Mienfoo (BW2 Revamp) [QC 3/3] [GP 2/2]

michael

m as in mancy
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is mienfoo cute???

aww look at it!

not a ton of changes here, but there were some outdated things (payback, mentions of stuff like shelmet, etc)

Quality Control Approved 3/3: [Hawkstar] [Elevator Music] [Vader]


[Overview]

<p>Mienfoo is completely dominant in the Little Cup metagame and it's not hard to see why. It has the perfect stat spread to fit its role, with decent bulk topped off by good Speed and great Attack. On top of its stats, it has a precise movepool including Drain Punch, Knock Off, and U-turn. Additionally, Mienfoo has one of the best abilities in the game, Regenerator, which allows it to heal 33% of its HP without doing anything; this synergizes perfectly with U-turn, as it can take even boosted attacks, use Drain Punch to KO, and switch out to recover a huge percentage of its HP. Overall, Mienfoo is clearly one of the best, if not <em>the</em> best, Pokemon in the metagame, and correspondingly, it truly dominates.</p>

[SET]
name: Defensive
move 1: Drain Punch
move 2: U-turn
move 3: Knock Off
move 4: Fake Out
item: Eviolite
ability: Regenerator
nature: Impish
evs: 156 HP / 76 Atk / 196 Def / 76 Spe

[SET COMMENTS]

<p>A defensive set lets Mienfoo use its spectacular ability in conjunction with its focused movepool to optimal effect. It takes hits very well and can heal back easily with Drain Punch and Regenerator. It came to light as one of the best counters to Scraggy and can also check top setup sweepers such as Dwebble and Tirtouga. Additionally, it forces out a huge array of defensive Pokemon, including Lileep, Ferroseed, and Porygon, and can capitalize on this with its support moves. Drain Punch and U-turn's synergy with Regenerator give Mienfoo surprisingly reliable recovery and a fairly powerful STAB attack. Knock Off is one of the most versatile moves in Little Cup, being able to cripple defensive Pokemon which rely on Eviolite to weather the most powerful attacks, offensive Pokemon which appreciate the boost in defenses to aid setting up, and Choice Scarf wielders which utilize the boosted Speed to check Mienfoo's teammates. Fake Out is handy for revenge killing Pokemon such as Tirtouga on 1 HP, as it bypasses their boosted Speed and can also break the rare Focus Sash.</p>

[ADDITIONAL COMMENTS]

<p>The EV investment in bulk means that Mienfoo will never be OHKOed by +1 Scraggy's Hi Jump Kick after Stealth Rock damage. The remaining EVs are placed in Attack to allow Mienfoo to KO the aforementioned Scraggy with Fake Out followed by Drain Punch, and in Speed to Speed tie with Modest Magnemite and outspeed Clamperl. The HP EVs can be placed in Attack to hit harder, although doing so will severely compromise Mienfoo's bulk. As for other move options, Mienfoo can run Stone Edge over Fake Out to better handle Drifloon and Larvesta, or use Hi Jump Kick over Drain Punch to simply hit harder, although the lack of recovery hurts and missing can lose you the match. Just about anything works well with Mienfoo. Murkrow is a top teammate, as it can easily check Abra, which can OHKO Mienfoo with Psychic and avoid Fake Out with Protect. Ironically, Mienfoo fears Murkrow, so Rock-types such as Archen and Tirtouga are great alongside it and can also set up Stealth Rock. Stunky and Porygon have nice synergy with Mienfoo, handling Misdreavus and Drifloon nicely, both of which can check Mienfoo effortlessly. It's pretty tough to not be able to fit defensive Mienfoo on your team.</p>

[SET]
name: Life Orb
move 1: Hi Jump Kick
move 2: U-turn
move 3: Stone Edge
move 4: Fake Out / Knock Off
item: Life Orb
ability: Regenerator
nature: Jolly
evs: 236 Atk / 36 Def / 236 Spe

[SET COMMENTS]

<p>Life Orb Mienfoo is akin to a nuke in Little Cup; its best general check, Misdreavus, takes over 50% from Stone Edge. It has just about the most powerful attack in the metagame in Hi Jump Kick, which boasts superlative power in combination with good coverage. U-turn is a great move to seize momentum on the switches that Life Orb Mienfoo forces. Stone Edge hits Pokemon such as Misdreavus, Drifloon, and Larvesta that could otherwise check it with ease and gives Mienfoo flawless neutral coverage. Finally, Fake Out is remarkably strong with Life Orb, but Knock Off has great utility and makes it even harder to switch into Mienfoo.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are simple, giving Mienfoo maximum Speed and Attack. Drain Punch is a viable option in the last slot, trading power for healing and perfect accuracy; however, Mienfoo can't really take hits without Eviolite and significant EV investment—Misdreavus's Shadow Ball does 71% minimum—and so is better off trying to OHKO the opponent. Entry hazard support really helps out Mienfoo, making it less reliant on high damage rolls to KO opponents and minimizing opportunities to strike back at it. Dwebble, Ferroseed, and Archen are great choices here (the latter can also check Murkrow for Mienfoo). Ghost-types can switch in on Hi Jump Kick, causing Mienfoo to take massive recoil damage; a Pursuit trapper such as Stunky is excellent to remove Ghost-types to allow Mienfoo to spam Hi Jump Kick.</p>

[SET]
name: Choice Scarf
move 1: Hi Jump Kick
move 2: U-turn
move 3: Stone Edge
move 4: Drain Punch / Knock Off
item: Choice Scarf
ability: Regenerator
nature: Adamant
evs: 236 Atk / 36 Def / 236 Spe

[SET COMMENTS]

