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Mienshao (Analysis)

Discussion in 'Uploaded Analyses' started by AccidentalGreed, May 9, 2011.

  1. AccidentalGreed

    AccidentalGreed "Smogon friends" is an oxymoron.
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    Original Thread here: Chanazn's Mienshao Analysis

    And since this has already been fully QC approved, I see it fit to send this to Copyediting right away. Let's get this through quickly.

    Status: Writing

    QC Approvals: (3/3) (Iconic) (Bloo) (PK Gaming)

    GP Approvals: (2/2) (jc104) (Aeron Ee1)
    ---------------------------------------------------------------------------
    [​IMG]


    Mienshao

    [Overview]

    <p>In what seems to be a metagame infested with either faster or bulkier Fighting-type Pokemon, Mienshao is actually a very privileged individual. Unlike most of its rivals, the mythological weasel didn't miss out on one of the best Fighting-type moves to complement its high base 125 Attack stat: Hi Jump Kick. Added to the mix are impressive Special Attack and Speed stats, which prevent Mienshao from being walled or revenge killed by many common threats. Above all else, Mienshao's ability, Regenerator, which restores 33% of its health when switching out, goes a long way in preventing it from going down too soon. Regenerator also allows Mienshao to be one of the most effective users of Life Orb, with its speedy attacking sets capable of scouting efficiently and breaking down everyday walls.</p>

    <p>Mienshao isn't without its issues, however. Along with the many more traditional Fighting-types, Mienshao has much competition with the members of the new legendary trio, all of whom sport a unique dual typing, and superior Speed and bulk. Moreover, Mienshao is fairly predictable with its attacking sets; Ghost-type Pokemon easily exploit Hi Jump Kick's deadly side effect. Mienshao's generally poor typing and frailty certainly don't help when attempting to switch in and attack. Fortunately, Mienshao still has the tools to differentiate itself from other Fighting-types and avoid counters. With all these factors in consideration, anybody using Mienshao should play to its strengths, ensuring that it's not outclassed in its role.</p>

    [SET]
    name: All-Out Attacker
    move 1: Hi Jump Kick
    move 2: U-turn
    move 3: Hidden Power Ice
    move 4: Fake Out / Stone Edge
    item: Life Orb
    nature: Naive
    ability: Regenerator
    EVs: 252 Atk / 4 SpA / 252 Spe

    [SET COMMENTS]

    <p>Mienshao is frankly one of the best, unique users of Life Orb in the game, thanks to its ability to instantly heal off residual damage and Life Orb recoil with its ability, Regenerator. Unlike other Life Orb users, most of which require Wish support or a moveslot for a recovery move, Mienshao instantly recovers 33% of its health, enough to cover three turns of Life Orb recoil, every time it switches out. This also gives Mienshao enough flexibility to hit and run multiple times while swiftly escaping from bad situations. In an environment filled with so many Steel-, Rock-, and Dark-types, Mienshao can strongly respond against today's offensive and defensive teams.</p>

    <p>Mienshao's incredibly powerful STAB Hi Jump Kick, in combination with its base 125 Attack and Life Orb, is able to cleanly decimate the numerous Steel-, Rock-, and Dark-types in OU, in addition to OHKOing or 2HKOing most non-resistant foes. Hi Jump Kick must be used prudently, having identified Protect users and Ghost-type Pokemon, as both can activate Hi Jump Kick's nasty recoil effect. This is where U-turn comes in; it grants Mienshao the ability to scout its counters while dealing decent damage after Life Orb. This is a particularly good strategy against Psychic-type Pokemon such as Latios, all of whom will attempt to sponge Hi Jump Kick only to have a chunk of their health cleaved and a counter sent in instead. While Hidden Power Ice may seem strange on such a physically oriented set, Mienshao, with its base 95 Special Attack, is one of the few good physical attackers capable of using it effectively. With a Naive nature and Stealth Rock damage, it easily OHKOes Gliscor and Landuros, a feat few Fighting-types can boast.</p>

    <p>The last moveslot is given to either Fake Out or Stone Edge. Priority Fake Out is essentially free damage unless met with a Ghost-type Pokemon, and it also gives Mienshao a way of picking off faster opponents. The combination of Fake Out and U-turn is overall an effective attacking and scouting method. Stone Edge completes Mienshao's overall coverage, dealing major damage to the numerous Flying-types that switch in expecting Hi Jump Kick. However, Mienshao will simply be spamming Hi Jump Kick or U-turn most of the time.</p>

    [ADDITIONAL COMMENTS]

    <p>The given EVs and nature maximize Mienshao's offensive power while letting it Speed tie with opposing Mienshao and Zoroark, ahead of Pokemon with base 100 Speed. A Naive nature is used because physical priority moves aimed at Mienshao are more common than special ones. Alternatively, if OHKOing Gliscor without Stealth Rock is a priority (Gliscor can use Protect to scout Hidden Power Ice and gain Poison Heal recovery), 96 EVs can be invested into Special Attack from Attack. While the Attack decrease may seem disappointing, keep in mind that Mienshao will still be around as powerful as Adamant Swords Dance Lucario.</p>

