Mewtwo (Analysis)

shrang

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Tell all the people I've swept with specs :P They are far more important than a OC which does not mention either too. Specs is vital for the reliability of killing stuff like chansey and can even OHKO palkia.
Be good to provide logs, bro.
 

Seven Deadly Sins

~hallelujah~
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Why is the first set named Calm Mind when Calm Mind has a slash next to it?

I'd suggest the set look more like this:

[SET]
name: Special Attacker
move 1: Psycho Break
move 2: Aura Sphere
move 3: Fire Blast / Flamethrower
move 4: Calm Mind / Ice Beam
item: Life Orb
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid

Having slashes toward the bottom makes more sense, and also looks nicer aesthetically.
 
Be sure to give a mention to unnerve as its ability. It removes the threat of your opponent activating a resist type berry like Chople berry on t-tar.
 
Whatever happened to Classic Bulk up Mewtwo?
Name: Buff Mewtwo
Nature:Adamant/Jolly
Move 1: Bulk Up
Move 2: Psycho Cut
Move 3:Brick Break/Focus Punch
Move 4: Recover
Item: Life Orb
Evs: 252 Attk/252 Spe/4 hp
This Mewtwo makes an amazing late game cleaner after taking out your opponents revengers. Its Very unpredictable and Attack is Base 110 which is still really good. shows Mewtwo's versatility and unpredictability. It also makes Mewtwo harder to kill and is really good for clean up jobs. Brick break is more reliable but Focus punch can Destroy the inevitable Darkrai switch in. although i prefer brick break because it cleans up pokemon better, as you can use it for the 2HKO where if you focus punch its a one trick pony, as soon as your opponent sees it, they arent gonna give you the oppourtunity to focus punch again.
 
In the original post, I'd suggest removing the comment on Shadow Ball hitting neutrally on Metagross and Jirachi since Aura Sphere does more damage to them.

@banditking: Having Psychic/Fighting attacking combo will have Mewtwo walled by the dozen Psychic types in the Uber tier, but I can't judge too much since I've never used it.
 
Whatever happened to Classic Bulk up Mewtwo?
Name: Buff Mewtwo
Nature:Adamant/Jolly
Move 1: Bulk Up
Move 2: Psycho Cut
Move 3:Brick Break/Focus Punch
Move 4: Recover
Item: Life Orb
Evs: 252 Attk/252 Spe/4 hp
This Mewtwo makes an amazing late game cleaner after taking out your opponents revengers. Its Very unpredictable and Attack is Base 110 which is still really good. shows Mewtwo's versatility and unpredictability. It also makes Mewtwo harder to kill and is really good for clean up jobs. Brick break is more reliable but Focus punch can Destroy the inevitable Darkrai switch in. although i prefer brick break because it cleans up pokemon better, as you can use it for the 2HKO where if you focus punch its a one trick pony, as soon as your opponent sees it, they arent gonna give you the oppourtunity to focus punch again.

Mainly because Psystrike Mewtwo can wall break basically the same way without decreasing it's special attack is why that set is obsolete. Also, what do you mean "Harder to kill?" If it is harder to kill on the physical side with Giratina's Shadow Sneak? Palkia's Spacial Rend would still do over half to that Mewtwo if that Mewtwo still had 354/216/216 defenses.
 
Mainly because Psystrike Mewtwo can wall break basically the same way without decreasing it's special attack is why that set is obsolete. Also, what do you mean "Harder to kill?" If it is harder to kill on the physical side with Giratina's Shadow Sneak? Palkia's Spacial Rend would still do over half to that Mewtwo if that Mewtwo still had 354/216/216 defenses.
But it still gives a suprise factor to the opponent and yea essentially to giratinas shadow sneak and Groudons EQ. and psystrike shouldnt be its only option, maybe its the best option but its still more versatile than that
 
Giratina-O can just Draco Meteor you instead of sneaking and Draco Meteor + Shadow Sneak is an OHKO. Not worth using, Mewtwo shouldn't use physical sets when you can just abuse Psystrike. Psystrike is a major upgrade for Mewtwo and using his inferior attack stat to sweep is just horrible. Giratina can just burn and cripple you which is all it needs. Lugia walls you completely, with Reflect, Pressure and Roost.

Bulk Up Mewtwo is too gimmicky and it just opens you to revenge kills from the likes of Scarf Palkia, Dialga and Kyogre easier. With Calm Mind you can survive one hit barr Scarf Water Spout, but with Bulk Up, you can be OHKOed after Stealth Rock.
 

shrang

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The only thing that Bulk Up saves Mewtwo from being killed by is Ho-Oh, and quite frankly, it'll just go ahead and burn you with Sacred Fire and laugh its head off.
 
Bulk-up Mewtwo is fun though as it will definitely surprise you opponent when you drop down Psycho cut...
 