<p>It's not the best set Mienfoo can run, but it's definitely a decent Choice Scarf user in the metagame. It has an excellent STAB attack in Hi Jump Kick, letting it outspeed and OHKO +1 Scraggy, Choice Scarf Snover, and even Abra with its Focus Sash broken 50% of the time. U-turn lets Mienfoo utilize Regenerator and scout switches while Stone Edge hits Flying- and Bug-types which would otherwise check it. The last slot is a toss-up between Drain Punch and Knock Off: Drain Punch is a good move to clean up with when your opponent still has a Ghost-type left whereas Knock Off can cripple these Ghost-types.</p>

[ADDITIONAL COMMENTS]

<p>Simply put, Attack and Speed are maximized with the remaining EVs placed in Defense. Adamant is used to boost Mienfoo's power as nothing notable is outsped with 25 compared to 24 Speed. Pursuit support really benefits Mienfoo to let it spam Hi Jump Kick more freely; Munchlax and Stunky are great for this. Stealth Rock and Spikes support from Pokemon such as Dwebble and Ferroseed helps to rack up damage on forced switches Mienfoo causes and let it sweep more easily late-game. Remember that Choice Scarf Mienfoo is considerably weaker than Life Orb and needs all the support it can get to sweep.</p>

[Other Options]

<p>Payback is useful over Knock Off on some sets to hit Ghost-types super effectively, although the utility of Knock Off is often greater. Baton Pass sets utilizing Swords Dance, Calm Mind, or Substitute are very viable and can be effective in the metagame. Low Sweep is usable to often 2HKO Murkrow after Stealth Rock damage and stop it from KOing Archen. Taunt is a neat option which can really mess with defensive Pokemon including Hippopotas, Ferroseed, and Shelmet. A set using Swords Dance carries remarkable power, although setting up can be difficult and Mienfoo is still checked relatively easily by Ghost- and Flying-types. Rain Dance and Sunny Day are useful filler options for changing the weather against sand teams, which can really ruin their strategy if Hippopotas has already been KOed. Toxic can be used to cripple Misdreavus, Larvesta, and Hippopotas on the switch-in.</p>

[Checks and Counters]

<p>Without a Life Orb, Mienfoo can barely scratch Ghost-types outside of Knock Off. Misdreavus and Frillish can then burn Mienfoo and Drifloon and Gastly can outright KO it. Powerful Flying-types, including Guts Taillow, Acrobatics Drifloon and Archen, and Murkrow, can easily OHKO Mienfoo with their STAB attacks, although they must be wary of Stone Edge. Abra is in much the same boat, being able to KO Mienfoo with ease but unable to switch in at all. Larvesta solidly counters any set lacking Stone Edge and can burn Mienfoo with impunity. Poison-types, in particular Grimer, as you can't Knock Off its Eviolite, are pretty much impossible for Mienfoo to KO with their Fighting-type resistance. Incredibly bulky Pokemon, such as Hippopotas, can check Mienfoo in a pinch, but they despise Knock Off and Mienfoo can just switch out anyway. Mienfoo is pretty much impossible to truly counter, as it heals with Regenerator upon switching out and can rack up damage slowly with Knock Off and U-turn.</p>



[Overview]

• Most used Pokemon in the metagame
• Drain Punch + Regenerator + U-turn lets it take a lot of hits with impunity
• Good Attack + Speed
• Overall, extremely solid and can work on nearly any team

[SET]
name: Defensive
move 1: Drain Punch
move 2: U-turn
move 3: Knock Off
move 4: Fake Out
item: Eviolite
ability: Regenerator
nature: Impish
evs: 156 HP / 76 Atk / 196 Def / 76 Spe

[SET COMMENTS]

• Allows Mienfoo to take hits very well and abuse Regenerator
• One of the best Scraggy counters; can also check other setup sweepers such as Dwebble and Tirtouga
• Forces out many defensive Pokemon such as Lileep and Ferroseed
• Drain Punch and U-turn give Mienfoo very good and reliable healing
• Knock Off has incredible utility and cripples many defensive Pokemon
• Fake Out is nice for revenge killing and free damage, can also break the rare Focus Sash

[ADDITIONAL COMMENTS]

• EVs allow it to always survive Scraggy's +1 HJK after Stealth Rock, and KO back with Fake Out + Drain Punch
• HP EVs can be shifted to Attack to hit harder
• 76 Speed EVs gives Mienfoo 14 Speed, enough to tie things like Modest non-Scarf Magnemite, outspeed Clamperl, etc.
• Stone Edge can be used over Fake Out to take out Pokemon such as Drifloon or Larvesta
• Hi Jump Kick can be used over Drain Punch, but missing sucks and lack of recovery from DP hurts
• Good teammates: anything
• Murkrow is nice because it beats Abra, which OHKOes Mienfoo
• Things like Archen that can take Flying-types are cool too
• Ghost-type counters are nice; Stunky and Porygon work
• Seriously everything goes with Mienfoo

[SET]
name: Life Orb
move 1: Hi Jump Kick
move 2: U-turn
move 3: Stone Edge
move 4: Fake Out / Knock Off
item: Life Orb
ability: Regenerator
nature: Jolly
evs: 236 Atk / 36 Def / 236 Spe

[SET COMMENTS]

• Tons of damage
• Not much can actually stand up to this thing's attacks; even Misdreavus takes 50%+ from Stone Edge
• Defenses are awful (takes 80% from Misdreavus Shadow Ball unboosted lol) but Regenerator means that switching out is good
• U-turn is also really nice
• Offensive moves are obvious, hits hard
• Fake Out actually hits pretty hard with Life Orb, but Knock Off has a lot of utility and Mienfoo basically wrecks everything without Eviolite

