Metagross [QC: 2/3]

Ash Borer

I've heard they're short of room in hell

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  • Has a very high 135 base attack
  • Very good bulk, especially on the physically defensive side
  • High stats in general
  • A nice set of resistances
  • Pretty bad offensive STAB moves starving it for coverage moveslots
  • Faces pretty big competition as offensive steel type, and as a defensive steel type
  • Clear body helps against common Intimidate users
  • Excruciatingly common weaknesses to fire, ground, ghost, and dark
  • Pretty slow


Assault Vest
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name: Assault Vest
move 1: Meteor Mash
move 2: Earthquake
move 3: Pursuit
move 4: Zen Headbutt
ability: Clear Body
item: Assault Vest
nature: Adamant
evs: 252 hp / 252 atk / 4 sdef

Moves
========

  • Meteor Mash is pretty strong STAB that has a nice chance to boost attack, thus it allows metagross to punish recover stalling pokemon that might be able to beat it otherwise
  • Earthquake is a solid coverage move that hits steel, and fire types like Aegislash
  • Zen Headbutt is a good secondary STAB that hits a number of switch ins for respectable damage, such as Rotom. Rotom that lack Will-O-Wisp, such as the choice set can be beaten one on one with zen headbutt. Zen Headbutt as well allows you to check most fighting types, notably Keldeo, and Conkeldurr as well as dealing significant damage to the ever hard to kill Mega-Venusaur
  • Pursuit is useful to easily defeat Latios, Latias and Alakazam letting pokemon checked by these threego to work
  • Rock Slide is useful for checking unboosted Pinsir, as well as hitting Talonflame and Charizard on switch in
  • Bullet punch is useful priority, that at max attack hits modestly hard, and can pick off some weakened foes, while doing quite respectable damage to any weaknesses
  • Ice punch achieves good coverage with EArthquake, and super effectively is considerably better than a neutral meteor. Special attacking dragons even with super effective moves will not be able to muscle through you right away, and ice punch hits hardest. Ice Punch also snipes LAndorus-T quite nicely thanks to Clear Body.
  • Explosion does serious damage to anything offensive, having a chance to KO some of the bulkiest offensive pokemon such as Mega Charizard X and Mega Pinsir. Its incredibly useful for retaining momentum and preventing Metagross from ecoming set up bait.
Set Details
========

  • Metagross' natural special bulk combined with Assault vest, and max HP investment give great special bulk, while still improving physical bulk making Metagross a pretty formidable tank
  • Max attack, with an Adamant nature is necessary to actually hit the opponent back and be useful
  • Some Attack and/or HP can be dropped in favor of 60 Speed EVs to outpace defensive Heatran

Usage Tips
========

  • Thanks to fantastic bulk, and strong offense but generally weak typing, metagross can act as a good tank, but most interestingly, a lure. Gengar's shadow ball,, Landorus-therian's Earthquake as well as Excadrill's, Unboosted Tyranitar's Crunch and many very strong super effective attacks can not OHKO Metagross, while Metagross retaliates with a massive amount of damage or flat KOs right back
  • As mentioned in the move section, pursuit can trap very dangerous pokemon and even those it doesnt kill it can chip away at, switching agressively into latios is recommended
  • Metagross is a very strong check to a number of dangerous pokemon such as Clefable, it is advisable to keep Metagross healthy until what it is supposed to deal with has been dealt with.

Team Options
========

  • Metagross is useless when burned, and has no recovery options. ALthough heal bell and wish support are easy to recommend as helpful team options this Metagross in particular enjoys them quite nicely, and is a very good candidate at receiving them. This is because Metagross although has common weaknesses it has a large profile of resistances and great mixed bulk, meaning that switching into the wish no matter what you're facing is very plausible, and after that Metagross will again after taking a previous beating be able to go to work on whatever it is now staring down.
  • Mandibuzz is very good at fighting Dark-type and Ground-types such as Excadrill and Bisherp, as well as fighting types who use ghost, and dark for coverage, but not ice and rock, thus the two form solid defensive synergy.
  • A good offensive partner to Metagross is a mixed Kyurem-Black set consisting of Fusion bolt / Ice Beam / Earth power. This is capable of checking a wide profile of Metagross defensive counters, such as skarmory and landorus-therian. Metagross is quite good against Fairies, and can sponge some Dragon attacks aimed at Kyube. A clever double switch to Kyurem-B as the opponent brings in their defensive counter to Metagross can land the opponent on their back foot searching desperately for a switch in.
  • Metagross invites hazard users such as Skarmory, Hippowdon and Ferrothorn to come in on it and set up, Defog or Rapid Spinusers that threaten these particular pokemon such as Zapdos or Starmie are useful alongside Metagross
  • Bulky waters like Rotom-W, Gyarados, and Suicune love to come in on Metagross, strong defensive Grass types like Mega Venusaur completely mitigate this

Utility
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name: Utility
move 1: Meteor Mash
move 2: Stealth Rock
move 3: Earthquake
move 4: Zen Headbutt / Pursuit / Trick
ability: Clear Body
item: Leftovers / Iron Ball
nature: Adamant
evs: 252 hp / 252 atk / 4 def

