Mix-and-Mega — Now with Primals!

Status
Not open for further replies.
It helps that its most broken set by far is now illegal. It used to invalidate full Hyper Offense (I won games against it because I was running Intimidate Registeel, and if not for that I would have lost every game against a Gale Wings Landorus), now it's just a really good offensive and sometimes defensive Pokemon. Un-Mega Blaziken is still one of the best set-up sweepers in the game, and unless you want to start seeing every team with Pinsirite Extreme Speed users I think the metagame is better without it.
this is MnM not Inh
 
It helps that its most broken set by far is now illegal. It used to invalidate full Hyper Offense (I won games against it because I was running Intimidate Registeel, and if not for that I would have lost every game against a Gale Wings Landorus), now it's just a really good offensive and sometimes defensive Pokemon. Un-Mega Blaziken is still one of the best set-up sweepers in the game, and unless you want to start seeing every team with Pinsirite Extreme Speed users I think the metagame is better without it.

EDIT: Shit. So it is. I maintain my point about Pinsirite Extreme Speeders, though. Ignore the part about Lando, though.
The meta is already filled with aerilate Espeed. I mean, that would that make it more common, yeah, but still, there's no reason not to run it as is, especially on offense, but even defense needs some sort of offensive presence, usually.

But that isn't really the point I guess. Blaziken would probably be too powerful, but the others probs wouldn't.

Also, does anyone know whatever happened to Ghoul King? He hasn't been around for a while, or at least not around here.
 

OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
So My guess is that the threatlist is still active so... here we go!

Bisharp @ Altarianite
Notable Moves: Retaliate, Return
Ability: Defiant --> Pixilate
4HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Swords Dance
- Play Rough

Ok. This thing. It's got Near perfect dark/fairy coverage Only unable to hit Steel/fairy types neutrally. This guy also hits fairy type return off of 165 Attack, which is higher than mega pinsirs and on par with mega gallade, which bisharp can kill with pixireturn.
252+ Atk Pixilate Bisharp Return vs. 0 HP / 0 Def Gallade: 810-954 (292.4 - 344.4%) -- guaranteed OHKO
It also 3hko's Sablissey at +0
252+ Atk Pixilate Bisharp Return vs. 0 HP / 252 Def Blissey: 261-307 (40 - 47.1%) -- guaranteed 3HKO
 
So My guess is that the threatlist is still active so... here we go!

Bisharp @ Altarianite
Notable Moves: Retaliate, Return
Ability: Defiant --> Pixilate
4HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Swords Dance
- Play Rough

Ok. This thing. It's got Near perfect dark/fairy coverage Only unable to hit Steel/fairy types neutrally. This guy also hits fairy type return off of 165 Attack, which is higher than mega pinsirs and on par with mega gallade, which bisharp can kill with pixireturn.
252+ Atk Pixilate Bisharp Return vs. 0 HP / 0 Def Gallade: 810-954 (292.4 - 344.4%) -- guaranteed OHKO
It also 3hko's Sablissey at +0
252+ Atk Pixilate Bisharp Return vs. 0 HP / 252 Def Blissey: 261-307 (40 - 47.1%) -- guaranteed 3HKO
3HKO's don't really say something and certainly not on a pokemon with Recovery in Softboiled/Wish. Dark/Fairy may have good coverage, but the typing makes you weak to the No.1 priority, Pixilate Extreme Speed, without resisting any other relevant priority. Two immunities seem cool? You could run it, but it takes up your Altarianite slot, which is very precious.
 
WELP. Time for another Red orb Victini check!!!


Manaphy @ Sceptilite
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Ice Beam
- Shadow Ball

Yea I know, you COULD go for another "better" check. This one is just extremely unexpected(like everything else that's new) and fun to use. It gains dragon as a typing (but no dragon STAB -_-). Giving it a nice typing in the form of Water/Dragon. Lightning rod gives it immunity to electric attacks(which is a huge bonus for manaphy when in regform)and further boast its wallbreaking power. 100/125/110/140/100/125 is pretty solid too. The 10+bp in def is a nice bonus imo.

just something I've been trying for awhile, and thought I should share. :)

EDIT: silly me! I forgot to explain the set&the(obvious) purpose of this set. Surf and ice beam are mandatory. surf STAB ice beam coverage. Shadow ball is literally just for HITTING victini. Since its immune to phy's stab&resist ice beamy( :( ). So sorta like a "lure" I guess? But anyways, mega evolve in front of Vic(or anything that's obviously running electric as coverage) and get the free boost from bolt strike+tail glow. Bravo! You've just swept the entire team!. Its bulk 100/110/100 and base speed of 125 ensures it won't be taken down easily. 0IVs in atk just to troll Foul play(ig??). It also owns Manectric Zappy to hell and back any day. Enjoy! :)
 
Last edited:
WELP. Time for another Red orb Victini check!!!


Manaphy @ Sceptilite
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Ice Beam
- Shadow Ball

Yea I know, you COULD go for another "better" check. This one is just extremely unexpected(like everything else that's new) and fun to use. It gains dragon as a typing (but no dragon STAB -_-). Giving it a nice typing in the form of Water/Dragon. Lightning rod gives it immunity to electric attacks(which is a huge bonus for manaphy when in regform)and further boast its wallbreaking power. 100/125/110/140/100/125 is pretty solid too. The 10+bp in def is a nice bonus imo.

just something I've been trying for awhile, and thought I should share. :)

EDIT: silly me! I forgot to explain the set&the(obvious) purpose of this set. Surf and ice beam are mandatory. surf STAB ice beam coverage. Shadow ball is literally just for HITTING victini. Since its immune to phy's stab&resist ice beamy( :( ). So sorta like a "lure" I guess? But anyways, mega evolve in front of Vic(or anything that's obviously running electric as coverage) and get the free boost from bolt strike+tail glow. Bravo! You've just swept the entire team!. Its bulk 100/110/100 and base speed of 125 ensures it won't be taken down easily. 0IVs in atk just to troll Foul play(ig??). It also owns Manectric Zappy to hell and back any day. Enjoy! :)
Yeah, one of the best parts about sceptilite is the dragon typing for water types. It's a really good typing defensively and offensively. And manaphy is already a demigod. So, there's that too. Sounds pretty neat. Lol, It'd get wrecked if it switched in on lucarionite mamos (my personal favorite) freeze-dry. Realistically, that wouldn't happen, but still. Yeah, sounds solid. I wouldn't say it's really a niche thing, shadow ball is totally a lure, but the rest is totally useful in general.
 
Alright, a NEW batch of stuff to try



Victini @ Cameruptite
Ability: Victory Star
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Blue Flare
- Bolt Strike
- Trick Room
- Energy Ball/ Focus Blast

As if Victini wasn't already borked.... now it can use sheer force to gain moves that are JUST as powerful as V-create

Electivire @ Metagrossite/Charizardite X
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge/Thunderpunch
- Cross Chop
- Ice Punch
- Fire Punch/Dual chop
Depending on the stone you use, you can solve electivire's big problems- Not fast and does not hit hard enough. Dual Chop can replace fire punch if you use Zardite X

Magmortar @ Cameruptite
Ability: Flame Body
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Focus Blast
- Thunderbolt
- Fire Blast
- Rock Slide
Another great Sheer Force user with a meaty base 165 Sp. Atk, and has good mixed potential

Jynx (F) @ Pidgeotite
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blizzard
- Lovely Kiss/Sing
- Nasty Plot/Psyshock
- Focus Blast

Has perfect accuracy Sleep and solid coverage options. A good hard hitter.
 
