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Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
CAL
~
~
~
Holy Grail [Bronzor] (N)
Ouruboros dug up a dormant Bronzor one night during a training session. When defeated in battle, it submitted to Caliber's will, but only out of necessity. Grail is skeptical of Caliber's motives, and believes them to be impure.
Nature: Brave (+1 Atk, Speed/1.15, -10% Evasion)

Type: Steel / Psychic
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Speed: 20 (-)
Size Class: 1
Weight Class: 4 (5 w/ Heavy Metal)
Base Rank Total: 11

EC: 4/6
MC: 12
AC: 3/5

Abilities: Levitate / Heatproof / Heavy Metal (H)
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance. The damage inflicted by burns is also cut in half.
Heavy Metal (Passive) (H): The Pokemon's body structure is immensely dense, doubling its actual weight.

Moves (20/73):
=====Level-Up=====
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Feint Attack
Safeguard
=====TM/HM=====
Protect
Earthquake
Charge Beam
Rock Slide
Grass Knot
=====Tutor=====
Gravity
Signal Beam
Skill Swap
Stealth Rock
Trick
=====Other=====


FMD

Clauncher (Male)
Type: Water
Abilities: Mega Launcher
Nature: Quiet (+SpAtk, -Speed, -10% Evasion)
Stats:
HP:
90
Atk: 2
Def: 3
SpA: 3+
SpD: 3
Spe: 38-
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 4/6
MC: 0
AC: N/A
Attacks: 24
Level Up
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubblebeam
Swords Dance
Water Pulse
Smack Down

Egg
Aqua Jet
Endure
Entrainment
Crabhammer
Helping Hand

TM/HM
Protect
Substitute
Sludge Wave
Ice Beam
Dive
Rock Slide
U-Turn
Flash Cannon

Tutor
Bounce



FMD S/E/O
Iron Caliber S/E/O
I Toon
 
Clauncher with Lucky Egg
Water Pulse > Water Pulse > Water Pulse
If Bronzor would use Trick, use Helping Hand, but only once.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#SHARE
Levitate/Heatproof
90/100
2/3/1/3/20
Status: OK!
#LUCKY
MEGA CLAUNCHER
90/100
2/3/3/3/38
Status: OK!

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

FMD uses Helping hand
-7en

CAL uses Trick
-6en

2ND ACTION

FMD uses Water Pulse
Crit: 1383 (625)
Effect: 7400 (2000)
Damage: (6+3+3+4.5-4.5)=12
-4en

CAL uses Charge Beam
Crit: 3356 (625)
Effect: 7442 (7000)
Damage: (5+1.5-4.5)*1.5=3
-6en

3RD ACTION

FMD uses Water Pulse
Crit: 9869 (625)
Effect: 632 (2000) YES
Damage: (6+3+3+4.5-4.5)=12
-8en

!roll 3=2
3counters

CAL uses Charge Beam
Confuse: !roll 2=2 nawh
Crit: 8685 (625)
Effect: 7448 (7000)
Damage: (5+1.5-4.5)*1.5=3
-10en

TL;DR

CAL -24HP -24EN

FMD -6HP -19EN
=======
#LUCKY
Levitate/Heatproof
66/74
2/3/1/3/20
Status: confusion (2counter)
#SHARE
MEGA CLAUNCHER
84/81
2/3/3/3/38
Status: OK!

Iron Caliber Order
FMD Order
I Toon
 

[...]
Confuse Ray ~ Charge Beam ~ Charge Beam
IF P/E THEN Iron Defense and push back.
IF Clauncher has a Substitute up when you would act THEN Psywave and push back.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#LUCKY
Levitate/Heatproof
66/74
2/3/1/3/20
Status: confusion (2counter)
#SHARE
MEGA CLAUNCHER
84/81
2/3/3/3/38
Status: OK!

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

FMD uses Dive
Weee~!
-4en

CAL uses Confuse Ray
Confuse: !roll 2=1 YES
Damage: (4+3-4.5)=2.5
-4en

FMD uses Dive
Crit: 443 (625) CRITICAL HITT
Damage: (8+3+3+4.5-4.5)=14
-5en

2ND ACTION

FMD uses Water Pulse
Crit: 4480 (625)
Damage: (6+3+3+4.5-4.5)=12
-4en

CAL not confused anymore uses Charge Beam
Crit: 3637 (625)
Effect: 6873 (7000) YES
Damage: (5+1.5-4.5)*1.5=3
-6en

3RD ACTION

FMD uses Water Pulse
Crit: 1705 (625)
Effect: 4785 (2000)
Damage: (6+3+3+4.5-4.5)=12
-8en

CAL uses Charge Beam
Crit: 4238 (625)
Effect: 2759 (7000) YES
Damage: (5+1.5-4.5)*1.5+2=5
-10en

TL;DR

CAL -38HP -20EN

FMD -8HP -21EN
=======
#LUCKY
Levitate/Heatproof
28/54
2/3/1/3/20
Status: +2 SpA
#SHARE
MEGA CLAUNCHER
76/60
2/3/3/3/38
Status: OK!

FMD
Iron Caliber
Toon
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#LUCKY
Levitate/Heatproof
28/54
2/3/1/3/20
Status: +2 SpA
#SHARE
MEGA CLAUNCHER
76/60
2/3/3/3/38
Status: OK!

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

FMD uses Bubblebeam
Crit: 992 (625)
Effect: 1180 (1000)
Damage: (7+3+4.5-4.5)=10
-4en

CAL uses Psywave
Damage: 10
-4en

2ND ACTION

FMD uses Water Pulse
Crit: 6530 (625)
Effect: 4836 (2000)
Damage: (6+3+3+4.5-4.5)=12
-4en

CAL uses Psywave
Damage: 10
-8en

3RD ACTION

FMD uses Water Pulse
Crit: 5126 (625)
Effect: 7139 (2000)
Damage: (6+3+3+4.5-4.5)=12
-8en

TL;DR

CAL -34HP -12EN

FMD -20HP -16EN
=======
#LUCKY
Levitate/Heatproof
KO/42
2/3/1/3/20
Status: +2 SpA
#SHARE
MEGA CLAUNCHER
56/46
2/3/3/3/38
Status: OK!

FMD 1cc; clauncher 1ec/3mc/1ac/1lec/1koc
Iron Caliber 1cc; bronzor 1ec/3mc/1ac/1lec
i get 3uc
 
Last edited:

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