Mew QC 0/3

Kushalos

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OUPL Champion

#OG GOD

QC Checks:
GP Checks:


Overview
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Everyone knows Mew, the original legendary. It is after Smeargle the most versatile Pokémon in the game, and one of the top threats in UU. You would expect Mew is a threat because of its versatality, but there are a lot of roles it is outclassed in.

Instead, Mew is one of the most dangerous defensive threats in the meta, with access to all the support moves it needs like Defog, Will-O-Wisp, Stealth Rock and Knock Off. With its solid stats and instant recovery it can stay around and constantly wall threats like Nidoking.
It's not too shabby offensively either, with cool boosting moves like Swords Dance and Nasty Plot.

While Mew does have some weak points like being weak to common moves like Knock Off and U-turn, it can easily overcome these problems if you play it to it's strengths.


Specially defensive
########
name: Specially defensive
move 1: Defog / Stealth Rock
move 2: Will-O-Wisp / Thunder Wave
move 3: Soft-Boiled
move 4: Knock Off / Psychic
ability: Synchronise
item: Leftovers
evs: 252 HP / 232 SDef / 24 Spe
nature: Careful / Calm

Moves
========

Mew is one of the(if not the) best Defog users in the tier, because its a durable user of it and it can constantly get rid of the hazards on the field to support its teammates. Stealth Rock on the other hand can be put on Mew as well if you have no room on another member of your team. Will-O-Wisp can weaken the physical attackers that try to hit Mew's weaker defense stat, and it's good for wearing pokemon down in general. Thunder Wave cripples Hydreigon and Fire types trying to get in on Mew for free. Soft-Boiled is mandatory to keep Mew healthy throughout the match. The last slot can be either Knock Off or Psychic. Knock Off is the preferred option because it can cripple a ton of switchins by removing their item. However, if you want to hit Fighting types hard like Heracross and Infernape, Psychic is definitely an option.

Set Details
========

Mew has enough speed EVs to outspeed everything up to Adamant Honchkrow, while the rest is put in HP and Special Defense to take hits from special attackers such as Nidoking and Slowbro. If you are using Knock Off run a Careful nature, and use Calm nature if running Psychic.

Usage Tips
========

This Mew can work on any team that needs Defog support or a solid pivot. Try not to let it lose its item quickly unless you have no other choice, because Mew likes it Leftovers a lot. You can switch it into most special attackers, just be careful of Hydreigon and Mega Houndoom. Don't try to take on Sableye, you are guaranteed to lose.

Team Options
========

Florges or Aromatisse is a great partner for Mew as it can switch in on all the offensive Pokémon that threaten out Mew like Hydreigon, Heracross and Absol.
Hydreigon can switch into Slowbro and Chandelure who are annoying to Mew as Slowbro can set up Calm Minds in its face and Chandelure can kill with Shadow Ball.


Stallbreaker
########
name: Stallbreaker
move 1: Taunt
move 2: Will-O-Wisp
move 3: Soft-Boiled
move 4: Knock Off / Night Shade
ability: Synchronise
item: Leftovers
evs: 252 HP / 120 SDef / 136 Spe
nature: Jolly

Moves
========

Taunt is the most important move on this set. It prevents opponents from statussing it, healing themselves, boosting or setting up hazards. Will-O-Wisp wears down walls that are hard to break with Knock Off and it cripples physical attackers that aren't Fire type. Soft-boiled prevents you from getting worn down by constant assaults. Knock Off gets rid of items like Leftovers, so walls won't have residual healing, or Life Orbs and power boosting Choice items. Night Shade does a constant 100 HP damage, but it doesn't get rid of items like Knock Off.

Set Details
========

The speed EVs are to outspeed positive natured base 85s like Nidoking and Heracross. You can invest more in speed to outspeed base 90s such as Roserade but it will miss out on some bulk. The rest is invested in HP and SpDef to take special hits better.

Usage Tips
========

This Mew can work on any team. It can be put on stall to beat opposing stall, can work on balance as a Nidoking switchin, and on Spikes stacking offense to prevent the opponent from Defogging.

Team Options
========

Florges and Aromatisse are again great partners, especially because they beat Sableye, one obstacle Mew can never get past. Hydreigon beats Houndoom and Chandelure, while Mew can burn and taunt Florges to wear it down for Hydreigon.


