[OVERVIEW]
Boasting base 100 stats across the board, Mew stands in the metagame as a fast, bulky, and niche supporter. Mew's claim to fame is its ability to Transform into any Pokemon on the field, particularly boosted teammates such as +6 Belly Drum Azumarill; Transform allows Mew to apply intense pressure on the opposing team by being able to turn into another boosted threat on top of its already-boosted partner. Mew also has access to nifty support moves, such as Tailwind and Will-O-Wisp, letting it back up its team outside of using Transform.
Outside of Transform and its ability to support its team, Mew is a horribly niche pick; it should only be used as a glue and role compressor for filling several niches as a last resort due to being mediocre overall. Mew usually lacks an offensive move besides Fake Out, leaving it extremely vulnerable to Taunt and forcing it to rely on acquiring attack moves via Transform to deal damage. Mew can be a momentum killer on the field due to its difficulties with strong, fast Pokemon, as they are able to heavily damage it with ease.
[SET]
name: Transform Support
move 1: Fake Out
move 2: Transform
move 3: Will-O-Wisp / Tailwind
move 4: Protect / Tailwind
item: Sitrus Berry / Leftovers
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
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Fake Out gives Mew's partner more freedom to set up or attack by stopping a foe from moving altogether, possibly delaying it from setting up. Transform lets Mew turn into any Pokemon on the field, letting it have presence outside of being a mere supporter; it can also copy stat changes, allowing Mew to stack pressure on the opposing team by using Transform on a boosted partner, such as +6 Azumarill or +2 Mega Kangaskhan. Will-O-Wisp lets Mew cripple opposing physical attackers, lowering their damage output to give teammates opportunities to set up as well as dealing chip damage. Tailwind provides Mew and its team with the Speed advantage, letting them outrun and possibly KO foes they couldn't otherwise. Protect lets Mew stall out field conditions, scout attacks, and shield itself from damage while a partner takes out a particular threat.
Set Details
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Both of Mew's items aim to prolong its longevity by providing it with recovery; Sitrus Berry is preferred, as the instant recovery is better in the fast-paced DOU metagame, but Leftovers can also be useful by providing continuous incremental recovery. The Speed investment with a Jolly nature lets Mew outrun as many foes as it can without lowering the negligible damage output of Fake Out. The rest of the EVs are invested in HP to maximize its bulk—HP EVs are also the only EVs that carry over after using Transform. 30 Attack and Defense IVs can be used in order to get Hidden Power Ice when using Transform on a Pokemon that runs it, such as Thundurus.
Usage Tips
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Mew's biggest concern once it's on the field is supporting its teammates. Fake Out lets Mew delay foes, hindering their plans as well as giving its teammates opportunities to set up. When Mew's teammates lack the Speed advantage, Mew can use Tailwind to give it to them. Similarly, Mew can use Will-O-Wisp to lower the offensive presence of opposing physical attackers, letting its teammates set up more easily. Once a partner has already set up, for example a +6 Azumarill after setting up with Belly Drum, Mew can Transform into it, giving its side two boosted threats that apply intense pressure to their foes. As Transform goes through Protect, a partner can shield itself from any harm with Protect while Mew uses Transform in order to avoid any unnecessary damage. Mew can also Transform into a foe, letting it take advantage of any utilities they might have such as Intimidate, redirection, and Helping Hand; Mew can also take advantage of matchups this way. Transforming into Amoonguss can also prove to be beneficial in order to provide redirection support while also getting recovery from Regenerator.
Team Options
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Pokemon that appreciate the support that Mew brings to help them set up make for good partners. Teammates that can set up are highly recommended, as Mew can Transform into them and give its side two boosted threats; both Azumarill and Mega Kangaskhan appreciate the support that Mew brings and can set up with Belly Drum and Power-Up Punch, respectively. Mega Diancie beats Thundurus, which could otherwise Taunt Mew and render it useless; its ability to send back Taunt with Magic Bounce is also a huge boon. Teammates that can take out opposing Dark-types and Aegislash make for good teammates; Fighting- and Fairy-types such as Keldeo, Azumarill, and Sylveon can take out opposing Dark-types with ease, and Dark- and Fire-types such as Hydreigon and Heatran, as well as Landorus-T, make short work of Aegislash. Redirectors, such as Togekiss, Amoonguss, and Jirachi, can be useful to redirect attacks for Mew once it's already Transformed into a boosted setup sweeper; Amoonguss is especially notable for also being able to provide recovery by letting Mew Transform into it and take advantage of Regenerator.
[STRATEGY COMMENTS]
Other Options
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Stealth Rock can be useful to quickly weaken opposing Talonflame and Mega Charizard Y and guarantee some KOs. Super Fang provides Mew with a semi-reliable attacking option, letting it deal chip damage to foes. Ice Beam can be used to swiftly KO Landorus-T, a major threat to physical attackers. Thunder Wave lowers the Speed of foes, letting Mew's teammates outspeed them easily. Trick Room reverses the turn order, giving the Speed advantage to slower Pokemon and letting them move first more often; however, note that priority moves will still move first under Trick Room. Ally Switch is a nifty positioning tool that can let Mew take attacks aimed at its partner by swapping places on the field. Helping Hand lets Mew boost the damage output of its partner, which can be useful to guarantee a KO on a foe. Safeguard can be handy for preventing status moves, such as Will-O-Wisp, Thunder Wave, and Spore, from hindering Mew's teammates. Safety Goggles can be useful to ignore Spore and Rage Powder from Amoonguss, but Mew will miss the recovery from Leftovers or Sitrus Berry.
Checks and Counters
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**Typing Advantage**: Dark-types, such as Hydreigon and Bisharp, and Ghost-types, such as Aegislash and Gengar, can take out Mew with their super effective STAB moves. Volcarona can significantly damage Mew with a super effective Bug Buzz as well.
**Strong Attackers**: As Mew rarely runs other attacking moves, powerful attackers such as Mega Kangaskhan, Mega Charizard Y, and Mega Metagross can easily wear Mew down while fearing nothing back, save for Will-O-Wisp in the case of physical attackers.
**Utility Moves**: Taunt from common users such as Thundurus and Gyarados can completely shut down Mew, as its primary moveset consists of purely support moves sans Fake Out, which only works on the first turn Mew is on the field. Encore from the likes of Whimsicott and Togekiss can lock Mew into an unfavorable move such as Fake Out, turning it into a liability on the field. Redirectors such as Amoonguss and Jirachi can redirect Transform away from its intended target with Rage Powder and Follow Me, respectively.
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