[ADDITIONAL COMMENTS]

• EVs are pretty self-explanatory: max Attack and Speed
• Drain Punch could be used in the last slot, but HJK is usually a better move
• This set loves hazards- gives it kills on so many things
• Dwebble, Archen, Ferroseed, etc
• Stunky/Munchlax for Pursuit is awesome, getting rid of Ghosts = HJK spam

[SET]
name: Choice Scarf
move 1: Hi Jump Kick
move 2: U-turn
move 3: Stone Edge
move 4: Drain Punch / Knock Off
item: Choice Scarf
ability: Regenerator
nature: Adamant
evs: 236 Atk / 36 Def / 236 Spe

[SET COMMENTS]

• It's not the best set, but it is still a decent scarfer
• HJK lets it put out a lot of damage
• Revenge kills Scraggy, outspends and KOes things like Snover
• Moves are pretty self-explanatory
• Drain Punch is a good move to clean up when your opponent still has Ghost-types, Knock Off can cripple those Ghost-types

[ADDITIONAL COMMENTS]

• EVs are pretty self-explanatory
• Jolly can be used, but it doesn't really help (25 Speed means you're still outspend by +2 Clamperl so Adamant is better)
• Again, Pursuit is awesome so you can spam HJK
• Hazards are nice
• It's LO Mienfoo but faster and weaker lol

[Other Options]

• Payback so you can tickle Ghosts! Yay! (but seriously Knock Off is better)
• Swords Dance/Calm Mind + Baton Pass is pretty cool
• Low Sweep to slow down stuff like Murkrow
• Taunt to beat defensive Pokemon
• Swords Dance set itself!
• Rain Dance/Sunny Day to beat hail/sand is cool
• Toxic hits some bulky stuff like Misdreavus

[Checks and Counters]

• Mienfoo can't do anything to Ghost-types bar Knock Off, and they can burn Mienfoo (Misdreavus/Frillish) or just outright kill it (Drifloon/Gastly)
• Flying-types, like Drifloon and Taillow, OHKO Mienfoo but have to watch out for Stone Edge
• Psychic-types, like Abra, also OHKO Mienfoo but U-turn hurts
• If you don't have Stone Edge Larvesta is a bitch
• Poison-types, especially Grimer because you can't Knock Off it, are basically impossible to kill
• Some defensive stuff like Hippopotas can wall Mienfoo but they hate Knock Off and Mienfoo can just leave
• Really hard to actually counter since forcing it out actually heals it due to Regenerator, and Knock Off + U-turn is annoying
 
HOLA
here's something i never really understood: Why on Earth is Hi Jump Kick not the main move on the first set? You're not countering Scraggy if you can OHKO it with Fake Out + Drain Punch and it has the chance to KO you with +1 Hi Jump Kick or two +1 Drain Punches. I've always ran Hi Jump Kick on my Eviolite Mienfoo. Without Hi Jump Kick, i fail to see how Mienfoo is one of the best Scraggy counters if Scraggy can KO Mienfoo before Mienfoo can KO Scraggy
 

iss

let's play bw lc!
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It can't. +1 HJK will never KO, and two Drain Punches will also never kill (not even factoring in the recovery from your own Drain Punch). Drain Punch does >85% 15/16 times, and Fake Out always does at least 15%. Overall, the recovery that you get from Drain Punch outweighs the power benefit from Hi Jump Kick, as the first set's main purpose is to serve as a defensive pivot, not as a sweeper.
 
doesnt mienfoo die to +1 hi jump kick after stealth rock? im certain it does as ive seen it done in many lc games but i guess i could be wrong. hi jump kick doesnt make u a sweeper, it means you can beat scraggy more efficiently
 
Weather support in OO? I know that is mostly unused but you can capitalize on the opponent foreseeing a Fake Out and just going for it and U-turn + Regenerator means it can support the team on more than one ocasion. Mienfoo also forces Snover out.
 

iss

let's play bw lc!
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@ Sir: Even Adamant Scraggy can't do the job; the EVs on this set are different from the onsite EVs in order to live that.

+1 236+ Atk Scraggy Hi Jump Kick vs. 156 HP / 196+ Def Eviolite Mienfoo: 16-21 (69.56 - 91.3%)

@ Good_Luck: Added, sounds interesting.
 
oh i see. thanks for clearing that up. these evs are much much much better than the one that is on site
 

Rowan

The professor?
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Is baton pass not getting a full analysis? In my opinion there is no better baton passer in the tier than Mienfoo and it can get so many threats to sweep easily. For example, you can swords dance as your opponent switches Misdreavus, take a shadow ball or will-o-wisp, (yes will-o-wisp sucks but your main focus is to baton pass not sweep yourself) baton pass to Scraggy and before you know it your opponent is staring at a +3,+1 Scraggy so they pretty much have a to have a faster scarfer. Or you can Substitute as a Larvesta switches in and baton pass to Tirtouga / Omanyte / Shellder to give your shell smashers an easier time setting up.
I know these examples are pretty specific but they're not uncommon situations, and there's a lot more receivers out there.
 

Celestavian

Smooth
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Yeah I think that Baton Pass Mienfoo isn't terrible, but the fact that running it means you can't run the defensive set or one of its offensive sets presents a high oppurtunity cost. Also, you have stuff like Murkrow, Taunt Misdreavus, etc. that can stop it, so I don't see many people use Baton Pass Mienfoo. Even so, I'd like to see an analysis of it since there really isn't a better Baton Passer like Corkscrew said.

