RU Milotic

Funbot28

Banned deucer.


QC Stamps: Spirit / col49 / DTC
AM GP Stamps: Xayah / Sobi
GP Stamps: piikachuu / Fireflame479

[OVERVIEW]

Milotic sets itself apart as a solid defensive threat in the RU metagame thanks to its great Water typing alongside its fantastic 95 / 79 / 125 bulk, turning it into a great mixed defensive wall. This enables it to check common offensive threats such as Nidoqueen, Zoroark, Heracross, Sneasel, Salazzle, and Mega Glalie. It also holds respectable power, preventing it from being passive. Two great abilities in Marvel Scale and Competitive alongside a great movepool consisting of options such as Ice Beam, Haze, and Recover also allow Milotic to act as a potent offensive or defensive threat. However, its typing prevents it from checking common threats such as Rotom-C, Shaymin, Venusaur, and Jolteon. Its Defense is also quite lacking at times even with investment, so physical setup sweepers such as Heracross, Flygon, and Honchkrow can easily break through Milotic once they have acquired enough boosts. Milotic can find itself competing against other defensive Water-types like Mantine and Pyukumuku due to the former's access to Defog and the latter's utility in checking setup sweepers thanks to Unaware. However, Milotic's mixed defensive capabilities, solid offensive presence, and customization within its moveslots give it an edge over the two aforementioned examples.

[SET]
name: Defensive
move 1: Scald
move 2: Recover
move 3: Toxic
move 4: Haze / Refresh / Ice Beam
item: Leftovers
ability: Marvel Scale / Competitive
nature: Calm
evs: 252 HP / 136 Def / 120 SpD

[SET COMMENTS]
Moves
========

Scald deals a respectable amount of damage and also has the added chance of burning the opposing foe. It thus augments Milotic's sustainability when tanking physical attacks. Recover is a great utility move that prolongs Milotic's durability, improving its defensive capabilities exponentially. Toxic allows Milotic to cripple other defensive walls such as Mantine, Pyukumuku, Cresselia, and Porygon2. Haze is another great utility move that prevents Milotic from being used as setup fodder by threats such as Comfey, Slurpuff, Cloyster, and Snorlax. Refresh can be used instead, allowing Milotic to cure itself from crippling status conditions, such as poison and burn, and beat other defensive threats like Umbreon, Porygon2, and opposing Milotic one-on-one. Ice Beam acts as a coverage option that lets Milotic hit Grass- and Dragon-types such as Shaymin, Venusaur, Kommo-o, Flygon, and Dragalge.

Set Details
========

Marvel Scale improves Milotic's physical bulk when inflicted by a status condition, making it even more difficult to break through. Competitive can be used instead, allowing Milotic to gain a +2 Special Attack boost when coming in on Defog users such as Mantine and Gligar, turning it into a great offensive wallbreaker. It also allows Milotic to potentially gain a +1 Special Attack boost when switching in against common Moonblast users such as Diancie and Florges. On sets with Competitive, Refresh should be used. Leftovers allows Milotic to gain passive recovery each turn, increasing its sustainability. EVs have been fully invested in HP, and the rest have been shared between its Defense and Special Defense stats with a Calm nature to turn Milotic into a sturdy mixed defensive wall, preventing it from being 2HKOed by threats such as Swellow, Kommo-o, Moltres, Reuniclus, +1 Snorlax, and Thunderbolt Nidoqueen if Stealth Rock is not up. A more physically defensive spread can also be utilized, allowing Milotic to check threats such as Flygon, Cloyster, Durant, and Minior much better. Nonetheless, Milotic can run a variety of different EV spreads depending on what its team needs it to check due to its flexibility as a wall.

Usage Tips
========

Milotic is best used as a defensive wall that pivots into the majority of offensive threats in the metagame, and it either cripples them with Toxic or hits them hard with Scald or Ice Beam. Although Marvel Scale improves Milotic's bulk when inflicted by a status condition, it should still avoid being crippled by threats such as Registeel and Mantine if it does not carry Refresh to prevent it from being worn down immensely. Milotic should avoid switching into potent wallbreakers such as Escavalier, Reuniclus, and Tyrantrum, as they can all threaten to 2HKO Milotic. Taunt users such as Mismagius, Comfey, and Noivern can prevent Milotic from using status moves such as Recover and Toxic, diminishing its defensive utility. Therefore, it should pivot out against these threats to prevent it from either being used as setup fodder or severely crippled.

