1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Completed Metal Bagon Vs. Devoninja, 3v3 at the Rock Column

Discussion in 'ASB' started by Son_of_Shadoo, Sep 30, 2011.

Thread Status:
Not open for further replies.
  1. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Team Metal Bagon:
    Show Hide
    [​IMG]

    Combusken - KFC (F)
    Nature: Quirky (Neutral Nature)

    Type: Fire/Fighting
    Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..
    Fighting STAB: ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW) (locked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14


    EC: 4/9
    MC: 0
    DC: 4/5


    Attacks (18):
    Scratch
    Growl
    Focus Energy
    Ember
    Double-Kick
    Peck
    Sand-Attack
    Fire Spin

    Double Team
    Return
    Flame Charge
    Subsitute
    Swords Dance
    Brick Break

    Agility
    Flame Burst
    Rock Slide

    Counter

    Show Hide
    [​IMG]
    Bagon - Metal Salamence (M)
    Nature: Quiet(Sp.Attack increased by 1; Speed reduced by 15%)

    Type: Dragon
    Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sheer Force (DW) (Locked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-) (50 / 1.15 = 43)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    10% decrese in evasion

    EC: 3/9
    MC: 1
    DC: 2/5

    Attacks (14):
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Crunch
    Protect
    Zen Headbutt

    Dragon Claw
    Brick Break
    Flamethrower

    Hydro Pump
    Dragon Dance
    Dragon Pulse

    Show Hide
    [​IMG]
    Gible - Roar the Veil Hax Dragon (or Roary for short) (M)
    Nature: Hardy, Neutral

    Type: Dragon/Ground
    Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Ground STAB: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin (DW) (locked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 42
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks (13):
    Tackle
    Sand Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash

    Earthquake
    Flamethrower
    Protect

    Outrage
    Iron Head
    Double Edge


    Team devoninja:
    Larvitar (open)

    [​IMG]
    Larvitar(*) (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 35 (41 / 1.15 = 35.65 which truncates to 35) (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Bite(*)
    Leer(*)
    Sandstorm(*)
    Screech(*)
    Chip Away(*)
    Rock Slide(*)
    Scary Face(*)
    Thrash(*)
    Earthquake
    Stone Edge

    Pursuit(*)
    Ancientpower(*)
    Assurance(*)

    Substitute(*)
    Toxic(*)
    Taunt(*)

    16 Moves

    Minccino (open)

    [​IMG]
    Minccino(*) (F)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Skill Link (DW Locked): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 3/5

    Attacks:
    Pound(*)
    Growl(*)
    Helping Hand(*)
    Tickle(*)
    Doubleslap(*)
    Encore(*)
    Swift(*)
    Sing(*)
    TailSlap(*)
    Wake-Up Slap
    After You

    Aqua Tail(*)
    Endure(*)
    Iron Tail(*)

    U-turn(*)
    Substitute(*)
    Double Team(*)
    Thief

    18 Moves

    Gastly (open)

    [​IMG]
    Gastly(*) (F)

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 80
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 3/9
    MC: 0
    DC: 0/5

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)
    Shadow Ball
    Destiny Bond

    Disable(*)
    Clear Smog(*)
    Grudge(*)

    Thunderbolt(*)
    Energy Ball(*)
    Will-o-Wisp(*)
    Sludge Bomb
    Torment

    Bide

    19 Moves


    Ok, MB's mon and ability, devoninja's mon, ability and orders, MB's orders.
  2. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    [​IMG]
    "Well, the choice is easy to make here. Go Metal Salamence the Bagon! May I use Sheer Force? No? Ok then Rock Head it is."
  3. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Let's go Minccino, you skillful Technician. Show em what you've got.

    Double Team (4 Clones) -> Substitute 15 -> Tail Slap
  4. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    [​IMG]
    "O, you posted."

    OK, time for some serious RP actions.

    First up Metal Salamence, we need to get rid of those clones! Use Dragon Claw on the ledge of the column to hit all of the clones! After that hopefully successful display we'll won't back off. Full on offensive movement for us! Your Super-Effective Brick Break is bound crush that Sub! Finally lets troll and Use Protect. Hey look at us, we're protect trolling.