Otherwise, this is very good. Mienfoo is Mienfoo, so we all know it's awesome! Why don't you think the Scarf set isn't great though? It is very efficient and a better Scraggy check than the defensive set imo, since you don't have to worry about being at full health all the time.



QC Approved 1/3
 

iss

let's play bw lc!
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I just don't think Baton Pass is viable enough to deserve a set; even if it's the best BPer, if it's not viable anyways it shouldn't get a set in my opinion. Thoughts?

(also more QC stamps would be nice)
 
Baton Pass is really a no. It's unexpected but since you lose two moveslots, Mienfoo is countered very easily, which sucks.
 
Add Larvesta to checks and counters, and idk 'maybe' Grimer but it doesn't really matter to me.

I'm impartial about Baton Pass, I can see why you wouldn't want to include it but I think it'd probably be best to do so.

[qc]2/3[/qc]

EDIT: good call
|
v
 

iss

let's play bw lc!
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Alright cool, one more QC check.

Added Larvesta + Poisons to Checks and Counters, and added Toxic in OO.
 

GatoDelFuego

The Antimonymph of the Internet
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REMOVE CHANGE COMMENTS

[Overview]

<p>Mienfoo is completely dominant in the Little Cup metagame and it's not hard to see why. It has the perfect stat spread to fit its role, with decent bulk topped off by good Speed and great Attack. On top of its stats, it has a precise movepool including Drain Punch, Knock Off, and U-turn. Additionally, Mienfoo has one of the best abilities in the game, Regenerator, which allows it to heal 33% of its HP without doing anything, and it which synergizes perfectly with U-turn; it can take even boosted attacks, use Drain Punch back to KO, and switch out to recover a huge percentage of its HP. Overall, Mienfoo is clearly one of the best, if not <em>the</em> best, Pokemon in the metagame, and correspondingly, it truly dominates.</p>

[SET]
name: Defensive
move 1: Drain Punch
move 2: U-turn
move 3: Knock Off
move 4: Fake Out
item: Eviolite
ability: Regenerator
nature: Impish
evs: 156 HP / 76 Atk / 196 Def / 76 Spe

[SET COMMENTS]

<p>A defensive set lets Mienfoo use its spectacular ability in conjunction with its focused movepool to optimal effect. It takes hits very well and can heal back easily with Drain Punch and Regenerator. It came to light as one of the best counters to Scraggy and can also check top setup sweepers such as Dwebble and Tirtouga. Additionally, it forces out a huge array of defensive Pokemon, including Lileep, Ferroseed, and Porygon, and can capitalize on it this with its support moves. Drain Punch and U-turn's synergy with Regenerator give Mienfoo surprisingly reliable recovery and a fairly powerful STAB attack. Knock Off is one of the most versatile moves in Little Cup, able to cripple defensive Pokemon which rely on Eviolite to weather the most powerful attacks, offensive Pokemon which appreciate the boost in defenses to aid setting up, and Choice Scarf wielders which utilize the boosted Speed to check Mienfoo's teammates. Fake Out is handy for revenge killing Pokemon such as Tirtouga on 1 HP, as it bypasses their boosted Speed, (RC) and can also break the rare Focus Sash.</p>

[ADDITIONAL COMMENTS]

<p>The EV investment in bulk means that Mienfoo will never be OHKOed by +1 Scraggy's Hi Jump Kick after Stealth Rock damage. The remaining EVs are placed in Attack, (RC) to allow Mienfoo to KO the aforementioned Scraggy with Fake Out followed by Drain Punch, and in Speed to Speed tie with Modest Magnemite and to outspeed Clamperl. The HP EVs can be placed into Attack to hit harder, (AC) although doing so will severely compromise Mienfoo's its bulk. As for other move options, Mienfoo can run Stone Edge over Fake Out to better handle Drifloon and Larvesta, or use Hi Jump Kick over Drain Punch to simply hit harder, although the lack of recovery hurts and missing can lose you the match. Just about anything works well with Mienfoo. Murkrow is a top teammate, as it can easily check Abra, which can OHKO Mienfoo with Psychic and avoid Fake Out with Protect. Ironically, Mienfoo fears Murkrow, so Rock-types such as Archen and Tirtouga are great alongside it and can also set up Stealth Rock. Stunky and Porygon have nice synergy with Mienfoo, handling Misdreavus and Drifloon nicely, both of which can check Mienfoo effortlessly. It's pretty tough to not be able to fit defensive Mienfoo in your team.</p>

[SET]
name: Life Orb
move 1: Hi Jump Kick
move 2: U-turn
move 3: Stone Edge
move 4: Fake Out / Knock Off
item: Life Orb
ability: Regenerator
nature: Jolly
evs: 236 Atk / 36 Def / 236 Spe

[SET COMMENTS]

<p>Life Orb Mienfoo is akin to a nuke in Little Cup; its best general check, Misdreavus, takes over 50% from Stone Edge. It has just about the most powerful attack in the metagame in Hi Jump Kick, which boasts superlative power in combination with good coverage. U-turn is a great move to seize momentum with on the switches that Life Orb Mienfoo forces. Stone Edge hits Pokemon such as Misdreavus, Drifloon, and Larvesta that could otherwise check it with ease and gives Mienfoo flawless neutral coverage. Finally, Fake Out is remarkably strong with Life Orb, but Knock Off has great utility and makes it even harder to switch into Mienfoo.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are simple, giving Mienfoo maximum Speed and Attack. Drain Punch is a viable option in the last slot, trading power for healing and perfect accuracy; however, Mienfoo can't really take hits without Eviolite and significant EV investment—Misdreavus's Shadow Ball does 71% minimum—and so is better off trying to OHKO the opponent. Entry hazard support really helps out Mienfoo, making it less reliant on high damage rolls to KO opponents and minimizing opportunities to strike back at it. Dwebble, Ferroseed, and Archen are great choices here (the latter can also check Murkrow for it). Ghost-types can switch in on Hi Jump Kick, causing Mienfoo to take massive recoil damage; a Pursuit trapper such as Stunky is excellent to remove Ghost-types to allow Mienfoo to spam Hi Jump Kick.</p>