Team Options
========

Teammates that can switch into Grass- and Electric-type attacks are extremely beneficial for Milotic. Great examples include Nidoqueen, Chesnaught, and Goodra, since the former two can also set up entry hazards, and the latter can help Milotic break through opposing Dragon- and Water-types. Entry hazard removal from Pokemon such as Gligar, Dhelmise, and Donphan is also useful, since they not only let Milotic switch in more frequently but also hold great type synergy with it as well. Gligar is a notable example, since it can also check Fighting-types such as Heracross and Virizion if it carries Acrobatics. Other entry hazard setters such as Rhyperior, Bronzong, and Registeel also work well with Milotic sets equipped with Competitive, since it can discourage opposing Defog users from clearing entry hazards off the field. Heal Bell support from teammates like Diancie, Umbreon, and Florges can cure Milotic from crippling status conditions, improving its endurance and allowing Milotic to use another option over Refresh.

[STRATEGY COMMENTS]
Other Options
=============

An offensive set with Competitive can be used as a great wallbreaker on Sticky Web teams, letting Milotic break through defensive teams more consistently by discouraging the use of Defog. Dragon Tail is an alternative option on defensive sets, enabling Milotic to shuffle out setup sweepers that carry Taunt such as Mismagius and Hoopa. However, Haze is generally preferred due to it hitting Fairy-types and bypassing Substitute. Other utility moves such as Hypnosis and Mirror Coat can be utilized to catch the opponent off guard, although these options offer less overall usefulness compared to Milotic's better options.

Checks and Counters
===================

**Grass-types**: Grass-types such as Venusaur, Shaymin, Virizion, and Dhelmise resist Milotic's STAB Water-type moves and can threaten to severely cripple it with their STAB moves in return. However, they must fear coming in on the potential Ice Beam.

**Electric-types**: Electric-types such as Heliolisk, Jolteon, and Galvantula can all threaten to OHKO or significantly weaken Milotic with their Electric-type attacks.

**Physical Wallbreakers*: Threats such as Heracross, Honchkrow, Escavalier, and Tyrantrum can threaten to 2HKO Milotic with their powerful attacks, though they fear switching into Scald due to its high burn chance.

**Status Conditions*: Unless it runs Refresh, Milotic can be subject to being worn down by status moves such as Toxic and Will-O-Wisp, disrupting its capabilities as a defensive wall regardless of the defensive boost coming from Marvel Scale.
 
Last edited:

HotFuzzBall

fuzzy-chan \(ㆁヮㆁ✿)
is an Artist
not qc obv but, for the Grass-types mention in CC you could probably add that physical Grass-types must be careful of getting burned by Scald

also this might be hella subjective but, I don't think wallbreaker is the word to use (but idk a good replacement word atm so)
Competitive can be used instead, allowing Milotic to gain a +2 Special Attack boost when coming in on Defog users such as Mantine and Gligar, turning it into a great offensive wallbreaker.
 

aVocado

@ Everstone
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
[Overview]
- Milotic sets itself apart as a solid defensive threat in the RU metagame thanks to its great Water-typing, enabling it to check common offensive types such as Fire, Ice, and Water.
This is really bad. You could just merge that with the second bulletpoint and just say how it's water typing alongside good bulk allows it to check a myriad of threats in RU (you already have some nice examples, I'd add a few more though). don't forget to mention recover as well
- It also can fail to check certain setup sweepers such as Flygon, Salazzle, and Heracross after they have acquired enough boosts.
Replace this point with another one saying how while its hp and spdef stats are decent, it's defense leaves a lot to be desired even with investment, making it struggle to handle setup sweepers.
- Milotic can find itself being outclassed by other defensive Water-types like Mantine and Pyukumuku, due to the formers access to Defog and the ladders utility in checking setup sweepers with Unaware.
Instead of saying its outclassed write how it has to compete with them, and make sure to note the differences. you already mentioned what they have over milotic, but you didn't mention what milotic has over them, which is good offensive presence and uhh in general being more "free" than mantine. mantine is often pressured for moveslots because it absolutely has to run roost and defog but milotic is a lot more customizable, and also less prone to pressure thanks to SR neutrality and not having to check the entire tier... this is really tricky to translate into something to put in an overview though, so I'm not sure how you should go about it. for now, just mention that mantine has better offensive presence and isnt weak to SR as opposed to mantine.