Nasty Plot
########
name: Nasty Plot
move 1: Nasty Plot
move 2: Psyshock / Psychic
move 3: Aura Sphere
move 4: Dark Pulse
ability: Synchronise
item: Life Orb / Leftovers / Colbur Berry
evs: 252 SpAtk / 4 SDef / 252 Spe
nature: Timid

Moves
========

Nasty Plot Mew is a rare sight these days, but can still be very effective and it has a surprise factor. Nasty Plot doubles its special attack and allows it to plow through walls and bulky teams. Psyshock is the preferred STAB move because it can hit Florges and Blissey on their weaker defense stat, but Psychic is more powerful. Aura Sphere is there to hit Mega Aggron, Hydreigon and Empoleon hard. Dark Pulse puts the hurt on Jirachi and Slowbro.

Set Details
========

Simple special sweeper EVs. Max speed with a Timid nature to speed tie with other base 100s. Max special attack to hit as hard as possible. Life Orb allows it to hit harder, while Leftovers makes for an easier time setting up. Colbur Berry makes it harder for Scarf Hydreigon to revenge kill you.

Usage Tips
========

This Mew can be used as a wallbreaker versus stall as it can boost up without fearing too much. Versus offense it should be used rather as a late-game sweeper that cleans up the rest of the weakened team.

Team Options
========

Nasty Plot Mew likes hazards to get the kills, so Nidoqueen, Froslass and Roserade for great partners. Something that can take down special walls like Choice Band Victini or Life Orb Hydreigon with Superpower and Iron Tail.


Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Zen Headbutt
move 3: Drain Punch
move 4: Sucker Punch
ability: Synchronise
item: Life Orb / Colbur Berry / Lum Berry
evs: 252 Atk / 4 SDef / 252 Spe
nature: Adamant / Jolly

Moves
========

One Swords Dance boosts Mew's attack to a whopping 656, which coupled with Life Orb can do huge damage to an unsuspecting opponent. Zen Headbutt is the main STAB move and is mandatory to hit Fighting types and Florges. Drain Punch is there to hit Hydreigon and other Dark types and it's the strongest move Mew has to hit Mega Aggron. At the same time it is a small form of recovery. Sucker Punch is a form of priority that can take out revenge killers like Victini and Chandelure.

Set Details
========

Simple physical sweeper spread with max Attack and max Speed. Adamant is the preferred nature because Mew does already lack a bit of power and it has priority, but Jolly is an option if you want to speed tie with other base 100s or outspeed Roserade(although Roserade dies to a +2 LO Sucker Punch). Life Orb is the main item because without it Mew misses out on many kills like Victini and Darmanitan. Colbur Berry and Lum berry are options for easier setup.

Usage Tips
========

This Mew's best use is as a cleaner on offense when most of the opposing team has been worn down. Setting up an SD is easy because of Mew's natural bulk, and it can pick off weakened threats with a Sucker Punch.

Team Options
========

This Mew likes hazard support even more than NP Mew to ensure kills on weakened threats, so Froslass, Roserade, Mega-Aggron and Nidoqueen are good partners. A Fairy can switch into Hydreigon if it hasn't been worn down enough yet to be in killing range of Sucker Punch.

Other Options
########

- Baton Pass to escape Pursuit-users or pass boosts(will get own set depending on OU suspect results)
- U-turn/Volt Switch
- Choice Scarf/Specs/Band
- Explosion
- Tailwind
- Super Fang
- Reflect Type
- Trick Room

Checks & Counters
########

- Dark types: Krookodile, Hydreigon, Absol, Houndoom, Scrafty, Sableye
- Fire types: Chandelure, Entei, Darmanitan, Fletchinder Because they are immune to Will-O-Wisp
- Taunt users: Aerodactyl, Azelf
 
Last edited:
Dark Pulse is superior to Shadow Ball for the Flinch Chance. You also hit fighting types with your stab so there is really no reason to use it
 
This is just a nitpick but I think roost should be mentioned instead of soft boiled as someone who doesn't use showdown will find it much easier to get a roost mew (gen 6 tm) than a soft boiled mew (gen 3 tutor)
 
i think we talked about seismic toss / night shade being slashed on spdef but idk if its rly worth it

also dont forget baton shit fren
 

Minus

get a dog little longy, get a dog
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Um, I'd hold off on Baton Pass if that's what the shitface above is talking abt because it might get banned.
 