Moves
========
  • Pursuit traps a number of Psychic-types, and can help ensure damage on an important threat as it flees, weak to Pursuit or not
  • Stealth Rock is a valuable entry hazard Metagross has access to, and opportunities to lay it are numerous
  • Meteor Mash is a relatively strong STAB move that can put an end to most Fairy-types
  • Earthquake achieves good coverage and is great alongside the iron ball
  • Trick + Iron Ball is a useful tool that synergies with Metagross' moves and common switch ins crippling them, and anything in general by grounding them and halving their speed after an iron ball is given, though letovers must be given up
  • Zen Headbutt scores some important Super Effective hits and offers decent neutral coverage all around
  • Bullet Punch allows Metagross to support the team by being a decent check to weakened sweepers, especially steel weaknesses
  • Ice Punch can be used to hit the 4x weak pokemon in the tier like Lando, and Dragonite
  • Rock Slide can be used to hit the 4x weak pokemon in the tier like Pinsir and Talonflame

Set Details
========

  • As Metagross is quite slow, especially when holding an iron ball before tricking it off, no speed investment is necessary, or useful
  • Without Iron Ball 60 Speed EVs allow Metagross to outspeed defensive Heatran
  • Maximum HP investment maximizes mixed bulk for investment
  • Maximum attack with adamant lets Metagross deal real damage
  • Leftovers greatly improve Metagross longevity,this is valuable to a bulky supporting pokemon and should be used if Trick is not used.

Usage Tips
========

  • Potential switch ins to Metagross that can wall it, set up on it, or KO it include but are not limited to Balloon Excadrill, Talonflame, Balloon Heatran, Landorus-Therian, Thundurus, Zapdos, Rotom-W/H, Skarmory, and more are all really screwed around by Iron Ball, many are incredibly vulnerable to Earthquake after the iron ball, and you will outspeed most of them. Target these pokemon with trick if you see them on the opposing team.
  • Despite the utility of iron ball tricking switch ins may not be completely trigger happy to take advantage of Metagross, so using Stealth rock on a switch force is a solid idea and by no means a waste of a turn. Losing your iron ball right away when a good counter exists is unwise.
  • Sylveon, Clefable, Togekiss, Tyranitar, Klefki, and a couple other common pokemon can be taken advantage of, do this as much as possible
  • Many teams are completely vulnerable to an iron ball trick, and getting stealth rock up early is valuable. Metagross because of this acts as a solid lead that can trick an iron ball onto the opponent, severly crippling it if it relies on speed, perhaps even crippling something incredibly important to the team. Then, outspeeds and sets up rocks before going down.
  • AS with any Stealth Rock user its ideal to set them up as early in the game as possible, if the opponnet lacks Pokemon Metagross may be needed to deal with such as Sylveon, or Mega Venusaur then reckless use of Stealth Rock is a viable tactic

Team Options
========
  • Metagross does not have particularly favorable match up against most spinners and defoggers, especially without an iron ball trick, carrying a spin blocker with this set is ideal
  • As well as this pokemon that discourage defog, such as Defiant Bisharp help keep rocks up
  • Mandibuzz is very good at fighting offensive ghosts, and ground types, as well as fighting types who use ghost, and dark for coverage, but not ice and rock, thus the two form solid defensive synergy.
  • When running Iron Ball trick Mega Pinsir is a surprisingly amazing parnter as nearly every counter to mega Pinsir, especially Skarmory and Rotom-W are eager switch ins to Metagross, and an iron ball tricked to these pokemon leaves them unable to properly check Mega Pinsir.
  • Metagross invites hazard users such as Skarmory, Hippowdon and Ferrothorn to come in on it and set up, Defog or Rapid Spin users that threaten these particular pokemon such as Zapdos or Starmie are useful alongside Metagross
  • Bulky waters like Rotom-W, Gyarados, and Suicune love to come in on Metagross, strong defensive Grass types like Mega Venusaur completely mitigate this


Other Options
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  • Explosion lets you go out with a bang, it can deal a lot of damage even with "just" 250 base power. In tandem with trick iron ball can create a situation where you can absolutely prevent the opponent from spinning or defogging even if you do not kill them, as defog and rapid spin fail to clear hazards against nothing.
  • Thunderpunch is considerable on the Assault vest set to damage Skarmory, Gyarados, Talonflame, and handful of moderately relevant pokemon like Vaporeon.
  • Hammer Arm is your best move against a number of dark types, but the most relevant ones can be covered with other moves, such as Meteor Mash vs. Tyranitar, Earthquake for Bisharp, and Ice Punch against Hydreigon. Hammer Arm is also the best move against Ferrothorn that Metagross can use.
  • An Agility set can function as a late game sweeper, however due to poor neutral STAB coverage, as well as only adequate super effective coverage it lacks power and is generally not as good as other Agility sweepers such as Dragonite, Thundurus-T, and Landorus-T.
  • A Choice Band set although strong is generally outclassed by other offensive steel types for their superior speed, and coverage.
  • Toxic gets a leg up on defensive counters like Zapdos, Rotom-W and Hippowdon
  • Dual Screens mitigate Metagross' tendency to be set up bait, and it certainly has the bulk to pull it off, however Metagross offers nothing exceptional as a dual screen user unlike Deoxys' insane speed and further support movepool, or Klefki's prankster, or Latios' Memento

