Metal Gear Solid Tactical Game - Game Over! Innocent/US Government win!



Metal Gear Solid - Tactical Espionage Action



It's time to move on. Your CODEC rings:

"Soldier, abandon your current mission. The recent events need all of our attention."

What a surprise...

"Head to Seattle, to the ArmsTech HQ. You will probably encounter competition, but we can't take any risk - that weapon may be the deciding factor we've been looking for. Good luck."

You're on a race. The best mercenaries in the world are already forming into small groups to improve their chances of success; the U.S. Government seems to be heavily involved in the game, and, as should be expected, so is the rebellious organisation known as FOXHOUND. You take a look around you... the gunshots have stopped: apparently, everyone has decided that fighting in the streets was a waste of time when world domination was attainable. Maybe ArmsTech's goal is only to create even more chaos, but if the Metal Gear REX-2 really exists, you can't let it go into the wrong hands.

You take a deep breath, and get out of the shadows. The street is full of corpses, but you can't see anyone still alive. You pick up a SOCOM from a dead body, light a cigarette, and start walking towards your destination. Suddenly, you notice something moving behind you; you turn around, take aim and shoot.

Dear Raverist,
You are AlphaBravo.

Originally a really unknown user, you gained fame when you messed up the Smogon User Mafia. After that, you've been staying low, playing some random mafias here and there to fix your reputation. When you heard about this conflict, you decided to come and help the Government: why care about reputation when you can control the world?

During the night, you can submit "Night X -
Investigating USER". You will receive your target's role PM in the morning. The thing is, the CODEC might have a bad connection, so you aren't sure if you can trust your results...

Your CODEC frequency is the following: 666.12

You are aligned with the US Government. You win if all the members of FOXHOUND and all the Neutrals are dead.
Well, what a loss, let us mourn. Don't worry though, the CODEC's connection is perfectly 100% flawless; at worst, your frequency could be hacked, though that's unlikely.

Anyway, it looks like you've already been marked as a target by the big guns. Who are your enemies? The U.S. Government is sure to be in, as well as FOXHOUND, and you should also count on various independent groups of Mercenaries; some soldiers are also probably fighting on their own... But that's not all, you're sure of it. You must be on your guard.



As well as your own skills, you can count on your CODEC to gain information (as you probably have guessed by now). Here is how it works: there are 45 frequencies you can contact. One of them is assigned to you, 24 others are owned by the players you'll have to fight. As for the remaining 20 frequencies... you have no idea what they are. Some civilians probably found a way to use them.

There are two types of messages that you can send:

-the Burst-One Microsecond Communications, or BOMC, which are normal scrambled messages. You can send up to 5 BOMCs per day/night by sending a PM to the hosts with the title "BOMC [frequency]" and the message in the body of the PM. The receiver will be notified of this communication at the end of the current time frame.

-the Inter-Scrambled Alternative Communications, or ISAC, which are messages that need both frequency holders to input some information in order to be successfully transmitted. These require a lot of energy and a modified CODEC, so only some players will have access to them, and only a certain number of times during the game. The number of ISACs you can send will be shown in your role PM; if you don't see it, it means your CODEC can't send any (every CODEC can receive an ISAC though). To send an ISAC, send a PM to the hosts with the title "ISAC [frequency]". In the body of the PM, first enter the key (for example, if you want the key to be your role name, write "Key: role name"; the key can be anything that can be found in your role PM), then the message. The receiver will be notified of this communication at the end of the current time frame: they will be asked if they want to enter their own key (in the previous example, their role name) and if they do, they will become able to access the entire message. Both the sender and the receiver will see the other's key.

Be aware that the CODEC isn't only used for communication: a good number of roles target frequencies. And while it is a trustworthy piece of technology, you should still be careful about who you're dealing with. After all, the only thing you'll know about your contacts is a handful of numbers...


Now, your mission is to find your allies, if you have any; and if you don't, you should seek to gain some. If you want to win, you'll have to rely on tactical skill and deceit; treason will be unavoidable. Give everything you have until the game is over!

Rules


1. If you sign-up, you agree to participate in the game, even if you are not in the player list. Non-players may be asked to participate in some form during the course of the game.

