Mew

Idyll

xD
is a Tutoris an official Team Rateris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnus
RBTT Champion

[OVERVIEW]

Boasting base 100 stats across the board, Mew stands in the metagame as a fast, bulky, and niche supporter. Mew's claim to fame is its ability to Transform into any Pokemon on the field, particularly boosted teammates such as +6 Belly Drum Azumarill; Transform allows Mew to apply intense pressure on the opposing team by being able to turn into another boosted threat on top of its already-boosted partner. Mew also has access to nifty support moves, such as Tailwind and Will-O-Wisp, letting it back up its team outside of using Transform.

Outside of Transform and its ability to support its team, Mew is a horribly niche pick; it should only be used as a glue and role compressor for filling several niches as a last resort due to being mediocre overall. Mew usually lacks an offensive move besides Fake Out, leaving it extremely vulnerable to Taunt and forcing it to rely on acquiring attack moves via Transform to deal damage. Mew can be a momentum killer on the field due to its difficulties with strong, fast Pokemon, as they are able to heavily damage it with ease.

[SET]
name: Transform Support
move 1: Fake Out
move 2: Transform
move 3: Will-O-Wisp / Tailwind
move 4: Protect / Tailwind
item: Sitrus Berry / Leftovers
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Fake Out gives Mew's partner more freedom to set up or attack by stopping a foe from moving altogether, possibly delaying it from setting up. Transform lets Mew turn into any Pokemon on the field, letting it have presence outside of being a mere supporter; it can also copy stat changes, allowing Mew to stack pressure on the opposing team by using Transform on a boosted partner, such as +6 Azumarill or +2 Mega Kangaskhan. Will-O-Wisp lets Mew cripple opposing physical attackers, lowering their damage output to give teammates opportunities to set up as well as dealing chip damage. Tailwind provides Mew and its team with the Speed advantage, letting them outrun and possibly KO foes they couldn't otherwise. Protect lets Mew stall out field conditions, scout attacks, and shield itself from damage while a partner takes out a particular threat.

Set Details
========

Both of Mew's items aim to prolong its longevity by providing it with recovery; Sitrus Berry is preferred, as the instant recovery is better in the fast-paced DOU metagame, but Leftovers can also be useful by providing continuous incremental recovery. The Speed investment with a Jolly nature lets Mew outrun as many foes as it can without lowering the negligible damage output of Fake Out. The rest of the EVs are invested in HP to maximize its bulk—HP EVs are also the only EVs that carry over after using Transform. 30 Attack and Defense IVs can be used in order to get Hidden Power Ice when using Transform on a Pokemon that runs it, such as Thundurus.

Usage Tips
========

Mew's biggest concern once it's on the field is supporting its teammates. Fake Out lets Mew delay foes, hindering their plans as well as giving its teammates opportunities to set up. When Mew's teammates lack the Speed advantage, Mew can use Tailwind to give it to them. Similarly, Mew can use Will-O-Wisp to lower the offensive presence of opposing physical attackers, letting its teammates set up more easily. Once a partner has already set up, for example a +6 Azumarill after setting up with Belly Drum, Mew can Transform into it, giving its side two boosted threats that apply intense pressure to their foes. As Transform goes through Protect, a partner can shield itself from any harm with Protect while Mew uses Transform in order to avoid any unnecessary damage. Mew can also Transform into a foe, letting it take advantage of any utilities they might have such as Intimidate, redirection, and Helping Hand; Mew can also take advantage of matchups this way. Transforming into Amoonguss can also prove to be beneficial in order to provide redirection support while also getting recovery from Regenerator.

Team Options
========

Pokemon that appreciate the support that Mew brings to help them set up make for good partners. Teammates that can set up are highly recommended, as Mew can Transform into them and give its side two boosted threats; both Azumarill and Mega Kangaskhan appreciate the support that Mew brings and can set up with Belly Drum and Power-Up Punch, respectively. Mega Diancie beats Thundurus, which could otherwise Taunt Mew and render it useless; its ability to send back Taunt with Magic Bounce is also a huge boon. Teammates that can take out opposing Dark-types and Aegislash make for good teammates; Fighting- and Fairy-types such as Keldeo, Azumarill, and Sylveon can take out opposing Dark-types with ease, and Dark- and Fire-types such as Hydreigon and Heatran, as well as Landorus-T, make short work of Aegislash. Redirectors, such as Togekiss, Amoonguss, and Jirachi, can be useful to redirect attacks for Mew once it's already Transformed into a boosted setup sweeper; Amoonguss is especially notable for also being able to provide recovery by letting Mew Transform into it and take advantage of Regenerator.