[Moves]
- Heracross isn't the best example for haze. use comfey instead I guess
- Mention how Refresh allows Mantine to beat all bulky waters 1v1 (including opposite milotic) as well as other Pokemon like Umbreon and Porygon2.

[Set Details]
Make a point on how customizable Milotic's EV spread is, and I'd also like to see a more spdef-oriented spread there but I don't have an optimal one yet... wait on other QC input for this. In general I'm not sure about the current EV spread for the main set honestly. Perhaps mention competitive also lets it get +1 spatk from moonblast spatk drops? for when milotic switches into diancie or florges. Put a point on using competitive with refresh instead of marvel scale

[Team Options]
I feel like the whole thing doesn't have too much (cuz rn u just have typical hazard removers/setters than every analysis has) but i'm also not sure what to add, so I might get back to you later on this one. But for now you should specify some teammates that deal with the Pokemon Milotic can't deal with. You mention gligar, along with that mention how its a great check to heracross with acrobatics, who would otherwise body milotic, as well as virizion.
 

phantom

Banned deucer.
change the set name to mixed wall

mention the physically defensive spread specifically in set details and explain where it has its better matchups, i.e. vs flygon, cloyster, durant, minior, zoroark, sharpedo, etc

mention hypnosis and mirror coat in other options

qc 1/3
 

HypnoEmpire

Yokatta...
Hi, not QC but just did come calcs and I noticed that from the Pokemon you mentioned in Set Details, your EV spread doesn't actually hit any benchmarks (if I am mistaken then please let me know). I think this is a more efficient spread: 248 HP / 164 Def / 96 SpD with a Calm nature. You narrowly avoid the 2HKO from Nidoqueen's Thunderbolt (it hits Milotic harder than the other Pokemon mentioned in Set Details) while checking Pokemon like Minior and Feraligatr better. For example, Minior-Down has a chance to OHKO Milotic with the previous spread, but it doesn't with this spread.
252+ SpA Life Orb Sheer Force Nidoqueen Thunderbolt vs. 248 HP / 96+ SpD Milotic: 177-208 (45 - 52.9%) -- guaranteed 3HKO after Leftovers recovery
+2 252+ Atk Minior-Down Acrobatics (110 BP) vs. 252 HP / 140 Def Milotic: 339-399 (86 - 101.2%) -- 12.5% chance to OHKO
+2 252+ Atk Minior-Down Acrobatics (110 BP) vs. 248 HP / 164 Def Milotic: 330-388 (83.9 - 98.7%) -- guaranteed 2HKO after Leftovers recovery
 

phantom

Banned deucer.
252 SpA Life Orb Moltres Hurricane vs. 252 HP / 120+ SpD Milotic: 153-183 (38.8 - 46.4%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

it's mainly for this and all special attackers under, although good catch. there should be just 4 more evs allocated from defense to spd.

it also allows milo to beat z draco dragalge and z thunder reun with haze

0 SpA Reuniclus Thunder vs. 252 HP / 120+ SpD Milotic: 132-156 (33.5 - 39.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

0 SpA Reuniclus Gigavolt Havoc (185 BP) vs. 252 HP / 120+ SpD Milotic: 220-260 (55.8 - 65.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

as for a more physically bulky spread, a mention in set details is sufficient, but it gets more use from this spread as of now
 

Xayah

San Bwanna
is a Community Contributoris a Forum Moderator Alumnusis a Contributor Alumnus
amcheck, this does not count as an official GP check and you don't have to implement it unless stamped by a GP member

ADD (AC) = Add Comma (AH) = Add Hyphen
REMOVE (RC) = Remove Comma (RH) = Remove Hyphen
(comments)

[OVERVIEW]