One awesome log for specs mewtwo:

Code:
Battle between Funkytown and calze6 started!

Tier: BW Uber
Rule: Unrated
Rule: Sleep Clause
Rule: Freeze Clause
Rule: Species Clause
Rule: Wifi Battle

calze6 sent out Kyogre!
Funkytown sent out Kyogre!
Kyogre's Drizzle made it rain!

Start of turn 1
Funkytown called Kyogre back!
Funkytown sent out Groudon!

The foe's Groudon's Drought intensified the sun's rays!
Kyogre used Thunder!
It had no effect!

The sunlight is strong!

Start of turn 2
calze6 called Kyogre back!
calze6 sent out Nattorei! (Ferrothorn)

Funkytown called Groudon back!
Funkytown sent out Jirachi!

The sunlight is strong!

Start of turn 3
Funkytown called Jirachi back!
Funkytown sent out Ho-Oh!

The foe's Ho-Oh is exerting its Pressure!
Nattorei used Stealth Rock!
Pointed stones float in the air around Funkytown's team!

The sunlight is strong!

Start of turn 4
calze6 called Nattorei back!
calze6 sent out Kyogre!

Kyogre's Drizzle made it rain!
The foe's Ho-Oh used Substitute!
The foe's Ho-Oh made a substitute!

Rain continues to fall!
The foe's Ho-Oh restored a little HP using its Leftovers!

Start of turn 5
Kyogre used Surf!
It's super effective!
The foe's Ho-Oh's substitute faded!

The foe's Ho-Oh used Brave Bird!
A critical hit!
Kyogre lost 342 HP! (100% of its health)
The foe's Ho-Oh is hit with recoil!
Kyogre fainted!

Rain continues to fall!
The foe's Ho-Oh restored a little HP using its Leftovers!
calze6 sent out Kingdra!

Start of turn 6
Funkytown called Ho-Oh back!
Funkytown sent out Groudon!
Pointed stones dug into the foe's Groudon!

The foe's Groudon's Drought intensified the sun's rays!
Kingdra used Waterfall!
It's super effective!
The foe's Groudon lost 27% of its health!
Kingdra is hurt by its Life Orb!

The sunlight is strong!
The foe's Groudon restored a little HP using its Leftovers!

Start of turn 7
calze6 called Kingdra back!
calze6 sent out Arceus-Groun! (Arceus-Ground)

The foe's Groudon used Thunder Wave!
But it failed!

The sunlight is strong!
The foe's Groudon restored a little HP using its Leftovers!

Start of turn 8
Funkytown called Groudon back!
Funkytown sent out Shaymin-S!
Pointed stones dug into the foe's Shaymin-S!

Arceus-Groun used Swords Dance!
Arceus-Groun's Attack sharply rose!

The sunlight is strong!
The foe's Shaymin-S restored a little HP using its Leftovers!

Start of turn 9
calze6 called Arceus-Groun back!
calze6 sent out Mewtwo!

Mewtwo is exerting its Pressure!
The foe's Shaymin-S used Seed Flare!
Mewtwo lost 222 HP! (62% of its health)

The sunlight is strong!
The foe's Shaymin-S restored a little HP using its Leftovers!
calze6: I'm screwed

Start of turn 10
Funkytown called Shaymin-S back!
Funkytown sent out Jirachi!
Pointed stones dug into the foe's Jirachi!

Mewtwo used Psystrike!
It's not very effective...
The foe's Jirachi lost 18% of its health!

The sunlight is strong!
The foe's Jirachi restored a little HP using its Leftovers!

Start of turn 11
calze6 called Mewtwo back!
calze6 sent out Arceus-Groun! (Arceus-Ground)

The foe's Jirachi used Body Slam!
Arceus-Groun lost 62 HP! (15% of its health)

The sunlight is strong!
The foe's Jirachi restored a little HP using its Leftovers!

Start of turn 12
Funkytown called Jirachi back!
Funkytown sent out Kyogre!
Pointed stones dug into the foe's Kyogre!

The foe's Kyogre's Drizzle made it rain!
Arceus-Groun used Stone Edge!
The attack of Arceus-Groun missed!

Rain continues to fall!
Funkytown: well...
Funkytown: :P

Start of turn 13
calze6 called Arceus-Groun back!
calze6 sent out Nattorei! (Ferrothorn)

The foe's Kyogre used Ice Beam!
Nattorei lost 95 HP! (26% of its health)

Rain continues to fall!
Nattorei restored a little HP using its Leftovers!
calze6: I made terrible ho-oh switch in
calze6: I totally forgot terrakion
Funkytown: you got unlucky too tho
Funkytown: true
calze6: and I put it in for 1
calze6: arceus sd
calze6: 2 ho-oh
calze6: I'm furious with myself lol

Start of turn 14
Funkytown called Kyogre back!
Funkytown sent out Ho-Oh!
Pointed stones dug into the foe's Ho-Oh!

