Seadra - Charles the Water King Dragon (M)
Nature: Quiet, +1 Special Attack /1.15 speed
Type: Water
Water STAB: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 74 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 7/9
MC: 0
DC: 4/5
Attacks (19):
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Dragon Pulse
Dragon Dance
Hydro Pump
Ice Beam
Surf
Waterfall
Hyper Beam
Protect
Outrage
Disable
Signal Beam
Elekid*[Sparkplug](M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit(DW) (Can be enabled): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 3/9
MC: 2
DC: 3/5
Attacks: (16)
Quick Attack(*)
Leer(*)
ThunderPunch(*)
Thundershock(*)
Low Kick(*)
Swift(*)
Shock Wave(*)
Light Screen(*)
Ice Punch(*)
Fire Punch(*)
Meditate(*)
Thunder Wave(*)
Charge Beam(*)
Psychic(*)
Protect
Volt Switch
1v1 singles
NFE
PM the ref one pokemon
No recoveries/3 chills
2 day DQ
Accepting Metal Bagon
Switch=N/A
No items
One ability
Stage: WarioWare
We'll skip the sendout phase, just note what ability you're using.
TalkingLion chooses first, and has the option of Evolution if he so desires
Challenge: Don't use non-STAB attacks! (meaning attacks which cause damage, status moves are fine)
NFE
PM the ref one pokemon
No recoveries/3 chills
2 day DQ
Accepting Metal Bagon
Switch=N/A
No items
One ability
Stage: WarioWare
We'll skip the sendout phase, just note what ability you're using.
TalkingLion chooses first, and has the option of Evolution if he so desires
Challenge: Don't use non-STAB attacks! (meaning attacks which cause damage, status moves are fine)