Checks & Counters
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  • Metagross is slow, and doesnt have the greatest movepool. However, despite this it has just enough to be a bit harder to check than what you might think. Strong Ground-types, such as Garchomp, Landorus-therian, Excadrill, and such are good checks, but none short of Max attack boosting item sets can OHKO Metagross, and can be hit very hard in return. Despite this if you are checking Metagross, it i probably sufficiently weakened.
  • Mega Charizard has nothing to fear but Thunderpunch, Earthquake, or Rock Slide depending on Forme, Can not be tricked, and can easily OHKO any set, thus it is a premier switch in, though clever opponents may demolish you
  • Once weakened sufficiently strong and fast ghosts, and dark types again have litte trouble ending Metagross
  • Rotom-W, walls Metagross pretty bad, while burning it, but it can get chunked by Zen Headbutt pretty decently
  • Skarmory turns Metagross into set up bait outside iron ball trickery
  • Any fast Will-o-wisp users not Ko'd by bullet punch can severly cripple Metagross to the point where it is nearly useless.
  • Aegislash can be offered as a good check, cleanly knocking out metagross with a combination of Shadow Ball and shadow sneak. Metagross' Earthquake is a 2HKO however, thus it can not switch in freely.
  • Bulky Ground-types like Hippowdon, Landorus-T, and Gliscor work. The latter two have to fear Ice Punch.
  • Ferrothorn keks at anything Metagross is going ot carry
  • Mega Scizor uses Metagross as set up bait
  • Zapdos outside iron all usage just siwtches in and defogs
  • Gyarados uses Metagross as set up bait outide Thunderpunch
  • Talonflame outside Rock Slide / Thunderpunch is a free switch in
  • Bulky Volcarona sets up on Metagross
  • man metagross kinda sux :/
 
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CyclicCompound

is a bicycle person thing
is a Contributor Alumnus
I'm not QC, so this is only my modest opinion, but I think that Metagross's Choice Band set is definitely still viable, contrary to what you wrote. Metagross still retains its awesome coverage, and Meteor Mash, despite the slight BP nerf, is still a great move thanks to Fairy-types and the accuracy boost. Not only that, but with perma-Rain out of the way, there are much less bulky water types to get in Metagross's way.

Choice Band
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name: Choice Band
move 1: Meteor Mash
move 2: Hammer Arm / Earthquake
move 3: Zen Headbutt / Pursuit
move 4: Ice Punch / Bullet Punch
ability: Clear Body
item: Choice Band
nature: Adamant
evs: 252 HP / 252 Att / 4 Spe

This thing is STRONG. To give you an idea, here's some calcs against common switch-ins:

252+ Atk Choice Band Metagross Meteor Mash vs. 252 HP / 0 Def Garchomp: 261-307 (62.1 - 73%) -- guaranteed 2HKO
-1 252+ Atk Choice Band Metagross Meteor Mash vs. 4 HP / 0 Def Landorus-T: 181-214 (56.5 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Metagross Meteor Mash vs. 252 HP / 252+ Def Hippowdon: 160-189 (38 - 45%) -- guaranteed 3HKO after Leftovers recovery
+1 252+ Atk Choice Band Metagross Meteor Mash vs. 252 HP / 252+ Def Hippowdon: 238-282 (56.6 - 67.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Metagross Meteor Mash vs. 4 HP / 0 Def Charizard: 153-180 (51.3 - 60.4%) -- guaranteed 2HKO
252+ Atk Choice Band Metagross Meteor Mash vs. 0 HP / 0 Def Mega Lucario: 138-163 (49.1 - 58%) -- 97.7% chance to 2HKO
252+ Atk Choice Band Metagross Zen Headbutt vs. 4 HP / 0 Def Charizard: 271-321 (90.9 - 107.7%) -- 50% chance to OHKO
252+ Atk Choice Band Metagross Zen Headbutt vs. 0 HP / 0 Def Mega Lucario: 246-291 (87.5 - 103.5%) -- 25% chance to OHKO
252+ Atk Choice Band Metagross Zen Headbutt vs. 252 HP / 0 Def Rotom-W: 210-247 (69 - 81.2%) -- guaranteed 2HKO after Leftovers recovery
-1 252+ Atk Choice Band Metagross Zen Headbutt vs. 4 HP / 0 Def Gyarados: 180-213 (54.2 - 64.1%) -- guaranteed 2HKO after Leftovers recovery


Basically, CB Metagross will be punching holes in a lot of Pokemon, and those calcs are with its STABs alone. Even Skarmory, usually a hard counter to Metagross, is beat by Hammer Arm, as the speed drops make Skarmory eventually take super effective damage after Roost for a 2HKO. Metagross is bulky, fast enough to outspeed many defensive Pokemon, resists Stealth Rock, and has many other resistances to abuse. All of those factors suit a Choice Band user perfectly. I strongly suggest you add this to your analysis and reconsider your opinion on CB Metagross.

Also, I wouldn't be so quick to dismiss Agility either. No, it's not getting through dedicated walls anytime soon, but it has a lot of sweeping potential late-game (especially considering it outspeeds CS Genesect and Landorus-T at +2).