In the stall breaker set details mention super fang in addition to that say if you use super fang you might as well be using Crobat also mention knock off in the ss of the sd set by but say that sucker punch is always better. Also add transform to oo because why the hell not :P just say it's not viable. On phone so don't really use puncuation edit: add jirachi, hydreigon, victini and other scarfed u turners to checks and counters.
 
not QC but I'm the mew god so

u could possibly bump up the speed on stallbreaker to out speed uninvested rose idk

add hydrei as a partner for spdef cuz megadoom

also pls add bro u fgt
 

kokoloko

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is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Two-Time Past SPL Champion
nasty plot can use fire blast/giga drain coverage to good effect, i'dput that somewhere
 

Inspirited

There is usually higher ground.
is a Contributor Alumnus
Hi Kushalos , I am not QC but I have a few things to share:

#OG GOD

QC Checks:
GP Checks:


Overview
########

  • + Gigantic movepool
  • + Good 100 stats all around
  • + Checks a lot of important threats to stall and balance
  • - Weak to common attacking types Bug and Dark, especially the latter cause Knock Off is everywhere


Specially defensive
########
name: Specially defensive
move 1: Defog / Stealth Rock
move 2: Will-O-Wisp / Thunder Wave
move 3: Soft-Boiled
move 4: Knock Off / Psychic
ability: Synchronise
item: Leftovers
evs: 252 HP / 232 SDef 232 SpD / 24 Spe (this is just a small formatting error, but it is something that the GP team has a pet peeve against :P)
nature: Careful / Calm

Moves
========

- Defog allows Mew to act as a hazard remover and support it's team and itself by getting rid of that residual damage.
- With Will-O-Wisp Mew can threaten the physical attackers trying to take it down like non-Guts Heracross and Honchkrow, as well as wearing pokemon down with the residual damage in general.
- Thunder Wave cripples pokemon trying to come in on the usual Will-O-Wisp Mew carries, like Mega-Houndoom, Victini and Chandelure.
- Soft-Boiled let's Mew stay healthy and take multiple hits throughout the match.
- Knock Off cripples a lot of common switchins by getting rid of their items.
- Psychic is a reliable STAB move doing decent damage to Fighting-types like Machamp and Heracross.
- U-Turn is a useful tool to scout what your opponent's initial response to Mew is
(I have seen several people using this over Knock Off / Psychic and it seems to do them well. Since this Mew already has a slashing problem, I would leave it here until further notice since it limits its effectiveness against the Nidotwins) (oh hey FLCL already mentioned this and a few others :])


Set Details
========

- Max Hp investment for obvious reasons.
- 24 speed to outspeeed Adamant Honchkrow, while the rest is thrown into special defensive with a Careful or Calm to take hits from both the Nidos and other special attackers like Mega Manectric and Ampharos.

Usage Tips
========

- Can work on any team as a specially defensive pivot and anti-hazard mon, but is best used on stall and balance as a consistent Nidoking counter, a role that is hard to pull off for any other mon.

Team Options
========

- Florges is a great partner for Mew as it can switch in on all the offensive pokemon that threaten out Mew: Hydreigon, Heracross and Absol are among these.


Stallbreaker
########
name: Stallbreaker
move 1: Taunt
move 2: Will-O-Wisp
move 3: Soft-Boiled
move 4: Knock Off / Night Shade
ability: Synchronise
item: Leftovers
evs: 252 HP / 120 SpD / 136 Spe
nature: Jolly

Moves
========

- Taunt allows Mew to shut down walls by preventing them from using any status or recovery moves, while also shutting down setup sweepers attempting to boost and overwhelm Mew.
- With Will-O-Wisp Mew can threaten the physical attackers trying to take it down like non-Guts Heracross and Honchkrow, as well as wearing pokemon down with the residual damage in general.
- Soft-Boiled let's Mew stay healthy and take multiple hits throughout the match.
- Knock Off cripples a lot of common switchins by getting rid of their items.
- Night Shade helps wearing down hard to beat pokemon like Umbreon and Slowbro.

Set Details
========

- Max Hp investment for obvious reasons.
- 136 speed with a Jolly nature to outspeed positive natured base 85s like Heracross and Nidoking, while rest is thrown into special defense to take special hits better.

