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Completed MK helps Elevator Music train a Spinarak

Discussion in 'ASB' started by jayjinde, Dec 3, 2011.

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  1. jayjinde

    jayjinde

    Joined:
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    Messages:
    694
    Rhydon (open)

    [​IMG]
    Rhydon [Behemoth] (M)
    Nature: Careful (+SDef, -Spa)
    Type: Ground/Rock
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/9
    MC: 1
    DC: 3/5

    Abilities:
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Reckless (DW Locked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Moves (16):
    Horn Attack
    Tail Whip
    Stomp
    Fury Attack
    Scary Face
    Rock Blast

    Counter
    Ice Fang
    Thunder Fang

    Earthquake
    Rock Slide
    Payback

    Stone Edge
    Megahorn
    Protect
    Hammer Arm

    Krilowatt (open)

    [​IMG]
    Krilowatt [Ahab] (M)
    Nature: Rash (+Spa, -SpD)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 2/5

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armour (DW Locked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Moves (16):
    Ice Shard
    Bubble
    Charge
    Tackle
    Thundershock
    Confuse Ray
    Aqua Jet
    Imprison
    Detect

    Counter
    Mirror Coat
    Signal Beam

    Thunderbolt
    Ice Beam
    Thunder Wave

    Substitute

    Arcanine (open)

    [​IMG]
    Arcanine [Manticore] (M)
    Nature: Lonely (+Atk, -Def)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 2
    DC: 3/5

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Command: (Ability: Intimidate)

    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW Locked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Moves (21):
    Thunder Fang
    Bite
    Roar
    Ember
    Leer
    Odour Sleuth
    Take Down
    Helping Hand
    Flame Wheel
    Reversal

    Body Slam
    Close Combat
    Morning Sun

    Fire Blast
    Dig
    Wild Charge

    Agility
    Crunch
    Flare Blitz
    Flamethrower
    ExtremeSpeed

    Itomaru (Spinarak) (open)

    [​IMG]
    Spinarak [Itomaru] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Bug/Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Swarm:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:

    Spinarak
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Total Moves: 23

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Poison Sting
    String Shot
    Scary Face
    Constrict
    Leech Life
    Night Shade
    Shadow Sneak
    Fury Swipes
    Sucker Punch
    Spider Web
    Agility
    Pin Missile
    Poison Jab

    Disable
    Toxic Spikes
    Twineedle
    Electroweb

    Endure
    Hone Claws
    Protect
    Dig
    Double Team

    Bounce

    Erufuun (Whimsicott) (open)

    [​IMG]
    Whimsicott(*) [Erufuun] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 116
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19
    Total Moves: 27

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:
    Absorb(*)
    Growth(*)
    Leech Seed(*)
    Stun Spore(*)
    Mega Drain(*)
    Cotton Spore(*)
    Razor Leaf(*)
    Poison Powder(*)
    Giga Drain
    Helping Hand
    Cotton Guard
    Sunny Day
    Endeavor
    SolarBeam
    Gust
    Tailwind
    Hurricane

    Encore(*)
    Fake Tears(*)
    Worry Seed(*)

    Hidden Power (Fire, 7)(*)
    Taunt(*)
    Energy Ball(*)
    Toxic
    Safeguard
    Protect
    Substitute

    Haganeiru (Steelix) (open)

    [​IMG]
    Steelix [Haganeiru] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Steel/Ground
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head:
    (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    Steelix
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21
    Total Moves: 31

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Thunder Fang
    Ice Fang
    Fire Fang
    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    DragonBreath
    Stone Edge
    Sand Tomb
    Iron Tail
    Crunch
    Curse

    Rock Blast
    Heavy Slam
    Stealth Rock

    Bide
    Fissure
    Skull Bash
    Taunt
    Earthquake
    Dragon Tail
    Dig
    Protect

    3v3 singles
    1 Day DQ (2 for the ref)
    2 Recoveries/5 Chills
    2 FE's max, I'm using Spinarak obviously!
    Standard Arena
    Switch=KO
    No Items
    All Abilities

    EM, you send out first
  2. Elevator Music

    Elevator Music
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    GO MY PRECIOUS SPINARAK. WE'LL SHOW THEM
    (except fuck, arcanine lol!!!!)
  3. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

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    Krilowatt I guess :s

    Charge-Thunderbolt-Ice Beam
  4. Elevator Music

    Elevator Music
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    We will show everyone how good you are Spinarak!