    Summary:
    Dragon Claw (on the ledge of the rock column so there is a landslide destorying all of minnico's clones and doing damage) ~ Brick Break ~ Protect
  5. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    I'd like to say that it doesn't seem likely to me that a .6 meter tall Bagon would be able to do appreciable damage to a stone ledge "5 meters thick" much less knock enough of it loose to cause a landslide which has greater spread than the move Rock Slide.

    I was hesitant to post this Objection but was encouraged to on #capasb, so I hope this doesn't come off as rude and of course ref discretion is king. I'd just hate to see my plan to exploit his lack of multi target moves go totally to waste to a Dragon Claw.
  6. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    I'll be reffing this in the morning, but I can see the Dragon Claw at least creating sparks. Whether these would be enough to destroy the clones, I'm not sure, and will work that out in the morning.
  7. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    If deck knight can cure a burn by making his water weak steelix jump into a moat then I think my idea shuold work.
  8. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Deck used the power of scientific knowledge and logic to do that, and it's a good idea to cure a burn like that IRL, I think. You're just trying to do something physically impossible. Editing with reffing after breakfast.

    Also, I'm now reffing Double Team the way it should be as stated in the DAT, as an evasion modifier, not just creating clones. Thus, 4 clones = +4 evade = move accuracy x 3/7. Any objections, just say.

    Team Metal Bagon:
    [​IMG]
    Metal Salamence (Rock Head)
    HP: 90
    Energy: 100
    Speed: 43
    Stats: 0
    Status: Fine

    Team devoninja:
    [​IMG]
    Mincinno (Technician)
    HP: 90
    Energy: 100
    Speed: 75
    Stats: 0
    Status: Fine

    Mincinno starts this match in style, creating many illusory copies in order to fool Metal Salamence. He tries to break the rock column with his Dragon Claw, but it only creates sparks - not enough to destroy the clones which survive through sandstorm! As Mincinno creates ANOTHER clone of itself, this time a cardboard cutout to absorb damage, Metal Salamence attempts a Brick Break, but to no avail, he misses the real thing entirely. However, he successfully protects himself when Mincinno goes on the offensive, that damage would have been NASTY from a 5-hit technician STAB Tail Slap!

    Calcs:
    Show Hide
    Mincinno used Double Team x4 (16 energy, +4 evasion)
    Bagon used Dragon Claw on the Rock Column (5 energy)
    Mincinno is buffeted by Sandstorm (2)
    Bagon is buffeted by Sandstorm (2)
    Mincinno used Substitute (15 HP, 12 energy, sub created)
    Bagon used Brick Break (miss, 6 energy)
    Mincinno is buffeted by Sandstorm (2)
    Bagon is buffeted by Sandstorm (2)
    Bagon used Protect (15 energy)
    Mincinno used Tail Slap. Hit 5 times! (0 damage, 7 energy)
    Mincinno is buffeted by Sandstorm (2)
    Bagon is buffeted by Sandstorm (2)


    Team Metal Bagon:
    [​IMG]
    Metal Salamence (Rock Head)
    HP: 84
    Energy: 74
    Speed: 43
    Stats: 0
    Status: Fine

    Team devoninja:
    [​IMG]
    Mincinno (Technician)
    HP: 69
    Energy: 65
    Speed: 75
    Stats: +3 evasion
    Status: 15 HP Sub
  9. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    [​IMG]
    "That realllllllllly sucks. I hate double team spamers."

    Dragon Claw ~ Flamethrower ~ Dragon Claw
    SUB: When the troll clones go away SPAM brick break for the rest of the round.
  10. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Alright let's cause some damage.

    Tail Slap -> Double Slap -> Tail Slap
  11. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Sorry for the lateness. Uni etc.

    Team Metal Bagon:
    [​IMG]
    Metal Salamence (Rock Head)
    HP: 84
    Energy: 74
    Speed: 43
    Stats: 0
    Status: Fine
    Actions: Dragon Claw ~ Flamethrower ~ Dragon Claw
    SUB: When the troll clones go away SPAM brick break for the rest of the round.