The foe's Ho-Oh is exerting its Pressure!
Nattorei used Power Whip!
It's not very effective...
The foe's Ho-Oh lost 8% of its health!

Rain continues to fall!
The foe's Ho-Oh restored a little HP using its Leftovers!
Nattorei restored a little HP using its Leftovers!

Start of turn 15
The foe's Ho-Oh used Roost!
The foe's Ho-Oh landed on the ground!
The foe's Ho-Oh regained health!

Nattorei used Leech Seed!
The foe's Ho-Oh was seeded!

Rain continues to fall!
The foe's Ho-Oh restored a little HP using its Leftovers!
The foe's Ho-Oh's health is sapped by leech seed.
Funkytown: loæ
Funkytown: *lol

Start of turn 16
calze6 called Nattorei back!
calze6 sent out Terakion! (Terrakion)

The foe's Ho-Oh used Substitute!
The foe's Ho-Oh made a substitute!

Rain continues to fall!
The foe's Ho-Oh restored a little HP using its Leftovers!
The foe's Ho-Oh's health is sapped by leech seed.

Start of turn 17
Terakion used Stone Edge!
It's super effective!
The foe's Ho-Oh's substitute faded!

The foe's Ho-Oh used Roost!
The foe's Ho-Oh landed on the ground!
The foe's Ho-Oh regained health!

Rain continues to fall!
The foe's Ho-Oh restored a little HP using its Leftovers!
The foe's Ho-Oh's health is sapped by leech seed.

Start of turn 18
Funkytown called Ho-Oh back!
Funkytown sent out Groudon!
Pointed stones dug into the foe's Groudon!

The foe's Groudon's Drought intensified the sun's rays!
Terakion used Stone Edge!
It's not very effective...
The foe's Groudon lost 16% of its health!

The sunlight is strong!
The foe's Groudon restored a little HP using its Leftovers!

Start of turn 19
calze6 called Terakion back!
calze6 sent out Nattorei! (Ferrothorn)

The foe's Groudon used Earthquake!
Nattorei lost 157 HP! (44% of its health)

The sunlight is strong!
The foe's Groudon restored a little HP using its Leftovers!
Nattorei restored a little HP using its Leftovers!

Start of turn 20
The foe's Groudon used Thunder Wave!
Nattorei is paralyzed! It may be unable to move!

Nattorei used Gyro Ball!
The foe's Groudon lost 28% of its health!

The sunlight is strong!
The foe's Groudon restored a little HP using its Leftovers!
Nattorei restored a little HP using its Leftovers!

Start of turn 21
The foe's Groudon used Earthquake!
Nattorei lost 151 HP! (42% of its health)

Nattorei is paralyzed! It can't move!

The sunlight is strong!
The foe's Groudon restored a little HP using its Leftovers!
Nattorei restored a little HP using its Leftovers!
calze6: omg
Funkytown: ouch

Start of turn 22
The foe's Groudon used Earthquake!
Nattorei lost 110 HP! (31% of its health)
Nattorei fainted!

The sunlight is strong!
The foe's Groudon restored a little HP using its Leftovers!
calze6: save me the humiliation!
calze6 sent out Arceus-Groun! (Arceus-Ground)

calze6: or spare me
Funkytown: oh btw, stallion made me a 'megauser' yesterday
calze6: cool
Funkytown: ie. tournament host
calze6: yea
calze6: I don't PO much anymore so it doesn't matter
Funkytown: and said i could become a driver if i get a little more well known
Funkytown: lol 
calze6: I practically only do rain
calze6: driver?
Funkytown: they can ban, kick, mute etc.
Funkytown: kinda like a mod
calze6: you can easily be like trickroom
Funkytown: yeah like him
Funkytown: :D
calze6: you need to do analyses though
Funkytown: true
calze6: I reckon you 2 are probably best matched
calze6: well maybe and jibaku
Funkytown: yeah don't forget him
Funkytown: :P

Start of turn 23
Funkytown called Groudon back!
Funkytown sent out Kyogre!
Pointed stones dug into the foe's Kyogre!

The foe's Kyogre's Drizzle made it rain!
Arceus-Groun used Earthquake!
The foe's Kyogre lost 50% of its health!

Rain continues to fall!
calze6: MAYBE eo
Funkytown: never actually played him
calze6: nor I

Start of turn 24
Arceus-Groun used Stone Edge!
A critical hit!
The foe's Kyogre lost 24% of its health!
The foe's Kyogre fainted!

Rain continues to fall!
Funkytown sent out Shaymin-S!
Pointed stones dug into the foe's Shaymin-S!

calze6: apparently he pretty good

Start of turn 25
The foe's Shaymin-S used Substitute!
The foe's Shaymin-S made a substitute!