    Toxic Spikes ~ Evasive Agility ~ Disable (Thunderbolt)
  5. jayjinde

    jayjinde

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    694
    Both Pokemon spend their first action setting up, with Krilowatt boosting its Special Defense and the power of its Electric moves with Charge and Spinarak causing some damage to MK's remaining Pokemon with Toxic Spikes.

    Krilowatt decides to cause some damage by firing off a Thunderbolt. However, Spinarak was able to quickly dodge out of the way with Agility.

    Krilowatt then shoots the spider with an Ice Beam. Spinarak, not wanting to be on the receiving end of a boosted Thunderbolt, uses Disable to stop Krilowatt's damage output for a while.

    Calcs (open)

    Krilowatt used Charge
    +1 SpA
    Krilowatt is charging electricity
    -7 EN

    Spinarak used Toxic Spikes
    Poisonous Spikes gathered around Krilowatt's feet.
    -6 EN


    Spinarak used Evasive Agility.
    -7 EN

    Krilowatt used Thunderbolt
    But it missed
    -6 EN

    Krilowatt used Ice Beam
    8049 (Crit, no)
    (10 + 3) = 13 DMG
    8677 (Freeze, no)
    -7 EN

    Spinarak used Disable
    Krilowatt's Thunderbolt was disabled.
    -7 EN

    [​IMG]
    HP: 125
    EN: 80
    Status: Charge (3), +1 SpD, Toxic Spikes (1), Disabled (Thunderbolt, 5)
    [​IMG]
    HP: 77
    EN: 79
    Status: None
    EM, more actions please
  6. Elevator Music

    Elevator Music
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    Hone Claws ~ Pin Missile ~ Toxic Spikes
    IF (Counter is used) THEN (use Electroweb and push actions back)
  7. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

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    Confuse Ray-Thunder Wave-Ice Beam
  8. jayjinde

    jayjinde

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    Krilowatt, needing to go on the defensive due to Thunderbolt being disabled, fires off a Confuse Ray at Spinarak. Spinarak, although confused, sharpens its claws.

    Krilowatt, still in an annoying mood, fires off a Thunder Wave to further cripple Spinarak. Spinarak ended up unable to move due to paralysis.

    Krilowatt gets back on the offensive by hitting Spinarak with an Ice Beam. Spinarak tried to set down some Toxic Spikes, but ended up just hitting itself.
    Calcs (open)

    Krilowatt used Confuse Ray
    Spinarak is confused
    9436 (Duration, 4)
    -5 EN

    Spinarak used Hone Claws
    9084 (Hits Self, no)
    +1 Atk, +1 Acc
    -7 EN


    Krilowatt used Thunder Wave
    Spinarak is Paralyzed (25%)
    -6 EN

    Spinarak used Pin Missile
    1467 (Full Paralysis, yes)


    Krilowatt used Ice Beam
    5148 (Crit, no)
    (10 + 3) = 13 DMG
    4059 (Freeze, no)
    -7 EN

    Spinarak used Toxic Spikes
    7339 (Full Paralysis, no)
    440 (Hits Self, yes)
    (4 + 1.5) + 1.75 = 7.25 = 7 DMG
    -3 EN


    [​IMG]
    HP: 125
    EN: 62
    Status: Toxic Spikes (1), Disabled (Thunderbolt, 2)
    [​IMG]
    HP: 57
    EN: 69
    Status: +1 Atk, +1 Acc, Para (15%)
    MK, more actions please
  9. MK Ultra

    MK Ultra BOOGEYMAN
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    Confuse Ray-Ice Beam-Thunderbolt

    If Evasive Agility, Charge and push actions down.
  10. Elevator Music

    Elevator Music
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    Protect ~ Double Team (4 clones) ~ Toxic Spikes
  11. jayjinde

    jayjinde

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    Spinarak tried to protect from anything Krilowatt could throw at it, but ended up paralyzed and unable to act. Krilowatt decided it liked Spinarak confused, and used another Confuse Ray.