[SET]
name: Choice Scarf
move 1: Hi Jump Kick
move 2: U-turn
move 3: Stone Edge
move 4: Drain Punch / Knock Off
item: Choice Scarf
ability: Regenerator
nature: Adamant
evs: 236 Atk / 36 Def / 236 Spe

[SET COMMENTS]

<p>It's not the best set Mienfoo can run, but it's definitely a decent Choice Scarf user in the metagame. It has an excellent STAB attack in Hi Jump Kick, letting it outspeed and OHKO +1 Scraggy, Choice Scarf Snover, and even Abra with its Focus Sash broken 50% of the time. U-turn lets Mienfoo utilize Regenerator and scout switches, (RC) while Stone Edge hits Flying- and Bug-types which would otherwise check it. The last slot is a toss-up between Drain Punch and Knock Off: Drain Punch is a good move to clean up with when your opponent still has a Ghost-type left, (RC) whereas Knock Off can cripple these Ghost-types.</p>

[ADDITIONAL COMMENTS]

<p>Simply put, Attack and Speed are maximized with the remaining EVs placed in Defense. Adamant is used to boost Mienfoo's power as nothing notable is outsped with 25 compared to 24 Speed. Pursuit support really benefits Mienfoo to let it spam Hi Jump Kick more freely; Munchlax and Stunky are great for this. Stealth Rock and Spikes support from Pokemon such as Dwebble and Ferroseed helps to rack up damage on forced switches Mienfoo causes and to let it sweep more easily late-game. Remember that Choice Scarf Mienfoo is considerably weaker than Life Orb and needs all the support it can get to sweep.</p>

[Other Options]

<p>Payback is useful over Knock Off on some sets to hit Ghost-types super effectively, although the utility of Knock Off is often greater. Baton Pass sets utilizing Swords Dance, Calm Mind, or Substitute are very viable and can be effective in the metagame. Low Sweep is usable to often 2HKO Murkrow after Stealth Rock damage and stop it from KOing Archen. Taunt is a neat option which can really mess with defensive Pokemon including Hippopotas, Ferroseed, and Shelmet. A set using Swords Dance carries remarkable power, although setting up can be difficult and Mienfoo is still checked relatively easily by Ghost- and Flying-types. Rain Dance and Sunny Day are useful filler options for changing the weather against sand teams, which can really ruin their strategy if Hippopotas is fainted. Toxic can be used to cripple Misdreavus, Larvesta, and Hippopotas on the switch-in.</p>

[Checks and Counters]

<p>Without a Life Orb, Mienfoo can barely scratch Ghost-types barring with outside of Knock Off. Misdreavus and Frillish can then burn Mienfoo and Drifloon and Gastly can outright KO it. Powerful Flying-types, including Guts Taillow, Acrobatics Drifloon and Archen, and Murkrow, can easily OHKO Mienfoo with their STAB attacks, although they must be wary of Stone Edge. Abra is in much the same boat, being able to KO it Mienfoo with ease, (RC) but is unable to switch in at all. Larvesta solidly counters any set lacking Stone Edge and can burn it Mienfoo with impunity. Poison-types, in particular Grimer, as you can't Knock Off its Eviolite from it, are pretty much impossible for Mienfoo to KO with their Fighting-type resistance. Incredibly bulky Pokemon, such as Hippopotas, can check Mienfoo in a pinch, but despise Knock Off and Mienfoo can just switch out anyway. Mienfoo is pretty much impossible to truly counter, as it heals with Regenerator upon switching out, (RC) and it can rack up damage slowly with Knock Off and U-turn.</p>


[gp]1/2[/gp]
 

tehy

Banned deucer.
Once again nice overall, although I feel a bit guilty for some of the changes I made/comments I made

Add blue remove red comments below

[Overview]

<p>Mienfoo is completely dominant in the Little Cup metagame and it's not hard to see why. It has the perfect stat spread to fit its role, with decent bulk topped off by good Speed and great Attack. On top of its stats, it has a precise movepool including Drain Punch, Knock Off, and U-turn. Additionally, Mienfoo has, and one of the best abilities in the game, Regenerator, which allows it to heal 33% of its HP without doing anything, which. This synergizes perfectly with U-turn; it can take even boosted attacks, use Drain Punch to KO, and switch out to recover a huge percentage of its HP. Overall, Mienfoo is clearly one of the best, if not <em>the</em> best, Pokemon in the metagame, and correspondingly, it truly dominates.</p>

[SET]
name: Defensive
move 1: Drain Punch
move 2: U-turn
move 3: Knock Off
move 4: Fake Out
item: Eviolite
ability: Regenerator
nature: Impish
evs: 156 HP / 76 Atk / 196 Def / 76 Spe
[SET COMMENTS]