Milotic sets itself apart as a solid defensive threat in the RU metagame thanks to its great Water- (RH) (add space) typing alongside its fantastic 95 / 79 / 125 bulk, turning it into a great mixed defensive wall. Thus, enabling This enables it to check common offensive threats such as Nidoqueen, Zoroark, Heracross, Sneasel, Salazzle, and Mega Glalie. It also holds respectable power, preventing it from being a passive threat (a passive threat doesn't make much sense). Two great abilities in Marvel Scale and Competitive alongside a great movepool consisting of options such as Ice Beam, Haze, and Recover also allows Milotic to act as a potent offensive or defensive threat. However, its typing disallows it from checking common threats such as Rotom-C, Shaymin, Venusaur, and Jolteon. Its Defense is also quite lacking at times even with investment, since so physical setup sweepers such as Heracross, Flygon, and Honchkrow can easily break through Milotic once they have acquired enough boosts. Milotic can find itself competing against other defensive Water-types like Mantine and Pyukumuku, due to the formers access to Defog and the ladders utility in checking setup sweepers with thanks to Unaware (the setup sweepers are not the ones with Unaware). However, Milotics's mixed defensive capabilities, solid offensive presence, and customization within its moveslots gives it an edge over the two aforementioned examples.

[SET]
name: Defensive
move 1: Scald
move 2: Recover
move 3: Toxic
move 4: Haze / Refresh / Ice Beam
item: Leftovers
ability: Marvel Scale / Competitive
nature: Calm
evs: 252 HP / 136 Def / 120 SpD

[SET COMMENTS]
Moves
========

Scald is the main STAB move of this set, that as it not only deals a respectable amount of damage, but also has the added chance of burning the opposing foe. It thus, (RC) augmenting augments Milotic's sustainability when tanking physical attacks. Recover is a great utility move that prolongs Milotic's durability, improving its defensive capabilities exponentially. Toxic allows Milotic to cripple other defensive walls such as Mantine, Pyukumuku, Cresselia, and Porygon2. Haze is another great utility move that prevents Milotic from being used as setup fodder from by threats such as Comfey, Slurpuff, Cloyster, and Snorlax. Refresh can be used instead, allowing Milotic to cure itself from crippling status conditions such as poison and burn and beat other defensive threats like Umbreon, Porygon2, and opposing Milotic 1v1 one-on-one. Ice Beam acts as a alternative coverage option (since there are no other coverage options listed, it's not an alternate one), (RC) letting that lets Milotic target hit Grass- and Dragon-types such as Shaymin, Kommo-o, Venusaur, Flygon, and Dragalge (Milotic can target them already, just not hit them hard).

Set Details
========

Marvel Scale is a great ability which improves Milotic's physical bulk when inflicted by a status condition, making it even more difficult to break through. Competitive can be used instead, allowing Milotic to gain a +2 Special Attack boost when coming in on Defog users such as Mantine and Gligar, turning it into a great offensive wallbreaker. It also allows Milotic to potentially gain a +1 Special Attack boost when switching in against common Moonblast users such as Diancie and Milotic (does Milotic run Moonblast? You don't have it listed so... EDIT: doesn't even get it). On sets with Competitive, (AC) Refresh should be used on sets with Competitive although. Leftovers is equipped to allow Milotic to gain passive recovery each turn, increasing its sustainability. EVs have been fully invested in HP, while the rest have been shared between its Defense and Special Defense stats with a Calm nature to turn Milotic into a sturdy mixed defensive wall, preventing it from being 2HKOed by threats such as Swellow, Kommo-o, Moltres, Reuniclus, +1 Snorlax, and Thunderbolt Nidoqueen if Stealth Rocks are not up. A more physically defensive spread can also be utilized, allowing Milotic to check threats such as Flygon, Cloyster, Durant, and Minior much better. However, Milotic can run a variety of different EV spreads depending on what its team needs it to check due to its flexibility as a wall (a 'However' clause doesn't seem right here, since it's more of an addition as opposed to a contradiction).

Usage Tips
========

Milotic is best used as a defensive wall that can pivots into the majority of offensive threats in the metagame, and either cripples them with Toxic or hits them hard with either Scald or Ice Beam. Although Marvel Scale improves Milotic's bulk when inflicted by a status condition, it should still avoid being crippled by threats such as Registeel and Mantine if it does not carry Refresh to prevent it from being worned down immensely. Milotic should avoid switching into potent wallbreakers such as Escavalier, Reuniclus, and Tyrantrum, as they can all threaten to 2HKO Milotic. Taunt users such as Mismagius, Comfey, and Noivern can prevent Milotic from using status moves such as Recover and Toxic, diminishing its defensive utility. Therefore, it should pivot out against these threats to prevent it from being either being used as setup fodder or leaving it severely crippled.

