2v2 Training Singles
No DQ
2/5 R/C
2 Substitutions
All abilties
Items on
Switch=OK
Arena: Objection's WarioWare Arena:
An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.
At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.
Team Glacier Knight:
Abomasnow [Twiggy "The Beserker"] (Female)
Nature:
Info on Twiggy:
Type: Brave (+1 Atk, -15% Speed, -10% Evasion)
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 6/6
MC: 5
DC: 5/5
Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist
Ice Shard
Blizzard
Wood Hammer
Sheer Cold
Seed Bomb
Stomp
Leech Seed
Hail
Ice Beam
Swords Dance
Protect
Shadow Ball
Earthquake
21 Moves
Vanilluxe [Reika, "The Foreigner") (F) (OT: Engineer Pikachu)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats: 71 / 95 / 85 / 110 / 95 / 79
HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: ***** (5)
SpD: ***
Spe: 79
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 1 / 5
Attacks:
Weather Ball
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Hail
Mirror Coat
Mirror Shot
Ice Beam
Blizzard
Acid Armor
Sheer Cold
Ice Shard
Automonize
Imprison
Water Pulse
Light Screen
Double Team
Frost Breath
Rain Dance
Protect
Substitute
Flash Cannon
27 Moves
Team MK Ultra:
Umbreon [Nocturne] (F)
Nature: Quiet (+Spa, -Spe)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 56 (65/1.15)
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus (DW Unlocked): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Pursuit
Growl
Quick Attack
Shadow Ball
Dig
Toxic
Fake Tears
Yawn
Detect
Bite
Protect
Moonlight
Confuse Ray
Faint Attack
Taunt
Emboar(*) Vulcan (F)
Nature: Lonely (Attack increased by *; Defense decreased by *)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: ******(+)
Def: **(-)
SpA: ****
SpD: ***
Spe: 65
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Tackle(*)
Tail Whip(*)
Ember(*)
Odor Sleuth(*)
Defense Curl(*)
Flame Charge(*)
Smog(*)
Rollout(*)
Take Down(*)
Yawn(*)
Superpower(*)
Thrash(*)
Overheat(*)
Will-O-Wisp(*)
Wild Charge(*)
Flare Blitz
Head Smash
Arm Thrust
Hammer Arm
Fire Blast
Stone Edge
Solarbeam
Focus Blast
Earthquake
Scald
Sunny Day
Smack Down
Brick Break
Heat Crash
Taunt
Roar
Hidden Power Ice 7
Protect
Substitute
Bulldoze
Grass Knot
Flamethrower
Sleep Talk
Endeavour
Blast Burn
Double Team
Rock Slide
Rest
Low Sweep
Assurance
Giga Impact
Poison Jab
Body Slam
Covet
Bulk Up
Take Down
Curse
Magnitude
Fire Pledge
Hyper Beam
Frustration
Return
Rock Tomb
Work Up
Swagger
Echoed Voice
Facade
Attract
Round
And your first command: Use no super effective attacks.
MK Ultra sends out his first Pokemon with an item, Glacier Knight sends out his first Pokemon with an item and orders, MK Ultra orders.
No DQ
2/5 R/C
2 Substitutions
All abilties
Items on
Switch=OK
Arena: Objection's WarioWare Arena:
An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.
At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.
Team Glacier Knight:
Abomasnow [Twiggy "The Beserker"] (Female)
Nature:
Info on Twiggy:
Type: Brave (+1 Atk, -15% Speed, -10% Evasion)
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 6/6
MC: 5
DC: 5/5
Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist
Ice Shard
Blizzard
Wood Hammer
Sheer Cold
Seed Bomb
Stomp
Leech Seed
Hail
Ice Beam
Swords Dance
Protect
Shadow Ball
Earthquake
21 Moves
Vanilluxe [Reika, "The Foreigner") (F) (OT: Engineer Pikachu)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats: 71 / 95 / 85 / 110 / 95 / 79
HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: ***** (5)
SpD: ***
Spe: 79
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 1 / 5
Attacks:
Weather Ball
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Hail
Mirror Coat
Mirror Shot
Ice Beam
Blizzard
Acid Armor
Sheer Cold
Ice Shard
Automonize
Imprison
Water Pulse
Light Screen
Double Team
Frost Breath
Rain Dance
Protect
Substitute
Flash Cannon
27 Moves
Team MK Ultra:
Umbreon [Nocturne] (F)
Nature: Quiet (+Spa, -Spe)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 56 (65/1.15)
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus (DW Unlocked): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Pursuit
Growl
Quick Attack
Shadow Ball
Dig
Toxic
Fake Tears
Yawn
Detect
Bite
Protect
Moonlight
Confuse Ray
Faint Attack
Taunt
Emboar(*) Vulcan (F)
Nature: Lonely (Attack increased by *; Defense decreased by *)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: ******(+)
Def: **(-)
SpA: ****
SpD: ***
Spe: 65
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Tackle(*)
Tail Whip(*)
Ember(*)
Odor Sleuth(*)
Defense Curl(*)
Flame Charge(*)
Smog(*)
Rollout(*)
Take Down(*)
Yawn(*)
Superpower(*)
Thrash(*)
Overheat(*)
Will-O-Wisp(*)
Wild Charge(*)
Flare Blitz
Head Smash
Arm Thrust
Hammer Arm
Fire Blast
Stone Edge
Solarbeam
Focus Blast
Earthquake
Scald
Sunny Day
Smack Down
Brick Break
Heat Crash
Taunt
Roar
Hidden Power Ice 7
Protect
Substitute
Bulldoze
Grass Knot
Flamethrower
Sleep Talk
Endeavour
Blast Burn
Double Team
Rock Slide
Rest
Low Sweep
Assurance
Giga Impact
Poison Jab
Body Slam
Covet
Bulk Up
Take Down
Curse
Magnitude
Fire Pledge
Hyper Beam
Frustration
Return
Rock Tomb
Work Up
Swagger
Echoed Voice
Facade
Attract
Round
And your first command: Use no super effective attacks.
MK Ultra sends out his first Pokemon with an item, Glacier Knight sends out his first Pokemon with an item and orders, MK Ultra orders.