    Krilowatt wanted to put Spinarak on ice, and ended up freezing it with Ice Beam.

    Krilowatt's Thunderbolt was no longer disabled, so he fired off another one of them.

    Calcs (open)

    Spinarak used Protect
    526 (Full Paralysis, yes)

    Krilowatt used Confuse Ray
    4212 (Duration, 3A)
    -5 EN

    Krilowatt used Ice Beam
    7224 (Crit, no)
    (10 + 3) = 13 DMG
    126 (Freeze, yes)
    3077 (Duration, 1A)
    -7 EN

    Spinarak is frozen

    Krilowatt used Thunderbolt
    9723 (Crit, no)
    (10 + 3 + 3) = 16 DMG
    289 (Para, yes)
    -6 EN

    Spinarak used Toxic Spikes
    8379 (Full Paralysis, no)
    6182 (Hits Self, no)
    +1 Layer (Toxic Spikes)
    -6 EN

    [​IMG]
    HP: 125
    EN: 44
    Status: Toxic Spikes (2)
    [​IMG]
    HP: 28
    EN: 63
    Status: Para (10%)
    EM, more actions
  12. Elevator Music

    Elevator Music
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    Definitely shouldn't have boned Lady Luck's sister I guess....... ;_;

    There isn't too much we can do but stall? But that's ok!!

    Disable (Ice Beam) ~ Endure ~ Double Team (4 clones)
    IF (Confuse Ray is used a2) THEN (Evasive Agility)
  13. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

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    Thunderbolt-Confuse Ray-Thunderbolt
  14. jayjinde

    jayjinde

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    Krillowatt fires off a Thunderbolt at Spinarak, who just disables the shrimp's Ice Beam.

    Spinarak uses Agility to dodge the incoming Confuse Ray.

    Krillowatt finishes the itsy bitsy spider with one more Thunderbolt.

    Calcs (open)

    Krillowatt used Thunderbolt
    6966 (Crit, no)
    (10 + 3 + 3) = 16 DMG
    -6 EN

    Spinarak used Disable
    9855 (Full Para, no)
    -7 EN

    Spinarak used Evasive Agility
    6327 (Full Para, no)
    -7 EN

    Krillowatt used Confuse Ray
    But it missed
    -5 EN

    Krillowatt used Thunderbolt on Spinarak
    3124 (Crit, no)
    (10 + 3 + 3) = 16 DMG
    Spinarak fainted
    +1 KOC Krillowatt

    [​IMG]
    HP: 125
    EN: 27
    Status: Toxic Spikes (2), Disable (Ice Beam, 3)
    [​IMG]
    HP: KO
    EN: KO
    Status: Didn't get up the water spout​
  15. Elevator Music

    Elevator Music
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    Go Whimsicott! Spinarak has done its job and set you up nicely
  16. MK Ultra

    MK Ultra BOOGEYMAN
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    Chill-Signal Beam-Signal Beam

    If Taunt, Detect and push actions down, but never twice in a row, and not if Taunted.
  17. Elevator Music

    Elevator Music
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    Encore ~ Substitute (15 HP) ~ Taunt
    IF (I can't Encore Tbolt fsr) THEN (change actions to Taunt ~ Taunt ~ Substitute (15 HP))
  18. jayjinde

    jayjinde

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    Whimsicott, being a puffy little prankster, encores Krillowatt into using Thunderbolt again. Krillowatt obliges and uses Thunderbolt, even though Whimsicott resists it.

    Whimsicott then sets up a Substitute to hold off any more attacks from Krillowatt. Krillowatt then fires off another Thunderbolt, which did very little damage to the sub.

    Whimsicott taunts Krillowatt. Krillowatt fires off a Signal Beam, now that it is no longer encored, and breaks the substitute.