Sorry for double post, but this should get the creative juices flowing
And hopefully get discussion.
INTRODUCING THE MIX AND MEGA VIABILITY RANKINGS!
decided to do this so newer players have SOME kind of guide to use. however, I might not be able to update it that often

So, here are the rankings:(Some are my opinion)
S-Rank:
Reserved for Pokemon that are at the top of mix and mega's metagame. These Pokemon are able to perform a variety of roles very effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this rank have very few flaws that are patched up by numerous positive traits. These Pokemon are here as top threats and potential Bans due to using multiple megastones easily or just one very well.
-
Cresselia(Sablenite)
-Landorus-T(Lopunnite Mewtwonite X)
-Mew(Ampharosite, virtually anything else.)
-Victini(Red Orb, Cameruptite, Pideotenite)


A-Rank:

Reserved for Pokemon with impressive offensive or defensive capability. These Pokemon are typically the first to be considered to fulfill certain roles and have very little opportunity cost. They require little support to function and may have significant utility. These Pokemon may not be as powerful as those in S Rank, but are still major threats. They may also use one megastone very well or multiple stones decently.

-Kyurem(Altarianite, Cameruptite, Glaliete,Aggronite, Sablenite)
-Ferrothorn(Blue orb)
-Primal Groudon

-Terrakion(lucarionite, Diancite)
-Dragonite(Any -ate giving stone)
-Blissey(slowbronite)
-Gengar(diancite, ???)
-Heatran(latiasite, cameruptite)
-Mamoswine(lucarionite)
- Manaphy(sceptilite)
- Diggersby(medichamite)
- Azumarill(Mawileite, medichamite)
- Thundurus(manecticite, pideogenite, other stones)




B-Rank:

Reserved for Pokemon with large offensive or defensive capability. They are designed to serve specific roles for a team and may offer valuable utility. They often need certain amounts of support and/or suffer to a degree from opportunity cost.
-
Rosarade(red orb)
- Metagross(????)
- Tyranitar(?)
- Staraptor(metagrossite, Aerodactylite
- Weavile(Glalite)
- Entei(?)
- Snorlax
- Porygon-Z
- Keldeo
- Gyarados
- Garchomp
- Heatran


C-Rank:

Reserved for Pokemon with viable offensive or defensive capability. They have certain niches or utility that allow them to perform in specific roles. Reliant on fairly large amounts of team support to function and minimize their inherent flaws. These Pokemon may be outclassed in certain roles.
- Bisharp
- Hydreigon
- Lati@s
- Togekiss
- Lucario
- Infernape
- Salamence
- Shaymin




D-Rank:
Reserved for Pokemon with very specific niches in the meta, these Pokemon are outclassed in virtually any role outside of their niche.



E-Rank
These Pokemon have absolutely no reason to be used at all outside of very niche gimmicks. Seriously, don't use them


Rules for ranking:
Give GOOD reasoning for a ranking ( no "X should be in X rank")
If something is already ranked, please wait at least a week before attempting to re-rank it
Giving an example of a set may help with the ranking of a 'mon but is not required. Giving replays of the 'mons effectiveness is also appreciated, but not required.
Please SERIOUSLY consider something for a ranking, don't try to put stuff in a rank that it does not belong simply becasue you like/hate it.

recent update: added viable megastones to known 'mons and stole Xjownage's Viability rankings.
 
Last edited:
Sorry for double post, but this should get the creative juices flowing
And hopefully get discussion.
INTRODUCING THE MIX AND MEGA VIABILITY RANKINGS!
decided to do this so newer players have SOME kind of guide to use. however, I might not be able to update it that often

So, here are the rankings:(Some are my opinion)
S-Rank:
Reserved for Pokemon that are at the top of mix and mega's metagame. These Pokemon are able to perform a variety of roles very effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this rank have very few flaws that are patched up by numerous positive traits. These Pokemon are here as top threats and potential Bans due to using multiple megastones easily or just one very well.
-
Cresselia
-Landorus-T
-Mew
-Victini

A-Rank:
Reserved for Pokemon with impressive offensive or defensive capability. These Pokemon are typically the first to be considered to fulfill certain roles and have very little opportunity cost. They require little support to function and may have significant utility. These Pokemon may not be as powerful as those in S Rank, but are still major threats. They may also use one megastone very well or multiple stones decently.

-Kyurem
-Ferrothorn
-Primal Groudon

-Terrakion
-Dragonite
-Blissey
-Gengar

B-Rank:
Reserved for Pokemon with large offensive or defensive capability. They are designed to serve specific roles for a team and may offer valuable utility. They often need certain amounts of support and/or suffer to a degree from opportunity cost.
-
Rosarade

C-Rank:
Reserved for Pokemon with viable offensive or defensive capability. They have certain niches or utility that allow them to perform in specific roles. Reliant on fairly large amounts of team support to function and minimize their inherent flaws. These Pokemon may be outclassed in certain roles.

D-Rank:
Reserved for Pokemon with very specific niches in the meta, these Pokemon are outclassed in virtually any role outside of their niche.



E-Rank
These Pokemon have absolutely no reason to be used at all outside of very niche gimmicks. Seriously, don't use them


Rules for ranking:
Give GOOD reasoning for a ranking ( no "X should be in X rank")
If something is already ranked, please wait at least a week before attempting to re-rank it
Giving an example of a set may help with the ranking of a 'mon but is not required. Giving replays of the 'mons effectiveness is also appreciated, but not required.
Please SERIOUSLY consider something for a ranking, don't try to put stuff in a rank that it does not belong simply becasue you like/hate it.
Heatran @ Latiasite
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Earth Power/Will-O-Wisp/Taunt
- Fire Blast
- Stealth Rock/Will-O-Wisp
- Flash Cannon

Classic Levitran, hits hard with 160 SpA. It resists all Extreme Speed variants, double resists the probably most common one, Pixilate and 91/136/126 means it can take other attacks as well. I think this is pretty obvious: 2 immunities, 5 double resists and 4 normal resists while only having 2 weaknesses is just too good for words. B-Rank worthy imo, maybe even A-rank, as there are a lot of other stones/orbs it can abuse (Red Orb, Cameruptite, Ampharosite, Pidgeotite, Altarianite). Unfortunately, I don't have any replays.
 
