Minccino
QC: Corkscrew / --- / ---
Final QC: ---
GP: --- / ---
Overview
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Life Orb
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name: Life Orb
move 1: Tail Slap
move 2: Knock Off
move 3: U-Turn
move 4: Wake-Up Slap
ability: Skill Link
item: Life Orb
evs: 196 Atk / 36 Def / 36 SpD / 236 Spe
nature: Jolly
Moves
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Usage Tips
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Team Options
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Choice Scarf
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name: Choice Scarf
move 1: Tail Slap
move 2: Knock Off
move 3: U-turn
move 4: Wake-Up Slap
ability: Skill Link
item: Choice Scarf
evs: 196 Atk / 36 Def / 36 SpD / 236 Spe
nature: Adamant
Moves
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Set Details
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Usage Tips
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Team Options
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Other Options
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Checks & Counters
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QC: Corkscrew / --- / ---
Final QC: ---
GP: --- / ---
Overview
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- Super cute.
- Access to Tail Slap and Skill Link, a threatening combo.
- Buffed Knock Off helps with Ghost switch ins.
- Only reaches 18 max speed, missing a crucial speed tier.
- Has only one move to abuse Skill Link with.
- Very frail, beaten by all forms of priority.
- Fighting types are prevalent, spelling doom for the chinchilla.
Life Orb
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name: Life Orb
move 1: Tail Slap
move 2: Knock Off
move 3: U-Turn
move 4: Wake-Up Slap
ability: Skill Link
item: Life Orb
evs: 196 Atk / 36 Def / 36 SpD / 236 Spe
nature: Jolly
Moves
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- Tail Slap is the main move of the set, smashing most of the tier for solid damage when combined with Skill Link.
- Knock Off provides an excellent coverage move, hitting Ghost Types which would otherwise wall Minccino.
- U-Turn allows you to escape unfavorable experience and still deal decent damage.
- Wake-Up Slap provides coverage against the Steel and Rock types which could otherwise wall Minccino's onslaught of Tail Slaps
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- Life Orb boosts the damage Minccino deals, and causes Tail Slap to become quite powerful.
- EVs max Attack and Speed, with the remaining EVs placed in Def and SpD to slightly increase bulk.
- Jolly is the preferred nature, as it allows you to outspeed Jolly Minefoo and KO it without risking a speed tie
Usage Tips
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- Spam Tail Slap, as it is a powerful move that hits most of the tier hard.
- Utilize Knock Off to hit Ghosts, while also removing there item.
- Knock Off is an excellent move to use early on as well, as it allows you to weaken opponents, which is quite useful.
- U-turn away if the match up is unfavorable.
- U-Turn can be spammed as well, as it puts pressure on the opposing team.
- Use Wake-Up Slap to break Steel types that would otherwise come in safe on Minccino.
Team Options
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- As this set functions primarily as a wallbreaker, Set up sweepers such as Scraggy and Tirtouga make good teammates as they appreciate bulky opponents removed.
- Larvesta and Spritzee are both good partners, as they can take Fighting attacks that would otherwise destroy Minccino.
- Entry hazard support, particularly Stealth Rocks is helpful for netting KOs. As such Dwebble makes a fantastic partner
- Chinchou and Mienfoo can help form a decent VoltTurn core.
- Sticky Web can helpful as well.
- Bulky attackers also are helpful in taking the priority attacks aimed at Minccino.
Choice Scarf
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name: Choice Scarf
move 1: Tail Slap
move 2: Knock Off
move 3: U-turn
move 4: Wake-Up Slap
ability: Skill Link
item: Choice Scarf
evs: 196 Atk / 36 Def / 36 SpD / 236 Spe
nature: Adamant
Moves
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- Moves are identical to Life Orb set
- Once again, Tail Slap is mainly what you will be using.
- Wake-Up Slap is for Steels and Rocks that would otherwise stop you.
- U-turn is a very good move that allows you to scout.
Set Details
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- EVs are identical to the Life Orb set, allowing Minccino to outspeed a large portion of the tier.
- With a Choice Scarf equipped, Minccino's decent 17 speed skyrockets up to the impressive 25, outspeeding the majority of the tier, as well as more than a few Scarfers.
- Jolly is not recommended, as Minccino needs all the power it can get, and is already impressively fast.
Usage Tips
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- This set functions well as both a late game sweeper and a revenge killer.
- Knock Off and. U-turn should be used early on, as they weaken opponents while also making it easier for Minccino to sweep late game.
- Removing opposing Normal type immunities/resists should be your top priority.
- If you predict a ghost type switch in, use Knock Off to give them a nasty surprise.
- The above applies to Steel Types with Wake-Up Slap.
Team Options
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- Teammates that can remove Steels, Rocks, and Ghosts are essential.
- Drilbur makes a fantastic teammate, as it can provide Stealth Rocks, Rapid Spin, and Mold Breaker Earthquakes to smash apart the Pokemon that would otherwise stop Minccino.
- Mienfoo can switch in on Rock and Steel types while also forming VoltTurn core
- As this set will be switching quite a bit, Defogers such as Vullaby are appreciated for keeping residual damage away from Minccino.
- Stunky and Pawniard are both decent teammates, as they can trap and KO Ghost Types with Pursuit.
- Magnemite is a useful partner, as it can trap and defeat Steel types with Hidden Power Fire.
Other Options
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- Substitute is a decent option, as it does allow you to avoid Sucker Punch, but Minccino generally has little room on it's sets to give up.
- Minccino has a colorful movepool, including Thunder Wave and Tickle, but is too frail to pull of a supporting role.
- King's Rock is a possibility, but is generally inferior to Life Orb due to its inconsistency
- Protect could be used for blocking Fake Out and scouting, but Minccino rarely wants to give up any moveslot.
- Aqua Tail and Seed Bomb both have higher base power than Wake-Up Slap, but do not hit steels and otherwise provide redundant coverage.
Checks & Counters
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- Steel types make good counters to Minccino, but must beware of Wake-Up Slap. Ferroseed in particular is excellent, as it rips of a large portion of Minccino's health by simply switching into Tail Slap.
- Priority users such as Panwiard, Meditite, Timburr, Croagunk and Mienfoo can override your speed and maime you with with their priority moves.
- Faster Scarfers and Pokemon that reach 19 speed, such as Murkrow, can outspeed and capitalize on your fragility.
- Bulky Rock Types such as Tyrunt, Dwebble, and Tirtouga can come in and set-up on Minccino, but must be wary of Knock Off and Wake-Up Slap.
- Misdreavus can come in on Tail Slap and set up a Nasty Plot or cripple you with Will-O-Wisp, but again must take care to avoid the Knock Off
- Fighting Types will tear apart Minccino if given the chance
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