The two trainers approach the abandoned and nearly-empty Lilycove Art Museum. Instead of admiring the paintings or simply walking past the beautiful building, they feel a trainer-only urge to battle and completely ruin the museum. Fortunately for them, and unfortunately for the museum, the local Chimecho security system is getting lazy, and lets up the Safeguard protecting the paintings! This could be a very messy battle coming up!
The arena and rules:
TEAM I-LIVE-IN-CERULEAN-CAVE-AND-AM-ANNOYING-TO-CATCH
Shelgon(*) Uberwocky (F)
Nature: Naive (Special Defense reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.
Uberwocky, or Ubie for short, is a distant relative of the Rekkuza line. Her family holds that, through rigorous training, a Bagon will eventually sprout wings and fly. Ubie has held that belief ever since she left the egg; as a result, she is vicious in battle, fighting as if every match is her last.
Although she's gained a little girth, Ubie isn't completely discouraged. It doesn't look like she'll get off the ground at all, but she's still working as hard as ever. Ring a bell, too, just in case.
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Stats:
HP: 100
Atk: ***
Def: ****
SpA: **
SpD: * (nature cut)
Spe: 58 (nature boost)
EC: 6/9
MC: 0
DC: 4/5
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Crunch
Dragon Claw
Double-Edge
Dragon Pulse(*)
Dragon Dance(*)
Fire Fang(*)
Aerial Ace(*)
Facade(*)
Brick Break(*)
Outrage
Flarelm(*) Balsamus (F)
Nature: Lonely (Attack increased by *; Defense reduced by *)
So there's a cactus in the Sky Pillar's lounge. Mewtwo spilled some caustic reagents on it, and in his resulting rage, Rayquaza set it aflame.
...I realize the science behind that sounds rather sketchy, but it's produced one of the strongest (and most BA) members of the team.
As a result of her time as a cactus, Balsamus is under-hugged and lonely. That's fine by her, though--she's usually able to take care of herself. Just keep her away from chemicals. She tends to get a little...scary...
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: *** (nature boost)
Def: ** (nature cut)
SpA: ***
SpD: ***
Spe: 55
EC: 5/9
MC: 2
DC: 5/5
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW - OPEN): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks:
(*)Bullet Seed
(*)Sweet Scent
(*)Growth
(*)Ember
(*)Leech Seed
(*)Flame Wheel
(*)Giga Drain
(*)Fire Spin
(*)Pound
Leaf Blade
Lava Plume
Synthesis
(*)Counter
(*)Dragonbreath
(*)Seed Bomb
(*)SolarBeam
(*)Reflect
(*)Nitro Charge
Sunny Day
Scyther Jade (F)
Nature: Adamant (ATK up 1; SpA down 1)
Jade has had a rough past. When she hatched, her broodmates rejected her because she was alternately colored. Or shiny. Or red in places. One of those. Anyhow, her lifelong homelessness has forced her to hunt, carve, and keep watch for herself. If anyone says this brutal monster is untrained, they don’t know her one bit.
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 5 (4 + 1)
Def: Rank 3
SpA: Rank 1 (2 – 1)
SpD: Rank 3
Spe: 105
ADAMANT: Attack up 1, Sp. Atk. down 1
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Steadfast (DW - LOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Attacks:
(*)Vacuum Wave
(*)Quick Attack
(*)Leer
(*)Focus Energy
(*)Double Team
(*)Pursuit
(*)False Swipe
(*)Agility
(*)Fury Cutter
(*)Wing Attack
(*)Counter
(*)Night Slash
(*)Endure
(*)Swords Dance
(*)Brick Break
(*)U-turn
AND TEAM SOMETIMES-I-GO-BACK-IN-TIME-ALSO-I-AM-A-MAN
Servine (Tangle)(F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
EC:6/9
MC:1
DC:5/5
Abilities:
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW)(Can be enabled)
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Attacks:
Level moves :
Tackle
Leer
Vine Whip
Wrap
Growth
Grass Mixer
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
Glare
Twister
Mirror Coat
Hidden Power (Fire 7)
Taunt
Reflect
Substitute
Light Screen
Metang [Hyperion] (N/A)
Nature: Adamant
Type:
[Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:Metang
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
EC: 8/9
MC: 1
DC: 2/5
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.
Attacks:
Magnet Rise
Confusion
Take Down
Metal Claw
Scary Face
Meteor Mash
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Earthquake
Scratchet [Chai] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Stats:
HP: 90
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 2 (+1)
SpD: Rank 3
Spe: 40
EC: 5/6
MC: 0
DC: 0/5
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Roost
Yawn
Confuse Ray
Taunt
Toxic
Reflect
Order of operations:
1. Mewtwo sends out poke
2. rewindman sends out poke and orders
3. Mewtwo sends out poke
4. REF TIME
5. etc.
The arena and rules:
2v2 DOUBLES OPEN CHALLENGE
2 Recovers, 2 Rest uses, 5 chills
3-day DQ for all parties involved
Pokemon used may AT NO TIME be fully evolved. (Golbat? OK. Crobat? Uh-uh.)
Pokemon that don't evolve (i.e. Aerodactyl, Zangoose) may be used.
Switch=NO WAY
All Abilities
Items=lol
ARENA: Lilycove Art Museum, Post-Apocalypse
A level, open, 40x40-foot gallery lined with art. Since everyone's picked up a DSi or 3DS and moved to Sinnoh, nobody will notice if we touch the exhibits...well, we can't, because they're under the protection of a Chimecho's Safeguard. However, this Chimecho has grown bored in the abscence of patrons, and she has charmed the paintings so that attacks can pull water, rocks, branches, and whatnot from the frames.