Last edited:
Heatran @ Latiasite
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Earth Power/Will-O-Wisp
- Fire Blast
- Stealth Rock/Will-O-Wisp
- Flash Cannon

Classic Levitran, hits hard with 160 SpA. It resists all Extreme Speed variants, double resists the probably most common one, Pixilate and 91/136/126 means it can take other attacks as well. I think this is pretty obvious: 2 immunities, 5 double resists and 4 normal resists while only having 2 weaknesses is just too good for words. B-Rank worthy imo, maybe even A-rank, as there are a lot of other stones/orbs it can abuse (Red Orb, Cameruptite, Ampharosite, Pidgeotite, Altarianite). Unfortunately, I don't have any replays.
I'd say heatran def deserves an A. Just like any fire type, it can also use red orb to hit like a freaking mother and gain water immunity, but the best is def latiasite. Heatran has great stats and utility, and it just gets better here. It could even be decent w/ absolite- 117 is solid speed, 170 is great power, and it still can't be toxic poisoned or burned by mold breaker stuff, so it does well against stall. Not to mention it has very respectable bulk. It's another really solid option.

I don't think cresselia deserves an S, lack of recovery really prevents it from functioning that effectively. Blissey, on the other hand, definitely does. Cresselia is basically directly outclassed by lugia. With sablenite it does get magic bounce, but lugia has multiscale. I'd put Mamo at at least A. I posted a calc several pages back against 252hp/252+def lugia, and lucarionite Mamo had a slim chance to straight up ohko it with icicle spear, since it breaks multiscale. The stab combo is functionally unresisted, so it's perfect for lucarionite. It's slightly slow, but it's for ice shard to make up for it, and it is actually capable of beating a lot of its "counters-" i.e., bulky waters, w/ freeze-dry. I'll post some more thoughts later; I'm kinda car sick. XP

Edit: Actually, real quick, before I puke, thdhted, you should include w/ each mon some viable stones for each.
 

canno

formerly The Reptile
Heatran @ Latiasite
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Earth Power/Will-O-Wisp
- Fire Blast
- Stealth Rock/Will-O-Wisp
- Flash Cannon

Classic Levitran, hits hard with 160 SpA. It resists all Extreme Speed variants, double resists the probably most common one, Pixilate and 91/136/126 means it can take other attacks as well. I think this is pretty obvious: 2 immunities, 5 double resists and 4 normal resists while only having 2 weaknesses is just too good for words. B-Rank worthy imo, maybe even A-rank, as there are a lot of other stones/orbs it can abuse (Red Orb, Cameruptite, Ampharosite, Pidgeotite, Altarianite). Unfortunately, I don't have any replays.
The best part is that this is probably the mon with the least opportunity cost in terms of stons, as not only is Latiasite not one of the highly contested stoned, but if you for some reason need a second Levitatemon there's Latiosite. Its also a solid overall mon, checking a lot of things with the mentioned bulk, typing, and immunities. I'd consider Taunt as well, as with its immunity to Toxic and Burn makes it impossible to wear down with status, thus giving problems to Stall
 

xJownage

Even pendulums swing both ways
Just want to say that the best way to do rankings is grab good players and go on a piratepad. When you have rankings and are just looking to edit them, then you can do it on threads since you want multiple opinions on each rank change. For this, however, just use a piratepad and a bunch of good players to figure it out. So, in honor of tradition, I made one myself: http://piratepad.net/Y7xcsGgfeO
Added several things where I deemed appropriate, but those are in no ways stingy rankings.
Spammers love these (some of you remember namemons set db i'm sure), so please save after EVERY EDIT. If you go to the piratepad and its spammed, just restore the last save. If you want to post in the showdown chat, do the read only version, only msg people who you trust. Most spammers aren't checking this thread, and most good players are, so that shouldn't be a problem. Have Fun!
 
Heatran seems like a good candidate for A due to good bulk and a stellar typing that allows it to wall common -ate mons. However it is very easy to wear down and Fighting types have proven to be extremely common in this meta.

I'm going to leave the current viability rankings up as they are easier to see than the pirate one.

MaestroDeSWAG Lugia in no way whatsoever outclasses Cress in a set up sweeper role. The CM set for Lugia is considered bad even in Ubers.
In terms of sheer phsyical bulk, NOTHING outclasses Cress. Its recovery is rather limited in Moonlight but considering the hits it can take:
252 Atk Adaptability Terrakion Stone Edge vs. 252 HP / 252+ Def Multiscale Lugia: 158-186 (37.9 - 44.7%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Adaptability Terrakion Stone Edge vs. 252 HP / 252+ Def Sablenite Cresselia: 128-152 (28.8 - 34.2%) -- 99.4% chance to 4HKO after Leftovers recovery
252 Atk Adaptability Terrakion Stone Edge vs. 252 HP / 252+ Def Slowbronite Blissey: 216-256 (30.2 - 35.8%) -- 40.3% chance to 3HKO
252 Atk Adaptability Terrakion Stone Edge vs. 252 HP / 252+ Def Sablenite Blissey: 256-302 (35.8 - 42.2%) -- guaranteed 3HKO
252 Atk Victini V-create vs. 252 HP / 252+ Def Sablenite Cresselia in Harsh Sunshine: 217-256 (48.8 - 57.6%) -- 54.7% chance to 2HKO after Leftovers recovery
252 Atk Victini V-create vs. 252 HP / 252 Def Slowbronite Blissey in Harsh Sunshine: 402-474 (56.3 - 66.3%) -- guaranteed 2HKO

Blissey was only ranked in A due to how passive it is, the fact that it HAS to run Slowbronite to take hits reliably, and the fact that Adaptability Terrak Absolutely eats it alive. As a Bulky set up sweeper, Cress outclasses Blissey(IN OFFENSIVE ROLES) due to its better offensive typing and the fact that it uses Sablenite much better. Blissey may have only one weakness, but cresselia's weaknesses boast rather lackluster power vs cress in this meta and Cress does have a better offensive typing for the job. I have done a bunch of testing with cress and the sheer fact that once anything that can actually 2HKO it is gone, Cresselia wins. For example, in a battle with Ransei I believe it was, once i removed the one check that stopped my sweep, cress came in and turned the battle into a massacre. When something fails to die to a +2 Earthquake from Bannetite Garchomp from 58% health when I should have lost right there and then, but ended up winning thanks to Cress having way too much bulk to work with. When something turns into an autowin because an opponent cannot 2HKO it, it is broken. There's also the fact that Normal is a rather lackluster attacking type and blissey is better at supporting roles. In short, Cress was put in S rank due to the potency of its sablenite set up sweeper set tand the fact that it can run other megastones viably too. It may be Outclassed in support roles, but outclasses most other bulky set up sweepers due to how many hits it can take. Moonlight's low PP has never actually affected me because of Cresselia's amazing bulk.
 
The best part is that this is probably the mon with the least opportunity cost in terms of stons, as not only is Latiasite not one of the highly contested stoned, but if you for some reason need a second Levitatemon there's Latiosite. Its also a solid overall mon, checking a lot of things with the mentioned bulk, typing, and immunities. I'd consider Taunt as well, as with its immunity to Toxic and Burn makes it impossible to wear down with status, thus giving problems to Stall
Added Taunt. ;)
 
Heatran seems like a good candidate for A due to good bulk and a stellar typing that allows it to wall common -ate mons. However it is very easy to wear down and Fighting types have proven to be extremely common in this meta.