I'm sorry if I sounded too critical at all—I'm just trying to shed some light on some of the other things Metagross can do.
 

Ash Borer

I've heard they're short of room in hell
I can include a band set for sure, but Im just not sure about its viability. Metagross isn't that good at switching into things, the meta is really built around offensive ground, fire, ghost, and dark considering how fantastic all these types are offensively. After that it's really slow, and struggles against a lot of of WoW users, and despite getting quite a few 2HKOs, 2HKOs dont mean that much when you underspeed and your switchs in respond with quite a lot of force.

PRemier choice banders like Terrakion, Dragonite, and Garchomp seem to outclass it in most any situation due to much workable speed, more power, better coverage and better offensive typing being harder to wall. Scizor really outdoes it a a bullet punching revenge killer. With trick iron ball you can throw a wrench into common leads and swithc ins, while securing stealth rocks onto the field, and serving as a decent fairy killer. Again, as a late game agility user, again boosters like Landorus-therian just look stronger, faster, and harder to wall. Assault vest acts as a defnesive pokemon, more than an offensive and uses metagross' pure bulk and power to check things, take them by surprise and KO right back, so its tendency to be walled isnt that important.
 
As far as an Agility set is concerned, could Metagross could theoretically make good use of Weakness Policy? Shadow Ball, Crunch / Pursuit / Sucker Punch, Earthquake and other assorted Fire-type moves are extremely popular (as you noted in the overview), and 80 / 130 / 90 bulk, while not exceptional without any form of recovery, should be able to survive most Super-Effective with investment. In addition to that, +2 Meteor Mash is bound to bust heads, and Clear Body means that Metagross doesn't need to worry about Intimidate plays.

That's where the good stuff ends, though, I think, as Metagross is pretty much outclassed by Weakness Policy Dragonite, who boasts a better, well, everything. Multiscale and Roost means Dragonite has few problems accumulating boosts, and thanks to Dragon Dance, which would put Dragonite at +3 minimum after Weakness Policy has been triggered, Dragonite should (realistically) be able to use a Jolly Nature to outrun more threats without sacrificing too much power. In addition to that, Dragonite doesn't have to rely on Weakness Policy to boost its stats thanks to the aforementioned Dragon Dance, which gives Dragonite more opportunities to come in and set up should Stealth Rock not be on the field or the opponent's Ice, Dragon, and Fairy-type Pokemon have already been eliminated. Dragonite also resists the better of the five priority moves running around, namely Aqua Jet and Mach Punch.

Weakness Policy also does little in helping Metagross screw over his counters. He cannot take a Super Effective Earthquake from Excadrill without Max HP investment, and even then he has a 12.5% chance of being OHKOd after Stealth Rock (this is, of course, assuming Adamant Air Balloon Excadrill, so obviously he's definitely going to die to any of them holding a boosting item), and Hippowdon eats +2 Ice Punches like they were nothing, and will phaze him out. He can run Thunder Punch to beat Skarmory, Ice Punch to beat Gliscor, or Zen Headbutt to beat Rotom-W, but he cannot handle all of them at once, which sucks for a Pokemon looking to punch holes in the opponent's team. That said, +2 Thunder Punch still strips Physically Defensive Rotom-W of over 40% of his health, while Specially Defensive Rotom-W is 2HKO'd for sure. +2 Meteor Mash also demolishes Landorus-T, so there's that.

Metagross really wishes he had Shift Gear, goddammit. He's like the coolest looking psuedo-legendary (fuck off, Gojira) and would be so good if he has a boosting move that didn't suck.

I don't know if an Agility set has merit. If Metagross would want to run an Agility set, it would want to be running Weakness Policy as his item. But, Weakness Policy Metagross has super 4MSS because of how many Pokemon stop him with the wrong coverage move. Metagross also cannot rely on offensively inclined Weakness Policy triggers like Garchomp, Mamoswine, Gengar, or Greninja, because they all OHKO him if they happen to be running a boosting item like Life Orb. Defensively inclined Pokemon, like Gliscor, Landorus-T, Clefable (that run Flamethrower / Fire Blast) and Mandibuzz make for safe triggers (for the most part) and get fucked by Meteor Mash / Ice Punch / Thunder Punch, but, again, this is where the 4MSS comes in, as Metagross cannot handle Pokemon like Gliscor if he's running Thunder Punch for Skarmory.

I don't know.

With the right team support, it has the potential to work, but, Weakness Policy Dragonite just seems so much better overall. I haven't had the chance to test it though, so this is all theorymon. It just looks so awkward on paper.
 

Ash Borer

I've heard they're short of room in hell
I've had pretty reasonable success with the Assault Vest set, and iron ball really screws around with teams. Metagross has to fall back on its huge stats if it wants to survive OU. Such high defenses, and good offense gives metagross pretty high survivability, and both sets try to use that to their advantage as best as possible.

Weakness policy is the most appealing item for an agility set ill admit, metagross has the bulk to take a hit, and has a very common weaknesses. WP dragonite is stiff competition, but other than that not much in the way of WP users outclass agiligross. I will test this out.
 

Halcyon.