Arceus-Groun used Stone Edge!
The attack of Arceus-Groun missed!

Rain continues to fall!
The foe's Shaymin-S restored a little HP using its Leftovers!
calze6: omg
Funkytown: ouch
calze6: haaaaaaaaaaaax
Funkytown: that was why i subbed lol
Funkytown: just in case
calze6: lol

Start of turn 26
The foe's Shaymin-S used Leech Seed!
Arceus-Groun was seeded!

Arceus-Groun used Stone Edge!
It's super effective!
The foe's Shaymin-S's substitute faded!

Rain continues to fall!
The foe's Shaymin-S restored a little HP using its Leftovers!
Arceus-Groun's health is sapped by leech seed.

Start of turn 27
The foe's Shaymin-S used Substitute!
The foe's Shaymin-S made a substitute!

Arceus-Groun used Stone Edge!
It's super effective!
The foe's Shaymin-S's substitute faded!

Rain continues to fall!
The foe's Shaymin-S restored a little HP using its Leftovers!
Arceus-Groun's health is sapped by leech seed.

Start of turn 28
The foe's Shaymin-S used Substitute!
The foe's Shaymin-S made a substitute!

Arceus-Groun used Stone Edge!
It's super effective!
The foe's Shaymin-S's substitute faded!

Rain continues to fall!
The foe's Shaymin-S restored a little HP using its Leftovers!
Arceus-Groun's health is sapped by leech seed.

Start of turn 29
calze6 called Arceus-Groun back!
calze6 sent out Terakion! (Terrakion)

The foe's Shaymin-S used Substitute!
The foe's Shaymin-S made a substitute!

Rain continues to fall!
The foe's Shaymin-S restored a little HP using its Leftovers!

Start of turn 30
Terakion used X-Scissor!
The foe's Shaymin-S's substitute faded!

The foe's Shaymin-S used Seed Flare!
The attack of the foe's Shaymin-S missed!

Rain continues to fall!
The foe's Shaymin-S restored a little HP using its Leftovers!
Funkytown: ouch
calze6: lol payback

Start of turn 31
Funkytown called Shaymin-S back!
Funkytown sent out Jirachi!
Pointed stones dug into the foe's Jirachi!

Terakion used X-Scissor!
The foe's Jirachi lost 21% of its health!

Rain continues to fall!
The foe's Jirachi restored a little HP using its Leftovers!

Start of turn 32
calze6 called Terakion back!
calze6 sent out Arceus-Groun! (Arceus-Ground)

The foe's Jirachi used Body Slam!
Arceus-Groun lost 61 HP! (15% of its health)

Rain continues to fall!
The foe's Jirachi restored a little HP using its Leftovers!

Start of turn 33
Funkytown called Jirachi back!
Funkytown sent out Arceus-Drago! (Arceus-Ghost)
Pointed stones dug into the foe's Arceus-Drago!

Arceus-Groun used Earthquake!
The foe's Arceus-Drago lost 37% of its health!

Rain continues to fall!
calze6: not that bullcrap

Start of turn 34
Arceus-Groun used Earthquake!
The foe's Arceus-Drago lost 36% of its health!

The foe's Arceus-Drago used Judgment!
Arceus-Groun lost 128 HP! (31% of its health)
Arceus-Groun fainted!

Rain continues to fall!
calze6 sent out Mewtwo!

Mewtwo is exerting its Pressure!

Start of turn 35
Funkytown called Arceus-Drago back!
Funkytown sent out Jirachi!
Pointed stones dug into the foe's Jirachi!

Mewtwo used Psystrike!
It's not very effective...
A critical hit!
The foe's Jirachi lost 39% of its health!

Rain continues to fall!
The foe's Jirachi restored a little HP using its Leftovers!

Start of turn 36
calze6 called Mewtwo back!
calze6 sent out Kingdra!

The foe's Jirachi used Thunder Wave!
Kingdra is paralyzed! It may be unable to move!

Rain continues to fall!
The foe's Jirachi restored a little HP using its Leftovers!

Start of turn 37
Funkytown called Jirachi back!
Funkytown sent out Groudon!
Pointed stones dug into the foe's Groudon!

The foe's Groudon's Drought intensified the sun's rays!
Kingdra used Waterfall!
It's super effective!
The foe's Groudon lost 28% of its health!
Kingdra is hurt by its Life Orb!

The sunlight is strong!
The foe's Groudon restored a little HP using its Leftovers!

Start of turn 38
The foe's Groudon used Stealth Rock!
Pointed stones float in the air around calze6's team!

Kingdra is paralyzed! It can't move!

The sunlight is strong!
The foe's Groudon restored a little HP using its Leftovers!
calze6: omg

Start of turn 39
Funkytown called Groudon back!
Funkytown sent out Shaymin-S!
Pointed stones dug into the foe's Shaymin-S!

