It is currently playable on rom.psim.us. If that's what you mean, that is.Man, I wish this meta was still here. Was one of my favorites... Good memories abusing Banettite Smeargle lol.
Ooh! Thanks! I didn't realize it was still playable.It is currently playable on rom.psim.us. If that's what you mean, that is.
Cameruptite also seems like it would be promising as both of Volcanion's main STABs (Fire Blast and Steam Eruption) and some of its coverage moves (Earth Power, Focus Blast, Sludge Bomb, etc.) have secondary effects and Volcanion's stats are already skewed towards being a bulky special attacker so it can use the boosts that Cameruptite offers effectively. Losing the burn chance on Steam Eruption kind of sucks, but it hits extremely hard and relatively accurately in return.What are people thinking for mega stone on Volcanion?
The Orbs would be promising, but each locks you out of one of your STAB moves. I'm thinking Absolite (for being Absolite) and Pidgeotite (all of your moves are slightly inaccurate, and the boost in SpA is nice). Manectite also boosts provides Intimidate, which combos well with your alread-solid bulk.
I missed this, and I apologize for that, but I really don't think this set is any good, much less s rank, for a couple of reasons.You forgot to put this on S-Tier
I use it all the time and it works like a charm, somehow.
Banette @ Pinsirite
Ability: Frisk
EVs: 248 HP, 252 Atk, 8 sp.def
Adamant Nature
-Return
-Sucker Punch
-Gunk Shot
-Shadow Sneak
When it Mega Evolves, it becomes Ghost/Foghting type. This is good against things like Landorus-T with Lopunnote because the fighting moves still don't hit for barely anything, and then Banette just delivers a hammer blow with return.
I think it's better bulky, since most things this Metagame outspeed this god. You have Gunk shit for coverage and anything @ altarianite as long as it's not steel. It really ONLY does to steel in which case it might have a secondary typing that this Banette likes, or which do the switch-out move.
Hoopa-U can no longer run Mega stones as it is now Ubers, meaning that Hoopa-C is slightly more Prominent, perhaps BI missed this, and I apologize for that, but I really don't think this set is any good, much less s rank, for a couple of reasons.
First off, it takes your Pinsirite, a very valuable stone beloved by common mons such as Arcanine, Entei, and Zygarde.
Secondly, Bannete is still weak- while its flying attacks will do decent damage, all of its other moves will barely do anything.
Thirdly, it's slow- while priority does help mitigate this somewhat, it still is easily revenges killed and has no means to pressure switches. It has no setup, after all.
Fourth of all, it has common weaknesses to mons like Pidgeotite Gengar and Red Orb Raikou.
Finally, it has little to no defenses.
On a separate note, I'd like to nominate Hoopa-C for C+/B- rank. While it is often outclassed by its other counterpart Hoopa-U for type changing stones, and the two cannot be run together, it has a nice niche. First off, it sports a nice neutrality to pixelate, which wile not game breaking means that stones like cameruptite can let it live an espresso. Secondly, it has perfect 120 bp coverage in Focus Blast and Shadow Ball, and while its slower then Gengar it hits quite a bit harder. It also has a nice, if niche immunity to Arceus' espeed and Terrakion's/Cobalion,s close combats, allowing it to theoretically pivot in, especially on sets like Diancite that can actually speed tie their location its formes. It still has stab psyshock/psychic to threaten switches as well, while maintaining Hoopa-U's nice movepool that includes gems like nasty plot as well as great coverage. While it does have a 4x weakness to ghost and dark, the latter is fallen out of favor due to the loss of knock off as a threat (leaving only Weavile, Hoopa-U, the occasional tyranitar, and sucker punch), while the former consists of Gengar and up posing Hoopa-C. It can even function as a better trick room user due to its better matchup vs priority and lower speed stat.
Tl;Dr- Hoopa for c+\b- with Diancite, Absolite, Cameruptite, Manectite, and Pidgeotite
Just here to announce that
Hoopa-U is unbanned and can still use Mega stones
We on council discussed it, and it didn't seem ban worthy. This may change, but as of now Hoopa-U has actual counters available to all playstyles.Hoopa-U can no longer run Mega stones as it is now Ubers, meaning that Hoopa-C is slightly more Prominent, perhaps B
Isn't that just confusing considering this is Tier based and to just have one mon be an exception seems arbitrarily complicatedWe on council discussed it, and it didn't seem ban worthy. This may change, but as of now Hoopa-U has actual counters available to all playstyles.
It's not tier based, though. What the tier list is is a guideline, a sort of starting space off which we made the meta game (or, well, ghoul king did). It hasn't been an ou meta game since we banned Slaking/Regigigas, or when we banned shadow tag. Things change in oms, and the same things aren't broken. Potentially this means that maybe we should urban some users from stones, but not without a reason to do so and none of them really stick out as adding anything or being not broken.Isn't that just confusing considering this is Tier based and to just have one mon be an exception seems arbitrarily complicated
If you want to hit blissey, consider a mixed set with flare blitz. It isn't the greatest, but it's stab, physical, and sheer force boosted.
Volcanion @ Cameruptite
Ability: Water Absorb
EVs: 252 SpA / 248 HP / 8 SpD
Modest Nature
- Earth Power
- Sludge Wave
- Steam Eruption
- Fire Blast
Volcanion just got 80/140/150/170/120/50 + Sheer Force
Lol
Unfortunately this can't hit Blissey Sablenite, well nvm, Landorus T Mewtwonite X / Lopunnyte ftw
Yeah...but with 8 EVs in Atk (and Quiet) Volcanion can't even 2HKO Max HP and Def Bold Blissey, it doesn't have reliable recovery, then a full special set is still a best option imo, and let it run all its coverage greatest options, and it have Focus BlastIf you want to hit blissey, consider a mixed set with flare blitz. It isn't the greatest, but it's stab, physical, and sheer force boosted.