I'm going to leave the current viability rankings up as they are easier to see than the pirate one.

MaestroDeSWAG Lugia in no way whatsoever outclasses Cress in a set up sweeper role. The CM set for Lugia is considered bad even in Ubers.
In terms of sheer phsyical bulk, NOTHING outclasses Cress. Its recovery is rather limited in Moonlight but considering the hits it can take:
252 Atk Adaptability Terrakion Stone Edge vs. 252 HP / 252+ Def Multiscale Lugia: 158-186 (37.9 - 44.7%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Adaptability Terrakion Stone Edge vs. 252 HP / 252+ Def Sablenite Cresselia: 128-152 (28.8 - 34.2%) -- 99.4% chance to 4HKO after Leftovers recovery
252 Atk Adaptability Terrakion Stone Edge vs. 252 HP / 252+ Def Slowbronite Blissey: 216-256 (30.2 - 35.8%) -- 40.3% chance to 3HKO
252 Atk Adaptability Terrakion Stone Edge vs. 252 HP / 252+ Def Sablenite Blissey: 256-302 (35.8 - 42.2%) -- guaranteed 3HKO
252 Atk Victini V-create vs. 252 HP / 252+ Def Sablenite Cresselia in Harsh Sunshine: 217-256 (48.8 - 57.6%) -- 54.7% chance to 2HKO after Leftovers recovery
252 Atk Victini V-create vs. 252 HP / 252 Def Slowbronite Blissey in Harsh Sunshine: 402-474 (56.3 - 66.3%) -- guaranteed 2HKO

Blissey was only ranked in A due to how passive it is, the fact that it HAS to run Slowbronite to take hits reliably, and the fact that Adaptability Terrak Absolutely eats it alive. As a Bulky set up sweeper, Cress outclasses Blissey(IN OFFENSIVE ROLES) due to its better offensive typing and the fact that it uses Sablenite much better. Blissey may have only one weakness, but cresselia's weaknesses boast rather lackluster power vs cress in this meta and Cress does have a better offensive typing for the job. I have done a bunch of testing with cress and the sheer fact that once anything that can actually 2HKO it is gone, Cresselia wins. For example, in a battle with Ransei I believe it was, once i removed the one check that stopped my sweep, cress came in and turned the battle into a massacre. When something fails to die to a +2 Earthquake from Bannetite Garchomp from 58% health when I should have lost right there and then, but ended up winning thanks to Cress having way too much bulk to work with. When something turns into an autowin because an opponent cannot 2HKO it, it is broken. There's also the fact that Normal is a rather lackluster attacking type and blissey is better at supporting roles. In short, Cress was put in S rank due to the potency of its sablenite set up sweeper set tand the fact that it can run other megastones viably too. It may be Outclassed in support roles, but outclasses most other bulky set up sweepers due to how many hits it can take. Moonlight's low PP has never actually affected me because of Cresselia's amazing bulk.
Aah, ok. Set up sweeper. That's where I was misunderstanding you. However, as a wall, I can't see it being very good. Honestly, I have trouble really seeing it being that effective as a setup sweeper. Oh wait, I guess I didn't realize it got moonlight... Well, that changes thing. Ok, nvm. However, I still have trouble seeing it at S, but I'm yet to see it in action. And blissey isn't only able to run sablenite. It's one of those that really excels with one in particular, but can use a number of others incredibly effectively as well. Slowbronite is perhaps your next best option, however, clear back on about p. 1, someone pointed out that it is actually impressively bulky w/ Manectite. You're right about the terak part tho. Frankly, I can't see terak staying long. It's just too strong. Literally nothing wants to switch in on it. It's stabs get basically the life orb that it loses, but it also gets majorly buffed attack, paired with insane speed. I think it should be S tbh. Despite its weakness to pixispeed

(I'm not trying to say it shouldn't be accounted for in the rankings, I'm just giving my opinion on the devil.)

Also, for lando-T, add altarianite, pinsirite/salamencite, even sablenite (defensive lando is a thing), maybe even gyaradosite (k-off isn't as strong, but it's still useful), and idk what else. I think landoge will be banned too.

The Latis should be higher than C. They still have soul dew (the most insane item ever), and can effectively use a lot of stuff. Latias can very effectively use Manectite to basically play the part of Mega Latias in OU, only completely better, or the standard utility attacker with the same, a calm mind set w/ slowbronite, basically a CM sweeper w/ any defensive stone, tbh, idk what else- lots of stuff. Latios could effectively use a lot of stuff too, oftentimes I unexpected ways. It could use pidgeotite for just sheer power and 100% accurate Draco meteors, (soul dew, again), blastoisinite for some bulky walbreaker or something, Manectite, etc., not to mention, it could run something like altarianite or zardite X to lure it's usuall checks and then dragon dance, or even banettite for prankster memento. Obviously, most of these are kinda niche, but special attackers really like this meta in general. They get Pidgeotite, Manectite, Absolite, etc., and these two have a lot of good support options as well. Also soul dew. Again.

Chomp is a candidate for A, imo. It's really good w/ lucarionite (though that slot is very precious), metagrossite, Absolite, aerodactylite, scizorite, and idk what else. Unfortunately, it won't likely be able to run as effective of a defensive set since rough skin is really what makes it so fun, but it's got a lot of good offensive options to play with.

I think mew should probably be an A. I could be swayed, but that's just what I'm thinking rn. The biggest thing it has going for it is complete unpredictability, but it has some SERIOUS flaws holding it back, perhaps the bigges is its unfortunate typing. Psychic is probably the worst typing after ice rn. Also, it's kind of a "jack of all trades, master of none;" it's got good stats all around, but none of them are great.
 
Ok, now that I'm able to look closer at the rankings, I found some other stuff that I think needs a change.

Lucario should be A. It can function very well with a number of sets, most obviously blastoisinite, however, it actually would rather function as a physical sweeper, due to its movepool. It's best options are probably altarianite and pinsirite, due to the unique coverage they provide, and it allows you to run an incredible Ekiller set w/ swords dance, Espeed, CC(/drain punch?), EQ/Crunch/stone edge. It could also run glailitite for ice Espeed for coverage as well as great priority, not to mention pretty solid power and speed. I'd put it at A for its pinsirite and altarianite sets, and if we were to rate it's other sets, id put glailitite at probably a B.

I'm not going to comment on hydreigon, but I think it has a lot of untapped potential. I'd bet it'll go up, mostly due to its vast number of options.

Infernape could probably go higher- it's pretty frail, but it's a good candidate for Lucarionite, Pidgeotite, Manectite, Lati@site, Pinsirite could be cool, Scizorite would be interesting, possibly Banettite (prankster rocks, bulk up+slack off, idk what else it gets), it could use Glailitite for great coverage, etc. I think B would be good, but C would also make sense.

Thunderus may have some untapped potential; let's not forget about its defiant sets that took OU by storm towards the end of X&Y. I won't say it should be moved, but it's something to pay attention to.

