When I was young (like more then 16 years ago now, lol), I wanted to make a (mono)Dragon team. Lance was my favourite character from the Elite Four. His mighty dragons made me believe they could win anything. Yes, back at the day I really didn't know much about typing. So I didn't use Ice Beam/Blizzard on them.
I deceided to build a Dragon team, just like Lance. Unfortunate I could only get my hands on a Charizard and Gyarados early on. Later in the game I also got a Aerodactyl and Dragonite, but that was mainly postgame. In G/S/C we got more dragon types. Feraligatr, Kingdra, Tyranitar and Lugia joined my team. Unfortunate Lugia was considered a Uber, so I really couldn't use him. My team was really weak against Starmie as you can figure.
Actually lost interest in Pokemon during generation 3 and 4. But came back when B/W got introduced. Even bought a copy of Platinum when it was cheap.
Unfortunate Tyranitar was killing my team on its own with Sandstorm. BUTTTTTTTTTTT he (finally) got a Dream World ability. I've waited for this moment to come. His sandstorm is no longer a must and therefor actually making this team stronger(later on I figured Unnerve isn't really worth it).
I picked the best Dragon types I could come up with, while aiming not getting to weak against Ice. Kingdra, Gyarados and even Tyranitar(to lesser extend) can fight it. I could even try Milotic if everything fails(to bad Resttalk doesn't work well in the new metagame).
I realize this is still not a top team, but as long as it is fun, I'm willing to use it. It can be strong, as long as you can get used to it and prepare yourself for situations.
Hoping to receive many back-up posts on this, so that my Dragons finally can flee throughout the world.
Thanks in advance for your help,
SSJDennis
I deceided to build a Dragon team, just like Lance. Unfortunate I could only get my hands on a Charizard and Gyarados early on. Later in the game I also got a Aerodactyl and Dragonite, but that was mainly postgame. In G/S/C we got more dragon types. Feraligatr, Kingdra, Tyranitar and Lugia joined my team. Unfortunate Lugia was considered a Uber, so I really couldn't use him. My team was really weak against Starmie as you can figure.
Actually lost interest in Pokemon during generation 3 and 4. But came back when B/W got introduced. Even bought a copy of Platinum when it was cheap.
Unfortunate Tyranitar was killing my team on its own with Sandstorm. BUTTTTTTTTTTT he (finally) got a Dream World ability. I've waited for this moment to come. His sandstorm is no longer a must and therefor actually making this team stronger(later on I figured Unnerve isn't really worth it).
I picked the best Dragon types I could come up with, while aiming not getting to weak against Ice. Kingdra, Gyarados and even Tyranitar(to lesser extend) can fight it. I could even try Milotic if everything fails(to bad Resttalk doesn't work well in the new metagame).
I realize this is still not a top team, but as long as it is fun, I'm willing to use it. It can be strong, as long as you can get used to it and prepare yourself for situations.
Hoping to receive many back-up posts on this, so that my Dragons finally can flee throughout the world.
Thanks in advance for your help,
SSJDennis
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LATIAS @ LIGHT CLAY
Trait: Levitate
Nature: Timid
EVs: 248 HP / 8 SDef / 252 Spd
*Draco Meteor
*Healing Wish
*Light Screen
*Reflect
I am weak to Ice Beam! Ow really? Lets fix that. I never really knew this, but a Ice Beam without STAB doesn't hurt a dragon as much with a Light Screen up. It actually doesn't hurt at all, my Latias gets around 14% damage, which is like nothing. Also Reflect will help a ton against ANY Ice Fang/Ice Punch/Ice Shard. But I actually don't see those around anymore (not often that is).
If you spot a Salamence/Garchomp on your opponents party, cast Reflect first turn. If not, an Outrage might destroy this team. Life Orb Salamence/Garchomp isn't a problem, Latias will simply OHKO them. You can only challange ScarfMence/ScarfChomp if Reflect is already up. Latias will receive 60% damage from an Outrage, but will still OHKO them.
