar then I apologize.

Metagame premise: Pokemon can designate two move slots to one additional (any) ability and one additional (any) item.

ex:
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Primordial Sea
- Choice Band
- Return
- Quick Attack

Potential bans and threats:
-Certain abilities like Wonder Guard and Parental Bond as additional abilities probably wouldn't be allowed. Perhaps some more of the AAA banlist, depending on how it would play out?
-Double choice items probably shouldn't be allowed. Choice items in general make for some really threatening wallbreakers.

Questions for the community:
-Can it be coded?
-Should this be based in ubers with only non-ubers having access to the new mechanic?
-This concept can be seen as a mix of AAA, Dual Wielding and Multiability. Is this a problem? Would it play out similarly to any of these metagames?
-Would certain two-move attackers ie Desolate Land Scarf+Orb Victini be too powerful? Would these kinds of mons have enough counterplay to create an interesting meta?
 
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nice moves

Let me preface this by saying I've skimmed every page of this thread. If I missed something very similar then I apologize.

Metagame premise: Pokemon can designate two move slots to one additional (any) ability and one additional (any) item.

ex:
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Primordial Sea
- Choice Band
- Return
- Quick Attack

Potential bans and threats:
-Certain abilities like Wonder Guard and Parental Bond as additional abilities probably wouldn't be allowed. Perhaps some more of the AAA banlist, depending on how it would play out?
-Double choice items probably shouldn't be allowed. Choice items in general make for some really threatening wallbreakers.

Questions for the community:
-Can it be coded?
-Should this be based in ubers with only non-ubers having access to the new mechanic?
-This concept can be seen as a mix of AAA, Dual Wielding and Multiability. Is this a problem? Would it play out similarly to any of these metagames?
-Would certain two-move attackers ie Desolate Land Scarf+Orb Victini be too powerful? Would these kinds of mons have enough counterplay to create an interesting meta?
I like your creativity, but unfortunately something similar exists:
http://www.smogon.com/forums/threads/statattack.3613153/

Statattack uses the same concept except you can sacrifice a move for a stat boost, and I don't think what you have suggested will differentiate nice moves too much from what I linked.
 

Cresselia92

formerly Darklatias92
I like your creativity, but unfortunately something similar exists:
http://www.smogon.com/forums/threads/statattack.3613153/

Statattack uses the same concept except you can sacrifice a move for a stat boost, and I don't think what you have suggested will differentiate nice moves too much from what I linked.
Sacrificing a moveslot for a stat boost is not the same as sacrificing a moveslot for an Ability or an item.

If all, the latter has the potential to be more creative, as if can allow stuff like Toxapex with both Black Sludge and Leftovers who also keeps Regenerator, or a Waterium Z Keldeo with Water Bubble Primordial Sea.

I can see Pokémon who usually run filler moves really liking this metagame.