<p>A defensive set lets Mienfoo use its spectacular ability in conjunction with its focused movepool to optimal effect. It takes hits very well and can heal back easily with Drain Punch and Regenerator. It came to light as one of the best counters to Scraggy and can also check top setup sweepers such as Dwebble and Tirtouga. Additionally, it forces out a huge array of defensive Pokemon, including Lileep, Ferroseed, and Porygon, and can capitalize on this with its support moves. Drain Punch and U-turn's synergy with Regenerator give Mienfoo surprisingly reliable recovery and a fairly powerful STAB attack. Knock Off is one of the most versatile moves in Little Cup, able to cripple defensive Pokemon which rely on Eviolite to weather the most powerful attacks, offensive Pokemon which appreciate the boost in defenses to aid setting up, and Choice Scarf wielders which utilize the boosted Speed to check Mienfoo's teammates. Fake Out is handy for breaking the occasional Focus Sash and also revenge killing Pokemon such as Tirtouga onwith 1 HP, as it bypasses their boosted Speed and can also break the rare Focus Sash.</p>

[ADDITIONAL COMMENTS]

<p>The EV investment in bulk means that Mienfoo will never be OHKOed by +1 Scraggy's Hi Jump Kick after Stealth Rock damage. The remaining EVs are placed in Attack to allow Mienfoo to KO the aforementioned Scraggy with Fake Out followed by Drain Punch, and in Speed to Speed tie with Modest Magnemite and to outspeed Clamperl. The HP EVs can be placed into Attack to hit harder, although doing so will severely compromise Mienfoo's bulk. As for other move options, Mienfoo can run Stone Edge over Fake Out to better handle Drifloon and Larvesta, or use Hi Jump Kick over Drain Punch to simply hit harder, although the lack of recovery hurts and missing can lose you the match. Just about anything works well with Mienfoo. Murkrow is a top teammate, as it can easily check Abra, which can OHKO Mienfoo with Psychic and avoid Fake Out with Protect. Ironically, Mienfoo fears Murkrow, so Rock-types such as Archen and Tirtouga are great alongside it and can also set up Stealth Rock. Stunky and Porygon have nice synergy with Mienfoo, handling Misdreavus and Drifloon nicely, both of which can check Mienfoo effortlessly. It's pretty tough to not be able to fit defensive Mienfoo ion your team.</p>

[SET]
name: Life Orb
move 1: Hi Jump Kick
move 2: U-turn
move 3: Stone Edge
move 4: Fake Out / Knock Off
item: Life Orb
ability: Regenerator
nature: Jolly
evs: 236 Atk / 36 Def / 236 Spe

[SET COMMENTS]

<p>Life Orb Mienfoo is akin to a nuke in Little Cup; its best general check, Misdreavus, takes over 50% from Stone Edge. It has just about the most powerful attack in the metagame in Hi Jump Kick, which boasts superlative power in combination with good coverage. U-turn is a great move to seize momentum on the switches that Life Orb Mienfoo forces. Stone Edge hits Pokemon such as Misdreavus, Drifloon, and Larvesta that could otherwise check it with ease and gives Mienfoo flawless neutral coverage. Finally, Fake Out is remarkably strong with Life Orb, but Knock Off has great utility and makes it even harder to switch into Mienfoo.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are simple, giving Mienfoo maximum Speed and Attack. Drain Punch is a viable option in the last slot, trading power for healing and perfect accuracy; however, Mienfoo can't really take hits without Eviolite and significant EV investment—Misdreavus's Shadow Ball does 71% minimum—and so is better off trying to OHKO the opponent. Entry hazard support really helps out Mienfoo, making it less reliant on high damage rolls to KO opponents and minimizing opportunities to strike back at it. Dwebble, Ferroseed, and Archen are great choices here (the latter can also check Murkrow for it). Ghost-types can switch in on Hi Jump Kick, causing Mienfoo to take massive recoil damage; a Pursuit trapper such as Stunky is excellent to remove Ghost-types to allow Mienfoo to spam Hi Jump Kick.</p>

[SET]
name: Choice Scarf
move 1: Hi Jump Kick
move 2: U-turn
move 3: Stone Edge
move 4: Drain Punch / Knock Off
item: Choice Scarf
ability: Regenerator
nature: Adamant
evs: 236 Atk / 36 Def / 236 Spe

[SET COMMENTS]

<p>It's not the best set Mienfoo can run, but it's definitely a decent Choice Scarf user in the metagame. It has an excellent STAB attack in Hi Jump Kick, letting it outspeed and OHKO +1 Scraggy, Choice Scarf Snover, and even Abra with its Focus Sash broken 50% of the time. U-turn lets Mienfoo utilize Regenerator and scout switches while Stone Edge hits Flying- and Bug-types which would otherwise check it. The last slot is a toss-up between Drain Punch and Knock Off: Drain Punch is a good move to clean up with when your opponent still has a Ghost-type left, whereas Knock Off can cripple these Ghost-types.</p>

[ADDITIONAL COMMENTS]

<p>Simply put, Attack and Speed are maximized with the remaining EVs placed in Defense. Adamant is used to boost Mienfoo's power as nothing notable is outsped with 25 compared to 24 Speed. Pursuit support really benefits Mienfoo to, letting it spam Hi Jump Kick more freely; Munchlax and Stunky are great for this. Stealth Rock and Spikes support from Pokemon such as Dwebble and Ferroseed helps to rack up damage on forced switches Mienfoo causes and to let it sweep more easily late-game. Remember that Choice Scarf Mienfoo is considerably weaker than Life Orb and needs all the support it can get to sweep.</p>

[Other Options]