    Calcs (open)

    Whimsicott used Encore
    Krillowatt is encored
    -10 EN

    Krillowatt used Thunderbolt
    9366 (Crit, no)
    (10 + 3 + 1.5) * 2/3 = 9.67 = 10 DMG
    5298 (Para, no)
    -6 EN

    Whimsicott used Substitute (15)
    A substitute appeared (15 HP)
    -15 HP Whimsicott
    -12 EN

    Krillowatt used Thunderbolt
    2741 (Crit, no)
    (10 + 3 + 1.5) * 2/3 = 9.67 = 10 DMG (Substitute)
    -6 EN

    Whimsicott used Taunt
    Krillowatt was Taunted (6A)
    -10 EN

    Krillowatt used Signal Beam
    8260 (Crit, no)
    (8 + 1.5) * 1.5 = 14.25 = 14 DMG
    The substitute faded
    -6 EN


    [​IMG]
    HP: 125
    EN: 9
    Status: Toxic Spikes (2), Taunt (5)
    [​IMG]
    HP: 85
    EN: 68
    Status: None
  19. Elevator Music

    Elevator Music
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    Substitute (20 HP) ~ Protect ~ Giga Drain

    idk ~_~
  20. MK Ultra

    MK Ultra BOOGEYMAN
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    Bubble-Aqua Jet-Bubble???
  21. jayjinde

    jayjinde

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    Whimsicott set up a Substitute, using another portion of its HP. Krillowatt fires off a flurry of bubbles, causing the fabric of the doll to become wet and soapy.

    Whimsicott sets up a lightning-fast Protect, which stops an Aqua Jet from Krillowatt

    Whimsicott decided to heal back a bit of its HP by using a Giga Drain on Krillowatt, who simply shot off a breath of bubbles.

    Calcs (open)

    Whimsicott used Substitute (20)
    -20 HP
    A substitute appeared (20 HP)
    -18 EN

    Krillowatt used Bubble
    2444 (Crit, no)
    (4 + 3 + 1.5) * 2/3 = 5.67 = 6 DMG (Substitute)
    -1 EN

    Whimisicott used Protect
    -7 EN

    Krillowatt used Aqua Jet
    3125 (Crit, no)
    (4 + 3) * 1.5 = 4.66 = 5 DMG (Protect)
    -2 EN Whimsicott
    -2 EN

    Whimsicott used Giga Drain
    6961 (Crit, no)
    (8 + 3 + 3) * 1.5 = 21 DMG
    +11 HP
    -10 EN

    Krillowatt used Bubble
    6562 (Crit, no)
    (4 + 3 + 1.5) * 2/3 = 5.67 = 6 DMG (Sub)
    -1 EN


    [​IMG]
    HP: 104
    EN: 5
    Status: Toxic Spikes (2), Taunt (2)
    [​IMG]
    HP: 76
    EN: 31
    Status: Sub (8)

    MK, for using the least amount of energy possible without a sub, you're next
  22. MK Ultra

    MK Ultra BOOGEYMAN
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    Aqua Jet-Bubble-CHILL

    this is
    the best idea
    ever
  23. Elevator Music

    Elevator Music
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    Chill ~ Encore ~ Chill
  24. jayjinde

    jayjinde

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    Whimsicott chills before Krillowatt can even move to use Aqua Jet.

    Whimsicott gives Krillowatt an Encore to keep using Aqua Jet.

    Whimsicott chills again while Krillowatt kills itself with Aqua Jet.

    Calcs (open)

    Whimsicott used Chill
    +12 EN

    Krillowatt used Aqua Jet
    No Crit (4349 > 625)
    (4 + 3 - 1.5) * 2/3 = 3.67 = 4 DMG (Sub)
    -2 EN

    Whimsicott used Encore
    Krillowatt is Encored (2A)
    -10 EN

    Krillowatt used Aqua Jet
    No Crit (1033 > 625)
    (4 + 3 - 1.5) * 2/3 = 3.67 = 4 DMG (Sub)
    The substitute faded
    -2 EN

    Whimsicott used Chill
    +12 EN

    Krillowatt used Aqua Jet
    No Crit (4185 > 625)
    (4 + 3 - 1.5) * 2/3 = 3.67 = 4 DMG
    -2 EN
    Krillowatt fainted
    +1 KOC Whimsicott


    [​IMG]
    HP: 104
    EN: -1
    Status: Toxic Spikes (2), Fainted
    [​IMG]
    HP: 72
    EN: 45
    Status: None

    MK, send out and choose actions
  25. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    fucking jayjinde

    arc
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