Later in the game I can still provide support with my Latias by using Healing Wish. It will function like a Full Restore in-game.
The attack of choice is Draco Meteor, simply because it can kill ANY Latios(or better said, ANY dragon that isn't Latias) with a OHKO, while he can't OHKO my Latias(you'll be left with 1% HP if Light Screen was up). Also, you'll (always) die if it has a Life Orb equiped, so scout first to be save(if it has a Life Orb, just use Garchomp to OHKO it, it will be faster). IF a Latios does carry HP Fire, you'll be able to pull off the OHKO before it gets to attack you. Without HP Fire it will be a speed tie, which might also fall in your favour (why doesn't have the rule; ladies first XD). Dragon Pulse seems more suited in most other situations, but it will not help you, if you need to get THAT OHKO on Latios. Don't forget a Latios with Dragon Pulse (and Choice Scarf) will easily rip through this team, if you don't have Latias with Draco Meteor.
If you spot a Salamence/Garchomp on your opponents party, cast Reflect first turn. If not, an Outrage might destroy this team. Life Orb Salamence/Garchomp isn't a problem, Latias will simply OHKO them. You can only challange ScarfMence/ScarfChomp if Reflect is already up. Latias will receive 60% damage from an Outrage, but will still OHKO them.
Later in the game I can still provide support with my Latias by using Healing Wish. It will function like a Full Restore in-game.
The attack of choice is Draco Meteor, simply because it can kill ANY Latios(or better said, ANY dragon that isn't Latias) with a OHKO, while he can't OHKO my Latias(you'll be left with 1% HP if Light Screen was up). Also, you'll (always) die if it has a Life Orb equiped, so scout first to be save(if it has a Life Orb, just use Garchomp to OHKO it, it will be faster). IF a Latios does carry HP Fire, you'll be able to pull off the OHKO before it gets to attack you. Without HP Fire it will be a speed tie, which might also fall in your favour (why doesn't have the rule; ladies first XD). Dragon Pulse seems more suited in most other situations, but it will not help you, if you need to get THAT OHKO on Latios. Don't forget a Latios with Dragon Pulse (and Choice Scarf) will easily rip through this team, if you don't have Latias with Draco Meteor.
ARMALDO @ EXPERT BELT
Trait: Battle Armor
Nature: Impish
EVs: 252 HP / 200 Def / 56 SDef
*Rapid Spin
*Superpower
*Stealth Rock
*X-Scissor
Lately I've been facing many teams that rely on (Toxic)Spikes/Stealth Rocks, its never fun to keep on getting damage, while you could easily get rid of it. Unfortunate, there aren't many dragons that can use Rapid Spin. I figured Altaria or Shellgon could learn it, but I was wrong. Fortunate for me, Armaldo can. Even though he isn't a real dragon, he has a dragonstail and the wings, which is good enough for me.
Rapid Spin is offcourse the most logical choice. While he can also set up some Stealth Rocks himself. Espion is a nice counter to this, or at least, they think it is. With X-Scissor I can easily score a OHKO on them. I can do the same to any other Psychic pokemon. Expert Belt even lets me kill Latias.
Last moveslot actually was hard to pick. First I used Stone Edge, but it didn't work out well. I don't spot anything weak to Rocks often and if it is, it most likely is faster then Armaldo and will score a OHKO with his own rocks. So I picked Superpower. With Superpower you can easily score a OHKO on an incoming Tyranitar. Also Ferrothorn and Blissey don't like it.
Rapid Spin is offcourse the most logical choice. While he can also set up some Stealth Rocks himself. Espion is a nice counter to this, or at least, they think it is. With X-Scissor I can easily score a OHKO on them. I can do the same to any other Psychic pokemon. Expert Belt even lets me kill Latias.
Last moveslot actually was hard to pick. First I used Stone Edge, but it didn't work out well. I don't spot anything weak to Rocks often and if it is, it most likely is faster then Armaldo and will score a OHKO with his own rocks. So I picked Superpower. With Superpower you can easily score a OHKO on an incoming Tyranitar. Also Ferrothorn and Blissey don't like it.
