if you're transform and then mega it does keep your transform status so maybe.You have illusion, so you switch in, transform instantly, then mega. That way you don't lose it.
if you're transform and then mega it does keep your transform status so maybe.You have illusion, so you switch in, transform instantly, then mega. That way you don't lose it.
The only problem w/ Gardevoir is how frail it is, and Alakazite actually boostes defense by 20, iirc. Unfortunately it loses pixivoice, which is its biggest perk, really. And I think you are mixed up on the boosts- it would have 110 Spe, and Absolite would give it 120. Alakazie only boosts your Spe by 30. And Absolite would be a pretty cool stall breaker, at the cost of bulk. A CM set could be useful.Gardevoir @ Alakazite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Psyshock
- Focus Blast
- Thunderbolt
I actually have no idea on moves, but this is basically faster Mega Gardevoir that doesn't hit as hard with it's Fairy STAB. It has the same Special Attack, but sits at 130 speed. Interesting in my opinion. Also Traces stuff twice, which is actually pretty good against Mega Gyarados, not that you should be switching in on Mega Gyarados, but that's the only thing I could think of in which two traces would be pretty good. Also if you trace Sheer Force ever have fun destroying somebodies team.
Could also run Absolite, which makes you 10 points slower but with a nice benefit of Magic Bounce, which is basically Fast Gardevoir that still does good against stall.
Whoops yeah I don't no why i did that lol. Anyways, the point is that you get prankster sleep talk, and a moves priority is ignored when called by sleep talk, so it has +1 priority dragon tail. It completely incapacitates everything. You shuffle them out no matter what they do, if they switch, they are phazed, If they attack, they are phazed, etc. Aside from what's already been mentioned, suction cups is the only thing that could 100% prevent it so long as you don't just like call rest twice in a row, which, lol, suction cups. That or killing it first. Honestly, there's probably something better- coil is no better than bulk up since accuracy isn't an issue.Looks interesting--Dragon Tail off 150 Attack plus Prankster Coil for Def boosts could do a ton. I might put the last four in Atk to give Dragon Tail a little extra oomph (or are you running that for Porygon-Z?).
Whoops! So you are right, haha. Sorry, was very tired when I wrote. Either way though, both are much faster than base MegaGarde, and hit just as hard with every move but their Fairy STAB, it's an interesting concept IMO.The only problem w/ Gardevoir is how frail it is, and Alakazite actually boostes defense by 20, iirc. Unfortunately it loses pixivoice, which is its biggest perk, really. And I think you are mixed up on the boosts- it would have 110 Spe, and Absolite would give it 120. Alakazie only boosts your Spe by 30. And Absolite would be a pretty cool stall breaker, at the cost of bulk. A CM set could be useful.
I agree about Diancie would be good, but I don't think that chomps a great candidate though. With so much priority running around, he's dead since he has no priority to hit them with in return.Whoops! So you are right, haha. Sorry, was very tired when I wrote. Either way though, both are much faster than base MegaGarde, and hit just as hard with every move but their Fairy STAB, it's an interesting concept IMO.
Also so uh, what about Diancite? Because you can do stuff like this...
Garchomp @ Diancite
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Stone Edge
(108/190/35/140/25/162)
MegaChomp was already terrifying every Pokemon slower than it. Now imagine fast MegaChomp that hit's harder than MegaChomp.
You can also pull off something similar with Altarianite on Garchomp for a mixed attacker that's just as fast as Regular Garchomp, Glalitite on Garchomp for something similar to Diancite Garchomp except not as fast, not as hard hitting, but still bulky, or Lucarionite on Garchomp for a mixed attacker that hits incredibly hard with its Earthquakes and Draco's.
Hell, anything on Garchomp that boosts speed makes MegaChomp look even worse than it already is.
Mm. That's true enough. still something to think about limiting cause certain things can get pretty nuts with Diancite. Weavile would have 180 Atk, 185 Speed (faster than Deoxys-S lmao), and still has Fake Out, Ice Shard, and an amazing offensive typing.I agree about Diancie would be good, but I don't think that chomps a great candidate though. With so much priority running around, he's dead since he has no priority to hit them with in return.
Exactly my thoughts. Many things could utilize it to devastating effect, chomp could too actually, but only if they aren't running any priority. Unfortunately, so much stuff atleast gets QA, which is much better after (for example) glaciate, then even ice shard. Nothing runs it as is because it's a 40 BP normal type move. But we all know what pinsir is capable of w/ it.Mm. That's true enough. still something to think about limiting cause certain things can get pretty nuts with Diancite. Weavile would have 180 Atk, 185 Speed (faster than Deoxys-S lmao), and still has Fake Out, Ice Shard, and an amazing offensive typing.
