MK Ultra vs SomeOneElse

Texas Cloverleaf

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Da rules

1v1 Singles
Training items
2 Day DQ
ASB Arena
2/5 Recs/Chills
All Abilities

Someoneelse's team

Infernape [Mischief] (M)
Nature: Lonely
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze (Passive):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (Passive) (DW, unlocked):
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 9/9
MC: 0
DC: 5/5

Attacks:
Acrobatics
Brick Break
Bulldoze
Calm Mind
Close Combat
Counter
Dig
Dual Chop
Earthquake
Ember
Encore
Endeavor
Fake Out
Fire Punch
Flamethrower
Flame Wheel
Flare Blitz
Focus Energy
Fury Swipes
Grass Knot
Leer
Nasty Plot
Protect
Quick Guard
Rest
Scratch
Shadow Claw
Slack Off
SolarBeam
Stone Edge
Substitute
Swagger
Taunt
ThunderPunch
Torment
U-turn
36/100


MK_Ultra's team

Torterra [Atlas] (M)
Nature: Brave (+Atk, -Spe)
Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56/1.15)

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
Shell Armour: (DW Unlocked) (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Moves:
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Earth Power
Superpower
Body Slam

Toxic
Protect
Swagger

Crunch
Giga Drain
Synthesis
Leech Seed
Earthquake
Substitute
Stone Edge
Light Screen
Reflect
Double Team
Leaf Storm
Return
Roar
Amnesia
Growth
Sand Tomb


Krilowatt [Ahab] (M)
Nature: Rash (+Spa, -SpD)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armour (DW Locked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Moves (17):
Ice Shard
Bubble
Charge
Tackle
Thundershock
Confuse Ray
Aqua Jet
Imprison
Detect

Counter
Mirror Coat
Signal Beam

Thunderbolt
Ice Beam
Thunder Wave

Substitute
Surf
Follow Me
Me First


Metagross [Majora] (U)
Nature: Quiet (+Spa, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (70/1.15)

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Moves:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face

Headbutt
Iron Head
Zen Headbutt

Pursuit
Agility
Meteor Mash
Psychic
Psyshock
Gravity
Rock Slide
Light Screen
Reflect
Earthquake
Bullet Punch
Protect
Endure
ThunderPunch


MK Ultra starts off by abusing the rule that lets to bring at least three mons to any format!

The turn order is as follows:

Someoneelse sends out with item
MK Ultra sends out, attaches item (training) and orders
Someoneelse orders
I ref
Someoneelse orders
MK Orders
I ref
Rinse and repeat


Good luck challengers!
 

Someoneelse

Why am I here?
Oh, no, I knew about that rule; I just didn't want to use it.
Anyway, sending out Mischief the Infernape @ Exp. Share.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Krilowatt@Exp Share
Surf-Thunderbolt-Surf
If Dig and you did not attempt to use Counter last action, Counter
If Earthquake and you did not attempt to use Counter last action, Counter
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Pre-Round
Someoneelse

Infernape @ Exp. Share
HP: 100
EN: 100
Stats: 5/2/4/3/108 3/4
Status: None

vs

MK Ultra

Krillowatt @ Exp. Share
HP: 125
EN: 100
Stats: 3/3/4/2/105 1/2
Status: None

Infernape used Dig! (-10 EN)
no crit (16)
(10+3)*1.5=19.5

Krillowatt used Counter! (-15.75 EN)
19.5*1.5=29.25

Krillowatt used Thunderbolt! (-6 EN)
no effect (30)
no crit (7)
10+3+1.5=14.5

Infernape used MegaQuake! (-31.5 EN)
no crit (6)
(10*2.25+3)*1.5=38.25

Infernape is cooling down...

Krillowatt used Surf! (-6 EN)
crit (1)
(10+3+3+1.5)*1.5=26.25



Welcome to a match between MK Ultra and That Other Guy! This match gets underway with two speedsters starting out the gate, Infernape vs Krillowatt! Infernape leads out by trying to avoid damage, Digging into the arena before jumping out and striking Krillowatt heftily. Krillowatt has other plans however, and shows it stored the damage sustained, releasing it in a devastating counterattack! Infernape then gathers its power as Krillowatt fires off a crackling Thunderbolt, before the monkey slams its fists into the ground releasing a earth shattering Earthquake, dropping Krillowatt into the crevice it created. The shrimp returns tot he field looking much the worse for the wear, but mightily pissed off as it summons a tidal wave, completely swamping Infernape for critical damage! The monkey can do not but catch its breath afer its previous combination attack. The round ends with both sides doing major damage, but Krillowatt's inherent bulk leaving it out well ahead of Infernape. Someoneelse had better put toether a solid plan of attack or risk falling too far behind in this match to catch up!


Post-Round
Someoneelse

Infernape @ Exp. Share
HP: 30
EN: 58
Stats: 5/2/4/3/108 3/4
Status: None

vs

MK Ultra

Krillowatt @ Exp. Share
HP: 67
EN: 72
Stats: 3/3/4/2/105 1/2
Status: None
 

Someoneelse

Why am I here?
Evasive manoeuvres go!
Dig > Dig > Dig
If Counter, use SolarBeam.
If Thunder Wave in a combination, use Protect that action and Earthquake the next.
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Pre-Round
Someoneelse

Infernape @ Exp. Share
HP: 30
EN: 58
Stats: 5/2/4/3/108 3/4
Status: None

vs

MK Ultra

Krillowatt @ Exp. Share
HP: 67
EN: 72
Stats: 3/3/4/2/105 1/2
Status: None

Infernape used Dig! (-10 EN)
no crit (5)
(10+3)*1.5=19.5

Krillowatt used Super Surf! (-38 EN)
who cares crit
way more than enough damage

Infernape fainted!



Infernape gets strategic and tries to sneakily avoid Krillowatt's attacks, striking it with Dig, but Krillowatt coolly uses a Surf combo to attack the simian creature, garnering the first KO of the match.


Post-Round
Someoneelse

Infernape @ Exp. Share
HP: 0
EN: KO
Stats: 5/2/4/3/108 3/4
Status: Dead

vs

MK Ultra

Krillowatt @ Exp. Share
HP: 47
EN: 34
Stats: 3/3/4/2/105 1/2
Status: Cooling Down (1a)

MK Ultra wins!

I get 2 UC

MK Ultra gets 1 CC
Krillowatt gets 4 MC and a KOC

Someoneelse gets 1 CC
Infernape gets 4 MC
 
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