2. Only sign up if you know you're going to be at least fairly active. If we notice that you seem to be idle, we reserve the right to have you forcefully subbed out if necessary. We'll most likely nudge first, though.

3. Being able to use IRC is compulsory. If you can't come online regularly, please don't sign up.

4. This game is, as stated above, EXPERIMENTAL in many ways. This means you'll have to forget about most of what you'd assume in a 'normal' game, like the role distribution or the number of factions for example. There will be no faction changes during the game though.

5. Be careful who you trust. We're not going to give a real reason as to why, but everyone would do well to be more cautious than normal. Your normal, traditional mafia strategies may not work in this game. The hosts reserve the right to lie to you, if only for comedic purposes.

6. The game is designed to reward skillful play and original tactics. Don't expect to win by luck only.

7. The hosts reserve the right to alter the state of the game as they see fit at any point. It is advised to notify the hosts of your progress, so that they can better evaluate how well everyone's doing. This also helps for the postgame.

8. Whilst you are alive you can talk to anyone about the game. Once you are dead you can still talk to anyone about the game, but knowledge acquired after death cannot be transferred from a dead player to a living player. If you are not playing, the same rules apply as if you were alive in the game (which means you can say anything to anyone - players, don't be too generous with your information).

9. Every user has a role PM. Role PMs may not be shown to other users on Night 0 (except to a team mate), but starting from Day 1 onwards they may be freely distributed. However, role PMs can also be faked. If you want to fake a role PM, feel free to PM one of the hosts for assistance. Note that while most role PMs follow a general template, some differences exist on purpose, so don't be too hasty to dismiss one as fake if it lacks a capital letter. Screenshotting of all forms is banned. If anyone finds a person encouraging others to take screenshots or taking screenshots and showing other people, please be sure to report it.

10. You can paste things told to you by the hosts. You may fake logs. Do not take pasting of a host conversation as definite proof, these can be faked. If you want to fake a log, feel free to PM one of the hosts for assistance. Impersonation of a host or another user however, is banned at all points. Please do not attempt to impersonate in any way.

11. You may vote to lynch users during each Day by posting "[any word] [user]" in bold, or "No lynch" if you don't want to lynch anyone, and if you change your vote, you MUST edit the bolded text out of the old post if you post with a new vote. This means that your first vote that you post is the vote that is counted: you can have any amount of votes in the thread, but only the first one will be counted.

12. Days will last 48 hours or until majority is reached. Majority is reached when one of the hosts indicates it in the thread; as long as this hasn't happened, there is no majority, even if all the players have voted against the same person. After majority is reached, there will be a grace period of 3 hours, and if the majority is still in place after said grace period, the day will end. If there is a tie at the end of the day, there will be no lynch. The deadlines are meant to be a general indication of when the Day will end, not an exact limit.

13. Nights will last 48 hours. This gives you 48 hours to submit your night action by either sending a PM to the hosts or telling them on IRC. If you send a PM, please state what you are doing in the PM title using this format: "Night X - [Night action here]". Remember, you have to tell Exarius and Accent what you're doing. If you don't want to use any action, let the hosts know that you're idling, as it makes it easier for us and confirms that you're active. If you have multiple Night actions, send them all in one PM. If Exarius doesn't receive anything from a player we will assume the player is idling.

14. No kills will take place during Night 0.

15. Priorities have been decided beforehand and will not be revealed.

16. There will be no items in this game. Don't claim to be a thief!

17. The game will end when at least one faction achieves its win condition and the other factions don't have enough power to influence the outcome of the game. For example, if player A needs player B to die in order to win, as long as there is a reviver in the game, it will not end; and even when player B is dead and there is no way to change that, as long as any other player still has a way to win, the game will continue. No player will be removed from the game upon winning.

18. This game is themed around Metal Gear Solid (the first game of the Metal Gear Solid series, on the original PlayStation). However, not all roles come from the game, and the characters may not have the motives you'd expect (for example, a 'bad' character may be allied with a 'good' one).

19. There will be a total of 25 players.

20. If a role PM contradicts the rules, the role PM takes priority. So if the rules tell you you are not allowed to claim Batman, but your role PM says you are allowed to claim Batman, you should follow your role PM.


Thanks Mekkah and Fishin for these.
 
