Completed Middlemon-Godspeed Fisticuffs! Alex & Glacier

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#1
Open Challenge

1vs1 Singles
1 Day DQ
Items On
Switch off
All Abilities
2 Subs
5/5 Chills, Recovers

Arena: Opponent Picks from Glacier_Knight's Arenas (Can be found in the compedium link below, page 1 and 2)
Sorry Doran, that was sposed to be a match between me and Glacier over IRC lol, im gonna have to claim that out from under ya,

anyway picking this arena:

Field Type- Neutral
Complexity- Simple
Format- Singles
Restrictions- No water source

Leroy's TM shop: Ever since he was a little kid, Leroy has been amazed by the moves of pokemon. From the dazzling Flamethrowers to even the simplest Tackle, Leroy was quite fond of their displays of talent. As he grew older he started to collect moves, in the form of TMs, hoarding hundreds of TMs and HMs, keeping them secure for a special occasion. When his Father died and left him a large sum of money, he was distraught. Leroy spent most of the inheritance on more TM's drowning his sorry in possessions. After wallowing in greif several months later, Leroy finally recovered, and realized his true potential! He had all these dazzling moves, why not give all the greatest trainers acess to them? Spending the remainig inheritence on an old pokemart, Leroy renovated the store and created the one and only Move Emporium!

Leroy's collection of TMs and HMs has reached over 2,000, and he is proud to day that he has collected every single TM and Hm known to man kind! and it gets even better hwn you learn the price of his wares are FREE! But theres more to it. Leroy loves seeing moves in action, so he allows you to grab some TMs and them first hand! He has a small arena behind his shop, and you and a buddy will duke it out! of course only the winner gets to keep the TM moves. Leroy is also a certified move deleter, and will take the wonderful moves away from the user.

The arena is 100 feet by 100 feet, square shaped. the ground is soft grass, and small rocks. There are a few trees, and the weather is cloudy but sunny. No water!

Each person sends the ref 4 TM/HMs or any generation with their battling pokemon (be sure to highlight them or add them seperatly). in the battle all pokemon can use the moves their trainer has selected. The winning team gets to keep their TM/HM moves, but they do not get the 2MC from a regular battle. The loser does not get to keep the 4 TM/HM per pokemon, but still gets the 2MC per pokemon.
Ragnarokalex said:

Eelektrik (Zaragoth) Male
Nature:
Quirky

Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 2

Attacks: 9 Total
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Thunderbolt
Crunch


TM Moves shall be:
Ice Beam
Endure
Protect
Toxic
Glacier Knight said:
Nolan the Kirlia will evolve into a Gallade upon entering the battle feild.



Nolan [Kirlia] (M)

Nature: Impish (+def, -spa)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace: (Can Be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

[DW] Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 8/9
MC: 0
DC: 4/5

Attacks
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Shadow Sneak

Ice Punch
Fire Punch
Thunder Punch
Zen Headbutt

Protect
Shadow Ball
Thunder Wave
Taunt
Torment
Snatch
Endure


22 Moves


l
V


Nolan [Gallade] (M)

Nature: Impish (+def, -spa)

Type: Psychic/Fighting

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks
Leaf Blade
Night Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Slash
Fury Cutter

Disable
Encore
Shadow Sneak

Ice Punch
Fire Punch
Thunder Punch
Zen Headbutt

Protect
Shadow Ball
Thunder Wave
Taunt
Torment
Snatch
Endure


26 Moves
Lets start this ish.
 
#4

Hp/En: 100/100
Other:


Hp/En: 100/100
Other:

Action Prima

Gal used Protect
Success
-7 En

Elek used Thunder wave
Protected
-6 En

Action Duo

Gallade used Zen Headbutt
To hit: 6310/10k = Hit
To Crit: 2733/10k = No
To Flinch: 4093/10k = No
(8+3+3) = 14 Damage
-5 En

Elek Used Tbolt
To Crit: 494/10k = Crit
To para: 6795/10k = No
(10+3-1.5+3) = 14.5 Damage
-6 En

Action Tria
Gall used Torment
Success!
-10 En

Elek Used....
Tormented Move fails



Hp/En: 85/78
Other:


Hp/En: 86/87
Other: Tormented (5a)
 
#7

Hp/En: 85/78
Other:


Hp/En: 86/87
Other: Tormented (5a)

Action Prima
Gallade Used Fire Punch
To crit: 2234/10k = no
To Burn: 6384/10k = no
(8+3) = 11 damage
-6 En

Elek used Spark
To Crit: 4572/10k = no
To Para: 4248/10k = No
(7+3-1.5)= 8.5 damage
-5 En

Action Duo
Gallade Used Zen Headbutt
To hit: 5535/10k = Hit
To crit: 4235/10k = No
To Flinch: 5311/10k = no
(8+3+3) = 14 Damage
-5 En

Elek Used Toxic
To hit: 3273 = yes
Success!
-7 En

-1hp

Action Tria
Gallade used Fire Punch
To crit: 9451/10k = No
To burn: 7299/10k = No
(8+3) = 11 damage
-6 En

Elek Used Spark
To Crit: 8747/10k = No
To Para: 3505/10k = No
(7+3-1.5)= 8.5 damage
-5 En

-1hp



Hp/En: 66/61
Other: Toxic (2Dpa)


Hp/En: 50/70
Other: Tormented (2a)
 
#10
RNG hates Glacier


Hp/En: 66/61
Other: Toxic (2Dpa)


Hp/En: 50/70
Other: Tormented (2a)

Action one

Gallade Used Zen Headbutt
To Hit: 282/10k = Hit
to crit: 1604/10k = No
Flinch: 2160/10k = No
(8+3+3) = 14 Damage
-5 En

Elek Used Tbolt[/COLOR]
To Crit: 471/10k = Yes
To Para: 629/10k = Yes
(10+3-1.5+3) = 14.5 Damage
-6 En

-2hp
Action 2

Elek Used Bind
To hit: 437/10k = Good
To crit: 968/10k = No
(3-1.5) = 1.5 Damage
-4 En

Gallade used Zen headbutt
Full para: 896/10k = Yes
FAILED PARAHAXED

-4hp
Action Tria

Elek Used Tbolt
To Crit: 502/10k = Yes
To para: 669/10k = Yes (Renewed)
(10+3-1.5+3) = 14.5 Damage
-6 En

Gallade Used Encore
Full para: 1532/10k = Narrowly Avoided hax
sucsess!
-10 En

-4hp




Hp/En: 25/46
Other: Toxic (3Dpa), Bind (2a), (10%) para


Hp/En: 36/54
Other: Tbolt Encored (2a)
 
#13
RNG kicks Glacier while he's down!


Hp/En: 25/46
Other: Toxic (3Dpa), Bind (2a), (10%) para


Hp/En: 36/54
Other: Tbolt Encored (2a)

Action 1
Elek Used Tbolt!
To Crit: 1295/10k = No
To para: 1825/10k = No
(10+3-1.5) = 11.5 Damage
-6 En

Gallade used Endure
Full Para: 541/10k = yes
.... really doesn't matter....

-5hp

Action Duo

Elek used Tbolt!
To Crit: 1843/10k = No
para: 785/10k = yes....
(10+3-1.5) = 11.5 Damage
-6 En

Gallade Uses Zen headbutt
Full para: 3105/10k = No
To hit: 9904=10k = miss
-5 En

-5hp


Thats a wrap folks

Glacier/ragnarok 2cc

Elek
2 MC 1 EC 1KOC

Gallade
3 MC

Me 4UC
 
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