Team Options
========

Teammates that can switch into Grass- and Electric-type attacks are extremely beneficial for Milotic. Great examples include Nidoqueen, Chesnaught, and Goodra, since the former two examples can set up entry hazards (why is this useful for Milotic?), while the ladder can help Milotic break through opposing Dragon- and Water-types. Entry hazard removal from Pokemon such as Gligar, Dhelmise, and Donphan are is also useful, since they not only let Milotic switch in more frequently, but they also hold great type synergy with it as well. Gligar is a notable example, since it can also check Fighting-types such as Heracross and Virizion if it carries Acrobatics. Other entry hazard setters such as Rhyperior, Bronzong, and Registeel also work well with Milotic sets equipped with Competitive, since it can discourage opposing Defog users from clearing entry hazards off the field. Heal Bell support from teammates like Diancie, Umbreon, and Florges can also help cure Milotic from crippling status conditions, improving its endurance. It also allows Milotic to use another option over Refresh.

[STRATEGY COMMENTS]
Other Options
=============

An offensive set holding with Competitive can be used as a great wallbreaker on teams abusing Sticky Webs, letting Milotic break through defensive teams more consistently by discouraging the use of Defog. Dragon Tail is an alternative option on defensive sets, enabling Milotic to shuffle out setup sweepers that carry Taunt such as Mismagius and Hoopa. However, Haze is generally preferred due to it bypassing hitting Fairy-types and bypassing Substitute (it doesn't 'bypass' Fairy-types, since that means it would ignore them). Other utility moves such as Hypnosis and Mirror Coat can be utilized to catch the opponent off guard, although these options offer less overall usefulness compared to Milotic's other options.

Checks and Counters
===================

**Grass-types**: Grass-types such as Venusaur, Shaymin, Virizion, and Dhelmise all resist Milotic's STAB Water-type moves (by saying all you suggest all Grass-types resist Water-type moves, which is untrue since things like Torterra exist) and can threaten to severly cripple it with their STAB moves in return. However, they must fear coming in on the potential Ice Beam.

**Electric-types**: Electric-types such as Heliolisk, Jolteon, and Galvantula can all threaten to OHKO or significantly weaken Milotic with their Electric-type attacks.

**Physical Wallbreakers*: Threats such as Heracross, Honchkrow, Escavalier, and Tyrantrum can threaten to 2HKO Milotic with their powerful attacks., (period -> comma) Although the aforementioned attackers thought they fear switching into Scald due to its high burn chance.

**Status Conditions*: Unless it runes Refresh, Milotic can be subjected to being worn down by status conditioning moves such as Toxic and Will-O-Wisp, disrupting its capabilities as a defensive wall regardless of the defensive boosts coming from Marvel Scale.
 
above looks good, a few things

add remove comments (compared to the above's add comment)
from intro:
Two great abilities in Marvel Scale and Competitive alongside a great movepool consisting of options such as Ice Beam, Haze, and Recover also allows Milotic to act as a potent offensive or defensive threat.

Milotic can find itself competing against other defensive Water-types like Mantine and Pyukumuku, due to the former'(hyphen)s access to Defog and the ladders latter's utility...

in set details:
However, Milotic can run a variety of different EV spreads depending on what its team needs it to check due to its flexibility as a wall (a 'However' clause doesn't seem right here, since it's more of an addition as opposed to a contradiction). i agree

team options:
Teammates that can switch into Grass- and Electric-type attacks are extremely beneficial for Milotic. Great examples include Nidoqueen, Chesnaught, and Goodra, since the former two examples can set up entry hazards, while the laddtter can help Milotic break through opposing Dragon- and Water-types.

checks and counters:
thought they fear switching into Scald due to its high burn chance. <- make sure it's "though" and not "thought" :P

disrupting its capabilities as a defensive wall regardless of the defensive boosts coming from Marvel Scale.


stamping for 1/2, nice work to both of you
 

Sobi

Banned deucer.
amcheck
[OVERVIEW]

Milotic sets itself apart as a solid defensive threat in the RU metagame thanks to its great Water typing alongside its fantastic 95 / 79 / 125 bulk, turning it into a great mixed defensive wall. This enables it to check common offensive threats such as Nidoqueen, Zoroark, Heracross, Sneasel, Salazzle, and Mega Glalie. It also holds respectable power, preventing it from being passive. Two great abilities in Marvel Scale and Competitive alongside a great movepool consisting of options such as Ice Beam, Haze, and Recover also allow Milotic to act as a potent offensive or defensive threat. However, its typing disallows prevents it from checking common threats such as Rotom-C, Shaymin, Venusaur, and Jolteon. Its Defense is also quite lacking at times even with investment, so physical setup sweepers such as Heracross, Flygon, and Honchkrow can easily break through Milotic once they have acquired enough boosts. Milotic can find itself competing against other defensive Water-types like Mantine and Pyukumuku, due to the former's access to Defog and the latter's utility in checking setup sweepers thanks to Unaware. However, Milotics's Milotic's mixed defensive capabilities, solid offensive presence, and customization within its moveslots gives give it an edge over the two aforementioned examples.