<p>Payback is useful over Knock Off on some sets to hit Ghost-types super effectively, although the utility of Knock Off is often greater. Baton Pass sets utilizing Swords Dance, Calm Mind, or Substitute are very viable and can be effective in the metagame. Low Sweep is usable to often 2HKO Murkrow after Stealth Rock damage and stop it from KOing Archen. Taunt is a neat option which can really mess with defensive Pokemon including Hippopotas, Ferroseed, and Shelmet. A set using Swords Dance carries remarkable power, although setting up can be difficult and Mienfoo is still checked relatively easily by Ghost- and Flying-types. Rain Dance and Sunny Day are useful filler options for changing the weather against sand teams, which can really ruin their strategy if Hippopotas ihas fainted. Toxic can be used to cripple Misdreavus, Larvesta, and Hippopotas on the switch-in.</p>

[Checks and Counters]

<p>Without a Life Orb, Mienfoo can barely scratch Ghost-types outside of Knock Off. Misdreavus and Frillish can then burn Mienfoo and Drifloon and Gastly can outright KO it. Powerful Flying-types, including Guts Taillow, Acrobatics Drifloon and Archen, and Murkrow, can easily OHKO Mienfoo with their STAB attacks, although they must be wary of Stone Edge. Abra is in much the same boat, being able to KO Mienfoo with ease but unable to switch in at all. Larvesta solidly counters any set lacking Stone Edge and can burn Mienfoo with impunity. Poison-types, in particular Grimer, as you can't Knock Off its Eviolite, are pretty much impossible for Mienfoo to KO with their Fighting-type resistance. Incredibly bulky Pokemon, such as Hippopotas, can check Mienfoo in a pinch, but despise Knock Off and Mienfoo can just switch out anyway. Mienfoo is pretty much impossible to truly counter, as it heals with Regenerator upon switching out and can rack up damage slowly with Knock Off and U-turn.</p>



Comments:
It has a precise movepool? I'm sure it does and it probably has all the moves it needs to perform its role perfectly, but this still feels like a weird thing to say, even after I believe it's true
You said which twice in a row in the Uturn Regenerator overview sentence, so I split the sentences. It was getting a little run-on-y and I couldn't find another way around double which. (Then I fused the movepool and the ability sentence.)
Focused Movepool? Again I'm sure this is true but it just seems weird;I actually see GDF told you to but it's still...
Is it important to mention that it was discovered as one of the best checks to Scraggy?
I rearranged the Fake Out section i
n the Evio SC, the way it's organized makes it seem like it sashbreaks setup sweepers. (Also it breaks Sturdies)
When you said "Stop Murkrow from Ko'ing Archen" in OO when talking about Low Sweep, I assume you meant Mienfoo?
 

iss

let's play bw lc!
is a Tiering Contributoris a Top Contributoris a Forum Moderator Alumnus
Technically you need an extra QC stamp as per new QC rules but I'll give it to you since i feel bad about not writing this ever because it's solid writing and it's fine.

[qc]im/dumb[/qc]
 
Deletions
Additions / Corrections
Comments


I am working on top of tehy's check.

[Overview]

<p>Mienfoo is completely dominant in the Little Cup metagame, and it's not hard to see why. It has the perfect stat spread to fit its role, with decent bulk topped off by good Speed and great Attack. On top of its stats, it has a precise movepool including Drain Punch, Knock Off, and U-turn. Additionally, Mienfoo has one of the best abilities in the game, Regenerator, which allows it to heal 33% of its HP without doing anything; this synergizes perfectly with U-turn, as it can take even boosted attacks, Drain Punch back to KO, and switch out to recover a huge percentage of its HP. Overall, Mienfoo is clearly one of the best, if not <em>the</em> best, Pokemon in the metagame, and correspondingly, it truly dominates.</p>

[SET]
name: Defensive
move 1: Drain Punch
move 2: U-turn
move 3: Knock Off
move 4: Fake Out
item: Eviolite
ability: Regenerator
nature: Impish
evs: 156 HP / 76 Atk / 196 Def / 76 Spe

[SET COMMENTS]

<p>A defensive set lets Mienfoo use its spectacular ability in conjunction with its movepool to optimal effect. It takes hits very well and can heal back easily with Drain Punch and Regenerator. It came to light as one of the best counters to Scraggy and can also check top setup sweepers such as Dwebble and Tirtouga. Additionally, it forces out a huge array of defensive Pokemon, including Lileep, Ferroseed, and Porygon, and can capitalize on it this with its support moves. Drain Punch and U-turn's synergy with Regenerator give Mienfoo surprisingly reliable recovery and a fairly powerful STAB attack. Knock Off is one of the most versatile moves in Little Cup, being able to cripple defensive Pokemon which rely on Eviolite to weather the most powerful attacks, offensive Pokemon which appreciate the boost in defenses to aid setting up, and Choice Scarf wielders which utilize the boosted Speed to check Mienfoo's teammates. Fake Out is handy for revenge killing Pokemon such as Tirtouga on 1 HP, as it bypasses their boosted Speed, and can also break the rare Focus Sash.</p>

[ADDITIONAL COMMENTS]

<p>The EV investment in bulk means that Mienfoo will never be OHKOed by +1 Scraggy's Hi Jump Kick after Stealth Rock damage. The remaining EVs are placed in Attack, to allow Mienfoo to KO the aforementioned Scraggy with Fake Out followed by Drain Punch, and in Speed to Speed tie with Modest Magnemite and to outspeed Clamperl. The HP EVs can be placed in Attack to hit harder, although doing so will severely compromise Mienfoo's its bulk. As for other move options, Mienfoo can run Stone Edge over Fake Out to better handle Drifloon and Larvesta, or use Hi Jump Kick over Drain Punch to simply hit harder, although the lack of recovery hurts and missing can lose you the match. Just about anything works well with Mienfoo. Murkrow is a top teammate, as it can easily check Abra, which can OHKO Mienfoo with Psychic and avoid Fake Out with Protect. Ironically, Mienfoo fears Murkrow, so Rock-types such as Archen and Tirtouga are great alongside it and can also set up Stealth Rock. Stunky and Porygon have nice synergy with Mienfoo, handling Misdreavus and Drifloon nicely, both of which can check Mienfoo effortlessly. It's pretty tough to not be able to fit defensive Mienfoo on your team.</p>