    <p>Mienshao will struggle dealing damage to almost any Ghost-type, most of whom are immune or resistant to Mienshao's attacks. While Gengar outspeeds and OHKOes with a swift Shadow Ball, defensive Ghost-type Pokemon such as Jellicent, Dusknoir, and Dusclops can switch multiple times into Hi Jump Kick and activate its recoil. Additionally, the few Pokemon that outrun Mienshao are steady checks, particularly fast Psychic-types, such as Latios and Espeon. Mienshao can bypass all these foes, however, by using U-turn and switching to a more appropriate counter. Dark-type Pokemon, such as Tyranitar, Bisharp, and Zoroark, can easily check Mienshao's Psychic- and Ghost-type counters with a strong Dark-type move, or with a smart Pursuit. Zoroark, in particular, is one colorful teammate, as it can use its ability, Illusion, to disguise itself and instantly eliminate its teammates' original checks and counters with its powerful sets. Mienshao's problem Pokemon can be easily identified and scouted with Team Preview.</p>

    <p>Additionally, with some entry hazards on the opponent's side of the field, Mienshao can eventually pick off the remaining foes when the damage continually builds up. Since Mienshao can use U-turn to quickly escape counters, Pokemon that can tank powerful attacks and set up hazards are pretty much necessary. Bronzong and Metagross can both easily set up Stealth Rock while taking many common hits with their typing and good defenses. Ferrothorn also does an efficient job in this apartment, having the benefit of both Stealth Rock and Spikes and many resistances to handily support Mienshao. As a word of note, a few layers of Spikes and Stealth Rock will enable Mienshao to 2HKO many physical walls with Hi Jump Kick, such as Hippowdon and Skarmory.</p>

    [SET]
    name: Choice
    move 1: Hi Jump Kick
    move 2: U-turn
    move 3: Stone Edge
    move 4: Hidden Power Ice
    item: Choice Scarf / Choice Band
    nature: Naive
    ability: Regenerator
    evs: 252 Atk / 4 SpA / 252 Spe

    [SET COMMENTS]

    <p>Mienshao, residing in the excellent base 105 Speed tier, is a remarkable candidate for a Choice Scarf. With a Choice Scarf, Mienshao is able to outspeed and OHKO every Quiver Dance and Dragon Dance user with a +1 boost. Outside of the revenge killing role, it also becomes a valuable scout and attacker, capable of dishing out heavy damage with a powerful STAB Hi Jump Kick while exploring the opposing team with U-turn. Furthermore, Mienshao is resistant to both Pursuit and Stealth Rock, meaning that while it can't switch into too many powerful attacks, it has easy access to the battlefield. Mienshao can even take advantage of its ability, Regenerator, to heal off damage done to it when switching out, keeping it relatively healthy throughout the match. Alternatively, Mienshao can utilize a Choice Band to hit hard right off the bat, 2HKOing even the most hardened physical walls in OU while still being an effective scout.</p>

    <p>If the opposing team's Ghost-type Pokemon are removed (which can be done fairly easily with Team Preview), Mienshao is free to let loose its powerful Hi Jump Kick. U-turn is the second most important move on this set, granting Mienshao the ability to scout the opposing team and deal some damage in the process. Stone Edge, which completes this set's coverage, OHKOes some of Mienshao's main targets, including Volcarona, Salamence, and Dragonite (with Stealth Rock damage). Finally, the last slot is given to Hidden Power Ice; while this move may seem too specific for use on a Choice set, it ensures that Mienshao OHKOes Gliscor with Stealth Rock damage, who otherwise walls the entire set with its high Defense. Alternatively, Fake Out can be used as a hit-and-run move over Hidden Power Ice if all of these Pokemon do not pose a significant threat. Mienshao must obviously switch out after using Fake Out.</p>

    [ADDITIONAL COMMENTS]

    <p>Again, simply maximize Attack and Speed to take advantage of Mienshao's great physical power, putting remaining EVs into Special Attack for Hidden Power Ice. A Naive nature is also required to put a slight amount of power into Hidden Power Ice.</p>

    <p>Entry hazards are undeniably valuable when using Choice Mienshao, as it can force many switches when scouting the opposing team. Entry hazards also wear down opposing Pokemon into KO range for Mienshao and its teammates. Ferrothorn, Metagross, and Balloon Heatran can easily lay down their respective entry hazards while complementing Mienshao defensively.</p>