Kingdra is paralyzed! It can't move!

The sunlight is strong!
The foe's Shaymin-S restored a little HP using its Leftovers!
calze6: OMG

Start of turn 40
The foe's Shaymin-S used Air Slash!
Kingdra lost 123 HP! (42% of its health)

Kingdra flinched!

The sunlight is strong!
The foe's Shaymin-S restored a little HP using its Leftovers!

Start of turn 41
The foe's Shaymin-S used Substitute!
The foe's Shaymin-S made a substitute!

Kingdra used Outrage!
The foe's Shaymin-S's substitute faded!
Kingdra is hurt by its Life Orb!

The sunlight is strong!
The foe's Shaymin-S restored a little HP using its Leftovers!

Start of turn 42
Funkytown called Shaymin-S back!
Funkytown sent out Jirachi!
Pointed stones dug into the foe's Jirachi!

Kingdra used Outrage!
It's not very effective...
The foe's Jirachi lost 30% of its health!
Kingdra is hurt by its Life Orb!

The sunlight is strong!
The foe's Jirachi restored a little HP using its Leftovers!
calze6: OUTRAGE

Start of turn 43
The foe's Jirachi used Iron Head!
It's not very effective...
Kingdra lost 52 HP! (17% of its health)
Kingdra fainted!

The sunlight is strong!
The foe's Jirachi restored a little HP using its Leftovers!
calze6 sent out Mewtwo!
Pointed stones dug into Mewtwo!

Mewtwo is exerting its Pressure!

Start of turn 44
Mewtwo used Psystrike!
It's not very effective...
The foe's Jirachi lost 13% of its health!
The foe's Jirachi fainted!

The sunlight is strong!
Funkytown: uh oh
calze6: I win?
calze6: oooh
Funkytown: lol maybe
Funkytown sent out Groudon!
Pointed stones dug into the foe's Groudon!

calze6: groudon

Start of turn 45
Mewtwo used Psystrike!
The foe's Groudon lost 30% of its health!
The foe's Groudon fainted!

The sunlight is strong!
calze6: YES
Funkytown sent out Arceus-Drago! (Arceus-Ghost)
Pointed stones dug into the foe's Arceus-Drago!

Funkytown: lol gg

Start of turn 46
Mewtwo used Psystrike!
The foe's Arceus-Drago lost 1% of its health!
The foe's Arceus-Drago fainted!

The sunlight is strong!
calze6: warstory much
Funkytown sent out Ho-Oh!
Pointed stones dug into the foe's Ho-Oh!

The foe's Ho-Oh is exerting its Pressure!
Class of '01 is watching the battle.
Funkytown: sure if you want
calze6: cant be stuffed
Funkytown: not that much prediction
Funkytown: lol 

Start of turn 47
Mewtwo used Psystrike!
The foe's Ho-Oh lost 14% of its health!
The foe's Ho-Oh fainted!

The sunlight is strong!
calze6: too much hax
Funkytown sent out Shaymin-S!
Pointed stones dug into the foe's Shaymin-S!
The foe's Shaymin-S fainted!

calze6 won the battle!
calze6: Again, I prove my superiority towards you.
Funkytown: GG! TEEHEE
Funkytown: mhm
 
Specs Mewtwo hits very hard and cannot be walled by Chansey or Blissey due to Psytrike. That's something no other Choice Specs user can boast about. Specs Kyogre is still harassed by Chansey because Water Spout isn't a guaranteed 2HKO even at full power.

I think you can provide more good logs and drcossack can retest it. Choiced Mewtwo sets have major drawbacks though. Instead of hitting hard, why not Calm Mind up and rip things to shreds. Nothing stops Calm Mind Mewtwo completely. Choice Specs Mewtwo on the other hand has more checks because Mewtwo isn't versatile anymore when holding a choice item.
 

hamiltonion

Nostalgic
is a Contributor to Smogonis a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
I agree with you Trickroom, CM Mewtwo is quite good this gen. I tested several variants and all of them did fine. Those ones do especially well with sub. I think cossack should test it and consider adding it.
 

drcossack

I'm everywhere, you ain't never there
I agree with you Trickroom, CM Mewtwo is quite good this gen. I tested several variants and all of them did fine. Those ones do especially well with sub. I think cossack should test it and consider adding it.
I can test Sub. I will not, however, test any Choiced Mewtwo sets. I don't know how much clearer I can make this. The constant switching required by Specs (or Scarf) Mewtwo is practically a death sentence. It's too easy to play around it.

Calze - specs may be more powerful than CM LO (immediately), and I'm not disputing that. I just don't think it's going to work too well.
 