Player Listings & Frequencies

Player List

Alive - 7

Jimbo
Lesm46
Mekkah
reyscarface
shade
supermarth64
Veedrock

Dead - 18
Altair - Francis - Reverse Kill Martyr - US Government - Killed N1 [Shot by a Colt Single Action Army]
LightWolf - Revolver Ocelot - Bodyguard/Killer - FOXHOUND - Killed N1 [committed suicide]
MagicMaster - Vulcan Raven - Kidnapper - Undercover Agent - Killed N1 [Shot at by a Hind-D]
Dubulous - Spy - Frequency Swapper - Undercover Agent - Lynched D2

Eo Ut Mortus - Sniper Wolf - Frequency Interceptor - Mercenary - Killed N2 [Shot in the back]
imperfectluck - Psycho Mantis - Question Asker - FOXHOUND - Killed N2 [Shot by a rifle]
LonelyNess - Otacon - Inspector/Restricted Announcer - Neutral - Killed N2 [Shot at by a Hind-D]
FinnRagetti - Decoy Octopus - 1-time-skillnecro/1-time lynch-changer - Undercover Agent - Lynched D3
asim - Sam Fisher - Frequency Inspector - Undercover Agent - Killed N3 [Committed suicide]
Alchemator - Meryl Silverburgh - Hooker - Undercover Agent - Lynched D4
E.A. - Nastasha Romanenko - Role/alliance inspector - US Government - Killed N4 [Shot at by a Hind-D]
Toothache - Gray Fox - one-time false ISAC - Mercenaries - Killed N4 [Committed suicide]
Flounder - Dark Samus - Frequency Doppelganger - FOXHOUND - Lynched D5
Da Letter El - Speed Racer - Redirector - Mercenaries - Killed N5 [Suicide]
zerowing - Jimbo - N/A - Innocents - Killed N5 [Shot at by a Hind-D]
reachzero - Naomi Hunter - Role Inspector - US Government - Killed N7 [Shot by a FAMAS]
askaninjask - Liquid Snake - Wolf/1-time lynch redirect/1-time BPV - Neutral - Killed N7 [Committed suicide]
THE_IRON_KENYAN - Roy Campbell - Vote Controller/1-time lynch cancel - FOXHOUND - Lynched D8

Frequencies

Code:
140.01
140.02
140.11
140.12
140.16
140.23
140.30
140.40
140.41
140.44
140.46
140.51
140.55
140.62
140.66
140.71
140.77
140.81
140.85
140.90
140.91
140.94
141.06
141.10
141.13
141.17
141.22
141.28
141.30
141.32
141.33
141.39
141.41
141.46
141.47
141.49
141.56
141.64
141.70
141.76
141.82
141.83
141.92
141.94
141.98
 
FAQs and stuff

Q: Which groups are mafia? And which are villy?
A: There are no pure "villager" and "mafia". The game is designed Viva-style with many factions, who need to achieve their different Win Conditions.

Q: OMG I FOUND [character]'S FREQUENCY!
A: All the frequencies were randomised, so even if you notice something familiar, it doesn't necessarily mean anything.

Q: What's your CODEC frequency, Accent?
A: It's ACC.NT

Q: What's your CODEC frequency, Exarius?
A: I don't have one but nobody likes me anyway so it doesn't matter!

Q: If I send a BOMC, will the receiver get my frequency?
A: Yes

Q: Can I have the role PM template?
A: It's right here


Also, PM all your actions to Exarius AND Accent; then, PM all your CODEC communications to Exarius OR, ONLY IF EXARIUS' PM BOX IS FULL, to Accent

Also, if you have any doubt concerning your pm, such as frequencies that look like xxx.xx or data that seems [incorrect], plese tell us.

And remember, if you are not in the player list, you are not a player in the game - that doesn't mean you can't interact with the players!

Also, if you make a channel, a spreadsheet or something similar, please tell/invite the hosts too!
 
Huh, I'm surprised this game started before Superstar Mafia, considering so many people (myself included) were in the "P1-or-P2-if-in-Superstar-Mafia" group.

Anyways, agreeing with reyscarface, I'm looking forward to this. Also wondering how many troll messages are going to be sent out N1.
 

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