    <p>Because STAB Hi Jump Kick is the main move on this set, all Ghost-types must be eliminated to avoid this move's recoil. Tyranitar, Bisharp, and Scizor come to mind as good Ghost-type checks, and equipped with a Choice item, they all ensure that both Psychic- and Ghost-types will not escape unscathed. These Pokemon also complement Mienshao defensively so it can switch out with some insurance. Choice Mienshao also pairs particularly well with choiced Dragon-type wallbreakers, especially Kingdra, Latios, and Haxorus. While Mienshao checks the numerous Steel-types waiting to switch into an Outrage or Draco Meteor, these Pokemon can punch through teams with their own respective moves. The bottom line is that since Mienshao can get some sweepers in safely with U-turn, they should be able to take assaults aimed at Mienshao and retaliate with their own powerful attack.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Hi Jump Kick
    move 3: Stone Edge
    move 4: Hidden Power Ice / Baton Pass
    item: Life Orb
    nature: Naive / Jolly
    ability: Regenerator
    evs: 252 Atk / 4 SpA / 252 Spe

    [SET COMMENTS]

    <p>Mienshao may also opt to utilize a set based around Swords Dance. While similar offensive sets are the "glue" of a team, this set aims to swiftly sweep the opposing team after a boost. Although Mienshao's typing and defenses may often prevent a successful sweep, once it gets going, it's relatively hard to stop it from destroying both offensive and defensive teams. With one Swords Dance under its belt, Mienshao can OHKO or 2HKO most of the game, having significantly higher Speed and damage output than even the infamous Adamant Swords Dance Lucario. Additionally, Mienshao can still operate without a Swords Dance boost, capable of dishing out fast damage just as hard as the All-Out Attacker set.</p>

    <p>Hi Jump Kick is a staple; after a Swords Dance boost, it can potentially OHKO several of the most important, common walls in OU, most notably Skarmory, Metagross, Jirachi, and specially defensive Hippowdon. Stone Edge completes the set's coverage by hitting the types that are resistant or immune to Hi Jump Kick, with the only exceptions being Golurk, Nidoking, Nidoqueen, and Claydol. Finally, the last slot is reserved for either an attacking or support option. Hidden Power Ice is a reliable weapon against Gliscor and Landorus, both of whom can survive a boosted Stone Edge and retaliate with Earthquake. Because Gliscor in particular is such a significant defensive threat, this set, with Hidden Power Ice, does an excellent job of luring it. On the other hand, with Mienshao's blazing Speed, Regenerator, and ability to threaten the opposing team by using its own attacks, it can easily utilize Baton Pass. This allows it to pass boosts to another physical attacker while escaping dangerous situations—especially helpful when Mienshao is inflicted with status.</p>

    [ADDITIONAL COMMENTS]

    <p>In any case, maximum EV investment in Speed and Attack, along with a Speed-boosting nature, is always necessary to avoid being revenge killed easily and to make to most of Mienshao’s already high Attack. When using Hidden Power Ice, Mienshao should be using a Naive nature to give it some power. If Baton Pass is used, a Jolly nature with the remaining EVs in HP is always the best choice since Mienshao is no longer using special attacks.</p>

    <p>As Mienshao has access to Swords Dance and Baton Pass, there are fewer counters to this set than to many similar sets. After a Swords Dance boost, Mienshao essentially OHKOes most of the walls that previously survived its unboosted attacks, like Jirachi and Skarmory. However, Mienshao is still kept in check by Pokemon that outpace it, as well as certain tanks and Ghost-type Pokemon. Even with a boosted Stone Edge, Cresselia, Reuniclus, and most Ghost-type Pokemon aren't particularly threatened and can retaliate with either Psychic or a status move. Naturally, it would be best to eliminate faster Pokemon and priority users as well, all of which can be identified by Team Preview.</p>

    <p>Since Mienshao is relatively frail and should be used as a late-game sweeper, it requires little defensive synergy. Spikes and Stealth Rock support ensures targets are gradually worn down to KO range, especially Skarmory who could survive a boosted Hi Jump Kick at full health with Sturdy and lash out with Brave Bird. Spikes also ensure an OHKO on physically defensive Hippowdon. Particularly, Metagross and Ferrothorn are bulky enough to withstand many attacks in addition to having a good offensive presence and access to Stealth Rock (and Spikes in the case of Ferrothorn). A Pursuit user such as Tyranitar, Bisharp, Scizor, or Metagross, easily eliminates Psychic- and Ghost-type foes such as Latios, Gengar, and Espeon, all of whom outrun and OHKO Mienshao. Alternatively, offensive wallbreakers, such as Kingdra, Latios, Reuniclus, and Dragonite, are generally good teammates to break through the opposing defenses and pave the way for Mienshao's sweep. As far as Baton Pass recipients go, it is best to pack a physically inclined teammate that can absorb a predicted Will-O-Wisp or Thunder Wave with a Lum Berry or inherent immunity. Recipients of mention include but are not limited to Landorus, Mamoswine, Scizor, and a cleverly disguised Zoroark.</p>