[STRATEGY COMMENTS]
Other Options
=============

Stealth Rock can be useful to quickly weaken opposing Talonflame and Mega Charizard Y and guarantee some KOs. Super Fang provides Mew with a semi-reliable attacking option, letting it deal chip damage to foes. Ice Beam can be used to swiftly KO Landorus-T, a major threat to physical attackers. Thunder Wave lowers the Speed of foes, letting Mew's teammates outspeed them easily. Trick Room reverses the turn order, giving the Speed advantage to slower Pokemon and letting them move first more often; however, note that priority moves will still move first under Trick Room. Ally Switch is a nifty positioning tool that can let Mew take attacks aimed at its partner by swapping places on the field. Helping Hand lets Mew boost the damage output of its partner, which can be useful to guarantee a KO on a foe. Safeguard can be handy for preventing status moves, such as Will-O-Wisp, Thunder Wave, and Spore, from hindering Mew's teammates. Safety Goggles can be useful to ignore Spore and Rage Powder from Amoonguss, but Mew will miss the recovery from Leftovers or Sitrus Berry.

Checks and Counters
===================

**Typing Advantage**: Dark-types, such as Hydreigon and Bisharp, and Ghost-types, such as Aegislash and Gengar, can take out Mew with their super effective STAB moves. Volcarona can significantly damage Mew with a super effective Bug Buzz as well.

**Strong Attackers**: As Mew rarely runs other attacking moves, powerful attackers such as Mega Kangaskhan, Mega Charizard Y, and Mega Metagross can easily wear Mew down while fearing nothing back, save for Will-O-Wisp in the case of physical attackers.

**Utility Moves**: Taunt from common users such as Thundurus and Gyarados can completely shut down Mew, as its primary moveset consists of purely support moves sans Fake Out, which only works on the first turn Mew is on the field. Encore from the likes of Whimsicott and Togekiss can lock Mew into an unfavorable move such as Fake Out, turning it into a liability on the field. Redirectors such as Amoonguss and Jirachi can redirect Transform away from its intended target with Rage Powder and Follow Me, respectively.
 
Last edited:
Subjective, but should the move order be changed to have Transform as #2? You have the move the set is named after closer to the top, and the moves with slashes at the bottom.
 

Bughouse

Like ships in the night, you're passing me by
is a Site Content Manageris a Forum Moderator Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
TBH Nasty Plot Mew isn't bad and I think you should try it out. Pairs well with Amoong. I ran it with Psychic, Dazzling Gleam, and Earth Power. It's pretty cute as a lure for traditional Mew counters like Heatran (which subs for free), and Jirachi/Amoong who try to redirect the transforms. I don't care if it ends up in OO or not lol but I just wanted to mention it here :D


p.s. definitely do mention the redirectors in checks and counters for that reason.
 

Idyll

xD
is a Tutoris an official Team Rateris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnus
RBTT Champion
Mentioned the redirectors bit, that deffo warrants a mention here. Not too sold on Nasty Plot atm but it seems a bit sound. Put it in there for the time being, but more opinions on that would sure be great :)!
 

kamikaze

The King Of Games
is a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Tiering Contributor Alumnus
Taking a break from work, so I felt like doing a QC check. I noticed this was 2/3, so lets get this uploaded.

Overview
  • Minor grammar but make "most especially" just "especially"
Moves
  • Minor grammar again but remove the word "exactly" on the second sentence
Usage Tips
  • Cool trick often used by some people with Mew is transforming into amoonguss for redirection support as well as regenerator by switching out Mew on the next turn. It would be something good to mention.
Team Options
  • Mention redirectors such as Jirachi and Amoonguss as good team options with Mew as it appreciates redirection support after it has transformed into a setup sweeper. Also as mentioned above, amoonguss is cool to help mew heal itself via Regenerator after transforming into it.
Other Options
  • Mention Safeguard as an option to stop Will-o-Wisp, Thunder Wave, and Spore from impeding your setup sweepers.
  • Not too sold on Nasty plot mew either, but you can get more opinions.