That's very true. And Pixilate Extreme Speed, as I posted earlier. But anything that would love to be fast and hit hard, loves Diancite, hell, you don't even have to fear T Waves from the potential Banettite users, as you have Magic Bounce. Diancite on anything is scary, and Diancite on anything that has good priority is even scarier.Exactly my thoughts. Many things could utilize it to devastating effect, chomp could too actually, but only if they aren't running any priority. Unfortunately, so much stuff atleast gets QA, which is much better after (for example) glaciate, then even ice shard. Nothing runs it as is because it's a 40 BP normal type move. But we all know what pinsir is capable of w/ it.
the primal weather first established is the one that stays.That's very true. And Pixilate Extreme Speed, as I posted earlier. But anything that would love to be fast and hit hard, loves Diancite, hell, you don't even have to fear T Waves from the potential Banettite users, as you have Magic Bounce. Diancite on anything is scary, and Diancite on anything that has good priority is even scarier.
Oh yeah also
Charizard @ Red Orb
Ability: Blaze
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast / Ancient Power / Dragon Pulse
- Roost
Pure Fire Charizard Y, anybody? Has more physical bulk and physical attack for Earthquakes and Rock Slides, if that's your kind of thing. Timid w/ speed creep so that you can outspeed the max speed base 90s all over the Ubers tier. Hits just as hard as Zard Y, takes half Stealth Rock damage, gains a resistance to Ice, an immunity to Water, and as we all know Zard Y does, hits incredibly hard. Also, if you run Focus Blast and predict the Blue Orb Ferrothorn on the switch, and hit 2 Focus Blasts in a row, Ferrothorn dies. (252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 168 SpD Ferrothorn: 206-244 (58.5 - 69.3%) -- guaranteed 2HKO)
(granted, you also gain a ground weakness, but hey still pretty good imo)
Really?the primal weather first established is the one that stays.
Actually, it is just like standard weathers. Granted, it's not the end of the world since Ferro won't have a Water move to hit you with, but the field clears when it dies, so you have to pivot to get sun back up.Bulbapedia Primordial Sea page said:
Either way, if you predict Ferro on the switch you can 2hko him with Focus Blast and he can't do much back aside from setting up Leech SeedActually, it is just like standard weathers. Granted, it's not the end of the world since Ferro won't have a Water move to hit you with, but the field clears when it dies, so you have to pivot to get sun back up.
Lol, you got diancites defense drop mixed up again bro- technically it has 31 defenses, but something tells me that's not gonna make that much difference.Okay so I just tossed up 6 random sets. Lemme know what you all think.
Infernape @ Diancite
Ability: Blaze
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Overheat / Flare Blitz
- Close Combat
- Mach Punch
- Grass Knot
(76/164/11/164/11/168)
A great example of why I think Diancite should definitely be limited on a lot of things. Sure, Ape can't switch in at all, but if it comes in on something slower than it (which a lot of Pokemon in Ubers are), it begins hitting like a truck. 164/164/168 offenses aren't to be messed around with, at all. Mach Punch for anything trying to priority you, click Close Combat on anything that doesn't have priority, click Overheat when physical walls get in your way, and click Grass Knot for Bulky Waters. You could also run Lucarionite for a similar effect but with a lot less speed, but a lot more bulk.
Bisharp @ Metagrossite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off / Low Kick
- Iron Head
- Swords Dance
(65/135/120/80/90/110)
Hey look Bisharp with 110 speed. Looks like less bulky, not as hard hitting MegaGross with better priority, Swords Dance, and Defiant in it's base form to me. Low Kick can, and probably should be used over Knock Off, due to the amount of Pokemon that will have a lot larger weights in this metagame, and what with it being Ubers and everything already being fat.
Starmie @ Pidgeotite
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder / Psyshock
- Blizzard
- Hydro Pump
- Rapid Spin
(60/75/90/165/95/135)
Hahahaha why
Probably one of the better offensive Hazard controls in this meta, aside from the sleeper Lopunnite Excadrill (kidding don't do that it won't get you very far probably). We have Super BoltBeam coverage in Thunder and Blizzard, STAB in Hydro Pump, hazard control in Rapid Spin. If you don't want to be completely walled by Blissey, use Psyshock over Thunder. Either way it hits incredibly hard and forces the switches it needs to so that it may Spin hazards away.