    [Optional Changes]

    <p>For a Fighting-type, Mienshao does have a surprisingly versatile movepool to experiment with. Mienshao has access to Reversal, which can be somewhat viable with Regenerator. However, such a set requires the already frail Mienshao to take some heavy damage, which isn't helped by priority moves, entry hazards, sandstorm, and hail. Mienshao can also utilize a combination of Acrobatics and Flight Jewel, giving surprisingly good coverage with Hi Jump Kick. The lack of a Life Orb boost decreases the power of Mienshao's other moves, though. Mienshao's other notable physical moves are Poison Jab, Drain Punch, Aerial Ace, and Payback, but all of them are redundant in Mienshao's main sets.</p>

    <p>Mienshao can also use Substitute on a Baton Pass set to ease prediction against threats and provide its teammates protection. This can actually be viable since Mienshao can recover lost health with Regenerator, but it generally benefits more from a Swords Dance boost. Speaking of boosting moves, Mienshao is able to scramble together an offensive Calm Mind set. However, such a set is usually outclassed by Mienshao's physical sets or other notable Calm Mind users, such as Jirachi and Virizion.</p>

    [Checks and Counters]

    <p>Any type of status seriously cripples Mienshao. While a burn makes a non-Baton Pass Mienshao essentially useless, paralysis downgrades its high Speed efficiently. Jirachi, Cresselia, Jellicent, Dusknoir, and Dusclops, all easily able to take Mienshao's common attacks, do an especially good job of crippling Mienshao or its switch-in.</p>

    <p>It is difficult to directly counter Mienshao due to Regenerator, U-turn, and Baton Pass. One of Mienshao's main problems is its inability to deal with common Ghost-type Pokemon, which can easily switch into Hi Jump Kick and cause Mienshao to lose 50% of its health. While Gengar can easily outspeed and OHKO Mienshao with Shadow Ball, Ghost-type tanks such as Golurk, Dusknoir, and Jellicent easily sponge Mienshao's attacks, even boosted Stone Edge, and can cripple it with Will-O-Wisp. Outside of Ghost-type Pokemon, since Mienshao's defensive stats are so meager, it has to beware of bulky Pokemon that can survive at least one move and retaliate with a decently powered move. Reuniclus is a common example of this, as it sponges every one of Mienshao's commonly used moves except for U-turn, which it can easily Recover off. Pokemon that can somehow outspeed Mienshao, especially Latios, Espeon, Gengar, priority users, and Choice Scarf users, can take advantage of Mienshao's frailty as well.<p>

    [Dream World]

    <p>Mienshao receives Reckless as its Dream World ability, which increases the power of all its recoil moves by 20%. Unfortunately, the only moves to which this ability applies to are Jump Kick and Hi Jump Kick, limiting its usefulness. Regenerator is the better choice as a small power increase to one move is hardly enough to replace an ability that heals 33% of Mienshao's full health upon switching out.</p>
  2. InftHitbox

    InftHitbox

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    Amateur GP Check (maybe I'll get myself on the GP team eventually)
    DELETIONS
    ADDITIONS
    COMMENTS

    There were a lot of cases of curly apostrophe use, so be sure to fix those. Other than that, some spelling mistakes, some OHKOs where it should be OHKOes, and some other minor grammar. Not too bad.

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  3. AccidentalGreed

    AccidentalGreed "Smogon friends" is an oxymoron.
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    Alright, thanks for the early GP check, IHb, although editing the All-out Attacker was a tad unnecessary since it's in bullet points. Also, I will try fixing all curly apostrophes in the near future.
  4. InftHitbox

    InftHitbox

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    Yeah, saw that, and debated whether or not to do it, but there were enough other stylistic convention errors here that fixing them quickly and alerting you to their presence to avoid more seemed like good enough reason to go ahead and do it.
  5. GaHooleone

    GaHooleone

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    What about a Drain Punch/U-Turn/Regen. set?
  6. AccidentalGreed

    AccidentalGreed "Smogon friends" is an oxymoron.
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    This has been asked many times, and I will answer with a question: Why use Drain Punch when you have REGENERATION? Mienshao misses out on so much coverage and damage output without Hi Jump Kick, and Regeneration heals Mienshao just enough to switch in and out again.
  7. Nastyjungle

    Nastyjungle fat and sassy
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    Not to mention the fact that Drain Punch isn't all that viable on something as frail as Mienshao.
  8. AccidentalGreed

    AccidentalGreed "Smogon friends" is an oxymoron.
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    Done with the preliminary writeup. Do your magic, GP checkers, and maybe we can get this done quickly!
  9. jc104

    jc104 Humblest person ever
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    GP 1/2
  10. AccidentalGreed

    AccidentalGreed "Smogon friends" is an oxymoron.
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    Changes made, thanks jc!