In that battle log shown, LO Mewtwo would have died because of the recoil. It isn't strong enough to comfortably 2HKO chansey and and arceus so it can avoid CM stall wars and toxic stall.
 

shrang

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Specs Mewtwo hits very hard and cannot be walled by Chansey or Blissey due to Psytrike. That's something no other Choice Specs user can boast about. Specs Kyogre is still harassed by Chansey because Water Spout isn't a guaranteed 2HKO even at full power.

I think you can provide more good logs and drcossack can retest it. Choiced Mewtwo sets have major drawbacks though. Instead of hitting hard, why not Calm Mind up and rip things to shreds. Nothing stops Calm Mind Mewtwo completely. Choice Specs Mewtwo on the other hand has more checks because Mewtwo isn't versatile anymore when holding a choice item.
92.5% is close enough to a "guarantee", actually (Water Spout). That aside, Specs Mewtwo does deserve testing. Tyranitar is still relatively rare in Ubers (I don't think I've seen anyone apart from myself using it), while Scizor can be 2HKOed after two Stealth Rock switch-ins (which you can usually achieve by some careful double switching). With Specs, Dark Arceus also fails to set up on you, provided you both switch in at the same time, while Arceus can set up on LO. It also lets you cripple some mono-sweepers with Trick should you opt to use it.

Again, the Psycho Killer is just so good that it eclipses everything else, but that doesn't mean other sets aren't worth testing.
 

hamiltonion

Nostalgic
is a Contributor to Smogonis a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
OK, sorry for bumping this but I think Psychic Arceus deserves a mention as a decent check. In fact thats one of the main reason you'd use it in Ubers. Nothing Mewtwo carries can OHKO Psychic Arceus while Mewtwo dies to a combination of Payback+ES. This was listed as a check by trickroom as well.
 

jc104

Humblest person ever
is a Top Contributor Alumnus
[Overview]

<p> With fantastic base stats, including 154 base Special Attack and 130 base Speed, and an insane movepool, Mewtwo retains its position as "god of Psychic-types."
Mewtwo has access to 154 base Special Attack, 130 base Speed, and other good stats. When those are combined with its insane movepool, the "classic god of Psychic types" retains its title. Psycho Break, its new signature move, allows it to break down its former checks Blissey, Ghost Arceus, and Ho-oh, while doing massive damage to everything that doesn't resist it, including such as Palkia, Reshiram, and several Arceus formes. With Psycho Break, Mewtwo finally has a reason to use its STAB.</p>

<p>Even with all these benefits, Mewtwo has one major "flaw" in the fast-paced offensively-oriented Ubers metagame. With average (though still respectable) base defenses of 90, and a weakness to Shadow Sneak, Mewtwo can be killed fairly easily. Regardless of that weakness to priority (which can be fairly easily dealt with
which is capable of dealing with several pokemon), Mewtwo is one of the very few Pokemon who lacks actual flaws, making it essentially the "perfect Pokemon."</p>


[SET]
name: Calm Mind
move 1: Calm Mind / Ice Beam
move 2: Psycho Break
move 3: Fire Blast / Flamethrower
move 4: Aura Sphere
item: Life Orb
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid

[SET COMMENTS]

<p>While
Mewtwo's access to Selfdestruct allowed Mewtwo it to take out kill Blissey in Generation 4, its reduction in effective Base Power would have severely diminished Mewtwo's ability to do so. the weakened effective Base Power of Explosion moves would have weakened Mewtwo's ability to kill her. However, Mewtwo now has a new option to deal with her, and it can do so without sacrificing itself. With the addition of Psycho Break, Mewtwo destroys its former arch-nemesis Blissey after a Calm Mind. Psycho Break also gives it the power to deal with Ho-oh, Kyogre, and several Arceus formes.</p>

<p>The damage output from Psycho Break is insane - even an unboosted Psycho Break will 2HKO Latias and Latios, as well as Victini after Stealth Rock. These are the few Pokemon that resist the Psychic/Fire/Fighting attacking combination. Psycho Break also helps Mewtwo break down Pokemon that already have Calm Mind boosts. Fire Blast destroys Steel-type Pokemon such as Scizor, Metagross, and Jirachi, who may otherwise murder Mewtwo. With a Calm Mind boost, Fire Blast has a chance to OHKO Wobbuffet after Stealth Rock damage, assuming that the weather is sunny. Flamethrower can be used for reliability, and
, as well. while not as powerful as Fire Blast, Flamethrower will still hit in the sun still hits Grass/Bug/Ice/Steel Arceus, Forretress, and Scizor hard. Though Sturdy prevents it from losing all of its health, Forretress can do nothing in the face of Mewtwo's follow-up attack. The set's final move is taken up by Aura Sphere. With it, Mewtwo easily destroys Tyranitar, and it serves as a reliable attack to use against Dialga, Darkrai, and Dark Arceus.</p>

[ADDITIONAL COMMENTS]