[SET]
name: Defensive
move 1: Scald
move 2: Recover
move 3: Toxic
move 4: Haze / Refresh / Ice Beam
item: Leftovers
ability: Marvel Scale / Competitive
nature: Calm
evs: 252 HP / 136 Def / 120 SpD

[SET COMMENTS]
Moves
========

Scald is the main STAB move of this set, as it (it's the only STAB move on the set) not only deals a respectable amount of damage, but also has the added chance of burning the opposing foe. It thus augments Milotic's sustainability when tanking physical attacks. Recover is a great utility move that prolongs Milotic's durability, improving its defensive capabilities exponentially. Toxic allows Milotic to cripple other defensive walls such as Mantine, Pyukumuku, Cresselia, and Porygon2. Haze is another great utility move that prevents Milotic from being used as setup fodder by threats such as Comfey, Slurpuff, Cloyster, and Snorlax. Refresh can be used instead, allowing Milotic to cure itself from crippling status conditions, (AC) such as poison and burn, (AC) and beat other defensive threats like Umbreon, Porygon2, and opposing Milotic one-on-one. Ice Beam acts as a coverage option that lets Milotic hit Grass- and Dragon-types such as Shaymin, Venusaur Kommo-o, Kommo-o Venusaur, Flygon, and Dragalge.

Set Details
========

Marvel Scale improves Milotic's physical bulk when inflicted by a status condition, making it even more difficult to break through. Competitive can be used instead, allowing Milotic to gain a +2 Special Attack boost when coming in on Defog users such as Mantine and Gligar, turning it into a great offensive wallbreaker. It also allows Milotic to potentially gain a +1 Special Attack boost when switching in against common Moonblast users such as Diancie and Florges. On sets with Competitive, Refresh should be used. Leftovers is equipped to allow Milotic to gain passive recovery each turn, increasing its sustainability. EVs have been fully invested in HP, while and the rest have been shared between its Defense and Special Defense stats with a Calm nature to turn Milotic into a sturdy mixed defensive wall, preventing it from being 2HKOed by threats such as Swellow, Kommo-o, Moltres, Reuniclus, +1 Snorlax, and Thunderbolt Nidoqueen if Stealth Rocks Rock are is not up. A more physically defensive spread can also be utilized, allowing Milotic to check threats such as Flygon, Cloyster, Durant, and Minior much better. Nonetheless, Milotic can run a variety of different EV spreads depending on what its team needs it to check due to its flexibility as a wall.

Usage Tips
========

Milotic is best used as a defensive wall that pivots into the majority of offensive threats in the metagame, and it either cripples them with Toxic or hits them hard with Scald or Ice Beam. Although Marvel Scale improves Milotic's bulk when inflicted by a status condition, it should still avoid being crippled by threats such as Registeel and Mantine if it does not carry Refresh to prevent it from being worn down immensely. Milotic should avoid switching into potent wallbreakers such as Escavalier, Reuniclus, and Tyrantrum, as they can all threaten to 2HKO Milotic. Taunt users such as Mismagius, Comfey, and Noivern can prevent Milotic from using status moves such as Recover and Toxic, diminishing its defensive utility. Therefore, it should pivot out against these threats to prevent it from either being used as setup fodder or severely crippled.

Team Options
========

Teammates that can switch into Grass- and Electric-type attacks are extremely beneficial for Milotic. Great examples include Nidoqueen, Chesnaught, and Goodra, since the former two examples can also set up entry hazards, while and the latter can help Milotic break through opposing Dragon- and Water-types. Entry hazard removal from Pokemon such as Gligar, Dhelmise, and Donphan is also useful, since they not only let Milotic switch in more frequently, but they also hold great type synergy with it as well. Gligar is a notable example, since it can also check Fighting-types such as Heracross and Virizion if it carries Acrobatics. Other entry hazard setters such as Rhyperior, Bronzong, and Registeel also work well with Milotic sets equipped with Competitive, since it can discourage opposing Defog users from clearing entry hazards off the field. Heal Bell support from teammates like Diancie, Umbreon, and Florges can cure Milotic from crippling status conditions, improving its endurance. (RP) , (AC) and It also allows allowing Milotic to use another option over Refresh.