    Alright, let's Alakazam this one more time, and we're done.
  11. Aeron Ee1

    Aeron Ee1 Nom nom nom
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    Proofread (open)


    Changes in bold
    Removals in red
    Comments in bold red

    [Overview]

    <p>In what seems to be a metagame infested with either faster or bulkier choices for a Fighting-type Pokemon, Mienshao is actually a very privileged creature. Unlike most of its rivals, the mythological weasel didn't miss out on one of the best Fighting-type moves to complement its high base 125 Attack stat: Hi Jump Kick. Added to the mix are respectable Special Attack and Speed stats, which prevent Mienshao from being walled or revenge killed by many common threats. Above all else, Mienshao's ability, Regenerator, which restores 33% of its health when switching out, goes a long way in preventing it from going down too soon. Regenerator also allows Mienshao to be one of the most effective users of Life Orb, with its attacking sets capable of scouting efficiently and breaking down everyday walls.</p>

    <p>Mienshao isn't without its issues, however. Along with the many more traditional Fighting-types, Mienshao has much competition with the members of the new legendary trio, all of whom sport a unique dual typing, and superior Speed and bulk. Moreover, Mienshao is fairly predictable with its attacking sets; (semi-colon) Ghost-type Pokemon easily exploit Hi Jump Kick's deadly side effect. Mienshao's generally poor typing and frailty certainly don't help when attempting to switch in and attack. Fortunately, Mienshao still has the tools to differentiate itself from other Fighting-types and avoid counters. With all these factors in consideration, anybody using Mienshao should play to its strengths, ensuring that it's not outclassed in its role.</p>

    [Set]
    name: All-Out Attacker
    move 1: Hi Jump Kick
    move 2: U-turn
    move 3: Hidden Power Ice
    move 4: Fake Out / Stone Edge
    item: Life Orb
    nature: Naive
    ability: Regenerator
    evs: 252 Atk / 4 SpA / 252 Spe

    [Set Comments]

    <p>Mienshao is frankly one of the best offensive users of Life Orb in the game, thanks to its ability to instantly heal off residual damage and Life Orb recoil with its ability, Regenerator. Unlike other Life Orb users, most of which require Wish support or a moveslot for a recovery move, Mienshao instantly recovers 33% of its health, enough to cover three turns of Life Orb recoil, every time it switches out. This also gives Mienshao enough flexibility to hit and run multiple times while escaping from bad situations. In an environment filled with so many Steel-, Rock-, and Dark-types, Mienshao can strongly respond against today's offensive and defensive teams.</p>

    <p>Mienshao's incredibly powerful STAB Hi Jump Kick, in combination with its base 125 Attack and a Life Orb, is able to cleanly decimate the numerous Steel-, Rock-, and Dark-types in OU, in addition to OHKOing or 2HKOing most non-resistant foes. Hi Jump Kick must be used prudently, having identified Protect users and Ghost-type Pokemon, as both can activate Hi Jump Kick's nasty recoil effect. This is where U-turn comes in; it grants Mienshao the ability to scout its counters while dealing decent damage after Life Orb. This is a particularly good strategy against Psychic-type Pokemon such as Latios, all of whom will attempt to sponge Hi Jump Kick only to have a chunk of their health cleaved and a counter sent in instead. While Hidden Power Ice may seem strange on such a physically oriented set, Mienshao, with its base 90 Special Attack, is one of the few good physical attackers capable of using it effectively. With a Naive nature, and Stealth Rock damage, it easily OHKOes Gliscor and Landuros, a feat few Fighting-types can boast.</p>

    <p>The last moveslot is given to either Fake Out or Stone Edge. Priority Fake Out is essentially free damage unless met with a Ghost-type Pokemon, and it also gives Mienshao a way of picking off faster opponents. The combination of Fake Out and U-turn is overall an effective attacking and scouting method. Stone Edge completes Mienshao's overall coverage dealing major damage to the numerous Flying-types that switch in expecting Hi Jump Kick. However, Mienshao will simply be spamming Hi Jump Kick or U-turn most of the time.</p>

    [Additional Comments]

    <p>The given EVs and nature maximize Mienshao's offensive power while letting it Speed tie with opposing Mienshao and Zoroark, ahead of Garchomp andPokemon with other base 100 Speed Pokemon. A Naive nature is used because physical priority moves aimed at Mienshao are more common than special ones. Alternatively, if OHKOing Gliscor without Stealth Rock is a priority (Gliscor can use Protect to scout Hidden Power Ice and gain Poison Heal recovery), 96 EVs can be invested into Special Attack from Attack. While the Attack decrease may seem disappointing, keep in mind that Mienshao will still be around as powerful as Swords Dance Lucario.</p>