<p>If Mewtwo's offensive power after a Calm Mind is the least of your worries, Leftovers is an option over Life Orb, as it allows Mewtwo to preserve its bulk and make it even tougher to revenge kill. With Psycho Break, Calm Mind can be replaced with Ice Beam, allowing Mewtwo to hit Groudon, Lugia, Garchomp, Giratina/Giratina-O, and Rayquaza with their weakness, granting at least a 2HKO
which can OHKO or 2HKO those Pokemon.</p>

<p>This Mewtwo set, due to the power of its STAB, as well as its stats, generally does not require much support from teammates. However, entry hazard users, such as Deoxys and Forretress, can make it easier to KO an opponent's Pokemon.</p>

<p>Because of Fire Blast/Flamethrower, the Sun boost provided by Groudon allows Mewtwo to OHKO the Steel-types who may otherwise survive
in other weather. Groudon is one of the many Pokemon that has the ability to set up Stealth Rock, and, due to its typing, Groudon can also easily come in on a Choice Scarf Zekrom's Lightning Strike, forcing it to switch out. </p>

[SET]
Name: Specially Defensive
Move 1: Light Screen
Move 2: Taunt
Move 3: Recover
Move 4: Will-O-Wisp / Psycho Break
Item: Leftovers
EVs: 252 HP / 80 Def / 144 SpD / 32 Spe
Nature: Timid

[SET COMMENTS]

<p>Mewtwo may be noted for its extraordinary offensive capability due to Calm Mind, Psycho Break, and its wide variety of special attacks. Mewtwo's support movepool, however, is just as extensive, allowing it to run a defensive set. Light Screen and Will-O-Wisp allow Mewtwo to deal with both physical and special sweepers. With the given EVs, Mewtwo can easily neuter any threats that come in against it.
Recover, With Mewtwo's high HP and Light Screen/Will-O-Wisp, Recover allows it to easily survive a variety of attacks, and stall out the opponent's PP with Pressure. Taunt, when combined with Mewtwo's Speed, provides a way to prevent opposing Pokemon from recovering or setting up. </p>

[ADDITIONAL COMMENTS]

<p>If you want, Mewtwo can set up Reflect and Light Screen with ease, due to its decent bulk and high Speed. However, Mischievous Heart Pokemon, such as Erufuun, can use their Priority Taunt to stop your support before it starts. Because of Defensive Mewtwo's appreciation of entry hazards, Will-O-Wisp may not be necessary, and, in fact, can become useless due to Toxic Spikes. Psycho Break,
off of coming from Mewtwo's high Special Attack, can serve as a useful substitute in place of burn, and providing a way to deal with otherwise unimpeded Pokemon otherwise unimpeded by a pure StallTwo, such as Ho-oh and Reshiram. Burn, however, has uses against Physical Sweepers such as Groudon, Rayquaza, Arceus, Zekrom, and Garchomp.</p>

<p>With Soul Dew unavailable, and hence
the lack of Latios and Latias rare due to the unavailability of Soul Dew, Mewtwo does not need as much speed; 32 speed EVs put it at 334 speed, allowing it to outspeed and Burn Swords Dance Garchomp. Should a max speed Normal Arceus be of concern, decide to come in and try to set up on you, the 144 Special Defense EVs can be moved into Speed, allowing Mewtwo to use Taunt or Will-o-Wisp to prevent it setting up freely that, either through Taunt or Will-o-Wisp. Taunt, when combined with Mewtwo's speed, can provide a way to prevent opposing Pokemon from setting up. (should this not be in the set comments – it seems out of place here)</p>

<p>Defensive Mewtwo definitely appreciates entry hazards more than the offensive set. Its bulk, when combined with Pressure and its ability to neuter sweepers
, as well as its ability to nullify the potency of sweepers, makes killing it extremely difficult. Two layers of Toxic Spikes can make up for Mewtwo's lack of direct damage ways to damage an opponent directly. Dark Arceus serves as an excellent counter to a defensive Mewtwo. Without a way to reliably harm it, Mewtwo is forced to switch out should Dark Arceus hit the field.</p>

[Other Options]

<p>Thunder can strike Kyogre harder than everything else, with the
possible exception of Grass Knot, which can also be used for Groudon. Grass Knot can also be used for Groudon, allowing Mewtwo to deal with both with ease. If Mewtwo is near death, Selfdestruct is an option to deal a reasonable amount of damage to an opposing pokemon. While explosion moves only have half the power it they had in the previous generation, and as such fall short of many KOs, they still allow you to safely switch in a check or counter which prevents it from easily KOing a pokemon, it can still serve as a way to bring in a counter or a check. This works best with Reflect and Light Screen support, as it prevents the opposing Pokemon, who is likely to survive the kamikaze attempt, from killing your switch-in.</p>