@Choice Specs
is a Community Contributor Alumnusis a Contributor Alumnus
I think a support set should definitely be the first set, and Iron Ball should be OO at best, especially since just about every Pokemon with access to Trick can do this and even things like Sableye can do it better. Something like SR / Meteor Mash / EQ / Bullet Punch with Leftovers should be first and maybe slash Pursuit on there. I also agree that Choice Band needs to be on here, and should be the second set in the order, and an Agility set seems much better this generation dude to the lack of Scarf users around besides Genesect, whom Metagross outspeeds anyway. I would make it Agility / Meteor Mash / Ice Punch / Earthquake and maybe slash Thunder Punch and Zen Headbutt in there for Skarm and Mega Venusaur, respectively. But the main thing I want to say is that Iron Ball should not be a set, imo, and it definitely should not be the FIRST set.
 

Ash Borer

I've heard they're short of room in hell
I've added the choice band set, it has always been Metagross' flagship, even though it hasn't been as good as it once was for a while. It still definitely causes a splash.

I also changed the utility set to have other options among trick iron ball, however I kept it slashed in. I've listed quite a wide number of popular pokemon that iron ball can really screw around, especially defoggers and spinners like skarm, and excadrill of which iron ball tricking on the switch can defeat and keep hazards on the field. Because of this, I think it is very valuable, and after testing it really can get work done, and can really support the team getting rid of Genesect's scarf and slowing it down to a crawl, or grounding a Rotom.

I've used Agiligross for a bit on the ladder and I still question its viability. Weakness policy is an interesting option, though even at +2 with no boosting item Metagross struggles to grab quite a few KOs, and a super effective move to activate the policy will put you into shadow sneak, sucker punch and a few other considerably strng priority moves' ranges to kill. If you can get WP activated it's basically useless. Life orb testing continues!

I'd just like a bit more input as to what we are considering viable and not.
 
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Oh man, not only did it gain 2 weaknesses, Meteor Mash lost 10 points in power. It's almost like this super computer got a virus.

Anyway, how's Aegislash & Slowbro for counters?
 

Ash Borer

I've heard they're short of room in hell
Oh man, not only did it gain 2 weaknesses, Meteor Mash lost 10 points in power. It's almost like this super computer got a virus.

Anyway, how's Aegislash & Slowbro for counters?
Slowbro is certianly a defensive counter, I can add it to the list, but slowbro isnt all that common in OU. As for AEgislash it is slower than Metagross, and is cleanly 2HKO'd by EQ, while shadow sneak does only about 40%, so it really cant switch in
 

CyclicCompound

is a bicycle person thing
is a Contributor Alumnus
Slowbro is certianly a defensive counter, I can add it to the list, but slowbro isnt all that common in OU. As for AEgislash it is slower than Metagross, and is cleanly 2HKO'd by EQ, while shadow sneak does only about 40%, so it really cant switch in
Metagross doesn't really have to worry about regular Aegislash, but mixed Aegislash (even with 0 Special Attack investment) needs to be watched out for.

4- SpA Aegislash-Blade Shadow Ball vs. 252 HP / 4 SpD Metagross: 240-284 (65.9 - 78%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Aegislash-Blade Shadow Sneak vs. 252 HP / 0 Def Metagross: 128-152 (35.1 - 41.7%) -- 78% chance to 3HKO after Leftovers recovery

As you can see, 252 HP / 252 Att / 4 SpA Aegislash can cleanly 2HKO Metagross with the combination of Shadow Ball and Shadow Sneak, just barely getting the job done. Meanwhile, Metagross can only hit Aegislash once with Earthquake, since Shadow Sneak is the second move used. So definitely list mixed Aegislash as a threat.
 
I would remove the Choice Band set and send it to OO. This was brought up in Metagross's preview and QC determined that it just isn't as viable anymore. You're better off using other Steel-types such as Scizor or Heatran instead. Last gen it was pretty bad, and this gen it's gotten worse.

The sets need more work other than that. I'm going to have to talk with QC sometime today and see what needs to be done.
 
I would remove the Choice Band set and send it to OO. This was brought up in Metagross's preview and QC determined that it just isn't as viable anymore. You're better off using other Steel-types such as Scizor or Heatran instead. Last gen it was pretty bad, and this gen it's gotten worse.

The sets need more work other than that. I'm going to have to talk with QC sometime today and see what needs to be done.
Doesn't Metagross learn Trick? What's wrong with that?
 

Colonel M

I COULD BE BORED!
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Let's face it the majority of Rotom-W have Will-O-Wisp. You're better off mentioning Zen Headbutt catching Rotom-W on the switch or beating down threats such as Conkeldurr.

Also consider placing some of the slashes in where Bullet Punch is on AV. Like AV Conkeldurr it helps but AV gross really likes coverage moves too.
 
I'm not sure why you haven't gotten a QC check yet, this looks quite good, hopefully this post will bump it, but I think it should be stressed on the AV set that Metagross is one of the best offensive checks/counters to NP Mega Lucario as Aura Sphere/Dark Pulse will never 2HKO unboosted or OHKO at +2 while Earthquake will OHKO back. Given how common NP Lucario has been lately, I think this a strong factor in favor of Metagross.
 