    <p>Mienshao will struggle dealing damage to almost any Ghost-type Pokemon, most of whom are immune or resistant to Mienshao's attacks. While Gengar outspeeds and OHKOes with a swift Shadow Ball, defensive Ghost-type Pokemon such as Jellicent, Dusknoir, and Dusclops can switch multiple times into Hi Jump Kick and activate its recoil. Additionally, Pokemon that outrun Mienshao are steady checks, particularly fast Psychic-types such as Latios and Espeon. Mienshao can bypass all these foes, however, by using(space)U-turn and switching to a more appropriate teammate. Dark-type Pokemon, such as Tyranitar, Bisharp, and Zoroark, can easily check Mienshao's Psychic- and Ghost-type counters with a strong Dark-type move, or with a smart Pursuit. Zoroark in particular is one colorful teammate, as it can use its ability, Illusion, to disguise itself and instantly eliminate its teammates' original checks and counters with its powerful sets. Mienshao's problem Pokemon can be easily identified and scouted with Team Preview.</p>

    <p>Additionally, with some entry hazards on the opponent's side of the field, Mienshao can eventually pick off the remaining foes when the damage continually builds up. Since Mienshao can use U-turn to escape counters, Pokemon that can tank powerful attacks and set up hazards are pretty much necessary. Bronzong and Metagross can both easily set up Stealth Rock while taking many common hits with their typing and good defenses. Ferrothorn also does an efficient job in this apartment, having the benefit of both Stealth Rock and Spikes and many resistances to handily support Mienshao. As a word of note, a few layers of Spikes and Stealth Rock will enable Mienshao to 2HKO many physical walls, such as Hippowdon and Skarmory.</p>

    [Set]
    name: Choice
    move 1: Hi Jump Kick
    move 2: U-turn
    move 3: Stone Edge
    move 4: Hidden Power Ice
    item: Choice Scarf / Choice Band
    nature: Naive
    ability: Regenerator
    evs: 252 Atk / 24 SpA / 232 Spe

    [Set Comments]

    <p>Mienshao, residing in the excellent base 105 Speed tier, is a remarkable candidate for a Choice Scarf. With a Choice Scarf, Mienshao is able to outspeed and OHKO every Quiver Dance and Dragon Dance user with a +1 boost. Outside of the revenge killing role, it also becomes a valuable scout and attacker, capable of dishing out heavy damage with a powerful STAB Hi Jump Kick while exploring the opposing team with U-Turn. Furthermore, Mienshao is resistant to both Pursuit and Stealth Rock, meaning that while it can't switch into too many powerful attacks, it has easy access to the battlefield. Mienshao can even take advantage of its ability, Regenerator, to heal off damage done to it when switching out, keeping it relatively healthy throughout the match. Alternatively, Mienshao can utilize a Choice Band to hit hard right off the bat, 2HKOing even the most hardened physical walls in OU while still being an effective scout.</p>

    <p>Hi Jump Kick, as always, is a phenomenal STAB move that greatly damages anything not resistant to it. If the opposing team's Ghost-type Pokemon are removed (which can be done fairly easily with Team Preview), Mienshao is free to let loose its powerful Hi Jump Kick. U-turn is the second most important move on this set, granting Mienshao the ability to scout the opposing team and deal some damage in the process. Stone Edge, which completes this set's coverage, OHKOes some of Mienshao's main targets, including Volcarona, Salamence, and Dragonite (with Stealth Rock damage). Finally, the last slot is given to Hidden Power Ice; while this move may seem too specific for use on a Choice set, it ensures that Mienshao OHKOes Gliscor with Stealth Rock damage, who otherwise walls the entire set with its high Defense. Hidden Power Ice is also Mienshao's most reliable option against Garchomp and Landorus, when a miss with Hi Jump Kick may prove fatal. Alternatively, Fake Out can be used as a hit-and-run move over Hidden Power Ice if all of these Pokemon do not pose a significant threat. Mienshao must obviously switch out after using Fake Out.</p>

    [Additional Comments]

    <p>The EV spread is simple; the Speed EVs allow Mienshao to outrun Choice Scarf Garchomp, possibly beating an Outrage-locked one with Hidden Power Ice. The Attack investment maximizes Mienshao's physical power, and the remaining EVs are put into Special Attack for Hidden Power Ice. A Naive nature is also required to put at least some power into Hidden Power Ice.</p>

    <p>Entry hazards are undeniably valuable when using Choice Mienshao, as it can force many switches when scouting the opposing team. Entry hazards also wear down opposing Pokemon into KO range for Mienshao and its teammates. Ferrothorn, Metagross, and Balloon Heatran can easily lay down their respective entry hazards while complementing Mienshao defensively.</p>