GARCHOMP @ CHOICE SCARF
Trait: Rough Skin
Nature: Naive
EVs: 252 Spd / 252 Atk / 4 HP
*Aerial Ace
*Earthquake
*Fire Blast
*Outrage
I used to fight with a Haxorus or a Salamence. Unfortunte, both died against a Garchomp with Choice Scarf, unless they had used 2(!!!) Dragon Dances. Offcourse, I never get a chance to dance twice(and live it). So I figured I needed to counter this, by using my own.
Standard Garchomp, I think. Only the Aerial Ace might seem weird, but this is actually one of his biggest suprises throughout a fight. I throw Garchomp in the ring, they send in a fighter, figuring I will use Outrage. Now I use Aerial Ace and score an easy OHKO on ALL fighters. Also Venusaur will die to it.
Fire Blast is for the likes of Skarmory, Ferrothorn and Scizor. Due too my bad special attack only Scizor can't live a hit. The other two are nice 2HKOs. Earthquake and Outrage receive STAB, which is nice to take down Heatran, Salamence or others.
Standard Garchomp, I think. Only the Aerial Ace might seem weird, but this is actually one of his biggest suprises throughout a fight. I throw Garchomp in the ring, they send in a fighter, figuring I will use Outrage. Now I use Aerial Ace and score an easy OHKO on ALL fighters. Also Venusaur will die to it.
Fire Blast is for the likes of Skarmory, Ferrothorn and Scizor. Due too my bad special attack only Scizor can't live a hit. The other two are nice 2HKOs. Earthquake and Outrage receive STAB, which is nice to take down Heatran, Salamence or others.
KINGDRA @ LEFTOVERS
Trait: Swift Swim
Nature: Modest
EVs: 180 HP / 252 SAtk / 76 Spd
*Dragon Pulse
*Hydro Pump
*Ice Beam
*Rain Dance
Swift Swim paired with Drizzle is broken, with Rain Dance it still hurts. Only it will cost me a turn to get it up. No problem, really. Just switch in into something that you can force out, like a Ninetales. Use Rain Dance and have fun. If they might switch in Venusaur first, use Ice Beam to kill it without ANY trouble.
I chanced the EV spread, so you can actually live one attack against a fully upgraded Cloyster (Shell Smash), you can use Dragon Pulse to score a OHKO against it. Only with near max HP it might live, but Life Orb recoil will still kill it after, so a safe OHKO. You could still take some special attack EVs off and put them into speed for a faster fighter, but you should use Draco Meteor for more power. I don't like switching to often.
Hydro Pump just gains massive boost through STAB and Rain Dance. Use it on anything that doesn't resist it. Kingdra will still be able to outspeed most threads in the Rain.
I chanced the EV spread, so you can actually live one attack against a fully upgraded Cloyster (Shell Smash), you can use Dragon Pulse to score a OHKO against it. Only with near max HP it might live, but Life Orb recoil will still kill it after, so a safe OHKO. You could still take some special attack EVs off and put them into speed for a faster fighter, but you should use Draco Meteor for more power. I don't like switching to often.
Hydro Pump just gains massive boost through STAB and Rain Dance. Use it on anything that doesn't resist it. Kingdra will still be able to outspeed most threads in the Rain.
KYUREM @ LEFTOVERS
Trait: Pressure
Nature: Modest
EVs: 52 HP / 220 SAtk / 236 Spe
*Earth Power
*Ice Beam
*Roost
*Substitute
Nobody likes it when they face a 101 HP Sub. They can't even put some status on you, which is even worse. But what is scary enough to make it tricky to break the Sub? Yes, its Kyurem.
Pressures makes sure I can stall moves like Stone Edge, which now only can be used 4times, while behind a Sub I can recover my HP by using Roost. Also Leftovers make me hard to kill and while they try to break me, I will just use Ice Beam or Earth Power. Earth Power might also lower their special defense, which is even more annoying for them.