[STRATEGY COMMENTS]
Other Options
=============

An offensive set with Competitive can be used as a great wallbreaker on teams abusing Sticky Webs, Sticky Web teams, letting Milotic break through defensive teams more consistently by discouraging the use of Defog. Dragon Tail is an alternative option on defensive sets, enabling Milotic to shuffle out setup sweepers that carry Taunt such as Mismagius and Hoopa. However, Haze is generally preferred due to it hitting Fairy-types and bypassing Substitute. Other utility moves such as Hypnosis and Mirror Coat can be utilized to catch the opponent off guard, although these options offer less overall usefulness compared to Milotic's other options.

Checks and Counters
===================

**Grass-types**: Grass-types such as Venusaur, Shaymin, Virizion, and Dhelmise resist Milotic's STAB Water-type moves and can threaten to severly cripple it with their STAB moves in return. However, they must fear coming in on the potential Ice Beam.

**Electric-types**: Electric-types such as Heliolisk, Jolteon, and Galvantula can all threaten to OHKO or significantly weaken Milotic with their Electric-type attacks.

**Physical Wallbreakers*: Threats such as Heracross, Honchkrow, Escavalier, and Tyrantrum can threaten to 2HKO Milotic with their powerful attacks, though they fear switching into Scald due to its high burn chance.

**Status Conditions*: Unless it runs Refresh, Milotic can be subject to being worn down by status moves such as Toxic and Will-O-Wisp, disrupting its capabilities as a defensive wall regardless of the defensive boost coming from Marvel Scale.
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Milotic sets itself apart as a solid defensive threat in the RU metagame thanks to its great Water typing alongside its fantastic 95 / 79 / 125 bulk, turning it into a great mixed defensive wall. This enables it to check common offensive threats such as Nidoqueen, Zoroark, Heracross, Sneasel, Salazzle, and Mega Glalie. It also holds respectable power, preventing it from being passive. Two great abilities in Marvel Scale and Competitive alongside a great movepool consisting of options such as Ice Beam, Haze, and Recover also allow Milotic to act as a potent offensive or defensive threat. However, its typing prevents it from checking common threats such as Rotom-C, Shaymin, Venusaur, and Jolteon. Its Defense is also quite lacking at times even with investment, so physical setup sweepers such as Heracross, Flygon, and Honchkrow can easily break through Milotic once they have acquired enough boosts. Milotic can find itself competing against other defensive Water-types like Mantine and Pyukumuku,(RC) due to the former's access to Defog and the latter's utility in checking setup sweepers thanks to Unaware. However, Milotic's mixed defensive capabilities, solid offensive presence, and customization within its moveslots give it an edge over the two aforementioned examples.

[SET]
name: Defensive
move 1: Scald
move 2: Recover
move 3: Toxic
move 4: Haze / Refresh / Ice Beam
item: Leftovers
ability: Marvel Scale / Competitive
nature: Calm
evs: 252 HP / 136 Def / 120 SpD

[SET COMMENTS]
Moves
========

Scald not only deals a respectable amount of damage,(RC) but and also has the added chance of burning the opposing foe. It thus augments Milotic's sustainability when tanking physical attacks. Recover is a great utility move that prolongs Milotic's durability, improving its defensive capabilities exponentially. Toxic allows Milotic to cripple other defensive walls such as Mantine, Pyukumuku, Cresselia, and Porygon2. Haze is another great utility move that prevents Milotic from being used as setup fodder by threats such as Comfey, Slurpuff, Cloyster, and Snorlax. Refresh can be used instead, allowing Milotic to cure itself from crippling status conditions, such as poison and burn, and beat other defensive threats like Umbreon, Porygon2, and opposing Milotic one-on-one. Ice Beam acts as a coverage option that lets Milotic hit Grass- and Dragon-types such as Shaymin, Venusaur, Kommo-o, Flygon, and Dragalge.