Add Absolite and maybe Pidgeotite to manaphy. Absolite is especially great for helping it to stallbreak, which is really what it loves to do.

Gengars first stone should be Pidgeotite. No guard hypnosis is freaking incredible. Not to mention focus blast. Actually, gengarite should be first, but then Pidgeotite.

Salamence needs to be A, possibly even S. It still has Salamencite, and it's currently basically the king of ubers for that reason. It will have trouble because of the atespeeds, but it's still insane.

Tornadus (either form) are real threats with Pidgeotite. They're basically just the exact same as Pidgeot, only just straight up better. I think it could easily be an A rank threat.

Noivern is probably safe to put at C for now, and it very well could move up. See Tornadus.

Breloom deserves a rank for sure. It's two best options are probably Scizorite or Banettite. I think I'd put it at a B, if I were to guess. I can't say from experience, but it's got a lot going for it, and there is no talonflame holding it back here.

For Entei, put altarianite and Glailitite, maybe Absolite, idk what else.

Electivire could use a mention, most notably w/ Latiosite. It gets 163 attack and 0 weaknesses. Though it's still frail and not that fast. I think it should be put at C for now.

On that note, add Latiosite to victini, just for kicks.

Raikou deserves an A- it's basically Manectric, just better. Faster, stronger, bulkier, albeit lacking fire coverage. It can use Manectite, or it can use Latiasite to do a number of things, ranging from a fast pivot to a calm mind sweeper with no weaknesses. It can run Pidgeotite to fire off no guard thunders from 180 SpA, not to mention it gets 135 speed.

Suicune could be way good, though I don't have anything particular in mind atm. Someone should look into that.

Archeops sounds awesome on paper, though I'm yet to actually try it. It has a long list of valid options due to its already uber-like offensive stats, and pretty solid movepool. It's best option is probably Pinsirite, since it really doesn't have flying stab at all other than acrobatics, which is kinda redundant, for obvious reasons.

Oh, and I think this is the last one, but there is no way keldeo is a B-rank threat. That's just ridiculous. I'd definitely put it at A. At least. I'd even argue that it could be S. It's STABs are incredibly hard to wall, it's got phenomenal stats, and Absolite helps it sweep w/o necessarily needing to run sub (though you probably should anyways), and it can provide a check to terak, though it can't switch in very comfortably. It could also run Pidgeotite to perform just like specs, with out being locked into a move, and it gains an actually useful ability. Not to mention, with a modest nature, Pidgeotite beats timid specs in terms of both speed and power. Yeah, That's probably my número uno biggest issue with the current rankings.
 
The meta is already filled with aerilate Espeed. I mean, that would that make it more common, yeah, but still, there's no reason not to run it as is, especially on offense, but even defense needs some sort of offensive presence, usually.

But that isn't really the point I guess. Blaziken would probably be too powerful, but the others probs wouldn't.

Also, does anyone know whatever happened to Ghoul King? He hasn't been around for a while, or at least not around here.
Computer and internet problems. I'm back online now, though.

More detailed reply later, but I will say: I'm glad to see people still talking and playing!
 
I just had a thought of Mamoswine, with its good bulk can use heracronite, to take advantage of icicle spear.
Mamoswine's heracronite is slightly stronger than Life orb Mamoswine, but loses its speed.
 
Last edited:
Robin ( Talonflame) @ Banettite
Ability: Gale Wings
Insert standard EVs and stuff for a talon here
-Roost
-WillOWisp
-BraveBird
-FlareBlitz

Pretty decent revenge killer, it's talon with +10 speed (minus gale wings though), and a whopping +50 attack!
 
People forget Talonflame already has a godly speed tier at 126. Now it's 136, although this is a pretty fast game so the loss of Gale Wings might actually hurt. 131 Attack though--Stallbreaker Talonflame becomes wicked good due to retaining priority recovery and trading a priority attack for priority burning, allowing it to spread burns alongside a very good attack stat. A little extra bulk helps, too.
 

xJownage

Even pendulums swing both ways
Mix-and-Mega Viability Rankings!

S Rank: Reserved for Pokemon that are at the top of mix and mega's metagame. These Pokemon are able to perform a variety of roles very effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this rank have very few flaws that are patched up by numerous positive traits. These Pokemon are here as top threats and potential Bans due to using multiple megastones easily or just one very well.

S Rank

Cresselia (Sablenite)
Landorus-T
(Lopunnite Mewtwonite X)
Mew
(Ampharosite, Lopunnite, Diancite)
Victini
(Red Orb, Cameruptite, Pidgeotite)

A Rank: Reserved for Pokemon that are fantastic in the Mix-and-Mega metagame, and can sweep, support, or wall significant portions of the metagame. These Pokemon require less support than most others to be used effectively and have few flaws that can easily be overlooked when compared to their positive traits.

A+ Rank

Dragonite (Pinsirite, Altarianite)
Blissey (Sablenite, Slowbronite)
Thundurus
(Manecticite, Pideogenite, Altarianite)
Kyurem
(Glalite, Diancite, Aggronite, Absolite, Sablenite, Camerupite, Pinsirite)
Terrakion
(Lucarionite, Diancite)
Gengar
(Gengarite, Absolite, Manecite, Diancite, Pidgeotite)

A Rank:

Ferrothorn (Blue orb)
Diggersby
(Medichamite)
Keldeo
(Lucarionite, Blue Orb, Pidgeotite, Absolite, Manecite)
Mamoswine
(Lucarionite)
Manaphy
(Sceptilite)
Azumarill
(Mawilite, medichamite)

A- Rank:

Heatran
(Latiasite, Absolite, Pidgeotite, Red Orb, Altarianite, Cameruptite)
Entei (Pinsirite, Altarianite, Aerodactylite, Red Orb)
Groudon-P
Blaziken
(Blazikenite)
Gyarados
(Salamencite, Pinsirite, Sceptilite, Blue Orb)
Arceus-N

B Rank: Reserved for Pokemon that are great in the Mix-and-Mega metagame. These Pokemon have more notable flaws than those above them that affect how they function in the tier. Their positive traits still outshine their negatives, but they require a bit more team support to bring out their full potential.

B Rank

Roserade
(Red orb, Scizorite, Pidgeotite)
Kangaskhan
(Kangaskhanite)
Metagross
(Diancite, Metagrossite, Cameruptite, Latiosite, Lucarionite, Aerodactylite)
Tyranitar
(Sharpedoite, Steelixite, Garchompite, Diancite, Pinsirite, Salamencite)
Staraptor
(Lopunnite, Pinsnirite, Mewtwonite X, Aerodactylite, Aerodactylite)
Weavile
(Glalite, Aerodactylite)
Suicune (Aggronite, Slowbronite, Sceptilite, Blue Orb)
Snorlax
(Banettite, Galladite, Metagrossite)
Mienshao
(Lopunny, Altarianite, Pinsirite, Aerodactylite)
Porygon-Z
(Diancite, Altarianite, Pidgeotite, Absolite, Manecite)
Garchomp
(Gyaradosite, Diancite, Banettite, Scizorite)
/
Lati@s
/
Giratina (O)
Salamence
(Salamencite, Pinsirite)
Gothitelle (Gengarite)


C Rank: Reserved for Pokemon that are mediocre in the Mix-and-Mega metagame, but have just as many notable flaws that prevent them from being effective. Pokemon in the C tier often require significant support to be effective. Pokemon from this rank tend to face a lot of competition with the more commonly used Pokemon. These Pokemon exert a below average presence in the metagame.