    Team devoninja:
    [​IMG]
    Mincinno (Technician)
    HP: 69
    Energy: 65
    Speed: 75
    Stats: +3 evasion
    Status: 15 HP Sub
    Actions: Tail Slap -> Double Slap -> Tail Slap

    Calcs:
    Show Hide
    Mincinno used Tail Slap! Hit 3 times! (14 damage, 5 energy)
    Bagon used Dragon Claw! Hit the real Mincinno! The clones disappeared! (13 damage sub, 5 energy)
    Mincinno is buffeted by Sandstorm (2)
    Bagon is buffeted by Sandstorm (2)
    Mincinno used DoubleSlap! Hit 3 times! (11 damage, 3 energy)
    Bagon used Brick Break (14 damage, 6 energy, sub broken)
    Mincinno is buffeted by Sandstorm (2)
    Bagon is buffeted by Sandstorm (2)
    Mincinno used Tail Slap (miss, 5 energy)
    Bagon used Brick Break (14 damage, 10 energy)
    Mincinno is buffeted by Sandstorm (2)
    Bagon is buffeted by Sandstorm (2)


    Team Metal Bagon:
    [​IMG]
    Metal Salamence (Rock Head)
    HP: 53
    Energy: 53
    Speed: 43
    Stats: 0
    Status: Fine

    Team devoninja:
    [​IMG]
    Mincinno (Technician)
    HP: 49
    Energy: 52
    Speed: 75
    Stats: 0
    Status: Fine
  12. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Normal types "adapt comfortably to any surrounding after 3 actions". I have no idea what that means but I kind of thought that it would mean they would stop getting the ill effects of weather. I'm not sure if there is some concrete definition of adapting or what.

    Let's just fight it out.

    Tail Slap -> DoubleSlap -> Tail Slap
  13. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    [​IMG]
    "Don't push your luck."

    Protect ~ Dragon Claw ~ Protect
    SUB: If Tail Slap misses at any time replace protect with a dragon pulse.
  14. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Ok, I'm going to have to ask you both to find a subref - I've come down with the flu and I don't have the energy or concentration to ref. I apologise.
  15. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    [​IMG]
    Metal Salamence (Rock Head)
    HP: 53
    Energy: 53
    Stats: 0
    Status: Fine
    [​IMG]
    Mincinno (Technician)
    HP: 49
    Energy: 52
    Stats: 0
    Status: Fine

    Bagon protected himself as Mincinno swung her tail around. Then, he retaliated with a Dragon Claw, and she missed while trying to slap him. He protected himself from another tail slap, leaving him with more HP.

    [​IMG]
    Metal Salamence (Rock Head)
    HP: 53
    Energy: 24
    Stats: 0
    Status: Fine
    [​IMG]
    Mincinno (Technician)
    HP: 36
    Energy: 35
    Stats: 0
    Status: Fine

    Calcs (open)

    Mincinno used Tail Slap! (-9 energy)
    Bagon used Protect! (-12 energy)

    Mincinno used Double-Slap! The attack missed! (-3 energy)
    Bagon used Dragon Claw! (-13 HP, -5 energy)

    Mincinno used Tail Slap! (-5 energy)
    Bagon used Protect! (-12 energy)
  16. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    [​IMG]
    "That went well."

    Dragon Claw ~ Chill ~ Dragon Claw
  17. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Alright, he's running low on energy so he has to let up a bit. We don't. Let's show him our stuff.

    Tail Slap -> DoubleSlap -> TailSlap
  18. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Fire Blast, you're a noob. SoS IS BACK BITCHES. But this might be slow due to uni work. Don't like it? Nothing I can do, my degree gets priority. By the way. Literally about to choke a puppy, so don't be surprised if I fuck up.

    Also, Fire Blast forgot Sandstorm last round, so both of you lose 6 HP. FUCK'S SAKE BLAST.