[SET]
name: Life Orb
move 1: Hi Jump Kick
move 2: U-turn
move 3: Stone Edge
move 4: Fake Out / Knock Off
item: Life Orb
ability: Regenerator
nature: Jolly
evs: 236 Atk / 36 Def / 236 Spe

[SET COMMENTS]

<p>Life Orb Mienfoo is akin to a nuke in Little Cup; its best general check, Misdreavus, takes over 50% from Stone Edge. It has just about the most powerful attack in the metagame in Hi Jump Kick, which boasts superlative power in combination with good coverage. U-turn is a great move to seize momentum with on the switches that Life Orb Mienfoo forces. Stone Edge hits Pokemon such as Misdreavus, Drifloon, and Larvesta that could otherwise check it with ease and gives Mienfoo flawless neutral coverage. Finally, Fake Out is remarkably strong with Life Orb, but Knock Off has great utility and makes it even harder to switch into Mienfoo.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are simple, giving Mienfoo maximum Speed and Attack. Drain Punch is a viable option in the last slot, trading power for healing and perfect accuracy; however, Mienfoo can't really take hits without Eviolite and significant EV investment—Misdreavus's Shadow Ball does 71% minimum—and so is better off trying to OHKO the opponent. Entry hazard support really helps out Mienfoo, making it less reliant on high damage rolls to KO opponents and minimizing opportunities to strike back at it. Dwebble, Ferroseed, and Archen are great choices here (the latter can also check Murkrow for it Mienfoo). Ghost-types can switch in on Hi Jump Kick, causing Mienfoo to take massive recoil damage; a Pursuit trapper such as Stunky is excellent to remove Ghost-types to allow Mienfoo to spam Hi Jump Kick.</p>

[SET]
name: Choice Scarf
move 1: Hi Jump Kick
move 2: U-turn
move 3: Stone Edge
move 4: Drain Punch / Knock Off
item: Choice Scarf
ability: Regenerator
nature: Adamant
evs: 236 Atk / 36 Def / 236 Spe

[SET COMMENTS]

<p>It's not the best set Mienfoo can run, but it's definitely a decent Choice Scarf user in the metagame. It has an excellent STAB attack in Hi Jump Kick, letting it outspeed and OHKO +1 Scraggy, Choice Scarf Snover, and even Abra with its Focus Sash broken 50% of the time. U-turn lets Mienfoo utilize Regenerator and scout switches,, while Stone Edge hits Flying- and Bug-types which would otherwise check it. The last slot is a toss-up between Drain Punch and Knock Off: Drain Punch is a good move to clean up with when your opponent still has a Ghost-type left, whereas Knock Off can cripple these Ghost-types.</p>

[ADDITIONAL COMMENTS]

<p>Simply put, Attack and Speed are maximized with the remaining EVs placed in Defense. Adamant is used to boost Mienfoo's power as nothing notable is outsped with 25 compared to 24 Speed. Pursuit support really benefits Mienfoo to let it spam Hi Jump Kick more freely; Munchlax and Stunky are great for this. Stealth Rock and Spikes support from Pokemon such as Dwebble and Ferroseed helps to rack up damage on forced switches Mienfoo causes and to let it sweep more easily late-game. Remember that Choice Scarf Mienfoo is considerably weaker than Life Orb and needs all the support it can get to sweep.</p>

[Other Options]

<p>Payback is useful over Knock Off on some sets to hit Ghost-types super effectively, although the utility of Knock Off is often greater. Baton Pass sets utilizing Swords Dance, Calm Mind, or Substitute are very viable and can be effective in the metagame. Low Sweep is usable to often 2HKO Murkrow after Stealth Rock damage and stop it from KOing Archen. Taunt is a neat option which can really mess with defensive Pokemon including Hippopotas, Ferroseed, and Shelmet. A set using Swords Dance carries remarkable power, although setting up can be difficult and Mienfoo is still checked relatively easily by Ghost- and Flying-types. Rain Dance and Sunny Day are useful filler options for changing the weather against sand teams, which can really ruin their strategy if Hippopotas has already been KOed is fainted. Toxic can be used to cripple Misdreavus, Larvesta, and Hippopotas on the switch-in.</p>

[Checks and Counters]

<p>Without a Life Orb, Mienfoo can barely scratch Ghost-types outside of Knock Off. Misdreavus and Frillish can then burn Mienfoo, and Drifloon and Gastly can outright KO it. Powerful Flying-types, including Guts Taillow, Acrobatics Drifloon and Archen, and Murkrow, can easily OHKO Mienfoo with their STAB attacks, although they must be wary of Stone Edge. Abra is in much the same boat, being able to KO it Mienfoo with ease, but is unable to switch in at all. Larvesta solidly counters any set lacking Stone Edge and can burn it Mienfoo with impunity. Poison-types, in particular Grimer, as you can't Knock Off its Eviolite from it, are pretty much impossible for Mienfoo to KO with their Fighting-type resistance. Incredibly bulky Pokemon, such as Hippopotas, can check Mienfoo in a pinch, but they despise Knock Off, and Mienfoo can just switch out anyway. Mienfoo is pretty much impossible to truly counter, as it heals with Regenerator upon switching out, and it can rack up damage slowly with Knock Off and U-turn.</p>




GP 2 / 2
 

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