    <p>Because STAB Hi Jump Kick is the main move on this set, all Ghost-types must be eliminated to avoid this move's recoil. Tyranitar, Bisharp, and Scizor come to mind as good Ghost-type checks, and equipped with a Choice item, they all ensure that both Psychic- and Ghost-types will not escape unscathed. These Pokemon also complement Mienshao defensively so it can switch out with some insurance. Choice Mienshao also pairs particularly well with choiced Dragon-type wallbreakers, especially Garchomp, Latios, and Haxorus. While Mienshao checks the numerous Steel-types waiting to switch into an Outrage or Draco Meteor, these Pokemon can punch through teams with their own respective moves. The bottom line is that since Mienshao can get some sweepers in safely with U-turn, they should be able to take assaults aimed at Mienshao and retaliate with their own powerful attack.</p>

    [Set]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Hi Jump Kick
    move 3: Stone Edge
    move 4: Hidden Power Ice / Baton Pass
    item: Life Orb
    nature: Naive / Jolly
    ability: Regenerator
    evs: 252 Atk / 4 SpD / 252 Spe

    [Set Comments]

    <p>Mienshao may also opt to utilize a set based around Swords Dance. While similar offensive sets are the "glue" of a team, this set aims to swiftly sweep the opposing team after a boost. Although Mienshao's typing and defenses may often prevent a successful sweep, once it gets going, it's relatively hard to stop Mienshao from destroying both offensive and defensive teams. With one Swords Dance under its belt, Mienshao can OHKO or 2HKO most of the game, having a higher damage output than even the infamous Adamant Swords Dance Lucario. Additionally, Mienshao can still operate without a Swords Dance boost, capable of dishing out damage just as hard as the All-Out Attacker(backspace).</p>

    <p>Hi Jump Kick is a staple; after a Swords Dance boost, it can potentially OHKO several of the most important, common walls in OU, most notably Skarmory, Suicune, Jirachi, and specially defensive Hippowdon. Stone Edge completes the set's coverage by hitting the types that are resistant or immune to Hi Jump Kick, with the only exceptions being Golurk and Claydol. Finally, the last slot is reserved for either an attacking or support option. Hidden Power Ice is a reliable weapon against Gliscor and Landorus, both of whom can survive a boosted Stone Edge and retaliate with Earthquake. Because Gliscor in particular is such a significant defensive threat, this set with Hidden Power Ice does an excellent job of luring in and defeating it. On the other hand, with Mienshao's blazing Speed and ability to threaten the opposing team by using its own attacks, it can easily utilize Baton Pass. This allows it to pass boosts to another physical attacker while escaping dangerous situations—especially helpful when Mienshao is inflicted with status.</p>

    [Additional Comments]

    <p>In any case, maximum EV investment in Speed and Attack, along with a Speed-boosting nature, is always necessary to avoid being revenge killed easily and to make the most of Mienshao's already high Attack. When using Hidden Power Ice, Mienshao should be using a Naive nature to give it some power. If Baton Pass is used, a Jolly nature with the remaining EVs in HP is always the best choice since Mienshao is no longer using special attacks.</p>

    <p> As Mienshao has access to Swords Dance and Baton Pass, there are fewer counters to this set than to many similar sets. After a Swords Dance boost, Mienshao essentially OHKOes most of the walls that previously survived its unboosted attacks, like Jirachi and Skarmory. However, Mienshao is still kept in check by Pokemon that outpace it, as well as certain tanks and Ghost-type Pokemon. Even with a boosted Stone Edge, Cresselia, Reuniclus, and most Ghost-type Pokemon aren't particularly threatened and can retaliate with either Psychic or a status move. Naturally, it would be best to eliminate faster Pokemon and priority users as well, all of which can be identified by Team Preview.</p>

    <p>Since Mienshao is relatively frail and should be used as a late-game sweeper, it requires little defensive synergy. Spikes and Stealth Rock support ensures targets are gradually worn down to KO range, especially Skarmory who could survive a boosted Hi Jump Kick at full health with Sturdy and lash out with Brave Bird. Spikes also ensure an OHKO on physically defensive Hippowdon, who also originally survives boosted Hi Jump Kick with some health to spare. Particularly, Metagross and Ferrothorn are bulky enough to withstand many attacks in addition to having a good offensive presence and access to Stealth Rock (and Spikes in the case of Ferrothorn). A Pursuit user such as Tyranitar, Bisharp, Scizor, or Metagross, easily eliminates Psychic- and Ghost-type foes such as Latios, Gengar, and Espeon, all of whom outrun and OHKO Mienshao. Alternatively, offensive wallbreakers, such as Kingdra, Latios, Reuniclus, and Dragonite, are generally good teammates to break through the opposing defenses and pave the way for Mienshao's sweep. As far as Baton Pass recipients go, it is best to pack a physically inclined teammate that can absorb a predicted Will-O-Wisp or Thunder Wave with a Lum Berry or inherent immunity. Recipients of mention include but are not limited to Garchomp, Mamoswime, Scizor, and a cleverly disguised Zoroark.</p>