Pursuit, although now pretty bad at trapping ghosts (most notably Aegislash) due to a newfound ghost weakness, can be quite good at beating psychic types. - I know you're not at grammar part yet, but i feel this makes a lot more sense.
 
Not QC, dunno about sets but I can drop my two cents on the writing.
########
  • Has a very high 135 base attackbase 135 Attack
  • Very good bulk, especially on the physically defensive physical side
  • High stats in general
  • A nice set of resistances
  • Pretty bad offensive STAB moves
  • Faces pretty big competition as an offensive steel typeSteel-type, and as a defensive steel typeSteel-type
  • Clear bodyBody helps against common Intimidate users
  • Excruciatingly common weaknesses to fire, ground, ghost, and darkFire-, Ground-, Ghost-, and Dark-type attacks


Assault Vest
########
name: Assault Vest
move 1: Meteor Mash
move 2: Earthquake
move 3: Pursuit
move 4: Zen Headbutt / Bullet Punch
ability: Clear Body
item: Assault Vest
nature: Adamant
evs: 252 hp / 252 atk / 4 sdef

Moves
========

  • Meteor Mash is pretty strong STAB that has a nice chance to boost attack, thus it allows metagross to punish recover stalling pokemon that might be able to beat it otherwise
  • Earthquake is a solid coverage move that hits steelSteel-, and fire typesFire-types like Aegislash and (Heatran, Zard-X and Ninetales are the only Fire-types that aren't immune to EQ and Metagross has any hope of switching into so iono about this mention)
  • Bullet punchPunch is useful priority, that at max attackAttack hits modestly hard, and can pick off some weakened foes, while doing quite respectable damage to any weaknessesthose weak to it
  • Ice punchPunch achieves good coverage with EArthquakeEarthquake, and super effectivelya supper effective Ice Punch is considerably better than a neutral meteorMeteor Mash. Special attacking dragonsDragons, even with super effective moves, will not be able to muscle through youMetagross right away, and ice punchIce Punch hits them hardest
  • Zen Headbutt is a good secondary STAB that hits a number of switch-ins for respectable damage, such as Rotom. Rotom that lack Will-O-Wisp, such as the choiceChoice set, can be beaten one on one with zen headbuttZen Headbutt. Zen Headbutt as wellIt also allows you to check most fighting typesFighting-types, notably Keldeo, and Conkeldurr, as well as dealing significant damage to the ever hard to kill Mega-VenusaurMega Venusaur
  • Pursuit, although due to athe newfound ghostGhost weakness is pretty bad at trapping ghostsGhost-types, (I think this asside should be removed altogether as changes introduced by a generation are not to be emphasised) most notably Aegislash, it can still be quite good at beating psychic typesPsychic-types. Trapping Latios, and Latias-offensive and supporting threats, respectively- magic bounersMagic Bouncer users such as Xatu and Espeon, and revenge killer Alakazam can be very valuable. Pursuit is also a fantastic way to chip away at genesect, locked into Ice beam, and Thunderbolt, or anything else Metagross can tank comfortably.(Gene is banned)
Set Details
========

  • Metagross's natural special bulk combined with Assault vestVest, and max HP investment give great special bulk, while still improving physical bulkwhile still being able to take physical hits, making Metagross a pretty formidable tank
  • Max attack, Attack with an Adamant nature is necessary to actually hit the opponent back and be useful

Usage Tips
========

  • Thanks to fantastic bulk, and strong offense, despite the generally weak typing, metagrossMetagross can act as a good tank, butand, most interestingly, a lure. Gengar's shadow ballShadow Ball, talonflame's flare blitzTalonflame's Flare Blitz (short of adamant choice bandAdamant Choice Band), Landorus-therian'sLandorus-Therian's Earthquake as well as Excadrill's, and many very strong super effective attacks can not one hitOHKO Metagross, while Metagross retaliates with a massive amount of damage or flat KOs right back
  • As mentioned in the move section, pursuitPursuit can trap very dangerous pokemonPokemon and even those it doesntdoesn't kill it can chipcan be chipped away at, switching. Switching agressively into latiosLatios is recommended

Team Options
========

  • Metagross is useless when burned, and has no recovery options. ALthough heal bell and wishAlthough Heal Bell and Wish support are easy to recommend as helpful team options, this Metagross in particularparticularly enjoys them quite nicely, and is a very good candidate at receiving them. This is because Metagross, although hasdespite its common weaknesses, it has a large profile of resistances and great mixed bulk, meaning that switching into the wishWish no matter what you're facing isis often very plausible, and after that Metagross will again after taking a previous beating be ableallowing Metagross to go to work on whatever it is now staring down.
  • Mandibuzz is very good at fighting offensive ghosts, and ground types,Ghost- and Ground-types as well as fighting typesFighting-types who use ghost, and dark Ghost and Dark moves for coverage, but not ice and rockIce and Rock, thus the two form solid defensive synergy.
  • A good offensive partner to Metagross is a mixed Kyurem-Black set consisting of Fusion bolt Bolt/ Ice Beam / Earth powerPower. This is capable of checking a wide profilearray of Metagross's defensive counters, such as skarmory and landorus-therianSkarmory and Landorus-Therian. Metagross is quite good against Fairies, and can sponge some Dragon attacks aimed at KyubeKyurem-Black. A clever double switch to Kyurem-B as the opponent brings in their defensive counter to Metagross can landput the opponent on their back foot searching desperately for a switch-in.

