RULES:
1v1 singles
36 hour DQ player/2 day DQ ref
2 chills/0 recoveries
1 pokemon is to be sent to the ref
Only pokemon that haven't evolved are allowed
Arena: Abilities Testing Site
Switch=No
Items=No
Abilites=No. I mean, we won't be using those abilites anyway so it doesn't really matter what I put here :)
TEAM M.B.
Dave the Drunk Dragon - Druddigon (M)
Nature: Adamant (+1 attack -1 defence)
Type: Dragon
Dragon: more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Mold Breaker (DW locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc).
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 4
Weight Class: 5
Base Rank Total: 18
EC: N/A
MC: 1
DC: 2/5
Attacks (15):
Leer
Scratch
Hone Claws
Bite
Scary Face
Dragon Rage
Slash
Crunch
Dragon Claw
Sucker Punch
Thunder Fang
Poison Tail
Dig
Taunt
Toxic
TEAM VOLDYMORTS:
Syclar (F)
Nature: Hasty (+ Speed -Defence)
Type: Ice/Bug
Ice: immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW locked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
+30% accuracy
EC: 0/6
MC: 0
DC: 0/5
Attacks: (15)
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Counter
Superpower
Spikes
Dig
Struggle Bug
Ice Beam
P.S. Both of you, put your sprites IN the hide tag when PMing to refs, its a little bit easier for most formats.
1. Metal Bagon chooses abilities
2. Voldemort does, and gives orders
3. Metal Bagon gives orders
4. Reffy
1v1 singles
36 hour DQ player/2 day DQ ref
2 chills/0 recoveries
1 pokemon is to be sent to the ref
Only pokemon that haven't evolved are allowed
Arena: Abilities Testing Site
This is a specially constructed arena where all moves are allowed and the only catch is, well, that it tests abilities. When you send out a Pokemon, you may give it 3 abilities of your choosing (none of them have to be its actual abilities). The only restrictions on this are: 1) you can't choose an ability more than once over the ENTIRE match (e.g., Rattata gets Stench/Contrary/Wonder Guard, Pidgey cannot have any of those three abilities), 2) you can only choose one "really good" ability per Pokemon (Wonder Guard, Magic Guard, Multiscale, etc.), and 3) you may not give a Pokemon any ability combination that renders it immune to every attack type (e.g., you can give Tynamo Wonder Guard, but, if you do, you can't also give it Levitate).
Just remember that a pokemon has to be able to hit your pokemon with a move.
For example, I can't give a swampert wonder guard if my opponent doesn't have a grass move.
Just remember that a pokemon has to be able to hit your pokemon with a move.
For example, I can't give a swampert wonder guard if my opponent doesn't have a grass move.
Switch=No
Items=No
Abilites=No. I mean, we won't be using those abilites anyway so it doesn't really matter what I put here :)
TEAM M.B.
Dave the Drunk Dragon - Druddigon (M)
Nature: Adamant (+1 attack -1 defence)
Type: Dragon
Dragon: more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Mold Breaker (DW locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc).
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 4
Weight Class: 5
Base Rank Total: 18
EC: N/A
MC: 1
DC: 2/5
Attacks (15):
Leer
Scratch
Hone Claws
Bite
Scary Face
Dragon Rage
Slash
Crunch
Dragon Claw
Sucker Punch
Thunder Fang
Poison Tail
Dig
Taunt
Toxic
TEAM VOLDYMORTS:
Syclar (F)
Nature: Hasty (+ Speed -Defence)
Type: Ice/Bug
Ice: immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW locked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
+30% accuracy
EC: 0/6
MC: 0
DC: 0/5
Attacks: (15)
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Counter
Superpower
Spikes
Dig
Struggle Bug
Ice Beam
P.S. Both of you, put your sprites IN the hide tag when PMing to refs, its a little bit easier for most formats.
1. Metal Bagon chooses abilities
2. Voldemort does, and gives orders
3. Metal Bagon gives orders
4. Reffy