    Team Metal Bagon:
    [​IMG]
    Metal Salamence (Rock Head)
    HP: 47
    Energy: 24
    Speed: 43
    Stats: 0
    Status: Fine

    Team devoninja:
    [​IMG]
    Mincinno (Technician)
    HP: 30
    Energy: 35
    Speed: 75
    Stats: 0
    Status: Fine

    Ka-calcs, angry SoS.
    Mincinno used Tail Slap! Hit 4 times! (21 damage, 9 energy)
    Bagon used Dragon Claw! (13 damage, 5 energy)
    Mincinno used Doubleslap! Hit 5 times! (20 damage, 5 energy)
    Bagon chilled out (+12 energy)
    Mincinno used Tail Slap! Missed! (5 energy)
    Bagon used Dragon Claw! (13 damage, 5 energy)
    Sandstorm (-6 HP Bagon and Mincinno)

    Team Metal Bagon:
    [​IMG]
    Metal Salamence (Rock Head)
    HP: 0
    Energy: 26
    Speed: 43
    Stats: 0
    Status: Fine

    Team devoninja:
    [​IMG]
    Mincinno (Technician)
    HP: 0
    Energy: 16
    Speed: 75
    Stats: 0
    Status: Fine

    MB's next mon, then devoninja's (Mincinno fainted to sandstorm, but Bagon still gets the KOC), and orders, then MB's orders.
  19. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    [​IMG]
    "Go Roary the Veil Hax Dragon! Use Sand Veil to live up to your name!"
  20. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Alright Gastly, Levitate out and let's do this.

    Shadow Ball -> Will-O-Wisp -> Shadow Ball

    If he uses Outrage, replace that action with Bide.
  21. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    [​IMG]
    "No Super-Effective moves, O well."

    Sand-Tomb - Protect - Iron Head
    SUB: IF sand tomb missed the first time THEN use sand tomb on A3 as well and shift all actions down.
  22. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Team Metal Bagon:
    [​IMG]
    Roary (Sand Veil)
    HP: 90
    Energy: 100
    Speed: 42
    Stats: 0
    Status: Fine
    Actions: Sand-Tomb - Protect - Iron Head
    SUB: IF sand tomb missed the first time THEN use sand tomb on A3 as well and shift all actions down.

    Team devoninja:
    [​IMG]
    Gastly (Levitate)
    HP: 90
    Energy: 100
    Speed: 80
    Stats: 0
    Status: Fine
    Actions: Shadow Ball -> Will-O-Wisp -> Shadow Ball
    If he uses Outrage, replace that action with Bide.

    Calcs:
    Show Hide
    Gastly used Shadow Ball! (16 damage, 5 energy)
    Gible used Sand Tomb! (13 damage, 3 energy, Gastly trapped 4a)
    Gastly is buffeted by the sandstorm! (2)
    Gastly is hurt by Sand Tomb! (2)
    Gible used Protect! (7 energy)
    Gastly used Will-o-Wisp (7 energy)
    Gastly is buffeted by the sandstorm! (2)
    Gastly is hurt by Sand Tomb! (2)
    Gastly used Shadow Ball! (miss, 5 energy)
    Gible used Iron Head! (10 damage, 6 energy)
    Gastly is buffeted by the sandstorm! (2)
    Gastly is hurt by Sand Tomb! (2)


    Team Metal Bagon:
    [​IMG]
    Roary (Sand Veil)
    HP: 74
    Energy: 84
    Speed: 42
    Stats: 0
    Status: Fine

    Team devoninja:
    [​IMG]
    Gastly (Levitate)
    HP: 55
    Energy: 83
    Speed: 80
    Stats: 0
    Status: Trapped 1a
  23. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    [​IMG]
    "Hail Sand Veil hax!"

    Iron Head ~ Sand Tomb ~ Iron Head
    SUB: If Will-o-Wisp is used then use Protect the first time, then flamethrower on every other attempt.
  24. devoninja

    devoninja

    Joined:
    Nov 8, 2007
    Messages:
    254
    Dang that miss hax. I've literally missed 44% of my attacks. I've never had less than 80% chance of hitting either.

    Bide -> Hold -> Release
  25. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)