Utility
########
name: Utility
move 1: Bullet Punch / Pursuit / Trick
move 2: Stealth Rock
move 3: Meteor Mash
move 4: Earthquake
ability: Clear Body
item: Leftovers / Iron Ball
nature: Adamant
evs: 252 hp / 252 atk / 4 def

Moves
========
  • Bullet Punch allows Metagross to support the team by being a decent check to weakened sweepers, especially steel weaknessesthose weak to Steel
  • Pursuit traps a number of Psychic-types, and can help ensure damage on an important threat as it flees, weak to Pursuit or not
  • Stealth Rock is a valuable entry hazard Metagross has access to, and opportunities to lay it are numerous
  • Meteor Mash is a relatively strong STAB move that can put an end to most Fairy-types
  • Earthquake achieves good coverage and is great alongside the iron ballIron Ball
  • Trick + Iron Ball is a useful tool that synergies with Metagross' moves and cripples its common switch-ins crippling them, and anything in general by grounding them and halving their speed after an iron ballIron Ball is given, though letovers must be given upLEftovers is missed

Set Details
========

  • As Metagross is quite slow, especially when holding an iron ballIron Ball before tricking it off, no speedSpeed investment is necessary, or useful
...

I unfortunately ran out of time, but will complete this later if so desired.

Edit: I see I got ahead of myself as it isn't time yet for grammar check. Noted, and I'll be more careful.
 
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Lord Wallace

Hentai Connoiseur
is a Tiering Contributor Alumnus
I think Metagross sets with 4MSS (which would be pretty much all of them lol) should be more open to forfeiting it's Steel STAB. Even with its improved SE coverage on fairies this generation, Metagross seems to enjoy the better neutral coverage granted by Zen Headbutt and the flinch chance better than an extra 10 BP (and a pathetically low chance secondary effect), especially when Earthquake and Hammer Arm hit most of what Meteor Mash would hit except with much better SE coverage. Especially on WP/Agility, Metagross would really love to run Zen Headbutt instead of Meteor Mash to hit things like Rotom-W and Gyarados and then have a slot leftover for Ice Punch, for example. Besides, what are (most) Fairies even going to do to Metagross? Metagross doesn't need to run Meteor Mash pretty much for the same reasons Aegislash doesn't need to run Iron Head or Flash Cannon.
That being said, Aegislash's WP/Automize sets mostly out class anything similar Metagross wants to do with WP and Agility, sadly.
 

Ash Borer

I've heard they're short of room in hell
Meteor mash is quite a deal stronger than zen headbutt, and it has no immunities. As well, the attack boosting ability of meteor mash cannot not be ignored, while Zen Headbutt's flinch is mostly wasted on Metagross. The boost is useful for countering recover spamming tactics, or just pressuring the opponent in general. On a 2 attack set for example EQ / Zen headbutt is completely unable to damage Hydreigon and mandibuzz, which is just unacceptable. On the assault vest set, part of its niche is that it is a full stop to dangerous offensive fairies like calm mind clefable, and Gardevoir, without meteor mash it is not as effective at this. AV Metagross is also a fantastic answer to Kyurem-B but fails to do so without meteor mash. It also is able to cause far more significant damage to Terrakion, Tyranitar, and Mamoswine among other targets. AV metagross is more defensive than offensive, its ability to beat certain dangerous pokemon is more valuable to being harder to completely wall. Tanking Mamoswine's EQ and killing it with Meteor Mash is more useful than doing a decent chunk to rotom with ZHB with this kind of set, as you still lose to Rotom overall. I do recognize that Zen Headbutt is very valuable, though, it has a primary slash for the reasons youve stated, it does neutral damage to key targets such as bulkier water types, and this will be articulated in the write up.
 
Overview
  • Mention fairly low speed as a con
  • 4MSS is a big problem for this thing too
Assault Vest:

Moves

  • I'm really not a fan of Bullet Punch, especially in comparison to its other moves. For example:
252+ Atk Metagross Bullet Punch vs. 0 HP / 0 Def Mega Tyranitar: 104-126 (30.4 - 36.9%) -- 59.1% chance to 3HKO.
252+ Atk Metagross Bullet Punch vs. 4 HP / 0 Def Kyurem-B: 150-176 (38.2 - 44.8%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Metagross Bullet Punch vs. 4 HP / 0 Def Garchomp: 78-93 (21.7 - 25.9%) -- 2.8% chance to 4HKO
252+ Atk Metagross Bullet Punch vs. 4 HP / 0 Def Mega Pinsir: 64-76 (23.5 - 27.9%) -- 82.2% chance to 4HKO
252+ Atk Metagross Bullet Punch vs. 4 HP / 0 Def Latios: 90-106 (29.8 - 35%) -- 16.6% chance to 3HKO