Welcome to MnM! Sadly, I doubt heavy slam will be that useful- even 289 isn't that heavy. It'll be hard to get consistant damage, especially considering the fact that things like metagross and PDon exist. Furthermore, Hariyama's stats aren't that amazing, and it's types sport many common weaknesses like fire/ground or fairy/flying. It probably has a niche, but I don't see it being a top tier threat, especially seeing as lopunnite metagross exists.Something like:
Type: Fighting / Steel
Stats: 144/150/110/40/80/50
Hariyama @ Aggronite
Ability: Thick Fat -> Filter
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Belly Drum
- Close Combat
- Heavy Slam
- Bullet Punch/Ice Punch/Filler
Or:
Stats: 144/130/110/60/110/20
Hariyama @ Sablenite
Ability: Sheer Force -> Magic Bounce
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Fake Out
- Close Combat
- Heavy Slam
- Belly Drum
?
Hariyama is my favourite Pokemon and I'd like it to take a spot in this meta. So, here are 2 sets. The first one is more offensive: we have Lucario's typing with STAB Heavy Slam from a massive 288.8 kg weight, Belly Drum, STAB priority Bullet Punch and STAB Close Combat. In the second one the Steel-type is lost, but it gains 120 kg instead, to reach the weight of 373.8 kg. Fake Out can make opponent suffer and same stabs as before.
I said this in chat but I'll say it again here for all to see, I think that there's no reason to believe that Mega Lati@s are the only ones to break the pattern established by literally every other mega evolution, i.e. the Mega Ability always being the one taken (see Scizor and such always having Technician no matter the base form). This is testable in-game using Skill Swap or Entrainment on a base form Lati, mega evolving it, then seeing what ability it has.Hey guys! I wanted to let you know Mix and Mega is going to be eligible for OMOTM September 2016 so be sure you get nice and hyped, because we're hoping for a landslide victory! Now, lets start some discussion here, I'm here to debate the following
I'm bad at wording myself, so stay with me :,)
What does Latiosite and Latiasite really do?
So currently Latiasite and Latiosite grant a attack, special attack, defence and special defence boost and grant you the ability levitate.
View attachment 66333 Latiasite: 20+ Attack, 30+ Defence, 30+ Special attack, 20+ Special defence
View attachment 66334 Latiosite: 40+ Attack, 20+ Defence, 30+ Special attack, 10+ Special defence
Now I'm speaking about this because I believe we haven't done this correctly, I don't think Latiosite and Latiasite grants Levitate, I think it just doesn't change your ability. So I'm here to suggest we update the description, Latiosite and Latiasite gives you a stat boost, but that's all it does. And to address other mega stones which grant you an ability you already have, pokemon like Scizor and Blaziken already have different abilities like Blaze and Light Metal, which turn into Technician regardless upon Mega evolving. So lets take a look, at a metagame where Latiosite and Latiasite doesn't change your ability to levitate...
Unaware
New Stat spread: 95/105/115/95/85/35 - Latiasite
New Stat spread: 95/90/103/125/110/60 - Latiasite
How would Unaware and Quagsire with their boosted stat effect the Mix and Mega Metagame. Unaware is probably the best ability for any stall team, the ability too bypass set up is godly. Honestly, stall sucks in Mix and Mega right now, and this is one of the ways we can make slower teams viable. This ladder is getting permanent ladder, shouldn't it atleast by a little balanced?
Gale wings
New Stat spread: 78/121/91/104/79/126 - Latiosite or 78/101/101/104/89/126 - Latiasite
How would a bulky and powerful Talonflame effect the metagame? How will the usually thriving glass cannons work with Talonflame present? Or perhaps Aerilate Entei will outclass it entirely? We don't know, but we'll see!
Regenerator
New Stat spread: 95/95/140/130/100/30 - Latiasite
New Stat spread: 79/140/100/140/100/121 Latiosite 79/120/110/140/110/121
New Stat spread: 100/120/155/140/70/50 Latiasite 100/140/145/140/60/50 Latiosite
New Stat spread: 114/105/100/115/100/30 Latiasite
Regenerator is always helpful when you lack leftovers. Without passive recovery it's very easy get widdled too the point where you can't sufficiently handle the opposing team, and generally that's the main cause of stalls downfall.
Contrary
New Stat spread: 75/95/125/105/115/113 Latiasite 75/115/115/105/105/113 Latiosite
Probably the best one, with this solid defensive and offensive boost Serperior will probably be a huge threat in the metagame, I very much doubt that it will be broken tough. The combination of Entei, Zygarde and Ho-oh should keep it in check!
Now, I want to say this clearly and this is my TL;DR:
Nothing specifies that Latiosite and Latiasite changes their ability to Levitate, so it is equally possible that what's actually happening here is that Mega Evolving doesn't effect their ability at all. Now, we can keep it the way it is, or we can try this. The more fun alternative as logically it's a 50/50. This wouldn't apply to something like Scizor, because it's preevolution can have Light metal, which still turns into Technician, so this would only effect Latiosite and Latiasite. Thoughts? As a council member I approve :,)