Everything else looks good. Tag me when its implemented and I will take another quick look.
 
Last edited:

Empress

Warning: may contain traces of nuts
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Add Remove Comment
[OVERVIEW]

Boasting even base 100 stats across the board, Mew stands in the metagame as a fast, bulky, and niche supporter. Mew's claim to fame is its ability to Transform (Grrr... I hate when a move is used as a verb, but this is as good as it can get.) into any Pokemon on the field, especially particularly boosted teammates such as a +6 Belly Drum Azumarill; Transform lets allows Mew be able to apply intense pressure on the opponent opposing team by being able to turn into another boosted threat on top of its already-(AH)boosted partner. Mew also has access to nifty support moves, such as Tailwind and Will-O-Wisp, letting it back up its team outside of using Transform.

Outside of Transform and its ability to support its team, Mew is a horribly niche pick; it should only be used as a glue and role-(RH) compressor for filling several niches as a last resort due to being mediocre all-around overall. Mew usually lacks an offensive move besides Fake Out, leaving it extremely vulnerable to Taunt and instead relies forcing it to rely on acquiring attack moves via Transforming into other Pokemon to deal damage. Mew can be a momentum-suck killer on the field due to its difficulties with strong, fast Pokemon, as they are able to heavily damage it with ease, and it is also completely rendered useless by Taunt due to not running attacking moves often. (An unrelated statement; I've moved it to where it fits better.)

[SET]
name: Transform Support
move 1: Fake Out
move 2: Transform
move 3: Will-O-wisp Will-O-Wisp / Tailwind
move 4: Protect / Tailwind
item: Sitrus Berry / Leftovers
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Fake Out gives your Mew's partner more freedom to set up or attack by stopping an opponent foe from moving altogether, and can help possibly delaying it the opponent from setting up. Transform lets Mew turn into any Pokemon on the field, letting it have presence on the field (redundant and repetition) outside of being a mere supporter; it can also copy stat-(RH) changes, letting allowing Mew be able to stack pressure on the opponent opposing team by using Transform on a boosted partner, such as a +6 Azumarill or +2 Mega Kangaskhan. Will-O-Wisp lets Mew cripple opposing physical attackers, lowering their damage output to give teammates opportunities to set up as well as dealing chip damage. Tailwind provides Mew and its team with the Speed advantage, letting them outrun and possibly KO foes they safely couldn't otherwise. Protect lets Mew stall out field conditions, scout attacks, and shield itself from damage while a partner takes out a particular threat.

Set Details
========

Both of Mew's items aim to prolong its longevity by providing it with longevity recovery; Sitrus Berry is preferred, as the burst instant recovery is better in a the fast-(AH)paced DOU metagame, but Leftovers can also be useful by providing continuous incremental recovery. The Speed investment with a Jolly nature lets it Mew outrun as much many foes as it can and maximizes the negligible damage output of Fake Out. The rest of the EVs are invested in HP to maximize its bulk—(RH)—HP EVs are also the only EVs that carry over after using Transform. 30 Attack and Defense IVs can be used in order to get Hidden Power Ice when using Transform on a Pokemon that runs it, such as Thundurus.

Usage Tips
========

Mew's biggest concern once it'(apostrophe)s on the field is supporting its teammates. Fake Out lets Mew delay foes, hindering their plans as well as giving its teammates opportunities to set up. When Mew's teammates are having troubles with being outrun lack the Speed advantage, Mew can use Tailwind to give it to them the Speed advantage. Similarly, Mew can use Will-O-Wisp to lower the offensive presence of opposing physical attackers, letting its teammates set up easier more easily. Once a partner has already set up, for example a +6 Azumarill after setting up with Bell Drum, Mew can Transform into them it, giving its side two boosted threats that apply intense pressure to their foes. As Transform goes through Protect, a partner can shield itself from any harm with Protect while Mew uses Transforms in order to avoid any unnecessary damage. Mew can also Transform into a foe, letting it take advantage of any utility utilities they might have such as Intimidate, redirection, and Helping Hand; Mew can also take advantage of match-ups this way. Transforming into an Amoonguss can also prove to be beneficial in order to provide redirection support while also getting recovery from Regenerator.