    [Optional Changes]

    <p>For a Fighting-type, Mienshao does have a surprisingly versatile movepool to experiment with. Mienshao has access to Reversal, which can be somewhat viable with Regeneration. However, such a set requires the already frail Mienshao to take some heavy damage, which isn't helped by priority moves, entry hazards, sandstorm, and hail. Mienshao can also utilize a combination of Acrobatics and Flight Jewel, giving surprisingly good coverage with Hi Jump Kick. The lack of a Life Orb boost decreases the power of Mienshao's other moves, though. Mienshao's other notable physical moves are Poison Jab, Drain Punch, Aerial Ace, and Payback, but all of them are redundant in Mienshao's main sets.</p>

    <p>Mienshao can also use Substitute on a Baton Pass set to ease prediction against threats and provide its teammates protection. This can actually be viable since Mienshao can recover lost health with Regenerator, but it generally benefits more from a Swords Dance boost. Speaking of boosting moves, Mienshao is able to scramble together an offensive Calm Mind set. However, such a set is usually outclassed by Mienshao's physical sets or other notable Calm Mind users, such as Jirachi and Virizion.</p>

    [Checks and Counters]

    <p>Any type of status seriously cripples Mienshao. While a burn makes a non-Baton Pass Mienshao essentially useless, paralysis downgrades its high Speed efficiently. Jirachi, Cresselia, Jellicent, Dusknoir, and Dusclops, all easily able to take(space)Mienshao's common attacks, do an especially good job of crippling Mienshao or its switch-in.</p>

    <p>It is difficult to directly counter Mienshao due to Regenerator, U-Turn, and Baton Pass. One of Mienshao's main problems is its inability to deal with common Ghost-type Pokemon, which can easily switch into Hi Jump Kick and cause Mienshao to lose 50% of its health. While Gengar can easily outspeed and OHKO Mienshao with Shadow Ball, Ghost-type tanks such as Golurk, Dusknoir, and Jellicent easily sponge Mienshao's attacks, even boosted Stone Edge, and can cripple it with Will-O-Wisp. Outside of Ghost-type Pokemon, since Mienshao's defensive stats are so meager, it has to beware of bulky Pokemon that can survive at least one move and retaliate with a decently powered move. Reuniclus is a common example of this, as it sponges every one of Mienshao's commonly used moves except for U-Turn, which it can easily Recover off. Pokemon that can somehow outspeed Mienshao's Speed, especially Latios, Espeon, Gengar, priority users, and Choice Scarf users, can take advantage of Mienshao's frailty as well.<p>

    [Dream World]

    <p>Mienshao receives Reckless as its Dream World ability, which increases the power of all its recoil moves by 20%. Unfortunately, the only moves to which this ability applies to are Jump Kick and Hi Jump Kick, limiting its usefulness. Regenerator is the better choice as a small power increase to one move is hardly enough to replace an ability that heals 33% of Mienshao's full health upon switching out of the battlefield.</p>


    i like this.

    [​IMG] (2/2)
  12. AccidentalGreed

    AccidentalGreed "Smogon friends" is an oxymoron.
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    Thanks for the fast GP Check, and excluding minor changes and such, this is officially (Done)!
  13. jc104

    jc104 Humblest person ever
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    All out Attacker AC: "Garchomp and other base 100 Speed Pokemon"

    Garchomp does not have 100 base speed. I made that change for a reason

    edit: it's because for some reason Aeron Ee1 reversed it. Why, I have no idea...
  14. AccidentalGreed

    AccidentalGreed "Smogon friends" is an oxymoron.
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    Strange; I thought I made that change...

    Change made.
  15. Omicron

    Omicron
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    Yay done! Thanks AG :)
  16. November Blue

    November Blue NO YOUTUBE, I DO NOT WANT TO WATCH VIDEOS AT MAX VOLUME!!
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    I'm surprised that no one else noticed this. Second paragraph of the all out attacker set comments states that shao has base 90 special attack.

    Mienshao's special attack is Base 95.
  17. AccidentalGreed

    AccidentalGreed "Smogon friends" is an oxymoron.
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    Fixed.

    And thanks, Chanazn! I had a fun time with this.
  18. AccidentalGreed

    AccidentalGreed "Smogon friends" is an oxymoron.
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    So I'm guessing it's alright to either maximize Speed or modify the EVs for Base 100 Pokemon on the Choice set at this point since Garchomp's disappeared. Am I correct?
  19. Princess Bubblegum

    Princess Bubblegum

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    Landorus still exists.
  20. AccidentalGreed

    AccidentalGreed "Smogon friends" is an oxymoron.
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    I'm pretty sure it won't cause a huge QC or GP outrage just to maximize Speed for Dragon Dancer users aiming to outrun base 100 Scarf users, so I'll just do that.
  21. Fatecrashers

    Fatecrashers acta est fabula
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