<p>
If using Selfdestruct, Mewtwo's Physical attack and Defense can be boosted by the use of Bulk Up. In addition to gaining the ability to sweep physically, Mewtwo can use the moin an attempt to reduce Shadow Sneak's damage output. However, physical Mewtwo is both Bulk Up and Mewtwo's ability to sweep physically are often largely outclassed by the Calm Mind set. Because of the absurd power of Psycho Break the CM set, Mewtwo possesses the ability to annihilate Blissey, as well as several other specially defensive Pokemon, with its STAB.</p>

<p>While Mewtwo can run an all-out attacker set with Aura Sphere / Ice Beam / Flamethrower / Psycho Break, it generally prefers the sweeping ability Calm Mind gives; the extra Special Attack and Special Defense provided by a CM allows Mewtwo to both sweep with ease and survive
against special attacks. Because it provides an immediate power boost, Choice Specs can work well, but, as Mewtwo has excellent sweeping ability one of the best sweeping capabilities in the game, locking yourself in on a specific move is generally not a good idea; as it makes countering Mewtwo a much easier task. Choice Scarf makes Mewtwo a phenomenal revenge killer of as it can revenge kill the likes of Rock Polish Groudon and Scarf Shaymin-S. Trick can be used with either Choice Scarf or Choice Specs to disable a threat, such as Blissey or Lugia, as well.</p>

<p>For those who dislike Fire Blast and Flamethrower's reliance on sunlight, Shadow Ball can serve as a decent replacement option, due to the number of Pokemon weak to it. Because of their typing, Giratina/Giratina-O, Wobbuffet, Mew, opposing Mewtwo, and Psychic/Ghost Arceus get hit hard by Shadow Ball. If
your Mewtwo's Fire-type attack is removed, however, Scizor, Jirachi, and Metagross have a much easier time dealing with Mewtwo, though Jirachi and Metagross are hit neutrally by Shadow Ball the Psychic typing on Jirachi and Metagross allows Shadow Ball to hit them for neutral damage.</p>

[Checks and Counters]

<p>Though almost nothing can counter Mewtwo, it can easily be revenged by Choice Scarf Kyogre or
and Zekrom. Furthermore, Giratina-O can pick it off at 50% with Shadow Sneak and, with Giratina's high HP, allows it to survive an unboosted Psycho Break. Kyogre can weaken Mewtwo's Fire-type attack through Drizzle, allowing Lugia and Wobbuffet to take care of Mewtwo lacking Shadow Ball, if it does not have Shadow Ball, with relative ease. Choice Scarf Victini resists Mewtwo's entire moveset and can deal massive damage with V-Create Flare Blitz if the Sun is up. Scarf Zoroark, should it take the form of Victini, can switch in on a predicted Psycho Break, then kill Mewtwo with Sucker Punch or Night Burst. Choice Scarf Jirachi, though it takes heavy damage from Fire Blast or Flamethrower, can U-turn against Mewtwo and switch into Giratina-O to take the Fire-type attack. Giratina-O can then finish Mewtwo off with Shadow Sneak.</p>

<p>Mewtwo's power makes Spikes support unnecessary, as Mewtwo is strong enough to sweep without them. They can, however, weaken Scarf Kyogre further, reducing the damage from Water Spout and potentially preventing a KO. On the defensive set, however, entry hazards are essential, so
the necessity of Entry Hazards allow either Giratina-O or Ghost Arceus can be used to serve as a much-appreciated spinblocker.</p>

[Dream World]

Mewtwo's Dream World ability, Tension, prevents the opponent from consuming their berries. This is extremely helpful for Calm Mind Mewtwo, because it prevents the activation of resist berries.
as well as other berries, Pokemon such as Chople Tyranitar and Chople Darkrai can no longer get in the way of its sweeping rampage. Furthermore, Wobbuffet cannot activate its Custap Berry, meaning that at low health Wobbuffet is hard-pressed to revenge kill Mewtwo with Destiny Bond. Pressure isn't too helpful for this fast paced set. The stalling set definitely prefers Pressure, however, as it is meant to abuse it.</p>
GP 1/2
 

Darkmalice

Level 3
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This is currently in AC:
While Mewtwo can run an all out attacker set with Aura Sphere / Ice Beam / Flamethrower / Psycho Break, it generally prefers the sweeping ability Calm Mind gives; the extra Special Attack and Special Defense provided by a CM allow Mewtwo to both sweep with ease and survive against special attacks.
This is already present in the main set. Either this comment should be removed (and the first set renamed as SDS suggested), or the first set should have Ice Beam deslashed.

Also you need to Ctrl+F and replace Psycho Break with Psystrike.
 

Badal

Shit
is a Contributor Alumnus
Talked to drcossack. Will be adding the GP changes and asking for another GP. Expect a new thread soon.
 

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