Set Details
========

Marvel Scale improves Milotic's physical bulk when inflicted by a status condition, making it even more difficult to break through. Competitive can be used instead, allowing Milotic to gain a +2 Special Attack boost when coming in on Defog users such as Mantine and Gligar, turning it into a great offensive wallbreaker. It also allows Milotic to potentially gain a +1 Special Attack boost when switching in against common Moonblast users such as Diancie and Florges. On sets with Competitive, Refresh should be used. Leftovers is equipped to allows Milotic to gain passive recovery each turn, increasing its sustainability. EVs have been fully invested in HP, and the rest have been shared between its Defense and Special Defense stats with a Calm nature to turn Milotic into a sturdy mixed defensive wall, preventing it from being 2HKOed by threats such as Swellow, Kommo-o, Moltres, Reuniclus, +1 Snorlax, and Thunderbolt Nidoqueen if Stealth Rock is not up. A more physically defensive spread can also be utilized, allowing Milotic to check threats such as Flygon, Cloyster, Durant, and Minior much better. Nonetheless, Milotic can run a variety of different EV spreads depending on what its team needs it to check due to its flexibility as a wall.

Usage Tips
========

Milotic is best used as a defensive wall that pivots into the majority of offensive threats in the metagame, and it either cripples them with Toxic or hits them hard with Scald or Ice Beam. Although Marvel Scale improves Milotic's bulk when inflicted by a status condition, it should still avoid being crippled by threats such as Registeel and Mantine if it does not carry Refresh to prevent it from being worn down immensely. Milotic should avoid switching into potent wallbreakers such as Escavalier, Reuniclus, and Tyrantrum, as they can all threaten to 2HKO Milotic. Taunt users such as Mismagius, Comfey, and Noivern can prevent Milotic from using status moves such as Recover and Toxic, diminishing its defensive utility. Therefore, it should pivot out against these threats to prevent it from either being used as setup fodder or severely crippled.

Team Options
========

Teammates that can switch into Grass- and Electric-type attacks are extremely beneficial for Milotic. Great examples include Nidoqueen, Chesnaught, and Goodra, since the former two can also set up entry hazards, and the latter can help Milotic break through opposing Dragon- and Water-types. Entry hazard removal from Pokemon such as Gligar, Dhelmise, and Donphan is also useful, since they not only let Milotic switch in more frequently,(RC) (dependent clause) but also hold great type synergy with it as well. Gligar is a notable example, since it can also check Fighting-types such as Heracross and Virizion if it carries Acrobatics. Other entry hazard setters such as Rhyperior, Bronzong, and Registeel also work well with Milotic sets equipped with Competitive, since it can discourage opposing Defog users from clearing entry hazards off the field. Heal Bell support from teammates like Diancie, Umbreon, and Florges can cure Milotic from crippling status conditions, improving its endurance,(RC) and allowing Milotic to use another option over Refresh.

[STRATEGY COMMENTS]
Other Options
=============

An offensive set with Competitive can be used as a great wallbreaker on Sticky Web teams, letting Milotic break through defensive teams more consistently by discouraging the use of Defog. Dragon Tail is an alternative option on defensive sets, enabling Milotic to shuffle out setup sweepers that carry Taunt such as Mismagius and Hoopa. However, Haze is generally preferred due to it hitting Fairy-types and bypassing Substitute. Other utility moves such as Hypnosis and Mirror Coat can be utilized to catch the opponent off guard, although these options offer less overall usefulness compared to Milotic's other better options.

Checks and Counters
===================

**Grass-types**: Grass-types such as Venusaur, Shaymin, Virizion, and Dhelmise resist Milotic's STAB Water-type moves and can threaten to severly severely cripple it with their STAB moves in return. However, they must fear coming in on the potential Ice Beam.

**Electric-types**: Electric-types such as Heliolisk, Jolteon, and Galvantula can all threaten to OHKO or significantly weaken Milotic with their Electric-type attacks.

**Physical Wallbreakers*: Threats such as Heracross, Honchkrow, Escavalier, and Tyrantrum can threaten to 2HKO Milotic with their powerful attacks, though they fear switching into Scald due to its high burn chance.

**Status Conditions*: Unless it runs Refresh, Milotic can be subject to being worn down by status moves such as Toxic and Will-O-Wisp, disrupting its capabilities as a defensive wall regardless of the defensive boost coming from Marvel Scale.
GP 2/2
 

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