Does anybody have a Blue Orb user that can make offensive use of the rain? (Aside from Kyogre, obviously.) I mean, come on, the ability to completely neuter a Red Orb user is sweet, but that can't be all you can do with it.
GyaradosDoes anybody have a Blue Orb user that can make offensive use of the rain? (Aside from Kyogre, obviously.) I mean, come on, the ability to completely neuter a Red Orb user is sweet, but that can't be all you can do with it.
Raikou @ Blue OrbDoes anybody have a Blue Orb user that can make offensive use of the rain? (Aside from Kyogre, obviously.) I mean, come on, the ability to completely neuter a Red Orb user is sweet, but that can't be all you can do with it.
You sure it's not still on the main server under challenge?Anybody want to battle, just PM me and we can go on Aqua :)
R.I.P Gonna miss this on main server...
almost every omotm beforehand has had the same fate, even really popular ones failed to get a "challenge" option. i highly doubt this om will be an exception.You sure it's not still on the main server under challenge?
252 SpA Starmie Hydro Pump vs. 252 HP / 0 SpD Mew in Rain: 271-319 (67 - 78.9%) -- guaranteed 2HKO after Leftovers recoveryInstead of just a vague one liner or set, how about you make a set and then explain it? When I saw jordanthejq12's question the first thing I thought of was Starmie.
Starmie @ Blue Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunder
- Ice Beam
- Psyshock / Rapid Spin
Starmie can effectively abuse the rain provided by Blue Orb, as well as the 30 SpA. It appreciates the boost to its STAB Hydro Pump making it hit incredibly hard. Thunder is next, having 100% accuracy in Rain and providing strong coverage, hitting Water-ypes that resist Hydro Pump hard. Ice Beam completes the pseudo BoltBeam combo and hits the Grass-Types the first two attacks can't. Psyshock is an option in your final slot to hit special walls harder, whereas Rapid Spin provides excellent team support. While Blue Orb doesn't boost speed, Starmie has great speed to begin with, outspeeding almost every month that hasn't mega evolved and some that have, such as Latiasite Heatran and Lucarionite Hoopa-U.
Tbh, I don't think Gyarados needs a lot of explanation. It gets +50 Atk and permanent rain, meaning it is a nuke after a boost. It is fast enough to do some damage to offense after a boost, and powerful enough to function well against stall.Instead of just a vague one liner or set, how about you make a set and then explain it? When I saw jordanthejq12's question the first thing I thought of was Starmie.
Starmie @ Blue Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunder
- Ice Beam
- Psyshock / Rapid Spin
Starmie can effectively abuse the rain provided by Blue Orb, as well as the 30 SpA. It appreciates the boost to its STAB Hydro Pump making it hit incredibly hard. Thunder is next, having 100% accuracy in Rain and providing strong coverage, hitting Water-ypes that resist Hydro Pump hard. Ice Beam completes the pseudo BoltBeam combo and hits the Grass-Types the first two attacks can't. Psyshock is an option in your final slot to hit special walls harder, whereas Rapid Spin provides excellent team support. While Blue Orb doesn't boost speed, Starmie has great speed to begin with, outspeeding almost every month that hasn't mega evolved and some that have, such as Latiasite Heatran and Lucarionite Hoopa-U.
Heliolisk @ Blue Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Surf
- Volt Switch
- Hyper Voice
Heliolisk is another solid offensive abuser of Blue Orb. Similarly Starmie, it has pretty good initial speed and decent coverage. Thunder is 100% accurate, and a strong STAB. Surf is boosted by rain to become a pseudo-STAB and hitting Ground-types. Volt Switch is used for momentum, and Hyper Voice is an alternate STAB hitting mons like Sceptilite Water-types (Manaphy on the turn it Mega evos, Milotic, and Slowking for the most part).
Landorus-T @ Blue Orb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Rock Polish / U-Turn
- Swords Dance / Superpower
- Earthquake
- Stone Edge
Finally, we have Lando-T. It completely walls Primal Groudon, even if it runs Thunder/bolt as a lure for Skarmory. EdgeQuake is basically mandatory and provides excellent coverage. I personally prefer DoubleDance after that, as it is an excellent cleaner with 195 Atk. Superpower is an option over SD however, to bop mons like Heatran. U-Turn can be used if you don't wantneed it to be a cleaner, and allows you to pivot out, retaining momentum. The only combo I would not advise is SD/U-Turn, as if you are dedicated a slot to set up, you generally want to stay in. I invented this particular set after I lost to BJ's team and his stupid Thunderbolt PDon lure that neutered my Skarmory >.<
So yeah, these are what I thought of, although Raikou is a cool one as well. Most of the time, you will find that the mon you want to give Blue Orb to must be either very fast or have a way to boost its speed if you want it to turn out well offensively, as Blue Orb doesn't grant any speed. Jeez this turned out longer than I expected lol have fun :]
wow that actually sounds worstI still would like to see some discussion on a No Guard hypnosis suspect. There is absolutely 0 reason to maintain it in the tier, it's outright uncompetitive and you need to have your MB already Mevolved and even than most of them are 2HKO'ed by mew or gengar.
For anyone unclear about why the ice stab is significantly weaker (like me at first), note that it's not because of the abilities. (Refrigerate gives a 1.3x boost to ice attacks, which together with the 1.5x boost given to any STAB attack is 1.3x 1.5x ~= 2.0x. Adaptability "makes your stabs 2.0x instead of 1.5x", so it's a 1.3x boost in any case; same as a life orb.)On the surface, this set seems completely outclassed by glalitite
[..] This comes at the cost of a significantly weaker ice stab, no refrigerate fake out, and a tiny bit of attack.