Blissey likes to come and break my Sub, but it will take two turns. I can easily create a new Sub by then, or just Roost of the damage before I spam Earth Power against it.
I've seen many forfeits when they got tired of my Subs coming and coming...
Pressures makes sure I can stall moves like Stone Edge, which now only can be used 4times, while behind a Sub I can recover my HP by using Roost. Also Leftovers make me hard to kill and while they try to break me, I will just use Ice Beam or Earth Power. Earth Power might also lower their special defense, which is even more annoying for them.
Blissey likes to come and break my Sub, but it will take two turns. I can easily create a new Sub by then, or just Roost of the damage before I spam Earth Power against it.
I've seen many forfeits when they got tired of my Subs coming and coming...
GYARADOS @ LEFTOVERS
Trait: Intimidate
Nature: Impish
EVs: 248 HP / 252 Def / 8 SDef
*Bounce
*Roar
*Thunder Wave
*Waterfall
Don't you just hate it, when people tend to boost there moves, while hiding behind a Sub? I do. I needed something to Roar them away. Many options, but Gyarados has nice typing, while it can also safely switch in against many things(thanks to Intimidate).
Just get in and use Roar, easy. Or, if you pretend a switch, use Thunder Wave. Everyone hates it when they receive the PAR status. It will also make them much easier to be killed by the liked of Garchomp, or score a free Sub for Kyurem.
Waterfall and Bounce both receive STAB, while Bounce also let me handle Sucker Punch. No fighter likes to switch in against Gyarados when it is high in the sky. Waterfall is great against Tyranitar or Mamoswine.
Just get in and use Roar, easy. Or, if you pretend a switch, use Thunder Wave. Everyone hates it when they receive the PAR status. It will also make them much easier to be killed by the liked of Garchomp, or score a free Sub for Kyurem.
Waterfall and Bounce both receive STAB, while Bounce also let me handle Sucker Punch. No fighter likes to switch in against Gyarados when it is high in the sky. Waterfall is great against Tyranitar or Mamoswine.
Latias (F) @ Light Clay
Trait: Levitate
EVs: 248 HP / 8 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Healing Wish
- Light Screen
- Reflect
Kyurem @ Leftovers
Trait: Pressure
EVs: 52 HP / 220 SAtk / 236 Spd
Modest Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Roost
- Substitute
Gyarados (F) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Bounce
- Ice Fang
- Roar
- Thunder Wave
Kingdra @ Leftovers
Trait: Swift Swim
EVs: 180 HP / 252 SAtk / 76 Spd
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Hydro Pump
- Ice Beam
- Rain Dance
Garchomp (F) @ Choice Scarf
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Naive Nature
- Aerial Ace
- Earthquake
- Fire Blast
- Outrage
Armaldo (F) @ Expert Belt
Trait: Battle Armor
EVs: 252 HP / 200 Def / 56 SDef
Impish Nature
- Rapid Spin
- Stealth Rock
- Superpower
- X-Scissor
Trait: Levitate
EVs: 248 HP / 8 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Healing Wish
- Light Screen
- Reflect
Kyurem @ Leftovers
Trait: Pressure
EVs: 52 HP / 220 SAtk / 236 Spd
Modest Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Roost
- Substitute
Gyarados (F) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Bounce
- Ice Fang
- Roar
- Thunder Wave
Kingdra @ Leftovers
Trait: Swift Swim
EVs: 180 HP / 252 SAtk / 76 Spd
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Hydro Pump
- Ice Beam
- Rain Dance
Garchomp (F) @ Choice Scarf
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Naive Nature
- Aerial Ace
- Earthquake
- Fire Blast
- Outrage
Armaldo (F) @ Expert Belt
Trait: Battle Armor
EVs: 252 HP / 200 Def / 56 SDef
Impish Nature
- Rapid Spin
- Stealth Rock
- Superpower
- X-Scissor