C Rank

Bisharp
Hydreigon
Togekiss
Lucario
Infernape
Shaymin


D Rank: Reserved for Pokemon that are highly mediocre in the Mix-and-Mega metagame, but are viable enough to justify their use on select teams. These Pokemon are only capable of doing their specific task and fail at doing anything more than that. Pokemon from this rank have multiple crippling flaws that prevent them from being successful a majority of the time, and are often severely outclassed because of it. These Pokemon exert a poor presence in the metagame.


Absolute Shitrank: Slow start magikarp level bad (thanks for that in hidden OU eevee -.-)




So I cleaned this up a bit and added sprites. Continue ranking mons, please, as there will be strong merits it using a lot of different mons because of their movepool/typing they gain upon using a certain mega stone. Continue adding mega stones to mons, especially ones like mew, but most importantly, Do not generalize possible megastones. Always put viable sets, not x mon can use any megastone, because with mew in S rank for example, many of those sets won't be effective enough to warrant S rank on their own, rather benefiting from the unpredictability that its versatility brings. Rank all stones you think are viable and don't do the others. I will update this post if you want since I have sprites and shit.

Separated A rank to begin, but add more mons to B and several mons are going to want to move to A. Guys, there are a lot more viable mons than those listed. Get creative in your nominations.

UPDATED THROUGH B RANK. Will update the remaining ranks later, tired atm.
 
Last edited:
Mix-and-Mega Viability Rankings!

S Rank: Reserved for Pokemon that are at the top of mix and mega's metagame. These Pokemon are able to perform a variety of roles very effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this rank have very few flaws that are patched up by numerous positive traits. These Pokemon are here as top threats and potential Bans due to using multiple megastones easily or just one very well.

S Rank

Cresselia (Sablenite)
Landorus-T
(Lopunnite Mewtwonite X)
Mew
(Ampharosite, Lopunnite, Diancite, ???)
Victini
(Red Orb, Cameruptite, Pidgeotite)

A Rank: Reserved for Pokemon with impressive offensive or defensive capability. These Pokemon are typically the first to be considered to fulfill certain roles and have very little opportunity cost. They require little support to function and may have significant utility. These Pokemon may not be as powerful as those in S Rank, but are still major threats. They may also use one megastone very well or multiple stones decently.

A+ Rank

Dragonite (Pinsirite, Altarianite)
Blissey (slowbronite)
Diggersby
(Medichamite)
Thundurus
(Manecticite, Pideogenite

A Rank:

Kyurem
(Altarianite, Cameruptite, Glaliete,Aggronite, Sablenite)
Ferrothorn (Blue orb)
Mamoswine
(Lucarionite)
Manaphy
(sceptilite)
Azumarill
(Mawilite, medichamite)

A- Rank:

Terrakion
(lucarionite, Diancite)
Gengar
(diancite, ???)
Heatran
(latiasite, cameruptite)
Groudon-Primal

B Rank: Reserved for Pokemon with large offensive or defensive capability. They are designed to serve specific roles for a team and may offer valuable utility. They often need certain amounts of support and/or suffer to a degree from opportunity cost.

B Rank

Roserade
(Red orb)
Metagross
(Diancite, Aerodactylite, Mewtonite X, Lucarionite)
Tyranitar
(Lucarionite, Altarianite, Pinsirite)
Staraptor
(Metagrossite, Aerodactylite, Lopunnite)
Weavile
(Glalite)
Entei
Snorlax
Porygon-Z
Keldeo
Gyarados
Garchomp

C Rank: Reserved for Pokemon with viable offensive or defensive capability. They have certain niches or utility that allow them to perform in specific roles. Reliant on fairly large amounts of team support to function and minimize their inherent flaws. These Pokemon may be outclassed in certain roles.

C Rank

Bisharp
Hydreigon
/
Lati@s
Togekiss
Lucario
Infernape
Salamence
Shaymin


D Rank: Reserved for Pokemon with very specific niches in the meta, these Pokemon are outclassed in virtually any role outside of their niche.


Absolute Shitrank: These Pokemon have absolutely no reason to be used at all outside of very niche gimmicks. Seriously, don't use them





So I cleaned this up a bit and added sprites. Continue ranking mons, please, as there will be strong merits it using a lot of different mons because of their movepool/typing they gain upon using a certain mega stone. Continue adding mega stones to mons, especially ones like mew, but most importantly, Do not generalize possible megastones. Always put viable sets, not x mon can use any megastone, because with mew in S rank for example, many of those sets won't be effective enough to warrant S rank on their own, rather benefiting from the unpredictability that its versatility brings. Rank all stones you think are viable and don't do the others. I will update this post if you want since I have sprites and shit.

Separated A rank to begin, but add more mons to B and several mons are going to want to move to A. Guys, there are a lot more viable mons than those listed. Get creative in your nominations.
I added sever suggestions a couple posts back- you don't have to add them all, but they're there for some ideas.

Also, why is terak at A-? Maybe I'm missing something, but I can't find hardly any reason not to use it. It's biggest flaw is its weakness to pixispeed, but that's really not THAT big (it is, but it can be easily handled). I really think it should be like S.
 

xJownage

Even pendulums swing both ways
I added sever suggestions a couple posts back- you don't have to add them all, but they're there for some ideas.

Also, why is terak at A-? Maybe I'm missing something, but I can't find hardly any reason not to use it. It's biggest flaw is its weakness to pixispeed, but that's really not THAT big (it is, but it can be easily handled). I really think it should be like S.
I haven't played the meta that much, so those are just sort of general things. I'll move it up to A+ because I think it will be really easy to overpopulate S-rank. I think Cress can come down and Dnite can go up, but thats about all that can go in S rank in this meta. Not much else is on par with those top few mons and we need to rank as such.
 