Kabutops @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Aqua Jet / Swords Dance
- Low Kick / Aqua Jet / Swords Dance
(60/155/125/75/90/90)
I really don't think I have to tell anybody about how terrifying Rain is for the average player in OU. Swampertite Kabutops basically acts like a harder hitting, less bulky, faster MegaPert that has Swift Swim before it Mega Evolves and thus (probably) won't be forced to take a chunk of its health before getting to Swift Swim.
Raikou @ Manectite
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Extrasensory
(90/85/95/145/120/145)
We've all heard the Raikou is a poor man's MegaMan comparison. Now we have MegaMan that's better in almost every way, bulk, power, and speed tier. However, it doesn't have a Fire type move, so that kind of really sucks. We'll have to make do with Extrasensory instead. Otherwise the same as MegaMan set wise.
Volcarona @ Absolite
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Giga Drain / Hidden Power Ground / Hidden Power Rock
(85/80/65/175/105/140)
...I really don't like it when people try to stall me out, okay? LOL. Either way, this thing is pretty nuts. Basically standard Volcarona only with Magic Bounce and more speed to begin with. Again, not a lot to say here. We all know how Volcarona works.
LOL My bad, I keep thinking that it's +60, -60, +60, -60, +60. Should probably slow down to read more often.Lol, you got diancites defense drop mixed up again bro- technically it has 31 defenses, but something tells me that's not gonna make that much difference.
The biggest problem with bisharp is that the boon to knock off, arguably the #1 reason it's OU in gen 6, has now been nerfed beyond belief, w/ teams of 6 Megas running around. You won't be able to do very much against stall mons w/ a mega stone- sucker punch won't hit at all if they don't attack, and steel, while suddenly useful, still only hits a few targets. So basically, you're left with low kick for a lot of things, and attempting to sweep w/ virtually no stab is rarely that effective. Some dreams aren't meant to be...
I think the best of these is definitely raikou. For some reason, I guess I never considered the fact that mane is basically just a bad raikou in its base form. Manectite has a lot of cool possibilities.
I'd go for Zapdos or Mew if you want a Volt Switcher with recovery. They both have decent bulk, solid typings, Mew has a completely nutty movepool, and Zapdos gets STAB on Volt Switch.Yeah, Manectite seems pretty interesting for a lot of special attackers that like Pivoting in and out. If only more somewhat bulky Pokemon got Volt Switch... However, Rotom-W is an okay abuser, having 50/127/127 bulk, a form of recovery in pain split, and 2 weaknesses in Grass and Ground, only one of which being particularly prominent.
Yeah that was me. Kangaskhanite is definitely good, and may prove to be legit broken, but I just disliked the automatic assumption that it was broken because reasons.Also, there was some discussion a while back about khangaskanite (lol no idea how to spell that), and wether or not it is just pure busted. I believe it was Ghoul King showed how unimpressive it really is. Not saying it's bad, there is NO way that's true, but it might not be as busted as it sounds on paper. I think maybe a suspect should take place. there are mons that have other mega stones that work with them incredibly well- often better than their own. These are frequently way better combinations than kanga could wish for. It very well could be straight up just broken, but I'm not entirely convinced.
I'd rather run it with Sablenite anyway. You get 200/200 Defense/Special Defense and Magic Bounce for screwing with everybody. You don't hit as hard base, but Registeel is overall more competent as a Physical attacker, especially since it gets Curse, and the bulk is just nutty.Time for something a little bizarre (starting with a low-tier mon)
Registeel @ Cameruptite
Typing: mono-Steel, no change
Ability: Clear Body -> Sheer Force
Base stats: 80/75/150/75/150/50 -> 80/95/180/115/180/30
IVs and EVs: presumed 31s IV, no idea on EVs
Nature: probably one that boosts a defensive stat
Basically this is a wall that can bite back fairly hard when you hit it. I'm thinking a Rest-talker; it has just enough of a special movepool to be able to hit a good number of things hard. Focus Blast, Thunderbolt, (STAB) Flash Cannon, Seismic Toss for fixed damage if more defensive investment is desired...
80/180/180 bulk with mono-Steel typing is hardly to be sneered at. Especially if it's mostly-invested or fully-invested. It doesn't care about the speed loss since it would probably have been going second anyhow.
Those are my thoughts exactly. I guess I just feel like it's not so broken in practice as it is on paper.Yeah that was me. Kangaskhanite is definitely good, and may prove to be legit broken, but I just disliked the automatic assumption that it was broken because reasons.