Bullet Punch is so damn weak, and it really doesn't have good utility on it. Most of the stuff that will actually take halfway reasonable damage from it, like Terrakion, wouldn't come in on Metagross anyway, and you almost never rely on Metagross to deal with them. Compared with Zen Headbutt's ability to do great damage to stuff like Keldeo and Mega Venusaur that Metagross can actually deal with, I feel Bullet Punch should not be slashed. It's fine to mention it in Moves, though.
  • This is kind of nitpicky, but I generally prefer it when all of the moves that are slashed on the set are explained before alternate moves (move Ice Punch down and stuff). On that topic, mention catching Landorus-T (and not being affected by Intimidate) as a target for Ice Punch.
  • Mention Rock Slide for Talonflame / Charizard / Mega Pinsir on the switch.
Set Details
  • Mention a spread with 60 Speed EVs for 0 Speed Heatran.
Usage Tips
  • Adamant Banded Talonflame is the standard, so I don't think that's a good example of its bulk for super effective hits. I would mention something like unboosted Tyranitar's Crunch instead.
  • Mention that it acts as an early and mid game check to many threats (I don't know if you want to list them or not, but stuff like Mega Venusaur or Clefable)
Team Options
  • Mention that Mandibuzz checks Bisharp, a huge threat to Metagross.
  • Metagross invites hazard users such as Skarmory and Ferrothorn to come in on it and set up, so Defog and Rapid Spin are good
  • Sweepers that like Fairy-types, especially Clefable, removed (SD Garchomp, Mega Gyarados, so on)
  • Bulky waters like Rotom-W, Gyarados, and Suicune love to come in on it, suggest some teammates that can deal with these
  • Talk about how it fits on Bulky Offense teams like a glue mon
Utility:

Moves
  • Bullet Punch still kind of sucks, I'd rather see Zen Headbutt here
  • I'm really not sold on Trick + Iron Ball's usefulness. I get that it ground stuff that could normally deal with you, but this is what I see with the list you gave. You can just Zen Headbutt Talonflame and Thundurus for massive damage. The two Balloon users, you can just pop them on the switch, and I don't feel like Balloon is really the best item on either of them. Landorus-T dislikes losing its Leftovers, but it's not bothered too much by being grounded and slowed, Rotom-H isn't very relevant, Gyarados is usually a Mega nowadays, and for Rotom-W and Skarmory:
252+ Atk Metagross Earthquake vs. 252 HP / 252+ Def Rotom-W: 170-200 (55.9 - 65.7%) -- guaranteed 2HKO. After which it uses Will-o-Wisp and then either Rest or Pain Split, so you lose.
252+ Atk Metagross Earthquake vs. 252 HP / 252+ Def Skarmory: 140-166 (41.9 - 49.7%) -- guaranteed 3HKO. This doesn't even care and can just Roost all day.
So it really only helps against Zapdos and if you're using something like Garchomp or Mega Pinsir that can take advantage of these things. Not useless, but I don't think it's slash worthy. Stealth Rock | Meteor Mash | Earthquake | Pursuit / Zen Headbutt is what I prefer. You can mention other stuff.
  • Give Ice Punch and Rock Slide some love again
Set Details
  • Mention the 60 Spe spread for Heatran again.
Usage Tips
  • Stuff other than Iron Ball tips
  • You can't really take advantage of Tyranitar
  • Say that you want to get Stealth Rock up as early as possible
  • It's a good switch-in for Fairy-types and Mega Venusaur and the such, but if your opponent doesn't have anything that you need Metagross for, you've gotten Stealth Rock up, and they can't remove it, then it can be played pretty recklessly.
Team Options
  • What you have is good, add the stuff I suggested for the other set here too
Other Options
  • Not important stuff, but you could throw in stuff like a mixed set and Hone Claws, Toxic's always cool, also Iron Head as an alternative to Meteor Mash
Checks and Counters
  • Skarmory beats it even with Iron Ball
  • Bulky Ground-types like Hippowdon, Landorus-T, and Gliscor work. The latter two have to fear Ice Punch.
  • It can chunk Rotom-W with Zen Headbutt pretty well
  • Ferrothorn, Scizor, and Forretress (ew)
  • Zapdos, Gyarados
  • Talonflame wrecks it
  • Bulky Volcarona can set up on it
  • Landorus and Bisharp threaten it a lot
Implement these and you can consider yourself QC 2/3

Stamp.gif


God this feels weird.
 
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I run a dual screen metagross and it wrecks face. Let me know what you think.

Dual Screen
########
name: Dual Screen
move 1: Meteor Mash
move 2: Earthquake
move 3: Reflect
move 4: Light Screen
ability: Clear Body
item: Light Clay
nature: Adamant
evs: 252 HP / 252 Att / 4 Spe

Metagross' natural amazing defense and HP give it the edge to set up both screens before taking too much damage. Meteor Mash obviously is a strong STAB attack, EQ for it's great coverage.
 

Ash Borer

I've heard they're short of room in hell
I gave Dual Screens an other options mention, and an explanation as to why it wont be getting a full set
 
My Metagross is a direct check to Gliscor and here is the set

Metagross@Weakness Policy
Adamant
252 Atk / 252 Spe / 4 Def
-Magnet Rise
-Agility
-Ice Punch
-Meteor Mash

Works pretty well in my experience.
 

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