I found the original table of stones somewhat tricky to use, so I hereby present my list of lists (excluding restricted and suspected stones).
  • Most attacking stones:
    • +60: Diancite, Heracronite, Lopunnite
    • +50: Banettite, Blue Orb
    • +46: Charizardite X
  • Most special attacking stones:
    • +65: Pidgeotite
    • +60: Diancite
    • +50: Ampharosite, Blastoisinite, Charizardite Y, Red Orb
  • Most defensive stones:
    • +70: Slowbronite
    • +50: Aggronite, Sablenite, Salamencite
    • +40: Audinite, Heracronite, Houndoominite, Scizorite, Tyranitarite, Venusaurite
    • +33: Charizardite X
  • Most specially defensive stones:
    • +50: Sablenite
    • +40: Audinite
    • +30: Cameruptite, Charizardite Y, Gyaradosite, Mewtwonite, Steelixite
  • Fastest stones:
    • +40: Absolite, Metagrossite
    • +30: Alakazite, Galladite, Lopunnite, Manectite
    • +25: Sceptilite
    • +22: Lucarionite
  • Slowest stones:
    • -30: Abomasite, Sablenite
    • -20: Cameruptite
  • Heaviest stones:
    • 392.9: Metagrossite
    • 340: Steelixite
    • 150: Sablenite
    • 100.5: Cameruptite
  • Lightest stone:
    • -0.5: Lopunnite
  • Stones by added type:
    • Fighting: Lopunnite (useful for Psychic types perhaps?) No Ground/Fighting, Ghost/Fighting, Electric/Fighting, Ice/Fighting, Dragon/Fighting nor Fairy/Fighting normally exists.
    • Flying: Pinsirite (useful for Rock, Steel or Electric types?)
    • Steel: Aggronite (useful for Fairy and possibly Grass types?) No Normal/Steel, Poison/Steel nor Ice/Steel normally exists.
    • Fire: Red Orb (useful for Fighting, Water, Grass, Dragon, Dark types?). Note that no Grass/Fire type normally exists but it would only be weak to Flying, Poison and Rock. No Ice/Fire nor Fairy/Fire type normally exists either.
    • Dragon: Ampharosite, Charizardite X, Sceptilite (useful for Steel or Fire types?) No Normal/Dragon, Fighting/Dragon nor Bug/Dragon normally exists.
    • Dark: Gyaradosite (useful for Poison, Fire and possibly Flying types?) No Normal/Dark, Bug/Dark, Electric/Dark nor Fairy/Dark normally exists.
    • Fairy: Altarianite, Audinite (useful for Steel and Dark types?) No Fighting/Fairy, Poison/Fairy, Ground/Fairy, Bug/Fairy, Ghost/Fairy, Fire/Fairy, Ice/Fairy nor Dark/Fairy normally exists.
  • Stones by ability (rating in brackets):
    • Adaptability (3.5): Lucarionite (useful if you don't have much coverage)
    • Aerilate (4): Pinsirite (useful to give you a second STAB), Salamencite
    • Desolate Land (5): Red Orb (gives you fire type so you need the water immunity)
    • Drought (4): Charizardite Y
    • Filter (3): Aggronite (gives you steel type)
    • Healer (0): Audinite (gives you fairy type)
    • Inner Focus (1.5): Galladite
    • Insomnia (2): Mewtwonite Y
    • Intimidate (3.5): Manectite
    • Levitate (3.5): Latiasite, Latiosite (useful for Electric types but also Drapion and Skuntank)
    • Lightning Rod (3.5): Sceptilite (would have been useful for Gyarados if it didn't change type too)
    • Magic Bounce (4.5): Absolite, Diancite, Sablenite
    • Mega Launcher (3.5): Blastoisinite
    • Mold Breaker (3.5): Ampharosite, Gyaradosite (both stones also change your type)
    • No Guard (4): Pidgeotite
    • Pixilate (4): Altarianite (useful to give you a second STAB), Gardevoirite
    • Prankster (4.5): Banettite
    • Primordial Sea (5): Blue Orb (gives Scizor Fire immunity but a 1.5× Water weakness)
    • Refrigerate (4): Glalitite
    • Sand Force (2): Garchompite, Steelixite (useful if your base form has Sand Stream)
    • Sand Stream (4): Tyranitarite
    • Scrappy (3): Lopunnite (gives you fighting type)
    • Sheer Force (4): Cameruptite
    • Shell Armor (1): Slowbronite
    • Skill Link (4): Heracronite
    • Snow Warning (3.5): Abomasite
    • Solar Power (1.5): Houndoominite (useful if your base form has Drought)
    • Strong Jaw (3): Sharpedonite
    • Swift Swim (2.5): Swampertite (useful if your base form has Drizzle)
    • Technician (4): Scizorite
    • Thick Fat (3.5): Venusaurite (most useful for grass types)
    • Tough Claws (3.5): Aerodactylite, Charizardite X (gives you dragon type), Metagrossite
    • Trace (3): Alakazite
You should add the restricted Stones for completion's sake, even if there's not much point.

Mix-and-Mega Viability Rankings!

S Rank: Reserved for Pokemon that are at the top of mix and mega's metagame. These Pokemon are able to perform a variety of roles very effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this rank have very few flaws that are patched up by numerous positive traits. These Pokemon are here as top threats and potential Bans due to using multiple megastones easily or just one very well.

S Rank

Cresselia (Sablenite)
Landorus-T
(Lopunnite Mewtwonite X)
Mew
(Ampharosite, Lopunnite, Diancite, ???)
Victini
(Red Orb, Cameruptite, Pidgeotite)

A Rank: Reserved for Pokemon that are fantastic in the Mix-and-Mega metagame, and can sweep, support, or wall significant portions of the metagame. These Pokemon require less support than most others to be used effectively and have few flaws that can easily be overlooked when compared to their positive traits.

A+ Rank

Dragonite (Pinsirite, Altarianite)
Blissey (Sablenite, Slowbronite)
Diggersby
(Medichamite)
Thundurus
(Manecticite, Pideogenite)
Kyurem
(Glalite, Diancite, Aggronite, Absolite, Sablenite, Camerupite, Pinsirite)
Terrakion
(Lucarionite, Diancite)
Gengar
(Gengarite, Absolite, Manecite, Diancite))

A Rank:

Ferrothorn (Blue orb)
Mamoswine
(Lucarionite)
Manaphy
(sceptilite)
Azumarill
(Mawilite, medichamite)

A- Rank:

Heatran
(Latiasite, Absolite, Pidgeotite, Red Orb, Altarianite, Cameruptite)
Groudon-P
Kangaskhan
(Kangaskhanite)
Arceus-N

B Rank: Reserved for Pokemon that are great in the Mix-and-Mega metagame. These Pokemon have more notable flaws than those above them that affect how they function in the tier. Their positive traits still outshine their negatives, but they require a bit more team support to bring out their full potential.

B Rank

Roserade
(Red orb, Scizorite, Pidgeotite)
Metagross
(Diancite, Metagrossite, Cameruptite, Latiosite, Lucarionite, Aerodactylite)
Tyranitar
(Sharpedoite, Steelixite, Garchompite, Diancite, Pinsirite, Salamencite)
Staraptor
(Lopunnite, Pinsnirite, Mewtwonite X, Aerodactylite, Aerodactylite)
Weavile
(Glalite, Aerodactylite)
Entei
(Altarianite, Lopunnite, Red Orb)
Suicune (Aggronite, Slowbronite, Sceptilite, Blue Orb)
Snorlax
(Banettite, Galladite, Metagrossite)
Mienshao
(Lopunny, Altarianite, Pinsirite, Aerodactylite)
Porygon-Z
(Diancite, Altarianite, Pidgeotite, Absolite, Manecite)
Keldeo
(Lucarionite, Blue Orb, Pidgeotite, Absolite, Manecite)
Gyarados
(Salamencite, Pinsirite, Sceptilite, Blue Orb)
Mawile
(Medichamite, Mawilite)
Garchomp
(Gyaradosite, Diancite, Banettite, Scizorite)
/
Lati@s
/
Giratina (O)
Salamence
(Salamencite, Pinsirite)
Gothitelle (Gengarite)


C Rank: Reserved for Pokemon that are mediocre in the Mix-and-Mega metagame, but have just as many notable flaws that prevent them from being effective. Pokemon in the C tier often require significant support to be effective. Pokemon from this rank tend to face a lot of competition with the more commonly used Pokemon. These Pokemon exert a below average presence in the metagame.