Usage Tips
========

- Can work on any team as a specially defensive pivot and anti-hazard mon, but is best used on stall and balance as a consistent Nidoking counter, a role that is hard to pull off for any other mon. (this mon not so much)
-This Mew is obviously designed to break stall with Taunt as its most effective tool. In order to prevent the switch stalling of Taunt, having entry hazards on the field is heavily advised before putting this Mew to work (Switch stalling taunt is a pain and this line also helps separate this Mew from the SpD one)

Team Options
========

- Florges is a great partner for Mew as it can switch in on all the offensive pokemon that threaten out Mew: Hydreigon, Heracross and Absol are among these.
- Hazard users are great partners for this Mew as they prevent Stall from switch stalling out Taunt unless there is a Regenerator core involved

Nasty Plot
########
name: Nasty Plot
move 1: Nasty Plot
move 2: Psyshock / Psychic
move 3: Aura Sphere
move 4: Dark Pulse
ability: Synchronise
item: Life Orb / Leftovers / Colbur Berry
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

- Nasty Plot boosts Mew's special attack and gives it a shot at sweeping or breaking a wall.
- Psyshock is a STAB that beats special walls more easily, but Psychic is more powerful versus physical walls.
- Aura Sphere hits common Dark-types like Honchkrow and Hydreigon and Steel-types like Mega Aggron and Empoleon.
- Dark Pulse hits Psychic types like Slowbro, Jirachi and Metagross.

Set Details
========

- Max Spatk to hit as hard as possible.
- Max speed with a Timid nature ensures you outspeed or speed tie with as many things as possible

Usage Tips
========

- Used as a cleaner or a wallbreaker in stall, preserve till late-game versus offense and break walls early game versus stall.

Team Options
========

- This Mew likes hazard support to ensure kills on walls, so Froslass and Nidoqueen are good partners.


Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Zen Headbutt
move 3: Drain Punch
move 4: Sucker Punch
ability: Synchronise
item: Life Orb / Colbur Berry / Lum Berry
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant / Jolly

Moves
========

- Swords Dance boosts Mew's attack and gives it a shot at sweeping or breaking down a wall standing in the way of another teammate
- Zen Headbutt is a powerful STAB move that hits Fighting types like Machamp and Heracross and Florges which resists the two other coverage moves.
- Drain Punch hits Dark types who resist Mew's other two moves while acting like a small form of recovery.
- Sucker Punch gives Mew priority to take out faster mons trying to revenge kill after Mew has set up an SD like Darmanitan and

Set Details
========

- Max Spatk to hit as hard as possible.
- Max speed with a Timid nature ensures you outspeed or speed tie with as many things as possible

Usage Tips
========

- Used as a cleaner or a wallbreaker versus stall, preserve till late-game versus offense and break walls early game versus stall.

Team Options
========

- This Mew likes hazard support just like NP Mew to ensure kills on walls, so Froslass, Roserade, Mega-Aggron and Nidoqueen are good partners.

Other Options
########

- Baton Pass to escape Pursuit-users or pass boosts(will get own set depending on OU suspect results)
- U-turn/Volt Switch
- Choice Scarf/Specs/Band
- Explosion
- Tailwind
- Super Fang
- Reflect Type
- Trick Room

Checks & Counters
########

- Dark types: Krookodile, Hydreigon, Absol, Houndoom, Scrafty, Sableye
- Fire types: Chandelure, Entei, Darmanitan, Fletchinder Because they are immune to Will-O-Wisp
- Taunt users: Aerodactyl, Azelf
- Mega Blastoise (it doesn't care about Knock Off, can live a hit, and Mega Launcher Dark Pulse 2HKOes / OHKOes all of the Mew sets you listed. SpD and Stallbreaker Mew can outlast it easily though)
Being a relatively new to XY UU, this definitely gave me an idea of how Mew functions but it would be nice if you would elaborate on what makes each set different from the previous one, even if it is obvious. I think the best way of doing this is in the usage tips section, since each Mew is used differently. This can be done in the write up a lot better than the skeleton, I just wanted to let you know that the Usage Tips section for each is quite barren and is pretty much a c/p of another set at times which doesn't bode well. This was pretty good overall though despite the formatting errors and the blurring of sets.
 
I think it's worth mentioning that the Stallbreaker set can alternatively invest in Defense, which in combination with WoW can better handle physical attackers, particularly strong Fighting-types. For example, Mew can switch into Adamant LO Luke's Crunch, burn him and heal up to avoid the 2HKO (I'm almost certain it survives after SR as well, correct me if I'm wrong.) Also remove the mention in the Stallbreaker set about being a consistent Nidoking counter, as Sludge Wave has a good chance to 2HKO either spread after SR.

In teammates, add that Mew really hates status which is another reason that Florges is an excellent partner. Blissey is another cleric with decent synergy.
 

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