Hello battlers, are you ready? Let's get the battle started! Rules: The Arena will be the ASB, and I am extending the DQ to 2 Days, as that will help me immensly. rickheg: Dust the Monohm (Move your mouse to reveal the content) Dust the Monohm (open) Dust the Monohm (close) Monohm (Dust) F Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 90 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 1/9 MC: 0 DC: 1/5 Attacks: Tackle Growl Twister Dragon Rage Charge Thundershock Rain Dance Sonicboom Slack Off Dragon Pulse Hurricane Weather Ball Hydro Pump Magnet Rise Mud Slap Signal Beam Endure Shock Wave Flamethrower Thunderbolt Double Team Torment Surf Total Moves: 23 Cyclost the Dusknoir (Move your mouse to reveal the content) Cyclost the Dusknoir (open) Cyclost the Dusknoir (close) Dusclops [Cyclost] (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Ghost Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 90 Atk: Rank 4 Def: Rank 5 SpA: Rank 4(+) SpD: Rank 5 Spe: 39(-) Size Class: 4 Weight Class: 5 Base Stat Total: 21 EC: 9/9 MC: 7 DC: n/a Abilities Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Attacks: Fire Punch Thunder Punch Ice Punch Gravity Bind Leer Night Shade Disable Foresight Astonish Confuse Ray Shadow Sneak Pursuit Will-O-Wisp Hex Future Sight Shadow Punch Imprison Pain Split Destiny Bond Payback Focus Punch Return Psych Up Earthquake Substitute Shadow Ball Trick Room Total Moves: 28 Orcinus Duo: Mind (Move your mouse to reveal the content) Mind (open) Mind (close) Mind (Mr. Mime) (F) Nature: Timid Type: Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Soundproof:Type: Innate Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar. Filter:Type: Innate This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2). Technician (DW):Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 5 Spe: 104 (+) Acc: +12% Size Class: 3 Weight Class: 4 Evolution Counter: 6 / 6 Move Counter: 1 Dream Counter: 5 / 5 Attacks: Tickle Barrier Confusion Copycat Meditate Encore DoubleSlap Mimic Light Screen Reflect Psybeam Fake Out Confuse Ray Icy Wind Psyshock Protect Toxic Psychic Double Team Hypnosis Endure Magic coat Thunder Wave Thunder Taunt Shadow Ball Nasty Plot Signal Beam Safeguard Snatch Attract Substitute Sunny Day Solarbeam Magical Leaf Quick Guard Wide Guard Power Swap Guard Swap Recycle Moves: 35 Mamoslayer (Move your mouse to reveal the content) Mamoslayer (open) Mamoslayer (close) Bonsly (Mamoslayer) (M) Nature: Adamant Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Sturdy (innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head (innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Rattled (innate): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 2 Spe: 10 Size Class: 1 Weight Class: 2 Base Rank Total: 12 EC: 2/6 MC: 0 DC: 2/5 Attacks: Fake Tears Copycat Flail Low Kick Rock Throw Mimic Block Faint Attack Endure Stealth Rock Defense Curl Toxic Sandstorm Rock Slide Double Edge Protect Magic Coat Total Moves: 17 ORDER: Orcinus chooses items Rickheg chooses items and attacks Orcinus attacks I ref Good Luck to both, and Have Fun!