Team Options
========

Any Pokemon that can appreciate the support that Mew brings to help them set up make for good partners. Teammates that can set up are highly recommended, as Mew can Transform into them and possibly give its side two boosted threats; Both both Azumarill and Mega Kangaskhan appreciate the support that Mew brings and can set up with Belly Drum and Power-up Power-Up Punch, respectively. Mega Diancie beats Thundurus, which could otherwise Taunt Mew and make render it useless; its ability to send back Taunt with Magic Bounce is also a huge boon. Teammates that can take out opposing Dark-types and Aegislash make for good teammates; Fighting- and Fairy-types such as Keldeo, Azumarill, and Sylveon can take out opposing Dark-types with ease, and Dark- and Fire-types such as Hydreigon and Heatran, as well as Landorus-T, make short work of Aegislash. Redirectors, such as Togekiss, Amoonguss, and Jirachi, can be useful to redirect attacks for Mew once it's already transformed Transformed into a boosted set-up sweeper; Amoonguss is especially notable for also being able to provide recovery by letting Mew Transform into it and take advantage of Regenerator.

[STRATEGY COMMENTS]
Other Options
=============

Stealth Rock can be useful to quickly weaken opposing Talonflame and Mega Charizard Y and guarantee some KOs. Super Fang provides Mew with a semi-reliable attacking option, letting it provide deal chip damage to foes. Ice Beam can be used to swiftly KO Landorus-T, a thorn major threat to allied physical attackers' hide (save phrases like this for an article). Thunder Wave takes away lowers the Speed of foes, letting them be able to be easily outrun by Mew's teammates outspeed them easily. Trick Room reverses the turn order with respect to priority (no it doesn't), giving the Speed advantage to slower Pokemon and letting them move first more often. Ally Switch is a nifty positioning tool that can let Mew take attacks aimed at its partner by swapping places on the field. Helping Hand lets Mew boost the damage output of its partner, which can be useful to guarantee a KO on a foe. Safeguard can be handy for preventing status moves, such as Will-O-Wisp, Thunder Wave, and Spore, from hindering Mew's teammates. Safety Goggles can be useful to ignore Spore and Rage Powder from Amoonguss, but Mew will miss the recovery from Leftovers or Sitrus Berry.

Checks and Counters
===================

**Typing Advantage**: Dark-types, such as Hydreigon and Bisharp, and Ghost-types, such as Aegislash and Gengar, can take out Mew with their super effective STAB moves. Volcarona can significantly damage Mew with a super effective Bug Buzz as well.

**Strong Attackers**: As Mew rarely runs other attacking moves, powerful attackers such as Mega Kangaskhan, Mega Charizard Y, and Mega Metagross can easily wear Mew down while fearing nothing back, save for Will-O-Wisp in the case of physical attackers.

**Utility Moves**: Taunt from common users such as Thundurus and Gyarados can completely shut down Mew, (AC) as its primary moveset consists of purely support moves sans Fake Out, which is only effective works on the first turn Mew is on the field. Encore from the likes of Whimsicott and Togekiss can lock Mew into an unfavorable move such as Fake Out, turning it into a liability on the field. Redirectors such as Amoonguss and Jirachi can redirect Transform away from its intended target with Rage Powder and Follow Me, respectively.
GP 1/2
 
Last edited:

Idyll

xD
is a Tutoris an official Team Rateris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnus
RBTT Champion
Trick Room reverses the turn order with respect to priority (no it doesn't),
Snobalt idk man about this man, like for example a Gale Wings BB would still go faster even with TR up? I guess if I said it wrong then okay, but? I'd like some clarification on this one please o,o

Will do everything else tho
 

Empress

Warning: may contain traces of nuts
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Snobalt idk man about this man, like for example a Gale Wings BB would still go faster even with TR up? I guess if I said it wrong then okay, but? I'd like some clarification on this one please o,o

Will do everything else tho
The way it was said sounded like it reverses the priority (that is to say, it sounds like it'd make T-Flame's Brave Bird go slower, which obviously it doesn't). Perhaps "with respect to Speed" would be more correct?
 