C Rank

Bisharp
Hydreigon
Togekiss
Lucario
Infernape
Shaymin


D Rank: Reserved for Pokemon that are highly mediocre in the Mix-and-Mega metagame, but are viable enough to justify their use on select teams. These Pokemon are only capable of doing their specific task and fail at doing anything more than that. Pokemon from this rank have multiple crippling flaws that prevent them from being successful a majority of the time, and are often severely outclassed because of it. These Pokemon exert a poor presence in the metagame.


Absolute Shitrank: Slow start magikarp level bad (thanks for that in hidden OU eevee -.-)




So I cleaned this up a bit and added sprites. Continue ranking mons, please, as there will be strong merits it using a lot of different mons because of their movepool/typing they gain upon using a certain mega stone. Continue adding mega stones to mons, especially ones like mew, but most importantly, Do not generalize possible megastones. Always put viable sets, not x mon can use any megastone, because with mew in S rank for example, many of those sets won't be effective enough to warrant S rank on their own, rather benefiting from the unpredictability that its versatility brings. Rank all stones you think are viable and don't do the others. I will update this post if you want since I have sprites and shit.

Separated A rank to begin, but add more mons to B and several mons are going to want to move to A. Guys, there are a lot more viable mons than those listed. Get creative in your nominations.

UPDATED THROUGH B RANK. Will update the remaining ranks later, tired atm.
That Primal Groudon sprite is huge, yu should fix it.

EDIT: Edited the list (Also removed some parts I felt were unnecessary).

  • Most attacking stones:
    • +80: Mewtwonite X
    • +60: Beedrillite, Diancite, Heracronite, Lopunnite
    • +50: Banettite, Blue Orb
    • +46: Charizardite X
  • Most special attacking stones:
    • +65: Pidgeotite
    • +60: Diancite
    • +50: Ampharosite, Blastoisinite, Charizardite Y, Red Orb
  • Most defensive stones:
    • +70: Slowbronite
    • +50: Aggronite, Sablenite, Salamencite
    • +40: Audinite, Heracronite, Houndoominite, Mawilite, Scizorite, Tyranitarite, Venusaurite
    • +33: Charizardite X
  • Most specially defensive stones:
    • +50: Sablenite
    • +40: Audinite
    • +30: Cameruptite, Charizardite Y, Gyaradosite, Mewtwonite Y, Steelixite
  • Fastest stones:
    • +70: Beedrillite
    • +40: Absolite, Metagrossite
    • +30: Alakazite, Galladite, Lopunnite, Manectite
    • +25: Sceptilite
    • +22: Lucarionite
  • Slowest stones:
    • -10: Garchompite, Heracronite
    • -20: Cameruptite
    • -30: Abomasite, Sablenite
  • Stones by added type:
    • Fighting: Lopunnite, Mewtwonite X (useful for Psychic types perhaps) No Ground/Fighting, Ghost/Fighting, Electric/Fighting, Ice/Fighting, Dragon/Fighting nor Fairy/Fighting normally exists.
    • Flying: Pinsirite (useful for Rock, Steel or Electric types)
    • Fire: Red Orb (useful for Fighting, Water, Grass, Dragon, Dark types). Note that no Grass/Fire type normally exists but it would only be weak to Flying, Poison and Rock. No Ice/Fire nor Fairy/Fire type normally exists either.
    • Steel: Aggronite (useful for Fairy and possibly Grass types?) No Normal/Steel, Poison/Steel nor Ice/Steel normally exists.
    • Dragon: Ampharosite, Charizardite X, Sceptilite (useful for Steel or Fire types) No Normal/Dragon, Fighting/Dragon nor Bug/Dragon normally exists.
    • Dark: Gyaradosite (useful for Poison, Fire and possibly Flying types) No Normal/Dark, Bug/Dark, Electric/Dark nor Fairy/Dark normally exists.
    • Fairy: Altarianite, Audinite (useful for Steel and Dark types) No Fighting/Fairy, Poison/Fairy, Ground/Fairy, Bug/Fairy, Ghost/Fairy, Fire/Fairy, Ice/Fairy nor Dark/Fairy normally exists.
  • Stones by ability (rating in brackets):
    • Adaptability (3.5): Beedrillite, Lucarionite (useful if you don't have much coverage)
    • Aerilate (4): Pinsirite (useful to give you a second STAB), Salamencite
    • Desolate Land (5): Red Orb (gives you fire type so you need the water immunity)
    • Drought (4): Charizardite Y
    • Filter (3): Aggronite
    • Healer (0): Audinite
    • Huge Power(5): Mawilite
    • Inner Focus (1.5): Galladite
    • Insomnia (2): Mewtwonite Y
    • Intimidate (3.5): Manectite
    • Levitate (3.5): Latiasite, Latiosite (useful for Electric types but also Drapion and Skuntank)
    • Lightning Rod (3.5): Sceptilite
    • Magic Bounce (4.5): Absolite, Diancite, Sablenite
    • Mega Launcher (3.5): Blastoisinite
    • Mold Breaker (3.5): Ampharosite, Gyaradosite
    • No Guard (4): Pidgeotite
    • Parental Bond(5): Kangaskhanite
    • Pixilate (4): Altarianite (useful to give you a second STAB), Gardevoirite
    • Prankster (4.5): Banettite
    • Primordial Sea (5): Blue Orb
    • Pure Power (5): Medichamite
    • Refrigerate (4): Glalitite
    • Sand Force (2): Garchompite, Steelixite (useful if your base form has Sand Stream)
    • Sand Stream (4): Tyranitarite
    • Scrappy (3): Lopunnite
    • Shadow Tag (5): Gengarite
    • Sheer Force (4): Cameruptite
    • Shell Armor (1): Slowbronite
    • Skill Link (4): Heracronite
    • Snow Warning (3.5): Abomasite
    • Solar Power (1.5): Houndoominite (useful if your base form has Drought)
    • Speed Boost (5): Blazikenite
    • Steadfast (0.5): Mewtwonite X
    • Strong Jaw (3): Sharpedonite
    • Swift Swim (2.5): Swampertite (useful if your base form has Drizzle)
    • Technician (4): Scizorite
    • Thick Fat (3.5): Venusaurite (most useful for grass types)
    • Tough Claws (3.5): Aerodactylite, Charizardite X, Metagrossite
    • Trace (3): Alakazite
 
Last edited:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top