2 Recovers, 2 Rest uses, 5 chills
3-day DQ for all parties involved
Pokemon used may AT NO TIME be fully evolved. (Golbat? OK. Crobat? Uh-uh.)
Pokemon that don't evolve (i.e. Aerodactyl, Zangoose) may be used.
Switch=NO WAY
All Abilities
Items=lol
ARENA: Lilycove Art Museum, Post-Apocalypse
A level, open, 40x40-foot gallery lined with art. Since everyone's picked up a DSi or 3DS and moved to Sinnoh, nobody will notice if we touch the exhibits...well, we can't, because they're under the protection of a Chimecho's Safeguard. However, this Chimecho has grown bored in the abscence of patrons, and she has charmed the paintings so that attacks can pull water, rocks, branches, and whatnot from the frames.
TEAM I-LIVE-IN-CERULEAN-CAVE-AND-AM-ANNOYING-TO-CATCH
Shelgon(*) Uberwocky (F)
Nature: Naive (Special Defense reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.
Uberwocky, or Ubie for short, is a distant relative of the Rekkuza line. Her family holds that, through rigorous training, a Bagon will eventually sprout wings and fly. Ubie has held that belief ever since she left the egg; as a result, she is vicious in battle, fighting as if every match is her last.
Although she's gained a little girth, Ubie isn't completely discouraged. It doesn't look like she'll get off the ground at all, but she's still working as hard as ever. Ring a bell, too, just in case.
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Stats:
HP: 100
Atk: ***
Def: ****
SpA: **
SpD: * (nature cut)
Spe: 58 (nature boost)
EC: 6/9
MC: 0
DC: 4/5
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Crunch
Dragon Claw
Double-Edge
Dragon Pulse(*)
Dragon Dance(*)
Fire Fang(*)
Aerial Ace(*)
Facade(*)
Brick Break(*)
Outrage
Flarelm(*) Balsamus (F)
Nature: Lonely (Attack increased by *; Defense reduced by *)
So there's a cactus in the Sky Pillar's lounge. Mewtwo spilled some caustic reagents on it, and in his resulting rage, Rayquaza set it aflame.
...I realize the science behind that sounds rather sketchy, but it's produced one of the strongest (and most BA) members of the team.
As a result of her time as a cactus, Balsamus is under-hugged and lonely. That's fine by her, though--she's usually able to take care of herself. Just keep her away from chemicals. She tends to get a little...scary...
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: *** (nature boost)
Def: ** (nature cut)
SpA: ***
SpD: ***
Spe: 55
EC: 5/9
MC: 2
DC: 5/5
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW - OPEN): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks:
(*)Bullet Seed
(*)Sweet Scent
(*)Growth
(*)Ember
(*)Leech Seed
(*)Flame Wheel
(*)Giga Drain
(*)Fire Spin
(*)Pound
Leaf Blade
Lava Plume
Synthesis
(*)Counter
(*)Dragonbreath
(*)Seed Bomb
(*)SolarBeam
(*)Reflect
(*)Nitro Charge
Sunny Day
Scyther Jade (F)
Nature: Adamant (ATK up 1; SpA down 1)
Jade has had a rough past. When she hatched, her broodmates rejected her because she was alternately colored. Or shiny. Or red in places. One of those. Anyhow, her lifelong homelessness has forced her to hunt, carve, and keep watch for herself. If anyone says this brutal monster is untrained, they don’t know her one bit.
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 5 (4 + 1)
Def: Rank 3
SpA: Rank 1 (2 – 1)
SpD: Rank 3
Spe: 105
ADAMANT: Attack up 1, Sp. Atk. down 1
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Steadfast (DW - LOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Attacks:
(*)Vacuum Wave
(*)Quick Attack
(*)Leer
(*)Focus Energy
(*)Double Team
(*)Pursuit
(*)False Swipe
(*)Agility
(*)Fury Cutter
(*)Wing Attack
(*)Counter
(*)Night Slash
(*)Endure
(*)Swords Dance
(*)Brick Break
(*)U-turn
AND TEAM SOMETIMES-I-GO-BACK-IN-TIME-ALSO-I-AM-A-MAN
Servine (Tangle)(F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
EC:6/9
MC:1
DC:5/5
Abilities:
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW)(Can be enabled)
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Attacks:
Level moves :
Tackle
Leer
Vine Whip
Wrap
Growth
Grass Mixer
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
Glare
Twister
Mirror Coat
Hidden Power (Fire 7)
Taunt
Reflect
Substitute
Light Screen
Metang [Hyperion] (N/A)
Nature: Adamant
Type:
[Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:Metang
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
EC: 8/9
MC: 1
DC: 2/5
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.
Attacks:
Magnet Rise
Confusion
Take Down
Metal Claw
Scary Face
Meteor Mash
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Earthquake
Scratchet [Chai] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Stats:
HP: 90
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 2 (+1)
SpD: Rank 3
Spe: 40
EC: 5/6
MC: 0
DC: 0/5
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Roost
Yawn
Confuse Ray
Taunt
Toxic
Reflect
Order of operations:
1. Mewtwo sends out poke
2. rewindman sends out poke and orders
3. Mewtwo sends out poke
4. REF TIME
5. etc.