Idyll

xD
is a Tutoris an official Team Rateris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnus
RBTT Champion
"with respect to Speed" would make no sense, really, and it doesn't gloss over the fact about priority that I want to convey. I can't really think of any other alternative, however x_x

I'll follow the check for now and remove it, but it'd be handy to have some kind of mention on that :)!
 

Idyll

xD
is a Tutoris an official Team Rateris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnus
RBTT Champion
What are you trying to say then? I'm completely lost rn -_-
The fact that priority moves are unaffected by the reversal of Speed. For example, a +1 priority move would still go faster than a +0 priority move. ._.
 

Empress

Warning: may contain traces of nuts
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
"with respect to Speed" would make no sense, really, and it doesn't gloss over the fact about priority that I want to convey. I can't really think of any other alternative, however x_x

I'll follow the check for now and remove it, but it'd be handy to have some kind of mention on that :)!
"It reverses the turn order with respect to priority..." So, in other words, Trick Room reverses the order of priority? Obviously not, but that's exactly what this sounds like.

"It reverses the turn order with respect to Speed..." Why doesn't this make sense? This is exactly what TR does: it makes Pokemon with lower Speed stats move first, reversing the turn order in regards to the mons' Speed stats.

To fit in that part you're trying to convey about priority, try following the sentence with something like, "However, increased priority moves will still move first under Trick Room."
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
I think the confusion came from you guys interpreting "with respect to" differently. Memoric, it looks like you're taking it to mean something like "ignoring"/"excluding" ("Trick Room reverses turn order, except it doesn't affect priority"), which isn't quite how "with respect to" works... anyways, while I'm here I might as well pick up the second check

GP 2/2
[OVERVIEW]

Boasting base 100 stats across the board, Mew stands in the metagame as a fast, bulky, and niche supporter. Mew's claim to fame is its ability to Transform into any Pokemon on the field, particularly boosted teammates such as +6 Belly Drum Azumarill; Transform allows Mew to apply intense pressure on the opposing team by being able to turn into another boosted threat on top of its already-boosted partner. Mew also has access to nifty support moves, such as Tailwind and Will-O-Wisp, letting it back up its team outside of using Transform.

Outside of Transform and its ability to support its team, Mew is a horribly niche pick; it should only be used as a glue and role compressor for filling several niches as a last resort due to being mediocre overall. Mew usually lacks an offensive move besides Fake Out, leaving it extremely vulnerable to Taunt and forcing it to rely on acquiring attack moves via Transform to deal damage. Mew can be a momentum killer on the field due to its difficulties with strong, fast Pokemon, as they are able to heavily damage it with ease.

[SET]
name: Transform Support
move 1: Fake Out
move 2: Transform
move 3: Will-O-Wisp / Tailwind
move 4: Protect / Tailwind
item: Sitrus Berry / Leftovers
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Fake Out gives Mew's partner more freedom to set up or attack by stopping a foe from moving altogether, possibly delaying it from setting up. Transform lets Mew turn into any Pokemon on the field, letting it have presence outside of being a mere supporter; it can also copy stat changes, allowing Mew to stack pressure on the opposing team by using Transform on a boosted partner, such as +6 Azumarill or +2 Mega Kangaskhan. Will-O-Wisp lets Mew cripple opposing physical attackers, lowering their damage output to give teammates opportunities to set up as well as dealing chip damage. Tailwind provides Mew and its team with the Speed advantage, letting them outrun and possibly KO foes they couldn't otherwise. Protect lets Mew stall out field conditions, scout attacks, and shield itself from damage while a partner takes out a particular threat.

Set Details
========

Both of Mew's items aim to prolong its longevity by providing it with recovery; Sitrus Berry is preferred, as the instant recovery is better in the fast-paced DOU metagame, but Leftovers can also be useful by providing continuous incremental recovery. The Speed investment with a Jolly nature lets Mew outrun as many foes as it can and maximizes (afaik it doesn't really maximize it, it just...doesn't lower it, I guess, so I don't think that's a good word here. thoughts?) the negligible damage output of Fake Out. The rest of the EVs are invested in HP to maximize its bulk—HP EVs are also the only EVs that carry over after using Transform. 30 Attack and Defense IVs can be used in order to get Hidden Power Ice when using Transform on a Pokemon that runs it, such as Thundurus.

Usage Tips
========

Mew's biggest concern once it's on the field is supporting its teammates. Fake Out lets Mew delay foes, hindering their plans as well as giving its teammates opportunities to set up. When Mew's teammates lack the Speed advantage, Mew can use Tailwind to give it to them. Similarly, Mew can use Will-O-Wisp to lower the offensive presence of opposing physical attackers, letting its teammates set up more easily. Once a partner has already set up, for example a +6 Azumarill after setting up with Belly Drum, Mew can Transform into it, giving its side two boosted threats that apply intense pressure to their foes. As Transform goes through Protect, a partner can shield itself from any harm with Protect while Mew uses Transform in order to avoid any unnecessary damage. Mew can also Transform into a foe, letting it take advantage of any utilities they might have such as Intimidate, redirection, and Helping Hand; Mew can also take advantage of matchups this way. Transforming into Amoonguss can also prove to be beneficial in order to provide redirection support while also getting recovery from Regenerator.

Team Options
========

Pokemon that appreciate the support that Mew brings to help them set up make for good partners. Teammates that can set up are highly recommended, as Mew can Transform into them and possibly ("can possibly" is kinda redundant but if you really want it it's ok) give its side two boosted threats; both Azumarill and Mega Kangaskhan appreciate the support that Mew brings and can set up with Belly Drum and Power-Up Punch, respectively. Mega Diancie beats Thundurus, which could otherwise Taunt Mew and render it useless; its ability to send back Taunt with Magic Bounce is also a huge boon. Teammates that can take out opposing Dark-types and Aegislash make for good teammates; Fighting- and Fairy-types such as Keldeo, Azumarill, and Sylveon can take out opposing Dark-types with ease, and Dark- and Fire-types such as Hydreigon and Heatran, as well as Landorus-T, make short work of Aegislash. Redirectors, such as Togekiss, Amoonguss, and Jirachi, can be useful to redirect attacks for Mew once it's already Transformed into a boosted setup sweeper; Amoonguss is especially notable for also being able to provide recovery by letting Mew Transform into it and take advantage of Regenerator.

[STRATEGY COMMENTS]
Other Options
=============

Stealth Rock can be useful to quickly weaken opposing Talonflame and Mega Charizard Y and guarantee some KOs. Super Fang provides Mew with a semi-reliable attacking option, letting it deal chip damage to foes. Ice Beam can be used to swiftly KO Landorus-T, a major threat to physical attackers. Thunder Wave lowers the Speed of foes, letting Mew's teammates outspeed them easily. Trick Room reverses the turn order, giving the Speed advantage to slower Pokemon and letting them move first more often; however, note that increased-priority (or just "priority moves" tbh) moves will still move first under Trick Room. Ally Switch is a nifty positioning tool that can let Mew take attacks aimed at its partner by swapping places on the field. Helping Hand lets Mew boost the damage output of its partner, which can be useful to guarantee a KO on a foe. Safeguard can be handy for preventing status moves, such as Will-O-Wisp, Thunder Wave, and Spore, from hindering Mew's teammates. Safety Goggles can be useful to ignore Spore and Rage Powder from Amoonguss, but Mew will miss the recovery from Leftovers or Sitrus Berry.

Checks and Counters
===================

**Typing Advantage**: Dark-types, such as Hydreigon and Bisharp, and Ghost-types, such as Aegislash and Gengar, can take out Mew with their super effective STAB moves. Volcarona can significantly damage Mew with a super effective Bug Buzz as well.

**Strong Attackers**: As Mew rarely runs other attacking moves, powerful attackers such as Mega Kangaskhan, Mega Charizard Y, and Mega Metagross can easily wear Mew down while fearing nothing back, save for Will-O-Wisp in the case of physical attackers.

**Utility Moves**: Taunt from common users such as Thundurus and Gyarados can completely shut down Mew, (AC) (keep comma but remove comment) as its primary moveset consists of purely support moves sans Fake Out, which only works on the first turn Mew is on the field. Encore from the likes of Whimsicott and Togekiss can lock Mew into an unfavorable move such as Fake Out, turning it into a liability on the field. Redirectors such as Amoonguss and Jirachi can redirect Transform away from its intended target with Rage Powder and Follow Me, respectively.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top